Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.27 @ 01:38:14 // Winter2021/Sauler Player: Zyalin Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (1917) 1917 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (832) 832 TOTAL SCORE: 6709 Bonus ------- High Alert Combat Kills 32 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 20/300 Energy 17/100 System Corruption 3% Temperature Cool (4) Movement Walking (90) Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VSS Leg VSS Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Improved Targeting Computer Improved Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Large Storage Unit Experimental Sensor Array Improved Targeting Computer Weapon Cycler Authchip [R/Combat] Authchip [Power] Authchip [Processor] PSU Rigger High-powered Shotgun High-powered Shotgun EMP Blaster Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Ion Cannon Assault Rifle Gauss Rifle > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Large Storage Unit Experimental Sensor Array Improved Targeting Computer Weapon Cycler PSU Rigger Minigun High-powered Shotgun High-powered Shotgun Bore Cannon EMP Blaster Proton Missile Launcher Rocket Launcher [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . . 1 1 . Utility 3 | . . 2 . . . . 1 . Weapon 1 | . . . . . . 1 . . Parts Attached 78 | 6 2 25 5 7 4 7 5 17 Power 7 | 1 . 3 . . . 1 . 2 Engine 5 | 1 . 3 . . . 1 . . Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 18 | 2 . 6 . . 2 2 . 6 Treads 10 | 2 . 6 . . 2 . . . Leg 7 | . . . . . . 2 . 5 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 20 | 1 2 4 3 3 . 1 3 3 Device 3 | . . . 1 1 . . . 1 Storage 3 | 1 1 . . . . . . 1 Processor 4 | . 1 2 . 1 . . . . Hackware 1 | . . . . . . . 1 . Protection 9 | . . 2 2 1 . 1 2 1 Artifact . | . . . . . . . . . Weapon 33 | 2 . 12 2 4 2 3 2 6 Energy Gun 5 | 1 . 2 . 2 . . . . Energy Cannon 5 | . . 4 . . . . . 1 Ballistic Gun 11 | 1 . 4 . . 1 . 2 3 Ballistic Cannon 6 | . . . 1 1 . 3 . 1 Launcher 5 | . . 2 1 . 1 . . 1 Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . Corrupted Parts 1 | . . . 1 . . . . . System Corruption 3 | . . . 3 . . . . . Parts Lost 30 | . . 5 . . 2 4 . 19 Power 6 | . . 2 . . . 1 . 3 Propulsion 10 | . . 1 . . 1 1 . 7 Utility 5 | . . 1 . . 1 1 . 2 Weapon 9 | . . 1 . . . 1 . 7 Highest Loss Streak 13 | . . 2 . . 2 2 . 13 Average Slot Usage (%) 94 | . 98 95 100 99 100 83 85 79 Engine 9 | . 14 8 11 11 11 9 7 1 Treads 18 | . 28 22 22 22 22 9 7 1 Leg 3 | . . . . . . 10 15 17 Storage 10 | . 14 11 11 11 11 9 7 7 Processor 19 | . 12 21 22 22 22 18 15 15 Protection 8 | . . 10 11 10 11 7 7 1 Energy Gun 6 | . 14 6 8 11 10 . . . Energy Cannon 1 | . . 4 . . . . . 3 Ballistic Gun 7 | . 14 10 11 . . 6 7 10 Ballistic Cannon 6 | . . . 2 10 11 13 15 2 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 14 29 38 46 42 42 48 48 46 Greatest Support 40 | 40 40 40 40 40 40 40 20 40 Greatest Overweight (x) 3 | . . . 1 1 1 2 2 3 Average Overweight (x) . | . . . . . . 1 2 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 Most Carried 15 | 4 11 15 15 15 15 15 15 15 Average Carried 13 | 1 7 14 14 14 14 13 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 11 15 15 15 13 14 13 13 Class Distribution -------------------- 83% | Mutant 11% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -7/DSF Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Matter Collected 1713 | 240 97 520 49 . 170 344 . 293 Remotely . | . . . . . . . . . Salvage Created 2466 | . 250 1388 87 . 68 296 . 377 Parts 151 | . 11 91 8 . 7 9 . 25 Haulers Intercepted 3 | . 1 2 . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Combat Hostiles Destroyed 51 | . 4 28 . . 6 5 . 8 Melee 1 | . 1 . . . . . . . Guns 19 | . 