Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.19 @ 15:41:31 Player: sentrybuster Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (160) 800 Value Destroyed (6342) 6342 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (331) 331 TOTAL SCORE: 12753 Bonus ------- High Alert Combat Kills 331 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- Force Lance > --- INVENTORY (4) ---- Micro Fission Core Advanced Sensor Array Linear Accelerator Gravity Flail Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Armored Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Transport Network Coupler Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Layered Medium Armor Plating Experimental Thermal Shield > --- WEAPON ----------- KE Penetrator Railgun Hypervelocity Railgun Enhanced Gauss Cannon Linear Accelerator > --- INVENTORY -------- Micro Fission Core Light Particle Reactor Improved Matter Compressor Improved Matter Compressor Advanced Sensor Array Heavy Armor Plating Enhanced Coil Gun Linear Accelerator Gravity Flail [Rating: 132] Favorites ----------- Power F-cell Engine Engine F-cell Engine Reactor Particle Reactor Propulsion Compact Wheel Treads Medium Treads Wheel Compact Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Cannon Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Mace Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 4 | . . 1 . 1 1 . . 1 Utility 7 | . . 1 1 1 1 . 2 1 Weapon 3 | . . . 1 . . 2 . . Parts Attached 169 | 5 2 28 19 19 38 16 3 39 Power 10 | 1 . . 2 . 3 . . 4 Engine 6 | 1 . . 2 . 3 . . . Core . | . . . . . . . . . Reactor 4 | . . . . . . . . 4 Propulsion 36 | 2 . 8 1 8 6 5 . 6 Treads 13 | . . 1 . 1 3 2 . 6 Leg . | . . . . . . . . . Wheel 21 | 2 . 5 1 7 3 3 . . Hover 2 | . . 2 . . . . . . Flight . | . . . . . . . . . Utility 72 | 1 2 14 8 2 19 7 2 17 Device 44 | . . 12 4 1 15 4 1 7 Storage 11 | 1 2 . 1 . 2 2 . 3 Processor 8 | . . 2 1 . 1 . . 4 Hackware . | . . . . . . . . . Protection 9 | . . . 2 1 1 1 1 3 Artifact . | . . . . . . . . . Weapon 51 | 1 . 6 8 9 10 4 1 12 Energy Gun . | . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 27 | 1 . 4 5 5 4 3 1 4 Ballistic Cannon 14 | . . 2 . . 5 1 . 6 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 8 | . . . 2 4 1 . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . . . 4 2 . 3 Parts Lost 31 | . . 2 1 1 2 2 2 21 Power 4 | . . . . . 1 . . 3 Propulsion 10 | . . 1 . 1 . 1 . 7 Utility 8 | . . . 1 . 1 1 . 5 Weapon 9 | . . 1 . . . . 2 6 Highest Loss Streak 5 | . . 1 1 1 2 1 2 5 Average Slot Usage (%) 89 | . 83 98 95 95 87 88 92 83 Engine 5 | . 14 11 9 7 6 5 5 . Treads 6 | . . 1 9 7 6 4 5 11 Wheel 15 | . 28 31 17 19 14 12 15 6 Device 7 | . . 10 11 7 6 4 10 8 Storage 10 | . 26 12 9 7 13 11 10 6 Processor 13 | . . 9 15 15 13 11 10 17 Protection 4 | . . . . 5 5 5 10 6 Ballistic Gun 15 | . 14 13 16 22 14 16 14 14 Ballistic Cannon 5 | . . 8 5 . 5 10 9 4 Naked Turns 33 | . . . . . . . . 33 Heaviest Build 92 | 11 24 29 40 39 60 73 83 92 Greatest Support 198 | 26 26 42 32 48 56 72 60 198 Greatest Overweight (x) 2 | . . 1 1 1 1 2 2 2 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 10 9 Most Carried 10 | 6 9 10 10 10 10 10 9 10 Average Carried 9 | 4 5 9 9 9 9 9 8 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 4 Final Carried 10 | 6 9 10 10 10 10 10 9 4 Class Distribution -------------------- 44% | Mutant 15% | Skirmisher 13% | Scavenger-Skirmisher 13% | Scavenger-Mutant 6% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Gunner | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 7520 | 295 41 686 836 639 1479 1180 187 2177 Remotely . | . . . . . . . . . Salvage Created 8022 | 134 41 739 371 730 1589 1372 187 2859 Parts 411 | 11 5 55 33 41 67 57 4 138 Haulers Intercepted 10 | . . 