Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.28 @ 12:03:47 Player: Cipherpunk Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (111) 555 Value Destroyed (3977) 3977 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 8538 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 76 Cogmind --------- Core Integrity 0/850 Matter 187/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Hypervelocity Gauss Rifle > --- INVENTORY (5) ---- Force Field Coil Gun Coil Gun Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Target Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Thermic Laser Beamcaster Phase Cannon Chainsword > --- INVENTORY -------- Improved Deuterium Engine Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Triangulator 0b10 Decoder Chip [Generic] Kinecellerator Kinecellerator Layered Light Armor Plating EM Disruption Field Component Analysis Suite Dynamic Insulation System System Restoration Module Proton Cannon Coil Gun Magnetic Acceleration Cannon Missile Launcher Dirty Datajack Dirty Datajack [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Weapon Shielding Weapon Gauss Cannon Energy Gun Beamcaster Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . . 2 1 . . . . 2 Weapon 2 | . . 2 . . . . . . . Parts Attached 127 | . 8 13 24 29 19 2 . 12 20 Power 13 | . 1 3 1 3 2 . . 1 2 Engine 12 | . 1 3 1 3 2 . . 1 1 Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 27 | . . 4 3 4 5 1 . 5 5 Treads 3 | . . . . . 2 . . . 1 Leg 15 | . . 2 2 2 . 1 . 5 3 Wheel 9 | . . 2 1 2 3 . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 44 | . 2 . 10 16 7 . . 2 7 Device 28 | . . . 7 10 5 . . 2 4 Storage 3 | . 1 . . 2 . . . . . Processor 7 | . 1 . 1 1 2 . . . 2 Hackware . | . . . . . . . . . . Protection 6 | . . . 2 3 . . . . 1 Artifact . | . . . . . . . . . . Weapon 43 | . 5 6 10 6 5 1 . 4 6 Energy Gun 4 | . 1 . . . . . . 3 . Energy Cannon 3 | . . . . . . . . . 3 Ballistic Gun 9 | . . 1 1 1 4 1 . . 1 Ballistic Cannon 21 | . 4 5 7 5 . . . . . Launcher 5 | . . . 2 . 1 . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . . . Parts Lost 54 | . . . 11 5 13 1 . 12 12 Power 6 | . . . . 1 2 . . 1 2 Propulsion 16 | . . . 3 . 2 1 . 5 5 Utility 15 | . . . 4 3 3 . . 2 3 Weapon 17 | . . . 4 1 6 . . 4 2 Highest Loss Streak 10 | . . . 9 3 10 1 . 9 9 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 93 | . 98 99 92 94 87 97 100 90 87 Engine 7 | . 13 10 9 6 6 7 7 6 3 Treads 1 | . . . . . . 8 7 1 . Leg 10 | . 28 7 10 6 . 3 7 17 15 Wheel 7 | . . 14 6 10 14 7 7 1 1 Device 15 | . . . 17 22 21 15 15 13 17 Storage 8 | . 14 11 9 9 7 7 7 7 5 Processor 9 | . 13 11 4 2 2 15 15 15 18 Protection 1 | . . . 3 2 4 . . . . Energy Gun 3 | . 7 . . . . . . 9 11 Ballistic Gun 7 | . 7 5 6 . 12 29 30 8 . Ballistic Cannon 16 | . 12 38 21 29 15 . . . . Slashing Weapon 1 | . . . . . . . . 4 5 Naked Turns 4 | . . . . . . . . . 4 Heaviest Build 88 | 11 35 45 58 88 82 68 68 68 77 Greatest Support 50 | 20 20 26 20 40 40 12 12 45 50 Greatest Overweight (x) 14 | . 1 2 5 6 6 5 5 14 6 Average Overweight (x) 2 | . . 1 3 2 2 5 5 2 1 Largest Inventory Capacity 20 | . 15 15 15 20 20 20 20 20 20 Average Capacity 17 | . 10 15 15 16 20 20 20 20 18 Most Carried 20 | . 15 15 15 20 19 19 19 20 20 Average Carried 15 | . 