Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.22 @ 22:10:05

Player: human

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (57)      285
Value Destroyed (1969)     1969
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (37)                 37
              TOTAL SCORE: 5371

 Bonus
-------
High Alert Combat Kills    37

 Cogmind 
---------
Core Integrity             0/850
Matter                     230/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
  Improved Salvage Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Wheel
           Electron Diverter
           Electron Diverter
    Cooled Impulse Thruster
  Advanced Weight Redist. System

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
   Armored Treads
>          --- UTILITY ----------
     Large Storage Unit
   Compact Matter Pod
           Active Sensor Suite
           Targeting Computer
>          --- WEAPON -----------
           Proton Cannon
           Gauss Rifle
  Advanced Assault Cannon
           Grenade Launcher
>          --- INVENTORY --------
     Light Angular Momentum Engine
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Titanium Leg
           Huge Storage Unit
           Weight Redist. System
  Advanced Weight Redist. System
           Trap Scanner
           Seismic Detector
  Improved Salvage Targeting Computer
           Lightning Gun
           Pulse Rifle
     Heavy Particle Gun
           Phase Cannon
     Heavy Machine Gun
[Rating: 61]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Active Sensor Suite
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  4    | .   .   1   1   1   1   
  Weapon                   2    | .   .   1   1   .   .   
Parts Attached             104  | 4   12  25  26  7   30  
  Power                    8    | 1   .   2   2   1   2   
    Engine                 8    | 1   .   2   2   1   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               30   | 2   4   3   9   3   9   
    Treads                 13   | 2   2   3   2   3   1   
    Leg                    10   | .   .   .   5   .   5   
    Wheel                  3    | .   .   .   2   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   2   .   .   .   2   
  Utility                  26   | 1   4   8   3   2   8   
    Device                 12   | .   1   3   3   1   4   
    Storage                7    | 1   2   2   .   1   1   
    Processor              5    | .   .   2   .   .   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   40   | .   4   12  12  1   11  
    Energy Gun             10   | .   2   4   2   .   2   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          11   | .   .   3   4   1   3   
    Ballistic Cannon       3    | .   1   1   .   .   1   
    Launcher               12   | .   1   3   6   .   2   
    Special Weapon         1    | .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   2   .   1   .   
Parts Lost                 45   | .   .   8   12  .   25  
  Power                    5    | .   .   1   2   .   2   
  Propulsion               16   | .   .   3   4   .   9   
  Utility                  6    | .   .   1   .   .   5   
  Weapon                   18   | .   .   3   6   .   9   
  Highest Loss Streak      15   | .   .   6   5   .   15  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   87  97  90  84  76  
  Engine                   10   | .   14  11  6   7   11  
  Treads                   18   | .   27  21  5   23  14  
  Leg                      2    | .   .   .   7   .   3   
  Device                   8    | .   2   12  14  7   6   
  Storage                  10   | .   14  11  9   7   8   
  Processor                6    | .   .   5   12  7   8   
  Protection               1    | .   .   3   .   .   .   
  Energy Gun               11   | .   21  14  10  15  2   
  Ballistic Gun            5    | .   .   6   12  7   5   
  Ballistic Cannon         3    | .   2   5   .   .   3   
  Launcher                 4    | .   3   3   8   7   4   
Peak Build Rating          61   | 4   10  21  29  53  61  
  Average Rating           26   | 3   7   15  23  49  50  
  On Entrance              18   | .   4   10  19  24  53  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             59   | 10  32  40  42  46  59  
  Greatest Support         60   | 40  40  46  40  60  60  
  Greatest Overweight (x)  13   | .   .   1   13  .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  25  15  15  15  
  Average Capacity         13   | 7   10  15  15  15  13  
  Most Carried             15   | 6   15  15  15  15  15  
  Average Carried          12   | 3   8   13  13  13  12  
  Final Capacity           15   | 8   15  15  15  15  5   
  Final Carried            15   | 6   14  15  14  15  5   

 Class Distribution 
--------------------
 31% | Mutant
 26% | Scavenger-Skirmisher
 26% | Gunner
  9% | Tank
  6% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Gunner | -9/Materials
               Gunner | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac 
Matter Collected           1650 | 240 165 341 509 .   395 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2023 | .   274 484 405 .   860 
  Parts                    121  | .   14  41  33  .   33  
Haulers Intercepted        3    | .   .   1   1   .   1   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  42   | .   7   12  10  .   13  
  Guns                     10   | .   .   4   4   .   2   
  Cannons                  9    | .   1   3   .   .   5   
  AOE                      21   | .   6   5   6   .   4   
Classes Destroyed          15   | .   2   5   5   .   3   
  Worker                   5    | .   .   1   .   .   4   
  Builder                  2    | .   .   .   1   .   1   
  Tunneler                 1    | .   .   .   .   .   1   
  Hauler                   3    | .   .   1   1   .   1   
  Recycler                 1    | .   1   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  2    | .   .   2   .   .   .   