2 . 1 4 2 . 1 Recyclers Shooed 13 | . . . 2 1 5 2 . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 104 | . 1 17 5 7 22 17 1 34 Guns 76 | . 1 14 1 7 17 12 1 23 Cannons 27 | . . 3 4 . 5 4 . 11 AOE 1 | . . . . . . 1 . . Classes Destroyed 14 | 3 1 6 2 1 . 1 . . Worker 17 | 2 . . 3 5 1 . . 6 Builder 7 | . . . 1 . 1 2 . 3 Tunneler 4 | 2 . . . . . 1 . 1 Hauler 10 | . . 2 . 1 4 2 . 1 Recycler 11 | 1 . 1 . 4 1 2 1 1 Operator 1 | . . 1 . . . . . . Watcher 6 | . . 1 3 . 2 . . . Swarmer 17 | . . 6 . 3 3 5 . . Grunt 24 | . 1 3 . . 9 2 . 9 Brawler 2 | . . . . . . 1 . 1 Duelist 4 | . . 2 . . . 2 . . Sentry 25 | . . 6 4 2 3 2 1 7 Hunter 5 | . . . 1 . 1 1 . 2 Programmer 27 | . . . . 2 6 4 . 15 Best Kill Streak 13 | 3 1 5 3 5 4 5 1 13 Combat Bots Only 9 | . 1 5 2 3 4 5 1 9 Max Kills in Single Turn 2 | 1 1 1 1 2 2 2 1 2 Gunslinging 1 | . . . . . 1 1 . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 10619 | . 73 608 328 523 1501 1141 339 6106 Core 1790 | . 10 181 66 22 111 58 23 1319 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 270 | . . . . . . . . 270 Core Remaining (%) 89 | 100 96 54 88 96 86 94 98 . Volleys Fired 514 | 15 9 81 44 46 112 69 12 126 Largest 5 | 1 1 2 3 3 3 5 5 5 Hottest 221 | 20 20 59 85 74 109 201 198 221 Shots Fired 1159 | 15 9 154 114 98 251 170 32 316 Gun 851 | 15 9 119 87 98 170 125 25 203 Cannon 308 | . . 35 27 . 81 45 7 113 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1154 | 15 9 154 109 98 251 170 32 316 Thermal 5 | . . . 5 . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 31 | 9 6 8 11 12 31 11 10 22 Robot Miss Streak 10 | 1 2 4 10 5 4 3 1 5 Penetration Max 2 | . . . . 1 . . . 2 Secondary Targets 5 | . . 2 . . 1 1 . 1 Max Gunslinging Chain 1 | . . 1 . . 1 1 . 1 Shots Hit Robots 755 | 12 7 86 60 69 184 104 27 206 Core Hits 344 | 5 2 33 25 36 72 68 5 98 Critical Hits 64 | 1 . 1 . 2 4 4 1 51 Critical Kills 19 | . . . . . 1 . . 18 Critical Parts Destroyed 39 | 1 . 1 . 2 3 4 1 27 Melee Attacks 14 | . . . 2 9 . . . 3 Impact 11 | . . . 2 9 . . . . Slashing . | . . . . . . . . . Piercing 3 | . . . . . . . . 3 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 18923 | 163 100 1319 1087 1524 4254 3218 617 6641 Guns 13008 | 163 100 943 798 1524 3002 2054 427 3997 Cannons 5290 | . . 355 289 . 1252 691 117 2586 Explosions 546 | . . . . . . 473 73 . Melee 52 | . . . . . . . . 52 Ramming 27 | . . 21 . . . . . 6 Kinetic 18298 | 163 100 1298 1087 1524 4254 2745 544 6583 Thermal . | . . . . . . . . . Explosive 73 | . . . . . . . 73 . Electromagnetic 473 | . . . . . . 473 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 52 | . . . . . . . . 52 Highest Corruption 27 | . . 2 . . 3 4 . 27 Average Corruption 7 | . . 2 . . 2 3 . 16 Corruption Purged . | . . . . . . . . . Effects 215 | . . 12 . . 38 23 . 142 Message Errors 41 | . . 2 . . 11 5 . 23 Matter Fused 32 | . . . . . 10 5 . 17 Heat Flow Errors 10 | . . . . . 3 3 . 4 Energy Discharges 13 | . . 2 . . 1 2 . 8 Parts Rejected 4 | . . . . . . 1 . 3 Data Loss (minor) 19 | . . 3 . . 4 3 . 9 Data Loss (major) 3 | . . . . . . . . 3 Misfires 4 | . . . . . . . . 4 Misdirections 12 | . . . . . . . . 12 Targeting Errors 68 | . . 5 . . 9 4 . 50 Weapon Failures 9 | . . . . . . . . 9 Overload Shots . | . . . . . . . . . Overflow Damage 212 | . . . . . 27 3 18 164 Projectiles 194 | . . . . . 27 3 . 164 Explosions 18 | . . . . . . . 18 . Melee . | . . . . . . . . . Knockbacks 43 | . . 2 2 . 14 2 . 23 Impact . | . . . . . . . . . Kinetic 41 | . . 2 1 . 13 2 . 23 Secondary 2 | . . . 1 . 1 . . . Self-Inflicted Damage 13 | . . 10 . . . . . 