Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 22:25:22

Player: Struisvogel

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (63)      315
Value Destroyed (1489)     1489
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (106)                106
              TOTAL SCORE: 3550

 Bonus
-------
High Alert Combat Kills    106

 Cogmind 
---------
Core Integrity             328/550
Matter                     395/450
Energy                     265/265
System Corruption          0%
Temperature                Hot (239)
Movement                   Treading (170)
Location                   -8/Materials

 Parts 
-------
>                 --- POWER (2) --------
         Improved Ion Engine
>                 --- PROPULSION (3) ---
          Armored Treads
          Armored Treads
>                 --- UTILITY (3) ------
         Improved Heat Sink
           Medium Storage Unit
          Compact Matter Pod
>                 --- WEAPON (3) -------
                  Beam Rifle
        Precision Beam Rifle
  Faulty Advanced Beam Cannon
>                 --- INVENTORY (10) ---
            Light Nuclear Core
            Light Treads
         Improved Treads
          Armored Treads
           Medium Storage Unit
            Large Matter Pod (0)
    High-capacity Matter Pod (0)

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
       Improved Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
        Compact Matter Pod
>               --- WEAPON -----------
                Beam Rifle
                Ion Cannon
           Mini Grenade Launcher
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Treads
        Armored Treads
         Medium Storage Unit
          Large Matter Pod
  High-capacity Matter Pod
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             34   | 6   5   7   16  
  Power                    7    | 1   .   2   4   
    Engine                 5    | 1   .   2   2   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   .   3   4   
    Treads                 9    | 2   .   3   4   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   4   .   2   
    Device                 1    | .   .   .   1   
    Storage                6    | 1   4   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   1   2   6   
    Energy Gun             5    | 1   .   1   3   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 19   | .   .   5   14  
  Power                    6    | .   .   1   5   
  Propulsion               6    | .   .   2   4   
  Utility                  .    | .   .   .   .   
  Weapon                   7    | .   .   2   5   
  Highest Loss Streak      5    | .   .   5   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   91  98  88  
  Engine                   14   | .   14  22  8   
  Core                     1    | .   .   .   3   
  Treads                   28   | .   28  32  25  
  Device                   2    | .   .   .   5   
  Storage                  19   | .   19  22  18  
  Energy Gun               11   | .   14  11  8   
  Energy Cannon            1    | .   .   .   3   
  Ballistic Gun            2    | .   1   .   5   
  Launcher                 9    | .   12  9   8   
Peak Build Rating          28   | 6   8   13  28  
  Average Rating           13   | 3   7   11  21  
  On Entrance              6    | .   6   8   13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             36   | 10  21  24  36  
  Greatest Support         66   | 40  40  66  66  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 6   9   10  10  
  Most Carried             10   | 6   10  9   10  
  Average Carried          7    | 2   8   7   8   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 4   10  8   7   

