Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.01 @ 20:10:33 // Halloween2020/ForbiddenLore Player: Space Macarony Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (2088) 2088 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 5137 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 0/700 Matter 93/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Coolant Injector Weapon Cycler Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Coolant Injector Launcher Guidance Computer Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Precision Shock Rifle Heavy Particle Cannon Gauss Cannon Rocket Launcher > --- INVENTORY -------- Hardened Heavy Armor Plating Gauss Cannon Mini Grenade Launcher [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Launcher Guidance Computer Device Drone Bay Storage Small Storage Unit Processor Launcher Guidance Computer Protection Weapon Shielding Weapon Improved Light Cannon Energy Gun Precision Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Flamer Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power 2 | . . . . 1 1 . Propulsion . | . . . . . . . Utility 2 | . . 2 . . . . Weapon 2 | . . . . 1 1 . Parts Attached 68 | 7 2 8 25 11 11 4 Power 8 | 1 . 1 2 2 2 . Engine 6 | 1 . 1 2 1 1 . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 14 | 2 . 1 7 3 . 1 Treads 13 | 2 . 1 6 3 . 1 Leg 1 | . . . 1 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 1 . 8 2 5 . Device 11 | . . . 8 . 3 . Storage 2 | 1 . . . 1 . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 3 | . 1 . . . 2 . Artifact . | . . . . . . . Weapon 29 | 3 1 6 8 4 4 3 Energy Gun 10 | 1 1 3 3 1 1 . Energy Cannon 3 | . . . 1 2 . . Ballistic Gun 6 | 2 . 3 . . . 1 Ballistic Cannon 7 | . . . 4 . 2 1 Launcher 2 | . . . . 1 1 . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 44 | . . 3 19 5 . 17 Power 6 | . . 1 . 2 . 3 Propulsion 7 | . . 1 3 . . 3 Utility 13 | . . . 9 . . 4 Weapon 18 | . . 1 7 3 . 7 Highest Loss Streak 13 | . . 2 7 5 . 13 Average Slot Usage (%) 70 | . 95 73 56 63 71 85 Engine 10 | . 14 9 11 6 8 12 Core 1 | . . . . 3 1 5 Treads 15 | . 28 19 10 18 15 13 Device 4 | . . . 9 . 3 6 Storage 4 | . 14 11 2 2 5 . Processor 2 | . . . . 7 7 6 Protection 5 | . 9 11 1 . 2 12 Energy Gun 5 | . 14 9 3 3 1 5 Energy Cannon 3 | . . . 1 3 7 5 Ballistic Gun 4 | . 14 12 5 . . . Ballistic Cannon 7 | . . . 9 12 7 6 Launcher 2 | . . . . 4 9 5 Naked Turns 4 | . . . . . . 4 Heaviest Build 66 | 11 12 13 38 23 66 66 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 13 | 1 . . 12 . 1 13 Average Overweight (x) . | . . . 1 . . 1 Largest Inventory Capacity 6 | 6 6 6 6 4 4 4 Average Capacity 4 | 5 6 6 4 4 4 4 Most Carried 6 | 3 5 6 6 4 4 3 Average Carried 3 | 1 2 5 2 2 3 2 Final Capacity 6 | 6 6 6 4 4 4 4 Final Carried 5 | 2 5 5 3 3 3 2 Class Distribution -------------------- 73% | Mutant 19% | Gunner 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Low Matter Collected 1398 | 226 109 179 461 141 149 133 Remotely . | . . . . . . . Salvage Created 2237 | . 233 449 744 389 318 104 Parts 136 | . 16 32 50 21 14 3 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 3 | . . . 2 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented 2 | . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Combat Hostiles Destroyed 51 | . 5 10 16 10 7 3 Guns 24 | . 5 10 6 1 2 . Cannons 18 | . . . 10 5 2 1 AOE 9 | . . . . 4 3 2 Classes Destroyed 11 | . 2 2 4 1 2 . Worker 2 | . 1 . 1 . . . Builder 2 | . . 1 1 . . . Hauler 1 | . . . 1 . . . Recycler 3 | . . . 1 1 1 . Swarmer 4 | . . . 3 1 . . Grunt 29 | . 5 9 5 5 4 1 Brawler 2 | . . . . . 1 1 Duelist 1 | . . . 1 . . . Sentry 12 | . . 1 7 3 . 1 Hunter 1 | . . . . 1 . . Programmer 2 | . . . . . 2 . Best Kill Streak 9 | . 3 8 4 9 5 1 Combat Bots Only 8 | . 3 7 2 8 4 1 Max Kills in Single Turn 3 | . 1 1 1 2 3 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Damage Taken 5717 | . 146 528 2043 529 456 2015 Core 1179 | . 10 78 262 116 67 646 Absorbed by Shields . | . . . . . . . Core Remaining (%) 72 | 100 96 . 15 78 . . Volleys Fired 178 | . 15 40 67 14 16 26 Largest 4 | . 2 2 2 3 4 2 Hottest 211 | . 70 105 107 132 211 130 Shots Fired 337 | . 30 76 113 34 44 40 Gun 195 | . 30 76 60 6 10 13 Cannon 118 | . . . 53 24 22 19 Launcher 24 | . . . . 4 12 8 Special . | . . . . . . . Kinetic 157 | . 15 25 71 21 11 14 Thermal 77 | . 1 25 28 6 11 6 Explosive 24 | . . . . 4 12 8 Electromagnetic 79 | . 14 26 14 3 10 12 Robot Hit Streak 15 | . 9 8 11 7 10 15 Robot Miss Streak 4 | . 