Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.11 @ 13:43:02 Player: iromakkem Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (2247) 2247 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4997 Bonus ------- None Cogmind --------- Core Integrity 571/700 Matter 250/300 Energy 11/100 System Corruption 1% Temperature Cool (0) Movement Hovering (105) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Hover Unit Aerolev Unit Aerolev Unit > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Improved Sensor Array Signal Interpreter > --- WEAPON (4) ------- Particle Gun Heavy Particle Gun Heavy Ion Cannon Flak Gun > --- INVENTORY (8) ---- Nuclear Core Advanced ECM Suite Core Shielding Improved Light Armor Plating Medium Reactive Plating Advanced Assault Cannon Improved Grenade Launcher Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Shock Rifle Heavy Particle Gun Advanced Assault Cannon Remote Datajack > --- INVENTORY -------- Nuclear Core Improved Heat Sink Microactuators Core Shielding Weapon Shielding Improved Light Armor Plating Heavy Ion Cannon Improved Grenade Launcher [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Cooling System Device Cooling System Storage Huge Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . 1 . 1 Weapon 2 | . . 1 1 . Parts Attached 96 | 7 14 24 22 29 Power 10 | 1 2 4 2 1 Engine 7 | 1 2 3 . 1 Core 3 | . . 1 2 . Reactor . | . . . . . Propulsion 30 | 2 4 6 9 9 Treads 1 | . . . 1 . Leg 14 | 2 4 6 2 . Wheel 2 | . . . . 2 Hover 5 | . . . . 5 Flight 8 | . . . 6 2 Utility 19 | 2 3 5 4 5 Device 7 | 1 1 1 1 3 Storage 7 | 1 2 2 1 1 Processor 2 | . . . 2 . Hackware . | . . . . . Protection 3 | . . 2 . 1 Artifact . | . . . . . Weapon 37 | 2 5 9 7 14 Energy Gun 13 | . 1 5 3 4 Energy Cannon 4 | . . . 1 3 Ballistic Gun 12 | 2 4 4 . 2 Ballistic Cannon 4 | . . . 3 1 Launcher . | . . . . . Special Weapon 2 | . . . . 2 Impact Weapon . | . . . . . Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 1 1 Parts Lost 24 | . 2 7 6 9 Power 4 | . 1 1 1 1 Propulsion 11 | . . 3 3 5 Utility 3 | . 1 1 . 1 Weapon 6 | . . 2 2 2 Highest Loss Streak 5 | . 2 4 4 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 99 99 98 91 Engine 4 | . 13 5 . 2 Core 5 | . . 5 8 3 Treads 2 | . . . 6 . Leg 17 | . 28 21 15 . Hover 2 | . . . . 19 Flight 2 | . . . 4 5 Device 10 | . 14 11 9 7 Storage 11 | . 14 16 9 6 Processor 2 | . . . 1 15 Protection 4 | . . 5 7 . Energy Gun 10 | . 3 12 13 9 Energy Cannon 2 | . . . 5 5 Ballistic Gun 12 | . 24 20 4 4 Ballistic Cannon 5 | . . . 12 5 Peak Build Rating 40 | 7 9 20 35 40 Average Rating 20 | 4 7 15 26 34 On Entrance 12 | . 7 8 20 26 Naked Turns . | . . . . . Heaviest Build 109 | 14 90 104 109 36 Greatest Support 30 | 20 20 20 20 30 Greatest Overweight (x) 10 | . 4 10 7 7 Average Overweight (x) 1 | . . 2 4 1 Largest Inventory Capacity 25 | 8 25 25 25 8 Average Capacity 17 | 7 10 19 23 7 Most Carried 25 | 7 15 25 25 8 Average Carried 16 | 4 9 16 22 7 Final Capacity 25 | 8 15 25 5 8 Final Carried 25 | 6 15 25 5 8 Class Distribution -------------------- 31% | Scavenger-Tank 16% | Tank 16% | Gunner 13% | Mutant 12% | Scavenger-Skirmisher 5% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2313 | 269 487 573 399 585 Remotely 250 | 96 154 . . . Salvage Created 2573 | 51 559 917 489 557 Parts 166 | 3 32 79 21 31 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 57 | . 10 23 13 11 Guns 44 | . 10 21 9 4 Cannons 11 | . . . 4 7 AOE 2 | . . 2 . . Classes Destroyed 10 | 1 3 3 . 3 Worker 7 | . 3 2 1 1 Recycler 4 | 1 1 . 1 1 Mechanic 3 | . . 1 1 1 Watcher 7 | . 2 2 1 2 Swarmer 17 | . . 