 Class Distribution 
--------------------
 69% | Mutant
 30% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1145 | 132 109 368 536 
  Remotely                 .    | .   .   .   .   
Salvage Created            1414 | .   152 393 869 
  Parts                    122  | .   18  45  59  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           3    | .   .   .   3   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  38   | .   8   14  16  
  Guns                     12   | .   1   5   6   
  Cannons                  3    | .   .   .   3   
  AOE                      22   | .   7   9   6   
Classes Destroyed          13   | .   4   5   4   
  Worker                   2    | .   .   .   2   
  Builder                  7    | .   .   3   4   
  Tunneler                 1    | .   .   1   .   
  Hauler                   1    | .   .   .   1   
  Recycler                 4    | .   1   .   3   
  Operator                 1    | .   .   1   .   
  Watcher                  9    | .   2   2   5   
  Swarmer                  16   | .   6   7   3   
  Grunt                    12   | .   2   2   8   
  Brawler                  2    | .   .   2   .   
  Sentry                   5    | .   .   3   2   
  Specialist               2    | .   .   .   2   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           6    | .   5   6   6   
  Combat Bots Only         5    | .   3   5   4   
Max Kills in Single Turn   3    | .   2   3   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        215  | .    15   47   153  
  Missed                   58   | .    5    12   41   
Damage Taken               3246 | .    145  951  2150 
  Core                     492  | .    41   229  222  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         75   | 100  83   42   .    
Volleys Fired              92   | .    12   26   54   
  Largest                  3    | .    2    2    3    
  Hottest                  146  | .    70   85   146  
Shots Fired                194  | .    23   45   126  
  Gun                      123  | .    15   28   80   
  Cannon                   16   | .    .    .    16   
  Launcher                 55   | .    8    17   30   
  Special                  .    | .    .    .    .    
  Kinetic                  35   | .    3    .    32   
  Thermal                  102  | .    12   26   64   
  Explosive                55   | .    8    17   30   
  Electromagnetic          2    | .    .    2    .    
  Robot Hit Streak         12   | .    1    7    12   
  Robot Miss Streak        5    | .    3    2    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           92   | .    6    21   65   
  Core Hits                99   | .    15   32   52   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    .    1    
    Burn                   1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3882 | .    598  867  2417 
  Guns                     809  | .    57   186  566  
  Cannons                  231  | .    .    .    231  
  Explosions               2835 | .    538  681  1616 
  Melee                    .    | .    .    .    .    
  Ramming                  7    | .    3    .    4    
  Kinetic                  132  | .    .    .    132  
  Thermal                  893  | .    57   171  665  
  Explosive                2835 | .    538  681  1616 
  Electromagnetic          15   | .    .    15   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         7    | .    .    7    .    
  Average Corruption       6    | .    .    6    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  9    | .    .    9    .    
    Message Errors         3    | .    .    3    .    
    Matter Fused           4    | .    .    4    .    
    Heat Flow Errors       1    | .    .    1    .    
    Alerts                 1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            92   | .    16   4    72   
  Projectiles              22   | .    .    .    22   
  Explosions               70   | .    16   4    50   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      474  | .    63   119  292  
  Shots                    19   | .    4    3    12   
  Rammed                   2    | .    1    .    1    
Targets Rammed             2    | .    1    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        269  | .    27   128  269  
  Average Temperature      49   | .    11   35   70   
  Received Heat Transfer   759  | .    12   81   666  
  Effects                  1    | .    .    .    1    
    Interference           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         1944 | .    125  375  1444 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             564  | .   243 517 564 
  Initial                  157  | .   .   61  157 
  Average                  237  | .   110 305 324 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         47   | 100 73  35  25  
  Level 1                  37   | .   26  49  41  
  Level 2                  15   | .   .   14  32  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   3   .   2   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   2   1   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              61   | .   14  18  29  
  Peak Tracking Total      8    | .   4   6   8   
  Tactical Retreats        3    | .   .   .   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          7    | .   4   1   2   
  Max in Single Turn       2    | .   2   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          1    | .   1   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   3   .   .   
  Successful               2    | .   2   .   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Process                  1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          242  | .   242 .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1739 | 95  518 554 572 
Spaces Moved               872  | 52  290 295 235 
  Core                     3    | 3   .   .   .   
  Treads                   869  | 49  290 295 235 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            160  | 153 160 160 163 
  Slowest Speed            170  | 160 160 160 170 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       1    | .   .   1   .   
Exploration Rate (%)       32   | 4   59  35  31  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          344  | .   76  105 163 
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      344  | .   76  105 163 
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1043 | 67  322 332 322 
  Wait                     .    | .   .   .   .   
  Move                     869  | 51  289 294 235 
  Hop                      .    | .   .   .   .   
  Pick Up                  40   | 10  11  5   14  
  Fast Attach              .    | .   .   .   .   
  Attach                   30   | 6   2   7   15  
  Detach                   1    | .   .   .   1   
  Swap                     4    | .   3   .   1   
  Drop                     5    | .   4   .   1   
  Fire                     92   | .   12  26  54  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   1   .   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   96 | -11/Scrapyard | Entered Materials
  290 | -10/Materials | Discovered new exit (range 15)
  317 | -10/Materials | Build established: Mutant
  460 | -10/Materials | Discovered new exit (range 3)
  614 | -10/Materials | Entered another Materials area
  614 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  616 | -9/Materials  | Discovered new exit (range 15)
  843 | -9/Materials  | Crushed by falling debris
  869 | -9/Materials  | Core integrity fell below 50%
  905 | -9/Materials  | Lost 5 parts (1p2n2w)
  971 | -9/Materials  | Discovered new exit (range 16)
 1168 | -9/Materials  | Entered another Materials area
 1168 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1339 | -8/Materials  | Lost 4 parts (2p1n1w)
 1464 | -8/Materials  | Build established: Gunner
 1544 | -8/Materials  | Lost 3 parts (1p2w)
 1740 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01685_ K-01 Serf collects debris.
01686_ Recycling unit begins recycling process.
01689_ K-01 Serf collects debris.
01714_ Mni. Grenade Launcher destroyed.
01716_ Imp. Treads destroyed.
01719_ Identified Adv. Beam Cannon.
01719_ Faulty integration damages Imp. Heat Sink
  (-8).
01720_ G-47 Trooper suffers critical hit (Burn).
01724_ G-47 Trooper overheating.
01726_ Destroyed Aluminum Leg.
01727_ G-47 Trooper critical meltdown.
01728_ Ion Cannon destroyed.
01730_ Overheating: System interference.
01730_ Beam Rifle temporarily disabled.
01731_ Identified Prc. Beam Rifle.
01732_ S-10 Pest destroyed.
01734_ Imp. Ion Engine destroyed.
01738_ Scanalyzer disabled.
01738_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ????????????????????#  ??????????? ??????????????? |
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| ????????????????????#   ?????????? ??????????      |
| ????????????????????# s ?????????? ?????????       |
| ????????????????????#  *#????????? ??????????[     |
| ???????????????????## s%[????????? ???????????     |
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| ????????????# !!= !?#  ?#####+#### #??#            |
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| ????????????????????# ??###     ## ####=[/=   " "  |
| ?????????????????    k                "* / ^  "Y"  |
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| ??????????????????????????????????????# "R"        |
| ??????????????????????????????????????# """   [    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          21
Energy Capacity            430
Matter Stores              405
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeliveryBoreSpiker
  Manual?         0
Play Time         00:17:33
  Cumulative      2.8 hours
  Start           2024.08.09 @ 19:14:37
  End             2024.08.26 @ 22:25:22
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          8
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0e11312b-0319-481e-b276-12eea1b75748