2 3 4 4 2 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 208 | . 18 44 71 19 28 28 Core Hits 108 | . 11 19 29 19 15 15 Critical Hits 2 | . 1 . . . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4335 | . 238 659 1243 717 711 767 Guns 1624 | . 238 586 488 58 65 189 Cannons 1631 | . . . 738 297 283 313 Explosions 1007 | . . 73 . 362 362 210 Melee . | . . . . . . . Ramming 73 | . . . 17 . 1 55 Kinetic 1685 | . 116 155 740 247 115 312 Thermal 949 | . . 325 373 58 168 25 Explosive 934 | . . . . 362 362 210 Electromagnetic 694 | . 122 179 113 50 65 165 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . 5 . 4 6 Average Corruption 3 | . . . 3 . 3 2 Corruption Purged 3 | . . . . . . 3 Effects 33 | . . . 24 . . 9 Message Errors 7 | . . . 4 . . 3 Matter Fused 5 | . . . 4 . . 1 Heat Flow Errors 5 | . . . 3 . . 2 Energy Discharges 6 | . . . 4 . . 2 Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 4 | . . . 3 . . 1 Targeting Errors 4 | . . . 4 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 82 | . . . 27 43 5 7 Projectiles 58 | . . . 27 19 5 7 Explosions 24 | . . . . 24 . . Melee . | . . . . . . . Knockbacks 12 | . . . 1 2 2 7 Impact 1 | . . . . . . 1 Kinetic 10 | . . . 1 1 2 6 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 91 | . . . 5 . 52 34 Shots 4 | . . . . . 3 1 Rammed 38 | . . . 12 . . 26 Targets Rammed 40 | . . . 13 . 1 26 Kicked . | . . . . . . . Crushed 2 | . . . 1 . 1 . Highest Temperature 788 | . 48 497 448 511 490 788 Average Temperature 207 | . 19 254 107 235 210 308 Received Heat Transfer 2256 | . 84 270 714 198 63 927 Effects 71 | . . 12 10 7 8 34 Shutdowns 13 | . . 2 . 1 5 5 Energy Bleed 7 | . . 2 1 1 1 2 Interference 14 | . . 3 2 2 2 5 Matter Decay 10 | . . 2 1 1 . 6 Short Circuit 6 | . . 1 . 1 . 4 Damage (minor) 5 | . . . 2 1 . 2 Damage (major) 12 | . . 2 4 . . 6 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 2 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1913 | . . 692 814 148 222 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Peak Influence 382 | . 150 230 285 382 282 . Initial 173 | . . . 96 76 173 . Average 120 | . 41 109 108 243 169 . Maximum Alert Level 1 | . . 1 1 1 1 . Low Security (%) 83 | 100 100 78 88 48 79 . Level 1 16 | . . 21 11 51 20 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 2 3 2 1 3 . Investigation 4 | . . 2 1 1 . . Extermination 2 | . . . . . 2 . Reinforcement 5 | . 2 1 1 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Distress Signals 4 | . . . 3 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 6 10 28 17 7 6 Peak Tracking Total 8 | . 2 4 4 8 5 4 Tactical Retreats 5 | . . . 2 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Traps Triggered 5 | . . 1 4 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Low Machines Disabled 2 | . 1 . . . 1 . Max in Single Turn 1 | . 1 . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Machines Accessed 12 | . 1 1 8 2 . . Terminals 12 | . 1 1 8 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 29 | . 2 3 18 6 . . Successful 13 | . . . 11 2 . . Failed 16 | . 2 3 7 4 . . Catastrophic 6 | . 2 1 1 2 . . Database Lockouts . | . . . . . . . Manual 27 | . 2 3 16 6 . . Terminals 29 | . 2 3 18 6 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . . 6 1 . . Record 1 | . . . 1 . . . Open Door 2 | . . . 2 . . . Level Access Points 3 | . . . 2 1 . . Unreport Threat 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . . . 5 1 . . Terminals 6 | . . . 5 1 . . Track 1 | . . . 1 . . . Botnet 5 | . . . 4 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 1 1 7 2 . . Full Trace Events 5 | . 1 1 2 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 6 . . Highest-Rated Group 88 | . . . 88 56 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders . | . . . . . . . Ally Attacks 16 | . . . 2 14 . . Total Damage 122 | . . . 12 110 . . Kills 3 | . . . 1 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 23 | . . . 23 . . . Drone Recoveries 17 | . . . 17 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Low Turns Passed 3822 | 77 515 290 1411 322 632 575 Spaces Moved 1727 | 45 257 99 581 161 325 259 Core 139 | 7 . . 98 . . 34 Treads 1473 | 38 257 99 368 161 325 225 Legs 115 | . . . 115 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 150 160 170 50 Average Speed 177 | 144 160 160 193 164 172 184 Slowest Speed 700 | 160 160 160 650 170 190 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 41 9 87 19 10 25 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 192 | . . 3 . 