Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.22 @ 22:10:05 Player: human Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1969) 1969 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 5371 Bonus ------- High Alert Combat Kills 37 Cogmind --------- Core Integrity 0/850 Matter 230/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Wheel Electron Diverter Electron Diverter Cooled Impulse Thruster Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Active Sensor Suite Targeting Computer > --- WEAPON ----------- Proton Cannon Gauss Rifle Advanced Assault Cannon Grenade Launcher > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Huge Storage Unit Weight Redist. System Advanced Weight Redist. System Trap Scanner Seismic Detector Improved Salvage Targeting Computer Lightning Gun Pulse Rifle Heavy Particle Gun Phase Cannon Heavy Machine Gun [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Active Sensor Suite Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 4 | . . 1 1 1 1 Weapon 2 | . . 1 1 . . Parts Attached 104 | 4 12 25 26 7 30 Power 8 | 1 . 2 2 1 2 Engine 8 | 1 . 2 2 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 30 | 2 4 3 9 3 9 Treads 13 | 2 2 3 2 3 1 Leg 10 | . . . 5 . 5 Wheel 3 | . . . 2 . 1 Hover . | . . . . . . Flight 4 | . 2 . . . 2 Utility 26 | 1 4 8 3 2 8 Device 12 | . 1 3 3 1 4 Storage 7 | 1 2 2 . 1 1 Processor 5 | . . 2 . . 3 Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 40 | . 4 12 12 1 11 Energy Gun 10 | . 2 4 2 . 2 Energy Cannon 2 | . . . . . 2 Ballistic Gun 11 | . . 3 4 1 3 Ballistic Cannon 3 | . 1 1 . . 1 Launcher 12 | . 1 3 6 . 2 Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . 1 2 . 1 . Parts Lost 45 | . . 8 12 . 25 Power 5 | . . 1 2 . 2 Propulsion 16 | . . 3 4 . 9 Utility 6 | . . 1 . . 5 Weapon 18 | . . 3 6 . 9 Highest Loss Streak 15 | . . 6 5 . 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 87 97 90 84 76 Engine 10 | . 14 11 6 7 11 Treads 18 | . 27 21 5 23 14 Leg 2 | . . . 7 . 3 Device 8 | . 2 12 14 7 6 Storage 10 | . 14 11 9 7 8 Processor 6 | . . 5 12 7 8 Protection 1 | . . 3 . . . Energy Gun 11 | . 21 14 10 15 2 Ballistic Gun 5 | . . 6 12 7 5 Ballistic Cannon 3 | . 2 5 . . 3 Launcher 4 | . 3 3 8 7 4 Peak Build Rating 61 | 4 10 21 29 53 61 Average Rating 26 | 3 7 15 23 49 50 On Entrance 18 | . 4 10 19 24 53 Naked Turns . | . . . . . . Heaviest Build 59 | 10 32 40 42 46 59 Greatest Support 60 | 40 40 46 40 60 60 Greatest Overweight (x) 13 | . . 1 13 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 15 25 15 15 15 Average Capacity 13 | 7 10 15 15 15 13 Most Carried 15 | 6 15 15 15 15 15 Average Carried 12 | 3 8 13 13 13 12 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 6 14 15 14 15 5 Class Distribution -------------------- 31% | Mutant 26% | Scavenger-Skirmisher 26% | Gunner 9% | Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1650 | 240 165 341 509 . 395 Remotely . | . . . . . . Salvage Created 2023 | . 274 484 405 . 860 Parts 121 | . 14 41 33 . 33 Haulers Intercepted 3 | . . 1 1 . 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 42 | . 7 12 10 . 13 Guns 10 | . . 4 4 . 2 Cannons 9 | . 1 3 . . 5 AOE 21 | . 6 5 6 . 4 Classes Destroyed 15 | . 2 5 5 . 3 Worker 5 | . . 1 . . 4 Builder 2 | . . . 1 . 1 Tunneler 1 | . . . . . 1 Hauler 3 | . . 1 1 . 1 Recycler 1 | . 1 . . . . Operator 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 3 | . . . 3 . . Saboteur 1 | . . . . . 1 Grunt 24 | . 7 7 2 . 8 Duelist 1 | . . . . . 1 Sentry 7 | . . 5 1 . 1 Specialist 2 | . . . 2 . . Hunter 3 | . . . 1 . 2 Heavy 1 | . . . 1 . . Best Kill Streak 7 | . 7 6 6 . 7 Combat Bots Only 6 | . 6 5 5 . 3 Max Kills in Single Turn 5 | . 4 2 3 . 5 Gunslinging . | . . . . . . Exploded 4 | . 4 1 3 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 550 | . 45 114 83 . 308 Missed 185 | . 14 36 22 . 113 Damage Taken 6237 | . 366 1165 1438 . 3268 Core 1277 | . 81 157 179 . 860 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 47 | . . 47 . . . Core Remaining (%) 78 | 100 67 60 67 100 . Volleys Fired 87 | . 9 22 26 . 30 Largest 4 | . 2 3 4 . 3 Hottest 178 | . 100 136 160 . 178 Shots Fired 231 | . 20 59 80 . 72 Gun 148 | . 13 37 69 . 29 Cannon 55 | . 5 11 . . 39 Launcher 24 | . 2 10 8 . 4 Special 4 | . . 1 3 . . Kinetic 115 | . 5 22 44 . 44 Thermal 74 | . 13 27 28 . 6 Explosive 22 | . 