Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 14:00:55 Player: Gabri Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (979) 979 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 3583 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 700/700 Matter 270/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Hovering (96) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (5) --- Airjet Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (5) ------ Large Storage Unit Hardened Medium Armor Plating Medium Reactive Plating Shield Generator Hacking Suite > --- WEAPON (2) ------- Improved Medium Laser Heavy Mace > --- INVENTORY (15) --- Ion Engine Light Ion Engine Airjet Airjet Airjet Particle Charger Improved Propulsion Shielding Hacking Suite Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher Missile Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Airjet Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating Medium Reactive Plating Shield Generator Hacking Suite > --- WEAPON ----------- Improved Medium Laser Heavy Mace > --- INVENTORY -------- Ion Engine Light Ion Engine Airjet Airjet Airjet Particle Charger Improved Propulsion Shielding Hacking Suite Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher Missile Launcher Heavy Flail [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aerolev Unit Treads Light Treads Wheel Wheel Hover Unit Aerolev Unit Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Mace Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 57 | 7 2 30 16 2 Power 7 | 1 . 3 3 . Engine 7 | 1 . 3 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 . 6 2 1 Treads 1 | . . 1 . . Leg . | . . . . . Wheel 2 | 2 . . . . Hover 8 | . . 5 2 1 Flight . | . . . . . Utility 19 | 2 . 8 8 1 Device 9 | 1 . 4 3 1 Storage 2 | 1 . 1 . . Processor 1 | . . 1 . . Hackware 1 | . . . 1 . Protection 6 | . . 2 4 . Artifact . | . . . . . Weapon 20 | 2 2 13 3 . Energy Gun 5 | 1 . 2 2 . Energy Cannon 1 | . . 1 . . Ballistic Gun 6 | 1 2 2 1 . Ballistic Cannon 5 | . . 5 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 3 | . . 3 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 4 1 . Corrupted Parts 1 | . . . 1 . System Corruption 4 | . . . 4 . Parts Lost 9 | . . 1 8 . Power 2 | . . 1 1 . Propulsion 1 | . . . 1 . Utility 5 | . . . 5 . Weapon 1 | . . . 1 . Highest Loss Streak 3 | . . 1 3 . To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 100 98 95 100 Engine 10 | . 14 11 9 7 Wheel 4 | . 28 2 . . Hover 27 | . . 27 35 38 Device 14 | . 14 15 12 7 Storage 10 | . 14 11 9 7 Hackware 1 | . . . 3 7 Protection 7 | . . 6 11 15 Energy Gun 1 | . 4 . 1 7 Energy Cannon 3 | . . 7 . . Ballistic Gun 5 | . 23 3 3 . Ballistic Cannon 3 | . . 7 . . Impact Weapon 5 | . . 3 9 7 Peak Build Rating 44 | 7 8 26 40 44 Average Rating 24 | 4 7 22 32 43 On Entrance 16 | . 7 8 26 40 Naked Turns . | . . . . . Heaviest Build 61 | 12 13 34 59 61 Greatest Support 40 | 20 20 24 32 40 Greatest Overweight (x) 5 | . . 5 1 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 12 | 6 8 11 15 15 Most Carried 15 | 5 8 15 15 14 Average Carried 11 | 2 7 11 14 13 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 5 8 15 15 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 840 | 274 16 395 155 . Remotely . | . . . . . Salvage Created 1155 | 93 16 506 540 . Parts 55 | 4 3 28 20 . Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 31 | . 1 14 16 . Melee 7 | . . . 7 . Guns 1 | . 1 . . . Cannons 12 | . . 12 . . Classes Destroyed 11 | 2 1 6 2 . Worker 1 | . . 1 . . Builder 1 | . . 1 . . Tunneler 1 | 1 . . . . Hauler 1 | . . . 1 . Recycler 1 | 1 . . . . Watcher 1 | . . 1 . . Swarmer 12 | . 1 4 7 . Grunt 10 | . . 5 5 . Duelist 1 | . . 1 . . Sentry 7 | . . 4 3 . Hunter 1 | . . . 1 . Best Kill Streak 6 | 2 1 3 6 . Combat Bots Only 6 | . 1 3 6 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 230 | . 7 62 161 . Missed 65 | . 1 21 43 . Damage Taken 1939 | . 50 639 1250 . Core 220 | . . 83 137 . Absorbed by Shields 75 | . . 3 72 . Redirected to Shielding 314 | . . 89 225 . Ignored by Resistances 23 | . . . 23 . Regen/Repaired (Parts) 141 | . . 141 . . Core Remaining (%) 88 | 100 100 79 75 . Volleys Fired 32 | 4 4 24 . . Largest 2 | 2 2 2 . . Hottest 107 | 70 40 107 . . Shots Fired 63 | 8 8 47 . . Gun 18 | 8 8 2 . . Cannon 45 | . . 45 . . Launcher . | . . . . . Special . | . . . . . Kinetic 35 | 4 8 23 . . Thermal 28 | 4 . 24 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | 6 1 10 . . Robot Miss Streak 6 | 1 6 1 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 82 | 6 1 39 36 . Core Hits 26 | 3 1 16 6 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 9 | . . 2 7 . Critical Strikes 14 | 1 . 5 8 . Burn 1 | 1 . . . . Blast 3 | . . 3 . . Smash 10 | . . 2 8 . Melee Attacks 69 | . . 11 58 . Impact 69 | . . 11 58 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . 1 2 . Combat Hostiles 1 | . . . 1 . Follow-up Attacks . | . . . . . Damage Inflicted 2552 | 71 13 962 1506 . Guns 101 | 71 13 17 . . Cannons 705 | . . 705 . . Explosions . | . . . . . Melee 1746 | . . 240 1506 . Ramming . | . . . . . Kinetic 350 | 22 13 315 . . Thermal 456 | 49 . 407 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 1746 | . . 240 1506 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 1 . 4 . Average Corruption 3 | . 1 . 4 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . 