Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.18 @ 19:56:34 Player: TheSkyeDoctor Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (119) 595 Value Destroyed (3559) 3559 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (330) 330 TOTAL SCORE: 12984 Bonus ------- High Alert Combat Kills 30 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 152/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Huge Storage Unit Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Field Propulsion Array Electron Diverter Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Energy Well Matter Compressor Improved Trap Scanner Long-range Terrain Scanner Advanced Targeting Computer Improved Target Analyzer Phase Shifter Improved Core Shielding Improved Thermal Shield Advanced Shield Generator System Guard > --- WEAPON ----------- Enhanced Nova Cannon Improved Heavy Machine Gun Heavy Flak Cannon > --- INVENTORY -------- Micro Antimatter Reactor Huge Storage Unit System Restoration Module Nova Cannon [Rating: 144] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Flight Unit Field Propulsion Array Utility Improved Terrain Scan Processor Device Improved Terrain Scanner Storage Energy Well Processor Improved Terrain Scan Processor Hackware Authchip [Armor] Protection Improved Core Shielding Weapon Rocket Array Energy Gun Medium Laser Energy Cannon Latent Energy Streamer Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Array Impact Weapon Makeshift Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . . . . . 1 . . . . . . 1 1 1 . 1 Utility 11 | . . 2 . . . 1 1 . . . . 2 1 . 1 2 1 Weapon 1 | . . . . . . . 1 . . . . . . . . . . Parts Attached 99 | 7 2 8 1 . 5 5 5 2 5 5 4 14 3 5 8 5 15 Power 15 | 1 . 1 . . 1 1 1 . . 1 . 1 . 2 2 . 4 Engine 7 | 1 . 1 . . 1 1 1 . . 1 . 1 . . . . . Core 2 | . . . . . . . . . . . . . . 1 . . 1 Reactor 6 | . . . . . . . . . . . . . . 1 2 . 3 Propulsion 24 | 2 . 2 . . 2 1 . . 1 . 1 2 . 2 2 2 7 Treads 4 | 2 . 2 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 5 | . . . . . 2 1 . . 1 . 1 . . . . . . Hover 3 | . . . . . . . . . . . . 2 . 1 . . . Flight 12 | . . . . . . . . . . . . . . 1 2 2 7 Utility 38 | 2 1 3 1 . 1 1 4 . 2 3 2 7 3 . 3 2 3 Device 19 | 1 . 2 1 . . . 2 . . 1 2 3 2 . 1 2 2 Storage 8 | 1 1 . . . . 1 1 . . 1 . 2 . . 1 . . Processor 6 | . . . . . . . 1 . 1 . . 1 1 . 1 . 1 Hackware 2 | . . . . . . . . . 1 1 . . . . . . . Protection 3 | . . 1 . . 1 . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 22 | 2 1 2 . . 1 2 . 2 2 1 1 4 . 1 1 1 1 Energy Gun 5 | . 1 . . . . . . 1 . . . 2 . 1 . . . Energy Cannon 3 | . . . . . 1 . . . . . . . . . 1 1 . Ballistic Gun 4 | 2 . 1 . . . . . . . . . 1 . . . . . Ballistic Cannon 3 | . . . . . . . . . 1 . . 1 . . . . 1 Launcher 5 | . . 1 . . . 1 . 1 1 . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . 1 . . . 1 . 2 . . 1 . . Parts Lost 64 | . . 4 . . 7 5 . 1 7 . 13 1 1 . . 3 22 Power 7 | . . 1 . . 1 1 . . 1 . 1 . . . . . 2 Propulsion 18 | . . . . . 3 2 . . . . 2 1 . . . . 10 Utility 25 | . . 2 . . 1 2 . . 4 . 5 . . . . 3 8 Weapon 14 | . . 1 . . 2 . . 1 2 . 5 . 1 . . . 2 Highest Loss Streak 14 | . . 2 . . 5 3 . 1 5 . 7 1 1 . . 3 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 5 | 3 5 6 7 7 8 8 8 10 3 3 1 2 4 4 4 5 4 Power . | . 1 . 1 1 1 . . 1 . . . . 1 . 1 1 . Propulsion 1 | 1 2 3 4 4 2 2 3 3 1 1 . . 1 1 1 1 . Utility 1 | . 2 1 1 1 2 1 . 2 . . 1 1 2 2 2 2 1 Weapon 1 | . . . 1 1 2 2 4 3 2 2 . . . . . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 6 | . . . . . . 