2 10 8 . 2 Electromagnetic 20 | . . . . . 20 Robot Hit Streak 15 | . 7 15 9 . 10 Robot Miss Streak 6 | . 6 1 5 . 2 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 161 | . 11 46 53 . 51 Core Hits 99 | . 17 25 21 . 36 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 4 . . 1 Burn 4 | . 1 3 . . . Blast 2 | . . 1 . . 1 Melee Attacks 7 | . . . . . 7 Impact . | . . . . . . Slashing 7 | . . . . . 7 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5241 | . 531 1068 1260 . 2382 Guns 1710 | . 102 404 804 . 400 Cannons 1104 | . 56 158 . . 890 Explosions 2358 | . 373 506 456 . 1023 Melee 69 | . . . . . 69 Ramming . | . . . . . . Kinetic 1630 | . 56 309 537 . 728 Thermal 1216 | . 102 253 267 . 594 Explosive 1335 | . 373 506 456 . . Electromagnetic 991 | . . . . . 991 Impact . | . . . . . . Slashing 69 | . . . . . 69 Piercing . | . . . . . . Highest Corruption 3 | . 3 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . 8 . . . . Message Errors 1 | . 1 . . . . Matter Fused 2 | . 2 . . . . Heat Flow Errors 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Parts Rejected 1 | . 1 . . . . Misfires 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 131 | . . . . . 131 Projectiles . | . . . . . . Explosions 131 | . . . . . 131 Melee . | . . . . . . Knockbacks 6 | . 3 2 . . 1 Impact . | . . . . . . Kinetic 5 | . 2 2 . . 1 Secondary 1 | . 1 . . . . Self-Inflicted Damage 470 | . . 124 42 . 304 Shots 16 | . . 7 2 . 7 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 417 | . 324 81 277 . 417 Average Temperature 123 | . 120 31 121 . 141 Received Heat Transfer 1815 | . 186 468 144 . 1017 Effects 7 | . . . . . 7 Energy Bleed 1 | . . . . . 1 Interference 5 | . . . . . 5 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 5 | . . . . . 5 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 2448 | . 370 925 555 . 598 Parts Sabotaged 6 | . . . . . 6 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 448 | . 203 347 378 82 448 Initial 82 | . . 14 74 82 39 Average 111 | . 22 134 194 82 125 Maximum Alert Level 2 | . 1 1 1 . 2 Low Security (%) 79 | 100 92 89 52 100 71 Level 1 19 | . 7 10 47 . 24 Level 2 . | . . . . . 3 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 4 4 3 . 4 Investigation 6 | . 2 2 . . 2 Extermination . | . . . . . . Reinforcement 8 | . 2 2 3 . 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses 1 | . . . . . 1 Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . 1 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 13 19 14 . 43 Peak Tracking Total 16 | . 7 7 4 . 16 Tactical Retreats 12 | . . 3 4 . 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . 4 1 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 10 | . . 3 . . 7 Max in Single Turn 4 | . . 2 . . 4 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 17 | . 4 6 2 . 5 Terminals 11 | . 2 4 1 . 4 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 4 | . 2 1 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 41 | . 13 16 3 . 9 Successful 23 | . 5 10 2 . 6 Failed 18 | . 8 6 1 . 3 Catastrophic 6 | . 2 1 1 . 2 Database Lockouts . | . . . . . . Manual 20 | . 5 8 3 . 4 Terminals 26 | . 6 10 2 . 8 Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 12 | . 7 4 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 7 | . . 4 . . 3 Record 1 | . . . . . 1 Open DSF 1 | . . . . . 1 Alert Level 3 | . . 2 . . 1 Unreport Threat 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 4 | . 1 3 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 9 | . 4 1 2 . 2 Terminals 5 | . 2 . 1 . 2 Assimilate 2 | . 1 . . . 1 Botnet 2 | . . . 1 . 1 Sabotage 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 1 1 . . Reject 4 | . 2 1 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 3 4 2 . 3 Full Trace Events 3 | . . 2 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter 285 | . . 285 . . . Retrieved Matter 476 | . . 476 . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3005 | 84 620 784 484 177 856 Spaces Moved 1572 | 59 348 400 194 99 472 Core 31 | 21 . . 5 . 5 Treads 1264 | 38 348 400 65 99 314 Legs 191 | . . . 95 . 96 Wheels 40 | . . . 29 . 11 Hover . | . . . . . . Flight 46 | . . . . . 46 Fastest Speed 35 | 50 160 160 95 163 35 Average Speed 154 | 120 160 160 169 163 141 Slowest Speed 700 | 160 160 240 700 163 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . . 2 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 54 44 24 3 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug 15 | . . 1 3 . 11 Terrain Destroyed 188 | . 9 55 82 . 42 Melee 2 | . . . . . 2 Projectile 6 | . . 1 3 . 2 AOE 180 | . 9 54 79 . 38 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1957 | 72 392 493 293 116 591 Wait 71 | . . 10 32 . 29 Move 1563 | 58 347 399 193 98 468 Hop 2 | . . . . . 2 Pick Up 86 | 10 18 23 12 6 17 Fast Attach 8 | . . 2 . . 6 Attach 59 | 4 4 10 16 4 21 Detach 7 | . . . 3 3 1 Swap 37 | . 8 13 10 3 3 Drop 30 | . 6 14 1 2 7 Fire 87 | . 9 22 26 . 30 Melee 7 | . . . . . 7 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 668 | -10/Materials | Discovered new exit (range 14) 705 | -10/Materials | Entered another Materials area 705 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 957 | -9/Materials | Discovered new exit (range 11) 1103 | -9/Materials | Lost 6 parts (1p2n1u2w) 1201 | -9/Materials | Discovered new exit (range 15) 1472 | -9/Materials | Repaired Cooling System 1489 | -9/Materials | Identified exit to Materials 1489 | -9/Materials | Entered another Materials area 1489 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1642 | -8/Materials | Lost 5 parts (1p2n2w) 1681 | -8/Materials | Found Prototype Device 1822 | -8/Materials | Lost 5 parts (1p1n3w) 1955 | -8/Materials | Discovered new exit (range 13) 1963 | -8/Materials | Build established: Gunner 1973 | -8/Materials | Entered Factory 1973 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1981 | -7/Factory | Identified Active Sensor Suite 2044 | -7/Factory | Discovered new exit (range 16) 2129 | -7/Factory | Identified exit to Factory 2150 | -7/Factory | Entered another Factory area 2150 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2271 | -6/Factory | Build established: Scavenger-Skirmisher 2855 | -6/Factory | Lost 10 parts (3n4u3w) 2959 | -6/Factory | Core integrity fell below 50% 2969 | -6/Factory | Cargo convoy interrupted 2992 | -6/Factory | Core integrity fell below 20% 3006 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02992_ Slug penetrates Wall. 02993_ Acquired 104 matter. 02993_ R-10 Processor collects Weight Redist. System. 02994_ Slug penetrates Wall. 02994_ U-05 Engineer destroyed. 02994_ Slug penetrates Wall. 02997_ Triggered Ambush Trap. 02997_ S-27 Virus emerges from a hatch in the floor. 02997_ G-50 Soldier emerges from a hatch in the floor. 02997_ S-27 Virus emerges from a hatch in the floor. 03001_ U-05 Engineer lays Concrete. 03003_ Cesium-ion Thruster destroyed. 03004_ U-05 Engineer lays Concrete. 03005_ Penetrated by Slug. 03005_ Slug penetrates Wall. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????########## | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# %! | | ????????????????????????????????????????# / !% | | ????????????????????????????????????????# #### | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # ! | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# #[] | | ????????????????????????????????????????# #]] | | ????????????????????????????????????????# #]] | | ?????????? #####+################# #### | | ?????????? @ | | ?????????? | | ?????????? | | ??????????? | | ??????????? w | | ????????????# ###########+########### | | ????????????# ????????? ????????# | | ????????????# ??????? ??????# | | ????????????? ?????# """" [!! ????# | | ????????????? ?????# """" [! #???# | | ?????????????? ?????# """" [! #???# | | ?????????????? h ?????# """" #???# | | ???????????????? ######??????#???"" #???# | | ???????????????????????????????????" #???# | | ??????????????????????????????????? #???# | | ??????????????????????????????????? #???# | | ??????????????????????????????????? #???# | | ??????????????????????????????????? #???? | | ???????????????????????????????????#########???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 21 Energy Capacity 315 Matter Stores 310 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 16 Recoil Reduction 3 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Brute Force Oh No You Don't! Challenges ------------ None Game ------ Seed CoreDeliveryMapper Manual? 0 Play Time 01:27:25 Cumulative 41.6 hours Start 2024.10.13 @ 13:48:36 End 2024.11.22 @ 22:10:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33d8ded8-409a-4210-9a8d-516de033503f