10 . Message Errors 3 | . . . 3 . Matter Fused 2 | . . . 2 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 674 | . . 190 484 . Projectiles 20 | . . 20 . . Explosions . | . . . . . Melee 654 | . . 170 484 . Knockbacks 9 | . . 6 3 . Impact 5 | . . 2 3 . Kinetic 3 | . . 3 . . Secondary 1 | . . 1 . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 332 | 80 . 332 142 . Average Temperature 79 | 48 . 84 56 . Received Heat Transfer 544 | . . 124 420 . Effects 2 | . . 2 . . Energy Bleed 1 | . . 1 . . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 13 | . . 3 10 . Combat Hostiles 11 | . . 2 9 . Parts Fried 9 | . . 1 8 . Impact Corruptions 24 | . . 7 17 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 962 | 222 . 740 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 426 | 10 94 426 367 166 Initial 166 | . 6 39 99 166 Average 211 | 2 36 259 214 166 Maximum Alert Level 2 | . . 2 1 . Low Security (%) 40 | 100 100 24 38 100 Level 1 56 | . . 68 61 . Level 2 3 | . . 7 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 1 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . 1 5 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 4 33 28 . Peak Tracking Total 10 | . 2 6 10 . Tactical Retreats 11 | . 1 5 5 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 12 | . 3 5 4 . Terminals 11 | . 3 4 4 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 36 | . 7 17 12 . Successful 19 | . 4 10 5 . Failed 17 | . 3 7 7 . Catastrophic 4 | . 1 1 2 . Database Lockouts . | . . . . . Manual 26 | . 6 9 11 . Terminals 30 | . 7 11 12 . Fabricators . | . . . . . Repair Stations 6 | . . 6 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 1 1 3 . Record 1 | . . . 1 . Level Access Points 1 | . . . 1 . Branch Access Points 2 | . . 1 1 . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . 5 . . Scan Component 3 | . . 3 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 3 4 2 . Terminals 9 | . 3 4 2 . Assimilate 2 | . 1 1 . . Botnet 7 | . 2 3 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 3 5 4 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 120 | . . 120 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 2 | . 1 1 . . Largest Group 1 | . 1 1 . . Highest-Rated Group 10 | . 10 10 . . Highest-Rated Ally 10 | . 10 10 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2533 | 72 264 1234 937 26 Spaces Moved 1868 | 59 291 986 508 24 Core 7 | 4 . 3 . . Treads . | . . . . . Legs . | . . . . . Wheels 510 | 55 291 164 . . Hover 1351 | . . 819 508 24 Flight . | . . . . . Fastest Speed 42 | 50 80 42 98 96 Average Speed 78 | 77 80 68 98 96 Slowest Speed 300 | 80 80 300 102 96 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 5 43 57 45 1 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 15 | . . 5 10 . Terrain Destroyed 15 | . . 5 10 . Melee 15 | . . 5 10 . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2745 | 74 316 1483 846 26 Wait 634 | . 11 382 241 . Move 1864 | 58 290 985 507 24 Hop . | . . . . . Pick Up 47 | 5 5 24 13 . Fast Attach 26 | 7 1 13 5 . Attach 14 | . . 4 8 2 Detach 4 | . . 2 2 . Swap 17 | . 1 13 3 . Drop 38 | . 4 25 9 . Fire 32 | 4 4 24 . . Melee 69 | . . 11 58 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 6) 259 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Accompanied by 1 ally 337 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 915 | -9/Materials | Discovered new exit (range 16) 1020 | -9/Materials | Identified exit to Mines 1425 | -9/Materials | Repaired Aerolev Unit 1486 | -9/Materials | Repaired Aerolev Unit 1571 | -9/Materials | Entered another Materials area 1571 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1954 | -8/Materials | Lost 3 parts (1p1u1w) 2462 | -8/Materials | Identified exit to Factory 2508 | -8/Materials | Entered Factory 2508 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2534 | -7/Factory | Self-destructed Last Messages --------------- >>Access(Main) Found 3 level access points to Factory: (91,15) (86,92) (12,85) Map updated. 02474_ Destroyed Flight Unit. 02474_ S-10 Pest system corrupted by crushing effect. 02474_ Lgt. Assault Rifle fried. 02474_ S-10 Pest destroyed. 02497_ K-01 Serf collects debris. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #?????##########?????? | | ???????????????????# #?????# | #?????? | | ???????????????????# ####### #?????? | | ???????????????????# @ # # """" #?????? | | ???????????????????######/### # """" #?????? | | ?????????????????????# # """" #?????? | | ?????????????????????# + """" %#?????? | | ?????????????????????# # """" #?????? | | ?????????????????????# # """" ??????? | | ????????????????????# # ???????? | | ????????????????????#T ################??????? | | ????????????????????## #?????????????????????? | | ???????????????????? #?????????????????????? | | ??????????????????? +?????????????????????? | | ?????????????????? #?????????????????????? | | ????????????????? #?????????????????????? | | ????????????????? #?????????????????????? | | ?????????????????+#########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Propulsion Shielding 66 Evasion (%) 56 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldBraceSpoofer Manual? 0 Play Time 00:45:28 Cumulative 23.9 hours Start 2024.08.26 @ 13:21:17 End 2024.10.20 @ 14:00:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dee4120e-ac24-41c4-abed-530dc892f4df