Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.01 @ 07:13:12 Player: 0-1 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (198) 990 Value Destroyed (8333) 8333 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2597) 2597 TOTAL SCORE: 15620 Bonus ------- High Alert Combat Kills 519 Follower Combat Kills 178 Entered Garrisons 400 Used RIF Installer 1500 Cogmind --------- Core Integrity 471/700 Matter 300/300 Energy 505/505 System Corruption 0% Temperature Cool (67) Movement Treading (166) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Neutrino Core > --- PROPULSION (5) --- Armored Treads Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY (4) ------ Advanced Cooling System High-capacity Storage Unit Advanced ECM Suite > --- WEAPON (3) ------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Armored Treads Armored Treads Medium Treads Advanced System Restoration Module Improved Recalibrator Gatling Laser Gatling Laser Gatling Laser Wave Gun Heavy Ion Cannon Heavy Ion Cannon Heavy Phase Cannon Proton Missile Launcher Smartbomb Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Improved Weapon Shielding Improved Recalibrator > --- WEAPON ----------- Gatling Laser Advanced Plasma Cannon Heavy Phase Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Neutrino Core Light Treads Armored Treads Armored Treads Armored Treads Advanced ECM Suite Advanced System Restoration Module Gatling Laser Wave Gun Advanced Beam Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Proton Missile Launcher Smartbomb Launcher Improved Plasma Cutter [Rating: 64] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit VTOL Module Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Low Slots Evolved 7 | . 1 2 2 . 2 . . . . Power 1 | . . . 1 . . . . . . Propulsion 3 | . . 1 1 . 1 . . . . Utility 2 | . 1 1 . . . . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 155 | 8 19 35 13 22 34 15 5 3 1 Power 21 | 1 1 7 3 2 4 3 . . . Engine 10 | 1 1 6 . . 1 1 . . . Core 11 | . . 1 3 2 3 2 . . . Reactor . | . . . . . . . . . . Propulsion 49 | 2 3 15 6 2 18 2 1 . . Treads 44 | . 3 12 6 2 18 2 1 . . Leg 2 | 2 . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3 | . . 3 . . . . . . . Utility 34 | 3 7 8 1 6 6 . 3 . . Device 20 | 2 . 6 . 4 5 . 3 . . Storage 7 | 1 5 1 . . . . . . . Processor 1 | . . . 1 . . . . . . Hackware . | . . . . . . . . . . Protection 6 | . 2 1 . 2 1 . . . . Artifact . | . . . . . . . . . . Weapon 51 | 2 8 5 3 12 6 10 1 3 1 Energy Gun 14 | 1 . . . . 4 5 1 2 1 Energy Cannon 25 | . 7 5 3 8 1 1 . . . Ballistic Gun 2 | 1 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . 1 1 1 . . . Special Weapon 7 | . . . . 3 . 3 . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 5 | . . . 1 2 1 . . . 1 Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 3 | . . . 1 . 1 . . . 1 Weapon . | . . . . . . . . . . Highest Loss Streak 1 | . . . 1 1 1 . . . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 99 95 98 99 99 99 99 100 96 Engine 5 | . 12 9 . . 2 6 7 7 7 Core 8 | . . . 15 16 11 7 7 7 7 Treads 32 | . 24 28 32 32 34 34 35 35 35 Device 14 | . 12 17 11 8 12 21 20 21 18 Storage 8 | . 12 10 8 8 7 7 7 7 7 Processor 1 | . . . 4 8 2 . . . . Protection 6 | . 12 9 8 7 6 . . . . Energy Gun 7 | . . . . . 9 16 21 19 15 Energy Cannon 11 | . 24 19 16 14 9 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 92 | 18 92 58 72 74 81 85 85 82 81 Greatest Support 116 | 20 40 60 84 84 114 108 116 116 116 Greatest Overweight (x) 19 | . 