Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.11 @ 10:53:24 Player: Kinga Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (79) 395 Value Destroyed (2175) 2175 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (561) 561 TOTAL SCORE: 8671 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 223 Aligned with FarCom 300 Friendly Fire -13 Cogmind --------- Core Integrity 0/1150 Matter 263/300 Energy 57/100 System Corruption 7% Temperature Cool (12) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Machine Analyzer 0b10 Alert Chip > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Sensor Array Advanced Plasma Cannon Advanced Assault Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Antigrav System > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Improved Trap Scanner Machine Analyzer Advanced Visual Processing Unit 0b10 Alert Chip Advanced Targeting Computer Melee Analysis Suite Advanced Melee Analysis Suite Long-range Tractor Beam > --- WEAPON ----------- Heavy Tesla Rifle Phase Gun > --- INVENTORY -------- Micro Fission Core Large Storage Unit Advanced Sensor Array Improved Medium Armor Plating Advanced Plasma Cannon Advanced Assault Cannon Micro-nuke Launcher Micro-nuke Launcher [Rating: 100] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Hover Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility 0b10 Alert Chip Device Improved Heat Sink Storage Small Storage Unit Processor 0b10 Alert Chip Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . . 2 . . . 2 2 2 2 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 3 | . . . 1 . . . 1 . . . 1 . Utility 8 | . . . 1 . . . 1 2 2 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 123 | 9 1 . 4 4 2 3 36 10 1 9 35 9 Power 12 | 1 . . . 2 . . 2 1 . . 5 1 Engine 6 | 1 . . . 1 . . 2 1 . . 1 . Core 5 | . . . . 1 . . . . . . 3 1 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 41 | 4 . . 3 1 . 2 13 5 . 2 10 1 Treads 5 | 2 . . . . . . 3 . . . . . Leg 2 | . . . . . . . 2 . . . . . Wheel 3 | 2 . . . . . . 1 . . . . . Hover 28 | . . . 3 1 . . 7 5 . 2 10 . Flight 3 | . . . . . . 2 . . . . . 1 Utility 41 | 1 1 . 1 1 2 1 8 3 1 7 12 3 Device 18 | . . . 1 1 1 1 2 1 . 5 5 1 Storage 2 | 1 . . . . . . 1 . . . . . Processor 10 | . . . . . 1 . 2 1 1 . 4 1 Hackware . | . . . . . . . . . . . . . Protection 11 | . 1 . . . . . 3 1 . 2 3 1 Artifact . | . . . . . . . . . . . . . Weapon 29 | 3 . . . . . . 13 1 . . 8 4 Energy Gun 23 | 3 . . . . . . 10 1 . . 6 3 Energy Cannon 2 | . . . . . . . . . . . 2 . Ballistic Gun 1 | . . . . . . . . . . . . 1 Ballistic Cannon 1 | . . . . . . . 1 . . . . . Launcher 2 | . . . . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 . 1 1 . . 1 . Parts Lost 54 | . . . 1 3 . 1 17 . . 1 13 18 Power 7 | . . . . 1 . . 1 . . . 3 2 Propulsion 21 | . . . . 2 . 1 8 . . 1 3 6 Utility 16 | . . . 1 . . . 4 . . . 5 6 Weapon 10 | . . . . . . . 4 . . . 2 4 Highest Loss Streak 18 | . . . 1 2 . 1 9 . . 1 5 18 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 94 100 90 79 88 90 84 98 93 94 95 58 Engine 5 | . 14 14 11 9 . . 8 7 6 5 4 . Core 3 | . . . . 1 11 11 . . . . 3 1 Treads 4 | . 28 28 8 . . . 10 . . . . . Hover 17 | . . . 20 22 22 15 11 30 26 23 25 8 Flight 2 | . . . . . . 12 1 . . . . 1 Device 11 | . . . 6 12 16 7 7 11 6 21 18 7 Storage 8 | . 14 14 11 11 11 11 9 7 6 5 5 2 Processor 12 | . . . . . 