Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 15:10:21 // Halloween2020/ForbiddenLore Player: Vine Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (1863) 1863 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 4750 Bonus ------- High Alert Combat Kills 57 Cogmind --------- Core Integrity 652/700 Matter 57/500 Energy 150/150 System Corruption 3% Temperature Cool (0) Movement Treading (156) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads Advanced Treads > --- UTILITY (5) ------ Large Storage Unit High-capacity Matter Pod Experimental Sensor Array Improved Medium Armor Plating > --- WEAPON (3) ------- Lightning Gun High-powered Shotgun Gauss Cannon > --- INVENTORY (10) --- Micro Nuclear Core Light Treads Advanced Treads Medium Battery (200) Transmission Jammer Utility Shielding Recalibrator Autogun Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Experimental Sensor Array Hardened Medium Armor Plating Recalibrator > --- WEAPON ----------- Lightning Gun Flak Cannon Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Light Treads Advanced Treads Medium Battery Improved Terrain Scanner Transmission Jammer Utility Shielding Autogun High-powered Shotgun Missile Launcher [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Lightning Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 3 | . . . 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 75 | 5 7 14 10 24 15 Power 11 | 1 2 4 1 2 1 Engine 5 | 1 2 1 1 . . Core 6 | . . 3 . 2 1 Reactor . | . . . . . . Propulsion 25 | 2 1 4 3 11 4 Treads 21 | 2 1 1 2 11 4 Leg 4 | . . 3 1 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | . 4 2 3 5 5 Device 4 | . . . . 1 3 Storage 5 | . 3 2 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 10 | . 1 . 3 4 2 Artifact . | . . . . . . Weapon 20 | 2 . 4 3 6 5 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 13 | 2 . 4 3 2 2 Ballistic Cannon 4 | . . . . 3 1 Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . . 7 4 3 4 Power 4 | . . 2 1 1 . Propulsion 4 | . . 3 . . 1 Utility 4 | . . . 1 1 2 Weapon 6 | . . 2 2 1 1 Highest Loss Streak 4 | . . 4 2 1 3 Average Slot Usage (%) 96 | . 97 95 92 97 98 Engine 3 | . 14 2 4 . . Core 7 | . . 10 5 7 7 Treads 19 | . 28 4 10 25 29 Leg 7 | . . 21 16 . . Device 4 | . . . . 4 14 Storage 20 | . 14 28 22 18 15 Protection 7 | . 11 . 11 13 7 Ballistic Gun 17 | . 28 27 20 11 4 Ballistic Cannon 5 | . . . . 12 11 Naked Turns . | . . . . . . Heaviest Build 55 | 7 20 27 30 55 53 Greatest Support 85 | 40 40 40 43 67 85 Greatest Overweight (x) 8 | . . 8 . 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 4 8 10 10 10 10 Average Capacity 9 | 4 4 9 10 10 10 Most Carried 10 | 4 6 10 10 10 10 Average Carried 7 | 1 2 6 8 8 9 Final Capacity 10 | 4 8 10 10 10 10 Final Carried 10 | 1 6 10 5 10 9 Class Distribution -------------------- 38% | Mutant 35% | Scavenger-Mutant 16% | Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2018 | 225 404 310 145 821 113 Remotely . | . . . . . . Salvage Created 2047 | . 376 379 268 871 153 Parts 131 | . 26 31 10 56 8 Haulers Intercepted 4 | . 1 . . 3 . Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 51 | . 11 14 6 16 4 Melee 1 | . . . . . 1 Guns 38 | . 11 14 6 7 . Cannons 7 | . . . . 6 1 AOE 4 | . . . . 3 1 Classes Destroyed 12 | . 3 . 2 6 1 Worker 2 | . . . . 2 . Builder 2 | . . . . 2 . Hauler 4 | . 1 . . 3 . Recycler 1 | . . . . 1 . Operator 1 | . . . 1 . . Watcher 1 | . . . . 1 . Swarmer 13 | . 5 8 . . . Grunt 27 | . 6 6 4 9 2 Brawler 1 | . . . . 1 . Sentry 8 | . . . 2 5 1 Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 9 | . 9 3 2 5 2 Combat Bots Only 9 | . 9 3 2 2 2 Max Kills in Single Turn 2 | . 1 2 1 2 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . . 1 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 4226 | . 435 971 586 1435 799 Core 447 | . 15 189 48 147 48 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 . 18 88 73 . Volleys Fired 227 | . 38 53 44 68 24 Largest 3 | . 2 2 2 3 3 Hottest 137 | . 40 40 43 137 117 Shots Fired 436 | . 76 102 76 146 36 Gun 353 | . 76 102 76 77 22 Cannon 63 | . . . . 