3 Shots . | . . . . . . . . . Rammed 5 | . . 1 . 1 . . . 3 Targets Rammed 5 | . . 1 . 1 . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 402 | . . 5 60 14 304 369 342 402 Average Temperature 96 | . . 2 20 7 66 89 166 125 Received Heat Transfer 1599 | . 42 156 72 93 411 267 63 495 Effects 6 | . . . . . . . . 6 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Siege Activations 3 | . . . . . . . . 3 Total Turns 64 | . . . . . . . . 64 Longest Duration 25 | . . . . . . . . 25 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 745 | 25 82 307 277 240 291 745 379 681 Initial 302 | . 16 34 129 61 49 126 302 198 Average 205 | 10 49 157 150 92 112 510 333 230 Maximum Alert Level 3 | . . 1 1 1 1 3 1 2 Low Security (%) 61 | 100 100 60 76 97 76 13 . 53 Level 1 25 | . . 39 23 2 23 11 100 36 Level 2 12 | . . . . . . 72 . 9 Level 3 . | . . . . . . 2 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 32 | . 1 2 . 1 13 2 1 12 Investigation 3 | . 1 1 . . 1 . . . Extermination 16 | . . . . 1 6 2 . 7 Reinforcement 8 | . . 1 . . 2 . 1 4 Assault 1 | . . . . . . . . 1 Garrison 4 | . . . . . 4 . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced 4 | . . . . . 2 . . 2 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 10 | . . 3 . 1 2 . . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 180 | . 1 31 15 16 29 28 2 58 Peak Tracking Total 12 | . 1 6 3 5 5 5 1 12 Tactical Retreats 16 | . . 3 . 1 1 7 . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 10 | . 1 2 . . 4 2 . 1 Indirectly 1 | . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 20 | . . . 1 . 4 13 1 1 Max in Single Turn 4 | . . . 1 . 2 4 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 39 | . 2 8 6 2 9 6 . 6 Terminals 20 | . 2 5 2 1 4 2 . 4 Fabricators . | . . . . . . . . . Repair Stations 5 | . . 2 1 . 1 . . 1 Recycling Units 10 | . . . 1 1 3 4 . 1 Scanalyzers 3 | . . 1 2 . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 99 | . 7 33 12 4 19 13 . 11 Successful 52 | . 4 23 7 2 8 4 . 4 Failed 47 | . 3 10 5 2 11 9 . 7 Catastrophic 9 | . . 1 . . 1 3 . 4 Database Lockouts . | . . . . . . . . . Manual 50 | . 5 16 3 2 9 8 . 7 Terminals 60 | . 7 20 4 2 12 8 . 7 Fabricators . | . . . . . . . . . Repair Stations 14 | . . 8 2 . 1 . . 3 Recycling Units 14 | . . . 2 2 4 5 . 1 Scanalyzers 9 | . . 5 4 . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 14 | . 1 6 1 . 4 1 . 1 Terminal Index 2 | . . . . . . 1 . 1 Recycling Unit Index 1 | . 1 . . . . . . . Alert Level 3 | . . 1 1 . 1 . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 2 | . . 1 . . 1 . . . Maintenance Status 1 | . . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . . Zone Layout 3 | . . 2 . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . . 6 2 . . . . 2 Scan Component 6 | . . 4 1 . . . . 1 Repair 4 | . . 2 1 . . . . 1 Recycling Unit Hacks 5 | . . . . 1 2 2 . . Retrieve Components 5 | . . . . 1 2 2 . . Scanalyzer 9 | . . 5 4 . . . . . Insert Component 4 | . . 2 2 . . . . . Analyze 5 | . . 3 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 14 | . 3 6 . 1 2 1 . 1 Terminals 14 | . 3 6 . 1 2 1 . 1 Track 3 | . 1 2 . . . . . . Botnet 9 | . 1 3 . 1 2 1 . 1 Operators 2 | . 1 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 33 | . 1 6 4 2 8 6 . 6 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 2 2 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 2 1 . . . . 1 Time 113 | . . 62 26 . . . . 25 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 15 | . . . . . 5 10 . . Parts Scanalyzed 4 | . . 2 2 . . . . . Part Schematics Acquired 4 | . . 