Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.11 @ 21:23:39 Player: opdo Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (140) 700 Value Destroyed (4526) 4526 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1246) 1246 TOTAL SCORE: 11252 Bonus ------- Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -54 Cogmind --------- Core Integrity 0/850 Matter 129/300 Energy 210/210 System Corruption 1% Temperature Cool (14) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ High-capacity Storage Unit Experimental Core Analyzer Improved Armor Integrity Analyzer Reaction Control System Reaction Control System Hardened Light Armor Plating > --- WEAPON (3) ------- Autogun Flak Gun > --- INVENTORY (20) --- Zionite Light DM Reactor Matter Compressor (154) Improved Sensor Array Advanced Targeting Computer Transmission Jammer Reaction Control System Advanced System Shield Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Zionite Light Carapace > --- WEAPON ----------- Zionite Phaser-S Bore Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Light Treads Light Treads Light Treads Large Matter Pod Advanced Targeting Computer Improved Core Shielding Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Advanced System Shield Flak Gun Flak Gun Coil Gun Magnetic Acceleration Cannon Missile Launcher Makeshift Sword [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Gravmag Array Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Core Shielding Weapon Flak Gun Energy Gun Heavy Laser Ballistic Gun Flak Gun Ballistic Cannon Bore Cannon Launcher Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . 2 . . . . . . . . . Utility 4 | . . . . . 2 2 . . . . . . Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 174 | 6 9 3 17 2 21 25 4 6 13 29 8 31 Power 18 | 1 . 1 4 1 . 1 . 1 3 2 1 3 Engine 12 | 1 . 1 4 . . 1 . 1 3 . . 1 Core 4 | . . . . 1 . . . . . . 1 2 Reactor 2 | . . . . . . . . . . 2 . . Propulsion 43 | 2 3 1 6 . 7 9 1 1 . 5 2 6 Treads 31 | . 2 1 6 . 7 9 1 1 . 4 . . Leg 10 | 2 1 . . . . . . . . . 2 5 Wheel . | . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . 1 . 1 Flight . | . . . . . . . . . . . . . Utility 57 | 1 4 1 2 . 9 9 . 4 7 12 2 6 Device 22 | . 1 1 1 . 2 5 . 4 . 4 1 3 Storage 8 | 1 3 . 1 . . 2 . . . 1 . . Processor 10 | . . . . . 2 2 . . 6 . . . Hackware . | . . . . . . . . . . . . . Protection 17 | . . . . . 5 . . . 1 7 1 3 Artifact . | . . . . . . . . . . . . . Weapon 56 | 2 2 . 5 1 5 6 3 . 3 10 3 16 Energy Gun 5 | . . . . . . . . . . 3 . 2 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 38 | 2 2 . 5 1 4 4 2 . 1 4 2 11 Ballistic Cannon 4 | . . . . . . 1 . . 1 1 1 . Launcher 6 | . . . . . . 1 1 . . 2 . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 2 . . . . . 5 10 . . Parts Lost 51 | . . 2 . . 6 3 1 . . 9 8 22 Power 3 | . . . . . . . . . . . 2 1 Propulsion 18 | . . 1 . . 3 1 1 . . 5 3 4 Utility 13 | . . 1 . . 2 1 . . . 3 . 6 Weapon 17 | . . . . . 1 1 . . . 1 3 11 Highest Loss Streak 11 | . . 1 . . 2 2 1 . . 5 3 11 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 96 99 98 100 98 99 100 99 99 95 83 66 Engine 5 | . 14 14 11 . . 5 7 7 7 3 . 1 Core 2 | . . . . 10 9 1 . . . . 4 2 Treads 26 | . 10 27 42 44 35 29 30 30 30 29 3 . Leg 2 | . 16 . . . . . . . . . 13 8 Device 12 | . 8 13 11 11 8 20 23 22 13 . 6 4 Storage 8 | . 16 14 11 11 9 7 7 7 7 7 7 6 Processor 13 | . . . . . 9 15 15 15 20 26 23 18 Protection 2 | . . . . . 8 1 . . 2 6 7 5 Ballistic Gun 14 | . 