8 14 12 15 15 13 19 19 17 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 5 Final Carried 20 | 6 15 15 15 19 9 19 19 20 4 Class Distribution -------------------- 35% | Gunner 20% | Tank 13% | Mutant 12% | Scavenger-Gunner 9% | Scavenger-Mutant 5% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 4086 | 185 164 622 796 1056 726 250 . 151 136 Remotely 2240 | . . . 776 1056 408 . . . . Salvage Created 3538 | . 211 586 695 537 483 261 . 223 542 Parts 205 | . 33 36 33 31 17 13 . 9 33 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 3 | . . 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 52 | . . . . . 17 23 . 12 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 87 | . 10 15 15 16 13 5 . 4 9 Melee 2 | . . . . . . . . 2 . Guns 21 | . 6 . 2 . 5 5 . 2 1 Cannons 51 | . 4 15 11 16 3 . . . 2 AOE 13 | . . . 2 . 5 . . . 6 Classes Destroyed 17 | . 4 5 1 2 2 1 . . 2 Worker 3 | . 1 1 . . . . . . 1 Builder 1 | . . . 1 . . . . . . Hauler 1 | . . 1 . . . . . . . Recycler 7 | . . 3 2 1 . . . . 1 Operator 3 | . . 2 1 . . . . . . Watcher 9 | . 1 1 3 3 . . . . 1 Swarmer 23 | . 8 6 4 3 1 . . 1 . Grunt 31 | . 2 6 7 4 6 3 . 1 2 Brawler 3 | . . 1 . 1 1 . . . . Duelist 3 | . . . . . 1 1 . 1 . Protector 1 | . . . . . . . . . 1 Sentry 14 | . . 2 4 3 2 . . 1 2 Specialist 2 | . . . . . . . . . 2 Hunter 3 | . . . . 2 . . . . 1 Programmer 5 | . . . . 3 1 . . . 1 Behemoth 1 | . . . . . 1 . . . . Mutant 1 | . . . . . . 1 . . . Best Kill Streak 8 | . 4 5 5 4 7 4 . 2 8 Combat Bots Only 7 | . 4 4 4 3 7 4 . 2 6 Max Kills in Single Turn 3 | . 1 2 2 2 2 1 . 1 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 1 . 2 . . . 3 Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 8885 | . 285 413 1367 1602 1868 440 . 885 2025 Core 1720 | . 30 60 243 175 212 33 . 110 857 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 101 | . . . 50 51 . . . . . Regen/Repaired (Parts) 296 | . . . . 296 . . . . . Core Remaining (%) 70 | 100 88 85 55 . . . . 24 . Volleys Fired 229 | . 22 36 53 41 36 12 . 8 21 Largest 4 | . 2 4 4 4 4 4 . 3 3 Hottest 245 | . 85 156 192 192 192 112 . 84 245 Shots Fired 698 | . 45 123 152 163 100 48 . 24 43 Gun 245 | . 29 17 36 . 63 48 . 24 28 Cannon 435 | . 16 106 105 163 34 . . . 11 Launcher 18 | . . . 11 . 3 . . . 4 Special . | . . . . . . . . . . Kinetic 631 | . 29 123 141 163 97 48 . 24 6 Thermal 49 | . 16 . . . . . . . 33 Explosive 18 | . . . 11 . 3 . . . 4 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 25 | . 8 5 9 7 25 8 . 12 16 Robot Miss Streak 8 | . 4 5 4 4 5 3 . 8 3 Penetration Max 1 | . . . . . 1 . . 1 1 Secondary Targets 3 | . . . . . . 3 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 361 | . 23 53 62 80 68 30 . 24 21 Core Hits 202 | . 12 26 45 28 28 13 . 9 41 Critical Kills 3 | . . . . . 2 . . 1 . Critical Parts Destroyed 6 | . . . . . 4 1 . . 1 Critical Strikes 39 | . . 2 . 15 10 1 . 6 5 Burn 4 | . . . . . . . . . 4 Destroy 9 | . . . . . 6 1 . 1 1 Blast 21 | . . 2 . 15 4 . . . . Sever 5 | . . . . . . . . 5 . Melee Attacks 14 | . . . . . . . . 12 2 Impact . | . . . . . . . . . . Slashing 14 | . . . . . . . . 12 2 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10679 | . 340 1143 1553 2348 1925 617 . 647 2106 Guns 2879 | . 186 139 310 . 1095 617 . 260 272 Cannons 5181 | . 154 1004 947 2348 512 . . . 216 Explosions 2232 | . . . 296 . 318 . . . 1618 Melee 387 | . . . . . . . . 387 . Ramming . | . . . . . . . . . . Kinetic 7554 | . 292 1143 1257 2348 1607 617 . 260 30 Thermal 506 | . 48 . . . . . . . 458 Explosive 2232 | . . . 296 . 318 . . . 1618 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 387 | . . . . . . . . 