Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.03 @ 18:14:25

Player: Minty

Result: Destroyed by B-74 Champion with Powered Hammer

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (167)     835
Value Destroyed (7182)     7182
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (8472)               8472
              TOTAL SCORE: 23569

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2124
Follower Combat Kills      2635
Awakened Behemoth Slayer   1000
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Scanned by Researcher      500
Friendly Fire              -487

 Cogmind 
---------
Core Integrity             0/1300
Matter                     26/300
Energy                     58/100
System Corruption          51%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (10) -----
   Experimental Coolant Injector
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (200)
       Advanced Particle Charger
                Mobile Refinery Mk. CCLXVII
                Phasing AFG
                CR-A16's Behemoth Slayer

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
                Quantum Reactor
>               --- PROPULSION -------
       Improved Heavy Siege Treads
       Improved Heavy Siege Treads
       Improved Heavy Siege Treads
>               --- UTILITY ----------
       Improved Cooling System
          Large Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
       Improved Kinecellerator
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
       Improved Remote Shield
>               --- WEAPON -----------
       Advanced KE Penetrator
       Advanced KE Penetrator
       Advanced KE Penetrator
>               --- INVENTORY --------
                Particle Reactor
       Improved Heavy Siege Treads
                Centrium Wheel
  High-capacity Matter Pod
       Improved Particle Charger
                Mobile Refinery Mk. CCLXVII
                Phasing AFG
                Disruptor Cannon
                Matter Neutralizer
                Smartbomb Launcher
                Micro-nuke Launcher
                Micro-nuke Launcher
                CR-A16's Behemoth Slayer
[Rating: 165]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Centrium Medium Armor Plating
  Device                   Improved Cooling System
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Authchip [Weapon]
  Protection               Centrium Medium Armor Plating
Weapon                     Advanced KE Penetrator
  Energy Gun               Medium Laser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Slug Cannon
  Launcher                 Micro-nuke Launcher
  Impact Weapon            Hammer
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac DSF Res 
Slots Evolved              14   | .   .   .   2   .   .   .   6   2   .   .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   
  Utility                  8    | .   .   .   1   .   .   .   3   1   .   .   .   .   2   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             139  | .   5   4   4   7   7   4   15  13  14  9   9   3   .   10  35  
  Power                    13   | .   1   .   1   .   .   .   2   .   2   1   3   .   .   .   3   
    Engine                 3    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   
    Reactor                6    | .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   1   
  Propulsion               27   | .   .   2   1   .   .   3   4   2   .   1   2   1   .   7   4   
    Treads                 15   | .   .   2   1   .   .   3   2   1   .   .   .   .   .   2   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  12   | .   .   .   .   .   .   .   2   1   .   1   2   1   .   5   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  61   | .   2   1   2   3   4   1   7   6   5   3   4   2   .   3   18  
    Device                 29   | .   .   1   .   2   2   .   4   4   2   1   4   1   .   1   7   
    Storage                5    | .   1   .   .   .   1   .   1   1   .   .   .   .   .   .   1   
    Processor              8    | .   1   .   .   .   .   1   2   1   2   .   .   1   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Protection             16   | .   .   .   2   1   1   .   .   .   1   2   .   .   .   2   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | .   2   1   .   4   3   .   2   5   7   4   .   .   .   .   10  
    Energy Gun             4    | .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   1   
    Energy Cannon          9    | .   .   .   .   .   .   .   2   4   2   .   .   .   .   .   1   
    Ballistic Gun          5    | .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   1   
    Ballistic Cannon       10   | .   1   1   .   .   2   .   .   .   1   .   .   .   .   .   5   
    Launcher               7    | .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   1   2   .   2   3   1   3   .   .   .   .   3   
  Corrupted Parts          4    | .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   
    System Corruption      29   | .   .   .   .   .   .   17  .   .   .   6   6   .   .   .   .   
Parts Lost                 57   | .   .   3   1   .   .   1   3   1   7   2   .   .   .   .   39  
  Power                    9    | .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   5   
  Propulsion               10   | .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   6   
  Utility                  27   | .   .   .   .   .   .   1   .   1   4   .   .   .   .   .   21  
  Weapon                   11   | .   .   1   .   .   .   .   1   .   1   1   .   .   .   .   7   
  Highest Loss Streak      18   | .   .   2   1   .   .   1   2   1   5   2   .   .   .   .   18  
  To Critical Strikes      5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   
Average Backups            10   | 6   7   6   7   7   8   7   7   9   12  13  14  14  13  13  13  
  Power                    .    | 1   1   1   .   .   .   .   .   .   .   1   1   2   2   1   .   
  Propulsion               .    | 4   4   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   2   4   4   5   4   3   5   6   4   5   5   4   4   5   
  Weapon                   4    | 1   .   1   2   2   2   3   4   3   4   6   7   7   7   7   6   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             27   | .   6   3   1   .   2   .   1   2   3   1   .   .   .   3   5   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               8    | .   3   2   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Utility                  12   | .   1   .   1   .   1   .   .   2   3   .   .   .   .   .   4   
  Weapon                   6    | .   2   1   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   98  90  97  93  100 100 79  87  81  76  87  90  89  93  72  
  Engine                   5    | .   14  14  11  11  11  11  2   .   2   5   5   5   5   1   .   
  Reactor                  3    | .   .   .   .   .   .   .   7   11  5   .   3   5   5   8   6   
  Treads                   15   | .   .   22  33  33  33  33  18  4   3   .   .   .   .   4   11  
  Leg                      1    | .   28  5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    4    | .   .   .   .   .   .   .   .   11  11  11  16  19  21  15  .   
