Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.15 @ 01:28:42 Player: Nuclear Winter Man Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (3060) 3060 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 6553 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/850 Matter 119/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Coil Gun Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Gravmag System Improved Gravmag System Combat Airjet > --- UTILITY ---------- Improved Heat Sink Structural Scanner Advanced Sensor Array Improved Signal Interpreter Target Analyzer Hacking Suite > --- WEAPON ----------- Heavy Laser Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Wheel Gravmag System Advanced Heat Sink Improved Datajack [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Special Weapon Welding Torch Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 2 . . 1 Utility 4 | . . . 2 1 1 Weapon . | . . . . . . Parts Attached 115 | 7 2 17 37 30 22 Power 15 | 1 . 2 4 4 4 Engine 10 | 1 . 2 3 . 4 Core 5 | . . . 1 4 . Reactor . | . . . . . . Propulsion 40 | 2 1 8 14 7 8 Treads 8 | . . 6 2 . . Leg 23 | 2 1 2 12 1 5 Wheel 4 | . . . . 4 . Hover 4 | . . . . 1 3 Flight 1 | . . . . 1 . Utility 28 | 1 1 1 13 10 2 Device 17 | . . . 10 6 1 Storage 4 | 1 1 1 1 . . Processor 3 | . . . . 2 1 Hackware 1 | . . . . 1 . Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 32 | 3 . 6 6 9 8 Energy Gun 9 | 2 . 1 1 1 4 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 9 | 1 . 3 3 1 1 Ballistic Cannon 2 | . . . 1 . 1 Launcher 4 | . . 2 1 1 . Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 3 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes . | . . . . . . Parts Lost 62 | . . . 15 19 28 Power 11 | . . . 3 2 6 Propulsion 20 | . . . 5 7 8 Utility 14 | . . . 4 4 6 Weapon 17 | . . . 3 6 8 Highest Loss Streak 25 | . . . 10 13 25 To Critical Strikes . | . . . . . . Average Backups 7 | 2 7 8 9 5 3 Power 1 | . 1 1 2 . . Propulsion 1 | 1 2 2 1 . 1 Utility 2 | . 2 3 3 2 . Weapon 1 | . 1 1 2 1 . Tool/Special . | . . . . . . Unused Backups 12 | 1 . . 8 2 1 Power 2 | . . . 2 . . Propulsion 3 | 1 . . 2 . . Utility 6 | . . . 3 2 1 Weapon 1 | . . . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 97 96 97 59 75 Engine 7 | . 14 11 8 . 4 Core 1 | . . . . 2 4 Treads 10 | . . 18 17 . . Leg 16 | . 28 22 18 6 7 Wheel 1 | . . . . 6 3 Hover 2 | . . . . 1 13 Device 12 | . . . 24 15 12 Storage 11 | . 25 22 9 2 . Processor 2 | . . . . 3 11 Hackware 1 | . . . . 4 5 Protection 1 | . . . 1 4 1 Energy Gun 5 | . 14 9 2 . 3 Ballistic Gun 9 | . 14 12 12 2 . Ballistic Cannon 1 | . . . 2 . 3 Peak Build Rating 54 | 6 7 12 29 33 54 Average Rating 20 | 4 6 10 24 19 38 On Entrance 14 | . 6 7 12 26 33 Naked Turns 59 | . . . . 26 33 Heaviest Build 34 | 13 16 22 34 30 28 Greatest Support 80 | 20 20 40 80 47 47 Greatest Overweight (x) 3 | 1 . 1 3 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 5 Average Capacity 8 | 7 8 8 10 6 5 Most Carried 10 | 4 8 10 10 10 5 Average Carried 7 | 2 7 8 9 5 3 Final Capacity 10 | 8 8 10 10 5 5 Final Carried 10 | 4 8 10 10 5 3 Class Distribution -------------------- 69% | Scavenger-Mutant 25% | Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2296 | 218 120 325 1025 373 235 Remotely . | . . . . . . Salvage Created 3100 | . 279 496 1264 762 299 Parts 170 | . 15 42 71 36 6 Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 4 | . . 