1 . . 2 . 1 . . 1 1 . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . . . . . . . . Utility 3 | . . . . . . . . . . . 1 . . 1 1 . . Weapon 1 | . . . . . . 1 . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 73 | . 100 93 98 100 90 72 62 74 72 65 45 72 80 72 88 80 48 Engine 5 | . 14 11 11 11 10 9 7 7 4 2 . 4 5 5 . . . Treads 4 | . 28 22 22 22 11 . . . . . . . . . . . . Wheel 4 | . . . . . 7 15 7 7 7 7 7 . . . . . . Hover 1 | . . . . . . . . . . . . 6 5 6 9 4 . Flight 1 | . . . . . . . . . . . . . . . 7 8 12 Device 16 | . 14 24 31 33 29 16 14 15 14 12 7 16 17 15 18 22 11 Storage 9 | . 14 11 11 11 11 10 15 15 6 4 7 10 11 10 9 9 3 Processor 6 | . . . . . . . 1 7 12 7 7 12 17 15 14 13 10 Hackware 1 | . . . . . . . . . 4 6 3 . . . . . . Protection 1 | . . 3 . . 1 2 . . . . . 5 5 5 3 3 3 Energy Gun 4 | . 7 11 11 11 8 . . 5 2 . . 8 4 1 2 . . Ballistic Gun 2 | . 20 6 1 . 7 . . . . . . . 5 5 4 2 . Ballistic Cannon 2 | . . . . . . . . . 4 7 . 4 5 5 4 4 . Launcher 3 | . . 3 9 11 2 7 7 7 5 7 . . . . . . . Impact Weapon 1 | . . . . . . 9 7 7 4 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 6 1 . . . . . . Peak Build Rating 144 | 7 8 14 14 16 23 32 40 44 49 48 48 68 75 102 124 144 118 Average Rating 42 | 5 7 12 13 14 16 25 34 43 40 41 32 49 71 77 117 119 82 On Entrance 40 | . 7 8 14 14 16 15 28 40 44 29 48 3 63 70 102 121 106 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . . . 3 4 . . Naked Turns 14 | . . . . . . . . . . . . . . . . . 14 Heaviest Build 145 | 14 30 35 31 31 38 42 66 69 69 26 26 43 46 61 140 145 56 Greatest Support 51 | 40 40 43 43 43 43 44 28 28 28 28 28 37 26 31 31 45 51 Greatest Overweight (x) 4 | . . . . . 1 2 2 2 2 . . 3 2 2 4 4 4 Average Overweight (x) . | . . . . . . . 2 2 . . . 1 1 1 1 . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 25 25 5 5 5 5 5 25 25 5 Average Capacity 11 | 7 14 15 15 15 15 15 25 25 6 5 5 5 5 5 5 15 5 Most Carried 15 | 4 7 8 8 10 11 15 13 14 14 5 5 5 5 5 6 10 5 Average Carried 6 | 3 5 6 7 7 9 11 11 13 4 4 1 2 4 4 4 6 3 Final Capacity 25 | 8 15 15 15 15 15 15 25 25 5 5 5 5 5 5 25 5 5 Final Carried 14 | 4 7 8 7 10 8 13 13 14 5 5 1 5 5 4 6 5 2 Class Distribution -------------------- 69% | Mutant 13% | Skirmisher 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Assassin | -8/Materials Assassin | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -5/Factory Mutant | -4/Factory Tank | -3/Research Skirmisher | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Matter Collected 2807 | 345 104 305 . . 288 142 102 551 221 71 110 148 36 . 96 75 213 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3299 | 216 241 378 7 . 350 634 138 305 158 . 249 66 36 . 96 . 425 Parts 188 | 14 14 33 6 . 22 38 4 9 7 . 9 2 . . 3 . 27 Haulers Intercepted 4 | . . 1 . . . 2 1 . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 13 3 . 5 . . . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 88 | . 5 10 4 . 12 14 2 12 6 . 9 2 1 . 1 . 10 Melee 2 | . . . . . . . . . 1 . 1 . . . . . . Guns 26 | . 5 7 . . 10 . . 1 . . . 2 . . 1 . . Cannons 13 | . . . . . . . . . 3 . . . . . . . 10 AOE 45 | . . 3 4 . 2 14 2 11 2 . 7 . . . . . . Classes Destroyed 17 | 3 2 4 . . 1 2 . 2 2 . . . . . . . 1 Worker 6 | 1 . 2 . . . 2 1 . . . . . . . . . . Builder 3 | . . . . . . 3 . . . . . . . . . . . Tunneler 8 | 6 . 1 . . . . 1 . . . . . . . . . . Hauler 4 | . . 1 . . . 2 1 . . . . . . . . . . Recycler 4 | 1 . 1 . . . 2 . . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . . . . Watcher 5 | . 2 2 . . . . . . . . . . . . 