  Swarmer                  3    | .   .   .   3   .   .   
  Saboteur                 1    | .   .   .   .   .   1   
  Grunt                    24   | .   7   7   2   .   8   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   7    | .   .   5   1   .   1   
  Specialist               2    | .   .   .   2   .   .   
  Hunter                   3    | .   .   .   1   .   2   
  Heavy                    1    | .   .   .   1   .   .   
Best Kill Streak           7    | .   7   6   6   .   7   
  Combat Bots Only         6    | .   6   5   5   .   3   
Max Kills in Single Turn   5    | .   4   2   3   .   5   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   4   1   3   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        550  | .    45   114  83   .    308  
  Missed                   185  | .    14   36   22   .    113  
Damage Taken               6237 | .    366  1165 1438 .    3268 
  Core                     1277 | .    81   157  179  .    860  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   47   | .    .    47   .    .    .    
Core Remaining (%)         78   | 100  67   60   67   100  .    
Volleys Fired              87   | .    9    22   26   .    30   
  Largest                  4    | .    2    3    4    .    3    
  Hottest                  178  | .    100  136  160  .    178  
Shots Fired                231  | .    20   59   80   .    72   
  Gun                      148  | .    13   37   69   .    29   
  Cannon                   55   | .    5    11   .    .    39   
  Launcher                 24   | .    2    10   8    .    4    
  Special                  4    | .    .    1    3    .    .    
  Kinetic                  115  | .    5    22   44   .    44   
  Thermal                  74   | .    13   27   28   .    6    
  Explosive                22   | .    2    10   8    .    2    
  Electromagnetic          20   | .    .    .    .    .    20   
  Robot Hit Streak         15   | .    7    15   9    .    10   
  Robot Miss Streak        6    | .    6    1    5    .    2    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        2    | .    .    1    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           161  | .    11   46   53   .    51   
  Core Hits                99   | .    17   25   21   .    36   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    1    4    .    .    1    
    Burn                   4    | .    1    3    .    .    .    
    Blast                  2    | .    .    1    .    .    1    
Melee Attacks              7    | .    .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    .    7    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5241 | .    531  1068 1260 .    2382 
  Guns                     1710 | .    102  404  804  .    400  
  Cannons                  1104 | .    56   158  .    .    890  
  Explosions               2358 | .    373  506  456  .    1023 
  Melee                    69   | .    .    .    .    .    69   
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1630 | .    56   309  537  .    728  
  Thermal                  1216 | .    102  253  267  .    594  
  Explosive                1335 | .    373  506  456  .    .    
  Electromagnetic          991  | .    .    .    .    .    991  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 69   | .    .    .    .    .    69   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    3    .    .    .    .    
  Average Corruption       2    | .    2    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  8    | .    8    .    .    .    .    
    Message Errors         1    | .    1    .    .    .    .    
    Matter Fused           2    | .    2    .    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    
    Parts Rejected         1    | .    1    .    .    .    .    
    Misfires               2    | .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            131  | .    .    .    .    .    131  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               131  | .    .    .    .    .    131  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 6    | .    3    2    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    2    2    .    .    1    
  Secondary                1    | .    1    .    .    .    .    
