Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 00:24:44

Player: Derk

Result: Destroyed by X-72 Disruptor with Arc Projector

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (206)     1030
Value Destroyed (8385)     8385
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (3813)               3813
              TOTAL SCORE: 17508

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2494
Follower Combat Kills      516
Entered Garrisons          400
Acquired ECA               300
Friendly Fire              -397

 Cogmind 
---------
Core Integrity             0/850
Matter                     254/300
Energy                     159/160
System Corruption          3%
Temperature                Cool (2)
Movement                   Flying (32)
Location                   -6/Lower Caves

 Parts 
-------
>           --- POWER (1) --------
      Light Nuclear Core
>           --- PROPULSION (4) ---
            VTOL Module
            VTOL Module
>           --- UTILITY (6) ------
   Advanced Targeting Computer
   Improved Hacking Suite
>           --- WEAPON (4) -------
            Autogun
>           --- INVENTORY (5) ----
   Advanced Heat Sink
            Encrypted Comm Array
  Makeshift Salvage Targeting Computer
            Powered Armor
            Micro-nuke Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
>               --- PROPULSION -------
       Improved Heavy Treads
       Improved Heavy Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Transmission Jammer
          Heavy Reactive Plating
>               --- WEAPON -----------
       Improved Spread Laser
                Gauss Rifle
                Flak Gun
                Force Lance
>               --- INVENTORY --------
         Medium Treads
         Medium Treads
       Advanced Cryofiber Web
       Improved Heat Sink
       Advanced Heat Sink
        Compact Battery
                Transmission Jammer
        Layered Medium Armor Plating
       Advanced Focal Shield
       Advanced Thermal Shield
       Improved Force Field
       Improved Hacking Suite
       Improved Trap Extractor
                Drone Bay
                Gatling Laser
                Plasma Rifle
          Heavy Gauss Cannon
       Advanced EMP Blaster
                Micro-nuke Launcher
       Advanced Datajack
[Rating: 88]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Reactive Plating
Weapon                     Enhanced Autogun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Slashing Weapon          Scythe
  Piercing Weapon          Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Low 
Slots Evolved              8    | .   .   .   .   4   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   1   .   .   .   
  Utility                  4    | .   .   .   .   2   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   1   .   .   1   .   .   .   
Parts Attached             212  | 7   18  3   12  15  37  25  27  26  29  13  
  Power                    17   | 1   2   1   1   2   2   .   1   2   4   1   
    Engine                 10   | 1   2   .   1   .   1   .   .   1   4   .   
    Core                   6    | .   .   1   .   2   1   .   1   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               38   | 2   3   .   .   2   6   3   8   7   4   3   
    Treads                 30   | 2   3   .   .   2   5   2   5   7   4   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   .   .   .   .   1   1   3   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Utility                  67   | 2   2   1   5   5   8   13  10  4   13  4   
    Device                 39   | 1   1   .   1   2   4   10  7   2   8   3   
    Storage                5    | 1   1   .   1   1   1   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   .   3   .   
    Hackware               2    | .   .   .   .   .   .   .   1   .   .   1   
    Protection             18   | .   .   1   3   2   3   3   2   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   90   | 2   11  1   6   6   21  9   8   13  8   5   
    Energy Gun             22   | .   1   .   1   1   5   3   5   3   2   1   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          27   | 2   6   .   1   2   8   3   1   2   .   2   
    Ballistic Cannon       6    | .   1   .   .   2   1   .   1   .   1   .   
    Launcher               9    | .   1   .   2   .   2   1   .   .   2   1   
    Special Weapon         5    | .   2   1   1   .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   4   2   1   3   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   2   3   .   
    Special Melee Weapon   4    | .   .   .   .   .   1   .   .   3   .   .   
  Unidentified Prototypes  7    | .   .   .   .   3   3   .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   1   .   .   .   .   .   .   .   
    System Corruption      5    | .   .   .   5   .   .   .   .   .   .   .   
Parts Lost                 53   | .   .   2   1   2   4   6   6   10  11  11  
  Power                    3    | .   .   1   .   .   .   .   .   1   1   .   
