Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.11 @ 21:09:59 // Winter2019/RPGLIKE Player: Yanriel Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (583) 2915 Value Destroyed (27506) 27506 Prototype IDs (117) 2340 Alien Tech Used (15) 3000 Bonus (60172) 60172 TOTAL SCORE: 105633 Bonus ------- Triggered High Security 1000 Triggered Max Security 2000 High Alert Combat Kills 9531 Follower Combat Kills 1794 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Used Core Reset Matrix 3000 Hacked Protovariant 500 Met Sigix 2000 Activated Exoskeleton 3000 Recovered Sigix Corpse 2000 Escaped with Exo-Sigix 10000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -753 Cogmind --------- Core Integrity 1380/2700 Matter 1550/1550 Energy 3012/3030 System Corruption 0% Temperature Cool (18) Movement Flying (14) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- Q-thruster Q-thruster Improved Q-thruster Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (13) ----- Experimental Energy Well Assembled Suspension Frame Experimental Signal Interpreter Improved Terrain Scanner Experimental Target Analyzer Experimental Core Analyzer Improved Maneuvering Thrusters Assembled Alloy Armor Experimental Powered Armor Beam Splitter AEGIS Remote Shield GOLEM Unit > --- WEAPON (5) ------- Sigix Quantum Sheargun Sigix Quantum Sheargun Sigix Quantum Sheargun Helical Railgun Helical Railgun > --- INVENTORY (26) --- Triangulator Advanced Kinecellerator Improved Weapon Cycler Experimental ECM Suite Experimental Cloaking Device EM Dispersion Field GOLEM Unit Dimensional Node Initializer High-powered Transdimensional Reconstructor Matter Drive Stasis Generator Tachyon Dispersion Ray EMDS EMDS Core Cannon Advanced Remote Datajack Improved Plasma Cutter Nanosword Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Q-thruster Q-thruster Improved Q-thruster Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Assembled Suspension Frame Experimental Signal Interpreter Advanced Target Analyzer Experimental Core Analyzer Improved Maneuvering Thrusters Experimental Phase Shifter Experimental Cloaking Device Assembled Alloy Armor Advanced Thermal Shield GOLEM Unit Matter Drive > --- WEAPON ----------- Core Cannon Nanosword Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Triangulator Improved Terrain Scanner EM Dispersion Field Experimental Hardlight Generator GOLEM Unit Dimensional Node Initializer Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Stasis Generator Tachyon Dispersion Ray EMDS EMDS Advanced Remote Datajack Improved Plasma Cutter Sigix Containment Pod Sigix Corpse Sigix Corpse [Rating: 270] Favorites ----------- Power Assembled Flux Generator Engine Ion Engine Power Core Light Fission Core Reactor Assembled Flux Generator Propulsion Improved VTOL Module Treads Heavy Treads Leg Assembled Alloy Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved VTOL Module Utility Assembled Suspension Frame Device Assembled Suspension Frame Storage Assembled Biocell Array Processor Improved Melee Analysis Suite Hackware System Shield Protection Assembled Alloy Armor Artifact Stasis Generator Weapon Chainsword Energy Gun Tachyon Dispersion Ray Energy Cannon Assembled Focal Cannon Ballistic Gun Helical Railgun Ballistic Cannon Battle Cannon Launcher Advanced EMP Blaster Special Weapon Advanced Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Slots Evolved 22 | . 1 . 3 . . . 6 1 . 3 . . . 1 4 . . 1 . . 2 . . . . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 2 . . . . . . . . . . . . . 2 . . . . . Utility 12 | . 1 . 1 . . . 2 1 . 3 . . . 1 3 . . . . . . . . . . . Weapon 4 | . . . 1 . . . 2 . . . . . . . . . . 1 . . . . . . . . Parts Attached 493 | 5 1 7 26 . . 6 19 9 1 13 3 7 14 38 2 42 4 6 12 26 59 28 33 98 9 25 Power 19 | 1 . . 2 . . 1 3 3 . 1 . 1 . 3 . 1 . . . . 1 . . . . 2 Engine 5 | 1 . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . . 1 1 2 . 1 . 1 . . . 1 . . . . . . . . . . Reactor 7 | . . . . . . . . 1 . . . . . 3 . . . . . . 1 . . . . 2 Propulsion 76 | 1 . . 2 . . 2 6 1 . . . . . 8 . 12 3 2 9 6 1 7 6 5 3 2 Treads 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Leg 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . . . . 2 . 1 . . 7 . 1 . . . . 1 Flight 58 | . . . 2 . . 2 6 1 . . . . . 3 . 11 3 . 2 6 . 7 6 5 3 1 Utility 208 | 1 1 3 1 . . 1 6 1 . 10 1 . 4 12 . 13 1 . . 12 36 15 21 55 2 12 Device 146 | 1 . 2 . . . 1 2 1 . 10 1 . 4 8 . 4 1 . . 9 27 11 13 42 2 7 Storage 9 | . . . . . . . . . . . . . . 2 . 2 . . . . 3 . 1 . . 1 Processor 28 | . 1 1 1 . . . 3 . . . . . . . . 5 . . . 3 5 4 2 3 . . Hackware 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Protection 9 | . . . . . . . . . . . . . . 2 . 2 . . . . . . 2 . . 3 Artifact 14 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 10 . 1 Weapon 190 | 2 . 4 21 . . 2 4 4 1 2 2 6 10 15 2 16 . 4 3 8 21 6 6 38 4 9 Energy Gun 24 | 1 . . 1 . . . . . . . . . 2 2 . . . . 1 . . . 3 8 2 4 Energy Cannon 30 | . . 2 . . . . . . . . . . . . . . . . . . 11 . 1 13 2 1 Ballistic Gun 10 | 1 . . . . . . . . . . . . . . . . . . . . . . . 5 . 4 Ballistic Cannon 8 | . . 1 7 . . . . . . . . . . . . . . . . . . . . . . . Launcher 23 | . . 1 4 . . 1 . 2 1 . 1 3 . 4 1 4 . . . 1 . . . . . . Special Weapon 15 | . . . . . . . . . . . . . . . . 1 . . . 2 2 4 1 5 . . Impact Weapon 4 | . . . 2 . . 1 . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 60 | . . . 7 . . . 4 2 . 2 1 3 8 9 1 11 . 2 1 . 3 1 1 4 . . Piercing Weapon 15 | . . . . . . . . . . . . . . . . . . 2 . 4 5 1 . 3 . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 54 | . . 1 1 . . . 1 2 . . . . 3 10 . 2 . . . 4 8 2 7 4 . 9 Parts Lost 35 | . . 1 . . . 1 . . . . . . . 3 . 14 10 . 3 . 1 . 1 . . 1 Power 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Propulsion 8 | . . . . . . 1 . . . . . . . . . 5 2 . . . . . . . . . Utility 20 | . . . . . . . . . . . . . . 3 . 4 7 . 3 . 1 . 1 . . 1 Weapon 5 | . . 1 . . . . . . . . . . . . . 3 1 . . . . . . . . . Highest Loss Streak 6 | . . 1 . . . 1 . . . . . . . 3 . 6 5 . 2 . 1 . 1 . . 1 Average Slot Usage (%) 91 | . 100 99 100 100 100 94 99 100 100 99 100 100 97 92 90 86 81 84 85 89 81 85 88 87 88 92 Engine 3 | . 20 20 16 12 12 9 7 . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 4 4 3 3 4 4 4 3 3 3 3 3 5 Leg 5 | . . . . . . . . . . . . . . 11 18 11 8 7 5 . 1 . . . . . Wheel 2 | . 20 20 11 . . . . . . . . . . . . . . . . . . . . . . . Flight 11 | . . . 10 25 25 19 22 26 26 23 22 22 22 7 . 3 4 . 3 13 15 21 22 23 23 23 Device 27 | . 20 20 16 12 12 12 17 18 20 28 33 33 35 31 34 29 27 29 29 29 27 29 27 28 30 24 Storage 3 | . . . . . . . . . . . . . . 5 8 7 3 7 8 3 . . . . . . Processor 10 | . 18 19 27 25 25 25 18 13 13 11 11 11 11 5 . 10 11 4 4 9 9 7 9 11 11 11 Hackware 1 | . . . . . . . 7 6 6 5 5 5 . . . . . . . . . . . . . . Protection 2 | . . . . . . . . . . . . . . 3 4 1 5 7 7 6 3 3 2 3 3 5 Energy Gun 1 | . 20 . 2 . . . . . . . . . . . . . . . 1 . . . 1 1 . 10 Energy Cannon 1 | . . 10 . . . . . . . . . . . 3 . . 6 12 9 1 1 . . 3 2 . Slashing Weapon 11 | . . . 8 12 12 12 22 26 23 23 21 21 20 16 18 15 7 3 4 4 3 3 4 2 3 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . 8 7 7 7 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 115 | 8 8 16 15 14 14 15 19 23 23 28 31 31 34 70 71 76 104 115 115 93 92 89 93 109 103 105 Greatest Support 138 | 10 10 10 15 15 15 15 29 29 29 29 34 34 34 138 138 138 95 95 100 100 92 119 115 122 122 122 Greatest Overweight (x) 3 | . . 1 3 . . 1 . . . . . . . 2 . 1 2 2 1 1 1 . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Largest Inventory Capacity 26 | . 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 26 26 26 26 26 26 Average Capacity 7 | . . 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 18 26 26 26 26 26 Most Carried 26 | . 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 26 26 26 26 26 26 Average Carried 7 | . . 1 2 1 2 2 1 2 2 2 3 3 2 2 3 2 3 3 3 3 15 24 25 24 24 24 Final Capacity 26 | . 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 26 26 26 26 26 26 Final Carried 26 | . 