Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.21 @ 19:22:30 Player: zeyvai Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (930) 930 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3545 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 72/300 Energy 4/100 System Corruption 1% Temperature Danger (457) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Xenon Bombardment Thruster > --- UTILITY (5) ------ Weight Redist. System Advanced Targeting Computer System Shield > --- WEAPON (2) ------- Enhanced Autogun Faulty Advanced EMP Blaster > --- INVENTORY (5) ---- Medium Storage Unit Huge Storage Unit Tractor Beam Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Seismic Detector Advanced Targeting Computer System Shield System Restoration Module > --- WEAPON ----------- Arc Projector Medium Laser > --- INVENTORY -------- Huge Storage Unit Tractor Beam Lightning Gun Enhanced Autogun Advanced EMP Blaster [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Seismic Detector Processor Targeting Computer Hackware System Shield Protection Improved Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . . 1 . . Propulsion 3 | . . 1 1 1 Utility 3 | . 1 . 1 1 Weapon . | . . . . . Parts Attached 55 | 2 12 10 18 13 Power 11 | 1 . 2 5 3 Engine 8 | 1 . 2 2 3 Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 14 | . 3 4 6 1 Treads . | . . . . . Leg 2 | . 2 . . . Wheel . | . . . . . Hover 4 | . 1 1 1 1 Flight 8 | . . 3 5 . Utility 13 | 1 1 2 5 4 Device 9 | . 1 2 2 4 Storage . | . . . . . Processor 2 | 1 . . 1 . Hackware 1 | . . . 1 . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 17 | . 8 2 2 5 Energy Gun 9 | . 3 1 2 3 Energy Cannon . | . . . . . Ballistic Gun 6 | . 4 1 . 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 13 | . 3 . . 10 Power 3 | . 1 . . 2 Propulsion 4 | . . . . 4 Utility 2 | . . . . 2 Weapon 4 | . 2 . . 2 Highest Loss Streak 7 | . 2 . . 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 76 | . 41 95 97 76 Engine 8 | . 4 17 7 6 Core 3 | . . . 8 4 Leg 1 | . . 4 . . Hover 4 | . 1 13 3 2 Flight 14 | . . 11 29 18 Device 13 | . 2 18 17 16 Processor 9 | . 12 10 8 7 Hackware 2 | . . . 2 7 Energy Gun 10 | . 3 10 16 12 Ballistic Gun 5 | . 10 10 . . Special Melee Weapon 1 | . 4 . . . Peak Build Rating 42 | 2 6 13 36 42 Average Rating 19 | 1 3 11 29 34 On Entrance 11 | . 2 6 13 36 Naked Turns . | . . . . . Heaviest Build 28 | 3 7 14 26 28 Greatest Support 24 | 3 6 13 24 24 Greatest Overweight (x) 3 | . 2 3 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 Average Carried 4 | 1 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 4 4 5 5 3 Class Distribution -------------------- 77% | Hacker-Mutant 22% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 999 | 113 284 171 211 220 Remotely 395 | . . 78 211 106 Salvage Created 1057 | . 256 202 255 344 Parts 62 | . 17 13 19 13 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 27 | . 8 5 6 8 Guns 27 | . 8 5 6 8 Classes Destroyed 5 | . 3 1 . 1 Watcher 4 | . 2 . 1 1 Swarmer 12 | . 4 2 3 3 Grunt 8 | . 4 . . 4 Sentry 6 | . . 3 3 . Programmer 1 | . . . . 1 Best Kill Streak 6 | . 6 2 3 6 Combat Bots Only 4 | . 2 2 3 4 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 236 | . 61 8 23 144 Missed 64 | . 12 1 10 41 Damage Taken 2025 | . 306 49 309 1361 Core 1074 | . 135 9 230 700 Absorbed by Shields . | . . . . . Ignored by Resistances 858 | . 205 31 65 557 Core Remaining (%) 75 | 100 46 97 58 . Volleys Fired 106 | . 45 6 18 37 Largest 2 | . 2 2 2 2 Hottest 118 | . 60 68 105 118 Shots Fired 165 | . 55 12 33 65 Gun 165 | . 55 12 33 65 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 67 | . 45 6 . 16 Thermal 49 | . . . 18 31 Explosive . | . . . . . Electromagnetic 49 | . 10 6 15 18 Robot Hit Streak 16 | . 16 12 10 13 Robot Miss Streak 2 | . 1 1 1 2 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 131 | . 45 10 26 50 Core Hits 52 | . 16 8 10 18 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 5 | . . . 2 3 Burn 3 | . . . 1 2 Destroy 1 | . . . . 1 Corrupt 1 | . . . 1 . Melee Attacks 1 | . 1 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . 1 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1998 | . 564 142 435 857 Guns 1990 | . 564 142 435 849 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 8 | . . . . 8 Kinetic 789 | . 474 64 . 251 Thermal 548 | . . . 164 384 Explosive . | . . . . . Electromagnetic 653 | . 90 78 271 214 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 4 | . . . . 4 Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 766 | . 17 5 530 766 Average Temperature 265 | . 10 3 252 294 Received Heat Transfer 804 | . 210 9 54 531 Effects 60 | . . . 25 35 Shutdowns 17 | . . . 9 8 Energy Bleed 8 | . . . 5 3 Interference 4 | . . . 3 1 Matter Decay 9 | . . . 3 6 Short Circuit 3 | . . . . 3 Damage (minor) 4 | . . . 3 1 Damage (major) 9 | . . . . 9 Damage (core) 6 | . . . 2 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . 3 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 1 2 Heat Transferred 1628 | . . . 555 1073 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 364 | . 