  Propulsion               19   | .   .   .   .   1   2   3   3   5   2   3   
  Utility                  16   | .   .   1   1   1   2   2   1   .   4   4   
  Weapon                   15   | .   .   .   .   .   .   1   2   4   4   4   
  Highest Loss Streak      6    | .   .   1   1   1   3   2   3   5   5   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  93  99  97  92  95  99  93  81  65  
  Engine                   5    | .   13  7   7   2   4   9   1   .   5   4   
  Core                     2    | .   .   1   6   6   4   .   5   3   .   1   
  Treads                   20   | .   27  28  28  27  22  18  19  23  12  8   
  Wheel                    2    | .   .   .   .   .   3   7   10  .   .   2   
  Device                   12   | .   14  6   .   15  12  14  16  7   13  19  
  Storage                  9    | .   14  14  13  9   9   9   7   7   6   4   
  Processor                1    | .   .   .   .   .   .   .   .   .   8   6   
  Protection               6    | .   .   6   13  8   8   9   3   9   6   .   
  Energy Gun               8    | .   .   14  8   1   3   8   8   19  11  .   
  Ballistic Gun            11   | .   24  10  4   16  18  16  13  3   6   1   
  Ballistic Cannon         1    | .   .   .   .   5   2   .   3   .   1   3   
  Launcher                 1    | .   .   .   10  .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   1   2   2   1   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   3   4   4   
Peak Build Rating          88   | 8   12  13  18  30  33  33  46  76  88  64  
  Average Rating           36   | 6   9   10  13  27  31  31  42  53  82  47  
  On Entrance              29   | .   8   11  13  18  29  32  31  44  73  65  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             109  | 14  31  31  39  45  79  79  75  87  109 90  
  Greatest Support         150  | 40  46  46  46  69  69  63  43  150 150 60  
  Greatest Overweight (x)  8    | .   .   .   .   .   5   7   6   4   1   8   
  Average Overweight (x)   1    | .   .   .   .   .   2   5   2   .   .   3   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  20  
  Average Capacity         17   | 7   14  15  14  15  17  20  20  20  20  15  
  Most Carried             20   | 8   15  15  15  15  18  20  20  20  20  20  
  Average Carried          16   | 6   12  14  14  14  15  16  19  19  19  13  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  5   
  Final Carried            19   | 8   15  15  15  14  18  19  19  18  14  5   

 Class Distribution 
--------------------
 33% | Mutant
 25% | Tank
 15% | Scavenger-Tank
 11% | Gunner
  8% | Scavenger-Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
             Tank | -8/Materials
             Tank | -8/Storage
   Scavenger-Tank | -8/Garrison
           Gunner | -7/Factory
             Tank | -7/Garrison
           Gunner | -6/Factory
 Scavenger-Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -10  -8   -8   -8   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Sto  Gar  Fac  Gar  Fac  Low  
Matter Collected           5172 | 310  498  45   228  463  1239 540  460  517  532  340  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8993 | 133  719  61   108  655  1771 448  600  1790 2482 226  
  Parts                    430  | 15   49   6    4    27   97   20   34   64   106  8    
Haulers Intercepted        10   | .    2    .    .    1    5    .    .    .    2    .    
Recyclers Shooed           2    | .    1    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    16   .    .    .    .    .    .    2    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Low 
Combat Hostiles Destroyed  157  | .   15  4   4   10  28  14  10  25  41  6   
  Melee                    7    | .   .   .   .   .   .   1   .   .   3   3   
  Guns                     107  | .   10  4   1   7   17  12  8   20  28  .   
  Cannons                  13   | .   1   .   1   3   5   .   1   .   2   .   
  AOE                      27   | .   4   .   2   .   4   1   1   4   8   3   
Classes Destroyed          21   | 2   6   .   2   2   2   .   3   .   2   2   
  Worker                   6    | .   2   .   .   .   .   .   1   .   3   .   
  Builder                  4    | .   1   .   .   .   2   .   1   .   .   .   
  Tunneler                 5    | 4   .   .   .   .   .   .   .   .   1   .   
  Hauler                   10   | .   2   .   .   1   5   .   .   .   2   .   
  Recycler                 8    | 1   2   .   .   1   1   .   1   .   2   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   2   .   
  Operator                 4    | .   .   .   .   1   1   .   .   .   2   .   
  Turret                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  6    | .   2   .   .   .   1   .   .   .   3   .   
  Swarmer                  39   | .   9   4   1   .   .   6   2   9   5   3   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    67   | .   6   .   .   7   16  7   .   8   21  2   
  Brawler                  7    | .   .   .   .   .   2   .   .   .   5   .   
  Duelist                  3    | .   .   .   .   .   .   .   1   1   1   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   24   | .   .   .   .   4   9   1   3   3   4   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   1   1   .   