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 24 26 25 24 24 25 Class Distribution -------------------- 35% | Golem 19% | Wizard-Ninja 14% | Hacker-Scout 11% | Mutant 5% | Scavenger-Scout 4% | Scout 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Scout | -9/Mines Scavenger-Scout | -9/Exiles Scavenger-Scout | -8/Mines Hacker-Scout | -8/Materials Hacker-Scout | -8/Storage Hacker-Scout | -8/Recycling Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Scout | -6/Zion Golem | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -4/Factory Golem | -4/Waste Golem | -4/Factory Ninja | -3/Research Wizard-Ninja | -3/Quarantine Wizard-Ninja | -2/Research Wizard-Ninja | -2/Testing Wizard-Ninja | -2/Section 7 Wizard-Ninja | -1/Access Wizard-Scout | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Matter Collected 11422 | 234 26 180 924 . . 143 190 105 25 123 83 160 90 736 30 406 193 80 247 252 1594 759 407 3360 380 695 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 31932 | 46 951 176 2324 53 . 387 1940 1317 400 862 491 1225 . 2060 539 3933 2530 2042 591 291 2068 596 297 3246 639 2928 Parts 1343 | 7 70 21 135 . . 24 117 80 21 46 10 32 . 37 22 126 83 29 24 33 126 39 9 148 34 70 Haulers Intercepted 28 | . 2 . 6 . . . 6 6 . 3 . . . . . 1 . . 1 . 1 . 1 1 . . Recyclers Shooed 6 | . . . 1 . . . 1 2 1 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . . . . 1 23 . . 25 . . . . . . . . . . . Prevented 21 | . . . . . . . . . . . 7 11 . . 3 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 486 | . 24 10 42 4 . 15 36 21 9 10 3 14 . 62 10 64 56 6 9 4 26 7 . 37 5 12 Melee 217 | . . . 8 1 . 5 34 20 6 10 1 11 . 23 10 29 27 . 4 4 12 7 . 5 . . Guns 49 | . 19 1 7 . . . . . . . . . . . . . . . . . . . . 6 4 12 Cannons 73 | . . 7 16 . . . . . . . . . . 3 . . 6 6 5 . 14 . . 15 1 . AOE 116 | . 4 2 11 . . 5 . 1 2 . 2 1 . 36 . 30 22 . . . . . . . . . Classes Destroyed 29 | 1 7 1 5 . . 1 . . 2 1 . . . 4 1 1 . 1 . . . . . 4 . . Worker 18 | . 4 . 6 . . 2 3 1 . . . . . . . . . . . . . . 1 1 . . Builder 10 | . . . 6 . . . . . . 1 . . . . . . . . . . . . . 2 1 . Tunneler 6 | 2 . 1 1 1 . . . . . . . . . . . . . . . . . 1 . . . . Hauler 28 | . 2 . 6 . . . 6 6 . 3 . . . . . 1 . . 1 . 1 . 1 1 . . Recycler 13 | . 1 . 6 . . . 2 1 . 1 . . . . . 1 . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mechanic 8 | . . . 1 . . . 1 . . . . . . . . 4 2 . . . . . . . . . Operator 22 | . 1 . 3 . . . 5 3 . . . . . . . . 1 . . 2 2 2 1 2 . . Drone 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Watcher 34 | . 3 . 5 . . . 5 2 . 1 . . . . . 3 . . . 1 3 2 3 3 1 2 Swarmer 59 | . 6 3 3 4 . 6 6 3 . . . . . . 2 6 9 . 4 . . 1 . 4 . 2 Saboteur 3 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . Grunt 190 | . 18 5 26 . . 7 20 7 . 6 2 9 . . 4 34 27 . 3 . 9 . . 10 . 3 Brawler 13 | . . . 1 . . 1 . . . . 1 1 . . . 5 4 . . . . . . . . . Duelist 19 | . . . 2 . . . . 1 . . . . . . . 9 6 . . . . . . 1 . . Protector 8 | . . . 1 . . . . . . . . 1 . . . 1 4 . . . 1 . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 54 | . . 2 9 . . . 9 9 . 3 . 2 . . 1 1 1 . . . . 4 . 8 4 1 Hunter 8 | . . . . . . 1 1 1 . . . . . . 2 2 . . . . . 1 . . . . Programmer 39 | . . . . . . . . . 2 . . . . . 1 4 4 . 2 4 13 1 . 7 . 1 Behemoth 5 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . 2 1 . Compactor 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Lightning 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Z-Technician 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Z-Light 11 | . . . . . . . . . . . . . . 11 . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Assembled 41 | . . . . . . . . . . . . . . 41 . . . . . . . . . . . . Golem 9 | . . . . . . . . . . . . . . 9 . . . . . . . . . . . . Best Kill Streak 33 | 1 5 3 6 4 . 4 7 9 5 6 3 3 . 33 2 27 24 1 6 2 6 2 1 6 6 6 Combat Bots Only 33 | . 4 3 4 4 . 3 6 3 5 3 3 3 . 33 2 25 22 1 6 2 6 1 . 5 4 6 Max Kills in Single Turn 24 | 1 3 2 5 1 . 2 1 1 1 1 1 1 . 4 1 7 24 1 1 1 2 1 1 1 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 22 | . 2 2 3 . . 2 . 1 1 . 1 1 . 4 . 6 22 . . . . . . . . . Melee 2 | . . . 1 1 . 1 1 1 1 1 1 1 . 1 1 1 2 . 1 1 1 1 . 1 . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Z-Imprinter (-6/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Damage Taken 43760 | . 690 487 1452 155 . 711 1131 328 32 445 57 412 . 3712 1388 12939 8039 393 3094 462 2877 180 1253 2332 83 1108 Core 34396 | . 564 412 1234 133 . 617 944 278 28 364 45 341 . 2940 1064 10255 6173 301 2179 315 2268 141 937 1902 60 901 Absorbed by Shields 716 | . . . . . . . . . . . . . . . . . . . 31 . . . 352 176 88 69 Redirected to Core 26982 | . 409 253 754 63 . 330 647 173 15 283 45 246 . 2303 848 7825 5288 275 1869 294 1797 141 838 1465 60 761 Core Remaining (%) 73 | 100 . 98 . . . 29 . . 100 . . . . . 60 100 . . 100 . 37 . . 62 . 51 Volleys Fired 1078 | 8 241 59 162 . . 8 . 3 5 . 7 18 3 63 2 27 22 66 16 3 36 12 19 224 19 55 Largest 5 | 1 1 1 1 . . 1 . 1 1 . 1 1 1 3 1 1 2 3 3 1 1 1 1 3 3 5 Hottest 600 | 40 40 60 45 . . 33 . 36 36 . 36 36 250 75 36 36 50 75 110 20 300 50 300 300 300 600 Shots Fired 1593 | 8 239 59 162 . . 8 . 3 5 . 7 18 3 97 2 27 43 179 46 3 37 12 19 351 48 217 Gun 745 | 8 239 21 46 . . . . . . . . . 3 . . . . . 4 . . . 11 166 34 213 Cannon 658 | . . 28 102 . . . . . . . . . . 51 . . 43 179 42 . 22 . 3 170 14 4 Launcher 140 | . . 10 14 . . 8 . 3 5 . 7 18 . 46 2 27 . . . . . . . . . . Special 50 | . . . . . . . . . . . . . . . . . . . . 3 15 12 5 15 . . Kinetic 314 | . . 2 102 . . . . . . . . . . . . . . . . . . . . 104 34 72 Thermal 397 | . . 26 . . . . . . . . . . 3 51 . . 43 179 42 3 28 8 3 5 2 4 Explosive 32 | . . 10 14 . . 8 . . . . . . . . . . . . . . . . . . . . Electromagnetic 695 | 8 239 21 46 . . . . 3 5 . 7 18 . 46 2 27 . . 4 . 9 . 11 222 12 15 Slashing 132 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . 126 Robot Hit Streak 58 | 6 9 8 11 . . 3 . 6 7 . 2 4 . 14 10 11 36 36 36 3 13 8 22 58 37 46 Robot Miss Streak 8 | 1 5 4 5 . . 2 . . 1 . 3 2 . 8 . 3 2 1 2 . 1 1 1 1 1 1 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 1 Secondary Targets 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 2057 | 7 66 34 138 9 . 48 143 76 17 48 9 51 . 171 43 190 149 74 50 21 62 29 58 331 39 194 Core Hits 1084 | 2 44 17 88 . . 18 57 35 12 21 10 21 . 127 20 179 108 16 14 10 41 17 20 109 20 78 Critical Hits 138 | . . . 1 . . . 4 2 . . . 3 . 2 . 1 7 . 5 1 16 9 4 40 10 33 Critical Kills 36 | . . . . . . . 2 . . . . . . 1 . 1 1 . 1 1 10 3 1 11 2 2 Critical Parts Destroyed 63 | . . . 1 . . . 2 2 . . . 3 . 1 . . 6 . 4 . 4 3 1 17 5 14 Melee Attacks 1385 | . . . 90 9 . 44 181 97 19 54 8 48 44 137 47 205 120 . 20 22 75 29 64 68 2 2 Impact 77 | . . . 13 8 . 37 17 . . . . . . . . . . . . 2 . . . . . . Slashing 1179 | . . . 77 1 . 7 164 97 19 54 8 48 44 137 47 205 120 . 19 6 11 3 51 57 2 2 Piercing 127 | . . . . . . . . . . . . . . . . . . . . 13 64 26 13 11 . . Sneak Attacks 99 | . . . 18 3 . 1 23 14 8 7 . 1 . 7 2 3 1 . 3 1 1 2 1 2 . 1 Combat Hostiles 17 | . . . 1 2 . 1 3 3 3 1 . 1 . . . . . . . . . 2 . . . . Follow-up Attacks 219 | . . . 1 1 . 6 24 12 2 14 1 14 . 28 14 60 16 . . 4 7 2 7 6 . . Damage Inflicted 107867 | 89 2205 797 6979 505 . 2108 7076 4643 1933 2735 968 2839 . 12328 1756 11527 12429 3494 2270 1081 4973 1487 3349 11284 1815 7197 Guns 12487 | 89 1016 141 365 . . . . . . . . . . . . . . . 97 . . . 189 3164 1220 6206 Cannons 16563 | . . 425 1223 . . . . . . . . . . 1514 . . 1848 3494 1298 . 2199 . . 3410 432 720 Explosions 21401 | . 1189 231 2228 . . 666 . 225 240 . 398 701 . 4232 136 4997 5690 . 54 . . . 27 224 163 . Melee 56910 | . . . 3163 505 . 1442 7076 4418 1693 2735 570 2138 . 6582 1620 6530 4891 . 821 1047 2457 1350 3133 4468 . 271 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7054 | . . 21 1223 . . . . . . . . . . . . . . . . . . . . 2441 1220 2149 Thermal 24448 | . 624 635 663 . . . . 39 . . 36 118 . 4074 . 2118 7538 3494 1352 34 2357 137 27 482 . 720 Explosive 2959 | . 565 . 1565 . . 666 . . . . . . . . . . . . . . . . . . 163 . Electromagnetic 12379 | 89 1016 141 365 . . . . 186 240 . 362 583 . 1672 136 2879 . . 97 . 159 . 189 3740 432 93 Impact 2833 | . . . 674 412 . 1261 486 . . . . . . . . . . . . . . . . . . . Slashing 53184 | . . . 2489 93 . 181 6590 4418 1693 2735 570 2138 . 6582 1620 6530 4891 . 821 324 182 91 2805 4196 . 4235 Piercing 5010 | . . . . . . . . . . . . . . . . . . . . 723 2275 1259 328 425 . . Highest Corruption 41 | . 