Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 23:26:31 // Halloween2020/ForbiddenLore Player: Mogwok Wargfriend Result: Destroyed by as-53920 with Assembled Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (52) 260 Value Destroyed (1136) 1136 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 5616 Bonus ------- Met Imprinter 300 Was Imprinted 300 Triggered Deep Caves Wall 500 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 99/100 System Corruption 0% Temperature Cool (2) Movement Flying (42) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module Makeshift Flight Unit > --- UTILITY (6) ------ Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer Remote Datajack CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Improved Propulsion Shielding Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Advanced Targeting Computer Improved Propulsion Shielding Remote Datajack Power Maul [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Xenon Bombardment Thruster Leg Improved Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 4 | . . 1 1 2 . . . . Weapon . | . . . . . . . . . Parts Attached 79 | 6 9 39 12 6 . 3 1 3 Power 9 | 1 1 4 1 1 . 1 . . Engine 6 | 1 1 4 . . . . . . Core 3 | . . . 1 1 . 1 . . Reactor . | . . . . . . . . . Propulsion 29 | 2 3 14 7 . . 1 1 1 Treads . | . . . . . . . . . Leg 12 | 2 3 7 . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 17 | . . 7 7 . . 1 1 1 Utility 16 | 1 1 5 4 3 . . . 2 Device 4 | . . 2 2 . . . . . Storage 1 | 1 . . . . . . . . Processor 2 | . . 1 1 . . . . . Hackware 3 | . 1 . . 2 . . . . Protection 6 | . . 2 1 1 . . . 2 Artifact . | . . . . . . . . . Weapon 25 | 2 4 16 . 2 . 1 . . Energy Gun 9 | 2 2 5 . . . . . . Energy Cannon 4 | . 1 3 . . . . . . Ballistic Gun 8 | . . 7 . 1 . . . . Ballistic Cannon 1 | . . . . . . 1 . . Launcher . | . . . . . . . . . Special Weapon 3 | . 1 1 . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Corrupted Parts 4 | . . 4 . . . . . . System Corruption 18 | . . 18 . . . . . . Parts Lost 30 | . 1 15 . . . 2 . 12 Power 6 | . 1 3 . . . 1 . 1 Propulsion 9 | . . 6 . . . . . 3 Utility 8 | . . 2 . . . . . 6 Weapon 7 | . . 4 . . . 1 . 2 Highest Loss Streak 7 | . 1 5 . . . 2 . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 96 81 98 99 100 99 100 90 Engine 3 | . 14 8 2 . . . . . Core 4 | . . . 6 7 7 7 7 7 Leg 8 | . 28 21 . . . . . . Flight 20 | . . 3 35 30 30 30 30 29 Device 5 | . . 3 7 7 7 7 7 7 Storage 3 | . 14 7 . . . . . . Processor 5 | . . 3 9 7 7 7 7 7 Hackware 12 | . 11 11 9 15 15 15 15 13 Protection 9 | . . 4 9 14 15 15 15 12 Energy Gun 4 | . 21 8 . . . . . . Energy Cannon 1 | . 6 2 . . . . . . Ballistic Gun 9 | . . 7 18 14 15 14 7 5 Ballistic Cannon 1 | . . . . . . . 7 4 Naked Turns . | . . . . . . . . . Heaviest Build 19 | 13 15 19 15 17 17 18 18 18 Greatest Support 39 | 20 26 39 18 23 23 23 23 27 Greatest Overweight (x) 2 | 2 . 2 1 . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 8 7 5 5 5 5 5 5 Most Carried 8 | 6 8 8 5 5 5 5 5 5 Average Carried 5 | 3 7 6 4 4 5 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 8 5 5 5 5 5 5 3 Class Distribution -------------------- 39% | Scavenger-Sprinter 24% | Mutant 15% | Scavenger-Mutant 13% | Hacker-Mutant 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 1392 | 212 129 506 283 73 58 74 45 12 Remotely . | . . . . . . . . . Salvage Created 1950 | . 368 1121 283 73 . 98 . 7 Parts 113 | . 20 59 17 5 . 11 . 