Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.13 @ 18:55:37 Player: N.W.L Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (7) 35 Value Destroyed (229) 229 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1466) 1466 TOTAL SCORE: 5710 Bonus ------- Pacifist 862 High Alert Combat Kills 4 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 515/850 Matter 39/300 Energy 96/100 System Corruption 12% Temperature Cool (0) Movement Hovering (42) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Improved Airjet Improved Airjet Cooled Airjet > --- UTILITY (6) ------ Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Hacking Suite Experimental Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Optical Array Improved Reaction Control System Thermal Defense Suite Rocket Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Gravmag System Improved Airjet Improved Airjet Cooled Airjet > --- UTILITY ---------- Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Advanced Transmission Jammer Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Advanced Cooling System Improved Reaction Control System Thermal Defense Suite Rocket Launcher CR-A16's Pointy Stick [Rating: 53] Favorites ----------- Power None Propulsion Light Treads Treads Light Treads Hover Unit Improved Airjet Flight Unit Surge Thruster Utility Experimental Hacking Suite Device Advanced Heat Sink Processor 0b10 Decoder Chip [Scout] Hackware Experimental Hacking Suite Weapon Mining Laser Launcher Rocket Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . . 2 . . . 6 . . Power . | . . . . . . . . . . Propulsion 4 | . . . 2 . . . 2 . . Utility 4 | . . . . . . . 4 . . Weapon . | . . . . . . . . . . Parts Attached 38 | 2 . 4 2 . 6 1 16 3 4 Power . | . . . . . . . . . . Engine . | . . . . . . . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 13 | 2 . 1 1 . . 1 3 1 4 Treads 8 | 2 . 1 1 . . 1 2 1 . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 4 | . . . . . . . . . 4 Flight 1 | . . . . . . . 1 . . Utility 18 | . . 3 . . 5 . 8 2 . Device 8 | . . 1 . . . . 5 2 . Storage . | . . . . . . . . . . Processor 8 | . . 2 . . 4 . 2 . . Hackware 2 | . . . . . 1 . 1 . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 7 | . . . 1 . 1 . 5 . . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . . . . 3 . . Special Weapon 1 | . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 3 | . . . . . 1 . 2 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 5 . 1 . 2 Corrupted Parts 2 | . . . . . . 1 . 1 . System Corruption 12 | . . . . . . 10 . 2 . Parts Lost 11 | . . . . . 1 . 5 3 2 Power . | . . . . . . . . . . Propulsion 8 | . . . . . . . 4 3 1 Utility 3 | . . . . . 1 . 1 . 1 Weapon . | . . . . . . . . . . Highest Loss Streak 4 | . . . . . 1 . 4 3 2 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 61 | . 28 32 46 66 66 71 63 51 49 Treads 27 | . 28 28 23 33 33 36 28 12 . Hover 1 | . . . . . . . . . 9 Device 3 | . . . . . . . 9 5 5 Processor 14 | . . 4 22 22 14 11 11 20 20 Hackware 8 | . . . . . 6 11 9 13 13 Special Weapon 4 | . . . 1 11 11 2 . . . Piercing Weapon 2 | . . . . . 1 11 1 . . Naked Turns . | . . . . . . . . . . Heaviest Build 7 | . . 3 1 1 4 4 7 2 1 Greatest Support 35 | 3 3 3 20 20 20 3 20 3 35 Greatest Overweight (x) 2 | . . . . . 1 1 2 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 5 5 5 5 3 5 5 5 Average Carried 4 | . . 1 4 5 4 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 5 5 5 3 3 5 5 5 Class Distribution -------------------- 73% | Mutant 26% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Matter Collected 359 | 55 84 64 . . 102 51 3 . . Remotely . | . . . . . . . . . . Salvage Created 109 | . . . . . . . 109 . . Parts 12 | . . . . . . . 12 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . 1 1 . . . Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 7 | . . . . . . . 7 . . AOE 7 | . . . . . . . 7 . . Classes Destroyed 3 | . . . . . . . 3 . . Swarmer 3 | . . . . . . . 3 . . Cutter 3 | . . . . . . . 3 . . Grunt 1 | . . . . . . . 1 . . Best Kill Streak 7 | . . . . . . . 7 . . Combat Bots Only 7 | . . . . . . . 7 . . Max Kills in Single Turn 2 | . . . . . . . 2 . . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 154 | . . . 