1 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 72 | . 6 13 34 13 6 Melee 6 | . . . . 6 . Guns 43 | . 6 10 20 4 3 Cannons 11 | . . . 8 . 3 AOE 12 | . . 3 6 3 . Classes Destroyed 10 | . 1 5 3 1 . Worker 2 | . . 1 . 1 . Builder 3 | . . . 2 1 . Hauler 2 | . . 1 1 . . Recycler 3 | . . . 1 2 . Watcher 2 | . . 2 . . . Swarmer 10 | . . 5 5 . . Grunt 49 | . 6 4 24 9 6 Duelist 1 | . . . 1 . . Sentry 10 | . . 4 4 2 . Programmer 2 | . . . . 2 . Best Kill Streak 10 | . 4 5 10 5 2 Combat Bots Only 8 | . 4 3 8 3 2 Max Kills in Single Turn 3 | . 1 2 3 2 1 Gunslinging . | . . . . . . Exploded 3 | . . 2 3 1 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 771 | . 19 58 268 202 224 Missed 225 | . 3 13 77 78 54 Hits 546 | . 16 45 191 124 170 Melee 1 | . . . 1 . . Projectile 545 | . 16 45 190 124 170 Critical Strikes 16 | . . 2 5 4 5 Actively Blocked 1 | . . . . 1 . Damage Taken 8508 | . 193 570 2785 1723 3237 Core 1912 | . 27 129 317 584 855 Absorbed by Shields . | . . . . . . Redirected to Shielding 54 | . . . . 48 6 Core Remaining (%) 62 | 100 89 67 42 16 . Volleys Fired 263 | . 16 37 131 30 49 Largest 2 | . 2 2 2 2 2 Hottest 159 | . 60 79 83 85 159 Shots Fired 450 | . 32 68 233 52 65 Gun 356 | . 32 65 185 46 28 Cannon 81 | . . . 43 2 36 Launcher 12 | . . 3 5 4 . Special 1 | . . . . . 1 Kinetic 317 | . 16 37 195 35 34 Thermal 119 | . 16 28 33 11 31 Explosive 12 | . . 3 5 4 . Electromagnetic 2 | . . . . 2 . Robot Hit Streak 15 | . 13 13 14 15 13 Robot Miss Streak 5 | . 2 3 5 3 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 342 | . 27 46 161 58 50 Core Hits 190 | . 14 24 101 32 19 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . Critical Strikes 15 | . . 3 1 3 8 Burn 4 | . . 2 . . 2 Destroy 2 | . . 1 1 . . Blast 6 | . . . . . 6 Sever 3 | . . . . 3 . Melee Attacks 33 | . . . . 31 2 Impact . | . . . . . . Slashing 31 | . . . . 31 . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8005 | . 321 957 3454 2048 1225 Guns 3616 | . 321 660 1830 385 420 Cannons 1706 | . . . 869 46 791 Explosions 1752 | . . 297 755 700 . Melee 917 | . . . . 917 . Ramming 14 | . . . . . 14 Kinetic 3788 | . 166 385 2307 246 684 Thermal 1550 | . 155 275 392 201 527 Explosive 1612 | . . 297 677 638 . Electromagnetic 124 | . . . 78 46 . Impact . | . . . . . . Slashing 917 | . . . . 917 . Piercing . | . . . . . . Highest Corruption 3 | . 3 . . 2 . Average Corruption 1 | . 2 . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 101 | . . . 67 34 . Projectiles . | . . . . . . Explosions 67 | . . . 67 . . Melee 34 | . . . . 34 . Knockbacks 42 | . . . 26 . 16 Impact . | . . . . . . Kinetic 34 | . . . 22 . 12 Secondary 8 | . . . 4 . 4 Self-Inflicted Damage 165 | . . 32 108 22 3 Shots 6 | . . 1 3 2 . Rammed 2 | . . . . . 2 Targets Rammed 7 | . . . . . 7 Kicked 5 | . . . . . 5 Crushed . | . . . . . . Highest Temperature 359 | . 78 72 359 86 237 Average Temperature 47 | . 31 21 68 23 59 Received Heat Transfer 4074 | . 108 171 1395 780 1620 Effects 1 | . . . 1 . . Shutdowns 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 3549 | . 350 840 851 383 1125 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . . 2 . . Low Security (%) 89 | 100 100 100 70 100 100 Level 1 6 | . . . 18 . . Level 2 3 | . . . 10 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 421 | . 90 110 421 182 64 Initial 182 | . . 18 21 182 49 Average 90 | . 28 53 155 104 18 Influence Increases 2342 | . 180 420 988 478 276 Destroy 0b10 Robot/C 1440 | . 