28 28 22 22 17 10 14 15 7 6 14 11 Ballistic Cannon 1 | . . . . . . 3 . . 3 6 . . Peak Build Rating 66 | 6 10 12 16 18 29 40 42 41 57 66 61 63 Average Rating 36 | 4 9 10 15 17 25 37 39 38 46 59 53 52 On Entrance 27 | . 6 10 12 16 18 28 40 39 41 57 48 48 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 75 | 13 52 22 55 55 60 68 65 65 65 74 66 75 Greatest Support 90 | 20 40 40 80 80 82 90 88 80 80 80 40 53 Greatest Overweight (x) 22 | 2 1 . . . . . . . . 1 2 22 Average Overweight (x) . | . . . . . . . . . . . 1 1 Largest Inventory Capacity 25 | 8 20 10 20 20 20 25 20 20 20 20 20 20 Average Capacity 18 | 7 10 10 19 20 20 20 20 20 20 20 20 20 Most Carried 20 | 3 11 10 20 20 20 20 20 20 20 20 14 16 Average Carried 16 | 2 9 9 19 19 18 19 19 18 19 19 11 10 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 10 10 20 20 18 20 20 20 20 15 11 8 Class Distribution -------------------- 57% | Scavenger-Mutant 38% | Mutant 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Matter Collected 4687 | 288 254 349 535 63 724 557 367 149 74 434 380 513 Remotely 175 | . . . . . . 175 . . . . . . Salvage Created 5097 | 44 473 236 712 25 812 939 330 102 . 479 400 545 Parts 309 | 4 27 9 52 1 51 56 12 6 . 34 28 29 Haulers Intercepted 3 | . 1 . 2 . . . . . . . . . Recyclers Shooed 3 | . . . 2 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . 12 5 . . 24 . Prevented 2 | . . . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Combat Hostiles Destroyed 129 | . 8 14 18 . 18 15 8 4 . 12 15 17 Melee 2 | . . . . . . . . . . . . 2 Guns 99 | . 8 14 18 . 18 5 5 3 . 3 13 12 Cannons 17 | . . . . . . 7 . . . 8 2 . AOE 10 | . . . . . . 3 2 1 . 1 . 3 Classes Destroyed 17 | 1 5 2 1 . 1 2 2 . . 1 1 1 Worker 7 | . 1 1 . 2 1 2 . . . . . . Builder 3 | . 1 . . . 1 1 . . . . . . Tunneler 4 | 2 . . . 1 . 1 . . . . . . Hauler 3 | . 1 . 2 . . . . . . . . . Recycler 2 | . . . . . . 2 . . . . . . Minesweeper 2 | . . . . . . . 2 . . . . . Drone 2 | . . . . . . . . . . . 2 . Watcher 4 | . 1 . . . 2 1 . . . . . . Swarmer 37 | . . 3 6 . 6 . 1 3 . . 9 9 Grunt 46 | . 8 . 7 . 8 9 4 1 . . 3 6 Brawler 2 | . . . . . 1 . 1 . . . . . Sentry 14 | . . . 5 . 3 4 1 . . . 1 . Hunter 1 | . . . . . . . . . . . . 1 Programmer 3 | . . . . . . 2 . . . . . 1 Behemoth 1 | . . . . . . . 1 . . . . . Z-Light 8 | . . . . . . . . . . 8 . . Assembled 14 | . . 11 . . . . . . . 3 . . Best Kill Streak 6 | 2 4 3 3 1 5 5 4 3 . 5 4 6 Combat Bots Only 6 | . 4 3 3 . 5 3 4 3 . 5 4 6 Max Kills in Single Turn 4 | 1 2 2 1 1 1 2 2 2 . 4 2 2 Gunslinging 1 | . . . . . . . . 1 . . . 1 Exploded 2 | . . . . . . 2 1 1 . 1 . 2 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Hostile Shots Fired 1010 | . 21 39 102 . 108 159 96 17 . 91 97 280 Missed 309 | . 6 12 28 . 25 53 44 7 . 18 30 86 Damage Taken 11148 | . 254 440 829 . 1302 979 380 164 . 2429 1102 3269 Core 1767 | . 33 87 121 . 106 147 39 . . 221 154 859 Absorbed by Shields 350 | . . . . . . 140 145 65 . . . . Redirected to Shielding 216 | . . . . . . . . . . . 59 157 Regen/Repaired (Parts) 600 | . . . . . . . . . 600 . . . Core Remaining (%) 64 | 100 . 52 . 69 80 . . . . . 19 . Volleys Fired 347 | 7 22 36 55 . 75 46 18 6 . 19 32 31 Largest 3 | 2 2 2 2 . 2 2 2 2 . 2 2 3 Hottest 125 | 40 46 46 46 . 48 80 64 58 . 110 90 125 Shots Fired 676 | 14 45 72 110 . 149 88 37 13 . 38 62 48 Gun 605 | 14 45 72 110 . 149 59 32 13 . 11 55 45 Cannon 57 | . . . . . . 27 . . . 23 7 . Launcher 14 | . . . . . . 2 5 . . 4 . 3 Special . | . . . . . . . . . . . . . Kinetic 654 | 14 45 72 110 . 