2 2 . . . . . . 1 . . . . . 1 41 9 9 14 5 9 . . . . . Average Corruption 3 | . 2 2 . . . . . . 1 . . . . . 1 9 5 9 9 4 5 . . . . . Corruption Purged 12 | . . . . . . . . . . . . . . . . . . . . . 12 . . . . . Effects 300 | . 23 9 . . . . . . 1 . . . . . 27 31 3 86 56 13 51 . . . . . Message Errors 71 | . 7 6 . . . . . . 1 . . . . . 11 4 . 17 11 4 10 . . . . . Matter Fused 51 | . . . . . . . . . . . . . . . . 11 . 16 12 4 8 . . . . . Heat Flow Errors 33 | . 3 1 . . . . . . . . . . . . . 6 . 7 4 1 11 . . . . . Energy Discharges 31 | . 2 . . . . . . . . . . . . . 7 1 1 14 2 1 3 . . . . . Parts Rejected 3 | . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . Data Loss (minor) 41 | . 3 2 . . . . . . . . . . . . 9 1 1 9 6 . 10 . . . . . Data Loss (major) 12 | . . . . . . . . . . . . . . . . . . 4 2 1 5 . . . . . Misfires 7 | . . . . . . . . . . . . . . . . . . 2 4 . 1 . . . . . Misdirections 11 | . . . . . . . . . . . . . . . . 2 . . 9 . . . . . . . Targeting Errors 35 | . 6 . . . . . . . . . . . . . . 5 . 14 6 2 2 . . . . . Weapon Failures 5 | . 2 . . . . . . . . . . . . . . . . 3 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 8569 | . 245 16 1030 242 . 309 1054 571 419 256 77 207 . 957 80 478 608 . 381 144 521 80 307 346 . 241 Projectiles 1058 | . . 16 10 . . . . . . . . . . 19 . . 49 . 156 . 411 . . 278 . 119 Explosions 1488 | . 245 . 269 . . 33 . 4 18 . 20 10 . 353 . 271 265 . . . . . . . . . Melee 6023 | . . . 751 242 . 276 1054 567 401 256 57 197 . 585 80 207 294 . 225 144 110 80 307 68 . 122 Knockbacks 14 | . . . 6 1 . 5 2 . . . . . . . . . . . . . . . . . . . Impact 12 | . . . 4 1 . 5 2 . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1667 | . 72 17 58 . . 94 . . 32 . . 75 . 483 . 500 302 . 22 . . . 12 . . . Shots 41 | . 2 1 1 . . 2 . . 2 . . 4 . 5 . 18 4 . 1 . . . 1 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 396 | . 275 311 97 . . 3 5 . . . . . 248 17 . 256 . 209 205 140 396 . . . . 346 Average Temperature 60 | . 45 105 21 . . 3 5 . . . . . 113 4 . 109 . 87 99 75 142 . . . . 179 Received Heat Transfer 7170 | . 297 252 474 . . 198 405 117 . 123 27 90 . 492 540 1887 1440 . 375 45 111 27 152 113 . 5 Effects 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 24 | . 1 . . . . . . . 1 . . 2 . . . 5 . . . . . . . 15 . . Combat Hostiles 20 | . 1 . . . . . . . 1 . . 2 . . . 5 . . . . . . . 11 . . Parts Fried 86 | . 5 1 10 5 . 5 4 . . . 1 2 . 2 . 10 . . 1 . . . . 39 1 . Impact Corruptions 46 | . . . 14 9 . 18 5 . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 1 2 . . . . . . . . . . . . . . 1 . . 1 . . . . . . Heat Transferred 12679 | . 450 1151 350 . . . . 50 . . 50 100 . 950 . 1776 4157 1900 725 74 500 259 50 137 . . Parts Sabotaged 10 | . . . . . . . . . . . . . . . . 10 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 26 | . 4 2 1 . . . . 1 . . 2 1 . . . 12 . . 1 . . . 1 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Peak Influence 10892 | 10 606 234 1053 505 . 413 855 673 371 1137 . . . . . 10892 6982 2437 1645 1135 693 421 435 1743 2153 1377 Initial 8509 | . 6 184 14 410 . . 123 326 262 568 . . . . . 8509 5336 2433 1299 858 580 36 30 50 1100 1377 Average 1102 | 3 340 106 569 496 . 250 276 433 288 906 . . . . . 9169 5595 2128 1447 963 210 155 130 276 1712 312 Maximum Alert Level 5 | . 2 1 3 2 . 2 3 2 1 4 . . . . . 5 5 5 5 4 2 2 2 5 5 4 Low Security (%) 33 | 100 25 76 23 . . 32 49 3 . . . . . . . . . . . . 50 77 85 43 2 42 Level 1 22 | . 23 23 8 . . 62 22 39 100 . . . . . . . . . . . 38 17 11 43 . 32 Level 2 15 | . 50 . 24 100 . 4 17 56 . 32 . . . . . . . . . . 11 5 2 12 . 24 Level 3 7 | . . . 43 . . . 9 . . 50 . . . . . . . . . 94 . . . . . . Level 4 4 | . . . . . . . . . . 16 . . . . . . . . 91 5 . . . . 8 1 Level 5 10 | . . . . . . . . . . . . . . . . 31 49 100 8 . . . . . . . High Security 4 | . . . . . . . . . . . . . . . . 68 50 . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . 1 88 . Squads Dispatched 156 | . 9 . 8 . . 1 8 4 . 3 . 1 . . . 39 19 . 8 2 6 1 6 26 14 1 Investigation 20 | . 8 . 5 . . . 2 1 . 1 . . . . . 1 . . 2 . . . . . . . Extermination 20 | . . . . . . . . . . . . . . . . 1 . . 2 1 6 1 2 7 . . Reinforcement 29 | . 1 . 2 . . 1 5 3 . 1 . . . . . 1 1 . 2 . . . 2 9 . 1 Assault 81 | . . . 1 . . . 1 . . 1 . 1 . . . 36 17 . 2 1 . . 1 7 13 . Garrison 6 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 3 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Distress Signals 37 | . 3 1 1 . . . . 1 . . . . . . . . 1 . 4 1 . 1 . 7 3 14 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 1671 | . 38 8 68 3 . 17 65 27 5 15 6 55 . 55 645 260 139 6 73 15 48 16 12 67 9 19 Peak Tracking Total 51 | . 4 3 5 3 . 4 5 4 1 3 3 6 . 6 7 51 39 2 22 5 6 4 4 6 7 6 Tactical Retreats 380 | . 4 . 1 . . 3 10 2 . 3 1 16 . 1 264 20 9 . 15 2 8 . 2 18 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Traps Triggered 16 | . 4 . 1 . . . 2 1 . 1 . . . . . 2 1 . 4 . . . . . . . Indirectly 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 23 | . . . . . . . . . . . . . . . . . . . . . . 12 11 . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . Fabricated Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Machines Disabled 147 | . 30 4 14 . . 1 1 2 1 . . 1 . 3 4 12 16 . 3 . 12 1 9 24 6 3 Max in Single Turn 12 | . 3 2 3 . . 1 1 1 1 . . 1 . 1 4 4 12 . 1 . 2 . 2 2 1 2 Garrison Access 9 | . . . . . . . 1 1 . . . . . . . . . . . 1 1 2 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Machines Accessed 127 | . 8 . 10 . . . 14 13 2 9 . . . . . 2 . . 3 5 16 14 10 17 1 3 Terminals 96 | . 6 . 9 . . . 9 12 2 4 . . . . . 2 . . 1 3 14 8 6 16 1 3 Fabricators 7 | . . . . . . . . . . 3 . . . . . . . . . 1 . 2 1 . . . Repair Stations 4 | . . . . . . . 2 . . . . . . . . . . . . . . 1 1 . . . Recycling Units 9 | . 2 . 1 . . . 1 . . 2 . . . . . . . . 2 . . 1 . . . . Scanalyzers 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . Garrison Access 8 | . . . . . . . 1 1 . . . . . . . . . . . 1 1 2 1 1 . . Total Hacks 464 | . 25 . 32 . . . 42 28 6 26 . . . . . 10 . . 9 7 86 37 44 74 16 22 Successful 363 | . 13 . 9 . . . 27 13 2 14 . . . . . 3 . . 4 1 84 37 44 74 16 22 Failed 101 | . 12 . 23 . . . 15 15 4 12 . . . . . 7 . . 5 6 2 . . . . . Catastrophic 20 | . 1 . 4 . . . 5 4 . 2 . . . . . 1 . . 1 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 325 | . 25 . 31 . . . 27 17 5 17 . . 4 . . 10 . . 6 3 53 16 17 59 16 19 Terminals 390 | . 23 . 29 . . . 31 27 6 15 . . . . . 10 . . 5 4 82 22 32 66 16 22 Fabricators 25 | . . . . . . . . . . 9 . . . . . . . . . 1 . 7 8 . . . Repair Stations 11 | . . . . . . . 5 . . . . . . . . . . . . . . 4 2 . . . Recycling Units 15 | . 2 . 3 . . . 2 . . 2 . . . . . . . . 4 . . 2 . . . . Scanalyzers 5 | . . . . . . . 2 . . . . . . . . . . . . . 2 . 1 . . . Garrison Access 18 | . . . . . . . 2 1 . . . . . . . . . . . 2 2 2 1 8 . . Terminal Hacks 277 | . 2 . 4 . . . 14 11 2 6 . . . . . 2 . . 2 . 81 22 32 62 16 21 Record 23 | . . . . . . . . . . . . . . . . . . . . . 14 2 . 6 . 1 Part Schematic 25 | . . . . . . . . . . 1 . . . . . . . . . . 22 2 . . . . Robot Schematic 7 | . . . . . . . . 1 . . . . . . . . . . . . 6 . . . . . Robot Analysis 8 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Prototype ID Bank 12 | . . . 1 . . . . . . . . . . . . . . . . . 1 2 5 2 . 1 Open Door 12 | . . . . . . . . 7 . . . . . . . . . . . . . . . 4 . 1 Level Access Points 5 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . 1 Branch Access Points 9 | . . . . . . . 1 1 . . . . . . . . . . . . 1 1 2 1 1 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machine Index 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 19 | . . . . . . . 3 . 1 1 . . . . . 1 . . 1 . 2 1 2 4 . 3 Unreport Threat 60 | . 2 . 3 . . . 4 2 1 4 . . . . . 1 . . 1 . 8 2 3 12 8 9 Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Disarm Traps 6 | . . . . . . . . . . . . . . . . . . . . . . 2 2 2 . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Security Status 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Transport Status 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Investigation Status 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Extermination Status 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Assault Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recall Investigation 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Recall Extermination 11 | . . . . . . . . . . . . . . . . . . . . . 