1 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 5 | . . 4 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 30 | . 7 17 . 2 . 4 . . Guns 17 | . 2 10 . 2 . 3 . . Cannons 12 | . 5 6 . . . 1 . . Classes Destroyed 13 | . 6 4 2 1 . . . . Worker 4 | . 1 3 . . . . . . Builder 2 | . . 1 1 . . . . . Tunneler 1 | . . . 1 . . . . . Hauler 1 | . 1 . . . . . . . Recycler 7 | . 1 4 2 . . . . . Mechanic 1 | . . . 1 . . . . . Operator 2 | . 1 1 . . . . . . Watcher 4 | . . 2 2 . . . . . Swarmer 12 | . 3 4 . 1 . 4 . . Grunt 11 | . 4 7 . . . . . . Duelist 1 | . . 1 . . . . . . Sentry 5 | . . 5 . . . . . . Programmer 1 | . . . . 1 . . . . Z-Technician 1 | . . . . . . . . 1 Best Kill Streak 6 | . 4 6 3 1 . 4 . 1 Combat Bots Only 6 | . 3 6 . 1 . 4 . . Max Kills in Single Turn 2 | . 1 2 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 461 | . 43 238 . 12 9 46 . 113 Missed 186 | . 13 73 . 7 8 18 . 67 Damage Taken 4108 | . 350 1988 . 79 12 401 . 1278 Core 1108 | . 74 333 . . . 55 . 646 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 276 | . . 53 . 9 7 48 . 159 Core Remaining (%) 71 | 100 70 16 100 . . . . . Volleys Fired 220 | . 43 97 32 22 . 17 . 9 Largest 2 | . 2 2 2 2 . 2 . 2 Hottest 120 | . 115 120 46 100 . 62 . 62 Shots Fired 380 | . 64 176 64 29 . 29 . 18 Gun 294 | . 37 142 64 14 . 28 . 9 Cannon 69 | . 27 32 . . . 1 . 9 Launcher . | . . . . . . . . . Special 17 | . . 2 . 15 . . . . Kinetic 172 | . . 47 64 14 . 29 . 18 Thermal 166 | . 64 87 . 15 . . . . Explosive . | . . . . . . . . . Electromagnetic 42 | . . 42 . . . . . . Robot Hit Streak 10 | . 7 9 9 3 . 9 . 10 Robot Miss Streak 6 | . 4 3 6 3 . 5 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 1 . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . Shots Hit Robots 217 | . 41 117 32 8 . 15 . 4 Core Hits 90 | . 15 45 16 4 . 8 . 2 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . 1 4 . . . . . . Burn 3 | . 1 2 . . . . . . Destroy 1 | . . 1 . . . . . . Corrupt 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3396 | . 614 1819 487 127 . 256 . 93 Guns 2425 | . 334 1237 487 127 . 228 . 12 Cannons 886 | . 278 499 . . . 28 . 81 Explosions 57 | . . 57 . . . . . . Melee . | . . . . . . . . . Ramming 2 | . 2 . . . . . . . Kinetic 1407 | . . 444 487 127 . 256 . 93 Thermal 1469 | . 612 857 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 518 | . . 518 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . . 18 . . . . . . Average Corruption 17 | . . 17 . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . . 33 . . . . . . Message Errors 8 | . . 8 . . . . . . Matter Fused 5 | . . 5 . . . . . . Heat Flow Errors 4 | . . 4 . . . . . . Energy Discharges 1 | . . 1 . . . . . . Parts Rejected 2 | . . 2 . . . . . . Data Loss (minor) 5 | . . 5 . . . . . . Data Loss (major) 1 | . . 1 . . . . . . Misfires 1 | . . 1 . . . . . . Alerts 1 | . . 1 . . . . . . Misdirections 1 | . . 1 . . . . . . Weapon Failures 4 | . . 4 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 36 | . 16 5 . . . . . 15 Projectiles 36 | . 16 5 . . . . . 15 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 30 | . . 30 . . . . . . Shots 1 | . . 1 . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 354 | . 354 252 4 300 . 6 . 21 Average Temperature 102 | . 148 63 2 148 . 2 . 6 Received Heat Transfer 1239 | . 171 768 . . 6 . . 294 Effects 3 | . 3 . . . . . . . Interference 3 | . 3 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 5 | . 1 4 . . . . . . Heat Transferred 3624 | . 