Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.20 @ 11:31:18 Player: OccultOnion Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (1198) 1198 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 4438 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Fission Core Improved Cooling System High-capacity Storage Unit Long-range Terrain Scanner Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Armored Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Terrain Scanner Target Analyzer System Backup Module > --- WEAPON ----------- Gatling Laser Heavy Plasma Cannon Power Maul > --- INVENTORY -------- Light Fission Core Armored Leg Improved Cooling System High-capacity Storage Unit Long-range Terrain Scanner Hammer [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Visual Processing Unit Device Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Arc Projector Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 50 | 1 . 5 24 10 10 Power 6 | . . . 3 1 2 Engine 6 | . . . 3 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | . . 2 10 3 2 Treads 3 | . . . 3 . . Leg 5 | . . . . 3 2 Wheel 3 | . . 2 1 . . Hover 5 | . . . 5 . . Flight 1 | . . . 1 . . Utility 11 | 1 . 1 3 4 2 Device 5 | . . . . 3 2 Storage 2 | 1 . . 1 . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 16 | . . 2 8 2 4 Energy Gun 6 | . . 1 3 1 1 Energy Cannon 4 | . . . 2 . 2 Ballistic Gun 2 | . . . 1 1 . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 3 | . . 1 1 . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 43 | . . 2 21 2 18 Power 5 | . . . 3 . 2 Propulsion 15 | . . 1 9 . 5 Utility 9 | . . . 3 1 5 Weapon 14 | . . 1 6 1 6 Highest Loss Streak 12 | . . 1 12 2 10 Average Slot Usage (%) 90 | . 100 98 72 98 87 Engine 8 | . 14 11 7 7 10 Treads 6 | . . . 4 11 3 Leg 16 | . 28 22 5 16 20 Wheel 2 | . . 10 7 . . Flight 1 | . . . 1 2 . Device 9 | . . . . 14 17 Storage 10 | . 28 22 12 7 5 Processor 8 | . . . 8 11 10 Protection 3 | . . 11 5 2 . Energy Gun 9 | . 28 20 6 7 4 Ballistic Gun 4 | . . . 1 7 4 Impact Weapon 4 | . . . 3 7 5 Naked Turns . | . . . . . . Heaviest Build 61 | 16 16 21 47 50 61 Greatest Support 67 | 20 20 20 60 60 67 Greatest Overweight (x) 6 | . . 6 4 1 1 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 12 | 8 8 8 12 12 12 Average Capacity 10 | 6 8 8 7 12 11 Most Carried 12 | 6 7 8 8 12 12 Average Carried 8 | 5 6 6 6 10 10 Final Capacity 12 | 8 8 8 12 12 4 Final Carried 12 | 6 7 8 6 12 4 Class Distribution -------------------- 57% | Mutant 33% | Scavenger-Mutant 8% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 666 | 210 . 35 214 145 62 Remotely . | . . . . . . Salvage Created 1465 | 91 65 207 512 262 328 Parts 79 | 1 5 20 31 18 4 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 33 | . 3 6 12 6 6 Melee 1 | . . . . . 1 Guns 18 | . 3 6 4 5 . Cannons 13 | . . . 8 . 5 AOE 1 | . . . . 1 . Classes Destroyed 10 | 1 2 3 2 1 1 Builder 1 | . . 1 . . . Hauler 1 | . . . 1 . . Recycler 1 | 1 . . . . . Watcher 1 | . . 1 . . . Swarmer 13 | . 2 3 4 3 1 Grunt 11 | . 1 2 4 . 4 Brawler 1 | . . . . . 1 Sentry 6 | . . 1 3 2 . Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Best Kill Streak 9 | 1 2 4 9 3 3 Combat Bots Only 8 | . 2 3 8 3 3 Max Kills in Single Turn 2 | 1 1 2 1 1 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . . 1 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5469 | . 73 342 1768 686 2600 Core 1546 | . 16 26 483 166 855 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 93 93 12 76 . Volleys Fired 160 | 6 7 19 73 26 29 Largest 2 | 2 2 2 2 2 2 Hottest 170 | 90 90 95 125 85 170 Shots Fired 240 | 12 14 30 85 51 48 Gun 174 | 12 14 30 41 51 26 Cannon 66 | . . . 