5 11 13 21 26 23 24 26 Protection 1 | . 9 14 9 . . . . 3 6 1 . . Energy Gun 16 | . 28 28 22 22 22 22 13 15 13 11 8 5 Peak Build Rating 100 | 6 7 7 9 10 24 24 37 53 57 76 100 95 Average Rating 32 | 4 6 7 8 7 16 17 21 48 56 70 89 57 On Entrance 29 | . 6 7 7 8 10 24 16 37 53 57 75 85 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 53 | 14 17 17 18 16 17 16 22 35 35 40 53 43 Greatest Support 51 | 40 40 40 40 18 12 12 40 36 36 36 51 51 Greatest Overweight (x) 5 | 1 . . . 1 1 2 5 . . 1 1 4 Average Overweight (x) . | . . . . . 1 1 . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 10 10 10 10 7 Most Carried 10 | 4 8 8 8 6 8 8 10 10 10 10 10 9 Average Carried 6 | 1 5 8 6 5 6 5 6 9 9 9 9 6 Final Capacity 10 | 8 8 8 8 8 8 8 10 10 10 10 10 5 Final Carried 10 | 4 8 8 6 6 8 5 9 10 10 10 8 5 Class Distribution -------------------- 68% | Mutant 18% | Scavenger-Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Matter Collected 1563 | 290 10 . 13 52 20 30 530 114 . 79 379 46 Remotely 296 | . . . . . . . . . . 50 200 46 Salvage Created 3034 | 96 207 31 72 83 . 160 1080 164 . 463 508 170 Parts 151 | 2 14 2 3 6 . 15 62 3 . 13 19 12 Haulers Intercepted 9 | . 1 . . . . . 6 1 . 1 . . Recyclers Shooed 8 | . 3 . . . . . 2 . . 2 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 53 | . . 1 1 4 . 9 20 2 . 3 6 7 Guns 37 | . . 1 1 4 . 9 9 1 . 3 2 7 Cannons 7 | . . . . . . . 6 . . . 1 . AOE 4 | . . . . . . . 4 . . . . . Classes Destroyed 14 | 1 3 1 . 1 . 1 5 1 . 1 . . Worker 2 | . . . . . . . 1 . . . 1 . Builder 2 | . . . . . . 1 . . . . 1 . Tunneler 1 | . 1 . . . . . . . . . . . Hauler 9 | . 1 . . . . . 6 1 . 1 . . Recycler 4 | 1 1 . . . . . 1 . . 1 . . Operator 1 | . . . . . . . 1 . . . . . Watcher 7 | . 2 . 1 . . . 3 . . . 1 . Swarmer 22 | . . . . 3 . 9 3 . . . . 7 Cutter 4 | . . . . . . . 4 . . . . . Grunt 13 | . . 1 1 1 . . 10 . . . . . Sentry 6 | . . . . . . . 2 1 . 1 2 . Hunter 1 | . . . . . . . . 1 . . . . Programmer 6 | . . . . . . . . . . 2 4 . Heavy 1 | . . . . . . . 1 . . . . . Best Kill Streak 8 | 1 3 1 2 3 . 4 8 1 . 3 3 7 Combat Bots Only 7 | . . 1 1 3 . 4 6 1 . 2 2 7 Max Kills in Single Turn 3 | 1 1 1 1 1 . 2 3 1 . 1 2 2 Gunslinging 1 | . . . . . . 1 1 . . . . 1 Exploded 3 | . . . . . . . 3 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Hostile Shots Fired 579 | . . 11 20 33 . 30 91 68 . 61 99 166 Missed 200 | . . 1 5 8 . 11 30 31 . 34 42 38 Damage Taken 6341 | . . 131 198 231 . 146 1371 330 . 605 1396 1933 Core 1675 | . . 30 41 63 . . 182 59 . 133 330 837 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 86 | 100 . 88 . . . 74 66 91 100 86 . . Volleys Fired 240 | 3 10 4 9 20 . 20 85 14 . 19 38 18 Largest 2 | 2 2 2 2 2 . 2 2 2 . 2 2 2 Hottest 186 | 100 100 100 100 100 . 100 128 110 . 110 186 176 Shots Fired 429 | 6 20 8 18 40 . 40 136 28 . 37 73 23 Gun 382 | 6 20 8 18 40 . 40 99 28 . 37 63 23 Cannon 44 | . . . . . . . 34 . . . 10 . Launcher 3 | . . . . . . . 3 . . . . . Special . | . . . . . . . . . . . . . Kinetic 40 | . . . . . . . 34 . . . . 6 Thermal 323 | 6 20 8 18 40 . 40 46 28 . 37 63 17 Explosive 3 | . . . . . . . 3 . . . . . Electromagnetic 63 | . . . . . . . 53 . . . 10 . Robot Hit Streak 19 | 2 8 4 3 6 . 4 10 13 . 12 19 3 Robot Miss Streak 8 | 1 3 3 3 5 . 4 8 1 . 2 3 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 9 | . . . . 