43 99 47 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE 188 | . . 3 . 43 99 43 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Total 2141 | 54 330 158 731 187 366 315 Wait 86 | . 55 6 25 . . . Move 1721 | 44 256 98 580 160 324 259 Hop . | . . . . . . . Pick Up 26 | 3 2 3 10 1 7 . Fast Attach 32 | 5 1 1 13 5 4 3 Attach 13 | 1 . 1 6 3 1 1 Detach . | . . . . . . . Swap 23 | 1 1 6 6 3 6 . Drop 18 | . . 3 7 1 7 . Fire 178 | . 15 40 67 14 16 26 Melee . | . . . . . . . Ram 29 | . . . 4 . . 25 Kick 6 | . . . 6 . . . Crush 5 | . . . 3 . 1 1 Escape Stasis . | . . . . . . . Rewire 4 | . . . 4 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 15) 216 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 15) 593 | -10/Materials | Entered another Materials area 593 | -9/Materials | Evolved 2 slots: Utility x2 763 | -9/Materials | Destroyed 7 combat bots 875 | -9/Materials | Discovered new exit (range 5) 883 | -9/Materials | Entered Storage 979 | -9/Storage | Identified exit to Materials 1087 | -9/Storage | Lost 3 parts (2n1u) 1245 | -9/Storage | Core integrity fell below 50% 1278 | -9/Storage | Lost 5 parts (3u2w) 1523 | -9/Storage | Lost 7 parts (4u3w) 1825 | -9/Storage | Core integrity fell below 20% 2117 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2294 | -9/Storage | Entered Materials 2294 | -8/Materials | Accompanied by 6 allies 2294 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2486 | -8/Materials | Lost 5 parts (2p3w) 2490 | -8/Materials | Destroyed 8 combat bots 2590 | -8/Materials | Identified exit to Factory 2616 | -8/Materials | Entered Factory 2616 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2799 | -7/Factory | Build established: Gunner 3158 | -7/Factory | Discovered new exit (range 15) 3248 | -7/Factory | Entered Lower Caves 3286 | -7/Lower Caves | Encountered a Warlord checkpoint 3501 | -7/Lower Caves | Build established: Mutant 3623 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3705 | -7/Lower Caves | Core integrity fell below 50% 3782 | -7/Lower Caves | Core integrity fell below 20% 3798 | -7/Lower Caves | Lost 13 parts (3p1n3u6w) 3823 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03797_ Destabilizing: System corrupted (+2). 03798_ Slammed into G-47 Trooper. 03798_ Flak Gun permanently disabled. 03798_ Destabilizing: Short circuit. 03799_ The unstable cave ceiling collapses. 03801_ Slammed into G-47 Trooper. 03801_ Broken Arm. Treads destroyed. 03802_ Slammed into G-47 Trooper. 03804_ System corrupted: Heat flow error (+138). 03804_ Slammed into G-47 Trooper. 03809_ Broken Flak Gun destroyed. 03811_ Acquired Lgt. Treads. 03817_ Slammed into G-47 Trooper. 03817_ Lgt. Treads destroyed. 03819_ Slammed into G-47 Trooper. 03819_ G-47 Trooper knocked back. 03819_ Broken Launcher Guidance Computer destroyed. 03819_ System corrupted by crushing effect (+3). 03820_ Slammed into G-47 Trooper. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???????????????????????## ??????? #### | | ???????????????????????# ??????? #?## | | ??????????????????????## ??????? #??####### | | ??????????????????????# ????## ?????????# | | ???????????????????????# ???## ######???## | | ???????????????????????# #### ## ##??# | | ????????????????????????# # #??# | | ????????????????????????# ## #### | | ???????????????????????????# ## ## | | ???????????????????????????# | | ??????????????????????????## | | ?????????????????????????## | | ?????????????????????##??# ########## ## | | ?????????????????????# ## ##????????## ### | | ?????????????????????# ##?????????## #### | | ?????????????????##### #??###?????# ### | | ??????????????#### ## #### ##??### # ## | | ??????????????# ####### ### ### # | | ?????????????## # ## ## # #?#### | | ?????????????# # ## # #???# ## | | ?????????????# ; # ## ##???# # #? | | ??????????# # ! ! # # ## #???## ## | | ??????????# ### ##?## ### | | ????????# ## # #### ### # ##?? | | ???????# ??### ## #?# #??? | | ??????# ???????###### g@ ##### # #??? | | ?????????????# #?# ##??? | | ?????????????# ## #######?###########???? | | ?????????????# ############?????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 50 Launcher Accuracy 20 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Release The Drones! Challenges ------------ None Game ------ Seed LegUtilityHammer Manual? 0 Play Time 00:34:15 Cumulative 20.7 hours Start 2020.11.01 @ 19:38:00 End 2020.11.01 @ 20:10:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e9247ee-9388-49ab-b2c4-0c1a5a6b1654