1531 2093 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Peak Influence 322 | . 247 276 322 250 . . . . Initial 116 | . . 29 116 102 . . . . Average 142 | . 104 131 200 158 . . . . Maximum Alert Level 1 | . 1 1 1 1 . . . . Low Security (%) 76 | 100 84 85 58 67 . . . . Level 1 23 | . 15 14 41 32 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 2 1 3 . . . . Investigation 2 | . . . 1 1 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 4 | . 2 2 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 4 | . 2 1 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 173 | . 15 35 16 13 1 14 . 79 Peak Tracking Total 41 | . 3 7 6 5 1 4 . 41 Tactical Retreats 18 | . . 2 3 3 1 6 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 1 | . . . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 3 | . . 2 . . . . . 1 Max in Single Turn 1 | . . 1 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 28 | . 4 7 5 11 . . 1 . Terminals 20 | . 3 5 5 7 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 1 . 2 . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 78 | . 6 32 9 26 . . 5 . Successful 38 | . 4 17 1 11 . . 5 . Failed 39 | . 2 14 8 15 . . . . Catastrophic 7 | . . 1 3 3 . . . . Database Lockouts 1 | . . 1 . . . . . . Manual 65 | . 4 24 9 20 . . 8 . Terminals 49 | . 5 20 9 15 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units 9 | . 1 3 . 5 . . . . Scanalyzers 9 | . . 9 . . . . . . Garrison Access 4 | . . . . 4 . . . . Terminal Hacks 12 | . . 6 . 1 . . 5 . Part Schematic 5 | . . . . . . . 5 . Robot Analysis 2 | . . 2 . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . Terminal Index 1 | . . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . Report Inventory 2 | . . . . 2 . . . . Scanalyzer 8 | . . 8 . . . . . . Insert Component 3 | . . 3 . . . . . . Analyze 5 | . . 5 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 15 | . 4 3 1 7 . . . . Terminals 9 | . 3 2 1 3 . . . . Track 2 | . 1 1 . . . . . . Assimilate 3 | . 1 . . 2 . . . . Operators 4 | . 1 1 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 1 . 2 . . . . Reject 3 | . 1 1 . 1 . . . . Mask 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Redirect 1 | . . . . 1 . . . . Watchers 1 | . . . . 1 . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 4 5 5 8 . . . . Full Trace Events 3 | . . 2 . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked 1 | . . . . 1 . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 17 | . . 3 . . . . 14 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies 19 | . . . . 2 . . 16 1 Largest Group 16 | . . . . 1 . . 16 13 Highest-Rated Group 459 | . . . . 26 . . 459 427 Highest-Rated Ally 119 | . . . . 26 . . 39 119 Total Orders 1 | . . . . 1 . . . . STAY 1 | . . . . 1 . . . . Ally Attacks 71 | . . . . . . . . 71 Total Damage 1280 | . . . . . . . . 1280 Kills 6 | . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . . 2 . . . . . . Derelict Logs Recovered 6 | . . . . . 2 2 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 4887 | 94 557 1133 576 812 375 433 630 277 Spaces Moved 7426 | 67 305 873 1077 1540 1040 825 1241 458 Core 253 | 22 . 231 . . . . . . Treads . | . . . . . . . . . Legs 706 | 45 305 356 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 6467 | . . 286 1077 1540 1040 825 1241 458 Fastest Speed 29 | 50 120 34 29 29 29 29 29 33 Average Speed 42 | 119 120 85 32 31 31 29 33 37 Slowest Speed 200 | 190 120 200 112 32 32 32 37 42 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 50 | . . 