44 . 22 Launcher . | . . . . . . Special . | . . . . . . Kinetic 78 | . . . 40 26 12 Thermal 124 | 12 14 21 39 7 31 Explosive . | . . . . . . Electromagnetic 38 | . . 9 6 18 5 Robot Hit Streak 27 | 5 8 27 20 13 12 Robot Miss Streak 6 | 3 2 1 2 3 6 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 170 | 7 10 22 63 33 35 Core Hits 78 | 2 4 11 25 18 18 Critical Hits 2 | . . . . . 2 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks 60 | . . 1 14 23 22 Impact 60 | . . 1 14 23 22 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2869 | 84 126 370 1130 465 694 Guns 1477 | 84 126 370 338 332 227 Cannons 1144 | . . . 782 . 362 Explosions 133 | . . . . 133 . Melee 105 | . . . . . 105 Ramming 10 | . . . 10 . . Kinetic 683 | . . . 474 130 79 Thermal 1740 | 84 126 261 597 210 462 Explosive . | . . . . . . Electromagnetic 331 | . . 109 49 125 48 Impact 105 | . . . . . 105 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 1 3 Average Corruption 2 | . . . . 1 3 Corruption Purged . | . . . . . . Effects 5 | . . . . . 5 Message Errors 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Targeting Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 50 | . . . 15 . 35 Projectiles 32 | . . . 15 . 17 Explosions . | . . . . . . Melee 18 | . . . . . 18 Knockbacks 7 | . . . 7 . . Impact . | . . . . . . Kinetic 5 | . . . 5 . . Secondary 2 | . . . 2 . . Self-Inflicted Damage 96 | . . . 4 92 . Shots 2 | . . . . 2 . Rammed 2 | . . . 2 . . Targets Rammed 2 | . . . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 460 | 180 120 194 331 32 460 Average Temperature 129 | 91 59 80 163 12 166 Received Heat Transfer 1626 | . 12 93 729 72 720 Effects 3 | . . . 1 . 2 Shutdowns 1 | . . . . . 1 Interference 1 | . . . . . 1 Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 2 2 2 . 1 Heat Transferred 3364 | 223 322 716 1036 285 782 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 285 | 5 117 195 285 195 81 Initial 81 | . 3 . 81 60 14 Average 64 | 2 38 94 143 45 22 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 97 | 100 100 100 86 100 100 Level 1 2 | . . . 13 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 . 5 2 2 Investigation 1 | . . . 1 . . Extermination 1 | . . . . 1 . Reinforcement 6 | . 1 . 2 1 2 Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 4 | . . . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 7 9 22 8 19 Peak Tracking Total 8 | . 5 4 7 3 8 Tactical Retreats 7 | . 1 1 3 1 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 3 | . . . 1 2 . Max in Single Turn 2 | . . . 1 2 . Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 13 | . 3 3 4 3 . Terminals 9 | . 3 3 1 2 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 36 | . 12 9 9 6 . Successful 25 | . 10 7 6 2 . Failed 11 | . 2 2 3 4 . Catastrophic 2 | . . 1 1 . . Database Lockouts . | . . . . . . Manual 25 | . 13 7 2 3 . Terminals 28 | . 12 9 3 4 . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers 3 | . . . 3 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 12 | . 6 4 1 1 . Robot Analysis 2 | . 2 . . . . Level Access Points 2 | . 1 1 . . . Emergency Access Points 1 | . . 1 . . . Unreport Threat 2 | . 1 . . 1 . Zone Layout 5 | . 2 2 1 . . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 8 | . 4 3 1 . . Terminals 8 | . 4 3 1 . . Assimilate 1 | . 1 . . . . Botnet 7 | . 3 3 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 10 | . 3 3 1 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 4 | . . . . 4 . Matter 252 | . . . . 252 . Time 67 | . . . . 