  Programmer               8    | .   .   .   .   .   .   .   3   3   2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Subdweller               3    | .   .   .   3   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           12   | 1   8   2   2   3   6   4   3   5   12  3   
  Combat Bots Only         12   | .   5   2   2   3   6   4   3   5   12  3   
Max Kills in Single Turn   3    | 1   3   1   1   2   3   2   1   3   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 3    | .   3   .   1   .   3   1   1   2   2   2   
  Melee                    1    | .   .   .   .   .   .   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -8   -8   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Sto  Gar  Fac  Gar  Fac  Low  
Hostile Shots Fired        1239  | .    71   13   32   47   158  79   110  271  274  184  
  Missed                   407   | .    21   5    11   13   48   21   36   100  85   67   
Damage Taken               11313 | .    489  87   293  546  1553 1062 1031 1540 2982 1730 
  Core                     1612  | .    123  10   45   31   203  130  79   137  264  590  
  Absorbed by Shields      415   | .    .    .    .    .    247  168  .    .    .    .    
  Ignored by Resistances   614   | .    .    .    .    .    .    43   23   321  191  36   
Core Remaining (%)         57    | 100  .    .    28   .    .    33   .    69   .    .    
Volleys Fired              469   | 16   86   11   34   35   86   38   29   44   82   8    
  Largest                  4     | 2    2    2    2    3    3    3    4    4    4    1    
  Hottest                  263   | 40   100  100  108  129  129  125  209  211  263  61   
Shots Fired                1070  | 32   144  18   39   85   229  90   97   122  204  10   
  Gun                      895   | 32   119  15   20   54   182  89   83   122  178  1    
  Cannon                   120   | .    8    .    1    31   44   .    14   .    18   4    
  Launcher                 27    | .    3    .    9    .    3    1    .    .    8    3    
  Special                  28    | .    14   3    9    .    .    .    .    .    .    2    
  Kinetic                  654   | 32   117  8    6    75   184  79   63   28   57   5    
  Thermal                  276   | .    14   3    10   10   20   1    20   59   139  .    
  Explosive                21    | .    3    .    9    .    .    .    .    .    6    3    
  Electromagnetic          117   | .    10   7    14   .    25   10   14   35   2    .    
  Robot Hit Streak         18    | 7    9    4    9    8    18   7    11   17   18   2    
  Robot Miss Streak        8     | 2    4    3    4    3    4    4    2    8    5    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        21    | .    .    .    .    .    4    5    .    6    6    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    .    1    1    .    
Shots Hit Robots           743   | 26   73   7    17   50   148  52   66   116  170  18   
  Core Hits                496   | 8    39   4    15   27   77   22   27   73   195  9    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 2     | .    .    .    .    1    .    .    .    .    1    .    
  Critical Strikes         17    | .    .    .    .    1    2    .    2    5    5    2    
    Burn                   2     | .    .    .    .    .    .    .    1    1    .    .    
    Destroy                3     | .    .    .    .    1    .    .    .    .    2    .    
    Blast                  4     | .    .    .    .    .    2    .    1    .    .    1    
    Impale                 8     | .    .    .    .    .    .    .    .    4    3    1    
Melee Attacks              136   | .    .    .    .    1    8    18   3    56   29   21   
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    
  Slashing                 40    | .    .    .    .    .    7    18   3    12   .    .    
  Piercing                 72    | .    .    .    .    .    .    .    .    22   29   21   
  Sneak Attacks            34    | .    .    .    .    1    1    .    2    20   7    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19891 | 260  1138 85   466  1065 3561 1108 1331 3352 6423 1102 
  Guns                     10841 | 260  796  85   137  626  2205 779  918  1579 3456 .    
  Cannons                  1752  | .    69   .    27   322  702  .    247  .    343  42   
  Explosions               3757  | .    273  .    302  .    654  170  38   518  1459 343  
  Melee                    3538  | .    .    .    .    114  .    159  128  1255 1165 717  
  Ramming                  3     | .    .    .    .    3    .    .    .    .    .    .    
  Kinetic                  6738  | 260  757  51   49   803  2201 699  777  277  822  42   
  Thermal                  5575  | .    69   .    27   145  467  186  298  1354 3029 .    
  Explosive                1883  | .    204  .    302  .    .    .    .    .    1034 343  
  Electromagnetic          2154  | .    108  34   88   .    893  64   128  466  373  .    
  Impact                   114   | .    .    .    .    114  .    .    .    .    .    .    