3 12 . . 1 2 . 1 Cannons 17 | . . 8 . . 1 3 . 5 AOE 14 | . . 8 . . 4 . . 2 Classes Destroyed 14 | . 4 6 . . 1 . . 3 Worker 5 | . . 1 2 . 1 1 . . Builder 5 | . . 3 2 . . . . . Hauler 3 | . 1 2 . . . . . . Recycler 4 | . 1 2 . . . 1 . . Operator 2 | . . 2 . . . . . . Watcher 2 | . . 2 . . . . . . Swarmer 15 | . 2 7 . . 4 . . 2 Grunt 23 | . 2 16 . . . 5 . . Brawler 1 | . . 1 . . . . . . Sentry 4 | . . 4 . . . . . . Specialist 3 | . . . . . . . . 3 Hunter 3 | . . . . . 2 . . 1 Programmer 1 | . . . . . . . . 1 Heavy 1 | . . . . . . . . 1 Best Kill Streak 7 | . 2 7 3 . 4 4 . 4 Combat Bots Only 5 | . 2 5 . . 4 3 . 4 Max Kills in Single Turn 4 | . 1 4 2 . 2 1 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . . 2 . . 1 Melee 1 | . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Damage Taken 5758 | . 124 1417 16 . 592 877 . 2732 Core 1218 | . 9 177 . . 89 241 . 702 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 96 . . . 33 56 . . Volleys Fired 203 | . 19 89 5 . 16 37 . 37 Largest 3 | . 2 2 2 . 2 3 . 3 Hottest 119 | . 60 91 80 . 113 119 . 96 Shots Fired 368 | . 38 163 10 . 27 68 . 62 Gun 238 | . 38 126 9 . 11 21 . 33 Cannon 117 | . . 32 1 . 12 47 . 25 Launcher 13 | . . 5 . . 4 . . 4 Special . | . . . . . . . . . Kinetic 233 | . 19 84 6 . 12 68 . 44 Thermal 66 | . . 41 . . 11 . . 14 Explosive 13 | . . 5 . . 4 . . 4 Electromagnetic 56 | . 19 33 4 . . . . . Robot Hit Streak 35 | . 6 16 7 . 9 8 . 35 Robot Miss Streak 2 | . 2 2 2 . 1 2 . 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 256 | . 26 123 6 . 18 32 . 51 Core Hits 112 | . 10 56 5 . 10 12 . 19 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 9 | . . . . . 4 5 . . Critical Strikes 13 | . . 1 . . 6 6 . . Burn 2 | . . 1 . . 1 . . . Destroy 11 | . . . . . 5 6 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5927 | . 374 2406 137 . 602 790 . 1618 Guns 2722 | . 346 1417 136 . 144 221 . 458 Cannons 1796 | . . 514 . . 127 559 . 596 Explosions 1394 | . 24 475 . . 331 . . 564 Melee . | . . . . . . . . . Ramming 15 | . 4 . 1 . . 10 . . Kinetic 2698 | . 151 832 79 . 127 780 . 729 Thermal 1137 | . 24 644 . . 144 . . 325 Explosive 1370 | . . 475 . . 331 . . 564 Electromagnetic 707 | . 195 455 57 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 4 4 4 . 2 3 Average Corruption 2 | . . . 1 4 4 . 2 2 Corruption Purged . | . . . . . . . . . Effects 44 | . . . 2 26 11 . 2 3 Message Errors 7 | . . . 1 5 1 . . . Matter Fused 10 | . . . . 7 3 . . . Heat Flow Errors 5 | . . . . 2 . . 1 2 Energy Discharges 13 | . . . 1 7 3 . 1 1 Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 7 | . . . . 5 2 . . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 50 | . . 48 . . . 2 . . Projectiles 2 | . . . . . . 2 . . Explosions 48 | . . 48 . . . . . . Melee . | . . . . . . . . . Knockbacks 9 | . . . . . 3 6 . . Impact . | . . . . . . . . . Kinetic 8 | . . . . . 3 5 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 170 | . . 132 . . 38 . . . Shots 3 | . . 2 . . 1 . . . Rammed 2 | . . . 1 . . 1 . . Targets Rammed 3 | . 1 . 1 . . 1 . . Kicked . | . . . . . . . . . Crushed 1 | . 1 . . . . . . . Highest Temperature 324 | . 12 318 21 143 324 227 174 174 Average Temperature 83 | . 10 80 8 72 113 89 90 88 Received Heat Transfer 1122 | . 18 537 . . 144 396 . 27 Effects 2 | . . . . . . 2 . . Interference 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . Heat Transferred 2344 | . 50 1332 . . 444 . . 518 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Peak Influence 545 | . 119 545 199 . 151 131 . 151 Initial 184 | . . 18 184 . . 50 . . Average 96 | . 36 239 74 . 33 72 . 59 Maximum Alert Level 2 | . . 2 . . . . . . Low Security (%) 89 | 100 100 57 100 . 100 100 100 100 Level 1 3 | . . 