67 . Total Robot Build Rating 16 | . . . . 16 . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . 9 . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 5 | . 1 . . 4 . Largest Group 4 | . 1 1 . 4 . Highest-Rated Group 48 | . 10 10 . 48 . Highest-Rated Ally 12 | . 10 10 . 12 . Total Orders . | . . . . . . Ally Attacks 24 | . . . . 24 . Total Damage 290 | . . . . 290 . Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2540 | 32 161 285 511 942 609 Spaces Moved 1456 | 9 109 186 278 542 332 Core 66 | . . 1 12 . 53 Treads 180 | . . . 36 144 . Legs 796 | 9 109 1 . 398 279 Wheels 308 | . . 184 124 . . Hover 93 | . . . 93 . . Flight 13 | . . . 13 . . Fastest Speed 40 | 120 120 90 40 130 50 Average Speed 121 | 120 120 98 88 138 134 Slowest Speed 350 | 120 120 350 250 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 2 30 19 27 14 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 30 | . . 1 8 11 10 Terrain Destroyed 42 | . . 1 17 13 11 Melee 30 | . . 1 8 11 10 Projectile 10 | . . . 9 . 1 AOE 2 | . . . . 2 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1919 | 18 125 255 444 659 418 Wait 106 | . 9 38 24 26 9 Move 1451 | 8 108 185 277 541 332 Hop . | . . . . . . Pick Up 66 | 2 1 6 26 22 9 Fast Attach . | . . . . . . Attach 40 | 1 . 4 22 5 8 Detach 1 | . . . . . 1 Swap 10 | . . 1 2 5 2 Drop 23 | 1 . 1 4 11 6 Fire 160 | 6 7 19 73 26 29 Melee 60 | . . 1 14 23 22 Ram 2 | . . . 2 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 33 | -11/Scrapyard | Entered Materials 44 | -10/Materials | Identified exit to Materials 194 | -10/Materials | Entered another Materials area 194 | -9/Materials | Accompanied by 1 ally 194 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Build established: Mutant 434 | -9/Materials | Identified exit to Materials 479 | -9/Materials | Entered another Materials area 479 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 724 | -8/Materials | Lost 8 parts (1p3n1u3w) 795 | -8/Materials | Core integrity fell below 50% 799 | -8/Materials | Garrison activated, responded to threat 850 | -8/Materials | Core integrity fell below 20% 880 | -8/Materials | Destroyed 8 combat bots 886 | -8/Materials | Lost 12 parts (2p5n2u3w) 984 | -8/Materials | Discovered new exit (range 2) 990 | -8/Materials | Entered Factory 990 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1200 | -7/Factory | Build established: Scavenger-Mutant 1478 | -7/Factory | Fabricated S-27 Virus (x4) 1714 | -7/Factory | Discovered new exit (range 4) 1932 | -7/Factory | Entered another Factory area 1932 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2405 | -6/Factory | Lost 5 parts (1n2u2w) 2502 | -6/Factory | Core integrity fell below 50% 2536 | -6/Factory | Lost 10 parts (1p4n3u2w) 2537 | -6/Factory | Core integrity fell below 20% 2541 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02500_ U-05 Engineer lays Concrete. 02501_ U-05 Engineer builds a Wall. 02501_ U-05 Engineer lays Concrete. 02502_ Penetrated by Slug. 02502_ Arm. Leg destroyed. 02503_ Acquired Hvy. Laser. 02503_ R-10 Processor collects Carbon-fiber Leg. 02504_ Dropped Hcp. Storage Unit. 02504_ K-01 Serf collects debris. 02505_ Slug penetrates Wall. 02505_ Adv. Sensor Array destroyed. 02506_ U-05 Engineer lays Concrete. 02507_ U-05 Engineer builds a Wall. 02507_ K-01 Serf collects debris. 02509_ R-10 Processor collects Lgt. Ion Engine. 02510_ Slug penetrates Wall. 02510_ K-01 Serf collects debris. 02525_ System corrupted: Heat flow error (+280). 02536_ Slug penetrates Wall. 02539_ Power Maul destroyed. 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