1 . . Swarmer 36 | . . 8 4 . 7 7 . . . . 4 . . . . . 6 Cutter 1 | . . . . . . . . . . . . . . . . . 1 Grunt 28 | . 5 1 . . 4 3 2 6 2 . 5 . . . . . . Brawler 3 | . . . . . 1 . . 1 1 . . . . . . . . Duelist 2 | . . . . . . . . 2 . . . . . . . . . Sentry 8 | . . 1 . . . 3 . 1 . . . 1 1 . 1 . . Hunter 3 | . . . . . . . . 2 1 . . . . . . . . Programmer 5 | . . . . . . . . . 1 . . 1 . . . . 3 Heavy 1 | . . . . . . 1 . . . . . . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . . . Best Kill Streak 12 | 3 2 12 4 . 5 9 5 5 4 . 7 1 1 . 1 . 5 Combat Bots Only 7 | . 2 4 4 . 5 4 2 5 4 . 7 1 1 . 1 . 5 Max Kills in Single Turn 5 | 1 1 3 2 . 1 5 5 2 2 . 5 1 1 . 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . Exploded 5 | . . 1 2 . 1 4 2 2 2 . 5 . . . . . . Melee 1 | . . . . . . . . . 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Hostile Shots Fired 685 | . 32 65 12 . 83 22 . 26 38 . 108 45 7 . 6 65 176 Missed 230 | . 11 19 5 . 21 11 . 9 13 . 28 15 1 . 1 33 63 Hits 455 | . 21 46 7 . 62 11 . 17 25 . 80 30 6 . 5 32 113 Melee 37 | . . . . . . . . . 5 . 1 . . . . 2 29 Projectile 418 | . 21 46 7 . 62 11 . 17 20 . 79 30 6 . 5 30 84 AOE 3 | . . . . . . . . . . . . . . . . 1 2 Critical Strikes 29 | . . 1 . . . 1 . 1 2 . 4 . . . . 2 18 Damage Taken 8895 | . 272 541 79 . 783 631 . 347 745 . 1541 265 113 . 99 590 2889 Core 2898 | . 40 73 9 . 176 224 . 51 120 . 400 40 . . 43 110 1612 Absorbed by Shields 421 | . . . . . . . . . . . . 106 40 . 35 215 25 Redirected to Shielding 105 | . . . . . . . . . . . . 14 . . 18 43 30 Ignored by Resistances 75 | . . . . . . . . . . . . . . . . 75 . Regen/Repaired (Parts) 54 | . . . . . . . . . . 54 . . . . . . . Core Remaining (%) 77 | 100 84 . . . 35 59 . . . . 18 95 100 100 96 92 . Volleys Fired 196 | 19 22 26 4 . 26 14 1 10 15 . 7 9 3 . 7 . 33 Largest 3 | 2 2 2 2 . 2 1 1 2 2 . 1 3 3 . 3 . 1 Hottest 189 | 40 70 80 80 . 110 60 45 125 125 . 60 189 144 . 124 . 120 Shots Fired 343 | 38 44 49 8 . 49 15 1 17 24 . 8 27 9 . 21 . 33 Gun 223 | 38 44 44 4 . 43 . . 8 4 . . 18 6 . 14 . . Cannon 71 | . . . . . 3 2 . . 9 . 5 9 3 . 7 . 33 Launcher 49 | . . 5 4 . 3 13 1 9 11 . 3 . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 164 | 38 39 18 . . 21 . . . 9 . . 13 6 . 14 . 6 Thermal 108 | . 5 26 4 . 22 . . 8 4 . . 9 3 . . . 27 Explosive 49 | . . 5 4 . 3 13 1 9 11 . 3 . . . . . . Electromagnetic 22 | . . . . . 3 2 . . . . 5 5 . . 7 . . Robot Hit Streak 33 | 8 7 6 3 . 13 5 . 10 7 . 5 14 32 . 33 . 6 Robot Miss Streak 10 | 5 2 4 3 . 3 6 . 10 3 . 3 3 . . 5 . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 2 . . 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . . . Shots Hit Robots 239 | 24 28 28 4 . 35 13 1 15 23 . 8 20 9 . 12 . 19 Core Hits 256 | 12 13 25 5 . 19 42 11 48 15 . 29 12 6 . 10 . 9 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . Critical Strikes 6 | . 2 . . . 1 . . . . . 1 1 1 . . . . Burn 4 | . 1 . . . 1 . . . . . . 1 1 . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . 1 . . . . . . Melee Attacks 26 | . . . . . . 1 9 . 8 1 7 . . . . . . Impact 18 | . . . . . . 1 9 . 8 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 8 | . . . . . . . . . . 1 7 . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 10107 | 244 329 695 347 . 749 2019 345 1368 866 . 1113 525 259 . 337 . 911 Guns 2205 | 244 329 357 12 . 445 . . 111 83 . . 303 121 . 200 . . Cannons 1633 | . . . . . 15 4 . . 196 . 17 222 138 . 137 . 904 Explosions 5888 | . . 333 335 . 281 2015 244 1257 400 . 