6 8 3 Grunt 25 | . 10 9 4 2 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 12 | . . 8 1 3 Programmer 1 | . . . . 1 Best Kill Streak 6 | 1 5 6 4 3 Combat Bots Only 6 | . 5 6 3 3 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 409 | . 69 129 85 126 Missed 126 | . 17 39 25 45 Damage Taken 3935 | . 632 1435 740 1128 Core 657 | . 141 216 171 129 Absorbed by Shields . | . . . . . Core Remaining (%) 64 | 100 43 46 68 . Volleys Fired 196 | 1 55 55 44 41 Largest 4 | 2 2 3 4 4 Hottest 219 | 40 85 139 213 219 Shots Fired 540 | 2 109 162 142 125 Gun 425 | 2 109 162 102 50 Cannon 112 | . . . 40 72 Launcher . | . . . . . Special 3 | . . . . 3 Kinetic 299 | 2 87 88 60 62 Thermal 226 | . 22 74 82 48 Explosive . | . . . . . Electromagnetic 12 | . . . . 12 Robot Hit Streak 11 | 2 6 11 8 9 Robot Miss Streak 12 | . 4 5 12 7 Penetration Max . | . . . . . Secondary Targets 9 | . 2 6 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 279 | 2 63 93 50 71 Core Hits 143 | 2 30 42 26 43 Critical Kills . | . . . . . Critical Parts Destroyed 4 | . 1 3 . . Critical Strikes 11 | . 1 6 1 3 Burn 5 | . . 3 1 1 Destroy 4 | . 1 3 . . Blast 2 | . . . . 2 Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing 1 | . . . . 1 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5102 | 19 813 1763 894 1613 Guns 3375 | 19 813 1295 575 673 Cannons 1035 | . . . 301 734 Explosions 667 | . . 461 . 206 Melee . | . . . . . Ramming 25 | . . 7 18 . Kinetic 2482 | 19 651 653 408 751 Thermal 1846 | . 162 642 468 574 Explosive 590 | . . 461 . 129 Electromagnetic 159 | . . . . 159 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . 1 Average Corruption 1 | . . 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . 6 . 1 Message Errors 3 | . . 2 . 1 Matter Fused 2 | . . 2 . . Heat Flow Errors 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 264 | . . 172 1 91 Projectiles 1 | . . . 1 . Explosions 263 | . . 172 . 91 Melee . | . . . . . Knockbacks 3 | . . . 1 2 Impact . | . . . . . Kinetic 3 | . . . 1 2 Secondary . | . . . . . Self-Inflicted Damage 363 | . . 200 8 155 Shots 5 | . . 2 . 3 Rammed 1 | . . . 1 . Targets Rammed 3 | . . 1 2 . Kicked 2 | . . 1 1 . Crushed . | . . . . . Highest Temperature 525 | . 264 144 525 456 Average Temperature 126 | . 86 31 151 159 Received Heat Transfer 1065 | . 363 387 171 144 Effects 11 | . 1 . 7 3 Shutdowns 4 | . . . 2 2 Energy Bleed 2 | . 1 . 1 . Matter Decay 1 | . . . 1 . Short Circuit 2 | . . . 1 1 Damage (minor) 1 | . . . 1 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 1 3 1 1 Heat Transferred 4342 | . 370 1776 1184 1012 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 326 | 5 188 287 203 326 Initial 87 | . 3 26 87 . Average 91 | 1 58 141 40 164 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 81 | 100 100 59 98 60 Level 1 18 | . . 40 1 39 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 3 2 . 7 Investigation 7 | . 3 2 . 2 Extermination 2 | . . . . 2 Reinforcement . | . . . . . Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 1 3 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 15 32 28 18 Peak Tracking Total 7 | . 5 7 5 5 Tactical Retreats 5 | . 2 2 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 1 3 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 4 | . . 4 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 11 | . . 4 2 5 Max in Single Turn 3 | . . 3 1 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 15 | . 3 7 1 4 Terminals 13 | . 3 7 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 46 | . 12 23 2 9 Successful 21 | . 5 9 2 5 Failed 25 | . 7 14 . 4 Catastrophic 3 | . . 2 . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 43 | . 12 23 2 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 19 | . 5 9 2 3 Record 5 | . 1 1 2 1 Robot Analysis 1 | . . . . 1 Branch Access Points 1 | . . 1 . . Emergency Access Points 2 | . . 2 . . Unreport Threat 1 | . . 1 . . Locate Traps 2 | . 1 1 . . Reprogram Traps 1 | . . 1 . . Surveillance Status 1 | . . 1 . . Patrol Status 1 | . . . . 1 Transport Status 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 3 6 1 3 Full Trace Events 6 | . 2 2 . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . . 3 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat 2 | . . . . 2 Combat . | . . . . . Robot Hacks Applied 3 | . . . . 3 parse_system 3 | . . . . 3 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5590 | 82 927 1787 2051 743 Spaces Moved 1899 | 52 429 540 443 435 Core 3 | 3 . . . . Treads 33 | . . . 33 . Legs 1319 | 49 429 540 301 . Wheels 10 | . . . . 10 Hover 339 | . . . . 339 Flight 195 | . . . 109 86 Fastest Speed 43 | 50 120 190 112 43 Average Speed 234 | 115 138 272 413 111 Slowest Speed 820 | 120 400 820 595 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 5 42 53 35 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 122 | . . 41 5 76 Melee 1 | . . . . 1 Projectile 12 | . . . 5 7 AOE 109 | . . 41 . 68 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2648 | 72 661 740 569 606 Wait 265 | . 120 71 13 61 Move 1895 | 51 428 539 442 435 Hop . | . . . . . Pick Up 108 | 13 26 31 17 21 Fast Attach 21 | . 1 5 5 10 Attach 63 | 7 9 17 14 16 Detach 2 | . . 1 . 1 Swap 12 | . 4 2 3 3 Drop 82 | . 18 18 29 17 Fire 196 | 1 55 55 44 41 Melee 1 | . . . . 1 Ram 1 | . . . 1 . Kick 2 | . . 1 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 701 | -10/Materials | Discovered new exit (range 11) 860 | -10/Materials | Core integrity fell below 50% 1010 | -10/Materials | Entered another Materials area 1010 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1294 | -9/Materials | Build established: Gunner 1433 | -9/Materials | Identified exit to Mines 1887 | -9/Materials | Lost 4 parts (1p2n1w) 2204 | -9/Materials | Discovered new exit (range 8) 2218 | -9/Materials | Build established: Tank 2489 | -9/Materials | Core integrity fell below 50% 2797 | -9/Materials | Entered another Materials area 2797 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3132 | -8/Materials | Build established: Scavenger-Tank 3195 | -8/Materials | Lost 4 parts (1p2n1w) 3911 | -8/Materials | Discovered new exit (range 16) 4847 | -8/Materials | Identified exit to Factory 4848 | -8/Materials | Entered Factory 4848 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5025 | -7/Factory | Garrison activated, responded to threat 5057 | -7/Factory | Lost 5 parts (4n1w) 5134 | -7/Factory | Build established: Scavenger-Skirmisher 5591 | -7/Factory | Self-destructed Last Messages --------------- 05522_ ALERT: Suspicious activity at Recycling Unit F002. Dispatching Investigation squad. 05524_ R-06 Scavenger inserts Flak Gun into recycling unit. 05527_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 05528_ Acquired Particle Gun. 05530_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 05547_ Triggered Blade Trap. 05547_ Massive razor-sharp blades shoot up from within the floor. 05547_ Hvy. Ion Cannon severed. 05551_ Acquired Hvy. Ion Cannon. 05557_ Dropped Hvy. Ion Cannon. 05567_ Triggered Blade Trap. 05567_ Massive razor-sharp blades shoot up from within the floor. 05567_ Imp. Deuterium Engine severed. 05569_ Acquired Hvy. Ion Cannon. 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