2 1 1 6 . 1 Recall Reinforcements 13 | . . . . . . . . . . . . . . . . . . . . . . 1 3 8 . 1 Recall Assault 16 | . . . . . . . . . . . . . . . . . . . . . . . 1 7 7 1 Hauler Manifests 6 | . . . . . . . 2 . . . . . . . . . . . . . 1 . 1 2 . . Registered Components 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . Registered Prototypes 5 | . . . . . . . . . . . . . . . . . . . . . 2 1 1 1 . . Zone Layout 10 | . . . . . . . 3 . . . . . . . . . . . . . 1 2 2 2 . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 15 | . . . . . . . . . . 5 . . . . . . . . . . . 5 5 . . . Network Status 5 | . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . Load Schematic 4 | . . . . . . . . . . 2 . . . . . . . . . . . 1 1 . . . Build 6 | . . . . . . . . . . 3 . . . . . . . . . . . 2 1 . . . Repair Station Hacks 9 | . . . . . . . 3 . . . . . . . . . . . . . . 4 2 . . . Scan Component 5 | . . . . . . . 2 . . . . . . . . . . . . . . 2 1 . . . Repair 4 | . . . . . . . 1 . . . . . . . . . . . . . . 2 1 . . . Recycling Unit Hacks 4 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . 1 . . . . Report Inventory 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 2 . . . . . . . . . . . . . 2 . . . . . Insert Component 3 | . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . . 1 . . . . . . . . . . . 1 1 2 1 1 . . Seal Access 7 | . . . . . . . . 1 . . . . . . . . . . . 1 1 2 1 1 . . Unauthorized Hacks 47 | . 11 . 4 . . . 7 1 . 3 . . . . . 1 . . 1 . . 3 4 11 . 1 Terminals 26 | . 9 . 3 . . . 6 1 . 1 . . . . . 1 . . . . . . . 4 . 1 Track 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Assimilate 8 | . 1 . 1 . . . . . . 1 . . . . . 1 . . . . . . . 3 . 1 Botnet 8 | . 5 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . Detonate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 4 | . . . . . . . 2 1 . . . . . . . . . . . . . . . 1 . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sabotage 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . Report 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siphon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . 1 . . . 1 . . 2 . . . . . . . . 1 . . 1 . . . . Reject 5 | . . . . . . . 1 . . 2 . . . . . . . . 1 . . 1 . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Reprogram 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Watchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered 8 | . . . . . . . . . . . . . . . . . 1 . . 1 2 2 1 1 . . Used 5 | . . . . . . . . . . . . . . . . . . . . 1 2 1 1 . . . Hacking Detections 69 | . 6 . 9 . . . 9 6 1 6 . . . . . 2 . . 2 3 8 6 3 5 1 2 Full Trace Events 18 | . 4 . 9 . . . 1 1 . 1 . . . . . 1 . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 1 . . . . . . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . . 1 . . . . . . . . . . 21 2 . . . . Parts Built 4 | . . . . . . . . . . 2 . . . . . . . . . . . 1 1 . . . Matter 768 | . . . . . . . . . . 168 . . . . . . . . . . . 288 312 . . . Time 366 | . . . . . . . . . . 42 . . . . . . . . . . . 102 222 . . . Total Part Build Rating 25 | . . . . . . . . . . 8 . . . . . . . . . . . 8 9 . . . Parts Repaired 4 | . . . . . . . 1 . . . . . . . . . . . . . . 2 1 . . . Time 166 | . . . . . . . 100 . . . . . . . . . . . . . . 44 22 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 7 . . Non-combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Combat 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . Robot Hacks Applied 9 | . . . . . . . . . . . . . . . . . . . . . . . 1 8 . . parse_system 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 7 . . no_distress 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . Machine Destruction 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . . . . . 2 1 4 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Total Allies 115 | . 1 . 1 2 . . . . . 1 . . 9 . . 1 . . . . 6 51 9 25 . 9 Largest Group 26 | . 1 . 1 2 2 . . . . 1 1 1 10 6 1 1 . . . . 6 26 8 10 3 10 Highest-Rated Group 1366 | . 10 . 10 43 43 . . . . 10 10 10 410 257 10 10 . . . . 84 386 146 1366 1163 1213 Highest-Rated Ally 1075 | . 10 . 10 31 31 . . . . 10 10 10 94 94 10 10 . . . . 15 64 44 1075 1075 1075 Total Orders 47 | . 16 . 5 . . . . . . 4 2 3 2 2 . 1 . . . . . . 1 11 . . STAY 26 | . 8 . 3 . . . . . . 2 1 2 1 1 . 1 . . . . . . 1 6 . . FOLLOW 20 | . 8 . 2 . . . . . . 2 1 1 1 1 . . . . . . . . . 4 . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 568 | . . . . . . . . . . . . . . 31 . . . . . . 16 205 89 120 28 79 Total Damage 16568 | . . . . . . . . . . . . . . 577 . . . . . . 224 4021 1792 5797 1441 2716 Kills 45 | . . . . . . . . . . . . . . . . . . . . . 1 14 4 19 2 5 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fabricated Assembled 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Robot Analysis Total 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Derelict Logs Recovered 11 | . . 2 . 1 . . . . . . 2 1 2 . 3 . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Turns Passed 44055 | 65 2142 1504 2399 190 520 728 2362 998 335 817 1136 1860 929 3473 8345 1280 958 2050 1095 541 3368 950 1437 4117 136 320 Spaces Moved 44035 | 34 1699 1032 2725 331 740 842 2780 985 437 1710 1289 1619 2007 2743 4443 977 338 377 793 1015 3135 1846 2523 6982 204 429 Core 691 | 7 . . 2 . . 242 . . . . . . . 6 . 157 219 6 2 3 47 . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 6727 | . . . . . . . . . . . . . . 1009 4443 392 119 371 393 . . . . . . . Wheels 3820 | 27 1699 1032 1062 . . . . . . . . . . . . . . . . . . . . . . . Hover 332 | . . . . . . . . . . . . . . 2 . . . . 296 34 . . . . . . Flight 32465 | . . . 1661 331 740 600 2780 985 437 1710 1289 1619 2007 1726 . 428 . . 102 978 3088 1846 2523 6982 204 429 Fastest Speed 14 | 50 80 80 37 37 37 37 26 26 26 26 26 26 26 26 130 31 50 150 47 31 31 18 14 14 14 14 Average Speed 48 | 73 80 80 53 37 37 55 33 26 26 26 26 26 26 65 130 80 119 169 111 31 38 21 15 14 14 14 Slowest Speed 200 | 80 80 90 200 37 37 100 37 26 26 26 26 26 26 150 130 170 170 170 170 100 100 31 20 96 15 15 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 36 | . . . 2 . . 2 4 1 . 1 . . . . . . . . . . 14 6 3 3 . . Cave-ins Triggered 10 | . . . . . . . . . . . . . . . . . . . . . 4 . . 6 . . Exploration Rate (%) 69 | 3 97 99 98 69 93 98 96 90 90 21 96 89 92 93 99 31 10 87 21 33 98 44 93 96 10 27 Regions Visited 26 Branch Regions 15 Pre-discovered Areas 10 | . 2 2 1 1 . . . . . . 1 1 2 . . . . . . . . . . . . . Known Exits Taken 18 | . 1 1 . . . . 1 1 1 1 1 1 1 . 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . . 1 1 1 1 . . . . . . . 1 . . . . . . . . . . . . Scrap Searched 16 | . . 1 . . . 3 . . . . 2 3 3 . 4 . . . . . . . . . . . Spaces Dug 487 | . . 66 32 . . . 11 7 1 1 . . 2 . 1 31 3 95 8 1 137 6 53 23 9 . Terrain Destroyed 1309 | . 240 94 202 . . 78 11 15 1 1 7 10 2 20 1 105 80 102 16 1 165 6 53 44 33 22 Melee 81 | . . . 5 . . . 11 7 1 1 . . 2 . 1 12 3 . 3 1 6 6 8 13 1 . Projectile 400 | . . . 4 . . . . . . . . . . . . . 2 102 10 . 159 . 45 24 32 22 AOE 828 | . 240 94 193 . . 78 . 8 . . 7 10 . 20 . 93 75 . 3 . . . . 7 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Total 63885 | 63 2240 1651 3343 382 985 1018 3996 1605 629 2051 2073 3015 2360 4252 6977 1296 646 1647 932 1200 5159 2333 3474 9707 269 582 Wait 16114 | 16 264 522 291 38 246 104 986 517 167 260 767 1340 293 1175 2476 49 162 1176 58 104 1749 374 816 2121 22 21 Move 43926 | 33 1698 1031 2720 330 739 837 2771 982 436 1707 1288 1618 2006 2742 4442 976 338 376 792 1014 3102 1832 2516 6969 203 428 Hop 36 | . . . 2 . . 2 4 1 . 1 . . . . . . . . . . 14 6 3 3 . . Pick Up 70 | . 3 3 1 1 . . 3 1 . 2 . . 1 1 . 2 . . . . 27 5 3 13 1 3 Fast Attach 273 | 5 1 4 6 . . 3 11 5 . 7 . . 13 27 . 30 4 6 10 24 35 19 15 32 2 14 Attach 115 | . . 1 . . . . . . . . . . 1 . . 3 . . . . 25 9 9 56 5 6 Detach 98 | . . . . . . . . . . . . . 1 . . 2 . . . . 19 6 8 52 3 7 Swap 120 | . . 2 20 . . 3 8 4 1 6 3 7 . 11 2 9 . . 2 2 . . 9 23 2 6 Drop 340 | 1 1 6 5 1 . 3 13 3 . 6 . 1 15 52 2 29 6 12 19 25 49 16 26 32 3 14 Fire 1078 | 8 241 59 162 . . 8 . 3 5 . 