Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 18:36:29 Player: peko Result: Destroyed by as-16862 with Assembled Blade Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (483) 483 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1773 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 50/100 System Corruption 4% Temperature Cool (47) Movement Core (250) Ox4 Location -9/Mines Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Utility Shielding > --- WEAPON (2) ------- Heavy EM Pulse Gun > --- INVENTORY (10) --- Faulty Heavy Ion Engine Hardened Light Armor Plating Medium Laser Assault Rifle Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Heavy Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Utility Shielding > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Heavy Ion Engine Hardened Light Armor Plating Heavy EM Pulse Gun Medium Laser Beam Rifle Assault Rifle Assault Rifle Grenade Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Improved Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 30 | 7 9 10 4 Power 5 | 1 1 3 . Engine 5 | 1 1 3 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 1 2 . Treads . | . . . . Leg 3 | 2 1 . . Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 6 | 1 4 1 . Device 2 | 1 1 . . Storage 1 | . . 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . 2 . . Artifact . | . . . . Weapon 14 | 3 3 4 4 Energy Gun 7 | . 2 2 3 Energy Cannon . | . . . . Ballistic Gun 4 | 3 . 1 . Ballistic Cannon . | . . . . Launcher 3 | . 1 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 11 | . . 2 9 Power 2 | . . . 2 Propulsion 4 | . . 2 2 Utility 1 | . . . 1 Weapon 4 | . . . 4 Highest Loss Streak 9 | . . 2 9 To Critical Strikes . | . . . . Average Slot Usage (%) 85 | . 95 81 63 Engine 17 | . 14 20 8 Leg 11 | . 28 3 . Wheel 1 | . . 2 8 Device 1 | . 5 . . Storage 7 | . . 11 11 Processor 10 | . 8 11 8 Protection 10 | . 10 11 11 Energy Gun 10 | . 9 11 13 Ballistic Gun 11 | . 14 10 . Launcher 1 | . 3 . 2 Naked Turns . | . . . . Heaviest Build 28 | 8 15 28 28 Greatest Support 26 | 20 26 26 26 Greatest Overweight (x) 7 | . . 7 3 Average Overweight (x) 1 | . . 3 1 Largest Inventory Capacity 10 | 5 5 10 10 Average Capacity 8 | 5 5 10 10 Most Carried 9 | 2 5 9 8 Average Carried 3 | . 2 4 7 Final Capacity 10 | 5 5 10 10 Final Carried 8 | . 4 8 5 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 713 | 281 182 250 . Remotely . | . . . . Salvage Created 948 | 57 348 466 77 Parts 54 | 5 26 23 . Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 28 | 1 6 8 13 Guns 11 | 1 4 3 3 AOE 17 | . 2 5 10 Classes Destroyed 10 | 2 6 1 1 Worker 3 | . 1 2 . Builder 1 | . 1 . . Tunneler 1 | 1 . . . Hauler 1 | . . 1 . Recycler 4 | . 1 3 . Operator 3 | . 1 2 . Watcher 2 | . 2 . . Swarmer 7 | . 4 3 . Grunt 8 | 1 2 5 . Assembled 13 | . . . 13 Best Kill Streak 13 | 2 4 7 13 Combat Bots Only 13 | 1 4 7 13 Max Kills in Single Turn 6 | 2 1 2 6 Gunslinging . | . . . . Exploded 5 | . 1 2 5 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 157 | 12 24 49 72 Missed 48 | 4 6 20 18 Damage Taken 1612 | 86 199 329 998 Core 455 | 31 10 66 348 Absorbed by Shields . | . . . . Redirected to Shielding 32 | . . 2 30 Regen/Repaired (Parts) 46 | . . 46 . Core Remaining (%) 85 | 87 83 . . Volleys Fired 82 | 8 26 39 9 Largest 2 | 2 2 2 2 Hottest 112 | 40 65 112 112 Shots Fired 149 | 16 49 72 12 Gun 142 | 16 49 67 10 Cannon . | . . . . Launcher 7 | . . 5 2 Special . | . . . . Kinetic 71 | 16 27 28 . Thermal 48 | . . 39 9 Explosive 7 | . . 5 2 Electromagnetic 23 | . 22 . 1 Robot Hit Streak 15 | 3 8 15 15 Robot Miss Streak 5 | 5 3 3 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 94 | 8 29 50 7 Core Hits 71 | 3 15 26 27 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 1 . Burn 1 | . . 1 . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2459 | 140 588 1009 722 Guns 1259 | 140 405 584 130 Cannons . | . . . . Explosions 1200 | . 183 425 592 Melee . | . . . . Ramming . | . . . . Kinetic 554 | 140 182 232 . Thermal 651 | . 183 352 116 Explosive 1017 | . . 425 592 Electromagnetic 237 | . 223 . 14 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 3 | . 2 . 1 Projectiles . | . . . . Explosions 3 | . 2 . 1 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 129 | . 45 36 48 Shots 6 | . 