16 . . 28 72 2 36 Missed 64 | . . . 9 . . 8 29 . 18 Damage Taken 1979 | . . 46 83 . . 415 975 83 377 Core 468 | . . . 23 . . 110 196 . 139 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 88 | 100 . 100 . . . 66 . . . Volleys Fired 9 | . . . . . 1 . 8 . . Largest 1 | . . . . . 1 . 1 . . Hottest 100 | . . . . . 100 . 33 . . Shots Fired 9 | . . . . . 1 . 8 . . Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher 8 | . . . . . . . 8 . . Special 1 | . . . . . 1 . . . . Kinetic . | . . . . . . . . . . Thermal 1 | . . . . . 1 . . . . Explosive 8 | . . . . . . . 8 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 3 | . . . . . . . 3 . . Robot Miss Streak . | . . . . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 3 | . . . . . . . 3 . . Core Hits 24 | . . . . . . . 23 . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 5 | . . . . . . 1 4 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 5 | . . . . . . 1 4 . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1106 | . . 14 . . . 6 1067 . 19 Guns . | . . . . . . . . . . Cannons 14 | . . . . . . . 14 . . Explosions 1053 | . . . . . . . 1053 . . Melee . | . . . . . . . . . . Ramming 39 | . . 14 . . . 6 . . 19 Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive 930 | . . . . . . . 930 . . Electromagnetic 123 | . . . . . . . 123 . . Impact 14 | . . . . . . . 14 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . 3 13 . 10 12 Average Corruption 6 | . . . . . 3 6 . 8 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . . . 4 7 . 2 8 Message Errors 6 | . . . . . 1 1 . 1 3 Matter Fused 5 | . . . . . 1 1 . . 3 Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 2 | . . . . . . 2 . . . Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . 1 2 . . 1 Data Loss (major) 1 | . . . . . 1 . . . . Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 53 | . . . . . . . 53 . . Projectiles . | . . . . . . . . . . Explosions 53 | . . . . . . . 53 . . Melee . | . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . Impact 1 | . . 1 . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 222 | . . 7 . . . 3 204 . 8 Shots 6 | . . . . . . . 6 . . Rammed 11 | . . 1 . . . 2 . . 8 Targets Rammed 11 | . . 1 . . . 2 . . 8 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 231 | . . . . . . 231 8 . . Average Temperature 111 | . . . . . . 123 8 . . Received Heat Transfer 378 | . . . 33 . . 36 309 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Peak Influence 418 | . . . 68 26 . . 418 89 106 Initial 151 | . . . . 26 . . 151 89 41 Average 111 | . . . 21 26 . . 190 79 70 Maximum Alert Level 2 | . . . . . . . 2 . . Low Security (%) 79 | 100 100 100 100 100 . . 55 100 100 Level 1 20 | . . . . . . . 44 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . . . . . 1 6 . 2 Investigation 6 | . . . . . . . 4 . 2 Extermination 1 | . . . . . . . 1 . . Reinforcement 1 | . . . . . . . 1 . . Assault 1 | . . . . . . 1 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Distress Signals 1 | . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 65 | . 1 . 7 . . 17 27 6 7 Peak Tracking Total 11 | . 1 . 8 . . 11 10 6 4 Tactical Retreats 15 | . . . 1 . . 7 5 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Traps Triggered 4 | . . 1 . . . . 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Machines Disabled 3 | . . . . . . . 3 . . Max in Single Turn 2 | . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Machines Accessed 6 | . . 1 1 . . . 3 . 1 Terminals 1 | . . . 1 . . . . . . Fabricators 2 | . . . . . . . 1 . 1 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 12 | . . 1 1 . . . 7 . 3 Successful 7 | . . 1 1 . . . 4 . 1 Failed 5 | . . . . . . . 3 . 2 Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 11 | . . . 1 . . . 8 . 2 Terminals 1 | . . . 1 . . . . . . Fabricators 6 | . . . . . . . 3 . 3 Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 2 | . . 1 1 . . . . . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . 2 . 1 Load Schematic 3 | . . . . . . . 2 . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Mask 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . 1 . . . 2 . 1 Full Trace Events 3 | . . . . . . . 2 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Total Allies 6 | . . . . . 