Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.23 @ 18:49:00 Player: youngster Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (161) 805 Value Destroyed (3455) 3455 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (713) 713 TOTAL SCORE: 11273 Bonus ------- High Alert Combat Kills 126 Follower Combat Kills 116 Entered Garrisons 200 Met Imprinter 300 Friendly Fire -29 Cogmind --------- Core Integrity 0/1000 Matter 260/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Coolant Injector Advanced Targeting Computer Improved Utility Shielding Spear GAL Module Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Makeshift Flight Unit > --- UTILITY ---------- Medium Storage Unit Hacking Suite Hacking Suite Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Power Maul Great Axe Spear > --- INVENTORY -------- Coolant Injector Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Utility Shielding Hardened Light Armor Plating Makeshift Kinetic Plating Hacking Suite Drone Bay GAL Module [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cooled VTOL Module Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 1 . . . . . . . Utility 6 | . . . 1 . . . . 1 . . . . 2 2 . Weapon 1 | . . . . . . . 1 . . . . . . . . Parts Attached 207 | 6 23 15 63 5 . 6 34 29 3 . 7 1 9 2 4 Power 10 | 1 1 1 2 . . . . 2 . . 1 . 1 1 . Engine 7 | 1 1 1 2 . . . . 1 . . 1 . . . . Core 3 | . . . . . . . . 1 . . . . 1 1 . Reactor . | . . . . . . . . . . . . . . . . Propulsion 77 | 2 6 6 26 1 . 3 20 9 . . 1 . 3 . . Treads 28 | 2 3 2 13 1 . 2 5 . . . . . . . . Leg 6 | . . . . . . . . 6 . . . . . . . Wheel 27 | . 3 4 12 . . 1 7 . . . . . . . . Hover 4 | . . . . . . . 4 . . . . . . . . Flight 12 | . . . 1 . . . 4 3 . . 1 . 3 . . Utility 52 | 1 3 . 17 2 . 1 6 8 . . 5 1 3 1 4 Device 17 | . . . 11 1 . 1 1 1 . . 1 . . . 1 Storage 4 | 1 1 . . . . . . 1 . . . . 1 . . Processor 5 | . 1 . . . . . 2 1 . . . . . . 1 Hackware 12 | . . . . . . . . 5 . . 4 1 1 1 . Protection 14 | . 1 . 6 1 . . 3 . . . . . 1 . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 68 | 2 13 8 18 2 . 2 8 10 3 . . . 2 . . Energy Gun 8 | 1 6 . . . . . . . . . . . 1 . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 6 | 1 . . 2 . . . 1 2 . . . . . . . Ballistic Cannon 17 | . 4 4 7 1 . . . 1 . . . . . . . Launcher 26 | . 2 4 9 1 . 1 4 5 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . 1 2 2 . . . . . . Slashing Weapon 5 | . 1 . . . . 1 2 . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . . 3 . . . . 1 . . Corrupted Parts 3 | . . 1 . . . 2 . . . . . . . . . System Corruption 8 | . . 1 . . . 7 . . . . . . . . . Parts Lost 32 | . 1 1 3 1 . . 15 . 2 1 . . 1 2 5 Power 6 | . . 1 2 . . . 1 . . . . . . 1 1 Propulsion 11 | . . . . 1 . . 7 . . . . . 1 . 2 Utility 6 | . . . . . . . 3 . 1 1 . . . 1 . Weapon 9 | . 1 . 1 . . . 4 . 1 . . . . . 2 Highest Loss Streak 4 | . 1 1 2 1 . . 4 . 1 1 . . 1 2 3 Average Slot Usage (%) 94 | . 94 99 99 100 100 100 85 86 77 61 76 84 94 88 49 Engine 9 | . 14 13 10 11 11 11 6 . . . . 7 3 . . Core 1 | . . . . . . . . 6 7 7 6 . 2 5 2 Treads 10 | . 17 2 13 17 22 11 14 . . . . . . . . Leg 3 | . . . . . . . . 29 7 . . . . . . Wheel 13 | . 10 25 19 15 11 21 14 . . . . . . . . Flight 3 | . . . . . . . 3 2 23 23 24 30 29 29 15 Device 2 | . . . 7 . . 10 4 . . . . . . . . Storage 9 | . 14 14 11 11 11 11 7 5 . . . . 4 5 3 Processor 3 | . 3 14 2 . . . . 2 . . . . . . 2 Hackware 5 | . . . . . . . . 21 26 15 29 30 33 35 17 Protection 8 | . 5 . 12 22 22 11 10 . . . . . 1 . . Energy Gun 2 | . 16 . . . . . . . . . . . . . . Ballistic Gun 3 | . 