7 18 3 63 2 27 22 66 16 3 36 12 19 224 19 55 Melee 1035 | . . . 87 8 . 37 131 71 14 35 5 31 27 101 29 130 101 . 20 16 59 22 50 57 2 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . . . . 8 . 4 . . 6 . . Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 661 | . 32 23 49 4 . 21 69 18 6 27 3 . . 80 24 39 13 11 7 12 40 32 . 118 7 26 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Waste -4/Factory -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: *Sur x2) Tau Ceti IV Orbit History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 16) 253 | -10/Materials | Upgraded with Utility slot (x1) 312 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 15) 332 | -10/Materials | Identified exit to Materials 540 | -10/Materials | Discovered exit to Materials (range 15) 550 | -10/Materials | Discovered new exit (range 11) 657 | -10/Materials | Reached level 2 785 | -10/Materials | Discovered exit to Materials (range 11) 1000 | -10/Materials | Reached level 3 1472 | -10/Materials | Reached level 4 2092 | -10/Materials | Reached level 5 2198 | -10/Materials | Identified exit to Mines 2208 | -10/Materials | Entered Mines 2208 | -10/Mines | Accompanied by 1 ally 2251 | -10/Mines | Core integrity fell below 50% 2333 | -10/Mines | Excavation squad dispatched 2333 | -10/Mines | A large section of the Mines collapsed 2372 | -10/Mines | Discovered exit to Materials (range 13) 2494 | -10/Mines | Found the Drone Emporium 2507 | -10/Mines | Found Prototype Device 2507 | -10/Mines | Identified Bomb Drone Bay 2573 | -10/Mines | Learned location of Storage (-8) 2898 | -10/Mines | Discovered exit to Materials (range 16) 3104 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3153 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3712 | -10/Mines | Entered Materials 3714 | -9/Materials | Reached level 6 3734 | -9/Materials | Discovered new exit (range 13) 3785 | -9/Materials | Reached level 7 3901 | -9/Materials | Core integrity fell below 50% 3976 | -9/Materials | Discovered new exit (range 16) 4106 | -9/Materials | Reached level 8 4116 | -9/Materials | Core integrity fell below 20% 4156 | -9/Materials | Discovered new exit (range 16) 4425 | -9/Materials | Upgraded with Utility slot (x1) 4758 | -9/Materials | Reached level 9 4911 | -9/Materials | Build established: Scavenger-Mutant 5069 | -9/Materials | Discovered new exit (range 16) 5222 | -9/Materials | Upgraded with Propulsion slot (x1) 5329 | -9/Materials | Discovered new exit (range 15) 5712 | -9/Materials | First assault squad dispatched 5946 | -9/Materials | Upgraded with Weapon slot (x1) 6079 | -9/Materials | Reached level 10 6111 | -9/Materials | Entered Mines 6140 | -9/Mines | Learned location of Zion (-6) 6228 | -9/Mines | Build established: Scavenger-Scout 6248 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6248 | -9/Mines | Discovered new exit (range 5) 6254 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6255 | -9/Mines | Found Prototype Device 6267 | -9/Mines | Discovered new exit (range 10) 6301 | -9/Mines | Entered Exiles 6301 | -9/Exiles | Found Exiles lab abandoned 6301 | -9/Exiles | Accompanied by 2 allies 6331 | -9/Exiles | Led the pair of lost Derelicts to a safe place 6477 | -9/Exiles | Discovered new exit (range 14) 6668 | -9/Exiles | Discovered new exit (range 14) 6821 | -9/Exiles | Entered Mines 6911 | -8/Mines | Reached level 11 6963 | -8/Mines | Discovered new exit (range 13) 7361 | -8/Mines | Build established: Scavenger-Assassin 7442 | -8/Mines | Discovered new exit (range 5) 7549 | -8/Mines | Entered Materials 7550 | -8/Materials | Core integrity fell below 50% 7551 | -8/Materials | Reached level 12 7562 | -8/Materials | Upgraded with Utility slot (x1) 7577 | -8/Materials | Upgraded with Utility slot (x1) 7655 | -8/Materials | Core integrity fell below 20% 7663 | -8/Materials | Discovered new exit (range 12) 7693 | -8/Materials | Build established: Scavenger-Scout 7768 | -8/Materials | Identified Exp. Sensor Array 7922 | -8/Materials | Repaired Faulty Exp. Sensor Array 8536 | -8/Materials | Reached level 13 8549 | -8/Materials | Discovered new exit (range 13) 8564 | -8/Materials | Identified exit to Factory 8624 | -8/Materials | Upgraded with Weapon slot (x1) 8745 | -8/Materials | Identified exit to Storage 9025 | -8/Materials | Build established: Hacker-Scout 9095 | -8/Materials | Upgraded with Propulsion slot (x1) 9097 | -8/Materials | Upgraded with Weapon slot (x1) 9098 | -8/Materials | Upgraded with Propulsion slot (x1) 9544 | -8/Materials | Discovered exit to Factory (range 14) 9683 | -8/Materials | Reached level 14 9911 | -8/Materials | Entered Storage 10088 | -8/Storage | Upgraded with Utility slot (x1) 10181 | -8/Storage | Discovered new exit (range 15) 10198 | -8/Storage | Used back door to open Recycling access 10500 | -8/Storage | Discovered exit to Factory (range 18) 10822 | -8/Storage | Identified exit to Recycling 10909 | -8/Storage | Entered Recycling 11008 | -8/Recycling | Spotter reported a threat 11056 | -8/Recycling | Reached level 15 11177 | -8/Recycling | Spotter reported a threat 11182 | -8/Recycling | Discovered new exit (range 18) 11232 | -8/Recycling | Spotter reported a threat 11244 | -8/Recycling | Identified exit to Factory 11244 | -8/Recycling | Entered Factory 11246 | -6/Factory | Reached level 16 11333 | -6/Factory | Spotted B-75 Beast 11446 | -6/Factory | Local fabrication network quarantined 11470 | -6/Factory | Fabricated Microactuators (x2) 11470 | -6/Factory | Upgraded with Utility slot (x2) 11571 | -6/Factory | Upgraded with Utility slot (x1) 11609 | -6/Factory | Discovered new exit (range 16) 11617 | -6/Factory | Discovered new exit (range 5) 11618 | -6/Factory | Identified exit to Lower Caves 11669 | -6/Factory | Identified exit to Factory 11798 | -6/Factory | Reached level 17 11892 | -6/Factory | Destroyed B-75 Beast 11944 | -6/Factory | First assault squad dispatched 12061 | -6/Factory | Entered Lower Caves 12061 | -6/Lower Caves | Accompanied by 1 ally 12457 | -6/Lower Caves | Encountered a Warlord checkpoint 12631 | -6/Lower Caves | Discovered new exit (range 11) 12689 | -6/Lower Caves | Identified exit to Lower Caves 13197 | -6/Lower Caves | Entered another Lower Caves area 13197 | -6/Lower Caves | Accompanied by 1 ally 13207 | -6/Lower Caves | Discovered exit to Factory (range 16) 13577 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13653 | -6/Lower Caves | Discovered new exit (range 16) 13661 | -6/Lower Caves | Identified exit to Zion 13903 | -6/Lower Caves | Reached level 18 13937 | -6/Lower Caves | Spotted B-75 Beast 13944 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14427 | -6/Lower Caves | Reached level 19 14650 | -6/Lower Caves | Destroyed B-75 Beast 15057 | -6/Lower Caves | Entered Zion 15057 | -6/Zion | Accompanied by 1 ally 15093 | -6/Zion | Given A8's code to call for help 15101 | -6/Zion | Discovered new exit (range 12) 15117 | -6/Zion | Found Prototype Device 15117 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 15185 | -6/Zion | Learned Factory garrison access intel 15207 | -6/Zion | Gained Derelict followers 15245 | -6/Zion | Found Prototype Device 15245 | -6/Zion | Identified Bomb Factory No. 2 15309 | -6/Zion | Discovered new exit (range 10) 15369 | -6/Zion | Learned location of 1 exit from Factory 15374 | -6/Zion | Found Prototype Energy Gun 15374 | -6/Zion | Identified Storm Laser 15406 | -6/Zion | Learned location of Armory (-4) 15541 | -6/Zion | Imprinted 15543 | -6/Zion | Declared Zion's savior 15579 | -6/Zion | Build established: Scout 15644 | -6/Zion | Enhanced Grunt warped into view, answering call for help 15646 | -6/Zion | Enhanced Grunt warped into view, answering call for help 15957 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 15958 | -6/Zion | Identified exit to Deep Caves 15986 | -6/Zion | Entered Deep Caves 15986 | -6/Deep Caves | Accompanied by 10 allies 16118 | -6/Deep Caves | Attacked by Z-Imprinter 16134 | -6/Deep Caves | Destroyed Z-Imprinter 16235 | -6/Deep Caves | Z-Facility disabled 16304 | -6/Deep Caves | Core integrity fell below 50% 16304 | -6/Deep Caves | Core integrity fell below 20% 16542 | -6/Deep Caves | Upgraded with Utility slot (x1) 16624 | -6/Deep Caves | Discovered