1023 . . . . . . Melee 361 | . . . . . . . 101 . 187 . 73 . . . . . . Ramming 20 | . . 5 . . 8 . . . . . . . . . . . 7 Kinetic 1935 | 244 279 156 . . 253 . . . 196 . . 313 205 . 182 . 107 Thermal 1703 | . 50 201 12 . 192 65 . 111 83 . . 138 54 . . . 797 Explosive 4713 | . . 333 335 . 107 1142 244 1257 400 . 895 . . . . . . Electromagnetic 1375 | . . . . . 189 812 . . . . 145 74 . . 155 . . Impact 288 | . . . . . . . 101 . 187 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 73 | . . . . . . . . . . . 73 . . . . . . Highest Corruption 8 | . . . . . 5 6 . . 5 5 8 . . . . . 8 Average Corruption 4 | . . . . . 4 5 . . 3 2 4 . . . . . 5 Corruption Purged 8 | . . . . . . . . . 2 3 . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 30 | . . . . . 5 6 . . 2 3 11 . . . . . 3 Message Errors 10 | . . . . . 1 2 . . 1 1 2 . . . . . 3 Matter Fused 4 | . . . . . . 1 . . . 1 2 . . . . . . Heat Flow Errors 4 | . . . . . 1 1 . . 1 . 1 . . . . . . Energy Discharges 3 | . . . . . 1 . . . . . 2 . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . 2 . . . . . . Data Loss (major) 4 | . . . . . 1 1 . . . 1 1 . . . . . . Misfires 3 | . . . . . 1 1 . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 150 | . . . 7 . 6 15 . . 45 . 34 5 . . . . 38 Projectiles 80 | . . . . . . . . . 37 . . 5 . . . . 38 Explosions 68 | . . . 7 . 6 15 . . 6 . 34 . . . . . . Melee 2 | . . . . . . . . . 2 . . . . . . . . Knockbacks 7 | . . . . . . . . . 1 . . 3 . . 3 . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . 1 . . 3 . . 3 . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 877 | . . 82 23 . 56 256 . 50 213 . 194 . . . . . 3 Shots 38 | . . 4 1 . 2 12 . 3 8 . 8 . . . . . . Rammed 3 | . . 1 . . 1 . . . . . . . . . . . 1 Targets Rammed 3 | . . 1 . . 1 . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 280 | . 22 . . . 262 228 . 95 254 . 168 280 6 . 2 . 197 Average Temperature 61 | . 9 . . . 65 89 . 39 56 . 56 122 3 . 2 . 57 Received Heat Transfer 1150 | . 153 108 . . 261 9 . 126 54 . 306 55 18 . 18 24 18 Effects 2 | . . . . . . . . . 1 . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . Interference 1 | . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . Parts Fried 4 | . . . . . . 1 . . . . 3 . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . Parts Melted 4 | . . 1 . . 1 . . . . . . . 1 . . . 1 Heat Transferred 3296 | . 222 592 37 . 629 50 . 250 150 . . 450 250 . . . 666 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Latent Energy Used 935 | . . . . . 240 388 . . . . 307 . . . . . . LE Corruption 18 | . . . . . 5 6 . . . . 7 . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Maximum Alert Level 2 | . . . . . . 2 1 . . . . . . . . . . Low Security (%) 93 | 100 100 100 100 . 100 41 68 . . . . 100 100 100 100 100 100 Level 1 4 | . . . . . . 30 31 . . . . . . . . . . Level 2 1 | . . . . . . 27 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 554 | 15 80 97 98 . 94 554 249 . . . . 45 30 9 30 30 187 Initial 249 | . . . 17 . . 23 249 . . . . . 6 9 . . . Average 46 | 1 37 31 46 . 38 255 172 . . . . 3 6 . 2 1 49 Influence Increases 3104 | 40 145 335 101 . 352 716 72 270 130 . 260 101 30 . 37 30 485 Destroy 0b10 Robot/C 1740 | . 100 200 80 . 240 280 40 240 100 . 180 40 20 . 20 . 200 Destroy 0b10 Robot/NC 155 | 40 10 40 . . . 45 15 . . . . . . . 5 . . Destroy Leader 318 | . 24 36 10 . 30 64 2 30 30 . 20 20 10 . 12 . 30 Successful Hack 78 | . 11 31 . . . 5 5 . . . . 26 . . . . . Disable Machine 120 | . . . . . 15 90 . . . . . 15 . . . . . Destroy Structure 348 | . . 