149 86 32 13 . 34 61 38 Thermal 8 | . . . . . . . . . . . 1 7 Explosive 14 | . . . . . . 2 5 . . 4 . 3 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 17 | 5 9 3 17 . 12 15 11 9 . 4 5 7 Robot Miss Streak 17 | 2 5 7 6 . 5 4 6 6 . 7 17 16 Penetration Max 3 | . . . . . . 2 . . . 3 1 . Secondary Targets 11 | . 1 1 . . 2 . . 1 . . 2 4 Max Gunslinging Chain 1 | . 1 1 . . 1 . . 1 . . 1 1 Shots Hit Robots 453 | 9 23 40 69 . 98 71 30 7 . 18 42 46 Core Hits 337 | 3 16 24 28 1 42 37 33 9 . 26 58 60 Critical Kills 11 | . . . . . . 5 . . . 4 2 . Critical Parts Destroyed 7 | . . 1 . . 1 4 . . . 1 . . Critical Strikes 21 | . . 1 . . 1 10 . . . 5 2 2 Destroy 19 | . . 1 . . 1 10 . . . 5 2 . Sever 2 | . . . . . . . . . . . . 2 Melee Attacks 13 | . . . . . 1 . . . 3 . . 9 Impact . | . . . . . . . . . . . . . Slashing 13 | . . . . . 1 . . . 3 . . 9 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9381 | 91 401 626 1086 30 1626 1701 936 121 . 764 664 1335 Guns 6583 | 91 401 622 1077 . 1601 761 581 121 . 130 570 628 Cannons 1035 | . . . . . . 602 . . . 339 94 . Explosions 1429 | . . . . . . 327 348 . . 295 . 459 Melee 242 | . . . . . . . . . . . . 242 Ramming 92 | . . 4 9 30 25 11 7 . . . . 6 Kinetic 7520 | 91 401 622 1077 . 1601 1363 581 121 . 469 664 530 Thermal 98 | . . . . . . . . . . . . 98 Explosive 1429 | . . . . . . 327 348 . . 295 . 459 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 242 | . . . . . . . . . . . . 242 Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . 1 9 2 2 3 1 4 5 5 . . 1 Average Corruption 2 | . 1 4 2 2 3 1 2 4 5 . . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 86 | . 4 11 4 10 8 5 22 13 4 . . 5 Message Errors 16 | . . 1 1 3 2 . 3 3 1 . . 2 Matter Fused 18 | . 1 2 1 2 . . 4 6 1 . . 1 Heat Flow Errors 12 | . 1 3 1 2 . 1 3 . 1 . . . Energy Discharges 8 | . 1 . . 1 . 1 4 1 . . . . Parts Fused 1 | . . . . . . . 1 . . . . . Data Loss (minor) 19 | . . 5 . 1 3 2 5 2 1 . . . Data Loss (major) 3 | . . . . 1 1 . 1 . . . . . Misfires 4 | . 1 . . . 1 . 1 1 . . . . Alerts 3 | . . . 1 . . 1 . . . . . 1 Weapon Failures 2 | . . . . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 85 | . . . . . . 19 . . . 10 . 56 Projectiles 19 | . . . . . . 19 . . . . . . Explosions 42 | . . . . . . . . . . 10 . 32 Melee 24 | . . . . . . . . . . . . 24 Knockbacks 8 | . . . . . . 5 . . . 2 1 . Impact . | . . . . . . . . . . . . . Kinetic 7 | . . . . . . 5 . . . 1 1 . Secondary 1 | . . . . . . . . . . 1 . . Self-Inflicted Damage 62 | . . . . . . . 12 . . . . 50 Shots 2 | . . . . . . . 1 . . . . 1 Rammed 15 | . . 2 3 2 3 4 1 . . . . . Targets Rammed 20 | . . 2 3 4 3 5 2 . . . . 1 Kicked 1 | . . . . . . . . . . . . 1 Crushed 4 | . . . . 2 . 1 1 . . . . . Highest Temperature 452 | . 183 175 138 263 33 89 166 . 228 452 439 282 Average Temperature 63 | . 25 35 11 114 8 21 79 . 118 155 227 86 Received Heat Transfer 2942 | . 108 100 198 . 567 400 81 12 . 501 198 777 Effects 4 | . . . . . . . . . . 3 1 . Energy Bleed 2 | . . . . . . . . . . 1 1 . Short Circuit 1 | . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . 4 . . . . . Heat Transferred 185 | . . . . . . . . . . . . 185 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Peak Influence 411 | 10 238 173 368 158 332 411 . . . . . 382 Initial 344 | . 6 58 1 143 . 133 . . . . . 344 Average 178 | 2 120 89 148 79 169 289 . . . . . 289 Maximum Alert Level 2 | . 1 . 1 . 1 2 . . . . . 1 Low Security (%) 55 | 100 76 100 64 100 50 20 . . . . . 