2 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 9653 | 148 209 961 885 898 2602 1373 191 2386 Spaces Moved 5677 | 104 168 593 539 620 1673 801 111 1068 Core 66 | 4 . . . . . . . 62 Treads 796 | . . 2 4 34 76 156 9 515 Legs . | . . . . . . . . . Wheels 4815 | 100 168 591 535 586 1597 645 102 491 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 93 100 93 96 100 106 50 Average Speed 110 | 87 90 93 104 105 102 126 113 133 Slowest Speed 210 | 90 90 180 180 180 180 200 200 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 5 26 48 47 14 46 17 4 27 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 44 | . . . 5 6 8 13 3 9 Terrain Destroyed 189 | . . 4 11 7 57 29 22 59 Melee 7 | . . . 1 6 . . . . Projectile 136 | . . 4 10 1 19 29 14 59 AOE 46 | . . . . . 38 . 8 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 8071 | 144 217 845 775 773 2353 1039 154 1771 Wait 1488 | 11 29 115 137 63 474 136 28 495 Move 5670 | 103 167 593 538 619 1672 800 110 1068 Hop . | . . . . . . . . . Pick Up 70 | 8 6 10 12 4 13 5 1 11 Fast Attach 79 | 5 1 10 7 7 14 10 1 24 Attach 29 | . . 6 5 1 3 2 2 10 Detach 19 | . . 5 5 . 2 2 . 5 Swap 61 | . 1 12 7 11 21 4 . 5 Drop 106 | 2 4 13 18 12 27 11 . 19 Fire 514 | 15 9 81 44 46 112 69 12 126 Melee 14 | . . . 2 9 . . . 3 Ram 6 | . . . . 1 . . . 5 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . 15 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 7) 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 897 | -9/Materials | Repaired Med. Matter Pod 903 | -9/Materials | Discovered new exit (range 7) 1304 | -9/Materials | Repaired Broken Assault Rifle 1312 | -9/Materials | Discovered new exit (range 8) 1318 | -9/Materials | Identified exit to Materials 1319 | -9/Materials | Entered another Materials area 1319 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1566 | -8/Materials | Repaired Com. Wheel 2201 | -8/Materials | Discovered new exit (range 4) 2203 | -8/Materials | Identified exit to Factory 2204 | -8/Materials | Entered Factory 2204 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2956 | -7/Factory | Discovered new exit (range 14) 3055 | -7/Factory | Identified exit to Factory 3102 | -7/Factory | Entered another Factory area 3102 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3224 | -6/Factory | Build established: Scavenger-Skirmisher 3841 | -6/Factory | Garrison activated, responded to threat 4097 | -6/Factory | Build established: Mutant 4108 | -6/Factory | Garrison activated, responded to threat 4477 | -6/Factory | Discovered new exit (range 10) 4504 | -6/Factory | Identified exit to Lower Caves 5686 | -6/Factory | Discovered new exit (range 5) 5698 | -6/Factory | Identified exit to Factory 5704 | -6/Factory | Entered another Factory area 5704 | -5/Factory | Evolved 2 slots: Weapon x2 5853 | -5/Factory | Discovered new exit (range 8) 6110 | -5/Factory | Identified exit to Factory 7077 | -5/Factory | Entered another Factory area 7077 | -4/Factory | Evolved 2 slots: Utility x2 7226 | -4/Factory | Discovered new exit (range 5) 7262 | -4/Factory | Identified exit to Research 7268 | -4/Factory | Entered Research 7268 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7418 | -3/Research | Repaired Lyr. Medium Armor Plating 8385 | -3/Research | System corruption reached 10% 8440 | -3/Research | Lost 3 parts (2n1u) 9008 | -3/Research | Lost 3 parts (1p2w) 9286 | -3/Research | Found Prototype Device 9286 | -3/Research | Identified Exp. Thermal Shield 9514 | -3/Research | Lost 5 parts (2n1u2w) 9523 | -3/Research | Destroyed 9 combat bots 9545 | -3/Research | First assault squad dispatched 9606 | -3/Research | Released all parts (10) 9614 | -3/Research | Core integrity fell below 50% 9633 | -3/Research | Spotted B-86 Titan 9637 | -3/Research | Lost 5 parts (2p1n1u1w) 9646 | -3/Research | Core integrity fell below 20% 9654 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09606_ Released Adv. Signal Interpreter. 