28 11 . 37 232 10 . . . . . . . . . 30 Partial Spotted 30 | . . . . . . . . . . . . . . . . . 30 Lose Combat Pursuer 315 | . . . . . 30 . . . . . 60 . . . . 30 195 Influence Decreases 2951 | 40 145 290 146 . 291 227 481 389 152 . 260 87 24 20 37 30 332 Entered New Map 444 | . . . 28 . . 38 301 53 5 . . . 8 11 . . . Time Decay 1953 | 40 145 175 118 . 221 149 180 326 90 . 220 77 16 9 37 10 140 Lost Part 460 | . . 21 . . 70 40 . 10 57 . 40 10 . . . 20 192 Purge Threat 94 | . . 94 . . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 1 . . . 2 1 . . . . 2 . . . 3 4 Investigation 5 | . 1 1 . . . 1 . . . . . . . . . 1 1 Extermination 4 | . . . . . . . . . . . . 2 . . . . 2 Reinforcement 5 | . . . . . . 1 1 . . . . . . . . 2 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Distress Signals 7 | . 2 . . . 1 . . . . . . 1 1 . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 156 | . 9 15 4 . 13 12 2 12 7 . 19 8 2 . 4 14 35 Peak Tracking Total 20 | . 3 4 4 . 4 4 2 5 3 . 8 5 2 . 2 14 20 Tactical Retreats 11 | . . . . . 2 . . . . . 3 . . . . 1 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 4 | . 1 1 . . . . 1 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 8 | . . . . . 1 6 . . . . . 1 . . . . . Max in Single Turn 3 | . . . . . 1 3 . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 30 | . 4 4 . 1 . 2 2 . . . . 6 1 . 3 3 4 Terminals 19 | . 3 4 . . . 2 1 . . . . 3 . . 3 1 2 Fabricators 1 | . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . 1 . . . . 1 1 . . 1 . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . 1 2 Total Hacks 58 | . 10 8 . 1 . 7 3 . . . . 9 3 . 4 6 7 Successful 23 | . 4 5 . 1 . 2 2 . . . . 5 1 . . 2 1 Failed 35 | . 6 3 . . . 5 1 . . . . 4 2 . 4 4 6 Catastrophic 6 | . . 1 . . . . . . . . . 1 . . . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 37 | . 8 8 . 1 . 7 2 . . . . 4 . . 4 1 2 Terminals 38 | . 8 8 . . . 7 2 . . . . 4 . . 4 1 4 Fabricators 1 | . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . . . . . 1 . . . . 1 3 . . 4 . Scanalyzers 3 | . . . . . . . . . . . . 3 . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . 1 3 Terminal Hacks 3 | . 1 1 . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . 1 . . . . 1 1 . . 2 . Retrieve Matter 1 | . . . . . . . . . . . . . . . . 1 . Retrieve Components 4 | . . . . . . . 1 . . . . 1 1 . . 1 . Scanalyzer 1 | . . . . . . . . . . . . 1 . . . . . Retrieve Study 1 | . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 13 | . 3 4 . . . 2 1 . . . . 3 . . . . . Terminals 13 | . 3 4 . . . 2 1 . . . . 3 . . . . . Assimilate 2 | . 1 1 . . . . . . . . . . . . . . . Botnet 11 | . 2 3 . . . 2 1 . . . . 3 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 3 4 . . . 2 2 . . . . 3 . . 3 3 3 Full Trace Events 3 | . . . . . . 1 . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 15 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . 1 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . 1 . . . . 3 . . . 2 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . 1 . . . . . . . RETURN 1 | . . . . . . . . . . 1 . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Active Infowar (turns) 7975 | 61 370 488 247 380 521 355 376 1061 336 1291 37 966 134 247 404 230 471 Terrain 5274 | . . . 219 380 521 355 376 1061 336 1291 37 . . . . 227 471 Structural 1910 | . . 487 247 380 521 275 . . . . . . . . . . . Traps 1981 | . . . . . . . . . . . . 966 134 247 404 230 . Seismic 555 | 61 370 124 . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . . 1 . . . . . . Drone Launches 1 | . . . . . . . . . . 1 . . . . . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Turns Passed 9323 | 350 370 488 247 380 521 355 376 1061 371 1291 767 1110 134 247 404 230 621 Spaces Moved 6740 | 178 185 221 146 237 272 263 257 686 242 959 693 798 86 168 322 305 722 Core 209 | 2 . . . . . . . . . . 11 93 . . . . 103 Treads 1121 | 176 185 221 146 237 156 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 3205 | . . . . . 116 263 257 686 242 959 682 . . . . . . Hover 1323 | . . . . . . . . . . . . 705 86 168 322 42 . Flight 882 | . . . . . . . . . . . . . . . . 263 619 Fastest Speed 27 | 50 160 160 160 160 100 100 130 130 100 100 50 50 110 106 106 27 27 Average Speed 114 | 158 160 160 160 160 154 113 130 130 110 100 99 129 135 142 108 69 47 Slowest Speed 256 | 160 160 160 160 160 240 130 130 130 130 100 100 210 160 160 256 256 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . . . . . 4 6 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 32 | 7 39 30 27 61 45 31 5 78 35 82 73 18 2 4 8 12 19 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . . 3 . 2 1 . . . . . . Spaces Dug 11 | . . . . . . 1 8 . . . . . . . . . 2 Terrain Destroyed 899 | . . 35 17 . 35 284 11 207 214 . 86 . . . . . 10 Melee 9 | . . . . . . 1 8 . . . . . . . . . . Projectile 12 | . . . . . . . . . 2 . . . . . . . 10 AOE 878 | . . 35 17 . 35 283 3 207 212 . 86 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total 7952 | 208 219 303 151 238 323 295 287 827 299 1287 746 851 98 175 361 322 962 Wait 804 | . 5 43 . . 12 . 13 128 23 318 33 26 4 2 13 1 183 Move 6704 | 177 184 221 145 236 271 262 256 685 241 958 692 797 85 167 321 296 710 Hop 10 | . . . . . . . . . . . . . . . . 4 6 Pick Up 48 | 5 3 3 . 2 3 9 1 2 4 3 1 4 1 . 5 . 2 Fast Attach 58 | 6 1 1 . . 1 . 2 1 4 4 2 14 1 3 4 1 13 Attach 40 | 1 . 4 1 . 6 4 1 1 2 2 3 . 1 1 . 6 7 Detach 13 | . 1 . . . 1 . 1 . . . . . . . 1 6 3 Swap 24 | . 1 5 1 . 2 2 2 . 1 . . . 1 1 5 2 1 Drop 27 | . 2 . . . . 3 1 . 1 1 1 1 2 1 5 6 3 Fire 196 | 19 22 26 4 . 26 14 1 10 15 . 7 9 3 . 7 . 33 Melee 26 | . . . . . . 1 9 . 8 1 7 . . . . . . Ram 2 | . . . . . 1 . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 351 | -11/Scrapyard | Entered Materials 352 | -10/Materials | Build established: Mutant 583 | -10/Materials | Discovered new exit (range 15) 705 | -10/Materials | Discovered new exit (range 11) 721 | -10/Materials | Entered another Materials area 721 | -9/Materials | Evolved 2 slots: Utility x2 1199 | -9/Materials | Discovered new exit (range 7) 1209 | -9/Materials | Entered Mines 1210 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1445 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1445 | -9/Mines | Discovered new exit (range 6) 1456 | -9/Mines | Entered Exiles 1495 | -9/Exiles | Met 8R-AWN 1522 | -9/Exiles | Met EX-HEX 1565 | -9/Exiles | Met EX-BIN 1588 | -9/Exiles | Aligned with FarCom system 1589 | -9/Exiles | Given EX-Vault access code 1634 | -9/Exiles | Opened EX-Vault 1647 | -9/Exiles | Found Latent Energy Streamer 1678 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1700 | -9/Exiles | Exiles lab attacked by MAIN.C 1822 | -9/Exiles | Discovered new exit (range 10) 1836 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 1836 | -9/Exiles | Entered Mines 2134 | -8/Mines | Build established: Skirmisher 2225 | -8/Mines | Core integrity fell below 50% 2255 | -8/Mines | Lost 5 parts (1p1n1u2w) 2318 | -8/Mines | Discovered new exit (range 15) 2357 | -8/Mines | Entered