7 Level 1 41 | . 23 . 35 . 49 65 . . . . . 92 Level 2 2 | . . . . . . 14 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 2 . 4 1 3 7 . . . . . 5 Investigation 3 | . 1 . 1 1 . . . . . . . . Extermination 3 | . . . . . . 2 . . . . . 1 Reinforcement 13 | . 1 . 3 . 3 5 . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Distress Signals 11 | . 1 2 5 . 1 . . . . . 1 1 Communications Jammed 30 | . . . . . . 30 . . . . . . Distress Signals 30 | . . . . . . 30 . . . . . . Times Spotted 199 | . 14 17 37 . 39 24 11 7 . 13 16 21 Peak Tracking Total 7 | . 3 3 7 . 5 5 3 4 . 5 4 7 Tactical Retreats 17 | . . 3 4 . 4 3 2 . . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Traps Triggered 5 | . 1 . 2 . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 6 | . . . . . . . 4 2 . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 8 | . . . . . . . 6 2 . . . . Triggered 6 | . . . . . . . 4 2 . . . . Most Traps Carried 2 | . . . . . . . 2 2 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Machines Disabled 7 | . 1 . 1 . . 1 . . . 3 . 1 Max in Single Turn 1 | . 1 . 1 . . 1 . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Machines Accessed 28 | . 5 . 2 1 8 6 1 1 . . . 4 Terminals 20 | . 5 . 2 . 6 4 . . . . . 3 Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . . 1 . . . . . 1 Recycling Units 1 | . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 93 | . 21 . 5 1 35 17 1 1 . . . 12 Successful 51 | . 11 . 2 1 26 6 1 1 . . . 3 Failed 41 | . 9 . 3 . 9 11 . . . . . 9 Catastrophic 7 | . 1 . 1 . 1 2 . . . . . 2 Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 70 | . 21 . 5 . 17 13 . . 4 . . 10 Terminals 74 | . 21 . 5 . 24 14 . . . . . 10 Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 4 | . . . . . . 2 . . . . . 2 Recycling Units 4 | . . . . . 4 . . . . . . . Scanalyzers 7 | . . . . . 7 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 16 | . 5 . . 1 8 . 1 1 . . . . Record 1 | . . . . . 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 3 | . . . . 1 . . 1 1 . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . Dispatch Records 2 | . . . . . 2 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . Scanalyzer 6 | . . . . . 6 . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 26 | . 6 . 2 . 10 5 . . . . . 3 Terminals 24 | . 6 . 2 . 8 5 . . . . . 3 Track 2 | . 1 . . . 1 . . . . . . . Botnet 3 | . 1 . . . 1 1 . . . . . . Operators 1 | . . . . . 1 . . . . . . . Skim 18 | . 4 . 2 . 5 4 . . . . . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . Recyclers 1 | . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 3 . 2 . 7 6 . . . . . 4 Full Trace Events 2 | . 1 . 1 . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . 3 . . . 15 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Total Allies 1 | . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . 1 . . Highest-Rated Group 119 | . . . . . . . . . . 119 . . Highest-Rated Ally 119 | . . . . . . . . . . 119 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . . 11 . . Total Damage 2191 | . . . . . . . . . . 2191 . . Kills 5 | . . . . . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 2 . . 1 2 2 . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Turns Passed 12465 | 86 703 661 967 744 1186 1145 1323 553 2151 864 1163 919 Spaces Moved 6565 | 47 340 348 455 455 566 578 776 323 1307 456 533 381 Core 13 | 10 . . . . . . . . . . . 3 Treads 5420 | . 148 348 455 455 566 578 776 323 1307 456 8 . Legs 936 | 37 192 . . . . . . . . . 