2 19 1 1 . . . . . Average Overweight (x) . | . 1 . . . . . . . . Largest Inventory Capacity 25 | 10 25 25 20 20 20 20 20 20 20 Average Capacity 20 | 8 23 20 20 20 20 20 20 20 20 Most Carried 20 | 8 12 20 20 20 20 20 20 19 18 Average Carried 16 | 5 8 15 17 16 18 16 19 18 18 Final Capacity 20 | 10 20 20 20 20 20 20 20 20 20 Final Carried 19 | 6 11 15 16 16 15 19 19 18 18 Class Distribution -------------------- 47% | Hacker-Mutant 36% | Hacker-Gunner 15% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Tank | -7/Factory Hacker-Gunner | -7/Garrison Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Low Matter Collected 2220 | 218 168 458 191 288 492 289 76 30 10 Remotely . | . . . . . . . . . . Salvage Created 7385 | . 204 1308 746 1309 2372 878 323 . 245 Parts 366 | . 21 84 51 57 99 35 13 . 6 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Low Combat Hostiles Destroyed 169 | . 6 28 13 30 49 23 13 . 7 Guns 74 | . . . . . 35 21 12 . 6 Cannons 81 | . 6 27 13 29 6 . . . . AOE 5 | . . . . . 5 . . . . Classes Destroyed 16 | . 4 5 1 2 2 . 2 . . Worker 13 | . 2 4 2 . 4 . 1 . . Builder 4 | . 1 1 . . 1 . 1 . . Tunneler 1 | . . 1 . . . . . . . Recycler 1 | . . . . . 1 . . . . Operator 3 | . . 3 . . . . . . . Watcher 15 | . 2 3 4 . 5 . 1 . . Swarmer 38 | . 6 7 3 6 4 7 2 . 3 Grunt 61 | . . 11 3 14 20 11 . . 2 Brawler 1 | . . . . . 1 . . . . Duelist 2 | . . 1 . . . 1 . . . Sentry 34 | . . 9 6 4 11 2 1 . 1 Demolisher 2 | . . . . . . . 2 . . Specialist 2 | . . . . 2 . . . . . Hunter 6 | . . . 1 2 3 . . . . Programmer 15 | . . . . 2 10 2 . . 1 Assembled 8 | . . . . . . . 8 . . Best Kill Streak 13 | . 2 5 8 5 7 12 13 . 3 Combat Bots Only 12 | . 2 4 5 5 4 12 12 . 3 Max Kills in Single Turn 3 | . 1 3 2 1 3 2 2 . 2 Gunslinging 1 | . . . . . . 1 1 . 1 Exploded 2 | . . . . . 2 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Low Hostile Shots Fired 1013 | . 18 157 79 192 338 143 43 . 43 Missed 352 | . 4 52 19 54 141 59 8 . 15 Damage Taken 5486 | . 173 749 495 1264 1394 729 444 . 238 Core 439 | . 33 56 46 75 88 100 33 . 8 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 135 | . 9 1 6 14 105 . . . . Ignored by Resistances 3441 | . 111 484 309 769 900 447 274 . 147 Regen/Repaired (Parts) 1046 | . . 109 95 . 842 . . . . Core Remaining (%) 87 | 100 86 86 . 78 . . . . . Volleys Fired 409 | . 21 82 35 82 116 47 14 . 12 Largest 3 | . 2 2 2 2 3 3 3 . 3 Hottest 268 | . 120 120 130 188 268 240 240 . 240 Shots Fired 808 | . 39 160 65 150 219 106 44 . 25 Gun 350 | . . . . . 186 95 44 . 25 Cannon 443 | . 39 160 65 149 29 1 . . . Launcher 13 | . . . . 1 4 8 . . . Special 2 | . . . . . . 2 . . . Kinetic . | . . . . . . . . . . Thermal 795 | . 39 160 65 149 215 98 44 . 25 Explosive 1 | . . . . 1 . . . . . Electromagnetic 12 | . . . . . 4 8 . . . Robot Hit Streak 34 | . 8 24 15 34 29 34 13 . 16 Robot Miss Streak 6 | . 2 2 2 2 4 6 2 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 17 | . . . . . 3 9 4 . 1 Max Gunslinging Chain 2 | . . . . . 1 2 1 . 1 Shots Hit Robots 645 | . 25 128 47 124 187 74 37 . 23 Core Hits 426 | . 10 53 21 46 172 65 37 . 22 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16831 | . 436 2387 1437 3248 5738 2046 938 . 601 Guns 8272 | . . . . . 4688 2046 937 . 601 Cannons 7927 | . 436 2298 1437 3248 508 . . . . Explosions 508 | . . 89 . . 419 . . . . Melee . | . . . . . . . . . . Ramming 124 | . . . . . 