  Slashing                 287   | .    .    .    .    .    .    159  128  .    .    .    
  Piercing                 3137  | .    .    .    .    .    .    .    .    1255 1165 717  
Highest Corruption         6     | .    .    .    5    .    1    1    3    6    3    3    
  Average Corruption       2     | .    .    .    5    .    1    1    2    4    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  100   | .    .    .    .    .    2    14   21   35   9    19   
    Message Errors         24    | .    .    .    .    .    .    3    3    9    4    5    
    Matter Fused           23    | .    .    .    .    .    1    3    6    10   1    2    
    Heat Flow Errors       11    | .    .    .    .    .    .    3    1    6    1    .    
    Energy Discharges      11    | .    .    .    .    .    1    .    5    3    .    2    
    Data Loss (minor)      12    | .    .    .    .    .    .    2    1    2    1    6    
    Data Loss (major)      8     | .    .    .    .    .    .    1    2    2    2    1    
    Misfires               5     | .    .    .    .    .    .    1    1    1    .    2    
    Alerts                 4     | .    .    .    .    .    .    .    2    1    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    1    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            891   | .    .    .    4    54   19   .    32   .    724  58   
  Projectiles              31    | .    .    .    .    .    .    .    .    .    31   .    
  Explosions               104   | .    .    .    4    .    19   .    .    .    81   .    
  Melee                    756   | .    .    .    .    54   .    .    32   .    612  58   
Knockbacks                 17    | .    2    .    .    2    5    .    3    .    5    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16    | .    2    .    .    2    4    .    3    .    5    .    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      221   | .    9    .    32   .    46   .    39   .    93   2    
  Shots                    7     | .    1    .    1    .    1    .    1    .    2    1    
  Rammed                   2     | .    .    .    .    2    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    2    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        448   | .    82   24   34   246  422  448  220  265  362  .    
  Average Temperature      80    | .    21   10   13   60   93   157  54   55   92   .    
  Received Heat Transfer   3534  | .    147  .    78   288  807  347  132  360  985  390  
  Effects                  13    | .    .    .    .    .    5    5    .    1    2    .    
    Shutdowns              2     | .    .    .    .    .    .    2    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    1    2    .    1    .    .    
    Interference           3     | .    .    .    .    .    .    1    .    .    2    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    2    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    2    .    .    1    .    .    
  Combat Hostiles          3     | .    .    .    .    .    2    .    .    1    .    .    
  Parts Fried              4     | .    .    .    .    2    2    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    2    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    .    .    .    3    .    .    2    5    .    
  Heat Transferred         9046  | .    100  .    37   222  879  187  574  1746 5301 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      13    | .    2    .    .    .    2    2    1    4    2    .    

 Alert                          | -11  -10  -10  -10  -8   -8   -8   -7   -7   -6   -6   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Sto  Gar  Fac  Gar  Fac  Low  
Peak Influence             1703 | 25   325  196  .    196  617  1483 859  1394 1703 .    
  Initial                  778  | .    16   88   .    .    25   254  778  514  731  .    
  Average                  584  | 12   167  94   .    76   395  655  719  897  1087 .    
Maximum Alert Level        5    | .    1    .    .    .    2    4    3    4    5    .    
  Low Security (%)         21   | 100  52   100  .    100  7    .    .    .    .    .    
  Level 1                  15   | .    47   .    .    .    41   19   .    .    .    .    
  Level 2                  28   | .    .    .    .    .    51   49   54   32   2    .    
  Level 3                  20   | .    .    .    .    .    .    12   45   37   51   .    
  Level 4                  13   | .    .    .    .    .    .    18   .    30   39   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    4    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    4    .    .    3    4    .    3    .    10   .    
  Investigation            6    | .    1    .    .    1    1    .    1    .    2    .    
  Extermination            4    | .    .    .    .    .    .    .    2    .    2    .    
  Reinforcement            8    | .    3    .    .    2    1    .    .    .    2    .    
  Assault                  6    | .    .    .    .    .    2    .    .    .    4    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    1    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Low 
Distress Signals           5    | .   1   .   .   1   1   .   1   .   1   .   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   2   .   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   2   .   
Times Spotted              269  | .   26  6   10  16  46  30  23  30  64  18  
  Peak Tracking Total      8    | .   7   2   3   4   8   8   8   6   7   7   
  Tactical Retreats        22   | .   2   .   .   1   4   2   3   .   5   5   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Low 
Traps Triggered            20   | .   1   1   .   1   3   6   3   3   2   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   2   .   