2 . 1 11 11 . 6 4 . . . . . . . Ballistic Cannon 10 | . 8 23 19 6 11 11 6 5 . . . . . . . Launcher 3 | . . 4 . 4 . 10 5 4 2 . . . . . . Naked Turns 89 | . . . . . . . 6 . . . . . . . 83 Heaviest Build 112 | 13 91 91 109 112 110 104 111 43 14 14 14 11 24 22 22 Greatest Support 84 | 40 40 20 63 20 10 43 27 84 21 21 23 23 27 29 23 Greatest Overweight (x) 10 | . 9 9 8 10 10 5 9 1 . . . . . . 7 Average Overweight (x) 2 | . 2 4 4 7 10 4 2 . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 15 5 5 5 5 10 10 10 Average Capacity 19 | 7 15 25 25 25 25 25 21 12 5 5 5 5 9 10 7 Most Carried 25 | 3 15 19 25 25 25 25 25 15 5 5 5 5 10 10 9 Average Carried 17 | 2 8 16 24 24 24 24 20 10 4 5 4 4 8 9 6 Final Capacity 25 | 8 25 25 25 25 25 25 5 5 5 5 5 5 10 10 5 Final Carried 25 | 3 15 19 25 25 25 25 5 5 5 5 5 5 10 9 5 Class Distribution -------------------- 62% | Mutant 13% | Scavenger-Mutant 10% | Hacker-Mutant 8% | Hacker-Sprinter 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Hacker-Sprinter | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Matter Collected 3916 | 264 254 705 906 286 . 108 618 494 131 . 44 36 70 . . Remotely 487 | . . . 408 79 . . . . . . . . . . . Salvage Created 4416 | 94 445 393 946 384 . 54 1029 778 196 . . . 97 . . Parts 292 | 5 35 36 65 18 . 17 55 46 3 . . . 12 . . Haulers Intercepted 9 | . 2 . 4 . . . 2 1 . . . . . . . Recyclers Shooed 3 | . . 2 . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 3 . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Combat Hostiles Destroyed 99 | . 12 11 24 7 . 9 17 14 1 . . . 4 . . Melee 6 | . . . . . . . 2 . . . . . 4 . . Guns 13 | . 6 . . 2 . . 4 1 . . . . . . . Cannons 21 | . 1 4 11 3 . . 2 . . . . . . . . AOE 58 | . 5 7 13 2 . 9 8 13 1 . . . . . . Classes Destroyed 15 | 3 6 1 1 1 . . 1 2 . . . . . . . Worker 17 | 1 1 1 1 5 . 1 2 5 . . . . . . . Builder 11 | . 1 1 1 . . . 5 3 . . . . . . . Tunneler 7 | 1 . 3 . 1 . . . 2 . . . . . . . Hauler 9 | . 2 . 4 . . . 2 1 . . . . . . . Recycler 12 | 1 . 4 1 2 . . 1 3 . . . . . . . Operator 2 | . 1 . . . . . . 1 . . . . . . . Watcher 4 | . 1 . 2 . . . . 1 . . . . . . . Swarmer 46 | . 6 6 8 5 . 9 5 3 . . . . 4 . . Grunt 39 | . 6 4 11 1 . . 11 6 . . . . . . . Brawler 2 | . . . . 1 . . . . 1 . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . Sentry 6 | . . . 5 . . . . 1 . . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . Hunter 3 | . . . . . . . . 3 . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 12 | 2 3 5 12 5 . 4 8 6 1 . . . 4 . . Combat Bots Only 8 | . 3 3 8 3 . 4 6 3 1 . . . 4 . . Max Kills in Single Turn 5 | 1 2 1 4 1 . 3 2 5 1 . . . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . 2 1 4 1 . 3 2 2 1 . . . . . . Melee 1 | . . . . . . . 1 . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Damage Taken 6731 | 24 288 357 1158 218 . 46 1987 684 418 15 . . 233 152 1151 Core 1879 | . 67 50 92 9 . 25 370 63 125 . . . 77 16 985 Absorbed by Shields 311 | . . . . . . 16 61 . . . . . . . 234 Core Remaining (%) 69 | 100 . 53 . . . 68 32 . . . . 73 90 . . Volleys Fired 246 | 4 43 38 47 28 . 9 50 26 1 . . . . . . Largest 2 | 2 2 2 2 2 . 1 2 2 1 . . . . . . Hottest 80 | 60 80 70 74 62 . 39 62 73 36 . . . . . . Shots Fired 388 | 8 77 62 79 52 . 9 69 31 1 . . . . . . Gun 124 | 8 63 . 4 25 . . 19 5 . . . . . . . Cannon 174 | . 10 52 62 24 . 2 19 5 . . . . . . . Launcher 90 | . 4 10 13 3 . 7 31 21 1 . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 242 | 4 21 52 66 49 . 2 38 10 . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 52 | . 4 10 4 . . 