Materials 2357 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2508 | -8/Materials | Found Prototype Launcher 2519 | -8/Materials | Identified Rocket Array 2522 | -8/Materials | Found Rocket Array 2524 | -8/Materials | Found Rocket Array 2591 | -8/Materials | Found Rocket Array 2624 | -8/Materials | Discovered new exit (range 15) 2663 | -8/Materials | Lost 3 parts (1p1n1u) 2712 | -8/Materials | Entered Factory 2712 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2754 | -7/Factory | Build established: Assassin 2827 | -7/Factory | Allied Derelicts emerged from ambush trap array 3066 | -7/Factory | Discovered new exit (range 5) 3088 | -7/Factory | Entered Lower Caves 3103 | -7/Lower Caves | Learned 4 Factory zone layouts 3190 | -7/Lower Caves | Learned Factory emergency access door positions 3385 | -7/Lower Caves | Build established: Mutant 3697 | -7/Lower Caves | Encountered a Warlord checkpoint 3902 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3981 | -7/Lower Caves | Discovered new exit (range 14) 4149 | -7/Lower Caves | Entered another Lower Caves area 4443 | -7/Lower Caves | Crushed by falling debris 4471 | -7/Lower Caves | Discovered new exit (range 15) 4474 | -7/Lower Caves | Lost 5 parts (1p3u1w) 4520 | -7/Lower Caves | Entered Zion 4538 | -7/Zion | Found CR-A16's Pointy Stick 4603 | -7/Zion | Discovered new exit (range 13) 4710 | -7/Zion | System corruption cleaned by Quarantine Array 4927 | -7/Zion | Learned Factory emergency access door positions 4939 | -7/Zion | Given the Hacking Drone Bay 4946 | -7/Zion | Found Prototype Device 4946 | -7/Zion | Identified Hacking Drone Bay 5068 | -7/Zion | Learned location of Armory (-3) 5322 | -7/Zion | Given A8's code to call for help 5514 | -7/Zion | Found Relay Coupler [Programmer] 5533 | -7/Zion | Found Relay Coupler [Programmer] 5811 | -7/Zion | Entered Proximity Caves 5914 | -6/Proximity Caves | Core integrity fell below 50% 5938 | -6/Proximity Caves | Destroyed 7 combat bots 5949 | -6/Proximity Caves | Lost 7 parts (1p1n1u4w) 6044 | -6/Proximity Caves | Learned Factory terminal intel 6568 | -6/Proximity Caves | Discovered new exit (range 16) 6568 | -6/Proximity Caves | Spotted B-75 Beast 6577 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6578 | -6/Proximity Caves | Entered Factory 6578 | -6/Factory | Evolved 2 slots: Utility x2 6581 | -6/Factory | Loaded intel: 25 terminal locations 6604 | -6/Factory | Lost 3 parts (1n1u1w) 7421 | -6/Factory | Build established: Skirmisher 7653 | -6/Factory | Discovered new exit (range 13) 7688 | -6/Factory | Entered another Factory area 7688 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7797 | -5/Factory | Discovered new exit (range 11) 7822 | -5/Factory | Entered another Factory area 7822 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7997 | -4/Factory | Discovered new exit (range 15) 8069 | -4/Factory | Entered Research 8069 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8439 | -3/Research | Discovered new exit (range 9) 8473 | -3/Research | Entered another Research area 8473 | -2/Research | Evolved 2 slots: Utility x2 8699 | -2/Research | Discovered new exit (range 8) 8703 | -2/Research | Entered Access 8703 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8734 | -1/Access | Lost 3 parts (3u) 8993 | -1/Access | Lost 3 parts (1p1n1u) 9076 | -1/Access | Lost 3 parts (1p2n) 9222 | -1/Access | Core integrity fell below 50% 9246 | -1/Access | Core integrity fell below 20% 9304 | -1/Access | Lost 14 parts (6n7u1w) 9324 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 09239_ C-57 Dissector destroyed. 