Self-Inflicted Damage      470  | .    .    124  42   .    304  
  Shots                    16   | .    .    7    2    .    7    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        417  | .    324  81   277  .    417  
  Average Temperature      123  | .    120  31   121  .    141  
  Received Heat Transfer   1815 | .    186  468  144  .    1017 
  Effects                  7    | .    .    .    .    .    7    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           5    | .    .    .    .    .    5    
    Damage (minor)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Fried              5    | .    .    .    .    .    5    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    
  Heat Transferred         2448 | .    370  925  555  .    598  
Parts Sabotaged            6    | .    .    .    .    .    6    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             448  | .   203 347 378 82  448 
  Initial                  82   | .   .   14  74  82  39  
  Average                  111  | .   22  134 194 82  125 
Maximum Alert Level        2    | .   1   1   1   .   2   
  Low Security (%)         79   | 100 92  89  52  100 71  
  Level 1                  19   | .   7   10  47  .   24  
  Level 2                  .    | .   .   .   .   .   3   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          15   | .   4   4   3   .   4   
  Investigation            6    | .   2   2   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            8    | .   2   2   3   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  1    | .   .   .   .   .   1   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           3    | .   .   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              89   | .   13  19  14  .   43  
  Peak Tracking Total      16   | .   7   7   4   .   16  
  Tactical Retreats        12   | .   .   3   4   .   5   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            8    | .   4   1   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          10   | .   .   3   .   .   7   
  Max in Single Turn       4    | .   .   2   .   .   4   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          17   | .   4   6   2   .   5   
  Terminals                11   | .   2   4   1   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          4    | .   2   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                41   | .   13  16  3   .   9   
  Successful               23   | .   5   10  2   .   6   
  Failed                   18   | .   8   6   1   .   3   
    Catastrophic           6    | .   2   1   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   20   | .   5   8   3   .   4   
  Terminals                26   | .   6   10  2   .   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          12   | .   7   4   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Terminal Hacks             7    | .   .   4   .   .   3   
  Record                   1    | .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   1   
  Alert Level              3    | .   .   2   .   .   1   
  Unreport Threat          1    | .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       4    | .   1   3   .   .   .   
  Process                  1    | .   .   1   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         9    | .   4   1   2   .   2   
  Terminals                5    | .   2   .   1   .   2   
    Assimilate             2    | .   1   .   .   .   1   
    Botnet                 2    | .   .   .   1   .   1   
    Sabotage               1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   2   1   1   .   .   
    Reject                 4    | .   2   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   3   4   2   .   3   
  Full Trace Events        3    | .   .   2   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     32   | .   .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          285  | .   .   285 .   .   .   
  Retrieved Matter         476  | .   .   476 .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  
-------------              Run  | Yrd Mat Mat Mat Fac Fac 
Turns Passed               3005 | 84  620 784 484 177 856 
Spaces Moved               1572 | 59  348 400 194 99  472 
  Core                     31   | 21  .   .   5   .   5   
  Treads                   1264 | 38  348 400 65  99  314 
  Legs                     191  | .   .   .   95  .   96  
  Wheels                   40   | .   .   .   29  .   11  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   46   | .   .   .   .   .   46  
  Fastest Speed            35   | 50  160 160 95  163 35  
  Average Speed            154  | 120 160 160 169 163 141 
  Slowest Speed            700  | 160 160 240 700 163 200 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   .   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       24   | 5   54  44  24  3   17  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   .   1   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 15   | .   .   1   3   .   11  
Terrain Destroyed          188  | .   9   55  82  .   42  
  Melee                    2    | .   .   .   .   .   2   
  Projectile               6    | .   .   1   3   .   2   