  Device                   10   | .   .   3   8   1   .   .   9   29  23  9   7   5   10  13  16  
  Storage                  7    | .   14  14  11  11  11  11  6   5   5   5   5   5   5   5   4   
  Processor                6    | .   12  4   .   .   .   2   15  3   9   17  17  17  15  7   3   
  Protection               10   | .   .   .   11  20  21  19  4   .   .   4   7   11  10  19  12  
  Energy Gun               1    | .   17  7   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   .   .   .   4   16  12  1   .   .   .   .   .   
  Ballistic Gun            3    | .   6   .   .   .   .   .   .   .   .   7   17  17  15  15  8   
  Ballistic Cannon         7    | .   4   18  22  11  16  21  8   .   .   2   .   .   .   .   3   
Peak Build Rating          165  | 6   7   8   12  20  32  32  70  89  89  95  100 96  104 148 165 
  Average Rating           65   | 6   6   6   11  12  20  25  47  84  82  82  94  95  104 140 132 
  On Entrance              54   | 6   6   7   8   12  14  23  31  70  89  75  95  93  96  104 147 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             138  | 13  15  17  22  28  29  29  51  77  78  86  87  90  91  119 138 
  Greatest Support         225  | 20  20  40  60  60  60  84  84  72  56  56  68  62  62  150 225 
  Greatest Overweight (x)  7    | .   .   .   .   .   .   .   1   2   1   1   1   1   1   7   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   8   8   15  15  15  15  15  15  15  15  
  Average Capacity         11   | 8   8   8   8   8   8   8   8   10  15  15  15  15  15  15  14  
  Most Carried             15   | 6   8   8   8   8   8   8   8   15  15  15  15  15  14  15  15  
  Average Carried          11   | 6   7   6   7   7   7   7   7   9   14  14  14  15  14  14  14  
  Final Capacity           15   | 8   8   8   8   8   8   8   8   15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   8   8   8   8   8   7   8   15  15  15  15  15  14  15  5   

 Class Distribution 
--------------------
 32% | Mutant
 17% | Derelict-Mutant
 16% | Scavenger-Tank
 10% | Scavenger-Gunner
  7% | Skirmisher
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
  Derelict-Mutant | -7/Zion
  Derelict-Mutant | -6/Proximity Caves
  Derelict-Mutant | -6/Factory
       Skirmisher | -5/Factory
           Mutant | -5/Extension
 Commander-Gunner | -5/Cetus
 Scavenger-Gunner | -5/Archives
 Scavenger-Gunner | -5/Hub_04(d)
 Scavenger-Gunner | -4/Factory
   Scavenger-Tank | -4/DSF
   Scavenger-Tank | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  DSF  Res  
Matter Collected           6545 | 200  166  119  214  243  274  484  607  205  370  319  399  340  .    252  2353 
  Remotely                 160  | .    .    .    .    160  .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7184 | .    211  135  227  86   .    256  671  528  980  252  500  641  .    179  2518 
  Parts                    364  | .    14   13   12   25   .    9    30   16   45   9    35   37   .    7    112  
Haulers Intercepted        9    | .    1    .    .    .    .    .    2    3    .    .    .    2    .    .    1    
Recyclers Shooed           8    | .    .    1    .    .    .    .    5    .    .    .    .    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    4    9    .    .    .    .    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac DSF Res 
Combat Hostiles Destroyed  127  | .   8   7   5   16  .   11  6   3   15  4   2   8   .   1   41  
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Guns                     39   | .   6   3   .   .   .   .   .   .   .   .   2   8   .   1   19  
  Cannons                  50   | .   2   4   5   9   .   4   6   3   7   4   .   .   .   .   6   
  AOE                      34   | .   .   .   .   7   .   7   .   .   6   .   .   .   .   .   14  
Classes Destroyed          21   | .   4   .   2   2   .   1   4   1   2   .   .   1   .   1   3   
  Worker                   4    | .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   1   
  Builder                  10   | .   1   1   .   1   .   .   3   1   .   .   .   1   .   .   2   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   .   .   .   .   2   2   .   .   .   2   .   .   1   
  Recycler                 4    | .   .   .   1   .   .   .   2   .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 12   | .   .   .   .   .   .   .   1   .   .   .   9   1   .   .   1   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Swarmer                  40   | .   6   5   .   12  .   7   .   .   5   .   .   4   .   .   1   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    31   | .   2   2   4   .   .   3   2   2   .   .   .   .   .   .   16  
  Brawler                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   17   | .   .   .   1   .   .   1   2   1   6   .   2   2   .   .   2   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Hunter                   5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   3   
  Programmer               12   | .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   9   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Assembled                4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   4   6   3   10  .   5   3   3   5   2   4   4   .   1   10  
  Combat Bots Only         7    | .   3   5   2   7   .   5   1   2   5   2   2   4   .   1   5   
Max Kills in Single Turn   5    | .   2   1   1   4   .   2   1   1   5   1   1   3   .   1   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Exploded                 5    | .   .   .   .   4   .   2   .   .   5   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -7    -6    -6    -5    -5    -5    -5    -5    -4    -4    -3    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Zio   Pro   Fac   Fac   Ext   Cet   Arc   Hub   Fac   DSF   Res   
Hostile Shots Fired        1258  | .     42    46    13    69    .     78    87    7     84    37    5     14    .     14    762   
  Missed                   345   | .     12    8     4     24    .     26    37    2     24    19    .     4     .     8     177   
  Hits                     913   | .     30    38    9     45    .     52    50    5     60    18    5     10    .     6     585   
    Melee                  23    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     22    
    Projectile             890   | .     30    38    9     45    .     51    50    5     60    18    5     10    .     6     563   
    AOE                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Critical Strikes         42    | .     .     .     .     .     .     2     .     .     1     5     1     .     .     .     33    
    Actively Blocked       1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Part Disruptions         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Actively Blocked       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Damage Taken               16992 | .     256   402   113   467   .     739   676   106   1502  366   127   225   .     42    11971 
  Core                     2062  | .     44    108   14    50    .     76    102   .     270   57    .     28    .     .     1313  
  Absorbed by Shields      1252  | .     .     .     .     .     .     .     .     .     36    103   .     .     .     11    1102  
  Reduced by Siege Mode    982   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     982   
  Redirected to Shielding  460   | .     .     .     .     11    .     87    .     .     117   .     .     .     .     .     245   
  Regen/Repaired (Parts)   163   | .     .     .     .     .     163   .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         76    | 100   .     39    .     .     .     65    88    .     .     .     .     64    .     100   .     