09245_ S-43 Plague destroyed. 09245_ Acquired 40 matter. 09246_ Acquired Xenon Bombardment Thruster. 09251_ Xenon Bombardment Thruster destroyed. 09253_ U-05 Engineer lays Concrete. 09260_ HA>O5AMZ&OOGLV RX/Z9 09265_ Connecting with Terminal... 09265_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 09269_ Terminal disabled. 09273_ Xenon Bombardment Thruster destroyed. 09275_ Drone sends a signal. 09277_ S-43 Plague destroyed. 09279_ P-80 Master destroyed. 09293_ Slug penetrates Terminal. 09294_ D4ZNV>ATWMN0BRMTZRS9 09298_ Penetrated by Slug. 09313_ LC2 HT%OQASOMR|2KWFID&TKM:XP GSHD3YYYU| 09324_ Enh. Hardcell Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########??????? ????????????????????????????????? | | ?# #????????????????????????????????????????? | | ?# #????????????????????????????????????????? | | ## ] *#?#??????????????????????????????????????? | | ## [ #????????????????????????????????????????? | | ?# #????????????????????????????????????????? | | ??? ?????????????????????????????????????????? | | #####/#????????#?????????????????????????????????? | | #????????#?????????????????????????????????? | | ##### #??????????????????????????????????????????? | | ??##"/##########?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# ####??????????????????????????????? | | #?# # ???????????????????????????????? | | ??# " # ??? ???????????????????????????? | | ??# """ # #??????????????????????????????? | | #?# """ + ############+#####?????????????? | | ??# " # # """" #?????????????? | | #?# # # ""R"" #?????????????? | | ??# # # "" "" #?????????????? | | ??# # # @ " #?????????????? | | ??# # # """ #?????????????? | | ??# # # """ #?????????????? | | ###"############ h " #?????????????? | | * #?#?# p# #?????????????? | | #???# # #?????????????? | | " " #???# ##################?????????????? | | "" """ #???# #??????????????????????????????? | | " """ #???#h #######"???????????????????????? | | " ###?# """T""""???????????????????????? | | #???# "" """???????????????????????? | | #???#p "???????????????????????? | | /###########???# "???????????????????????? | | #?#????????# "???????????????????????? | | #??????????# "???????????????????????? | | #??????????# "???????????????????????? | | " #??????????# "???????????????????????? | | " #??????????" "???????????????????????? | | " #?????????## = "???????????????????????? | | " #???????#??#=%#######"???????????????????????? | | " #??????????#|=#??????????????????????????????? | | ##########?#%[#??????????????????????????????? | | # #%!#?????????????????###########??? | | #! # #?????????????????# #??? | | # " + #????????????###### #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 39 Energy Capacity 750 Matter Stores 500 Matter Capacity 550 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Power Amplification 20 Additional Mass Support 6 Corruption Containment 8 Armor Coverage 150 Resistance: TH 25 Core Shielding 30 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 8 Target Analysis 11 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. KE Penetrator | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Gravmag System | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticCompositeComputer Manual? 0 Play Time 01:07:12 Cumulative 72.2 hours Start 2026.03.18 @ 18:53:40 End 2026.03.18 @ 19:56:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfa0ce18-fedb-4a65-acf9-a198269b3d82