  AOE                      180  | .   9   54  79  .   38  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Total                      1957 | 72  392 493 293 116 591 
  Wait                     71   | .   .   10  32  .   29  
  Move                     1563 | 58  347 399 193 98  468 
  Hop                      2    | .   .   .   .   .   2   
  Pick Up                  86   | 10  18  23  12  6   17  
  Fast Attach              8    | .   .   2   .   .   6   
  Attach                   59   | 4   4   10  16  4   21  
  Detach                   7    | .   .   .   3   3   1   
  Swap                     37   | .   8   13  10  3   3   
  Drop                     30   | .   6   14  1   2   7   
  Fire                     87   | .   9   22  26  .   30  
  Melee                    7    | .   .   .   .   .   7   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  271 | -10/Materials | Discovered new exit (range 14)
  300 | -10/Materials | Build established: Mutant
  668 | -10/Materials | Discovered new exit (range 14)
  705 | -10/Materials | Entered another Materials area
  705 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  957 | -9/Materials  | Discovered new exit (range 11)
 1103 | -9/Materials  | Lost 6 parts (1p2n1u2w)
 1201 | -9/Materials  | Discovered new exit (range 15)
 1472 | -9/Materials  | Repaired Cooling System
 1489 | -9/Materials  | Identified exit to Materials
 1489 | -9/Materials  | Entered another Materials area
 1489 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1642 | -8/Materials  | Lost 5 parts (1p2n2w)
 1681 | -8/Materials  | Found Prototype Device
 1822 | -8/Materials  | Lost 5 parts (1p1n3w)
 1955 | -8/Materials  | Discovered new exit (range 13)
 1963 | -8/Materials  | Build established: Gunner
 1973 | -8/Materials  | Entered Factory
 1973 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1981 | -7/Factory    | Identified Active Sensor Suite
 2044 | -7/Factory    | Discovered new exit (range 16)
 2129 | -7/Factory    | Identified exit to Factory
 2150 | -7/Factory    | Entered another Factory area
 2150 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2271 | -6/Factory    | Build established: Scavenger-Skirmisher
 2855 | -6/Factory    | Lost 10 parts (3n4u3w)
 2959 | -6/Factory    | Core integrity fell below 50%
 2969 | -6/Factory    | Cargo convoy interrupted
 2992 | -6/Factory    | Core integrity fell below 20%
 3006 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
02992_ Slug penetrates Wall.
02993_ Acquired 104 matter.
02993_ R-10 Processor collects Weight Redist.
  System.
02994_ Slug penetrates Wall. <x2>
02994_ U-05 Engineer destroyed.
02994_ Slug penetrates Wall. <x3>
02997_ Triggered Ambush Trap.
02997_ S-27 Virus emerges from a hatch in the
  floor.
02997_ G-50 Soldier emerges from a hatch in the
  floor.
02997_ S-27 Virus emerges from a hatch in the
  floor.
03001_ U-05 Engineer lays Concrete. <x2>
03003_ Cesium-ion Thruster destroyed.
03004_ U-05 Engineer lays Concrete.
03005_ Penetrated by Slug.
03005_ Slug penetrates Wall.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????????????????????????????########## |
| ????????????????????????????????????????#          |
| ????????????????????????????????????????#          |
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| ????????????????????????????????????????#     %!   |
| ????????????????????????????????????????#    /  !% |
| ????????????????????????????????????????#     #### |
| ????????????????????????????????????????#     #    |
| ????????????????????????????????????????#     # !  |
| ????????????????????????????????????????#     #    |
| ????????????????????????????????????????#     #    |
| ????????????????????????????????????????#     #[]  |
| ????????????????????????????????????????#     #]]  |
| ????????????????????????????????????????#     #]]  |
| ??????????        #####+#################     #### |
| ??????????               @                         |
| ??????????                                         |
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| ???????????                                        |
| ???????????                            w           |
| ????????????#            ###########+###########   |
| ????????????#            ?????????     ????????#   |
| ????????????#            ???????         ??????#   |
| ?????????????            ?????# """" [!!   ????#   |
| ?????????????            ?????# """" [!    #???#   |
| ??????????????           ?????# """" [!    #???#   |
| ??????????????    h      ?????# """"       #???#   |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          21
Energy Capacity            315
Matter Stores              310
Matter Capacity            450
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Utility Shielding          33
Evasion (%)                63
Targeting Accuracy         16
Recoil Reduction           3
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Brute Force
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              CoreDeliveryMapper
  Manual?         0
Play Time         01:27:25
  Cumulative      41.6 hours
  Start           2024.10.13 @ 13:48:36
  End             2024.11.22 @ 22:10:05
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          29
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 33d8ded8-409a-4210-9a8d-516de033503f