Volleys Fired              401   | .     24    23    12    35    .     32    41    13    40    18    21    26    .     5     111   
  Largest                  3     | .     2     2     2     2     .     2     2     3     3     3     3     3     .     3     3     
  Hottest                  315   | .     90    80    63    69    .     80    180   265   315   240   105   105   .     105   165   
Shots Fired                894   | .     47    41    24    46    .     63    79    39    94    22    61    78    .     15    285   
  Gun                      409   | .     40    18    .     .     .     .     .     .     .     4     61    78    .     15    193   
  Cannon                   443   | .     7     23    24    39    .     59    79    39    91    18    .     .     .     .     64    
  Launcher                 42    | .     .     .     .     7     .     4     .     .     3     .     .     .     .     .     28    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  651   | .     16    23    24    39    .     59    60    .     .     20    61    78    .     15    256   
  Thermal                  200   | .     31    18    .     .     .     .     19    39    91    1     .     .     .     .     1     
  Explosive                42    | .     .     .     .     7     .     4     .     .     3     .     .     .     .     .     28    
  Electromagnetic          1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Robot Hit Streak         16    | .     8     7     7     8     .     7     12    9     16    5     4     8     .     6     14    
  Robot Miss Streak        5     | .     3     3     3     4     .     5     3     2     2     4     3     5     .     2     4     
  Penetration Max          2     | .     .     .     .     .     .     .     1     .     .     1     1     1     .     1     2     
  Secondary Targets        13    | .     1     .     .     .     .     .     .     .     .     .     .     3     .     .     9     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     1     
Shots Hit Robots           537   | .     30    21    15    19    .     32    46    25    63    11    30    47    .     9     189   
  Core Hits                301   | .     13    9     9     21    .     20    23    11    23    8     21    26    .     4     113   
  Critical Kills           28    | .     .     .     .     .     .     3     4     .     .     4     6     5     .     .     6     
  Critical Parts Destroyed 45    | .     .     .     .     .     .     4     2     .     .     4     7     8     .     1     19    
  Critical Strikes         87    | .     1     2     .     2     .     8     6     .     .     10    13    13    .     1     31    
    Burn                   1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                78    | .     .     .     .     .     .     8     6     .     .     10    13    13    .     1     27    
    Blast                  8     | .     .     2     .     2     .     .     .     .     .     .     .     .     .     .     4     
Melee Attacks              12    | .     .     .     .     .     1     .     .     .     6     .     .     .     .     .     5     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 12    | .     .     .     .     .     1     .     .     .     6     .     .     .     .     .     5     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           23344 | .     413   375   323   986   .     1355  1592  924   3057  352   1007  1945  .     424   10591 
  Guns                     8953  | .     295   129   .     .     .     .     .     .     .     56    1007  1934  .     424   5108  
  Cannons                  8903  | .     107   245   323   438   .     817   1583  900   2456  296   .     .     .     .     1738  
  Explosions               5259  | .     .     .     .     548   .     538   .     .     449   .     .     .     .     .     3724  
  Melee                    137   | .     .     .     .     .     .     .     .     .     137   .     .     .     .     .     .     
  Ramming                  92    | .     11    1     .     .     .     .     9     24    15    .     .     11    .     .     21    
  Kinetic                  13713 | .     175   245   323   438   .     817   1196  .     .     338   1007  1934  .     424   6816  
  Thermal                  4129  | .     227   129   .     .     .     .     387   900   2456  .     .     .     .     .     30    
  Explosive                5259  | .     .     .     .     548   .     538   .     .     449   .     .     .     .     .     3724  
  Electromagnetic          14    | .     .     .     .     .     .     .     .     .     .     14    .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 137   | .     .     .     .     .     .     .     .     .     137   .     .     .     .     .     .     
