Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.20 @ 11:31:18

Player: OccultOnion

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (37)      185
Value Destroyed (1198)     1198
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 4438

 Bonus
-------
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
                Target Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (4) ----
          Light Fission Core
       Improved Cooling System
  High-capacity Storage Unit
     Long-range Terrain Scanner

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
          Heavy Ion Engine
>               --- PROPULSION -------
                Titanium Leg
                Titanium Leg
        Armored Leg
        Armored Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Terrain Scanner
                Target Analyzer
                System Backup Module
>               --- WEAPON -----------
                Gatling Laser
          Heavy Plasma Cannon
                Power Maul
>               --- INVENTORY --------
          Light Fission Core
        Armored Leg
       Improved Cooling System
  High-capacity Storage Unit
     Long-range Terrain Scanner
                Hammer
[Rating: 50]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Arc Projector
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  4    | .   .   1   1   1   1   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             50   | 1   .   5   24  10  10  
  Power                    6    | .   .   .   3   1   2   
    Engine                 6    | .   .   .   3   1   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | .   .   2   10  3   2   
    Treads                 3    | .   .   .   3   .   .   
    Leg                    5    | .   .   .   .   3   2   
    Wheel                  3    | .   .   2   1   .   .   
    Hover                  5    | .   .   .   5   .   .   
    Flight                 1    | .   .   .   1   .   .   
  Utility                  11   | 1   .   1   3   4   2   
    Device                 5    | .   .   .   .   3   2   
    Storage                2    | 1   .   .   1   .   .   
    Processor              2    | .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | .   .   2   8   2   4   
    Energy Gun             6    | .   .   1   3   1   1   
    Energy Cannon          4    | .   .   .   2   .   2   
    Ballistic Gun          2    | .   .   .   1   1   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   1   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 43   | .   .   2   21  2   18  
  Power                    5    | .   .   .   3   .   2   
  Propulsion               15   | .   .   1   9   .   5   
  Utility                  9    | .   .   .   3   1   5   
  Weapon                   14   | .   .   1   6   1   6   
  Highest Loss Streak      12   | .   .   1   12  2   10  
Average Slot Usage (%)     90   | .   100 98  72  98  87  
  Engine                   8    | .   14  11  7   7   10  
  Treads                   6    | .   .   .   4   11  3   
  Leg                      16   | .   28  22  5   16  20  
  Wheel                    2    | .   .   10  7   .   .   
  Flight                   1    | .   .   .   1   2   .   
  Device                   9    | .   .   .   .   14  17  
  Storage                  10   | .   28  22  12  7   5   
  Processor                8    | .   .   .   8   11  10  
  Protection               3    | .   .   11  5   2   .   
  Energy Gun               9    | .   28  20  6   7   4   
  Ballistic Gun            4    | .   .   .   1   7   4   
  Impact Weapon            4    | .   .   .   3   7   5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             61   | 16  16  21  47  50  61  
  Greatest Support         67   | 20  20  20  60  60  67  
  Greatest Overweight (x)  6    | .   .   6   4   1   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 12   | 8   8   8   12  12  12  
  Average Capacity         10   | 6   8   8   7   12  11  
  Most Carried             12   | 6   7   8   8   12  12  
  Average Carried          8    | 5   6   6   6   10  10  
  Final Capacity           12   | 8   8   8   12  12  4   
  Final Carried            12   | 6   7   8   6   12  4   