new exit (range 17) 16689 | -6/Deep Caves | Spotted as-44586 16743 | -6/Deep Caves | Destroyed as-44586 16770 | -6/Deep Caves | Exposed GOLEM chamber 16772 | -6/Deep Caves | Found GOLEM Unit 16773 | -6/Deep Caves | Lost 3 parts (3u) 16774 | -6/Deep Caves | Triggered Deep Caves wall 16774 | -6/Deep Caves | Spotted AS-75544 17018 | -6/Deep Caves | Destroyed 33 combat bots 17047 | -6/Deep Caves | Spotted AS-57436 17049 | -6/Deep Caves | Destroyed AS-75544 17057 | -6/Deep Caves | Destroyed AS-57436 17062 | -6/Deep Caves | Found Mobile Assembly Unit 17469 | -6/Deep Caves | Build established: Golem 18095 | -6/Deep Caves | Found GOLEM Unit 18198 | -6/Deep Caves | Spotted as-92155 18318 | -6/Deep Caves | Destroyed as-92155 18577 | -6/Deep Caves | Found Prototype Storage 18577 | -6/Deep Caves | Identified Superbattery 19459 | -6/Deep Caves | Entered Proximity Caves 19459 | -5/Proximity Caves | Accompanied by 1 ally 19461 | -5/Proximity Caves | Reached level 20 19461 | -5/Proximity Caves | Upgraded with Power slot (x1) 19667 | -5/Proximity Caves | P-70 Sage assimilated allied Technician 5a 20046 | -5/Proximity Caves | Attracted the attention of an 0b10 base 20125 | -5/Proximity Caves | Reached level 21 20453 | -5/Proximity Caves | Reached level 22 20888 | -5/Proximity Caves | Reached level 23 21500 | -5/Proximity Caves | Reached level 24 22266 | -5/Proximity Caves | Reached level 25 23612 | -5/Proximity Caves | Reached level 26 23614 | -5/Proximity Caves | Upgraded with Utility slot (x2) 25938 | -5/Proximity Caves | Reached level 27 25961 | -5/Proximity Caves | Upgraded with Utility slot (x1) 26151 | -5/Proximity Caves | Learned Factory emergency access door positions 27314 | -5/Proximity Caves | Learned location of 1 exit from Factory 27379 | -5/Proximity Caves | Discovered exit to Factory (range 4) 27388 | -5/Proximity Caves | Learned Factory non-interactive machine intel 27804 | -5/Proximity Caves | Entered Factory 27805 | -5/Factory | Identified exit to Factory 27807 | -5/Factory | Loaded intel: 213 non-interactive machine locations 27808 | -5/Factory | Loaded intel: 4 garrison access locations 28104 | -5/Factory | First assault squad dispatched 28203 | -5/Factory | Core integrity fell below 50% 28206 | -5/Factory | High security lockdown imminent 28286 | -5/Factory | High security lockdown engaged 28331 | -5/Factory | Destroyed 8 combat bots 28541 | -5/Factory | Destroyed 25 combat bots 28675 | -5/Factory | Destroyed 9 combat bots 28834 | -5/Factory | Destroyed 15 combat bots 28863 | -5/Factory | Lost 3 parts (1p1n1w) 28916 | -5/Factory | System corruption reached 10% 28988 | -5/Factory | Lost 6 parts (4n2u) 29003 | -5/Factory | System corruption reached 30% 29084 | -5/Factory | Entered another Factory area 29092 | -4/Factory | Lost 4 parts (1p1u2w) 29132 | -4/Factory | Garrison activated, responded to threat 29334 | -4/Factory | First assault squad dispatched 29560 | -4/Factory | High security lockdown imminent 29625 | -4/Factory | Destroyed 11 combat bots 29640 | -4/Factory | High security lockdown engaged 29770 | -4/Factory | Destroyed 9 combat bots 29834 | -4/Factory | Reached level 28 30031 | -4/Factory | Destroyed 22 combat bots 30042 | -4/Factory | Sucked down chute 30042 | -4/Factory | Entered Waste 30068 | -4/Waste | Lost 5 parts (1n3u1w) 30228 | -4/Waste | Destroyed C-40 Crusher 30231 | -4/Waste | Spotted C-40 Crusher 30259 | -4/Waste | Spotted C-40 Crusher 30269 | -4/Waste | Destroyed C-40 Crusher 30295 | -4/Waste | Destroyed C-40 Crusher 30579 | -4/Waste | Destroyed C-40 Crusher 30962 | -4/Waste | Spotted C-40 Crusher 30980 | -4/Waste | Destroyed C-40 Crusher 31009 | -4/Waste | Spotted C-40 Crusher 31018 | -4/Waste | Destroyed C-40 Crusher 31493 | -4/Waste | Discovered new exit (range 12) 31525 | -4/Waste | Upgraded with Weapon slot (x1) 31538 | -4/Waste | Found Enh. Force Lance 31646 | -4/Waste | Identified exit to Factory 32092 | -4/Waste | Entered Factory 32400 | -4/Factory | System corruption reached 10% 32842 | -4/Factory | First assault squad dispatched 33060 | -4/Factory | Spotted B-86 Titan 33108 | -4/Factory | Discovered new exit (range 16) 33116 | -4/Factory | Identified exit to Research 33187 | -4/Factory | Entered Research 33189 | -3/Research | Reached level 29 33384 | -3/Research | Discovered new exit (range 18) 33392 | -3/Research | Identified exit to Research 33405 | -3/Research | Found Enh. Force Lance 33423 | -3/Research | Found Prototype Processor 33423 | -3/Research | Identified Exp. Signal Interpreter 33437 | -3/Research | Discovered exit to Research (range 17) 33475 | -3/Research | Found Prototype Launcher 33475 | -3/Research | Identified Com. Tesla Bomb Launcher 33480 | -3/Research | First assault squad dispatched 33497 | -3/Research | Spotted B-86 Titan 33596 | -3/Research | Build established: Ninja 33707 | -3/Research | Found Prototype Device 33707 | -3/Research | Identified Exp. Shield Generator 33725 | -3/Research | Discovered new exit (range 11) 33725 | -3/Research | Spotted B-86 Titan 33728 | -3/Research | Identified exit to Quarantine 33728 | -3/Research | Entered Quarantine 33805 | -3/Quarantine | Found Alien Artifact 33805 | -3/Quarantine | Identified Core Reset Matrix 33805 | -3/Quarantine | Used Core Reset Matrix 33809 | -3/Quarantine | Detected hypermatrix surge 33809 | -3/Quarantine | Sensed 12 artifacts in vicinity 33911 | -3/Quarantine | Found Stasis Generator 33933 | -3/Quarantine | Found Subatomic Replicator 33937 | -3/Quarantine | Discovered exit to Research (range 13) 33979 | -3/Quarantine | Found Enh. Force Lance 34095 | -3/Quarantine | Met incapacitated Sigix Warrior 34095 | -3/Quarantine | Lockdown squad dispatched 34101 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 34715 | -3/Quarantine | Unlocked Sigix quarantine chamber 34760 | -3/Quarantine | Reached level 30 34763 | -3/Quarantine | Upgraded with Propulsion slot (x2) 34877 | -3/Quarantine | Found Core Cannon 34939 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 34965 | -3/Quarantine | Found Terrabomb 34970 | -3/Quarantine | Found Terrabomb 35045 | -3/Quarantine | Found Dimensional Node Initializer 35046 | -3/Quarantine | Found Dimensional Node Initializer 35048 | -3/Quarantine | Found Dimensional Node Initializer 35058 | -3/Quarantine | Found Transdimensional Reconstructor 35060 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 35064 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 35071 | -3/Quarantine | Build established: Wizard-Ninja 35389 | -3/Quarantine | Found Sigix Corpse 35394 | -3/Quarantine | Found Sigix Corpse 35844 | -3/Quarantine | Spotted Lightning 35844 | -3/Quarantine | Spotted Lightning 35860 | -3/Quarantine | Spotted Lightning 35861 | -3/Quarantine | Destroyed Lightning 35864 | -3/Quarantine | Found Prototype Energy Cannon 35879 | -3/Quarantine | Identified EMDS 35932 | -3/Quarantine | Destroyed Lightning 35936 | -3/Quarantine | Found EMDS 35974 | -3/Quarantine | Destroyed Lightning 36150 | -3/Quarantine | Found Prototype Device 36150 | -3/Quarantine | Identified Exp. Phase Shifter 36158 | -3/Quarantine | Found Prototype Device 36158 | -3/Quarantine | Identified EM Dispersion Field 36162 | -3/Quarantine | Found Prototype Processor 36162 | -3/Quarantine | Identified Exp. Targeting Computer 36782 | -3/Quarantine | Crushed by falling debris 36783 | -3/Quarantine | Crushed by falling debris 36784 | -3/Quarantine | Core integrity fell below 50% 36784 | -3/Quarantine | Crushed by falling debris 36785 | -3/Quarantine | Crushed by falling debris 36786 | -3/Quarantine | Emitted hypermatrix ping 36791 | -3/Quarantine | Assembled emerged from beneath the floor 37096 | -3/Quarantine | Entered Research 37097 | -2/Research | Core integrity fell below 50% 37098 | -2/Research | Reached level 31 37186 | -2/Research | Repaired Q-thruster 37210 | -2/Research | Repaired Q-thruster 37221 | -2/Research | Found Unknown Device 37221 | -2/Research | Identified Antimissile System 37235 | -2/Research | Found Prototype Processor 37235 | -2/Research | Identified Exp. Melee Analysis Suite 37345 | -2/Research | Emitted hypermatrix ping 37350 | -2/Research | Assembled emerged from beneath the floor 37415 | -2/Research | Assembled emerged from beneath the floor 37433 | -2/Research | Assembled emerged from beneath the floor 37523 | -2/Research | Assembled emerged from beneath the floor 37575 | -2/Research | Discovered new exit (range 7) 37589 | -2/Research | Identified exit to Access 37639 | -2/Research | Assembled emerged from beneath the floor 37671 | -2/Research | Spotted B-90 Cyclops 37674 | -2/Research | Identified exit to Testing 37729 | -2/Research | Assembled emerged from beneath the floor 37746 | -2/Research | Reached level 32 37812 | -2/Research | Assembled emerged from beneath the floor 37895 | -2/Research | Local fabrication network quarantined 37938 | -2/Research | Fabricated Nanosword (x1) 37962 | -2/Research | Spotted B-90 Cyclops 37998 | -2/Research | Allies destroyed B-90 Cyclops 38046 | -2/Research | Entered Testing 38066 | -2/Testing | Found Prototype Energy Gun 38067 | -2/Testing | Identified Warp Gun 38092 | -2/Testing | Found Prototype Hackware 38092 | -2/Testing | Identified System Mapper 38105 | -2/Testing | Garrison activated, responded to threat 38142 | -2/Testing | Repaired Q-thruster? 