Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.07.04 @ 20:04:04 Player: W-ALTER Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 200 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 102/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (150) Ox2 Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Medium Storage Unit Utility Shielding > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- (None) [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Medium Storage Unit Storage Medium Storage Unit Protection Utility Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 10 | 6 4 Power 1 | 1 . Engine 1 | 1 . Core . | . . Reactor . | . . Propulsion 2 | 2 . Treads . | . . Leg . | . . Wheel 2 | 2 . Hover . | . . Flight . | . . Utility 3 | 1 2 Device . | . . Storage 2 | 1 1 Processor . | . . Hackware . | . . Protection 1 | . 1 Artifact . | . . Weapon 4 | 2 2 Energy Gun . | . . Energy Cannon . | . . Ballistic Gun 3 | 2 1 Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon 1 | . 1 Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 7 | . 7 Power 1 | . 1 Propulsion 2 | . 2 Utility 1 | . 1 Weapon 3 | . 3 Highest Loss Streak 4 | . 4 Average Slot Usage (%) 77 | . 77 Engine 7 | . 7 Wheel 27 | . 27 Storage 14 | . 14 Protection 5 | . 5 Ballistic Gun 16 | . 16 Slashing Weapon 4 | . 4 Naked Turns . | . . Heaviest Build 18 | 12 18 Greatest Support 20 | 20 20 Greatest Overweight (x) . | . . Average Overweight (x) . | . . Largest Inventory Capacity 8 | 6 8 Average Capacity 7 | 4 7 Most Carried 4 | 4 2 Average Carried . | . . Final Capacity 8 | 6 8 Final Carried . | . . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 131 | 131 . Remotely . | . . Salvage Created . | . . Parts . | . . Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed . | . . Classes Destroyed . | . . Best Kill Streak . | . . Combat Bots Only . | . . Max Kills in Single Turn . | . . Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 776 | . 776 Core 254 | . 254 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 16 | . 16 Largest 2 | . 2 Hottest 40 | . 40 Shots Fired 22 | . 22 Gun 22 | . 22 Cannon . | . . Launcher . | . . Special . | . . Kinetic 22 | . 22 Thermal . | . . Explosive . | . . Electromagnetic . | . . Robot Hit Streak . | . . Robot Miss Streak . | . . Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots . | . . Core Hits . | . . Critical Hits . | . . Critical Kills . | . . Critical Parts Destroyed . | . . Melee Attacks 15 | . 15 Impact . | . . Slashing 15 | . 15 Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted . | . . Guns . | . . Cannons . | . . Explosions . | . . Melee . | . . Ramming . | . . Kinetic . | . . Thermal . | . . Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption 18 | . 18 Average Corruption 8 | . 8 Corruption Purged . | . . Effects 7 | . 7 Message Errors 1 | . 1 Matter Fused 1 | . 1 Misfires 1 | . 1 Targeting Errors 4 | . 4 Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage . | . . Shots . | . . Rammed . | . . Targets Rammed . | . . Kicked . | . . Crushed . | . . Highest Temperature . | . . Average Temperature . | . . Received Heat Transfer . | . . Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred . | . . Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 15 | . 15 Initial . | . . Average 5 | . 6 Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched . | . . Investigation . | . . Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals . | . . Communications Jammed . | . . Distress Signals . | . . Times Spotted 1 | . 1 Peak Tracking Total 1 | . 1 Tactical Retreats . | . . Traps | -11 -10 ------- Run | Scr Mat Traps Triggered . | . . Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Fab Network Shutdowns . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed 1 | . 1 Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units 1 | . 1 Scanalyzers . | . . Garrison Access . | . . Total Hacks 2 | . 2 Successful 2 | . 2 Failed . | . . Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units 2 | . 2 Scanalyzers . | . . Garrison Access . | . . Terminal Hacks . | . . Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks 2 | . 2 Report Inventory 1 | . 1 Retrieve Components 1 | . 1 Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections . | . . Full Trace Events . | . . Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Matter . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Matter . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components 3 | . 3 Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 218 | 38 180 Spaces Moved 93 | 38 55 Core 13 | 13 . Treads . | . . Legs . | . . Wheels 80 | 25 55 Hover . | . . Flight . | . . Fastest Speed 50 | 50 80 Average Speed 75 | 69 80 Slowest Speed 80 | 80 80 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered 6 | . 6 Exploration Rate (%) 4 | 4 5 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug 14 | . 14 Terrain Destroyed 14 | . 14 Melee 14 | . 14 Projectile . | . . AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Scr Mat Total 192 | 49 143 Wait 48 | . 48 Move 91 | 37 54 Hop . | . . Pick Up 9 | 6 3 Fast Attach . | . . Attach 10 | 6 4 Detach 1 | . 1 Swap . | . . Drop 1 | . 1 Fire 16 | . 16 Melee 15 | . 15 Ram . | . . Kick . | . . Crush . | . . Escape Stasis 1 | . 1 Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Crushed by falling debris 136 | -10/Materials | Core integrity fell below 50% 166 | -10/Materials | Lost 3 parts (1p1u1w) 196 | -10/Materials | Crushed by falling debris 196 | -10/Materials | System corruption reached 10% 210 | -10/Materials | Crushed by falling debris 210 | -10/Materials | Core integrity fell below 20% 215 | -10/Materials | Crushed by falling debris 217 | -10/Materials | Crushed by falling debris 220 | -10/Materials | Crushed by falling debris 220 | -10/Materials | Smashed by cave-in Last Messages --------------- 00196_ Lgt. Assault Rifle destroyed. 00196_ System corrupted by crushing effect (+3). 00199_ I7AP 04 PX2 ZT0/FGWOGA:K5| 00200_ System corrupted: Assault Rifle targeting data glitched. 00210_ The unstable cave ceiling collapses. 00210_ Crushed by falling debris. 00214_ System corrupted: FCS attempts to trigger Assault Rifle. 00214_ System corrupted: Assault Rifle misfires. 00215_ The unstable cave ceiling collapses. 00215_ Crushed by falling debris. 00215_ Assault Rifle destroyed. 00215_ System corrupted by crushing effect (+4). 00215_ Wheel destroyed. 00215_ System corrupted by crushing effect (+4). 00217_ The unstable cave ceiling collapses. 00217_ Crushed by falling debris. 00220_ The unstable cave ceiling collapses. 00220_ Crushed by falling debris. 00220_ Wheel destroyed. 00220_ System corrupted by crushing effect (+3). 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