Trap Hack Attempts         41   | .   .   .   .   .   41  .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   5   .   .   .   .   .   
  Reused                   11   | .   .   .   .   .   .   7   2   .   .   2   
Traps Extracted            8    | .   .   .   .   .   5   .   .   .   .   3   
  Installed                22   | .   .   .   1   .   1   15  3   .   .   2   
  Triggered                12   | .   .   .   .   .   .   7   2   .   1   2   
Most Traps Carried         7    | .   .   2   2   1   5   7   4   .   .   5   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Low 
Machines Disabled          39   | .   2   2   4   .   3   8   .   5   14  1   
  Max in Single Turn       6    | .   1   1   3   .   1   1   .   1   6   1   
  Garrison Relay           6    | .   .   .   .   .   .   3   .   3   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Low 
Machines Accessed          42   | .   5   1   .   3   10  3   8   3   9   .   
  Terminals                32   | .   4   .   .   3   8   3   3   3   8   .   
  Fabricators              3    | .   .   .   .   .   .   .   2   .   1   .   
  Repair Stations          2    | .   .   .   .   .   1   .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   2   .   .   .   
Total Hacks                107  | .   14  1   .   13  23  7   18  4   27  .   
  Successful               50   | .   10  1   .   8   11  2   9   4   5   .   
  Failed                   57   | .   4   .   .   5   12  5   9   .   22  .   
    Catastrophic           15   | .   .   .   .   1   2   4   4   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   8   .   .   10  8   .   10  1   13  1   
  Terminals                90   | .   13  .   .   13  20  7   9   4   24  .   
  Fabricators              7    | .   .   .   .   .   .   .   4   .   3   .   
  Repair Stations          5    | .   .   .   .   .   2   .   3   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   2   .   .   .   
Terminal Hacks             23   | .   4   1   .   2   8   2   1   3   2   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   .   .   
  Open Door                4    | .   .   1   .   .   2   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   1   1   .   .   .   .   .   
  Locate Traps             4    | .   1   .   .   1   1   .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   .   .   .   2   .   1   .   1   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   1   .   1   .   
  Network Status           2    | .   .   .   .   .   .   .   1   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   1   .   1   .   .   .   
  Scan Component           2    | .   .   .   .   .   1   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   .   .   
Unauthorized Hacks         21   | .   6   .   .   6   1   .   5   1   2   .   
  Terminals                18   | .   5   .   .   6   1   .   3   1   2   .   
    Track                  3    | .   1   .   .   1   .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 7    | .   1   .   .   2   1   .   1   1   1   .   
    Operators              2    | .   .   .   .   1   .   .   1   .   .   .   
    Skim                   5    | .   3   .   .   2   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   4   .   .   2   7   3   7   1   9   .   
  Full Trace Events        7    | .   .   .   .   .   2   2   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    22   | .   .   .   .   .   .   11  .   11  .   .   
  Machine Destruction      22   | .   .   .   .   .   .   11  .   11  .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   6   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Low 
Total Allies               15   | .   .   5   .   .   2   1   1   6   .   .   
  Largest Group            6    | .   .   5   5   3   2   1   1   6   .   .   
  Highest-Rated Group      183  | .   .   82  78  39  62  31  10  183 .   .   
  Highest-Rated Ally       32   | .   .   31  31  16  31  31  10  32  .   .   
Total Orders               9    | .   .   .   .   .   1   6   .   2   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   1   .   .   
  ROAM                     1    | .   .   .   .   .   .   1   .   .   .   .   
  FOLLOW                   2    | .   .   .   .   .   .   1   .   1   .   .   
  EXPLORE                  3    | .   .   .   .   .   1   2   .   .   .   .   
  RETURN                   2    | .   .   .   .   .   .   2   .   .   .   .   
Ally Attacks               142  | .   .   16  50  11  31  15  .   19  .   .   
  Total Damage             2117 | .   .   75  670 106 507 208 .   551 .   .   