123 . 1 . . Kinetic . | . . . . . . . . . . Thermal 16259 | . 436 2298 1437 3248 5256 2046 937 . 601 Explosive . | . . . . . . . . . . Electromagnetic 448 | . . 89 . . 359 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . 1 . . 1 4 6 6 . . Average Corruption 3 | . 1 . . 1 2 5 5 . . Corruption Purged 7 | . . . . 1 . . 6 . . Corruption Blocked . | . . . . . . . . . . Effects 151 | . 10 . . 7 61 61 12 . . Message Errors 27 | . 2 . . 2 9 12 2 . . Matter Fused 41 | . 3 . . 1 21 14 2 . . Heat Flow Errors 25 | . 2 . . 3 8 12 . . . Energy Discharges 17 | . . . . . 5 9 3 . . Parts Rejected 5 | . . . . . 4 1 . . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 16 | . 2 . . . 6 6 2 . . Data Loss (major) 7 | . . . . 1 4 2 . . . Misfires 10 | . 1 . . . 3 4 2 . . Alerts 1 | . . . . . 1 . . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 184 | . 26 30 49 73 6 . . . . Projectiles 178 | . 26 30 49 73 . . . . . Explosions 6 | . . . . . 6 . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . Impact 1 | . . . . . 1 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 9 | . . . . . . 9 . . . Shots 1 | . . . . . . 1 . . . Rammed 11 | . . . . . 11 . . . . Targets Rammed 14 | . . . . . 13 . 1 . . Kicked . | . . . . . . . . . . Crushed 3 | . . . . . 2 . 1 . . Highest Temperature 526 | . 240 330 411 526 257 229 68 . 108 Average Temperature 98 | . 71 84 162 149 49 55 33 . 27 Received Heat Transfer 2316 | . . 345 225 810 528 249 36 . 123 Effects 22 | . 3 1 5 13 . . . . . Shutdowns 7 | . . . 2 5 . . . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 11 | . 3 1 2 5 . . . . . Matter Decay 2 | . . . 1 1 . . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 9 | . . 1 . 1 3 2 1 . 1 Combat Hostiles 9 | . . 1 . 1 3 2 1 . 1 Parts Melted 94 | . 1 17 2 15 37 11 7 . 4 Heat Transferred 31780 | . 925 4847 1961 4842 11205 4525 2150 . 1325 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Low Peak Influence 1308 | . 107 225 213 1308 516 1116 453 . . Initial 510 | . . 2 2 23 510 81 435 . . Average 272 | . 20 81 75 626 168 659 344 . . Maximum Alert Level 4 | . . 1 1 4 2 4 2 . . Low Security (%) 58 | 100 100 98 89 9 61 8 25 . . Level 1 13 | . . 1 10 26 25 2 20 . . Level 2 15 | . . . . 19 12 44 53 . . Level 3 10 | . . . . 32 . 41 . . . Level 4 2 | . . . . 11 . 2 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . . 3 1 . 20 . . . 1 Investigation 8 | . . 1 . . 7 . . . . Extermination 7 | . . . . . 7 . . . . Reinforcement 4 | . . 2 1 . 1 . . . . Assault 1 | . . . . . . . . . 1 Garrison 5 | . . . . . 5 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Low Distress Signals 7 | . 1 2 2 . 1 . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 217 | . 13 41 17 30 65 24 15 . 12 Peak Tracking Total 9 | . 3 4 5 5 4 9 4 . 8 Tactical Retreats 7 | . . 5 2 . . . . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Low Traps Triggered 19 | . 4 6 . . 5 3 1 . . Indirectly 5 | . . 1 . . 1 3 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . 3 . . 1 . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Low Machines Disabled 11 | . 1 1 . 6 1 2 . . . Max in Single Turn 1 | . 1 1 . 1 1 1 . . . Garrison Access 1 | . . . . . 1 . . . . Garrison Relay 8 | . . . . 4 . 4 . . . Phase Generator 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled 7 | . . . . 2 . 5 . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Low Machines Accessed 49 | . 