3 . 2 1 . . 1 . 2 Max Gunslinging Chain 1 | . . . . 1 . 1 1 . . 1 . 1 Shots Hit Robots 279 | 3 12 5 9 23 . 14 94 22 . 29 55 13 Core Hits 150 | 2 7 2 4 9 . 11 73 5 . 14 15 8 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 11 | . 2 1 1 . . 1 1 1 . . 3 1 Burn 10 | . 2 1 1 . . 1 1 1 . . 2 1 Corrupt 1 | . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6052 | 36 163 63 111 291 . 187 2322 425 . 600 1504 350 Guns 4603 | 36 163 63 111 291 . 187 1076 425 . 600 1308 343 Cannons 919 | . . . . . . . 723 . . . 196 . Explosions 523 | . . . . . . . 523 . . . . . Melee . | . . . . . . . . . . . . . Ramming 7 | . . . . . . . . . . . . 7 Kinetic 781 | . . . . . . . 723 . . . . 58 Thermal 3997 | 36 163 63 111 291 . 187 592 425 . 600 1244 285 Explosive 392 | . . . . . . . 392 . . . . . Electromagnetic 875 | . . . . . . . 615 . . . 260 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 1 . . 5 1 7 Average Corruption 3 | . . . . . . . 1 . . 4 1 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 15 | . . . . . . . . . . 8 2 5 Message Errors 3 | . . . . . . . . . . 1 . 2 Matter Fused 3 | . . . . . . . . . . 2 1 . Heat Flow Errors 1 | . . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . . . 1 1 3 Data Loss (major) 1 | . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 10 | . . . . . . . 10 . . . . . Impact . | . . . . . . . . . . . . . Kinetic 9 | . . . . . . . 9 . . . . . Secondary 1 | . . . . . . . 1 . . . . . Self-Inflicted Damage 108 | . . . . . . . 105 . . . . 3 Shots 3 | . . . . . . . 3 . . . . . Rammed 3 | . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 621 | 48 144 264 260 304 . 276 191 98 . 155 621 410 Average Temperature 130 | 27 45 141 125 134 . 80 46 42 . 49 197 247 Received Heat Transfer 991 | . . 72 105 60 . . 297 72 . 99 147 139 Effects 33 | . . . . 1 . . . . . . 30 2 Shutdowns 9 | . . . . . . . . . . . 8 1 Energy Bleed 4 | . . . . 1 . . . . . . 3 . Interference 9 | . . . . . . . . . . . 8 1 Matter Decay 2 | . . . . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . . . . 1 . Damage (minor) 3 | . . . . . . . . . . . 3 . Damage (major) 4 | . . . . . . . . . . . 4 . Damage (core) 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . . . 1 . Combat Hostiles 2 | . . . . . . . 1 . . . 1 . Parts Fried 2 | . . . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . 1 . . 2 . Combat Hostiles 3 | . . . . . . . . 1 . . 2 . Parts Melted 25 | . 1 . 2 1 . 2 1 7 . 2 9 . Heat Transferred 8725 | 111 629 259 407 851 . 629 1371 888 . 1110 1989 481 Parts Sabotaged 4 | . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Peak Influence 519 | 5 49 38 107 242 . 223 296 217 105 431 519 302 Initial 217 | . 3 18 14 41 . . 35 134 105 51 217 198 Average 170 | 2 23 35 55 137 . 96 165 154 105 249 368 254 Maximum Alert Level 2 | . . . . 1 . 1 1 1 . 2 2 1 Low Security (%) 62 | 100 100 100 100 95 . 96 53 91 100 21 . 21 Level 1 31 | . . . . 4 . 3 46 8 . 74 63 78 Level 2 5 | . . . . . . . . . . 3 36 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . . . 1 . . . 4 1 . 2 3 . Investigation 3 | . . . . . . . 1 . . 1 1 . Extermination 1 | . . . . . . . . . . . 1 . Reinforcement 7 | . . . 1 . . . 3 1 . 1 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Distress Signals 4 | . . . 1 . . . . . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 153 | . 4 3 10 9 . 15 29 3 . 