 Class Distribution 
--------------------
 57% | Mutant
 33% | Scavenger-Mutant
  8% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac 
Matter Collected           666  | 210 .   35  214 145 62  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1465 | 91  65  207 512 262 328 
  Parts                    79   | 1   5   20  31  18  4   
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  33   | .   3   6   12  6   6   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     18   | .   3   6   4   5   .   
  Cannons                  13   | .   .   .   8   .   5   
  AOE                      1    | .   .   .   .   1   .   
Classes Destroyed          10   | 1   2   3   2   1   1   
  Builder                  1    | .   .   1   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  13   | .   2   3   4   3   1   
  Grunt                    11   | .   1   2   4   .   4   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   6    | .   .   1   3   2   .   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           9    | 1   2   4   9   3   3   
  Combat Bots Only         8    | .   2   3   8   3   3   
Max Kills in Single Turn   2    | 1   1   2   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               5469 | .    73   342  1768 686  2600 
  Core                     1546 | .    16   26   483  166  855  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         74   | 100  93   93   12   76   .    
Volleys Fired              160  | 6    7    19   73   26   29   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  170  | 90   90   95   125  85   170  
Shots Fired                240  | 12   14   30   85   51   48   
  Gun                      174  | 12   14   30   41   51   26   
  Cannon                   66   | .    .    .    44   .    22   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  78   | .    .    .    40   26   12   
  Thermal                  124  | 12   14   21   39   7    31   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          38   | .    .    9    6    18   5    
  Robot Hit Streak         27   | 5    8    27   20   13   12   
  Robot Miss Streak        6    | 3    2    1    2    3    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    
Shots Hit Robots           170  | 7    10   22   63   33   35   
  Core Hits                78   | 2    4    11   25   18   18   
  Critical Hits            2    | .    .    .    .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
Melee Attacks              60   | .    .    1    14   23   22   
  Impact                   60   | .    .    1    14   23   22   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2869 | 84   126  370  1130 465  694  
  Guns                     1477 | 84   126  370  338  332  227  
  Cannons                  1144 | .    .    .    782  .    362  
  Explosions               133  | .    .    .    .    133  .    
  Melee                    105  | .    .    .    .    .    105  
  Ramming                  10   | .    .    .    10   .    .    
  Kinetic                  683  | .    .    .    474  130  79   
  Thermal                  1740 | 84   126  261  597  210  462  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          331  | .    .    109  49   125  48   
  Impact                   105  | .    .    .    .    .    105  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    1    3    
  Average Corruption       2    | .    .    .    .    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    5    
    Message Errors         2    | .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            50   | .    .    .    15   .    35   
  Projectiles              32   | .    .    .    15   .    17   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    18   | .    .    .    .    .    18   
Knockbacks                 7    | .    .    .    7    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    5    .    .    
  Secondary                2    | .    .    .    2    .    .    
Self-Inflicted Damage      96   | .    .    .    4    92   .    
  Shots                    2    | .    .    .    .    2    .    
  Rammed                   2    | .    .    .    2    .    .    
Targets Rammed             2    | .    .    .    2    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        460  | 180  120  194  331  32   460  
  Average Temperature      129  | 91   59   80   163  12   166  
  Received Heat Transfer   1626 | .    12   93   729  72   720  
  Effects                  3    | .    .    .    1    .    2    
    Shutdowns              1    | .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    2    2    2    .    1    
  Heat Transferred         3364 | 223  322  716  1036 285  782  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             285  | 5   117 195 285 195 81  
  Initial                  81   | .   3   .   81  60  14  
  Average                  64   | 2   38  94  143 45  22  
Maximum Alert Level        1    | .   .   .   1   .   .   
  Low Security (%)         97   | 100 100 100 86  100 100 
  Level 1                  2    | .   .   .   13  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   5   2   2   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            6    | .   1   .   2   1   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           4    | .   .   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              65   | .   7   9   22  8   19  
  Peak Tracking Total      8    | .   5   4   7   3   8   
  Tactical Retreats        7    | .   1   1   3   1   1   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          3    | .   .   .   1   2   .   
  Max in Single Turn       2    | .   .   .   1   2   .   
  Garrison Access          1    | .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          13   | .   3   3   4   3   .   
  Terminals                9    | .   3   3   1   2   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                36   | .   12  9   9   6   .   
  Successful               25   | .   10  7   6   2   .   
  Failed                   11   | .   2   2   3   4   .   
    Catastrophic           2    | .   .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   25   | .   13  7   2   3   .   
  Terminals                28   | .   12  9   3   4   .   