7 11 7 4 15 3 1 1 . Terminals 32 | . 7 8 4 4 6 3 . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 6 | . . 2 1 . 3 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . 1 1 . 1 . 1 . . Garrison Access 3 | . . . 1 . 2 . . . . Total Hacks 138 | . 19 26 23 6 55 6 2 1 . Successful 98 | . 13 19 17 4 40 3 1 1 . Failed 40 | . 6 7 6 2 15 3 1 . . Catastrophic 7 | . 1 1 . . 4 1 . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . 3 1 . . . . . Terminals 87 | . 19 18 15 6 23 6 . . . Fabricators 9 | . . . . . 9 . . . . Repair Stations 23 | . . 6 2 . 15 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 14 | . . 2 4 . 6 . 2 . . Garrison Access 4 | . . . 2 . 2 . . . . Terminal Hacks 53 | . 13 11 9 4 12 3 . 1 . Record 10 | . 3 3 3 . 1 . . . . Part Schematic 1 | . . . . . 1 . . . . Robot Schematic 1 | . . . . . 1 . . . . Robot Analysis 2 | . 1 . . . 1 . . . . Prototype ID Bank 11 | . 3 2 3 . 3 . . . . Open Door 2 | . . . . 1 . . . 1 . Emergency Access Points 4 | . 1 1 . 1 . 1 . . . Scanalyzer Index 1 | . . . . . 1 . . . . Alert Level 2 | . . 1 . . 1 . . . . Unreport Threat 3 | . 2 . . . 1 . . . . Locate Traps 2 | . 1 . 1 . . . . . . Disarm Traps 3 | . . 1 . . 2 . . . . Dispatch Records 1 | . . . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . . . Garrison Registry 2 | . . . . 1 . 1 . . . Patrol Navigation 1 | . . . . 1 . . . . . Security Stations 1 | . . . . . . 1 . . . Fabricator Hacks 8 | . . . . . 8 . . . . Network Status 1 | . . . . . 1 . . . . Load Schematic 4 | . . . . . 4 . . . . Build 3 | . . . . . 3 . . . . Repair Station Hacks 20 | . . 6 2 . 12 . . . . Scan Component 10 | . . 3 1 . 6 . . . . Repair 10 | . . 3 1 . 6 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 13 | . . 2 4 . 6 . 1 . . Insert Component 7 | . . 1 2 . 3 . 1 . . Analyze 6 | . . 1 2 . 3 . . . . Garrison Access Hacks 4 | . . . 2 . 2 . . . . Unlock Access 2 | . . . 1 . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Coupler Status 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . Used 1 | . . 1 . . . . . . . Hacking Detections 38 | . 5 8 5 3 13 3 1 . . Full Trace Events 10 | . . 2 . . 7 1 . . . Feedback Events 2 | . . . . . 1 1 . . . Corruption 2 | . . . . . 1 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . Robots Built 3 | . . . . . 3 . . . . Authchips . | . . . . . . . . . . Time 67 | . . . . . 67 . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . Part Schematics Acquired 7 | . . 1 2 . 4 . . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 146 | . . . . . 146 . . . . Total Part Build Rating 6 | . . . . . 6 . . . . Parts Repaired 10 | . . 3 1 . 6 . . . . Time 338 | . . 84 26 . 228 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 7 | . . 1 2 . 3 . 1 . . Part Schematics Acquired 6 | . . 1 2 . 3 . . . . Parts Damaged 1 | . . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Low Used RIF Installer 3 | . . . . 2 . 1 . . . Coupler Efficiency 1 | . . . . 1 . . . . . Program Shield 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 35 | . . . . 15 . 20 . . . Machine Destruction 31 | . . . . 15 . 16 . . . Programmers 4 | . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Low Total Allies 5 | . . . . 2 3 . . . . Largest Group 3 | . . . . 2 3 . . . . Highest-Rated Group 90 | . . . . 45 90 . . . . Highest-Rated Ally 30 | . . . . 25 30 . . . . Total Orders 1 | . . . . . 1 . . . . ROAM 1 | . . . . . 1 . . . . Ally Attacks 28 | . . . . . 