Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 18:05:48 Player: Dilly Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (133) 665 Value Destroyed (3799) 3799 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (722) 722 TOTAL SCORE: 7946 Bonus ------- High Alert Combat Kills 753 Friendly Fire -31 Cogmind --------- Core Integrity 0/700 Matter 176/300 Energy 100/100 System Corruption 9% Temperature Cool (1) Movement Walking (130) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Treads Gravmag System Lightning Gun Lightning Gun Lightning Gun Lightning Gun Ion Cannon Gauss Rifle Flak Gun Flak Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Particle Charger Improved Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Cannon Great Axe > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Light Armor Plating Plasma Cannon Gauss Cannon Gauss Cannon Grenade Launcher Rocket Launcher [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . . 1 1 . Utility 2 | . . . 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 116 | 5 3 5 16 42 41 4 Power 13 | 1 . 2 1 3 6 . Engine 8 | 1 . 2 . 2 3 . Core 5 | . . . 1 1 3 . Reactor . | . . . . . . . Propulsion 30 | 2 . 2 4 12 8 2 Treads 11 | 2 . . 2 6 1 . Leg 11 | . . . . 4 6 1 Wheel 7 | . . 2 2 2 1 . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 25 | 1 2 . 4 8 10 . Device 13 | . 1 . 2 5 5 . Storage 2 | 1 1 . . . . . Processor 3 | . . . 1 . 2 . Hackware . | . . . . . . . Protection 7 | . . . 1 3 3 . Artifact . | . . . . . . . Weapon 48 | 1 1 1 7 19 17 2 Energy Gun 6 | 1 . . . 4 1 . Energy Cannon 8 | . . . 1 . 7 . Ballistic Gun 12 | . 1 1 3 5 2 . Ballistic Cannon 8 | . . . 1 3 4 . Launcher 12 | . . . 2 6 2 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 1 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 33 | . . 4 2 8 18 1 Power 6 | . . 1 . . 4 1 Propulsion 9 | . . 1 . 3 5 . Utility 7 | . . 1 1 2 3 . Weapon 11 | . . 1 1 3 6 . Highest Loss Streak 8 | . . 2 1 8 8 1 Average Slot Usage (%) 88 | . 93 89 98 90 80 65 Engine 6 | . 14 14 3 5 6 7 Core 4 | . . . 7 3 5 . Treads 10 | . 28 17 7 17 1 2 Leg 3 | . . . . 1 8 7 Wheel 6 | . . 8 14 2 7 . Device 11 | . 10 6 9 16 9 15 Storage 9 | . 14 14 11 9 7 7 Processor 1 | . . . 2 . 3 7 Protection 6 | . . . 8 7 7 . Energy Gun 2 | . 14 6 . 4 . . Energy Cannon 4 | . . . 7 2 6 . Ballistic Gun 9 | . 11 21 14 10 2 9 Ballistic Cannon 5 | . . . 8 5 6 . Launcher 1 | . . . 1 1 . 7 Slashing Weapon 1 | . . . . 2 2 . Naked Turns . | . . . . . . . Heaviest Build 61 | 8 23 24 39 49 61 40 Greatest Support 63 | 40 40 40 43 63 56 20 Greatest Overweight (x) 15 | . . 1 1 11 15 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 Most Carried 10 | 5 6 6 10 10 10 10 Average Carried 7 | 3 5 4 6 8 7 9 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 5 5 2 10 9 8 10 Class Distribution -------------------- 37% | Mutant 19% | Gunner 13% | Scavenger-Tank 12% | Scavenger-Mutant 10% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Matter Collected 2661 | 250 40 164 405 832 970 . Remotely . | . . . . . . . Salvage Created 4147 | . 44 133 780 1615 1575 . Parts 254 | . 1 2 44 111 96 . Haulers Intercepted 8 | . . . 3 3 2 . Recyclers Shooed 9 | . . . 3 3 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 97 | . 3 9 13 39 33 . Melee 8 | . . . . . 8 . Guns 34 | . 3 9 8 12 2 . Cannons 25 | . . . 5 5 15 . AOE 28 | . . . . 20 8 . Classes Destroyed 15 | . 1 1 6 5 2 . Worker 7 | . . . 1 1 5 . Builder 10 | . . . . 8 2 . Tunneler 1 | . . . . . 1 . Hauler 8 | . . . 3 3 2 . Recycler 4 | . . . 3 . 1 . Watcher 6 | . . . 2 3 1 . Swarmer 28 | . 3 2 8 8 7 . Grunt 36 | . . . 2 20 14 . Brawler 3 | . . . . 2 1 . Duelist 6 | . . . . 2 4 . Protector 2 | . . . . 