4 . 1 . 1 Largest Group 4 | . . . . . 4 4 1 . 1 Highest-Rated Group 158 | . . . . . 158 158 30 . 31 Highest-Rated Ally 40 | . . . . . 40 40 30 . 31 Zionite Dispatches 2 | . . . . . . . 1 . 1 Kinetic Resupply 1 | . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . 1 Total Orders 2 | . . . . . . . 1 . 1 DROP 2 | . . . . . . . 1 . 1 Ally Attacks 2 | . . . . . . 2 . . . Total Damage 9 | . . . . . . 9 . . . Kills . | . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted 1 | . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 17 | . . . . . . . 11 . 6 Traps 15 | . . . . . . . 11 . 4 Emergency Access 1 | . . . . . . . . . 1 Garrisons 1 | . . . . . . . . . 1 Zionite Intel Received 1 | . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Turns Passed 2059 | 13 27 61 94 100 593 356 505 77 233 Spaces Moved 2892 | 20 54 101 171 63 718 581 698 131 355 Core 2626 | 20 54 101 166 . 568 581 696 131 309 Treads 220 | . . . 5 63 150 . 2 . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 46 | . . . . . . . . . 46 Flight . | . . . . . . . . . . Fastest Speed 40 | 50 50 50 50 160 50 50 50 50 40 Average Speed 62 | 50 50 50 53 160 75 55 63 50 49 Slowest Speed 170 | 50 50 50 160 160 160 100 170 50 60 Overloaded Moves 5 | . . . . . . . . . 5 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 3 29 27 25 27 82 65 26 92 12 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . Scrap Searched 5 | . . 1 . . 4 . . . . Spaces Dug 47 | . . . . . . . 47 . . Terrain Destroyed 57 | . . . . . . . 57 . . Melee 4 | . . . . . . . 4 . . Projectile . | . . . . . . . . . . AOE 53 | . . . . . . . 53 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Total 3102 | 21 53 109 174 62 770 613 746 141 413 Wait 102 | . . . 1 . 34 28 8 4 27 Move 2884 | 19 53 100 170 62 717 580 698 130 355 Hop . | . . . . . . . . . . Pick Up 12 | . . 3 1 . 3 . 2 1 2 Fast Attach 31 | 2 . 3 1 . 5 1 12 3 4 Attach 7 | . . . 1 . 2 . 4 . . Detach 8 | . . 1 . . . . 6 1 . Swap 1 | . . 1 . . . . . . . Drop 17 | . . . . . 8 1 4 2 2 Fire 9 | . . . . . 1 . 8 . . Melee 5 | . . . . . . 1 4 . . Ram 11 | . . 1 . . . 2 . . 8 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . 15 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 14 | -11/Scrapyard | Entered Materials 34 | -10/Materials | Discovered new exit (range 15) 41 | -10/Materials | Entered Mines 54 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 74 | -10/Mines | Discovered new exit (range 14) 84 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 102 | -10/Mines | Entered Materials 102 | -9/Materials | Evolved 2 slots: Propulsion x2 156 | -9/Materials | Identified exit to Mines 196 | -9/Materials | Entered Mines 280 | -9/Mines | Learned Materials trap positions 289 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 296 | -9/Mines | Entered Zion 304 | -7/Zion | Build established: Mutant 336 | -7/Zion | Given A8's code to call for help 482 | -7/Zion | Learned location of Warlord (-4) 496 | -7/Zion | Learned Factory emergency access door positions 535 | -7/Zion | Found Prototype Hackware 535 | -7/Zion | Identified Exp. Hacking Suite 539 | -7/Zion | Found Prototype Processor 541 | -7/Zion | Found Prototype Processor 556 | -7/Zion | Learned 4 Factory zone layouts 602 | -7/Zion | Imprinted 604 | -7/Zion | Declared Zion's savior 659 | -7/Zion | Learned 8 Factory zone layouts 730 | -7/Zion | Identified Exp. Core Analyzer 731 | -7/Zion | Identified Exp. Melee Analysis Suite 762 | -7/Zion | Found Prototype Processor 762 | -7/Zion | Identified Exp. Target Analyzer 764 | -7/Zion | Found Prototype Processor 764 | -7/Zion | Identified Exp. Armor Integrity Analyzer 814 | -7/Zion | Discovered new exit (range 15) 824 | -7/Zion | Found CR-A16's Pointy Stick 889 | -7/Zion | Entered Proximity Caves 889 | -6/Proximity Caves | Accompanied by 4 allies 1006 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1102 | -6/Proximity Caves | Lost 3 allies 1139 | -6/Proximity Caves | System corruption reached 10% 1242 | -6/Proximity Caves | Discovered new exit (range 7) 1245 | -6/Proximity Caves | Entered Factory 1245 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 1246 | -6/Factory | Identified exit to Lower