225 237 364 336 Initial 120 | . . 67 71 120 Average 187 | . 150 163 258 190 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 59 | 100 77 74 28 56 Level 1 40 | . 22 25 71 43 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . . . 6 Investigation 1 | . . . . 1 Extermination 1 | . . . . 1 Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 38 | . 11 4 7 16 Peak Tracking Total 9 | . 3 2 2 9 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . . 6 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 3 1 3 3 Terminals 10 | . 3 1 3 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 43 | . 17 3 8 15 Successful 27 | . 14 1 3 9 Failed 16 | . 3 2 5 6 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 43 | . 17 3 8 15 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 26 | . 13 1 3 9 Part Schematic 4 | . . . . 4 Robot Analysis 4 | . 3 . . 1 Prototype ID Bank 3 | . 1 . 1 1 Emergency Access Points 2 | . 2 . . . Alert Level 2 | . 1 . . 1 Locate Traps 1 | . . . . 1 Disarm Traps 1 | . . . . 1 Dispatch Records 2 | . 1 1 . . Surveillance Status 1 | . 1 . . . Transport Status 1 | . . . 1 . Investigation Status 1 | . . . 1 . Hauler Manifests 2 | . 2 . . . Registered Prototypes 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Assimilate 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 3 1 3 3 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . . 4 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . 1 . . . Non-combat 1 | . 1 . . . Combat . | . . . . . Robot Hacks Applied 1 | . 1 . . . no_distress 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 4 | . 3 . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1379 | 27 354 286 332 380 Spaces Moved 1416 | 37 340 250 434 355 Core 352 | 37 315 . . . Treads . | . . . . . Legs . | . . . . . Wheels . | . . . . . Hover 227 | . 25 127 75 . Flight 837 | . . 123 359 355 Fastest Speed 31 | 50 50 66 31 31 Average Speed 61 | 50 62 99 35 68 Slowest Speed 280 | 50 150 280 111 117 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . . 1 Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 2 54 26 41 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1760 | 44 425 276 579 436 Wait 132 | . 19 3 96 14 Move 1410 | 36 339 249 433 353 Hop 1 | . . . . 1 Pick Up 25 | 6 7 3 3 6 Fast Attach 13 | . 3 4 2 4 Attach 17 | 2 9 . 2 4 Detach 2 | . 2 . . . Swap 25 | . . 6 14 5 Drop 27 | . . 5 11 11 Fire 106 | . 45 6 18 37 Melee 1 | . 1 . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 28 | -11/Scrapyard | Entered Materials 28 | -10/Materials | Evolved 1 slot: Utility x1 208 | -10/Materials | Identified exit to Mines 208 | -10/Materials | Discovered exit to Mines (range 15) 296 | -10/Materials | Core integrity fell below 50% 328 | -10/Materials | Build established: Hacker-Mutant 329 | -10/Materials | Identified exit to Materials 329 | -10/Materials | Discovered exit to Materials (range 16) 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 455 | -9/Materials | Identified exit to Storage 455 | -9/Materials | Discovered exit to Storage (range 14) 590 | -9/Materials | Identified exit to Materials 590 | -9/Materials | Discovered exit to Materials (range 16) 668 | -9/Materials | Entered another Materials area 668 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 842 | -8/Materials | Identified exit to Factory 842 | -8/Materials | Discovered exit to Factory (range 3) 1000 | -8/Materials | Entered Factory 1000 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1021 | -7/Factory | Build established: Hacker-Sprinter 1113 | -7/Factory | Garrison activated, responded to threat 1174 | -7/Factory | Lost 3 parts (3n) 1352 | -7/Factory | Build established: Hacker-Mutant 1356 | -7/Factory | Core integrity fell below 50% 1366 | -7/Factory | Core integrity fell below 20% 1380 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- (-3). Overheating: Weight Redist. System damaged (-12). Overheating: Xenon Bombardment Thruster damaged (-7). Enh. Autogun broken. Overheating: Short circuit. Overheating: Matter decay (-17). Overheating: Matter decay (-24). Overheating: Broken Enh. Autogun damaged (-14). Overheating: System Shield damaged (-1). Overheating: Adv. Targeting Computer damaged (-4). Critical hit (Burn: +37). Overheating: Core damaged (-91). Adv. Targeting Computer broken. Overheating: Short circuit. Weight Redist. System broken. Overheating: Short circuit. Identified Adv. EMP Blaster. 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"""" | | ??????????????????????????????????????????# | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Arc Projector | -7/Factory | Hacked Linear Gravjet | -7/Factory | Hacked Lgt. Angular Momentum Engine | -7/Factory | Hacked Mass Driver | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeDiametricBoomstick Manual? 0 Play Time 00:22:06 Cumulative 40.3 hours Start 2024.10.21 @ 18:55:09 End 2024.10.21 @ 19:22:30 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 48 Rogue 41 Adventurer 5 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 58e5f5e0-8327-45a4-8d7c-df24814e6c3f