51 12 Launcher 20 | . . . . 18 2 Special . | . . . . . . Kinetic 399 | . 76 102 76 128 17 Thermal . | . . . . . . Explosive 20 | . . . . 18 2 Electromagnetic 17 | . . . . . 17 Robot Hit Streak 34 | . 10 7 34 9 6 Robot Miss Streak 5 | . 4 4 4 5 2 Penetration Max 1 | . . . . 1 . Secondary Targets 5 | . 2 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 290 | . 50 62 59 93 26 Core Hits 130 | . 18 29 18 56 9 Critical Hits 18 | . . 2 . 15 1 Critical Kills 6 | . . 1 . 5 . Critical Parts Destroyed 11 | . . 1 . 9 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4613 | . 612 528 534 2096 843 Guns 2774 | . 612 528 433 902 299 Cannons 775 | . . . . 593 182 Explosions 1052 | . . . 101 601 350 Melee . | . . . . . . Ramming 12 | . . . . . 12 Kinetic 3330 | . 612 528 433 1495 262 Thermal . | . . . . . . Explosive 1052 | . . . 101 601 350 Electromagnetic 219 | . . . . . 219 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 1 1 . 5 3 Average Corruption 1 | . 1 1 . 3 2 Corruption Purged . | . . . . . . Effects 29 | . . 5 . 15 9 Message Errors 4 | . . 1 . 2 1 Matter Fused 6 | . . . . 2 4 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 5 | . . 1 . 2 2 Data Loss (minor) 3 | . . 1 . 1 1 Misfires 1 | . . . . 1 . Targeting Errors 7 | . . 2 . 4 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 66 | . . . 59 . 7 Projectiles . | . . . . . . Explosions 66 | . . . 59 . 7 Melee . | . . . . . . Knockbacks 11 | . . . . 7 4 Impact . | . . . . . . Kinetic 11 | . . . . 7 4 Secondary . | . . . . . . Self-Inflicted Damage 153 | . . . 101 52 . Shots 2 | . . . 1 1 . Rammed 4 | . . . . . 4 Targets Rammed 5 | . . . . . 5 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 414 | . 12 21 20 414 174 Average Temperature 72 | . 3 6 7 117 58 Received Heat Transfer 1596 | . 159 438 225 585 189 Effects 7 | . . . . 7 . Shutdowns 2 | . . . . 2 . Energy Bleed 1 | . . . . 1 . Interference 2 | . . . . 2 . Short Circuit 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 553 | . 297 190 279 553 359 Initial 251 | . . 40 74 33 251 Average 182 | . 101 82 177 292 245 Maximum Alert Level 2 | . 1 . 1 2 1 Low Security (%) 62 | 100 82 100 55 26 46 Level 1 31 | . 17 . 44 52 53 Level 2 5 | . . . . 20 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 . 1 3 2 Investigation 2 | . 1 . . 1 . Extermination 1 | . . . . . 1 Reinforcement 4 | . 1 . 1 1 1 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 4 | . 2 . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 20 20 13 30 8 Peak Tracking Total 5 | . 5 3 4 5 3 Tactical Retreats 12 | . . 4 2 5 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 3 | . 1 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 4 | . 1 . 1 1 1 Max in Single Turn 1 | . 1 . 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 4 | . 1 . . 2 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . . 1 . Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 13 | . 3 . . 8 2 Successful 8 | . 1 . . 6 1 Failed 5 | . 2 . . 2 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 9 | . 3 . . 6 . Recycling Units 2 | . . . . . 2 Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 1 . . 5 . Scan Component 4 | . 1 . . 3 . Repair 2 | . . . . 2 . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Matter 1 | . . . . . 1 Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . . 1 1 Full Trace Events 2 | . 1 . . 1 . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 58 | . . . . 58 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 3766 | 63 508 1036 403 998 758 Spaces Moved 1783 | 48 227 521 202 432 353 Core 25 | 21 . 4 . . . Treads 1190 | 27 227 84 67 432 353 Legs 568 | . . 433 135 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 150 120 150 155 Average Speed 152 | 111 160 155 133 156 156 Slowest Speed 450 | 160 160 450 160 185 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 30 82 26 40 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 182 | . . . 29 145 8 Melee . | . . . . . . Projectile 22 | . . . . 21 1 AOE 160 | . . . 29 124 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2443 | 57 296 662 275 634 519 Wait 263 | . 