525 182 Wheels . | . . . . . . . . . . . . . Hover 196 | . . . . . . . . . . . . 196 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 156 156 160 160 162 162 190 160 Average Speed 165 | 118 161 160 160 160 157 158 160 160 162 166 198 202 Slowest Speed 1150 | 190 240 160 160 160 160 160 160 162 162 243 260 1150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 69 75 29 94 56 18 83 49 87 65 65 11 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . . . 1 2 . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . 1 1 . . Scrap Searched 9 | . . 2 . 1 . . 1 2 3 . . . Spaces Dug 1 | . . . . . 1 . . . . . . . Terrain Destroyed 97 | . . . . . 1 12 39 1 . 26 4 14 Melee 1 | . . . . . 1 . . . . . . . Projectile 19 | . . . . . . 8 . 1 . 6 4 . AOE 77 | . . . . . . 4 39 . . 20 . 14 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Total 7519 | 62 459 394 606 476 724 725 826 348 1339 521 575 464 Wait 224 | . 73 2 46 . 48 47 1 2 . . 2 3 Move 6553 | 46 339 347 454 454 565 577 775 322 1306 455 532 381 Hop . | . . . . . . . . . . . . . Pick Up 75 | 3 9 2 15 7 4 8 10 2 5 2 1 7 Fast Attach 51 | 6 2 1 2 . 1 2 . 3 6 11 3 14 Attach 43 | . 2 1 1 . 9 6 1 . . 6 5 12 Detach 2 | . . . . . 1 1 . . . . . . Swap 80 | . 5 1 14 2 11 17 3 3 7 12 . 5 Drop 103 | . 7 2 16 9 6 16 10 8 12 16 . 1 Fire 347 | 7 22 36 55 . 75 46 18 6 . 19 32 31 Melee 13 | . . . . . 1 . . . 3 . . 9 Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . 1 Crush 19 | . . 2 3 4 3 5 2 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 8 | . . . . . . . 6 2 . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 15) 593 | -10/Materials | Discovered new exit (range 8) 625 | -10/Materials | Central database locked down 701 | -10/Materials | Discovered new exit (range 7) 790 | -10/Materials | Entered Mines 791 | -10/Mines | Assembled infested the area 853 | -10/Mines | Learned 2 Materials zone layouts 1231 | -10/Mines | Discovered new exit (range 7) 1451 | -10/Mines | Entered Materials 1451 | -9/Materials | Evolved 2 slots: Propulsion x2 1526 | -9/Materials | Build established: Scavenger-Mutant 1722 | -9/Materials | Discovered new exit (range 9) 1846 | -9/Materials | Build established: Mutant 2125 | -9/Materials | Discovered new exit (range 15) 2418 | -9/Materials | Entered Mines 2424 | -9/Mines | Met a Derelict shopkeep closing up shop 2557 | -9/Mines | Learned location of Zion (-7) 2561 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2669 | -9/Mines | Discovered new exit (range 15) 2698 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2795 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2847 | -9/Mines | Discovered new exit (range 15) 2858 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2858 | -9/Mines | Discovered new exit (range 5) 3162 | -9/Mines | Entered Materials 3162 | -8/Materials | Evolved 2 slots: Utility x2 3467 | -8/Materials | Build established: Scavenger-Mutant 4213 | -8/Materials | Learned Storage emergency access door positions 4233 | -8/Materials | Learned 4 Lower Caves zone layouts 4244 | -8/Materials | Identified exit to Factory 4245 | -8/Materials | Learned location of 2 exits from Lower Caves 4254 | -8/Materials | Learned 4 Recycling zone layouts 4272 | -8/Materials | Learned 2 Storage zone layouts 4348 | -8/Materials | Entered Factory 4348 | -7/Factory | Evolved 2 slots: Utility x2 4753 | -7/Factory | Build established: Infiltrator-Mutant 4941 | -7/Factory | Discovered new exit (range 