  Kills                    20   | .   .   2   6   1   4   4   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   2   .   .   .   .   .   .   1   
Drone Launches             4    | .   .   .   .   .   2   2   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   4   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   -8   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Sto  Gar  Fac  Gar  Fac  Low  
Turns Passed               15045 | 294  1292 990  1580 505  1970 2282 1547 1527 1927 1131 
Spaces Moved               7393  | 146  612  539  903  222  865  900  1026 649  893  638  
  Core                     34    | 2    .    .    .    .    .    .    .    .    .    32   
  Treads                   4790  | 144  612  539  903  222  485  296  1    583  893  112  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2325  | .    .    .    .    .    380  604  1025 66   .    250  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   244   | .    .    .    .    .    .    .    .    .    .    244  
  Fastest Speed            32    | 50   160  160  160  160  125  160  120  160  160  32   
  Average Speed            168   | 158  160  160  160  160  180  223  134  184  163  156  
  Slowest Speed            400   | 160  160  160  160  160  240  400  240  240  240  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 7    93   86   51   23   96   79   27   60   25   68   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     3     | .    1    .    1    .    .    .    .    .    .    1    
  Known Exits Taken        2     | .    .    .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    .    .    1    .    
Scrap Searched             10    | .    .    3    5    .    .    .    .    .    .    2    
Spaces Dug                 160   | .    27   .    14   7    11   .    1    1    41   58   
Terrain Destroyed          300   | .    32   1    20   15   27   1    7    17   118  62   
  Melee                    16    | .    .    .    .    .    3    .    1    1    10   1    
  Projectile               59    | .    13   1    1    15   15   1    .    1    8    4    
  AOE                      225   | .    19   .    19   .    9    .    6    15   100  57   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   -8   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Sto  Gar  Fac  Gar  Fac  Low  
Total                      8930 | 176  767  644  981  308  1143 1090 1149 829  1124 719  
  Wait                     331  | .    26   83   10   13   34   48   27   19   53   18   
  Move                     7384 | 145  611  538  902  221  865  899  1026 647  892  638  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  146  | 8    13   5    14   9    24   11   16   15   21   10   
  Fast Attach              48   | 7    3    1    2    3    6    3    3    5    5    10   
  Attach                   48   | .    .    1    2    6    5    5    7    8    12   2    
  Detach                   8    | .    .    .    1    1    1    1    .    2    .    2    
  Swap                     116  | .    15   1    8    6    26   17   17   13   12   1    
  Drop                     129  | .    13   4    6    11   29   7    18   16   18   7    
  Fire                     469  | 16   86   11   34   35   86   38   29   44   82   8    
  Melee                    136  | .    .    .    .    1    8    18   3    56   29   21   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    2    .    .    .    .    .    .    
  Escape Stasis            48   | .    .    .    .    .    16   28   .    4    .    .    
  Rewire                   1    | .    .    .    .    .    1    .    .    .    .    .    
  Trap                     63   | .    .    .    1    .    42   15   3    .    .    2    
  Miscellaneous            1    | .    .    .    1    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves (discovered 2 exits: *Mat / [*Rec])
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x2 / [*Low x2] / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Lower Caves

 History 
---------
  Turn | Location       | Event
    46 | -11/Scrapyard  | Discovered new exit (range 16)
   295 | -11/Scrapyard  | Entered Materials
   315 | -10/Materials  | Build established: Mutant
   587 | -10/Materials  | Discovered new exit (range 10)
   677 | -10/Materials  | Discovered new exit (range 16)
   856 | -10/Materials  | Discovered new exit (range 12)
   934 | -10/Materials  | Discovered new exit (range 3)
  1281 | -10/Materials  | Discovered new exit (range 4)
  1587 | -10/Materials  | Entered Mines
  1646 | -10/Mines      | Core integrity fell below 50%
  1745 | -10/Mines      | Learned location of 1 exit from Materials
  1814 | -10/Mines      | Found a hidden stash of uninstalled traps
  1819 | -10/Mines      | Discovered new exit (range 8)
  1825 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  2029 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2567 | -10/Mines      | Discovered new exit (range 4)
  2577 | -10/Mines      | Entered Subcaves
  2577 | -10/Subcaves   | Accompanied by 5 allies
  2582 | -10/Subcaves   | Led the pair of lost Derelicts to an unsafe place
  3132 | -10/Subcaves   | Learned location of Storage (-8)