120 260 680 260 120 Destroy 0b10 Robot/NC 60 | . . 20 20 20 . Destroy Leader 378 | . 30 86 152 90 20 Trap Triggered on 0b10 10 | . 10 . . . . Successful Hack 45 | . 5 4 6 18 12 Disable Machine 75 | . . . 60 15 . Destroy Structure 79 | . . 20 40 15 4 Lose Combat Pursuer 255 | . 15 30 30 60 120 Influence Decreases 2342 | . 136 413 636 779 378 Entered New Map 330 | . . 26 30 221 53 Time Decay 1537 | . 136 387 456 368 190 Lost Part 475 | . . . 150 190 135 Squads Dispatched 26 | . 2 2 8 10 4 Investigation 14 | . 2 1 4 4 3 Extermination 2 | . . . . 2 . Reinforcement 7 | . . 1 4 1 1 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . . 1 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 129 | . 9 22 53 25 20 Peak Tracking Total 11 | . 4 5 11 5 8 Tactical Retreats 12 | . 1 1 2 2 6 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 6 | . 2 . 1 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . 1 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 5 | . . . 4 1 . Max in Single Turn 2 | . . . 2 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 16 | . 3 3 3 5 2 Terminals 11 | . 2 3 2 3 1 Fabricators 2 | . . . . 1 1 Repair Stations 1 | . . . . 1 . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 59 | . 10 11 16 17 5 Successful 34 | . 9 6 10 6 3 Failed 25 | . 1 5 6 11 2 Catastrophic 5 | . 1 . 1 2 1 Database Lockouts . | . . . . . . Manual 5 | . 2 . 3 . . Terminals 34 | . 6 11 7 7 3 Fabricators 7 | . . . . 5 2 Repair Stations 5 | . . . . 5 . Recycling Units 4 | . 4 . . . . Scanalyzers 9 | . . . 9 . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 5 6 2 3 1 Record 2 | . . 1 . 1 . Prototype ID Bank 1 | . . 1 . . . Open DSF 1 | . . . . 1 . Alert Level 1 | . . 1 . . . Locate Traps 3 | . 1 1 . 1 . Reprogram Traps 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Security Status 1 | . . 1 . . . Investigation Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Recall Investigation 1 | . . . . . 1 Hauler Manifests 1 | . . . 1 . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks 3 | . . . . 1 2 Load Schematic 2 | . . . . 1 1 Build 1 | . . . . . 1 Repair Station Hacks 2 | . . . . 2 . Scan Component 2 | . . . . 2 . Recycling Unit Hacks 2 | . 2 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 8 | . . . 8 . . Insert Component 3 | . . . 3 . . Analyze 5 | . . . 5 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 2 3 3 4 2 Full Trace Events 14 | . 2 3 3 4 2 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 42 | . . . . . 42 Total Part Build Rating 8 | . . . . . 8 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 26 | . 26 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1998 | . . . 1181 349 468 Sensors 1498 | . . . 1181 88 229 Structural 712 | . . . . 244 468 T.N.C. 17 | . . . . 17 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4884 | 62 537 1113 1705 848 619 Spaces Moved 2954 | 38 371 478 860 768 439 Core 193 | 5 . . . 125 63 Treads 419 | . . 201 218 . . Legs 1499 | 33 371 277 642 131 45 Wheels 265 | . . . . 236 29 Hover 305 | . . . . 3 302 Flight 273 | . . . . 273 . Fastest Speed 40 | 50 120 120 122 40 50 Average Speed 109 | 123 120 139 136 75 76 Slowest Speed 330 | 190 120 190 330 260 230 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . 2 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 58 38 39 20 6 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . 1 1 Terrain Destroyed 79 | . . 20 43 12 4 Melee 1 | . . . . 