12) 4987 | -7/Factory | Identified exit to Factory 5063 | -7/Factory | Build established: Scavenger-Mutant 5416 | -7/Factory | Discovered new exit (range 4) 5421 | -7/Factory | Identified exit to Lower Caves 5493 | -7/Factory | Entered Lower Caves 5494 | -7/Lower Caves | Identified exit to Lower Caves 5500 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5551 | -7/Lower Caves | Encountered a Warlord checkpoint 5710 | -7/Lower Caves | Spotted B-75 Beast 5816 | -7/Lower Caves | Learned Factory garrison access intel 6521 | -7/Lower Caves | Destroyed B-75 Beast 6816 | -7/Lower Caves | Entered another Lower Caves area 6817 | -7/Lower Caves | Identified exit to Zion 7077 | -7/Lower Caves | Encountered a Warlord checkpoint 7306 | -7/Lower Caves | Learned Factory emergency access door positions 7369 | -7/Lower Caves | Entered Zion 7554 | -7/Zion | System corruption cleaned by Quarantine Array 7731 | -7/Zion | Given A8's code to call for help 7810 | -7/Zion | Learned 8 Factory zone layouts 7828 | -7/Zion | Learned Factory garrison access intel 8012 | -7/Zion | Visited the Megawrench Repair Shop 8353 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8526 | -7/Zion | Megawrench repaired 9 parts 8647 | -7/Zion | Found Prototype Processor 8647 | -7/Zion | Identified Exp. Signal Interpreter 8650 | -7/Zion | Found Prototype Processor 8650 | -7/Zion | Identified Exp. Core Analyzer 8669 | -7/Zion | Found Prototype Processor 8669 | -7/Zion | Identified Exp. Targeting Computer 8673 | -7/Zion | Found Prototype Processor 8673 | -7/Zion | Identified Exp. Terrain Scan Processor 8921 | -7/Zion | Discovered new exit (range 16) 8938 | -7/Zion | Build established: Mutant 9373 | -7/Zion | Met Imprinter 9489 | -7/Zion | Opened final containment barrier to the Deep Caves 9512 | -7/Zion | Discovered new exit (range 5) 9515 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9520 | -7/Zion | Entered Deep Caves 9522 | -7/Deep Caves | Met 5H-AD0 9744 | -7/Deep Caves | Z-Facility disabled 9752 | -7/Deep Caves | Attacked by Z-Imprinter 9761 | -7/Deep Caves | Destroyed Z-Imprinter 9802 | -7/Deep Caves | Found Prototype Device 9802 | -7/Deep Caves | Identified Zio. Metafield Generator 10051 | -7/Deep Caves | Found Prototype Protection 10051 | -7/Deep Caves | Identified Zio. Weapon Casing 10055 | -7/Deep Caves | Found Prototype Protection 10055 | -7/Deep Caves | Identified Zio. Heavy Carapace 10076 | -7/Deep Caves | Build established: Scavenger-Mutant 10108 | -7/Deep Caves | Found Zio. Heavy Carapace 10247 | -7/Deep Caves | Spotted AG-08080 10354 | -7/Deep Caves | Core integrity fell below 50% 10370 | -7/Deep Caves | Discovered new exit (range 6) 10384 | -7/Deep Caves | Lost 5 parts (3n1u1w) 10384 | -7/Deep Caves | Entered Proximity Caves 10453 | -6/Proximity Caves | Lost 3 parts (3w) 10523 | -6/Proximity Caves | Spotter reported a threat 10530 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10612 | -6/Proximity Caves | Spotter reported a threat 11214 | -6/Proximity Caves | Discovered exit to Factory (range 5) 11384 | -6/Proximity Caves | Core integrity fell below 20% 11547 | -6/Proximity Caves | Entered Factory 11547 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 11548 | -6/Factory | Identified exit to Lower Caves 11548 | -6/Factory | Identified exit to Factory 11550 | -6/Factory | Loaded intel: 4 garrison access locations 11675 | -6/Factory | Build established: Mutant 12033 | -6/Factory | Lost 3 parts (1n2w) 12139 | -6/Factory | Core integrity fell below 50% 12163 | -6/Factory | Core integrity fell below 20% 12187 | -6/Factory | Lost 11 parts (2n3u6w) 12241 | -6/Factory | Garrison activated, responded to threat 12362 | -6/Factory | Lost 7 parts (1p1n2u3w) 12466 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Core. 12346_ K-01 Serf collects debris. 