  3174 | -10/Subcaves   | Learned Materials emergency access door positions
  3178 | -10/Subcaves   | Discovered new exit (range 7)
  3718 | -10/Subcaves   | Discovered new exit (range 10)
  3846 | -10/Subcaves   | Disturbed a concealed Subdweller
  4157 | -10/Subcaves   | Entered Materials
  4157 | -8/Materials   | Accompanied by 3 allies
  4157 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  4158 | -8/Materials   | Identified exit to Factory
  4472 | -8/Materials   | Build established: Tank
  4640 | -8/Materials   | Discovered new exit (range 5)
  4662 | -8/Materials   | Entered Storage
  4954 | -8/Storage     | Lost 3 parts (2n1u)
  5191 | -8/Storage     | Met a pair of Derelict thieves
  5239 | -8/Storage     | Discovered exit to Factory (range 16)
  6013 | -8/Storage     | Build established: Scavenger-Tank
  6631 | -8/Storage     | Identified exit to Garrison
  6632 | -8/Storage     | Entered Garrison
  6632 | -8/Garrison    | Accompanied by 2 allies
  6679 | -8/Garrison    | Build established: Mutant
  6890 | -8/Garrison    | Triggered checkpoint
  6899 | -8/Garrison    | Core integrity fell below 50%
  6929 | -8/Garrison    | Garrison Relay disabled
  7296 | -8/Garrison    | Triggered checkpoint
  7425 | -8/Garrison    | Build established: Scavenger-Tank
  7863 | -8/Garrison    | Discovered exit to Factory (range 8)
  7908 | -8/Garrison    | Triggered checkpoint
  8089 | -8/Garrison    | Discovered exit to Factory (range 14)
  8119 | -8/Garrison    | Discovered exit to Factory (range 69)
  8119 | -8/Garrison    | Discovered exit to Factory (range 15)
  8119 | -8/Garrison    | Discovered exit to Factory (range 57)
  8196 | -8/Garrison    | Garrison Relay disabled
  8264 | -8/Garrison    | Triggered checkpoint
  8309 | -8/Garrison    | Rescued a captive Derelict
  8444 | -8/Garrison    | Triggered checkpoint
  8475 | -8/Garrison    | Build established: Scavenger-Mutant
  8561 | -8/Garrison    | Garrison Relay disabled
  8792 | -8/Garrison    | Build established: Scavenger-Tank
  8914 | -8/Garrison    | Entered Factory
  8914 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
  9209 | -7/Factory     | Discovered new exit (range 12)
  9343 | -7/Factory     | Discovered new exit (range 6)
  9614 | -7/Factory     | Build established: Gunner
  9646 | -7/Factory     | Lost 3 parts (2n1u)
  9734 | -7/Factory     | Discovered new exit (range 11)
 10271 | -7/Factory     | Cargo convoy interrupted
 10385 | -7/Factory     | Discovered new exit (range 2)
 10461 | -7/Factory     | Identified exit to Garrison
 10461 | -7/Factory     | Entered Garrison
 10583 | -7/Garrison    | Heavy support dispatched to Factory
 10588 | -7/Garrison    | Triggered checkpoint
 10640 | -7/Garrison    | Build established: Tank
 10640 | -7/Garrison    | Garrison Relay disabled
 10673 | -7/Garrison    | Triggered checkpoint
 10749 | -7/Garrison    | Learned Factory security intel
 11246 | -7/Garrison    | Lost 4 allies
 11376 | -7/Garrison    | Lost 5 parts (2n3w)
 11472 | -7/Garrison    | Discovered new exit (range 10)
 11489 | -7/Garrison    | Triggered checkpoint
 11529 | -7/Garrison    | Garrison Relay disabled
 11678 | -7/Garrison    | Heavy support dispatched to Factory
 11769 | -7/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 11821 | -7/Garrison    | Triggered checkpoint
 11885 | -7/Garrison    | Discovered new exit (range 9)
 11905 | -7/Garrison    | Triggered checkpoint
 11948 | -7/Garrison    | Garrison Relay disabled
 11988 | -7/Garrison    | Entered Factory
 11988 | -6/Factory     | Evolved 2 slots: Utility x2
 12224 | -6/Factory     | Found Hvy. Reactive Plating
 12555 | -6/Factory     | Build established: Gunner
 13038 | -6/Factory     | First assault squad dispatched
 13270 | -6/Factory     | Lost 3 parts (2u1w)
 13298 | -6/Factory     | Destroyed 12 combat bots
 13341 | -6/Factory     | Found Powered Armor
 13690 | -6/Factory     | Discovered new exit (range 6)
 13822 | -6/Factory     | High security lockdown imminent
 13843 | -6/Factory     | Destroyed 11 combat bots
 13871 | -6/Factory     | Lost 5 parts (1n2u2w)
 13902 | -6/Factory     | High security lockdown engaged
 13915 | -6/Factory     | Entered Lower Caves
 13923 | -6/Lower Caves | Met a Warlord Commander
 13924 | -6/Lower Caves | Learned location of Warlord (-5)
 13925 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 13925 | -6/Lower Caves | Found Encrypted Comm Array
 14500 | -6/Lower Caves | Build established: Scavenger-Mutant
 14559 | -6/Lower Caves | Spotted B-75 Beast
 14593 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 14614 | -6/Lower Caves | Core integrity fell below 50%
 14662 | -6/Lower Caves | Lost 4 parts (1n1u2w)
 14672 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 14684 | -6/Lower Caves | Found Prototype Special Weapon
 14684 | -6/Lower Caves | Identified Molecular Deconstructor
 14750 | -6/Lower Caves | Destroyed B-75 Beast
 14778 | -6/Lower Caves | Lost 6 parts (2n3u1w)
 14799 | -6/Lower Caves | Core integrity fell below 20%
 15045 | -6/Lower Caves | Learned Factory garrison access intel
 15046 | -6/Lower Caves | Destroyed by X-72 Disruptor with Arc Projector

 Last Messages 
---------------
14911_ Dropped Adv. Heat Sink.