2 . . Sentry 11 | . . . 3 4 4 . Hunter 3 | . . . . 1 2 . Programmer 1 | . . . . . 1 . Assembled 7 | . . 7 . . . . Best Kill Streak 19 | . 3 7 6 19 5 . Combat Bots Only 14 | . 3 7 4 14 5 . Max Kills in Single Turn 4 | . 1 2 1 3 4 . Gunslinging 1 | . . 1 . . . . Exploded 4 | . . . . 3 4 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Damage Taken 6570 | . 61 616 426 1933 3480 54 Core 1098 | . . 108 83 194 659 54 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 . 56 79 64 . . Volleys Fired 230 | . 5 27 46 79 71 2 Largest 3 | . 2 2 3 3 3 3 Hottest 197 | . 60 40 114 129 197 91 Shots Fired 555 | . 10 54 130 181 175 5 Gun 285 | . 10 54 61 124 34 2 Cannon 240 | . . . 69 32 139 . Launcher 30 | . . . . 25 2 3 Special . | . . . . . . . Kinetic 345 | . 5 54 102 97 85 2 Thermal 58 | . 5 . . . 53 . Explosive 30 | . . . . 25 2 3 Electromagnetic 122 | . . . 28 59 35 . Robot Hit Streak 16 | . 2 7 16 12 16 2 Robot Miss Streak 8 | . 2 3 5 8 4 1 Penetration Max . | . . . . . . . Secondary Targets 9 | . 1 5 . 3 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 379 | . 4 36 68 124 145 2 Core Hits 244 | . 3 22 30 114 73 2 Critical Hits 9 | . . . 1 3 5 . Critical Kills 2 | . . . 1 . 1 . Critical Parts Destroyed 7 | . . . . 3 4 . Melee Attacks 39 | . . . . 3 36 . Impact . | . . . . . . . Slashing 39 | . . . . 3 36 . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . 1 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11233 | . 58 403 1156 4560 4758 298 Guns 3089 | . 58 387 356 1606 641 41 Cannons 3175 | . . . 742 422 2011 . Explosions 3341 | . . . . 2314 770 257 Melee 1524 | . . . . 188 1336 . Ramming 104 | . . 16 58 30 . . Kinetic 3224 | . 37 387 630 918 1211 41 Thermal 1117 | . 21 . . 204 892 . Explosive 3137 | . . . . 2110 770 257 Electromagnetic 2127 | . . . 468 1110 549 . Impact . | . . . . . . . Slashing 1524 | . . . . 188 1336 . Piercing . | . . . . . . . Highest Corruption 9 | . . 5 . 2 1 9 Average Corruption 2 | . . 5 . 1 1 7 Corruption Purged . | . . . . . . . Effects 18 | . . 10 . 3 1 4 Message Errors 4 | . . 2 . . . 2 Matter Fused 4 | . . 3 . . . 1 Heat Flow Errors 2 | . . 1 . 1 . . Energy Discharges 2 | . . . . 1 1 . Misfires 1 | . . 1 . . . . Targeting Errors 5 | . . 3 . 1 . 1 Overload Shots . | . . . . . . . Overflow Damage 195 | . . . . 97 98 . Projectiles 46 | . . . . 20 26 . Explosions 148 | . . . . 77 71 . Melee 1 | . . . . . 1 . Knockbacks 17 | . . . 3 . 14 . Impact . | . . . . . . . Kinetic 14 | . . . 3 . 11 . Secondary 3 | . . . . . 3 . Self-Inflicted Damage 289 | . . 7 28 86 155 13 Shots 7 | . . . . 3 3 1 Rammed 13 | . . 3 6 3 1 . Targets Rammed 13 | . . 3 6 3 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 598 | . . 279 185 214 598 . Average Temperature 114 | . . 149 49 33 155 . Received Heat Transfer 1404 | . . . 63 702 639 . Effects 16 | . . . . . 16 . Shutdowns 2 | . . . . . 2 . Energy Bleed 2 | . . . . . 2 . Interference 7 | . . . . . 7 . Damage (major) 4 | . . . . . 4 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Fried 6 | . . . 1 4 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 2022 | . 50 . . 226 1746 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Peak Influence 1011 | . 70 40 317 907 1011 328 Initial 399 | . . 27 1 40 399 318 Average 379 | . 14 19 173 466 608 312 Maximum Alert Level 3 | . . . 1 3 3 1 Low Security (%) 37 | 100 100 100 50 35 . . Level 1 18 | . . . 49 13 10 100 Level 2 23 | . . . . 8 68 . Level 3 20 | . . . . 42 20 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 1 . 2 7 7 . Investigation 5 | . . . . 3 2 . Extermination 2 | . . . . . 2 . Reinforcement 6 | . 1 . 2 1 2 . Assault 3 | . . . . 2 1 . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Distress Signals 9 | . 