Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.16 @ 13:15:32 Player: ZOT Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (1364) 1364 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 3297 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 62/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Weight Redist. System Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (5) ---- Ion Engine Flight Unit Improved Heat Sink Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg VSS Leg > --- UTILITY ---------- Heat Sink Trap Scanner Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Mace > --- INVENTORY -------- Improved Heat Sink Improved Signal Interpreter Improved Targeting Computer Flak Cannon Mining Laser [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Flak Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 55 | 7 10 4 34 Power 8 | 1 1 1 5 Engine 7 | 1 1 1 4 Core 1 | . . . 1 Reactor . | . . . . Propulsion 17 | 2 4 . 11 Treads . | . . . . Leg 10 | 2 4 . 4 Wheel 2 | . . . 2 Hover . | . . . . Flight 5 | . . . 5 Utility 13 | 2 2 1 8 Device 10 | 2 2 1 5 Storage . | . . . . Processor 2 | . . . 2 Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 17 | 2 3 2 10 Energy Gun 4 | 1 2 1 . Energy Cannon 2 | . . 1 1 Ballistic Gun 5 | . 1 . 4 Ballistic Cannon 2 | . . . 2 Launcher . | . . . . Special Weapon 1 | 1 . . . Impact Weapon 1 | . . . 1 Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 28 | . . 5 23 Power 5 | . . 1 4 Propulsion 9 | . . 2 7 Utility 7 | . . 1 6 Weapon 7 | . . 1 6 Highest Loss Streak 8 | . . 5 8 To Critical Strikes . | . . . . Average Slot Usage (%) 78 | . 87 83 74 Engine 5 | . 11 10 2 Core 1 | . . . 2 Leg 17 | . 27 19 14 Wheel 2 | . . . 3 Flight 2 | . . . 3 Device 22 | . 27 31 18 Processor 6 | . . . 9 Hackware 2 | . . . 3 Energy Gun 2 | . 7 9 . Energy Cannon 2 | . . 1 3 Ballistic Gun 4 | . 9 11 1 Ballistic Cannon 3 | . . . 4 Impact Weapon 3 | . . . 4 Slashing Weapon 1 | . . . 1 Naked Turns 1 | . 1 . . Heaviest Build 19 | 10 11 13 19 Greatest Support 35 | 20 20 20 35 Greatest Overweight (x) 3 | . 2 3 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 5 5 5 5 Average Carried 4 | 3 4 4 3 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 5 5 3 4 Class Distribution -------------------- 57% | Mutant 21% | Scavenger-Assassin 11% | Assassin 4% | Scavenger-Sprinter 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Assassin | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1056 | 246 154 67 589 Remotely . | . . . . Salvage Created 1660 | 105 151 164 1240 Parts 97 | 8 10 8 71 Haulers Intercepted 3 | . . . 3 Recyclers Shooed 3 | 1 . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 32 | . 3 3 26 Melee 8 | . . . 8 Guns 8 | . 3 3 2 Cannons 13 | . . . 13 Classes Destroyed 11 | 2 2 1 6 Worker 1 | . . . 1 Tunneler 2 | 2 . . . Hauler 3 | . . . 3 Recycler 2 | 1 . . 1 Watcher 5 | . 1 . 4 Swarmer 5 | . . . 5 Cutter 2 | . . . 2 Grunt 15 | . 3 1 11 Duelist 1 | . . . 1 Sentry 8 | . . 2 6 Hunter 1 | . . . 1 Best Kill Streak 6 | 1 2 3 6 Combat Bots Only 5 | . 2 3 5 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2548 | . 231 352 1965 Core 708 | . 70 54 584 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 72 86 . Volleys Fired 120 | 17 13 19 71 Largest 2 | 1 2 2 2 Hottest 100 | 40 60 76 100 Shots Fired 139 | 17 15 24 83 Gun 69 | 17 15 23 14 Cannon 70 | . . 1 69 Launcher . | . . . . Special . | . . . . Kinetic 82 | . 10 9 63 Thermal 3 | . 3 . . Explosive . | . . . . Electromagnetic 54 | 17 2 15 20 Robot Hit Streak 11 | 7 3 6 11 Robot Miss Streak 10 | 2 3 2 10 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 132 | 12 10 18 92 Core Hits 92 | 4 8 6 74 Critical Kills 1 | . . . 1 Critical Parts Destroyed 4 | . . . 4 Critical Strikes 7 | 1 1 . 5 Corrupt 2 | 1 1 . . Smash 5 | . . . 5 Melee Attacks 39 | . . . 39 Impact 36 | . . . 36 Slashing 3 | . . . 3 Piercing . | . . . . Sneak Attacks 3 | . . . 3 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3212 | 151 124 261 2676 Guns 680 | 151 124 242 163 Cannons 1277 | . . 19 1258 Explosions . | . . . . Melee 1255 | . . . 1255 Ramming . | . . . . Kinetic 1198 | . 91 100 1007 Thermal 21 | . 21 . . Explosive . | . . . . Electromagnetic 738 | 151 12 161 414 Impact 1255 | . . . 1255 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . 1 . . Heat Flow Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 369 | . . . 369 Projectiles 42 | . . . 42 Explosions . | . . . . Melee 327 | . . . 