387 . Piercing . | . . . . . . . . . . Highest Corruption 7 | . 4 . . 7 . . . . 4 Average Corruption 2 | . 3 . . 2 . . . . 1 Corruption Purged 9 | . . . . 9 . . . . . Corruption Blocked . | . . . . . . . . . . Effects 27 | . 10 . . 8 . . . . 9 Message Errors 10 | . 5 . . 1 . . . . 4 Matter Fused 3 | . . . . 1 . . . . 2 Heat Flow Errors 2 | . . . . 2 . . . . . Energy Discharges 3 | . . . . 1 . . . . 2 Data Loss (minor) 5 | . 2 . . 2 . . . . 1 Data Loss (major) 2 | . 1 . . 1 . . . . . Misfires 1 | . 1 . . . . . . . . Alerts 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 128 | . . 18 3 47 42 . . . 18 Projectiles 72 | . . 18 3 47 2 . . . 2 Explosions 56 | . . . . . 40 . . . 16 Melee . | . . . . . . . . . . Knockbacks 25 | . 2 5 9 5 4 . . . . Impact . | . . . . . . . . . . Kinetic 23 | . 2 5 8 5 3 . . . . Secondary 2 | . . . 1 . 1 . . . . Self-Inflicted Damage 127 | . . . 17 . 110 . . . . Shots 4 | . . . 2 . 2 . . . . Rammed 2 | . . 2 . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 357 | . 88 322 252 357 294 26 . . 298 Average Temperature 94 | . 28 103 63 118 134 8 . . 114 Received Heat Transfer 2233 | . 30 120 720 330 435 142 . 249 207 Effects 5 | . . 3 . . 2 . . . . Energy Bleed 1 | . . 1 . . . . . . . Interference 4 | . . 2 . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . 2 Heat Transferred 1179 | . 148 . . . . . . . 1031 Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 501 | . 347 438 501 311 . . . . 418 Initial 186 | . . 13 169 186 . . . . . Average 173 | . 116 256 337 163 . . . . 73 Maximum Alert Level 2 | . 1 2 2 1 . . . . 2 Low Security (%) 64 | . 89 34 15 73 . . . . 78 Level 1 30 | . 10 45 66 26 . . . . 18 Level 2 5 | . . 19 17 . . . . . 3 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . . 2 6 7 . . . . 4 Investigation 2 | . . . . 2 . . . . . Extermination 4 | . . . . 3 . . . . 1 Reinforcement 6 | . . 2 1 2 . . . . 1 Assault 1 | . . . . . . . . . 1 Garrison 6 | . . . 5 . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 3 | . . 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 138 | . 19 23 24 23 14 6 . 7 22 Peak Tracking Total 11 | . 5 5 6 4 7 4 . 5 11 Tactical Retreats 13 | . 3 . 1 1 1 . . 2 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 7 | . 3 . . 3 . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 14 | . . 4 1 5 1 1 . . 2 Max in Single Turn 3 | . . 1 1 3 1 1 . . 1 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 13 | . 1 4 1 5 . 1 . . 1 Terminals 2 | . . 2 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units 5 | . 1 1 1 1 . . . . 1 Scanalyzers 3 | . . 1 . 2 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 31 | . 2 15 1 10 . 1 . . 2 Successful 20 | . 1 10 1 7 . 1 . . . Failed 11 | . 1 5 . 3 . . . . 2 Catastrophic 3 | . . 1 . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 1 | . . 1 . . . . . . . Terminals 8 | . . 8 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . . 5 . . . . . Recycling Units 11 | . 2 5 1 1 . . . . 2 Scanalyzers 6 | . . 2 . 4 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . . 6 . . . 1 . . . Open Door 1 | . . . . . . 1 . . . Recycling Unit Index 1 | . . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . Scan Component 2 | . . . . 2 . . . . . Repair 2 | . . . . 2 . . . . . Recycling Unit Hacks 5 | . 1 2 1 1 . . . . . Report Inventory 1 | . . 1 . . . . . . . Retrieve Components 4 | . 1 1 1 1 . . . . . Scanalyzer 4 | . . 