7 5 21 1 . . . . . . Electromagnetic 94 | 4 52 . 9 3 . . 26 . . . . . . . . Robot Hit Streak 15 | 4 8 7 15 6 . 6 6 6 3 . . . . . . Robot Miss Streak 6 | 1 6 4 2 4 . 1 2 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 223 | 7 43 35 51 24 . 3 34 14 7 . . . 5 . . Core Hits 219 | 4 25 23 45 15 . 13 42 45 3 . . . 4 . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 5 | . 1 . 4 . . . . . . . . . . . . Blast 4 | . . . 4 . . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . Melee Attacks 68 | . 3 . . . . 1 12 8 11 . 9 . 20 2 2 Impact 29 | . . . . . . . 4 8 4 . 7 . 4 . 2 Slashing 29 | . 3 . . . . 1 8 . 7 . 2 . 6 2 . Piercing 10 | . . . . . . . . . . . . . 10 . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 2 . . . . . 1 . . Damage Inflicted 10243 | 119 850 982 1867 503 . 641 2246 2392 474 . . . 160 . 9 Guns 1025 | 70 483 . 26 170 . . 207 69 . . . . . . . Cannons 1989 | . 75 562 830 264 . 23 185 50 . . . . . . . Explosions 6431 | 46 288 420 1007 69 . 614 1655 2216 116 . . . . . . Melee 708 | . . . . . . . 190 . 358 . . . 160 . . Ramming 90 | 3 4 . 4 . . 4 9 57 . . . . . . 9 Kinetic 2550 | 27 137 562 856 434 . 23 392 119 . . . . . . . Thermal 485 | 46 . . 27 . . . 30 382 . . . . . . . Explosive 4281 | . 288 420 569 . . 614 440 1834 116 . . . . . . Electromagnetic 2129 | 43 421 . 411 69 . . 1185 . . . . . . . . Impact 351 | . . . . . . . 78 . 273 . . . . . . Slashing 243 | . . . . . . . 112 . 85 . . . 46 . . Piercing 114 | . . . . . . . . . . . . . 114 . . Highest Corruption 7 | . . 1 . . . 7 . . . . . . . . . Average Corruption 3 | . . 1 . . . 5 . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 290 | . 28 22 17 7 . 56 . 103 52 . . . 5 . . Projectiles 22 | . . 22 . . . . . . . . . . . . . Explosions 205 | . 28 . 17 7 . 56 . 97 . . . . . . . Melee 63 | . . . . . . . . 6 52 . . . 5 . . Knockbacks 24 | . . 5 12 4 . 1 . . 2 . . . . . . Impact 2 | . . . . . . . . . 2 . . . . . . Kinetic 19 | . . 5 9 4 . 1 . . . . . . . . . Secondary 3 | . . . 3 . . . . . . . . . . . . Self-Inflicted Damage 882 | 24 . 100 145 8 . 3 156 399 43 . . . . . 4 Shots 31 | 1 . 4 7 1 . 1 7 9 1 . . . . . . Rammed 10 | . 2 . 2 . . 1 1 3 . . . . . . 1 Targets Rammed 17 | 1 4 . 2 . . 1 1 7 . . . . . . 1 Kicked 4 | . . . . . . . . 4 . . . . . . . Crushed 3 | 1 2 . . . . . . . . . . . . . . Highest Temperature 237 | 32 123 42 170 168 . 4 81 36 237 93 . . 2 125 . Average Temperature 40 | 17 36 12 47 50 . 3 19 16 118 40 . . 2 91 . Received Heat Transfer 1764 | . 105 69 411 . . . 867 72 30 . . . 36 18 156 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . Parts Fried 11 | . 1 . 3 . . . 6 . 1 . . . . . . Impact Corruptions 6 | . . . . . . . . 1 5 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . . . Heat Transferred 450 | . . . 50 . . . 100 300 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 8 | 1 . . 4 1 . . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Peak Influence 673 | 10 260 196 422 234 . 340 673 510 . . . . 237 127 117 Initial 287 | . 9 1 3 164 . . 66 287 . . . . . 123 85 Average 149 | 4 86 42 127 76 . 200 366 373 . . . . 93 122 85 Maximum Alert Level 2 | . 1 . 2 1 . 1 2 2 . . . . 1 . . Low Security (%) 70 | 100 85 100 83 90 . 44 25 7 . . . . 86 100 100 Level 1 19 | . 14 . 10 9 . 55 19 50 . . . . 13 . . Level 2 9 | . . . 5 . . . 55 42 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 2 . 5 . . . 4 7 . . . . 1 . . Investigation 6 | . 2 . 3 . . . . . . . . . 1 . . Extermination 2 | . . . . . . . . 2 . . . . . . . Reinforcement 10 | . . . 2 . . . 3 5 . . . . . . . Assault 1 | . . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 . . . 3 2 . . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Distress Signals 10 | . 2 . 4 . . . 3 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 206 | . 24 12 34 8 . 12 50 21 14 4 . . 14 8 5 Peak Tracking Total 12 | . 5 3 9 4 . 4 12 3 7 4 . . 5 8 6 Tactical Retreats 22 | . . 1 1 . . . 10 . 5 1 . . 3 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Traps Triggered 11 | . 2 . . . . . . . . . . . . . 9 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 2 | . . . . 1 . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 4 | . . . . 3 . . 1 . . . . . . . . Triggered 4 | . . . . 1 . . 1 . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Machines Disabled 27 | . 2 4 1 1 . 2 5 12 . . . . . . . Max in Single Turn 4 | . 1 1 1 1 . 2 2 4 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Machines Accessed 35 | . 9 . 6 1 2 . 1 8 . 1 . 1 5 1 . Terminals 19 | . 6 . 2 1 . . 1 6 . . . 1 2 . . Fabricators 1 | . . . . . . . . . . . . . 1 . . Repair Stations 2 | . 1 . 1 . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . 1 . . . . . . . Scanalyzers 3 | . . . 2 . . . . . . . . . 1 . . Garrison Access 3 | . . . . . . . . 1 . . . . 1 1 . Total Hacks 92 | . 22 . 18 2 11 . 3 25 . 1 . 1 8 1 . Successful 62 | . 12 . 10 1 11 . 2 16 . 1 . 1 7 1 . Failed 30 | . 10 . 8 1 . . 1 9 . . . . 1 . . Catastrophic 4 | . 1 . 1 1 . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 44 | . 19 . 6 2 1 . 2 12 . . . . 2 . . Terminals 56 | . 19 . 7 2 . . 3 21 . . . 1 3 . . Fabricators 2 | . . . . . . . . . . . . . 2 . . Repair Stations 5 | . 1 . 4 . . . . . . . . . . . . Recycling Units 6 | . 2 . 1 . . . . 3 . . . . . . . Scanalyzers 8 | . . . 6 . . . . . . . . . 2 . . Garrison Access 3 | . . . . . . . . 1 . . . . 1 1 . Terminal Hacks 32 | . 1 . 1 1 11 . 1 13 . 1 . 1 2 . . Record 11 | . . . . . 10 . . . . . . 1 . . . Part Schematic 1 | . . . . . . . . 1 . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . Alert Level 2 | . . . . . . . . 1 . . . . 1 . . Unreport Threat 5 | . 1 . . 1 . . . 3 . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . Scanalyzer 7 | . . . 5 . . . . . . . . . 2 . . Insert Component 4 | . . . 3 . . . . . . . . . 1 . . Analyze 3 | . . . 2 . . . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 1 . Unlock Access 1 | . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . 1 . . Unauthorized Hacks 15 | . 11 . 2 . . . 1 1 . . . . . . . Terminals 12 | . 9 . 1 . . . 1 1 . . . . . . . Track 3 | . 3 . . . . . . . . . . . . . . Botnet 7 | . 4 . 1 . . . 1 1 . . . . . . . Detonate 1 | . 1 . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 24 | . 7 . 4 1 . . 1 6 . . . . 4 1 . Full Trace Events 4 | . 1 . 2 . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 2 . . . . 1 . . 15 . 1 . . Parts Built 1 | . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . Time 204 | . . . . . . . . . . . . . 204 . . Total Part Build Rating 8 | . . . . . . . . . . . . . 8 . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . 5 . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . . . . . . 1 . . Part Schematics Acquired 3 | . . . 2 . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 4 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Total Allies 4 | . . . . . 4 . . . . . . . . . . Largest Group 4 | . . . . . 4 4 3 . . . . . . . . Highest-Rated Group 58 | . . . . . 58 58 37 . . . . . . . . Highest-Rated Ally 21 | . . . . . 21 21 21 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 28 | . . . . . . 17 11 . . . . . . . . Total Damage 476 | . . . . . . 