26 31 23 Peak Tracking Total 11 | . 1 3 5 3 . 4 5 2 . 11 11 10 Tactical Retreats 16 | . . . . . . 2 1 . . 4 6 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Traps Triggered 5 | . . . . . . . 2 . . 1 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Machines Disabled 5 | . . . . . . . 2 . . . 2 1 Max in Single Turn 1 | . . . . . . . 1 . . . 1 1 Garrison Access 3 | . . . . . . . . . . 2 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Machines Accessed 17 | . 2 . . . 1 . 2 3 . 5 4 . Terminals 10 | . 2 . . . . . 2 2 . 2 2 . Fabricators 3 | . . . . . . . . 1 . 1 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 2 1 . Total Hacks 34 | . 3 . . . 4 . 3 6 . 10 8 . Successful 13 | . 1 . . . 4 . 1 2 . 3 2 . Failed 21 | . 2 . . . . . 2 4 . 7 6 . Catastrophic 6 | . 2 . . . . . 1 1 . 1 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 15 | . 1 . . . 1 . 2 3 . 3 5 . Terminals 21 | . 3 . . . . . 3 5 . 4 6 . Fabricators 4 | . . . . . . . . 1 . 2 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 4 1 . Terminal Hacks 7 | . 1 . . . 4 . 1 1 . . . . Record 4 | . . . . . 4 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . . 1 . 1 1 . Network Status 3 | . . . . . . . . 1 . 1 1 . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 1 . Seal Access 2 | . . . . . . . . . . 1 1 . Unauthorized Hacks 1 | . . . . . . . . . . 1 . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . 1 . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . 2 . . . . . 1 2 . 4 3 . Full Trace Events 1 | . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Total Allies 4 | . . 1 . 3 . . . . . . . . Largest Group 3 | . . 1 1 3 2 2 1 . . . . . Highest-Rated Group 40 | . . 31 31 40 24 24 16 . . . . . Highest-Rated Ally 31 | . . 31 31 16 16 16 16 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 74 | . . . 9 42 . 13 10 . . . . . Total Damage 754 | . . . 151 381 . 88 134 . . . . . Kills 12 | . . . 2 5 . 4 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Turns Passed 3732 | 84 233 59 96 462 265 608 793 151 13 340 486 142 Spaces Moved 3432 | 45 124 30 86 368 221 432 352 203 26 655 716 174 Core 14 | 3 . . . . . . 8 . . . . 3 Treads 291 | 28 124 30 16 . . . 93 . . . . . Legs 59 | . . . . . . . 59 . . . . . Wheels 26 | 14 . . . . . . 12 . . . . . Hover 2663 | . . . 70 368 221 192 142 203 26 655 716 70 Flight 379 | . . . . . . 240 38 . . . . 101 Fastest Speed 34 | 50 160 160 52 52 116 116 48 38 40 35 34 40 Average Speed 78 | 131 160 160 72 107 116 117 127 42 40 39 39 44 Slowest Speed 300 | 160 160 160 160 116 116 180 300 48 40 100 98 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 33 18 21 83 61 84 38 8 2 23 21 15 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 4 | . . 1 . 2 . 1 . . . . . . Spaces Dug 2 | . . . . . . . . . . . 2 . Terrain Destroyed 34 | . . . . . . . 30 . . . 4 . Melee . | . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . . . 4 . AOE 30 | . . . . . . . 30 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Total 4017 | 60 138 33 103 392 230 490 550 242 27 696 846 210 Wait 136 | . . . . . 3 33 62 . . . 31 7 Move 3414 | 44 123 29 85 367 220 431 351 202 25 654 715 168 Hop 2 | . . . . . . . . . . . . 2 Pick Up 42 | 4 4 . 2 1 1 1 7 6 1 4 9 2 Fast Attach 62 | 6 1 . 1 1 2 3 20 3 . 5 14 6 Attach 27 | . . . 1 2 . . 5 . 1 3 12 3 Detach 11 | . . . . . . . 3 . . 