28 . . . . Total Damage 670 | . . . . . 670 . . . . Kills 7 | . . . . . 7 . . . . Allies Corrupted 1 | . . . . . 1 . . . . Allies Melted 1 | . . . . . 1 . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Low Robot Analysis Total 2 | . 1 . . . 1 . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Low Turns Passed 17259 | 216 1979 2257 1491 2384 4301 2147 747 1223 514 Spaces Moved 8156 | 60 628 1045 779 1155 2107 1061 333 717 271 Core 23 | 14 . 9 . . . . . . . Treads 8067 | . 609 1035 779 1155 2107 1061 333 717 271 Legs 65 | 46 19 . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . 1 . . . . . . . Fastest Speed 50 | 50 120 160 155 157 153 168 166 166 166 Average Speed 172 | 103 295 167 157 161 158 169 166 166 166 Slowest Speed 1000 | 120 320 1000 240 246 170 170 168 166 166 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 61 | 4 98 83 52 93 44 91 12 90 52 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 . 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 14 | . . . . . . . . 11 3 Spaces Dug 10 | . . . . 10 . . . . . Terrain Destroyed 24 | . . . 9 10 5 . . . . Melee . | . . . . . . . . . . Projectile 14 | . . . 9 . 5 . . . . AOE 10 | . . . . 10 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Low Total 10430 | 213 716 1392 988 1483 2831 1280 487 735 305 Wait 1246 | 133 16 166 121 104 524 31 129 1 21 Move 8147 | 59 627 1044 778 1154 2106 1060 332 716 271 Hop . | . . . . . . . . . . Pick Up 128 | 11 18 37 21 9 20 10 2 . . Fast Attach 13 | 3 1 4 . 1 4 . . . . Attach 51 | 5 7 14 4 2 13 4 2 . . Detach 15 | 1 5 3 1 . 2 1 2 . . Swap 91 | . 11 17 9 19 17 11 3 3 1 Drop 90 | 1 10 25 19 10 16 6 2 1 . Fire 409 | . 21 82 35 82 116 47 14 . 12 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 14 | . . . . . 13 . 1 . . Escape Stasis 9 | . . . . . . 9 . . . Rewire 165 | . . . . 84 . 81 . . . Trap . | . . . . . . . . . . Miscellaneous 52 | . . . . 18 . 20 . 14 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 217 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Evolved 1 slot: Utility x1 316 | -10/Materials | Build established: Hacker-Mutant 600 | -10/Materials | Identified exit to Mines 600 | -10/Materials | Discovered exit to Mines (range 16) 891 | -10/Materials | Identified exit to Materials 891 | -10/Materials | Discovered exit to Materials (range 16) 1131 | -10/Materials | Discovered exit to Materials (range 10) 1655 | -10/Materials | Discovered exit to Materials (range 8) 2057 | -10/Materials | Discovered exit to Mines (range 11) 2196 | -10/Materials | Entered another Materials area 2196 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2523 | -9/Materials | Identified exit to Mines 2523 | -9/Materials | Discovered exit to Mines (range 12) 2831 | -9/Materials | Identified exit to Materials 2831 | -9/Materials | Discovered exit to Materials (range 15) 2970 | -9/Materials | Repaired Imp. Ion Engine 3362 | -9/Materials | Discovered exit to Materials (range 14) 3531 | -9/Materials | Discovered exit to Mines (range 11) 3766 | -9/Materials | Repaired Heat Sink 3794 | -9/Materials | Repaired Lgt. Treads 3935 | -9/Materials | Discovered exit to Materials (range 16) 4025 | -9/Materials | Identified exit to Storage 4025 | -9/Materials | Discovered exit to Storage (range 15) 4453 | -9/Materials | Entered another Materials area 4453 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4569 | -8/Materials | Repaired Lgt. Treads 4835 | -8/Materials | Identified exit to Garrison 5244 | -8/Materials | Identified exit to Factory 5244 | -8/Materials | Discovered exit to Factory (range 12) 5944 | -8/Materials | Entered Garrison 6040 | -8/Garrison | Discovered exit to Factory (range 45) 6040 | -8/Garrison | Discovered exit to Factory (range 71) 6040 | -8/Garrison | Discovered exit to Factory (range 60) 6068 | -8/Garrison | Triggered checkpoint 6117 | -8/Garrison | Garrison Relay disabled 6262 | -8/Garrison | Triggered checkpoint 6350 | -8/Garrison | Triggered checkpoint 6404 | -8/Garrison | Triggered checkpoint 6404 | -8/Garrison | Triggered checkpoint 6674 | -8/Garrison | Phase Generator disabled 6796 | -8/Garrison | Garrison Relay disabled 6816 | -8/Garrison | Triggered checkpoint 6975 | -8/Garrison | Installed Relay Interface Framework 7202 | -8/Garrison | Garrison Relay disabled 7316 | -8/Garrison | Triggered checkpoint 7378 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 8108 | -8/Garrison | Triggered checkpoint 8121 | -8/Garrison | Garrison Relay disabled 8328 | -8/Garrison | Entered Factory 8328 | -7/Factory | Accompanied by 2 allies 8328 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8614 | -7/Factory | Build established: Hacker-Gunner 8852 | -7/Factory | Repaired Arm. Treads 8897 | -7/Factory | Repaired Hvy. Ion Cannon 9685 | -7/Factory | Repaired Adv. Cooling System 9723 | -7/Factory | Repaired Arm. Treads 9750 | -7/Factory | Repaired Lgt. Treads 9777 | -7/Factory | Repaired Lgt. Treads 9857 | -7/Factory | Build established: Hacker-Tank 11507 | -7/Factory | Garrison activated, responded to threat 11562 | -7/Factory | Fabricated L-41 Fighter (x3) 11805 | -7/Factory | Identified exit to Garrison 11975 | -7/Factory | Fabricated Arm. Treads (x2) 12246 | -7/Factory | Garrison activated, responded to threat 12280 | -7/Factory | Identified exit to Factory 12280 | -7/Factory | Discovered exit to Factory (range 15) 12484 | -7/Factory | Build established: Hacker-Gunner 12570 | -7/Factory | Garrison activated, responded to threat 12629 | -7/Factory | Entered Garrison 12654 | -7/Garrison | Triggered checkpoint 12716 | -7/Garrison | Garrison Relay disabled 12739 | -7/Garrison | Learned Factory security intel 12906 | -7/Garrison | Destroyed 12 combat bots 12918 | -7/Garrison | Triggered checkpoint 12974 | -7/Garrison | Identified exit to Factory 12974 | -7/Garrison | Discovered exit to Factory (range 14) 13082 | -7/Garrison | Triggered checkpoint 13116 | -7/Garrison | Garrison Relay disabled 13318 | -7/Garrison | Discovered exit to Factory (range 12) 13324 | -7/Garrison | Triggered checkpoint 13426 | -7/Garrison | Triggered checkpoint 13428 | -7/Garrison | Garrison Relay disabled 13711 | -7/Garrison | Discovered exit to Factory (range 64) 13711 | -7/Garrison | Discovered exit to Factory (range 24) 13711 | -7/Garrison | Discovered exit to Factory (range 38) 13988 | -7/Garrison | Triggered checkpoint 14520 | -7/Garrison | Expanded RIF knowledge: Program Shield 14776 | -7/Garrison | Entered Factory 15363 | -7/Factory | Assembled infested ambush trap array 15441 | -7/Factory | Destroyed 12 combat bots 15478 | -7/Factory | Discovered exit to Factory (range 15) 15490 | -7/Factory | Identified exit to Lower Caves 15490 | -7/Factory | Discovered exit to Lower Caves (range 15) 15523 | -7/Factory | Entered Lower Caves 15533 | -7/Lower Caves | Encountered a Warlord checkpoint 15623 