265 211 . . . . . . . . Kills 9 | . . . . . . 7 2 . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . . . 1 . . 3 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Turns Passed 10465 | 103 1379 1611 1062 1381 1002 960 587 1124 218 66 308 114 283 70 197 Spaces Moved 8024 | 56 750 809 545 672 419 586 356 845 504 241 930 347 602 172 190 Core 252 | 12 . . . . . . 53 99 . . . . . . 88 Treads 447 | 44 395 . 7 . . 1 . . . . . . . . . Legs 650 | . . . . . . . . 650 . . . . . . . Wheels 3576 | . 355 809 538 672 419 585 198 . . . . . . . . Hover 3 | . . . . . . . 3 . . . . . . . . Flight 3096 | . . . . . . . 102 96 504 241 930 347 602 172 102 Fastest Speed 14 | 50 140 140 140 155 230 155 34 49 20 20 29 31 23 14 23 Average Speed 107 | 136 157 152 144 188 230 155 102 112 34 27 29 31 28 22 44 Slowest Speed 400 | 160 215 215 240 230 230 320 215 200 49 29 31 31 31 23 400 Overloaded Moves 149 | . . . . . . . . . 87 45 . . . 17 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . 7 1 2 . . . 3 2 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 5 98 97 51 99 89 96 38 24 60 56 85 59 18 5 47 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 8 | . 2 1 1 . 1 . . . . . 2 1 . . . Known Exits Taken 4 | . . . . . . . 1 1 . . . . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . 1 1 1 1 . . . Scrap Searched 15 | . . 1 . 2 . 2 . . 4 . 2 4 . . . Spaces Dug 143 | . 13 19 11 3 . 29 15 40 . . . . 10 2 1 Terrain Destroyed 503 | 3 21 75 30 6 . 63 61 227 4 . . . 10 2 1 Melee 25 | . 1 . . . . 1 3 7 . . . . 10 2 1 Projectile 4 | . . . . 3 . . . 1 . . . . . . . AOE 474 | 3 20 75 30 3 . 62 58 219 4 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Total 9305 | 72 855 1116 720 738 459 627 483 971 531 240 954 352 689 198 300 Wait 441 | 2 17 250 17 24 . 17 18 16 7 . . 2 45 23 3 Move 7980 | 56 749 808 544 671 418 585 343 842 499 240 929 346 595 169 186 Hop 14 | . . . . . . . 6 1 2 . . . 3 1 1 Pick Up 101 | 4 11 4 24 4 1 4 8 18 3 . 5 2 12 1 . Fast Attach 55 | 5 5 1 3 . . . 10 22 1 . 3 . 5 . . Attach 33 | 1 1 . 6 1 . . 8 2 2 . 3 . 3 2 4 Detach 19 | . 2 . 4 . . . . 6 2 . 1 . 1 . 3 Swap 119 | . 17 14 54 4 . 6 16 5 . . 1 1 1 . . Drop 81 | . 3 1 19 3 1 4 13 18 4 . 5 1 9 . . Fire 246 | 4 43 38 47 28 . 9 50 26 1 . . . . . . Melee 58 | . 3 . . . . 1 10 8 10 . 7 . 15 2 2 Ram 5 | . . . . . . 1 . 3 . . . . . . 1 Kick 4 | . . . . . . . . 4 . . . . . . . Crush 6 | . 4 . 2 . . . . . . . . . . . . Escape Stasis 100 | . . . . . . . . . . . . . . . 100 Rewire 39 | . . . . . 39 . . . . . . . . . . Trap 4 | . . . . 3 . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 15) 594 | -10/Materials | Discovered new exit (range 3) 907 | -10/Materials | Discovered new exit (range 7) 1078 | -10/Materials | Discovered new exit (range 14) 1483 | -10/Materials | Entered Mines 1567 | -10/Mines | Discovered new exit (range 15) 1804 | -10/Mines | Learned Materials security intel 1832 | -10/Mines | Assembled infested the area 2277 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2281 | -10/Mines | Found Prototype Device 2390 | -10/Mines | Discovered new exit (range 9) 2448 | -10/Mines | Learned location of Storage (-9) 3094 | -10/Mines | Entered Materials 3094 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3617 | -9/Materials | Discovered new exit (range 9) 3777 | -9/Materials | Identified Exp. Sensor Array 4038 | -9/Materials | Destroyed 8 combat bots 4103 | -9/Materials | Discovered new exit (range 12) 4156 | -9/Materials | Entered Mines 4683 | -9/Mines | Discovered new exit (range 8) 4737 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4737 | -9/Mines | Discovered new exit (range 5) 4762 | -9/Mines | Discovered new exit (range 7) 5022 | -9/Mines | Found a hidden stash of uninstalled traps 5537 | -9/Mines | Entered Exiles 5537 | -9/Exiles | Found Exiles lab destroyed 5780 | -9/Exiles | Learned location of Zion (-7) 5892 | -9/Exiles | Opened EX-Vault 5916 | -9/Exiles | Found Modified TNC 6430 | -9/Exiles | Build established: Commander-Mutant 6512 | -9/Exiles | Discovered new exit (range 14) 6539 | -9/Exiles | Entered Mines 6539 | -8/Mines | Accompanied by 4 allies 6826 | -8/Mines | Build established: Scavenger-Mutant 6933 | -8/Mines | Discovered new exit (range 9) 7130 | -8/Mines | Discovered new exit (range 11) 7499 | -8/Mines | Entered Materials 7499 | -8/Materials | Accompanied by 3 allies 7499 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 7899 | -8/Materials | First assault squad dispatched 7984 | -8/Materials | Lost 3 parts (1p2w) 7989 | -8/Materials | Released all parts (7) 8036 | -8/Materials | Lost 3 parts (2n1w) 8052 | -8/Materials | Core integrity fell below 50% 8074 | -8/Materials | Build established: Mutant 8082 | -8/Materials | Discovered new exit (range 10) 8086 | -8/Materials | Identified exit to Factory 8086 | -8/Materials | Entered Factory 8086 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8087 | -7/Factory | Identified exit to Lower Caves 8113 | -7/Factory | Lost 4 parts (4n) 8508 | -7/Factory | Build established: Hacker-Mutant 8937 | -7/Factory | Discovered new exit (range 9) 9210 | -7/Factory | Entered Lower Caves 9277 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9339 | -7/Lower Caves | Learned Factory interactive machine intel 9384 | -7/Lower Caves | Discovered new exit (range 9) 9428 | -7/Lower Caves | Entered another Lower Caves area 9491 | -7/Lower Caves | Discovered new exit (range 8) 9494 | -7/Lower Caves | Entered Zion 9506 | -7/Zion | Discovered new exit (range 10) 9518 | -7/Zion | Given the Hacking Drone Bay 9521 | -7/Zion | Found Prototype Device 9528 | -7/Zion | Found GAL Module 9541 | -7/Zion | Learned location of Warlord (-5) 9589 | -7/Zion | Received a visual enhancement algorithm 9620 | -7/Zion | Build established: Hacker-Sprinter 9639 | -7/Zion | Found Prototype Device 9802 | -7/Zion | Entered Proximity Caves 9827 | -6/Proximity Caves | Learned Factory non-interactive machine intel 9838 | -6/Proximity Caves | Learned Factory terminal intel 9908 | -6/Proximity Caves | Discovered new exit (range 12) 9916 | -6/Proximity Caves | Entered Factory 9916 | -6/Factory | Evolved 2 slots: Utility x2 9917 | -6/Factory | Loaded intel: 207 non-interactive machine locations 9918 | -6/Factory | Loaded intel: 52 interactive machine locations 9919 | -6/Factory | Loaded intel: 26 terminal locations 10091 | -6/Factory | Identified exit to Factory 10153 | -6/Factory | Fabricated Exp. Sensor Array? 10177 | -6/Factory | Found Powered Armor 10199 | -6/Factory | Entered another Factory area 10199 | -5/Factory | Evolved 2 slots: Utility x2 10268 | -5/Factory | Identified exit to Garrison 10269 | -5/Factory | Entered Garrison 10282 | -5/Garrison | Triggered checkpoint 10337 | -5/Garrison | Discovered new exit (range 11) 10347 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10362 | -5/Garrison | Triggered checkpoint 10383 | -5/Garrison | Released all parts (10) 10399 | -5/Garrison | Core integrity fell below 50% 10408 | -5/Garrison | Triggered checkpoint 10413 | -5/Garrison | Lost 3 parts (1n2w) 10444 | -5/Garrison | Discovered new exit (range 12) 10450 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10460 | -5/Garrison | Core integrity fell below 20% 10466 | -5/Garrison | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 10440_ Stasis field depleted. 