12348_ Acquired Autogun. 12349_ K-01 Serf collects debris. 12350_ R-10 Processor collects Unknown Flight Unit. 12351_ Acquired Hrd. Light Armor Plating. 12353_ K-01 Serf collects debris. 12354_ R-10 Processor collects Unknown Flight Unit. 12355_ Acquired Lgt. Nuclear Core. 12357_ K-01 Serf collects debris. 12358_ R-10 Processor collects Lgt. Nuclear Core. 12375_ Acquired Imp. Carbon-fiber Leg. 12380_ Acquired Reaction Control System. 12393_ Acquired Transmission Jammer. 12401_ Acquired Reaction Control System. 12422_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | | | | | | | ????????????????????????????????##########???????? | | ????????????????????????????????# ???????? | | ????????????????????????????????# ???????? | | ????????????????????????????????# ???????? | | ????????????????????????????????# ???????? | | ??########??????????????????????# ???????? | | ??# #??????????????######### ???????? | | ??# #??????????????# # ???????? | | ### #??????????????# ##+#######???????? | | #??????????????# """ #?######## | | #??????????????# "Y" #?# | | #??????????????# """ """ #?# | | ################ """ """ #?# | | + # # """ """ #?# | | #### # # #?# | | #??# # # """ """ """ #?# | | #??# # # """ """ """ #?# | | #??# # # """ """ """ #?# | | #### # "" # #########+ | | #T ###+##+# "T # | | + "" # | | # # ########### | | ######@#?###########+#########+ | | ###### #?## ### #????? | | #???# ### ## = #???" | | ???????????????????????? Y ?????? +?""" | | ???????????????????????# #??? # """ | | ???????????????????????#####? # | | ????????????????????????????# # """ | | ????????????????????????????# === # """ | | ????????????????????????????# === # """ | | ????????????????????????????# == #?? | | ????????????????????????????# #??###### | | ????????????????????????????# #???????? | | ?????????????????????????????? #???????? | | ????????????????????????????????###### ##????????? | | ??????????????????????????????????????#??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????""????????????????????????????????? | | ???????????????""????????????????????????????????? | | ???????????????""????????????????????????????????? | | ????????????????G????????????????????????????????? | | ???????????????""????????????????????????????????? | | ???????????????""????????????????????????????????? | | ???????????????""????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 1200 Core Shielding 30 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 20 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Item Schematics ----------------- Bore Cannon | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Imp. Titanium Leg | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Point Defense System | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Fission Core | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed SpliceProtonShield Manual? 0 Play Time 01:15:07 Cumulative 83.7 hours Start 2025.03.11 @ 15:28:12 End 2025.03.11 @ 21:23:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 226 Rogue 224 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29a4aa31-845a-45c1-b8b5-cbfc3d69412a