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 16146 | -7/Lower Caves | Learned location of 1 exit from Factory 16653 | -7/Lower Caves | Identified exit to Lower Caves 16653 | -7/Lower Caves | Discovered exit to Lower Caves (range 11) 16746 | -7/Lower Caves | Entered another Lower Caves area 17063 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 17256 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 17260 | -7/Lower Caves | Self-destructed Last Messages --------------- G-47 Trooper heat spikes uncontrollably. G-47 Trooper overheating. G-47 Trooper heat short circuits Particle Gun. G-47 Trooper overheating. G-47 Trooper heat spikes uncontrollably. G-47 Trooper overheating. G-47 Trooper heat damages Broken Particle Gun. G-47 Trooper overheating. G-47 Trooper heat damages core (-9). Adv. Heat Sink melted. G-50 Soldier destroyed. Acquired 10 matter. Searching scrap... Found Lrn. Tractor Beam. Found Gauss Rifle. Found 19 Matter. Penetrated by Slug. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Y-64 Sentinel: "REQUESTING BACKUP." [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????## =% #?? | | ???????????????????????????? ##???????### #?# | | ???????????????????????????# #### ### | | ???????????????????????????# | | ????????????????????????????! ###### | | ???????????????????????????????????????## ## | | ????????????????????????????????????????# # | | ????????????????????????????????????????#%### ## | | ??????????????????????????????????????### ######## | | ?????????????????????????????????????## & #???## | | ?????????????????????????????????????# & #??## | | ?????????????????????????#???????????## ##### | | ????????????????????????? ????????????# | | ????????????????????????? ????????????# | | ????????????????????????? ????????????# #### [ | | ???????????????????????## ???????#??### #??##% | | ???????????????????????# ??????? ?## #####! | | ???????????????????????# ####??# ## ### | | ??????????????????????? #"???# ### ### #?# | | ???????????????????????# Y# ???# ### ####?# ### | | ???????????????????????# ????# #????# | | ???????????????????????# bb????# ### #????##### | | ???????????????????????# g?????# ### ##????????# | | ???????????????????????# b ?????# ## #????????# | | ???????????????????????# ####### # #???????# | | ???????????????????????# @ # #???????# | | ???????????????????????############ #???????# | | ???????????????????????????????????# # #?????? | | ???????????????????????????????????# #????? | | ???????????????????????????????????## #????# | | ?????????????????????????????????????# ####????## | | ??????????????????????????????????????###????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Beam Cannon | -9/Materials | Scanalyzed Hvy. Ion Cannon | -8/Materials | Scanalyzed Mic. Nuclear Core | -8/Materials | Scanalyzed Imp. Coolant Injector | -7/Factory | Hacked Gatling Laser | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Smartbomb Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ L-41 Fighter | x3 | -7/Factory Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Dynamic Key It's Just You Just What I Needed My Command Is Your Wish Serviceable Loadout Challenges ------------ None Game ------ Seed LongswordDisposableSteel Manual? 0 Play Time 02:02:00 Cumulative 3.3 hours Start 2024.03.31 @ 10:33:27 End 2024.04.01 @ 07:13:12 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 600f49cb-0ea5-4277-9334-1fbc788d2dbe