2 2 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 199 | . 138 168 199 Average Temperature 52 | . 46 41 116 Received Heat Transfer 352 | 48 18 126 160 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1569 | . 200 1110 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 3 . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 303 | 25 303 240 29 Initial 42 | . 16 42 14 Average 102 | 2 142 98 11 Maximum Alert Level 1 | . 1 1 . Low Security (%) 73 | 100 76 67 100 Level 1 26 | . 23 32 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 2 . Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 46 | 1 13 12 20 Peak Tracking Total 20 | 1 6 6 20 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 3 | . 1 2 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 1 5 . Successful 4 | . 1 3 . Failed 2 | . . 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Unreport Threat 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1621 | 120 480 984 37 Spaces Moved 712 | 80 317 305 10 Core 187 | 19 . 167 1 Treads . | . . . . Legs 456 | 61 317 78 . Wheels 69 | . . 60 9 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 90 105 Average Speed 183 | 103 120 273 114 Slowest Speed 400 | 120 120 400 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 6 59 15 6 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 39 | . 12 12 15 Melee . | . . . . Projectile . | . . . . AOE 39 | . 12 12 15 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 872 | 102 366 381 23 Wait 12 | . . 12 . Move 709 | 79 316 304 10 Hop . | . . . . Pick Up 30 | 7 10 13 . Fast Attach . | . . . . Attach 19 | 7 2 7 3 Detach 1 | . . 1 . Swap 11 | . 7 3 1 Drop 8 | 1 5 2 . Fire 82 | 8 26 39 9 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 121 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 12) 450 | -10/Materials | Discovered new exit (range 16) 599 | -10/Materials | Identified exit to Materials 601 | -10/Materials | Entered another Materials area 601 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 707 | -9/Materials | Destroyed 7 combat bots 1032 | -9/Materials | Discovered new exit (range 14) 1322 | -9/Materials | Repaired Hvy. EM Pulse Gun 1584 | -9/Materials | Identified exit to Mines 1585 | -9/Materials | Entered Mines 1586 | -9/Mines | Assembled infested the area 1591 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1608 | -9/Mines | Core integrity fell below 50% 1611 | -9/Mines | Core integrity fell below 20% 1622 | -9/Mines | Destroyed by as-16862 with Assembled Blade Last Messages --------------- seek out new goals for future runs. 01599_ as-92417 destroyed. 01602_ Wheel destroyed. 01602_ Hvy. Ion Engine destroyed. 01602_ as-37135 destroyed. 01602_ as-36224 destroyed. 01602_ as-31081 destroyed. 01602_ Destroyed Asb. F-torch. 01602_ as-09374 destroyed. 01602_ as-80089 destroyed. 01602_ as-28668 destroyed. 01603_ Imp. Medium Laser destroyed. 01603_ Grenade Launcher destroyed. 01604_ as-69020 destroyed. 01614_ Signal Interpreter destroyed. 01614_ System corrupted by crushing effect (+4). 01615_ Imp. Medium Laser destroyed. 01619_ Beam Rifle destroyed. 01620_ as-32199 destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????? ##??????????????????###?????????? | | ?????????? ???????????????## ##????????? | | ?????????? #????????????# #????????? | | ????????? ??????????# ??????????? | | ????????? ??####??# #????????????? | | ???????? ## ### #??????????????? | | ???????????# a %% % #???????????????? | | ???????????????# %a a #???????????????? | | ???????????????## %%t%%@ #???????????????? | | ?????????????# ;; a% ##???????????????? | | ?????????????### # #????????????????? | | ?????????????# #### #????????????????? | | ??????????? ##???# $ #????????????????? | | ?????????? ??????#####????????????????? | | ?????????? ######????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Utility Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control First Step to Greatness Hunted Let's See Who's Tougher Loot Pinata Part-time Mechanic Quick And Dirty Risk Taker Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed ArmoredAssaultDrive Manual? 0 Play Time 00:13:33 Cumulative 0.2 hours Start 2024.04.28 @ 18:22:11 End 2024.04.28 @ 18:36:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c24ac77a-dc45-464f-bc61-a2ac9be2cbb5