09606_ Released Adv. Core Analyzer. 09606_ Released Adv. Salvage Targeting Computer. 09606_ Released Imp. Matter Compressor. 09606_ Released Linear Accelerator. 09608_ Slammed into G-73 Enforcer. 09609_ K-01 Serf collects debris. 09609_ Slammed into G-73 Enforcer. 09612_ K-01 Serf collects debris. 09612_ P-80 Master resets G-67 Veteran, system corruption cleaned. 09613_ VZZ6AOMMP#Y4L&ZBHRO= 09614_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 09628_ D C B5O4K:%X%RBME:QZSZMC8JFOJ#H= XV 09637_ Knocked back. 09639_ Acquired Force Lance. 09640_ U-05 Engineer builds a Wall. 09645_ System corrupted: Substantial component data lost. 09647_ Slug penetrates Wall. 09648_ U-05 Engineer builds a Wall. 09654_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ???????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????? ?????????????? | | ??????????????????????????????T" #?????????????? | | ????????????????????????????? "" #?????????????? | | ????????????????????????????? "" ###???????????? | | ?????????????????????????????? BB #???????????? | | ?????????????????????????????? BB #???????????? | | ?????????????????????????????? ##????????????? | | ??????????????????????????????# ##????????????? | | ????????????????????##########; #?????????????? | | ????????????????????# ;u R#?????????????? | | ????????????????????# ! ;^ #?????????????? | | ????????????????????# # #?????????????? | | ????????????????????# !!/ p/ #?????????????? | | ????????????????????# !/ p# #?????????????? | | ????????????????????# !// # #?????????????? | | ????????????????????# # #?????????????? | | ????????????????????# @ # #?????????????? | | ????????????????????######p#### #?????????????? | | ?????????????#############g#### #?????????????? | | ???????????? #?????????????? | | ???????????? #?????????????? | | ???????????? #?????????????? | | ???????????? #??#######????? | | ??????????????########## ###########* ] #????? | | ???????????????????????# # ! # #????? | | ??????????????????###### # / #????? | | ????????????????# + """"" # #????? | | ????????????????# # ""R"" # #????? | | ????????????????# # " " ## ##????? | | ????????????????# # ## #?????? | | ????????????????# ######## ## #?????? | | ????????????????# ???????# ## #?????? | | ????????????????# ????????############ #?????? | | ????????????????# ????????????????????# #?????? | | ????????????????+ ?????#???????????????# #?????? | | ????????????????# ????? ???????????????# #?????? | | ????????????????# ????? ???????????????# #?????? | | ????????????????# ????? #??????????????# #?????? | | ?????? ?????????# #???# #??????????????# #?????? | | ?????? ?????????# #???# #??????????????# #?????? | | ?????? ?????????# #???# #??????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 23 Energy Capacity 500 Matter Stores 600 Matter Capacity 900 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 900 Resistance: TH 20 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Core Analysis 10 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 3 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Lrg. Matter Pod | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactAnalysisGun Manual? 0 Play Time 01:57:52 Cumulative 149.6 hours Start 2021.03.18 @ 21:20:41 End 2021.03.19 @ 15:41:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 247 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 75 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3a9d0db-f75c-4372-8b15-58d975ff4a30