2 . 2 . . . . . Insert Component 2 | . . 1 . 1 . . . . . Analyze 2 | . . 1 . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . . 4 . 4 . . . . 1 Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . Time 88 | . . . . 88 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 25 | . 3 3 9 10 . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 3 | . . . . . . 3 . . . Largest Group 3 | . . . . . . 3 3 3 . Highest-Rated Group 93 | . . . . . . 93 93 93 . Highest-Rated Ally 31 | . . . . . . 31 31 31 . Total Orders . | . . . . . . . . . . Ally Attacks 24 | . . . . . . 20 . 4 . Total Damage 534 | . . . . . . 470 . 64 . Kills 2 | . . . . . . 1 . 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 8511 | . 830 764 681 2243 1076 660 137 1049 1071 Spaces Moved 5026 | 1 503 467 303 1409 742 349 84 524 644 Core 204 | . . . . . . . . 2 202 Treads . | . . . . . . . . . . Legs 1242 | 1 503 16 41 . . . . 363 318 Wheels 3580 | . . 451 262 1409 742 349 84 159 124 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 105 125 110 110 165 165 120 50 Average Speed 143 | 120 142 123 152 133 125 165 165 185 144 Slowest Speed 750 | 120 190 260 260 170 180 165 165 750 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 2 78 31 22 42 84 54 11 75 19 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 8 | . . . . . 2 2 1 3 . Spaces Dug 2 | . . . . . . . . . 2 Terrain Destroyed 241 | . . 7 78 99 43 1 . 1 12 Melee 2 | . . . . . . . . . 2 Projectile 88 | . . 7 14 54 11 1 . 1 . AOE 151 | . . . 64 45 32 . . . 10 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total 5872 | . 580 576 410 1681 819 411 83 563 749 Wait 234 | . 19 25 12 121 18 10 . 4 25 Move 5017 | . 502 466 302 1408 741 348 83 523 644 Hop . | . . . . . . . . . . Pick Up 121 | . 15 15 12 43 3 12 . 3 18 Fast Attach 39 | . 6 5 6 5 1 . . 11 5 Attach 48 | . 1 3 9 9 15 2 . 1 8 Detach 7 | . 2 1 1 . 2 . . . 1 Swap 40 | . 1 5 9 15 3 . . . 7 Drop 94 | . 12 18 6 39 . . . 1 18 Fire 229 | . 22 36 53 41 36 12 . 8 21 Melee 14 | . . . . . . . . 12 2 Ram 2 | . . 2 . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 27 | . . . . . . 27 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 10) 754 | -10/Materials | Discovered new exit (range 15) 831 | -10/Materials | Entered another Materials area 831 | -9/Materials | Evolved 2 slots: Weapon x2 1143 | -9/Materials | Build established: Gunner 1568 | -9/Materials | Discovered new exit (range 11) 1595 | -9/Materials | Entered another Materials area 1595 | -8/Materials | Evolved 2 slots: Utility x2 1917 | -8/Materials | Lost 9 parts (2n3u4w) 2222 | -8/Materials | Discovered new exit (range 13) 2276 | -8/Materials | Entered Factory 2276 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2560 | -7/Factory | Build established: Scavenger-Skirmisher 3247 | -7/Factory | Build established: Gunner 3410 | -7/Factory | Discovered new exit (range 9) 3634 | -7/Factory | Lost 3 parts (2u1w) 3848 | -7/Factory | Build established: Tank 4115 | -7/Factory | Repaired Gauss Cannon 4161 | -7/Factory | Repaired Gauss Cannon 4461 | -7/Factory | Discovered new exit (range 10) 4519 | -7/Factory | Entered Lower Caves 4521 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4759 | -7/Lower Caves | Learned 4 Factory zone layouts 4939 | -7/Lower Caves | Spotted B-75 Beast 5203 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5261 | -7/Lower Caves | Lost 10 parts (1p2n2u5w) 5262 | -7/Lower Caves | Destroyed 7 combat bots 5472 | -7/Lower Caves | Core integrity fell below 50% 5494 | -7/Lower Caves | Destroyed B-75 Beast 5503 | -7/Lower Caves | Build established: Gunner 5568 | -7/Lower Caves | Encountered a Warlord checkpoint 5584 | -7/Lower Caves | Discovered new exit (range 9) 5595 | -7/Lower Caves | Entered another Lower Caves area 5619 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5855 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5925 | -7/Lower Caves | Spotted B-75 Beast 5946 | -7/Lower Caves | Allies destroyed B-75 Beast 6242 | -7/Lower Caves | Discovered new exit (range 3) 6255 | -7/Lower Caves | Entered Zion 6255 | -7/Zion | Accompanied by 3 allies 6373 | -7/Zion | Discovered new exit (range 13) 6392 | -7/Zion | Entered Proximity Caves 6392 | -6/Proximity Caves | Accompanied by 3 allies 6393 | -6/Proximity Caves | Identified exit to Factory 6598 | -6/Proximity Caves | Learned location of 1 exit from Factory 6670 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6706 | -6/Proximity Caves | Lost 3 parts (2n1w) 6759 | -6/Proximity Caves | Lost 9 parts (1p3n2u3w) 6978 | -6/Proximity Caves | Spotted B-75 Beast 7056 | -6/Proximity Caves | Build established: Scavenger-Mutant 7441 | -6/Proximity Caves | Entered Factory 7441 | -6/Factory | Evolved 2 slots: Utility x2 7442 | -6/Factory | Identified exit to Factory 7443 | -6/Factory | Identified exit to Lower Caves 7631 | -6/Factory | Discovered exit to Lower Caves (range 8) 7675 | -6/Factory | Build established: Scavenger-Gunner 8329 | -6/Factory | Cargo convoy interrupted 8395 | -6/Factory | Released all parts (6) 8400 | -6/Factory | Core integrity fell below 50% 8404 | -6/Factory | Lost 9 parts (1p4n2u2w) 8417 | -6/Factory | Discovered exit to Factory (range 11) 8451 | -6/Factory | Core integrity fell below 20% 8512 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 08447_ Door malfunctions. 08447_ Emergency Access malfunctions. 08450_ Slug penetrates H-66 Slayer. 08450_ Slug penetrates Wall. 08451_ Slug penetrates Earth. 08452_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 08453_ Penetrated by Slug. 08454_ K-01 Serf collects debris. 08476_ BK&M0KRUGMYVJNXZMFSQ9,HO 1HXLFL|KQ 08491_ =:UW9WXDJCBPNC/XAXRAD6RFXZZXCZ L6% 08501_ HV Slug penetrates P-60 Hacker. 08503_ HV Slug penetrates Wall. 08505_ HV Slug penetrates P-60 Hacker. 08505_ HV Slug penetrates Wall. 08506_ Dynamic Insulation System destroyed. 08507_ HV Slug penetrates Subcomponent Replicator. 08511_ HV Slug penetrates P-60 Hacker. 08511_ P-60 Hacker suffers critical hit (Destroy). 08511_ Destroyed Remote Datajack. 08511_ HV Slug penetrates Wall. 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""" """"" """"" """" "" " ## | | ???????????? # | | ???????????? + | | ???????????? ########## # | | ???????????? #????????# ### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 19 Energy Capacity 315 Matter Stores 481 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 1 Matter Filtering 30 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Kinecellerator | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaChipProtection Manual? 0 Play Time 01:41:41 Cumulative 140.1 hours Start 2022.12.28 @ 09:49:55 End 2022.12.28 @ 12:03:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 59 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(100) Steam 1 RUN: 5821575d-482d-4cc4-8830-03ee77670f5f