  Fabricators              2    | .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             12   | .   6   4   1   1   .   
  Robot Analysis           2    | .   2   .   .   .   .   
  Level Access Points      2    | .   1   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Unreport Threat          2    | .   1   .   .   1   .   
  Zone Layout              5    | .   2   2   1   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   
  Build                    1    | .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Seal Access              1    | .   .   .   1   .   .   
Unauthorized Hacks         8    | .   4   3   1   .   .   
  Terminals                8    | .   4   3   1   .   .   
    Assimilate             1    | .   1   .   .   .   .   
    Botnet                 7    | .   3   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   3   3   1   3   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   4   .   
    Matter                 252  | .   .   .   .   252 .   
    Time                   67   | .   .   .   .   67  .   
  Total Robot Build Rating 16   | .   .   .   .   16  .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               5    | .   1   .   .   4   .   
  Largest Group            4    | .   1   1   .   4   .   
  Highest-Rated Group      48   | .   10  10  .   48  .   
  Highest-Rated Ally       12   | .   10  10  .   12  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               24   | .   .   .   .   24  .   
  Total Damage             290  | .   .   .   .   290 .   
  Kills                    2    | .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  
-------------              Run  | Scr Mat Mat Mat Fac Fac 
Turns Passed               2540 | 32  161 285 511 942 609 
Spaces Moved               1456 | 9   109 186 278 542 332 
  Core                     66   | .   .   1   12  .   53  
  Treads                   180  | .   .   .   36  144 .   
  Legs                     796  | 9   109 1   .   398 279 
  Wheels                   308  | .   .   184 124 .   .   
  Hover                    93   | .   .   .   93  .   .   
  Flight                   13   | .   .   .   13  .   .   
  Fastest Speed            40   | 120 120 90  40  130 50  
  Average Speed            121  | 120 120 98  88  138 134 
  Slowest Speed            350  | 120 120 350 250 160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       17   | 2   30  19  27  14  14  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 30   | .   .   1   8   11  10  
Terrain Destroyed          42   | .   .   1   17  13  11  
  Melee                    30   | .   .   1   8   11  10  
  Projectile               10   | .   .   .   9   .   1   
  AOE                      2    | .   .   .   .   2   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      1919 | 18  125 255 444 659 418 
  Wait                     106  | .   9   38  24  26  9   
  Move                     1451 | 8   108 185 277 541 332 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  66   | 2   1   6   26  22  9   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   40   | 1   .   4   22  5   8   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     10   | .   .   1   2   5   2   
  Drop                     23   | 1   .   1   4   11  6   
  Fire                     160  | 6   7   19  73  26  29  
  Melee                    60   | .   .   1   14  23  22  
  Ram                      2    | .   .   .   2   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   33 | -11/Scrapyard | Entered Materials
   44 | -10/Materials | Identified exit to Materials
  194 | -10/Materials | Entered another Materials area
  194 | -9/Materials  | Accompanied by 1 ally
  194 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  308 | -9/Materials  | Build established: Mutant
  434 | -9/Materials  | Identified exit to Materials
  479 | -9/Materials  | Entered another Materials area
  479 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  724 | -8/Materials  | Lost 8 parts (1p3n1u3w)
  795 | -8/Materials  | Core integrity fell below 50%
  799 | -8/Materials  | Garrison activated, responded to threat
  850 | -8/Materials  | Core integrity fell below 20%
  880 | -8/Materials  | Destroyed 8 combat bots
  886 | -8/Materials  | Lost 12 parts (2p5n2u3w)
  984 | -8/Materials  | Discovered new exit (range 2)
  990 | -8/Materials  | Entered Factory
  990 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1200 | -7/Factory    | Build established: Scavenger-Mutant
 1478 | -7/Factory    | Fabricated S-27 Virus (x4)
 1714 | -7/Factory    | Discovered new exit (range 4)
 1932 | -7/Factory    | Entered another Factory area
 1932 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2405 | -6/Factory    | Lost 5 parts (1n2u2w)
 2502 | -6/Factory    | Core integrity fell below 50%
 2536 | -6/Factory    | Lost 10 parts (1p4n3u2w)
 2537 | -6/Factory    | Core integrity fell below 20%
 2541 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02500_ U-05 Engineer lays Concrete.
02501_ U-05 Engineer builds a Wall.
02501_ U-05 Engineer lays Concrete.
02502_ Penetrated by Slug. <x2>
02502_ Arm. Leg destroyed. <x2>
02503_ Acquired Hvy. Laser.
02503_ R-10 Processor collects Carbon-fiber Leg.
02504_ Dropped Hcp. Storage Unit.
02504_ K-01 Serf collects debris.
02505_ Slug penetrates Wall.
02505_ Adv. Sensor Array destroyed.
02506_ U-05 Engineer lays Concrete.
02507_ U-05 Engineer builds a Wall.
02507_ K-01 Serf collects debris.
02509_ R-10 Processor collects Lgt. Ion Engine.
02510_ Slug penetrates Wall. <x2>
02510_ K-01 Serf collects debris.
02525_ System corrupted: Heat flow error (+280).
02536_ Slug penetrates Wall. <x4>
02539_ Power Maul destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          23
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Target Analysis            5
Recoil Reduction           3

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 S-27 Virus | x4 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnhancedHelicalShield
  Manual?         0
Play Time         00:29:17
  Cumulative      70.6 hours
  Start           2020.10.20 @ 11:02:31
  End             2020.10.20 @ 11:31:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          158
  Rogue           158
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          51
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 43e30af9-3ebb-4ea0-ac08-574f9430dfd4