12 . . . . . . Level 2 7 | . . 29 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 6 . . . 3 1 3 Investigation 4 | . 1 2 . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 10 | . . 4 . . . 3 . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Distress Signals 5 | . . 5 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 89 | . 11 40 . . 9 14 . 15 Peak Tracking Total 6 | . 3 6 . . 4 5 . 5 Tactical Retreats 4 | . . 1 . . . 2 . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Traps Triggered 4 | . . 2 1 . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Machines Disabled 5 | . 1 4 . . . . . . Max in Single Turn 2 | . 1 2 . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Machines Accessed 10 | . 2 3 1 2 . . 2 . Terminals 6 | . 2 3 . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 25 | . 9 7 1 2 . . 6 . Successful 11 | . 5 2 1 2 . . 1 . Failed 13 | . 3 5 . . . . 5 . Catastrophic . | . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . Manual 17 | . 7 6 . 1 . . 3 . Terminals 19 | . 9 7 . . . . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 9 | . 3 2 1 2 . . 1 . Record 1 | . . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . Terminals 2 | . 2 . . . . . . . Botnet 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 3 . . . . 2 . Full Trace Events 3 | . 1 1 . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Turns Passed 6521 | 81 485 1356 1051 1105 738 838 568 299 Spaces Moved 2838 | 46 255 629 584 457 288 261 215 103 Core 4 | 4 . . . . . . . . Treads 2435 | 42 255 629 584 457 288 180 . . Legs 399 | . . . . . . 81 215 103 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 260 90 Average Speed 201 | 150 160 160 172 238 239 279 260 166 Slowest Speed 360 | 160 160 160 240 240 240 320 260 360 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 4 50 58 94 89 68 30 9 69 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 4 | . . . 3 1 . . . . Known Exits Taken 2 | . . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 5 | . . . . . . 5 . . Terrain Destroyed 112 | . 3 22 2 . 46 23 . 16 Melee . | . . . . . . . . . Projectile 28 | . . . 2 . 3 23 . . AOE 84 | . 3 22 . . 43 . . 16 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Total 3272 | 55 294 818 619 472 308 307 227 172 Wait 74 | . 8 50 11 1 . . 1 3 Move 2831 | 45 255 628 583 456 287 260 214 103 Hop . | . . . . . . . . . Pick Up 41 | 4 8 9 6 1 . 1 4 8 Fast Attach 38 | 6 1 6 2 6 1 6 1 9 Attach 20 | . . 4 2 . 2 1 4 7 Detach 6 | . . 2 1 1 . 1 . 1 Swap 20 | . 1 15 1 1 1 . . 1 Drop 37 | . 2 15 7 6 1 . 3 3 Fire 203 | . 19 89 5 . 16 37 . 37 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . 1 . . 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 16) 566 | -10/Materials | Central database locked down 567 | -10/Materials | Entered another Materials area 567 | -9/Materials | Evolved 2 slots: Utility x2 1332 | -9/Materials | Discovered new exit (range 8) 1669 | -9/Materials | Identified exit to Mines 1923 | -9/Materials | Entered Mines 1937 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1941 | -9/Mines | Found Prototype Device 1941 | -9/Mines | Identified Exp. Sensor Array 1975 | -9/Mines | Learned location of Recycling (-7) 1982 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1982 | -9/Mines | Discovered new exit (range 5) 2150 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2195 | -9/Mines | Discovered new exit (range 8) 2336 | -9/Mines | Discovered new exit (range 5) 2340 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2596 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2608 | -9/Mines | Learned location of Storage (-7) 2657 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2974 | -9/Mines | Entered Exiles 3036 | -9/Exiles | Met 8R-AWN 3074 | -9/Exiles | Met EX-HEX 3194 | -9/Exiles | Met EX-DEC 3240 | -9/Exiles | Learned location of Zion (-7) 3317 | -9/Exiles | Met EX-BIN 3451 | -9/Exiles | Aligned with FarCom system 3454 | -9/Exiles | Given EX-Vault access code 3509 | -9/Exiles | Opened EX-Vault 3529 | -9/Exiles | Found Modified TNC 3534 | -9/Exiles | Found Field Lobotomy Kit 3548 | -9/Exiles | Found PSU Rigger 3611 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3749 | -9/Exiles | Visited The Gauntlet 4053 | -9/Exiles | Discovered new exit (range 14) 4079 | -9/Exiles | Left Exiles lab with PSU Rigger 4079 | -9/Exiles | Entered Mines 4109 | -8/Mines | Core integrity fell below 50% 4790 | -8/Mines | Discovered new exit (range 12) 4817 | -8/Mines | Entered Materials 4817 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5642 | -8/Materials | Discovered new exit (range 5) 5655 | -8/Materials | Entered Factory 5655 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5962 | -7/Factory | Build established: Gunner 6219 | -7/Factory | Identified exit to DSF 6223 | -7/Factory | Entered DSF 6274 | -7/DSF | Additional patrols routed to DSF 6316 | -7/DSF | Core integrity fell below 50% 6383 | -7/DSF | Lost 13 parts (2p6n2u3w) 6461 | -7/DSF | Core integrity fell below 20% 6500 | -7/DSF | Discovered new exit (range 15) 6522 | -7/DSF | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 06455_ S-27 Virus unfolds itself. 06457_ S-27 Virus destroyed. 06459_ System corrupted: Heat flow error (+219). 06461_ S-27 Virus destroyed. 06469_ H-61 Shepherd calls for reinforcements. 06469_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06471_ Dropped Minigun. 06471_ Acquired 4 matter. 06472_ S-27 Virus destroyed. 06473_ Rocket Launcher destroyed. 06480_ Slug penetrates Wall. 06500_ EXIT=FOUND 06501_ Lgt. Nuclear Core destroyed. 06512_ A-02 Transporter exits level. 06516_ System corrupted: Energy discharge (-7). 06517_ S-27 Virus destroyed. 06518_ Gauss Rifle destroyed. 06518_ Assault Rifle destroyed. 06519_ VSS Leg destroyed. Map ----- +----------------------------------------------------+ | % """""????? | | # #== ##" ### #!!## ""##?????? | | # #===##" [### #!!### ###??????? | | ######## ]!########## ##???????? | | ???????# !!#??????# !#???????? | | ???????# !!#??????# !#???????? | | ???????##" !###??????### ##???????? | | ???????#!!% #??????#!! !#???????? | | ???????#!!! ! #??????#!! !#???????? | | ???????#!! !!#??????#!! !#???????? | | ???????## ###???###### ###??????? | | ???????? ?#=??#///?# x #??????? | | ???????? ##===#///## #??????? | | ??????? #??????? | | ?????? #??????? | | ????? % ! #??????? | | ???#!!!# % #!!!#///## g!!#??????? | | ???#!!!# % =#?#!!?#///?# !!#??????? | | ???###? ??#???######g ###??????? | | ??????? !! ?????## ##!! !#???????? | | ??????# !*[ ?????? /!! !#???????? | | ?????????% ?????????#!g !#???????? | | ??????????????????????### ##???????? | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????###@ ##???????? | | ????????????????????????# #????????? | | ????????????????????????x ""???????? | | ???????????????????????? """??????? | | ??????????????????????? <""##?????? | | ???????????????????????#"""""#??????? | | ???????????????????????#"""""#??????? | | ???????????????????????##"###???????? | | ?????????????????????????"??????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingSigixFrame Manual? 0 Play Time 00:33:21 Cumulative 397.6 hours Start 2021.12.24 @ 15:45:50 End 2021.12.27 @ 01:38:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 268 Rogue 262 Adventurer 0 Explorer 6 Win Type - Total 39 Types 29/3/4/2/1/0/0/0/0 Lore% 85 Gallery% 88 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b5eb4b6-3507-41e9-aa48-29f5ae16ef69