Highest Corruption         51    | .     .     .     .     .     .     17    3     3     3     9     14    .     .     .     51    
  Average Corruption       10    | .     .     .     .     .     .     16    2     3     3     5     7     .     .     .     24    
  Corruption Purged        15    | .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  145   | .     .     .     .     .     .     10    6     8     29    9     14    .     .     .     69    
    Message Errors         24    | .     .     .     .     .     .     1     3     1     7     3     3     .     .     .     6     
    Matter Fused           29    | .     .     .     .     .     .     1     1     1     7     1     3     .     .     .     15    
    Heat Flow Errors       18    | .     .     .     .     .     .     1     1     1     3     2     1     .     .     .     9     
    Energy Discharges      19    | .     .     .     .     .     .     3     .     1     2     1     1     .     .     .     11    
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      13    | .     .     .     .     .     .     1     .     1     3     .     2     .     .     .     6     
    Data Loss (major)      10    | .     .     .     .     .     .     .     .     2     4     2     1     .     .     .     1     
    Misfires               4     | .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     1     
    Alerts                 5     | .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     2     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        20    | .     .     .     .     .     .     1     1     .     1     .     2     .     .     .     15    
Overload Shots             9     | .     .     .     .     .     .     .     .     .     8     1     .     .     .     .     .     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Heat Surge             1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Overflow Damage            464   | .     .     10    .     6     .     22    39    4     164   .     .     .     .     .     219   
  Projectiles              247   | .     .     10    .     6     .     22    39    .     93    .     .     .     .     .     77    
  Explosions               213   | .     .     .     .     .     .     .     .     .     71    .     .     .     .     .     142   
  Melee                    4     | .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     
Knockbacks                 25    | .     .     1     4     4     .     5     6     .     .     .     .     1     .     .     4     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Kinetic                  24    | .     .     1     4     4     .     5     6     .     .     .     .     .     .     .     4     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      690   | .     .     .     .     87    .     .     .     12    7     .     .     5     .     .     579   
  Shots                    12    | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     9     
  Rammed                   8     | .     .     .     .     .     .     .     3     1     1     .     .     1     .     .     2     
Targets Rammed             13    | .     3     1     .     .     .     .     4     1     1     .     .     1     .     .     2     
  Kicked                   4     | .     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Highest Temperature        371   | .     168   371   81    81    .     177   124   150   180   355   169   180   .     .     285   
  Average Temperature      68    | .     66    160   33    31    .     47    31    68    52    118   98    68    .     .     75    
  Received Heat Transfer   2878  | .     48    123   69    .     .     231   57    45    197   .     18    18    .     .     2072  
  Effects                  3     | .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         2     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Total Turns              95    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     95    
  Longest Duration         69    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     69    
Martial Activations        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shielding Activations      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Disrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              4     | .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Robots Melted              1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             13    | .     1     .     .     .     .     .     1     1     7     .     .     1     .     .     2     
  Heat Transferred         5708  | .     692   370   .     .     .     .     518   1055  3055  .     .     .     .     .     18    
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  DSF  Res  
Maximum Alert Level        5    | .    .    .    .    1    .    .    .    .    1    1    1    4    2    3    5    
  Low Security (%)         55   | 100  100  100  100  49   .    .    100  100  79   55   39   9    .    .    .    
  Level 1                  17   | .    .    .    .    50   .    .    .    .    20   44   60   25   .    .    7    
  Level 2                  9    | .    .    .    .    .    .    .    .    .    .    .    .    18   100  65   26   
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    28   .    33   9    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    17   
  Level 5                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  High Security            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Peak Influence             2027 | .    126  127  91   277  .    .    184  191  241  271  290  1134 535  800  2027 
  Initial                  535  | .    .    37   26   35   .    .    184  20   65   64   80   39   535  367  432  
  Average                  395  | .    60   87   38   194  .    .    86   84   134  180  210  630  530  565  1161 
Influence Increases        7811 | .    246  190  151  338  .    587  250  407  774  347  342  1295 .    503  2381 
  Destroy 0b10 Robot/C     3620 | .    160  140  100  240  .    380  120  140  420  160  80   360  .    220  1100 
  Destroy 0b10 Robot/NC    275  | .    10   5    5    10   .    .    40   25   30   10   45   50   .    5    40   
  Destroy Leader           650  | .    32   30   30   30   .    50   44   34   56   .    .    100  .    30   214  
  Allied During Kill       1542 | .    .    .    .    .    .    142  .    91   102  152  125  482  .    240  208  
  Successful Hack          27   | .    14   .    .    6    .    .    .    .    7    .    .    .    .    .    .    
  Disable Machine          450  | .    .    .    .    15   .    .    15   45   45   15   60   150  .    .    105  
  Destroy Structure        1082 | .    .    .    1    37   .    .    16   72   114  10   32   138  .    8    654  
  Lose Combat Pursuer      165  | .    30   15   15   .    .    15   15   .    .    .    .    15   .    .    60   