4 4 . Swap 34 | 3 . . 2 1 . . 11 7 . 1 9 . Drop 46 | . . . 3 . 4 2 6 10 . 6 14 1 Fire 240 | 3 10 4 9 20 . 20 85 14 . 19 38 18 Melee . | . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 12) 301 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered Mines 329 | -10/Mines | Escorted by a lone wolf Derelict 349 | -10/Mines | Learned location of Storage (-9) 362 | -10/Mines | Discovered new exit (range 8) 377 | -10/Mines | Entered Materials 377 | -9/Materials | Accompanied by 1 ally 377 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 470 | -9/Materials | Discovered new exit (range 7) 473 | -9/Materials | Entered Mines 482 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 654 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 892 | -9/Mines | Discovered new exit (range 5) 930 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 930 | -9/Mines | Discovered new exit (range 5) 935 | -9/Mines | Entered Exiles 935 | -9/Exiles | Accompanied by 2 allies 964 | -9/Exiles | Met 8R-AWN 984 | -9/Exiles | Met EX-HEX 1016 | -9/Exiles | Met EX-BIN 1029 | -9/Exiles | Aligned with FarCom system 1031 | -9/Exiles | Given EX-Vault access code 1058 | -9/Exiles | Opened EX-Vault 1064 | -9/Exiles | Found Prototype Device 1064 | -9/Exiles | Identified Skeleton Box 1073 | -9/Exiles | Found Prototype Processor 1073 | -9/Exiles | Identified 0b10 Alert Chip 1079 | -9/Exiles | Found Prototype Ballistic Gun 1103 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1134 | -9/Exiles | Met EX-DEC 1151 | -9/Exiles | Learned location of Zion (-6) 1184 | -9/Exiles | Discovered new exit (range 14) 1200 | -9/Exiles | Stole three prototypes: Skeleton Box, 0b10 Alert Chip, XL Autogun Array 1200 | -9/Exiles | Entered Mines 1200 | -8/Mines | Accompanied by 2 allies 1766 | -8/Mines | Build established: Scavenger-Mutant 1802 | -8/Mines | Discovered new exit (range 5) 1808 | -8/Mines | Entered Materials 1808 | -8/Materials | Accompanied by 1 ally 1808 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1809 | -8/Materials | Identified exit to Factory 1949 | -8/Materials | Lost 9 parts (1p4n2u2w) 2127 | -8/Materials | Lost 7 parts (3n2u2w) 2415 | -8/Materials | Build established: Scavenger-Skirmisher 2589 | -8/Materials | Discovered exit to Factory (range 16) 2601 | -8/Materials | Entered Factory 2601 | -7/Factory | Evolved 2 slots: Utility x2 2603 | -7/Factory | FarCom data flow suspended 2722 | -7/Factory | Discovered new exit (range 6) 2752 | -7/Factory | Entered another Factory area 2752 | -6/Factory | Evolved 2 slots: Utility x2 2762 | -6/Factory | Discovered new exit (range 8) 2765 | -6/Factory | Entered another Factory area 2765 | -5/Factory | Evolved 2 slots: Utility x2 2905 | -5/Factory | Build established: Mutant 3088 | -5/Factory | Discovered new exit (range 15) 3105 | -5/Factory | Entered another Factory area 3105 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3244 | -4/Factory | Lost 3 parts (1p2u) 3428 | -4/Factory | Spotted B-86 Titan 3502 | -4/Factory | Lost 5 parts (1p2n1u1w) 3586 | -4/Factory | Discovered new exit (range 11) 3591 | -4/Factory | Entered Armory 3665 | -4/Armory | Core integrity fell below 50% 3680 | -4/Armory | Destroyed 7 combat bots 3731 | -4/Armory | Core integrity fell below 20% 3733 | -4/Armory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 03690_ Acquired Adv. Reaction Control System. 