10 51 11 81 110 Move 1778 | 47 226 520 201 431 353 Hop . | . . . . . . Pick Up 61 | 5 10 17 4 18 7 Fast Attach 9 | 1 1 . 1 4 2 Attach 30 | 4 2 7 6 8 3 Detach 1 | . . . . 1 . Swap 36 | . 4 7 3 12 10 Drop 33 | . 5 7 5 11 5 Fire 227 | . 38 53 44 68 24 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . . . . . 5 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 15) 419 | -10/Materials | Destroyed 9 combat bots 572 | -10/Materials | Entered Mines 798 | -10/Mines | Core integrity fell below 50% 840 | -10/Mines | Lost 4 parts (1p2n1w) 919 | -10/Mines | Learned Materials garrison access intel 1111 | -10/Mines | Build established: Scavenger-Mutant 1143 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1186 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1189 | -10/Mines | Found Prototype Device 1550 | -10/Mines | Core integrity fell below 20% 1593 | -10/Mines | Discovered new exit (range 8) 1608 | -10/Mines | Entered Materials 1608 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1997 | -9/Materials | Discovered new exit (range 8) 2011 | -9/Materials | Entered another Materials area 2011 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2012 | -8/Materials | Loaded intel: 1 garrison access location 2182 | -8/Materials | Repaired Imp. Treads 2209 | -8/Materials | Repaired Lgt. Treads 2434 | -8/Materials | Build established: Tank 2462 | -8/Materials | Identified Exp. Sensor Array 2821 | -8/Materials | Garrison activated, responded to threat 2886 | -8/Materials | Discovered new exit (range 13) 3009 | -8/Materials | Entered Factory 3009 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3505 | -7/Factory | Lost 3 parts (1n1u1w) 3578 | -7/Factory | Build established: Mutant 3767 | -7/Factory | Self-destructed Last Messages --------------- 03503_ U-05 Engineer lays Concrete. 03504_ U-05 Engineer builds a Wall. 03505_ The unstable cave ceiling collapses. 03553_ System corrupted: Matter fused (-10). 03555_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03572_ System corrupted: Component data lost. 03605_ System corrupted: Matter fused (-9). 03626_ UX>PM4OHV 3||WGXOVZO04UK&BBBT#MCF=T 03634_ U-05 Engineer lays Concrete. 03643_ U-05 Engineer builds a Wall. 03647_ U-05 Engineer builds a Door. 03651_ U-05 Engineer builds a Wall. 03656_ U-05 Engineer lays Concrete. 03690_ System corrupted: Energy discharge (-55). 03744_ System corrupted: Matter fused (-9). 03757_ Imp. Terrain Scanner destroyed. 03760_ U-05 Engineer lays Concrete. 03761_ K-01 Serf cleans the Fabricator. 03766_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? ???? | | ?????????????????????????????????????? ??? | | ?????????????????????????????????????? ???? | | ????????????????????????????????#????? ????? | | ???????????????????????######### #### ?????? | | ???????????????????????# ! """?????? | | ?????????????????####+## """ ????? | | ????????????????? """?????? | | ???????????????? """ """?? | | ??????????????????? %! | | ?????????????????????# ""% | | ?????????????????????# ""% ## #######??????? | | ?????????????????????# ""% ####+#####??#??? ? | | ?????????????????????# %"" # ########## | | ?????????????????????# """# ! "" # """ """ | | ?????????????????????# !k F"# T" # """ """ | | ??????????????????#### !! """# "" / """ """ | | ??????????????????# * ! 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""" | | ?????????????? ???" !?????????????# """"" | | ???????????????? ??? ?????????????+ [ """"" | | ?????????????????????? ???????????????? | | ?????????????????????? ??????????????????? | | ??????????????????????? ?????????????????? ?? | | ?????????????????????????????????????#??????###### | | ????????????????????????????????????????????# # # | | ??????????????????????????????????????? ?? ?## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed DisruptionContainmentWeb Manual? 0 Play Time 00:40:01 Cumulative 11.2 hours Start 2020.11.03 @ 14:32:30 End 2020.11.03 @ 15:10:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bad32953-1cde-4b7d-aa29-a685cbe254b7