10441_ Penetrated by Slug. 10444_ EXIT=FOUND 10450_ Attempting to access garrison exit controls... 10450_ Remote lockdown engaged. 10455_ Penetrated by Slug. 10458_ Slug penetrates Wall. 10458_ Slammed into H-66 Slayer. 10459_ Slug penetrates Y-64 Sentinel. 10459_ Penetrated by Slug. 10461_ Triggered Stasis Trap. 10461_ A bubble of rippling energy engulfs the area. 10461_ Field strength at 94. 10462_ Field strength at 88. 10462_ Penetrated by Slug. 10463_ Field strength at 58. 10464_ Field strength at 52. 10464_ Penetrated by Slug. 10465_ Field strength at 31. 10466_ Field strength at 25. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????######???????? | | ????????????????????????????????????# #???????? | | ##??????????????????????????????????# < #???????? | | #??????????????????????????????????# #???????? | | #??????????????????????????????????# ###???????? | | #??????????????????????????????????# #?????????? | | #??????????????????????????????????# #?????????? | | #??????????????????????????????????# #?????????? | | #??????????????????????????????????# #?????????? | | #??????????????????????????????????# #?????????? | | #??????????????????????????????????# #?????????? | | ##############??????########Y####### #?????????? | | != ^! #??????# @ hh ###???????? | | !== ! #??????# ^ Y ; #???????? | | # ####+##### #??????# #####+##### #### #???????? | | ###????????# #??????# #?????????# #??? ??????? | | #??????????# #??????# #?????????# #????###?????? | | #??????????# #??????# #?????????# #????????????? | | ???????????# #??????# ^#?????????# #????????????? | | ???????????# ######## #?????????# #????????????? | | ???????????# ## ## #?????????# #????????????? | | ??????????## ## ## ##????????# ????????????? | | ??????????# #?????????##????????????? | | ??????????# #???????????????????????? | | ??????????# #???????????????????????? | | ??????????# ## ## #???????????????????????? | | ??????????# ## ## #???????????????????????? | | ??????????" "???????????????????????? | | ??????????" "???????????????????????? | | ??????????" "???????????????????????? | | ??????????" "???????????????????????? | | ??????????# ## ## #???????????????????????? | | ??????????# ## ## #???????????????????????? | | ??????????# #???????????????????????? | | ??????????# " #???????????????????????? | | ??????????# "%" #???????????????????????? | | ??????????# ##""""## ##???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 60 Armor Coverage 450 Resistance: KI 10 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 65 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 62 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Scanalyzed Adv. Sensor Array | -7/Factory | Hacked Imp. Cooling System | -7/Zion | Archive Drone Bay | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Imp. System Backup Module | -7/Zion | Archive Greatsword | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive EM Shield | -7/Zion | Archive Great Axe | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Coolant Injector | -6/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedRocketLoader Manual? 0 Play Time 02:05:46 Cumulative 158.6 hours Start 2021.12.15 @ 10:49:03 End 2021.12.23 @ 18:49:00 Sessions 29 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 57 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 081a76ab-fac5-48e0-acf8-d30bcc9b4ff3