13 10 17 7 2 . 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 57 | 3 39 64 56 28 92 62 92 80 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 7 | . . . . . 2 3 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 2 | . . 2 . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 2 | . . 2 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 8662 | 78 435 1067 1236 1783 1074 986 1458 545 Wait 901 | . 61 39 108 223 40 142 212 76 Move 7321 | 66 304 849 1056 1505 1025 820 1240 456 Hop 47 | . . 10 10 17 7 2 . 1 Pick Up 39 | 6 6 13 5 5 . 2 2 . Fast Attach 38 | 6 3 20 5 1 . 1 1 1 Attach 23 | . 1 14 2 2 . 2 . 2 Detach 9 | . 2 5 1 1 . . . . Swap 18 | . 5 5 5 3 . . . . Drop 43 | . 9 15 12 4 . . 3 . Fire 220 | . 43 97 32 22 . 17 . 9 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . 2 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 9) 335 | -10/Materials | Build established: Mutant 594 | -10/Materials | Discovered new exit (range 3) 652 | -10/Materials | Entered another Materials area 652 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 936 | -9/Materials | Central database locked down 1078 | -9/Materials | System corruption reached 10% 1093 | -9/Materials | Lost 5 parts (1p2n1u1w) 1225 | -9/Materials | Identified exit to Mines 1376 | -9/Materials | Core integrity fell below 50% 1439 | -9/Materials | Lost 5 parts (1p1u3w) 1704 | -9/Materials | Discovered new exit (range 11) 1710 | -9/Materials | Core integrity fell below 20% 1739 | -9/Materials | Lost 4 parts (1p3n) 1784 | -9/Materials | Identified exit to Materials 1785 | -9/Materials | Entered another Materials area 1785 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1873 | -8/Materials | Discovered new exit (range 8) 1877 | -8/Materials | Build established: Scavenger-Mutant 2192 | -8/Materials | Build established: Scavenger-Sprinter 2360 | -8/Materials | Identified exit to Factory 2361 | -8/Materials | Entered Factory 2361 | -7/Factory | Evolved 2 slots: Utility x2 2871 | -7/Factory | Identified exit to Storage 2871 | -7/Factory | Identified exit to Lower Caves 3173 | -7/Factory | Entered Lower Caves 3281 | -7/Lower Caves | Identified exit to Lower Caves 3368 | -7/Lower Caves | Encountered a Warlord checkpoint 3452 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3476 | -7/Lower Caves | Learned Factory stockpile data 3548 | -7/Lower Caves | Entered another Lower Caves area 3575 | -7/Lower Caves | Discovered new exit (range 9) 3578 | -7/Lower Caves | Identified exit to Factory 3587 | -7/Lower Caves | Encountered a Warlord checkpoint 3739 | -7/Lower Caves | Learned location of Zion (-7) 3885 | -7/Lower Caves | Identified exit to Zion 3981 | -7/Lower Caves | Entered Zion 4007 | -7/Zion | Received a hallucinogenic algorithm 4009 | -7/Zion | Discovered new exit (range 8) 4012 | -7/Zion | Identified exit to Proximity Caves 4026 | -7/Zion | Learned location of 1 exit from Lower Caves 4134 | -7/Zion | Gained Derelict followers 4163 | -7/Zion | Learned location of 1 exit from Lower Caves 4310 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4317 | -7/Zion | Found CR-A16's Pointy Stick 4327 | -7/Zion | Opened final containment barrier to the Deep Caves 4333 | -7/Zion | Discovered new exit (range 3) 4333 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4334 | -7/Zion | Identified exit to Deep Caves 4359 | -7/Zion | Gained Derelict followers 4402 | -7/Zion | Imprinted 