327 Knockbacks 27 | . . . 27 Impact 4 | . . . 4 Kinetic 20 | . . . 20 Secondary 3 | . . . 3 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 178 | 15 178 26 120 Average Temperature 40 | 10 96 5 46 Received Heat Transfer 882 | . 126 171 585 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 9 | 1 . 2 6 Impact Corruptions 11 | . . . 11 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . 50 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 421 | 15 130 171 421 Initial 59 | . 9 54 59 Average 159 | 6 54 88 222 Maximum Alert Level 2 | . . . 2 Low Security (%) 62 | 100 100 100 40 Level 1 35 | . . . 57 Level 2 1 | . . . 2 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 3 1 4 Investigation 5 | . 3 . 2 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 4 | . . 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 8 6 43 Peak Tracking Total 8 | . 2 5 8 Tactical Retreats 4 | . . . 4 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 14 | . 4 3 7 Terminals 10 | . 3 3 4 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 1 . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 52 | . 14 11 27 Successful 26 | . 7 5 14 Failed 26 | . 7 6 13 Catastrophic 3 | . 1 1 1 Database Lockouts . | . . . . Manual 28 | . 6 7 15 Terminals 38 | . 11 11 16 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units 5 | . 3 . 2 Scanalyzers 5 | . . . 5 Garrison Access . | . . . . Terminal Hacks 8 | . 2 3 3 Prototype ID Bank 2 | . 1 . 1 Alert Level 1 | . . . 1 Locate Traps 3 | . 1 1 1 Zone Layout 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . . 1 Scan Component 1 | . . . 1 Recycling Unit Hacks 3 | . 2 . 1 Report Inventory 2 | . 1 . 1 Retrieve Matter 1 | . 1 . . Scanalyzer 5 | . . . 5 Insert Component 2 | . . . 2 Analyze 3 | . . . 3 Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 3 2 4 Terminals 7 | . 2 2 3 Assimilate 7 | . 2 2 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Monitor 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 3 3 5 Full Trace Events 7 | . 3 2 2 Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1582 | 114 308 178 982 Spaces Moved 958 | 62 191 103 602 Core 70 | 16 5 6 43 Treads . | . . . . Legs 671 | 46 186 97 342 Wheels 136 | . . . 136 Hover . | . . . . Flight 81 | . . . 81 Fastest Speed 32 | 50 50 120 32 Average Speed 100 | 101 118 125 90 Slowest Speed 200 | 120 150 200 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 36 17 41 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 3 | . . . 3 Terrain Destroyed 3 | . . . 3 Melee 3 | . . . 3 Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1371 | 95 255 128 893 Wait 145 | . 36 . 109 Move 955 | 61 190 102 602 Hop . | . . . . Pick Up 44 | 10 5 2 27 Fast Attach 15 | 2 6 . 7 Attach 35 | 5 4 3 23 Detach 2 | . . . 2 Swap 5 | . . 1 4 Drop 11 | . 1 1 9 Fire 120 | 17 13 19 71 Melee 39 | . . . 39 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 11 | -11/Junkyard | Discovered new exit (range 16) 115 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 13) 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 582 | -9/Materials | Discovered new exit (range 8) 601 | -9/Materials | Entered another Materials area 601 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 620 | -8/Materials | Lost 5 parts (1p2n1u1w) 784 | -8/Materials | Lost 3 parts (1p1n1w) 1347 | -8/Materials | Build established: Scavenger-Assassin 1434 | -8/Materials | Lost 8 parts (2p3n2u1w) 1453 | -8/Materials | Core integrity fell below 50% 1479 | -8/Materials | Lost 3 parts (2u1w) 1566 | -8/Materials | Core integrity fell below 20% 1583 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 01573_ Acquired 13 matter. 01575_ K-01 Serf collects debris. 01575_ Acquired Lgt. Assault Rifle. 01576_ U-05 Engineer builds a Wall. 01576_ Flight Unit severed. 01576_ K-01 Serf collects debris. 01577_ >> MONITOR: Recycling Unit M002 accepting Med. Storage Unit (98%). 01578_ Acquired Minigun. 01579_ U-05 Engineer builds a Wall. 01579_ Penetrated by Slug. 01579_ Minigun destroyed. 01580_ U-05 Engineer builds a Wall. 01580_ >> MONITOR: Recycling Unit M002 accepting Hvy. Ion Engine (100%). 01580_ K-01 Serf collects debris. 01581_ C-17 Slicer destroyed. 01582_ Acquired 7 matter. 01583_ >> MONITOR: Recycling Unit M002 accepting Minigun (100%). 01583_ H-61 Shepherd calls for reinforcements. 01583_ ALERT: Hostile activity reported, dispatching reinforcements to area. 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