38230 | -2/Testing | Spotted Striker 38308 | -2/Testing | Protovariant out of control (PL-ZO9CKGTLX6) 38308 | -2/Testing | Unleashed a protovariant (PL-ZO9CKGTLX6) 38453 | -2/Testing | Spotted Fortress 38522 | -2/Testing | Found Prototype Energy Gun 38523 | -2/Testing | Identified Tachyon Dispersion Ray 38549 | -2/Testing | Found Prototype Processor 38549 | -2/Testing | Identified Exp. Core Analyzer 38552 | -2/Testing | Found Exp. Core Analyzer 38670 | -2/Testing | Fabricated Exp. Cloaking Device (x1) 38680 | -2/Testing | Found Unknown Protection 38680 | -2/Testing | Identified Powered Armor 38723 | -2/Testing | Found Prototype Device 38723 | -2/Testing | Identified Exp. Hardlight Generator 39042 | -2/Testing | Local fabrication network quarantined 39132 | -2/Testing | Discovered new exit (range 6) 39133 | -2/Testing | Identified exit to Section 7 39256 | -2/Testing | Emitted hypermatrix ping 39261 | -2/Testing | Assembled emerged from beneath the floor 39286 | -2/Testing | Allies destroyed Fortress 39483 | -2/Testing | Entered Section 7 39483 | -2/Section 7 | Accompanied by 3 allies 39484 | -2/Section 7 | Emitted hypermatrix ping 39484 | -2/Section 7 | Sensed 18 artifacts in vicinity 39485 | -2/Section 7 | Reached level 33 39489 | -2/Section 7 | Assembled emerged from beneath the floor 39758 | -2/Section 7 | Garrison activated, responded to threat 40072 | -2/Section 7 | Spotted S7 Guard 40186 | -2/Section 7 | Used Terrabomb 40197 | -2/Section 7 | Allies destroyed S7 Guard 40198 | -2/Section 7 | Found Integrated Singularity Reactor 40198 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 40238 | -2/Section 7 | Spotted Executioner 40238 | -2/Section 7 | Spotted Executioner 40252 | -2/Section 7 | Allies destroyed Executioner 40263 | -2/Section 7 | Rewired Executioner 40312 | -2/Section 7 | Spotted B-99 Colossus 40359 | -2/Section 7 | Found LRC Armor 40359 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 40361 | -2/Section 7 | Found LRC Boosters 40361 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 40382 | -2/Section 7 | Found Integrated Reactor 40382 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 40404 | -2/Section 7 | Rewired B-99 Colossus 40483 | -2/Section 7 | First assault squad dispatched 40517 | -2/Section 7 | Spotted Striker 40517 | -2/Section 7 | Spotted Executioner 40517 | -2/Section 7 | Spotted Executioner 40517 | -2/Section 7 | Spotted Striker 40523 | -2/Section 7 | Initialized slip node 40526 | -2/Section 7 | Used Terrabomb 40528 | -2/Section 7 | Found Matter Drive 40531 | -2/Section 7 | Found Terrabomb 40532 | -2/Section 7 | Found Terrabomb 40532 | -2/Section 7 | Used Terrabomb 40561 | -2/Section 7 | Used Terrabomb 40561 | -2/Section 7 | Spotted S7 Guard 40562 | -2/Section 7 | Spotted Alpha 7 40562 | -2/Section 7 | Spotted Alpha 7 41074 | -2/Section 7 | Destroyed S7 Guard 41117 | -2/Section 7 | Found Core Membrane 41117 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 41178 | -2/Section 7 | Found Integrated Reactor 41178 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 41224 | -2/Section 7 | Found Integrity Redistributor 41224 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-61) 41231 | -2/Section 7 | Found Integrated Dissipator 41231 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 41374 | -2/Section 7 | Spotted B-90 Cyclops 41705 | -2/Section 7 | Spotted B-90 Cyclops 41872 | -2/Section 7 | Rewired B-90 Cyclops 41959 | -2/Section 7 | Crushed by falling debris 41965 | -2/Section 7 | Crushed by falling debris 41978 | -2/Section 7 | Destroyed Cyclops 9a 41982 | -2/Section 7 | Crushed by falling debris 41982 | -2/Section 7 | Crushed by falling debris 42009 | -2/Section 7 | Reached level 34 42165 | -2/Section 7 | Destroyed B-90 Cyclops 42412 | -2/Section 7 | Crushed by falling debris 42412 | -2/Section 7 | Crushed by falling debris 42511 | -2/Section 7 | Found Sigix Quantum Sheargun 42513 | -2/Section 7 | Found Sigix Quantum Sheargun 42628 | -2/Section 7 | Destroyed Executioner 42628 | -2/Section 7 | Core integrity fell below 20% 42630 | -2/Section 7 | Destroyed Executioner 42670 | -2/Section 7 | Destroyed Striker 42674 | -2/Section 7 | Destroyed Striker 42961 | -2/Section 7 | Destroyed Alpha 7 42969 | -2/Section 7 | Found Prototype Processor 42969 | -2/Section 7 | Identified Exp. Target Analyzer 42971 | -2/Section 7 | Found Exp. ECM Suite 42989 | -2/Section 7 | Found Prototype Energy Gun 42989 | -2/Section 7 | Identified Enh. Gamma Rifle 43064 | -2/Section 7 | Destroyed Alpha 7 43439 | -2/Section 7 | Found Adv. Kinecellerator 43515 | -2/Section 7 | Activated Sigix Exoskeleton 43515 | -2/Section 7 | Received instructions from Sigix Warrior 43600 | -2/Section 7 | Entered Access 43600 | -1/Access | Accompanied by 3 allies (Sigix Warrior) 43615 | -1/Access | Reached level 35 43615 | -1/Access | Identified exit to Command 43635 | -1/Access | Spotted B-99 Colossus 43658 | -1/Access | Garrison activated, responded to threat 43671 | -1/Access | Destroyed B-99 Colossus 43736 | -1/Access | Entered Command 43736 | -1/Command | Accompanied by 1 ally (Sigix Warrior) 43743 | -1/Command | Identified exit to Surface 43754 | -1/Command | Spotted M Guard 43754 | -1/Command | Spotted M Guard 43756 | -1/Command | Spotted Combat Programmer 43757 | -1/Command | Spotted Combat Programmer 43769 | -1/Command | Destroyed Combat Programmer 43780 | -1/Command | Core integrity fell below 50% 43798 | -1/Command | Emitted hypermatrix ping 43803 | -1/Command | Assembled emerged from beneath the floor 43804 | -1/Command | Reached level 36 43804 | -1/Command | Destroyed Combat Programmer 43811 | -1/Command | Destroyed M Guard 43822 | -1/Command | Destroyed M Guard 43822 | -1/Command | All MAIN.C guards destroyed 43843 | -1/Command | Found Zero-point Reactor 43846 | -1/Command | Found Zero-point Reactor 43850 | -1/Command | Found Prototype Device 43850 | -1/Command | Identified AEGIS Remote Shield 43895 | -1/Command | Found Thermal Barrier 43898 | -1/Command | Used Subatomic Replicator to replicate Sigix Quantum Sheargun 43922 | -1/Command | Met MAIN.C 43922 | -1/Command | Received instructions from Sigix Warrior 43927 | -1/Command | 0b10 Conduit disabled 43936 | -1/Command | Destroyed MAIN.C Shell 43938 | -1/Command | MAIN.C activated Command garrisons 43958 | -1/Command | Reached level 37 43958 | -1/Command | Allies destroyed MAIN.C 43965 | -1/Command | Found Prototype Device 43965 | -1/Command | Identified Beam Splitter 43967 | -1/Command | Found Prototype Protection 43967 | -1/Command | Identified Exp. Powered Armor 43980 | -1/Command | Found Exp. Powered Armor 44018 | -1/Command | Build established: Wizard-Scout 44056 | *** | Destroyed 0B10! Last Messages --------------- 44034_ Slug penetrates Terminal. 44034_ Slug penetrates Wall. 44035_ Quantum Shear penetrates Wall. 44037_ Acquired 20 matter. 44039_ Quantum Shear penetrates G-73 Enforcer. 44039_ Quantum Shear penetrates Wall. 44039_ Quantum Shear penetrates G-73 Enforcer. 44039_ Slug penetrates G-73 Enforcer. 44039_ Slug penetrates Wall. 44039_ Slug penetrates G-73 Enforcer. 44039_ Slug penetrates Wall. 44040_ Synergy achieved. Target locked: O-32 Director. 