Influence Decreases        5938 | .    150  219  127  302  127  294  501  314  792  263  431  313  569  258  1278 
  Entered New Map          1786 | .    .    59   41   56   127  .    109  22   70   53   121  73   559  158  338  
  Time Decay               3052 | .    150  130  76   246  .    184  362  262  522  150  270  180  10   .    510  
  Lost Part                570  | .    .    30   10   .    .    10   30   10   70   20   .    .    .    .    390  
  Lost Ally                530  | .    .    .    .    .    .    100  .    20   130  40   40   60   .    100  40   
Squads Dispatched          41   | .    1    .    .    .    .    .    5    1    2    .    .    5    .    3    24   
  Investigation            2    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Extermination            6    | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    3    
  Reinforcement            17   | .    .    .    .    .    .    .    3    .    1    .    .    4    .    3    6    
  Assault                  13   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    12   
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    2    
Haulers Reinforced         3    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac DSF Res 
Distress Signals           17   | .   2   .   .   .   .   .   2   .   1   2   .   4   .   .   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              237  | .   13  7   6   16  .   20  12  4   19  10  15  14  .   5   96  
  Peak Tracking Total      19   | .   4   3   4   4   .   4   2   2   3   5   1   4   .   2   19  
  Tactical Retreats        10   | .   1   1   1   .   .   1   1   .   .   .   .   1   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac DSF Res 
Traps Triggered            15   | .   1   .   .   .   .   .   4   2   4   .   .   .   .   .   4   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac DSF Res 
Machines Disabled          33   | .   .   .   .   1   .   .   1   3   5   2   4   10  .   .   7   
  Max in Single Turn       3    | .   .   .   .   1   .   .   1   1   1   1   3   2   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac DSF Res 
Machines Accessed          15   | .   7   .   .   1   .   .   .   1   3   .   .   1   1   .   1   
  Terminals                11   | .   6   .   .   1   .   .   .   .   3   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                40   | .   22  .   .   3   .   .   .   1   8   .   .   2   1   .   3   
  Successful               19   | .   10  .   .   2   .   .   .   1   2   .   .   1   1   .   2   
  Failed                   21   | .   12  .   .   1   .   .   .   .   6   .   .   1   .   .   1   
    Catastrophic           5    | .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   2   .   .   3   .   .   5   5   12  1   .   11  .   .   4   
  Terminals                29   | .   17  .   .   3   .   .   .   .   8   .   .   .   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   5   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             11   | .   6   .   .   2   .   .   .   .   2   .   .   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   7   .   .   1   .   .   .   .   3   1   .   1   .   .   1   
  Full Trace Events        3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Time                   93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   93  
  Total Robot Build Rating 14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
Part Schematics Acquired   40   | .   .   .   .   .   14  .   .   .   14  .   .   12  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          113  | .   113 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         113  | .   113 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  DSF  Res  
Total Allies               42    | .    .    .    .    3    4    .    2    1    15   5    .    7    .    .    5    
  Largest Group            15    | .    .    .    .    3    7    7    2    3    9    12   12   15   10   10   7    
  Highest-Rated Group      796   | .    .    .    .    40   195  195  192  223  370  796  790  752  517  517  466  
  Highest-Rated Ally       159   | .    .    .    .    16   40   40   96   96   159  159  153  96   96   96   96   
Zionite Dispatches         6     | .    .    .    .    .    .    .    .    1    2    .    .    2    .    .    1    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Fire                     3     | .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    
  Thermal Resupply         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic Resupply         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Total Orders               2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  DROP                     2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
Ally Attacks               385   | .    .    .    .    .    .    48   1    17   77   47   12   59   .    44   80   
  Total Damage             10555 | .    .    .    .    .    .    849  47   616  1758 984  324  1667 .    1064 3246 
  Kills                    69    | .    .    .    .    .    .    8    .    4    7    6    2    14   .    11   17   
Allies Corrupted           4     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    2    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  DSF  Res  
Active Infowar (turns)     2852 | .    .    71   139  2    5    .    .    391  1155 1    .    .    36   50   1002 
  Sensors                  2642 | .    .    .    .    2    5    .    .    391  1155 1    .    .    36   50   1002 
  Structural               210  | .    .    71   139  .    .    .    .    .    .    .    .    .    .    .    .    
Robot Analysis Total       1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    3    | .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Zionite Intel Received     3    | .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    
  Component Schematics     1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Prototype Schematics     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Active Garrisons         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  DSF  Res  
Turns Passed               9804 | 3    426  276  178  531  1808 558  837  567  1451 309  584  368  36   227  1645 
Spaces Moved               5243 | 3    283  131  82   264  1067 274  426  420  843  178  280  227  19   119  627  
  Core                     9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Treads                   2831 | .    .    118  82   264  1067 274  380  1    .    .    .    .    .    27   618  
  Legs                     299  | 3    283  13   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2104 | .    .    .    .    .    .    .    46   419  843  178  280  227  19   92   .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  160  160  160  160  100  100  100  115  108  105  105  105  50   