03691_ Adv. Visual Processing Unit destroyed. 03691_ L-61 Swordsman shuts down. 03695_ Penetrated by Slug. 03696_ System corrupted: Component data lost. 03699_ Penetrated by Slug. 03703_ Critical hit (Burn: +50). 03716_ >> Machine Analyzer network decryption results: 03716_ Recycling Unit x1 03719_ Phase Gun destroyed. 03729_ Adv. Reaction Control System destroyed. 03729_ Nuclear Pulse Array destroyed. 03729_ Slug penetrates Wall. 03730_ Slammed into L-61 Swordsman. 03732_ Penetrated by Slug. 03732_ Slammed into L-61 Swordsman. 03732_ Triggered Blade Trap. 03732_ Massive razor-sharp blades shoot up from within the floor. 03732_ Imp. Trap Scanner severed. 03732_ Melee Analysis Suite severed. Map ----- +----------------------------------------------------+ | ????# # #??????????? | | ????# + #??????????? | | ??????""" """ """ """ # #??????????? | | ??????"""?""" """ """ #[=% #??????????? | | ??????"""?""" """ """?## ##??????????? | | ?????????????? ??# #???????????? | | ??????????#######"###### #???????????? | | ??????????# ! ! =%=%!#[ #???????????? | | ??????????# =% ! #=*#???????????? | | ??????????# """" ]*!*%/= +???????????? | | ??????????# """" ! ==# #???????????? | | ??????????# """" * %# #???????????? | | ??????????# """" !! # #???????????? | | ??????????# # #???????????? | | ??????????# """" " " # #???????????? | | ??????????# """ """" # #???????????? | | ??????????# """" """" # #???????????? | | ??????????# """ """" # #???????????? | | ??????????# # #???????????? | | ??????????##+########### #???????????? | | ??????###### ##????????# #???????????? | | ??????" # ########## #???????????? | | ??????" " #???????????? | | ??????" # #???????????? | | ??????" # ##########^l#???????????? | | ??????" ######?########^@########????? | | ??????" #??????# #Y #? #????? | | ??????" #??????# # l# """ #???? | | ??????" #??????# """ #gs# "Y" #????? | | ??????####??????#% """ /x Y #????? | | ????????????????# """ # # !! [#????? | | ????????????????# #g #?!! #????? | | ????????????????####+### #####+##????? | | ???????????????????# #?# #?????? | | ???????????????????#+###+###### #?????? | | ???????????????????# ## #?????? | | ???????????????????# ## #?????? | | ???????????????????# ##+######? | | ???????????????????# # #? | | ???????????????????# # #? | | ???????????????????# # #? | | ???????????????????# # #? | | ???????????????????# # #? | | ???????????????????########### #? | | ?????????????????????????????# #? | | ?????????????????????????????# #? | | ?????????????????????????????# #? | | ?????????????????????????????# #? | | ?????????????????????????????# #? | | ?????????????????????????????#########? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 38 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 EM Shielding 3 Armor Coverage 225 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 76 Targeting Accuracy 16 Melee Accuracy 13 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedPowerSword Manual? 0 Play Time 00:43:25 Cumulative 132.0 hours Start 2024.10.11 @ 10:09:50 End 2024.10.11 @ 10:53:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 128 Adventurer 0 Explorer 9 Win Type - Total 8 Types 4/0/1/2/0/0/1/0/0 Lore% 53 Gallery% 71 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 005bfc82-a781-4944-a06e-c81f013453bb