1 . Projectile 4 | . . . . . 4 AOE 74 | . . 20 43 11 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4153 | 50 431 862 1223 935 652 Wait 614 | . 36 306 133 27 112 Move 2949 | 37 370 477 859 767 439 Hop . | . . . . . . Pick Up 50 | 4 5 7 25 7 2 Fast Attach 57 | 7 1 2 8 22 17 Attach 38 | . . 4 16 11 7 Detach 7 | 1 . . 1 2 3 Swap 43 | . 1 14 20 1 7 Drop 62 | 1 2 15 30 7 7 Fire 263 | . 16 37 131 30 49 Melee 33 | . . . . 31 2 Ram 2 | . . . . . 2 Kick 5 | . . . . . 5 Crush . | . . . . . . Escape Stasis 30 | . . . . 30 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 577 | -10/Materials | Discovered new exit (range 16) 600 | -10/Materials | Entered another Materials area 600 | -9/Materials | Evolved 2 slots: Propulsion x2 1031 | -9/Materials | Build established: Scavenger-Mutant 1584 | -9/Materials | Discovered new exit (range 13) 1713 | -9/Materials | Entered another Materials area 1713 | -8/Materials | Evolved 2 slots: Utility x2 2181 | -8/Materials | Discovered new exit (range 15) 3023 | -8/Materials | Destroyed 8 combat bots 3066 | -8/Materials | Lost 10 parts (2p4n2u2w) 3343 | -8/Materials | Core integrity fell below 50% 3418 | -8/Materials | Entered Factory 3418 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3530 | -7/Factory | Lost 3 parts (1p1n1w) 3682 | -7/Factory | Lost 13 parts (1p4n3u5w) 3702 | -7/Factory | Released all parts (7) 3860 | -7/Factory | Garrison activated, responded to threat 3889 | -7/Factory | Core integrity fell below 50% 3956 | -7/Factory | Discovered new exit (range 12) 3967 | -7/Factory | Identified exit to Factory 3993 | -7/Factory | Build established: Mutant 4215 | -7/Factory | Core integrity fell below 20% 4266 | -7/Factory | Entered another Factory area 4266 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4325 | -6/Factory | Build established: Scavenger-Mutant 4491 | -6/Factory | Fabricated Imp. Deuterium Engine? 4798 | -6/Factory | Core integrity fell below 50% 4844 | -6/Factory | Released all parts (3) 4846 | -6/Factory | Core integrity fell below 20% 4865 | -6/Factory | Lost 25 parts (5p8n5u7w) 4885 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04815_ K-01 Serf collects debris. 04820_ Acquired Hvy. Laser. 04822_ K-01 Serf collects debris. 04823_ Acquired Hvy. Laser. 04824_ G-50 Soldier suffers critical hit (Burn). 04825_ K-01 Serf collects debris. 04828_ Acquired Imp. Deuterium Engine. 04830_ Kicked G-50 Soldier out of the way. 04830_ Hvy. Laser destroyed. 04832_ K-01 Serf collects debris. 04833_ Hvy. Laser destroyed. 04834_ Hacking Suite destroyed. 04834_ Imp. Deuterium Engine destroyed. 04835_ Acquired 1 matter. 04844_ Released Carbon-fiber Leg. 04844_ Released Arm. Leg. 04844_ Released Imp. Signal Interpreter. 04875_ Acquired Coil Gun. 04881_ Slug penetrates Assembly Bed. 04884_ Slammed into G-50 Soldier. 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Deuterium Engine | -8/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Xenon Bombardment Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Deuterium Engine | x2 | -6/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Just What I Needed Party Time Universal Adapter Challenges ------------ None Game ------ Seed FortressMultitargetingRouter Manual? 0 Play Time 01:17:01 Cumulative 17.6 hours Start 2025.09.15 @ 00:09:45 End 2025.09.15 @ 01:28:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: d6dcc221-91ae-4f5e-a8ac-2f0e3c0502bc