  Average Speed            140  | 120  120  156  160  160  160  160  156  111  114  115  110  106  105  139  173  
  Slowest Speed            320  | 120  120  160  160  160  160  160  240  320  115  115  115  108  105  270  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 2    57   39   11   59   88   53   15   9    86   66   88   33   1    70   17   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     3    | .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    .    .    .    .    .    .    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      7    | 1    .    1    1    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    1    .    .    4    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
Terrain Destroyed          742  | .    .    .    1    53   .    42   15   12   79   4    24   54   .    .    458  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               299  | .    .    .    1    5    .    21   15   12   22   4    24   54   .    .    141  
  AOE                      443  | .    .    .    .    48   .    21   .    .    57   .    .    .    .    .    317  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  DSF  Res  
Total                      6872 | 2    323  161  104  326  1164 330  523  494  1245 262  506  292  35   174  931  
  Wait                     600  | .    1    .    3    6    73   13   17   11   152  33   186  36   16   7    46   
  Move                     5228 | 2    282  130  81   263  1066 273  425  419  842  177  279  226  18   118  627  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  75   | .    4    2    3    4    4    .    5    11   11   3    3    .    .    7    18   
  Fast Attach              67   | .    2    2    1    1    .    .    17   7    5    4    4    1    .    6    17   
  Attach                   60   | .    .    2    2    2    .    1    3    2    11   6    1    .    1    2    27   
  Detach                   39   | .    .    1    .    2    .    .    1    2    7    7    1    .    .    3    15   
  Swap                     127  | .    3    .    1    8    13   8    7    9    14   9    7    2    .    9    37   
  Drop                     90   | .    4    .    1    5    7    3    3    12   11   5    4    .    .    16   19   
  Fire                     401  | .    24   23   12   35   .    32   41   13   40   18   21   26   .    5    111  
  Melee                    12   | .    .    .    .    .    1    .    .    .    6    .    .    .    .    .    5    
  Ram                      3    | .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    
  Kick                     4    | .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    2    
  Escape Stasis            46   | .    .    .    .    .    .    .    .    7    32   .    .    .    .    .    7    
  Rewire                   114  | .    .    .    .    .    .    .    .    .    113  .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d) (discovered 2 exits: *Fac x2)
-4/Factory
-4/DSF
-3/Research

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 3)
    4 | -11/Scrapyard      | Entered Materials
   52 | -10/Materials      | Discovered new exit (range 5)
   71 | -10/Materials      | Identified exit to Mines
  324 | -10/Materials      | Build established: Mutant
  430 | -10/Materials      | Entered Mines
  478 | -10/Mines          | Core integrity fell below 50%
  615 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  696 | -10/Mines          | Discovered new exit (range 7)
  698 | -10/Mines          | Learned location of Zion (-7)
  706 | -10/Mines          | Entered Materials
  706 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  842 | -9/Materials       | Discovered new exit (range 15)
  884 | -9/Materials       | Entered Mines
  885 | -9/Mines           | Assembled infested the area
  910 | -9/Mines           | Met a Derelict bent on vengeance
  972 | -9/Mines           | Destroyed 7 combat bots
 1160 | -9/Mines           | Discovered new exit (range 13)
 1259 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 1263 | -9/Mines           | Found Prototype Device
 1263 | -9/Mines           | Identified Exp. Sensor Array
 1367 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1380 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 1415 | -9/Mines           | Entered Zion
 1415 | -7/Zion            | Accompanied by 3 allies
 1473 | -7/Zion            | Found Prototype Device
 1473 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 1832 | -7/Zion            | Found CR-A16's Pointy Stick
 1866 | -7/Zion            | Given A8's code to call for help
 2230 | -7/Zion            | Met Imprinter
 2261 | -7/Zion            | Imprinted
 2264 | -7/Zion            | Declared Zion's savior
 2525 | -7/Zion            | Found Prototype Device
 2525 | -7/Zion            | Identified Phasing AFG
 2568 | -7/Zion            | Build established: Derelict-Mutant
 3165 | -7/Zion            | Discovered new exit (range 15)
 3223 | -7/Zion            | Entered Proximity Caves
 3223 | -6/Proximity Caves | Accompanied by 7 allies
 3579 | -6/Proximity Caves | System corruption reached 10%
 3591 | -6/Proximity Caves | Lost 3 allies
 3738 | -6/Proximity Caves | Discovered new exit (range 8)
 3741 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3781 | -6/Proximity Caves | Entered Factory
 3781 | -6/Factory         | Accompanied by 1 ally
 3781 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x3
 3932 | -6/Factory         | Build established: Scavenger-Mutant
 4309 | -6/Factory         | Build established: Derelict-Mutant
 4504 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 4511 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 4608 | -6/Factory         | Discovered new exit (range 6)
 4618 | -6/Factory         | Entered another Factory area
 4618 | -5/Factory         | Accompanied by 2 allies
 4618 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 4678 | -5/Factory         | Zion Thermal Resupply teleported in
 5130 | -5/Factory         | Build established: Skirmisher
 5137 | -5/Factory         | Discovered new exit (range 16)
 5183 | -5/Factory         | Identified exit to Extension
 5185 | -5/Factory         | Entered Extension
 5185 | -5/Extension       | Accompanied by 1 ally
 5195 | -5/Extension       | Disrupted transfer network
 5395 | -5/Extension       | Rescued a captive Derelict
 5407 | -5/Extension       | Rescued a captive Derelict
 5497 | -5/Extension       | Zion Kinetic Resupply teleported in
 5826 | -5/Extension       | Spotted B-75 Beast
 5857 | -5/Extension       | Spotted B-75 Beast
 5872 | -5/Extension       | Lost 5 parts (2p3u)
 5874 | -5/Extension       | Destroyed B-75 Beast
 5884 | -5/Extension       | Revealed the true nature of CR-A16's Pointy Stick
 5887 | -5/Extension       | Destroyed B-75 Beast
 5943 | -5/Extension       | Discovered new exit (range 4)