4404 | -7/Zion | Declared Zion's savior 4451 | -7/Zion | Build established: Hacker-Mutant 4611 | -7/Zion | Entered Deep Caves 4611 | -7/Deep Caves | Accompanied by 16 allies 4612 | -7/Deep Caves | Met 5H-AD0 4741 | -7/Deep Caves | Z-Facility disabled 4765 | -7/Deep Caves | Attacked by Z-Imprinter 4818 | -7/Deep Caves | Lost 3 allies 4852 | -7/Deep Caves | Lost 5 parts (3u2w) 4868 | -7/Deep Caves | Core integrity fell below 50% 4879 | -7/Deep Caves | Spotted AG-29379 4881 | -7/Deep Caves | Triggered Deep Caves wall 4881 | -7/Deep Caves | Spotted AS-10037 4881 | -7/Deep Caves | Spotted AS-29253 4882 | -7/Deep Caves | Spotted AG-61938 4883 | -7/Deep Caves | Core integrity fell below 20% 4888 | -7/Deep Caves | Destroyed by as-53920 with Assembled Rifle Last Messages --------------- 04810_ Imp. Light Armor Plating destroyed. 04812_ Hvy. Assault Rifle destroyed. 04815_ Imp. Propulsion Shielding destroyed. 04821_ Hacking Suite destroyed. 04857_ Xenon Bombardment Thruster destroyed. 04868_ Imp. Propulsion Shielding destroyed. 04881_ The wall dematerializes. 04881_ FORBIDDEN NOTICE: If this were CDDA these wouldn't be Assembled... [Achievement: That's One Door That Should Stay Closed] 04882_ Mak. Flight Unit destroyed. 04883_ AG-61938: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 04883_ Acquired Hrd. Light Armor Plating. 04885_ as-70308 destroyed. 04885_ Hrd. Light Armor Plating destroyed. 04886_ System Shield destroyed. 04888_ Mic. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????#????????????????????????????????? | | ?????????? ???????????????????????????????? | | ?????????? ???????????????????????????????? | | ?????????"" ?????????????????????????????? | | ????????? ?#?##????????####???#####????? | | ????????? # # ????????# ##??# ##???? | | ????????"" # # ????????# #### ####? | | ????????" # ####????## ## #? | | ????????"" # ## #?????## ### ##? | | ????????" ## #??????# #" #?? | | ????????""" ## #??????# ## #?? | | ????????" G ## #??????# # #?? | | ????????" @# #####??# ### ##?? | | ????????" #??## ##?# ##??? | | ????????# ###???## #??# #???? | | ????????"" ##??????## #??# #???? | | ?????????" ! a ###???????## #### #???? | | ?????????" aa #???????# #???? | | ?????????" a a #####??????# ######???? | | ????????"" !a #?? #??????# ##???????? | | ??????### aa aaa ;## ####???# #???????? | | ?????"" ah a aaaa # #??? #???????? | | ??? a ##????## ????????? | | ??? a ! a ###??# ###?????? | | ??? aa g b #?## #?????? | | ??? aa ###?# #####?? | | ??? ! ! ! ##??# ##? | | ??? #??## ## | | ??? | #???## # | | ????""" ! ! ! #????## # | | ??????### ! | #?????# ## | | ????????"" | #????## ##? | | ?????????" #???## ##? | | ?????????" ! #???# ## | | ?????????" ! / ##??# # | | ?????????" / #??# ## | | ????????# ! ! #??##?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 64 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Gatling Laser | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Greatsword | -7/Zion | Archive Focal Shield | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Corruption Screen | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed BurstTiamatAxe Manual? 0 Play Time 01:01:05 Cumulative 136.8 hours Start 2024.04.01 @ 15:36:33 End 2024.04.01 @ 23:26:31 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 135 Rogue 135 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 59 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8917903-4c59-4294-a35e-b9274b1b5c8d