14911_ Dropped Autogun.
14912_ Dropped Imp. Heavy Armor Plating.
14913_ Acquired Powered Armor.
14914_ The unstable cave ceiling collapses.
14915_ Acquired Autogun.
14916_ Acquired Micro-nuke Launcher.
14918_ System corrupted: FCS attempts to trigger Autogun.
14918_ System corrupted: Autogun misfires.
14918_ Dropped Adv. Focal Shield.
14918_ Acquired Encrypted Comm Array.
14919_ Dropped Adv. Thermal Shield.
14920_ Acquired Adv. Heat Sink.
14922_ The unstable cave ceiling collapses.
14957_ PUBLIC SERVICE ANNOUNCEMENT: Unaware incursion detected. Likely
  classification: Search and Destroy. And maybe Retrieve. Something like
  that, yeah.
15028_ 1GH>L:B8CBKXKDU/OCT BH753JBN%WEBA
15045_ Acquired derelict log, extracted data.
Data stored: Factory garrison access intel.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????###????? |
| ??????????????????????????????????????????# ##???? |
| ??????????????????#########??????????????##  ##### |
| ??????????????????#       #?????????????##         |
| ?????????????######       ######????###?#          |
| ???????????            Y       ##??## ###          |
| ??????????????????# b  g        ##?#               |
| ??????????????????#        ###   ###            #? |
| ??????????????#####      @##?##   ##            #? |
| ?????????????##   #  g g  #???#   ##            ## |
| ?????????????#    #####   #???#  ###               |
| ?????????????             #???#  #?##              |
| ?????????????            ##???#  ####              |
| ??????????????        $  #???##   ##    ##         |
| ??????????????           #??##          ###    ##  |
| ??????????????#          ?? #           ####   ##  |
| ?????????????##          ?? #            #?## ###  |
| ????????????##   ;;# ####?  ##       #####??###?#  |
| ????????????#    ;###?????  ###     ##??????????#  |
| ????????????### x;????????  #?###   #???????????## |
| ??????????????#% "??????##  #??##   #????????????# |
| ??????????????#  "??????    ??##    #????????????# |
| ?????????????##  "#?????   ??##     ##???????????# |
| ??????????####    ##??##  ??##       ##??????????# |
| ???########        #??#  #?##         ##????####?# |
| ???#                ###  ###           ##??##  ### |
| ???#               " #"   ## ###        ####    #? |
| ??##      """"""   """     ##??##        ##     ## |
| ??#       """"""   "        ##??####             # |
| ??#       " " "      ""      ##???##   ##          |
| ??#                  ##       #???#    ###         |
| ??#   """""""        ##       #???###  #?#####     |
| ??##  """"""    ##            #?????#  #?????#     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             800
Resistance: KI             40
Resistance: TH             30
Evasion (%)                63
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          12
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrapheneUtilityArray
  Manual?         0
Play Time         02:05:20
  Cumulative      509.1 hours
  Start           2025.03.17 @ 14:10:35
  End             2025.03.18 @ 00:24:44
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          207
  Rogue           207
  Adventurer      0
  Explorer        0
Win Type          -
  Total           16
  Types           14/0/1/1/0/0/0/0/0
Lore%             79
Gallery%          84
Achievement%      70
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 774b38b2-2550-4bde-9667-1086225a88ce