 6010 | -5/Extension       | Retrieved Zion intel report: Active Garrisons
 6131 | -5/Extension       | Build established: Mutant
 6135 | -5/Extension       | Discovered new exit (range 16)
 6136 | -5/Extension       | Discovered new exit (range 15)
 6151 | -5/Extension       | Identified exit to Cetus
 6250 | -5/Extension       | Rescued A7
 6511 | -5/Extension       | Retrieved Zion intel report: Component Schematics
 6512 | -5/Extension       | Zion Fire squad teleported in
 6586 | -5/Extension       | Terminal network hard line cut
 6636 | -5/Extension       | Entered Cetus
 6636 | -5/Cetus           | Accompanied by 9 allies (A7)
 6641 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 6652 | -5/Cetus           | Spotted Cetus Guard
 6653 | -5/Cetus           | Spotted Cetus Guard
 6655 | -5/Cetus           | Spotted Cetus Guard
 6656 | -5/Cetus           | Destroyed Cetus Guard
 6663 | -5/Cetus           | Allies destroyed Cetus Guard
 6665 | -5/Cetus           | Spotted Cetus Guard
 6671 | -5/Cetus           | Allies destroyed Cetus Guard
 6675 | -5/Cetus           | Destroyed Cetus Guard
 6728 | -5/Cetus           | Started Cetus Manufacturing Module
 6738 | -5/Cetus           | Escorted A7 to Cetus Mainframe
 6753 | -5/Cetus           | Manufactured an Enhanced Grunt
 6756 | -5/Cetus           | Discovered new exit (range 15)
 6776 | -5/Cetus           | Spotted Cetus Guard
 6776 | -5/Cetus           | Spotted Cetus Guard
 6778 | -5/Cetus           | Manufactured an Enhanced Grunt
 6784 | -5/Cetus           | Destroyed Cetus Guard
 6785 | -5/Cetus           | Spotted Cetus Guard
 6789 | -5/Cetus           | Spotted Cetus Guard
 6801 | -5/Cetus           | Allies destroyed Cetus Guard
 6803 | -5/Cetus           | Manufactured an Enhanced Grunt
 6808 | -5/Cetus           | Destroyed Cetus Guard
 6808 | -5/Cetus           | Allies destroyed Cetus Guard
 6811 | -5/Cetus           | Discovered new exit (range 15)
 6821 | -5/Cetus           | Scared off Revision 17
 6828 | -5/Cetus           | Manufactured an Enhanced Grunt
 6853 | -5/Cetus           | Manufactured an Enhanced Grunt
 6926 | -5/Cetus           | Identified exit to Archives
 6945 | -5/Cetus           | Entered Archives
 6945 | -5/Archives        | Accompanied by 12 allies (A7)
 6950 | -5/Archives        | Received a hacking code to weaken MAIN.C
 6983 | -5/Archives        | Discovered new exit (range 16)
 6996 | -5/Archives        | Discovered new exit (range 16)
 7021 | -5/Archives        | System corruption reached 10%
 7025 | -5/Archives        | Discovered new exit (range 15)
 7369 | -5/Archives        | Identified exit to Hub_04(d)
 7442 | -5/Archives        | Build established: Scavenger-Gunner
 7529 | -5/Archives        | Entered Hub_04(d)
 7529 | -5/Hub_04(d)       | Accompanied by 9 allies
 7532 | -5/Hub_04(d)       | Zion Fire squad teleported in
 7558 | -5/Hub_04(d)       | P-70 Sage assimilated allied TY-T5R(l)
 7663 | -5/Hub_04(d)       | Discovered new exit (range 5)
 7678 | -5/Hub_04(d)       | Zion Fire squad teleported in
 7715 | -5/Hub_04(d)       | Spotted B-75 Beast
 7729 | -5/Hub_04(d)       | Allies destroyed B-75 Beast
 7738 | -5/Hub_04(d)       | Retrieved Zion intel report: Prototype Schematics
 7791 | -5/Hub_04(d)       | Discovered new exit (range 15)
 7805 | -5/Hub_04(d)       | Identified exit to Factory
 7829 | -5/Hub_04(d)       | First assault squad dispatched
 7897 | -5/Hub_04(d)       | Entered Factory
 7897 | -4/Factory         | Accompanied by 10 allies
 7897 | -4/Factory         | Evolved 2 slots: Utility x2
 7916 | -4/Factory         | Identified exit to DSF
 7933 | -4/Factory         | Entered DSF
 7933 | -4/DSF             | Accompanied by 10 allies
 7949 | -4/DSF             | Additional patrols routed to DSF
 8106 | -4/DSF             | Sterilization system engaged
 8126 | -4/DSF             | Ambient heat levels rising (+10)
 8130 | -4/DSF             | Discovered new exit (range 14)
 8141 | -4/DSF             | Ambient heat levels rising (+10)
 8156 | -4/DSF             | Ambient heat levels rising (+10)
 8159 | -4/DSF             | Identified exit to Research
 8160 | -4/DSF             | Entered Research
 8160 | -3/Research        | Accompanied by 4 allies
 8160 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 8172 | -3/Research        | Lost 6 allies
 8194 | -3/Research        | Zion Light squad teleported in
 8241 | -3/Research        | Build established: Scavenger-Tank
 8488 | -3/Research        | P-80 Master assimilated allied DM-JL8(i)
 8493 | -3/Research        | P-80 Master assimilated allied 82-CXM(z)
 8536 | -3/Research        | Found Prototype Protection
 8536 | -3/Research        | Identified Zio. Weapon Casing
 8642 | -3/Research        | Garrison activated, responded to threat
 8766 | -3/Research        | P-80 Master assimilated allied SA-A47(z)
 8773 | -3/Research        | System corruption reached 10%
 8812 | -3/Research        | Fabricated H-77 Assassin?
 8862 | -3/Research        | Lost 5 parts (5u)
 8883 | -3/Research        | Found Zio. Weapon Casing
 8910 | -3/Research        | First assault squad dispatched
 9150 | -3/Research        | Spotted B-86 Titan
 9167 | -3/Research        | Lost 3 parts (1p2u)
 9229 | -3/Research        | System corruption reached 30%
 9259 | -3/Research        | Lost 3 parts (3n)
 9287 | -3/Research        | Destroyed B-86 Titan
 9538 | -3/Research        | Spotted B-86 Titan
 9544 | -3/Research        | High security lockdown imminent
 9568 | -3/Research        | Destroyed B-86 Titan
 9579 | -3/Research        | Found Hvy. Reflective Plating
 9597 | -3/Research        | Lost 6 parts (1n4u1w)
 9624 | -3/Research        | High security lockdown engaged
 9785 | -3/Research        | Core integrity fell below 50%
 9785 | -3/Research        | Spotted Investigator
 9787 | -3/Research        | Scanned by Researcher
 9800 | -3/Research        | Core integrity fell below 20%
 9805 | -3/Research        | Destroyed by B-74 Champion with Powered Hammer

 Last Messages 
---------------
09799_ M-36 Artificer stasis bubble strength at 70.
09800_ Stasis bubble strength at 176.
09800_ G-67 Veteran stasis bubble strength at 143.
09800_ Held in stasis.
09800_ Investigator is analyzing...
09800_ M-36 Artificer stasis bubble strength at 60.
09800_ Nova Cannon destroyed.
09801_ Stasis bubble strength at 170.
09801_ G-67 Veteran stasis bubble strength at 124.
09801_ M-36 Artificer stasis bubble strength at 50.
09802_ Stasis bubble strength at 164.
09802_ Authchip [Weapon] destroyed.
09802_ G-67 Veteran stasis bubble strength at 105.
09802_ M-36 Artificer stasis bubble strength at 40.
09803_ Stasis bubble strength at 158.
09803_ G-67 Veteran stasis bubble strength at 86.
09803_ Held in stasis.
09803_ Investigator is analyzing...
09803_ M-36 Artificer stasis bubble strength at 30.
09804_ M-36 Artificer stasis bubble strength at 20.