44040_ Quantum Shear penetrates O-32 Director. 44043_ Acquired 10 matter. 44043_ Quantum Shear penetrates O-32 Director. 44043_ O-32 Director destroyed. 44043_ Quantum Shear penetrates Wall. 44044_ R-10 Processor inserts Unknown Energy Gun into recycling unit. [Achievement: Payload Armed] [Achievement: Partners In Destruction] Map ----- +----------------------------------------------------+ | ?? # # ###????#?????????????????????? | | ? # # ! # ? #??????????????????????? | | ?? + # ! ##?####?#????????????????????? | | ? # # ########?????????????????????? | | ?#### # #########????????????????????? | | ? # ==! #?#####?#????????????????????? | | ? + !%[ ####?#####???????????????????? | | #?##?+## "" ""[* #####?#????#?????????????????? | | ? # =""R""*! ##########???????????????????? | | ? #!%!"""*%!! #####?#####??????????????????? | | ? ?+ * = *![ ###########??????????????????? | | # % %= ##########?##????????????????? | | ?####/########+#########?#########???????????????? | | ###?### ###################???????????????? | | ? ####### ####################??????????????? | | ? ####### ####################??????????????? | | "" ?####### #################?####????????????? | | """" + ####?#####?##???????????? | | "?"" # ########?###?#??????????? | | ?" ?# ###### ##############???######## | | ? ? ? # ###### ##############???#""""""" | | ? + #?#### ######?#?###?????#"" | | ?############# ##?### #############?#??#""""" | | ? # # ###### ##############???#""""""" | | # # ###### ###########?#??#" " | | ?#"" [# %*###### X@ ############???#"" """ | | ? #"" !%+% ###### #########?#?##?#"" """ | | ? #"T =#=! ###########?###########??# " """ | | ??#"" # ###############?#######??# " | | ?#" # # = ##########??# " | | ? # # # ###########?#"" | | # # # #####?#####?# | | #?+####### # = ##########?## | | ? ?# ####### # #########??## | | ## ####### ####+###"################# | | ? ##?### ### =%!%* | | ## #####"" = ! ! ! | | "" %![ =*! " | | ##+### =###""#"########*!%"########+###### "" | | ## ! ####%![##### #???# "" | | ## #### ##### = ##?## "" | | ## * #### ##### ############ | | ## ####^^ ##### === ####???????? | | ## ""Y"" #### ###?# == ####???????? | | ####= """"" #### ###?# == #??????????? | | #### #### ##############????????? | | ### #### #### *##?#?#?######?????????? | | ### #######+####+#### %#######??#????????????? | | ?### ####### #### #### =#####?##?#????????????? | | ? ## ###### #### #### ###???##?#????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 274 Coolant Potential 120 Energy Generation 146 Energy Capacity 3100 Matter Stores 1550 Matter Capacity 1550 Sight Range 27 Robot Scan Range 74 Terrain Scan Range 20 Terrain Scan Density 1210 ECM Strength 5 Cloak Strength 4 Power Amplification 20 Additional Mass Support 20 Armor Coverage 600 Resistance: KI 20 Resistance: TH 75 Resistance: EX 20 Resistance: EM 75 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 66 Weapon Cycling 20 Melee Speed Boost 40 Phase Shifting 20 Evasion (%) 97 Targeting Accuracy 8 Melee Accuracy 20 Target Analysis 12 Core Analysis 15 Recoil Reduction 2 Kinecelleration 50 Offensive Hacking 240 Defensive Hacking 160 Item Schematics ----------------- Cld. Q-thruster | -3/Quarantine | Hacked Exp. Cloaking Device | -3/Quarantine | Hacked Molecular Scythe | -3/Quarantine | Hacked Power Sword | -3/Quarantine | Hacked Gravity Neutralizing Apparatus | -3/Quarantine | Hacked Quantum Shading Machine | -3/Quarantine | Hacked Dimensional Manipulator | -3/Quarantine | Hacked Vibroblade | -3/Quarantine | Hacked Nanoactuators | -3/Quarantine | Hacked Ragnarok Missile Launcher | -3/Quarantine | Hacked Zero-point Reactor | -3/Quarantine | Hacked Singularity Reactor | -3/Quarantine | Hacked Tactical Quantum Warhead | -3/Quarantine | Hacked Tri-rail Accelerator | -3/Quarantine | Hacked Thunder Hammer | -3/Quarantine | Hacked Kinetic Spear | -3/Quarantine | Hacked Vortex Chain Reactor | -3/Quarantine | Hacked Nanosword | -3/Quarantine | Hacked Diametric Drive | -3/Quarantine | Hacked Cld. Aerolev Unit | -3/Quarantine | Hacked Exp. ECM Suite | -3/Quarantine | Hacked Exp. Q-thruster | -2/Research | Hacked Cmb. Linear Gravjet | -2/Research | Hacked Robot Schematics ------------------ A-15 Conveyor | -3/Quarantine | Hacked Y-72 Warden | -3/Quarantine | Hacked M-36 Artificer | -3/Quarantine | Hacked C-55 Analyst | -3/Quarantine | Hacked X-82 Rainmaker | -3/Quarantine | Hacked I-47 Archangel | -3/Quarantine | Hacked Fabricated ------------ Microactuators | x2 | -6/Factory Nanosword | x1 | -2/Research Exp. Cloaking Device | x1 | -2/Testing Alien Tech Used ----------------- Core Reset Matrix Stasis Generator Core Cannon Terrabomb Integrated Singularity Reactor LRC Armor LRC Boosters Integrated Reactor Dimensional Node Initializer Core Membrane Matter Drive Integrity Redistributor Integrated Dissipator Sigix Quantum Sheargun Subatomic Replicator Achievements -------------- Alien Roots Are We The Baddies? Artifact Hunter Assassin False Reunion Giant Slayer Gladiator It Was An Accident, I Swear Nope Partners In Destruction Payload Armed Rampage Signs Are For Wimps Sniper That's One Door That Should Stay Closed l33t h4x0r void main() Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Levels Raised 36 | . 4 . 5 . . 1 3 . 1 2 . 2 . . 8 . 1 . . 1 1 2 . 2 1 2 XP Earned 58126 | 3000 6113 1248 6171 319 67 2122 3628 1072 319 3252 751 2279 270 680 10741 538 1483 28 368 890 1839 2468 917 2617 1477 3469 XP Spent 665695 | 50 1250 . 5000 . . . 8720 1700 . 7650 990 . . 4525 11000 1100 . 1400 . 1350 615755 . 3105 2100 . . Upgrades 380 | 1 3 . 12 . . . 18 1 . 4 4 . . 14 4 1 . 1 . 9 297 . 9 2 . . Power Slot 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion Slot 5 | . . . 1 . . . 2 . . . . . . . . . . . . . 2 . . . . . Utility Slot 12 | . 1 . 1 . . . 2 1 . 3 . . . 1 3 . . . . . . . . . . . Weapon Slot 4 | . . . 1 . . . 2 . . . . . . . . . . 1 . . . . . . . . Core Integrity 37 | . . . . . . . 4 . . . . . . 13 . . . . . . 11 . 9 . . . Heat Dissipation 34 | . . . . . . . 3 . . . . . . . . . . . . . 31 . . . . . Energy Generation 9 | . . . . . . . 3 . . . . . . . . . . . . . 6 . . . . . Energy Storage 33 | . . . . . . . . . . . . . . . . . . . . . 33 . . . . . Matter Storage 25 | . . . . . . . . . . . . . . . . . . . . . 25 . . . . . Mass Support 8 | . . . 1 . . . . . . . 1 . . . . 1 . . . . 5 . . . . . Inventory Capacity 26 | . 2 . . . . . . . . 1 . . . . . . . . . . 23 . . . . . Sight Range 11 | . . . 2 . . . . . . . . . . . . . . . . . 9 . . . . . Sensor Range 37 | . . . . . . . . . . . . . . . . . . . . 9 28 . . . . . Terrain Scan Density 12 | 1 . . . . . . . . . . 3 . . . . . . . . . 8 . . . . . Ranged Accuracy 8 | . . . . . . . . . . . . . . . . . . . . . 6 . . 2 . . Melee Accuracy 14 | . . . 6 . . . . . . . . . . . . . . . . . 8 . . . . . Hack Attack % 48 | . . . . . . . 1 . . . . . . . . . . . . . 47 . . . . . Hack Defense % 32 | . . . . . . . 1 . . . . . . . . . . . . . 31 . . . . . KI Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . TH Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . EX Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . KI Damage % 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . TH Damage % 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . EX Damage % 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Protomatter Created 6774 | . 278 246 382 25 . 217 680 364 19 349 56 53 . 673 175 755 726 82 52 94 359 168 . 764 56 201 Integrity Restored 13956 | . 615 513 1056 75 . 444 1438 328 51 452 53 . . 1659 520 776 285 239 150 266 863 717 . 2685 168 603 Core 11459 | . 540 429 1048 75 . 444 1368 278 28 364 45 . . 1243 491 318 . . . . 615 717 . 2685 168 603 Parts 2497 | . 75 84 8 . . . 70 50 23 88 8 . . 416 29 458 285 239 150 266 248 . . . . . Protomatter Decayed 5515 | . 70 133 . . . 48 145 210 . 189 40 53 . 89 . 335 186 . . . 67 10 104 261 . 3575 Game ------ Seed AssemblyHypervelocityStick Manual? 0 Play Time 13:03:26 Cumulative 94.7 hours Start 2021.03.09 @ 14:43:02 End 2021.03.11 @ 21:09:59 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type 3 Total 5 Types 3/0/0/1/0/0/0/0/1 Lore% 44 Gallery% 60 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8aba89a1-1d8a-4ec2-bb8f-7a459ab9d397