Caves 1268 | -6/Factory | Spotted B-75 Beast 1529 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 1530 | -6/Factory | Zion Kinetic Resupply teleported in 1595 | -6/Factory | Search patrols dispatched 1616 | -6/Factory | Destroyed 7 combat bots 1637 | -6/Factory | Lost 4 parts (3n1u) 1750 | -6/Factory | Manually triggered Chute Trap 1750 | -6/Factory | Sucked down chute 1750 | -6/Factory | Entered Waste 1765 | -6/Waste | EMP discharged 1774 | -6/Waste | Spotted C-40 Crusher 1775 | -6/Waste | Spotted C-40 Crusher 1791 | -6/Waste | Spotted C-40 Crusher 1791 | -6/Waste | Spotted C-40 Crusher 1795 | -6/Waste | Spotted C-40 Crusher 1797 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1798 | -6/Waste | Spotted C-40 Crusher 1803 | -6/Waste | System corruption reached 10% 1807 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1814 | -6/Waste | Discovered new exit (range 13) 1827 | -6/Waste | Entered Factory 1838 | -6/Factory | Lost 3 parts (3n) 1839 | -6/Factory | Build established: Hacker-Mutant 1955 | -6/Factory | Zion Hover Resupply teleported in 2060 | -6/Factory | Self-destructed Last Messages --------------- 02039_ Destabilizing: System corrupted (+2). 02040_ Slammed into S-27 Virus. 02041_ System corrupted: Matter fused (-6). 02041_ Adv. Transmission Jammer destroyed. 02041_ Slammed into S-27 Virus. 02049_ K-01 Serf cleans the Nuclear Reactor. 02053_ Nuclear Reactor explodes. 02053_ K-01 Serf destroyed. 02053_ Nuclear Reactor explodes. 02053_ Gravmag System destroyed. 02053_ K-01 Serf cleans the Nuclear Reactor. 02055_ Triggered Alarm Trap. 02055_ An alarm sounds. 02055_ ALERT: Alarm triggered, dispatching investigation squad. 02057_ U-05 Engineer lays Concrete. 02058_ Nuclear Reactor explodes. 02058_ The unstable cave ceiling collapses. 02059_ K-01 Serf collects debris. 02059_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? "??????????????????? | | ????????????????????????????? "??????????????????? | | ????????????????????????????? ??????????????????? | | ???????????????????????????? ""?????????????????? | | ???????????????????????????? """????????????????? | | ???????????????????????????? """????????????????? | | ???????????????????########? ???????????????? | | ???????????????????# #? """ ""?????????????? | | ???????????????????#! """ #? """ ""?????????????? | | ???????????????????# """ #? """ ""?????????????? | | ???????????????????# """ ## ?????????????? | | ???????????????????#= @# """ ""?????????????? | | ???????????????????# """ # """ """????????????? | | ???????????????????#] """ + """ """ #?????????? | | ???????????????????# """ # #?????????? | | ???????????????????# # """ """ #?????????? | | ???????????????????# """ # """ """ ???????????? | | ???????????????????# """ # """ """ #?????????? | | ???????????????????# """ # #?????????? | | ?????????????????? / # """ """ #?????????? | | ?????????????????### ? # """ """????????????? | | ????????????????????????## """ """ #?????????? | | ?????????????????????????# #?????????? | | ????????????????????????? """ #?????????? | | ????????????????????????## """ #?????????? | | ????????????????????????? """ #?????????? | | ??" ??????????????????? ##????????? | | """ ??????????????????# #????????? | | ??????????????????## #????????? | | ???????????????????# #????????? | | ???????????????????# #????????? | | ! ?????????????######## #????????? | | # ?????????????# #????????? | | # #????????????# #????????? | | # #????????????# ##????????? | | # #????????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 Jamming Range 16 Evasion (%) 60 Melee Accuracy 8 Recoil Reduction 1 Offensive Hacking 26 Item Schematics ----------------- Adv. Terrain Scanner | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Proton Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Phasing Sabre | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Falx | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed TargetingConstructOptics Manual? 0 Play Time 00:32:27 Cumulative 140.8 hours Start 2024.06.13 @ 18:22:49 End 2024.06.13 @ 18:55:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 62 Gallery% 75 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9146f3dd-2036-4905-ac75-adc9f6f50150