 Map 
-----
+----------------------------------------------------+
|           # [    #???????????????????????????????? |
|  "^       +      #???????????????????????????????? |
| #         #      #???###+###?????????????????????? |
| #         ########??? %    #?????????????????????? |
|            ##########      #?????????????????????? |
|    %% ! !!                 #?????????????????????? |
| !      !                   +?????????????????????? |
|  !         ##########      #?????????????????????? |
|            #?????   #      #?????????????????????? |
|   ^        #?????   ##    #??????????????????????? |
|            #??????  ##    #??????????????????????? |
|            #??????  ##    ########???????????????? |
|            ########+#"  %        #???????????????? |
|                                  #???????????????? |
|            ## #         %        #???????????????? |
|     ########                     #???????????????? |
|     ?#   ???#    %    ######## ###???????????????? |
|     ?#    ??#         #??????????????????????????? |
|     ?#     ?#         #??????????????????????????? |
|     ?#      #         #??????????????????????????? |
|    ??#                #??????????????????????????? |
|  ? ?????              #??????????????????????????? |
| ????????????#         #??????????????????????????? |
| ????????????#         #??????????????????????????? |
| ?????????#+######+##;;######## ##????????????????? |
| ??%%            ![[gb  ll@    % #????????????????? |
| ??%%=          g ! gp*ghgbg   m #????????????????? |
| ?? %%               b% mp g ggc #????????????????? |
| ??? %                  i      % ;   ?????????????? |
| ???####"#############;######    ;     ???????????? |
| ?? #????????????????###?????    #   " "??????????? |
| ?  #?????????????????????????   #? ""S???????????? |
| #  #?????????????????????????   #???"????????????? |
| "  #??? ??????????????????????  #????????????????? |
| #  ##   ??????????????????????? #????????????????? |
| #!=#  #???????????????????????? #????????????????? |
| ]%]#  #?????????????????????????#????????????????? |
| /]="#????????????????????????????????????????????? |
| %!["#????????????????????????????????????????????? |
| #"######?????????????????????????????????????????? |
| %       #????????????????????????????????????????? |
| *%%     "" ??????????????????????????????????????? |
|      !  #????????????????????????????????????????? |
| =[      #????????????????????????????????????????? |
| %*      #????????????????????????????????????????? |
| +#""#####????????????????????????????????????????? |
| ?  [  ???????????????????????????????????????????? |
| ??    #??????????????????????????????????????????? |
| ???   #??????????????????????????????????????????? |
| ????  +??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           134
Coolant Potential          120
Energy Generation          43
Energy Capacity            590
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       110
EM Shielding               2
Armor Coverage             1350
Resistance: KI             25
Resistance: TH             25
Weapon Shielding           100
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         14
Target Analysis            6
Core Analysis              6
Recoil Reduction           6
Energy Filtering           50
Particle Charging          20
Kinecelleration            40
Authchip Count             2

 Item Schematics 
-----------------
                 Hvy. Ion Cannon | -7/Zion      | Archive
                     Power Sword | -7/Zion      | Archive
                       Great Axe | -7/Zion      | Archive
               Imp. Titanium Leg | -7/Zion      | Archive
             Imp. Actuator Array | -7/Zion      | Archive
             Transmission Jammer | -7/Zion      | Archive
 Imp. Launcher Guidance Computer | -7/Zion      | Archive
           Adv. Shield Generator | -7/Zion      | Archive
      Xenon Bombardment Thruster | -7/Zion      | Archive
                Flexi-carbon Leg | -7/Zion      | Archive
         Shock Absorption System | -7/Zion      | Archive
                 Power Amplifier | -7/Zion      | Archive
                  Thermal Shield | -7/Zion      | Archive
       Dynamic Insulation System | -7/Zion      | Archive
                   Weapon Cycler | -5/Extension | Z-intel
               Sml. Storage Unit | -5/Extension | Z-intel
                  Kinecellerator | -5/Extension | Z-intel
             Hardlight Generator | -5/Extension | Z-intel
               Recoil Stabilizer | -5/Extension | Z-intel
               Med. Storage Unit | -5/Extension | Z-intel
           Imp. Deuterium Engine | -5/Extension | Z-intel
                      Com. Wheel | -5/Extension | Z-intel
             Imp. Gravmag System | -5/Extension | Z-intel
         Reaction Control System | -5/Extension | Z-intel
        Hvy. Shock Bomb Launcher | -5/Extension | Z-intel
                    System Guard | -5/Extension | Z-intel
              Imp. Arc Projector | -5/Extension | Z-intel
        Imp. Heavy Armor Plating | -5/Extension | Z-intel
         Mni. Smartbomb Launcher | -5/Hub_04(d) | Z-intel
                  Thunder Hammer | -5/Hub_04(d) | Z-intel
              Cld. Plasma Cannon | -5/Hub_04(d) | Z-intel
          Imp. Matter Compressor | -5/Hub_04(d) | Z-intel
                  Neutron Cannon | -5/Hub_04(d) | Z-intel
                  Exp. Heat Sink | -5/Hub_04(d) | Z-intel
                 Com. Ion Cannon | -5/Hub_04(d) | Z-intel
         Exp. Targeting Computer | -5/Hub_04(d) | Z-intel
               Antimatter Cannon | -5/Hub_04(d) | Z-intel
        Imp. Cesium-ion Thruster | -5/Hub_04(d) | Z-intel
              Prc. Assault Rifle | -5/Hub_04(d) | Z-intel
              Hvy. Gatling Laser | -5/Hub_04(d) | Z-intel

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
    H-77 Assassin | -7/Zion | Archive
        K-01 Serf | -7/Zion | Archive

 Fabricated
------------
 H-77 Assassin | x2 | -3/Research | Authchip

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScrapoidMakeshiftGun
  Manual?         0
Play Time         01:18:05
  Cumulative      1083.5 hours
  Start           2025.06.03 @ 16:32:45
  End             2025.06.03 @ 18:14:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1341
  Rogue           1058
  Adventurer      124
  Explorer        159
Win Type          -
  Total           48
  Types           34/0/8/4/1/0/0/1/0/0
Lore%             91
Gallery%          86
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 694d05bb-426e-4ab6-a652-db245267f6ab