1 . 3 2 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 162 | . 5 12 30 55 54 6 Peak Tracking Total 9 | . 4 7 6 7 9 6 Tactical Retreats 12 | . . 2 1 5 4 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Traps Triggered 9 | . . . 1 5 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Machines Disabled 16 | . . . 1 2 13 . Max in Single Turn 4 | . . . 1 1 4 . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Machines Accessed 10 | . 1 1 1 2 5 . Terminals 7 | . 1 1 . 1 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 2 | . . . . 1 1 . Garrison Access . | . . . . . . . Total Hacks 21 | . 2 3 1 3 12 . Successful 10 | . 1 1 1 3 4 . Failed 11 | . 1 2 . . 8 . Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 17 | . 2 3 . 1 11 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 3 | . . . . 2 1 . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 1 . 1 3 . Record 2 | . . . . 1 1 . Unreport Threat 1 | . . . . . 1 . Recall Investigation 1 | . 1 . . . . . Zone Layout 2 | . . 1 . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 3 | . . . . 2 1 . Insert Component 2 | . . . . 1 1 . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . 1 . . 4 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . . . 5 . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . 1 . . Machine Destruction 1 | . . . . 1 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . . 6 Total Damage 103 | . . . . . . 103 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Turns Passed 4514 | 89 229 408 835 1490 1367 96 Spaces Moved 2476 | 53 130 255 528 764 694 52 Core 19 | 9 . . . 4 6 . Treads 961 | 44 130 128 166 441 52 . Legs 331 | . . . . 48 231 52 Wheels 1165 | . . 127 362 271 405 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 90 90 110 100 160 Average Speed 131 | 141 160 125 116 142 126 160 Slowest Speed 800 | 160 160 180 160 600 800 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 5 34 58 41 54 20 28 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 6 | . . . . . . 6 Terrain Destroyed 242 | . . . . 116 104 22 Melee . | . . . . . . . Projectile 23 | . . . . 9 14 . AOE 219 | . . . . 107 90 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Total 3199 | 67 141 294 660 1008 968 61 Wait 171 | . . 1 28 62 80 . Move 2471 | 52 129 254 527 763 694 52 Hop . | . . . . . . . Pick Up 105 | 10 3 2 25 31 33 1 Fast Attach . | . . . . . . . Attach 53 | 5 2 3 6 15 22 . Detach 1 | . . . . . . 1 Swap 63 | . 1 2 10 27 19 4 Drop 53 | . 1 2 12 25 12 1 Fire 230 | . 5 27 46 79 71 2 Melee 39 | . . . . 3 36 . Ram 11 | . . 3 6 2 . . Kick . | . . . . . . . Crush 2 | . . . . 1 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 319 | -10/Materials | Entered Mines 395 | -10/Mines | Learned location of Zion (-6) 418 | -10/Mines | Assembled infested the area 423 | -10/Mines | Assisted by a Guerilla fighting off Assembled 594 | -10/Mines | Destroyed 7 combat bots 703 | -10/Mines | Learned location of 1 exit from Materials 703 | -10/Mines | Discovered new exit (range 6) 727 | -10/Mines | Entered Materials 727 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 728 | -9/Materials | Identified exit to Materials 1229 | -9/Materials | Build established: Tank 1451 | -9/Materials | Discovered exit to Materials (range 13) 1562 | -9/Materials | Entered another Materials area 1562 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2324 | -8/Materials | Garrison activated, responded to threat 2329 | -8/Materials | Build established: Scavenger-Mutant 2362 | -8/Materials | First assault squad dispatched 2472 | -8/Materials | Destroyed 14 combat bots 2473 | -8/Materials | Lost 8 parts (3n2u3w) 2723 | -8/Materials | Discovered new exit (range 15) 2775 | -8/Materials | Build established: Gunner 3052 | -8/Materials | Entered Factory 3052 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3392 | -7/Factory | Build established: Mutant 3452 | -7/Factory | First assault squad dispatched 3637 | -7/Factory | Core integrity fell below 50% 3733 | -7/Factory | Lost 3 parts (1n2w) 3770 | -7/Factory | Lost 3 parts (2p1n) 4180 | -7/Factory | Core integrity fell below 20% 4241 | -7/Factory | Lost 8 parts (1p3n1u3w) 4419 | -7/Factory | Sucked down chute 4419 | -7/Factory | Entered Waste 4420 | -7/Waste | Met a frightened Derelict 4434 | -7/Waste | EMP discharged 4434 | -7/Waste | Spotted C-40 Crusher 4460 | -7/Waste | Spotted C-40 Crusher 4472 | -7/Waste | Spotted C-40 Crusher 4496 | -7/Waste | Spotted C-40 Crusher 4503 | -7/Waste | Spotted C-40 Crusher 4507 | -7/Waste | Spotted C-40 Crusher 4515 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4515 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04420_ XD-322(g): "Oh no, you too?! We need to get out of this place, preferably unseen. I've heard terrible stories about what compactors can do if you allow them to get too close... Maybe together we can make it." 04424_ ALERT: Foreign system detected. Charging EMP. 04434_ System corrupted (+8). 04442_ Slug penetrates C-40 Crusher. [Achievement: Remodeling] 04445_ Dropped Lgt. Treads. 04448_ Acquired Lgt. Treads. 04448_ XD-322(g) Beamcaster crushed. 04448_ XD-322(g) Lgt. Angular Momentum Engine crushed. 04448_ XD-322(g) suffers critical hit. 04448_ XD-322(g) destroyed. 04453_ System corrupted: Matter fused (-5). 04479_ YKLRJ5JKMKSF9C0D&SLA:NZWGNJ>W 04504_ System corrupted: Gauss Rifle targeting data glitched. 04506_ GALEHBCNR:%VCFYMHG#4RGK4NG3YLLUOS=1D 04515_ Imp. Deuterium Engine crushed. 04515_ Rocket Launcher crushed. 04515_ Grenade Launcher crushed. Map ----- +----------------------------------------------------+ | ????????????????????????# ????????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ?????????????????? | | ?????????????????????????# ?????????????????? | | ????????????############?? ?????????????????? | | ????????????# #?? ?????????????????? | | ????????????# #??#* #?????????????????? | | ????????????# ####% #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #### #?????????????????? | | ????????????# #??# #?????????????????? | | ????????????# #??# #?????????? #?????? | | ????????????############??# #???????? #?????? | | ????????????????????????### ######## ####??? | | ????????????????????????# ??? | | ????????????????????????# ?? | | ????????????????????????# ?? | | ????????????????????????# ?? | | ????????????????????????### ######## #?????? | | ??????????????????????????# #????????? #?????? | | ??????????????????????????#! C #?????????????????? | | ????????????????????????###CC #?????????????????? | | ???????????????????????##@]CC ###???????????????? | | ???????????????????????# CC #???????????????? | | ???????????????????????#CCCC #???????????????? | | ???????????????????????#CC CC #???????????????? | | ???????????????????????# CCCC #???????????????? | | ???????????????????????##CC #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????##########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Heat Shielding 75 Armor Coverage 375 Evasion (%) 42 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Remodeling Safety First Troublemaker Challenges ------------ None Game ------ Seed ContainmentChromaticCloak Manual? 0 Play Time 01:31:47 Cumulative 8.3 hours Start 2020.09.16 @ 15:54:42 End 2020.09.16 @ 18:05:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1cb6e8b-3b8e-4999-83d5-a56ea8fe408c