Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.11 @ 09:10:51

Player: Mr Goldstein

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (5085)               5085
              TOTAL SCORE: 11385

 Bonus
-------
Pacifist                   4085
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             0/1300
Matter                     286/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (16) -----
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Signal Interpreter
  Experimental Melee Analysis Suite
               Powered Hammer

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Advanced Signal Interpreter
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Improved System Shield
  Improved System Shield
  Improved System Shield
  Improved System Shield
  Improved System Shield
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
           Hacking Suite
           Powered Hammer
[Rating: 58]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    Improved System Shield
  Processor                Advanced Signal Interpreter
  Hackware                 Improved System Shield
  Protection               Improved Propulsion Shielding
Weapon                     None

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -3  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Tes 
Slots Evolved              14   | .   .   .   2   2   2   .   2   .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   .   2   2   2   .   2   .   .   2   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             18   | .   .   2   .   .   .   .   .   .   .   3   9   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   2   .   .   .   .   .   .   .   3   9   4   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   
    Hackware               13   | .   .   .   .   .   .   .   .   .   .   .   9   4   .   .   
    Protection             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 15   | .   .   .   .   .   .   .   .   1   .   .   1   8   5   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  15   | .   .   .   .   .   .   .   .   1   .   .   1   8   5   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   .   .   .   .   .   .   1   .   .   1   5   4   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     21   | .   .   21  22  18  7   7   6   4   .   8   50  60  21  .   
  Processor                6    | .   .   11  11  9   .   .   .   .   .   8   17  10  7   .   
  Hackware                 11   | .   .   .   .   .   .   .   .   .   .   .   33  50  13  .   
  Protection               3    | .   .   9   11  9   7   7   6   4   .   .   .   .   .   .   
Naked Turns                160  | .   22  11  .   .   .   .   .   10  65  6   .   .   11  35  
Heaviest Build             2    | .   .   2   2   2   2   2   2   2   .   .   .   .   .   .   
  Greatest Support         3    | 3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   2   5   5   5   5   5   5   5   5   5   4   2   3   
  Average Carried          3    | .   .   .   3   5   5   4   5   5   5   5   5   1   2   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   .   5   5   5   5   5   5   5   5   5   2   2   3   

 Class Distribution 
--------------------
 61% | Mutant
 20% | Wizard-Mutant
 17% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -8/Materials
        Mutant | -7/Factory
        Mutant | -7/DSF
        Mutant | -6/Factory
        Mutant | -6/Waste
        Mutant | -6/Factory
        Mutant | -5/Factory
 Wizard-Mutant | -5/DSF
 Wizard-Mutant | -4/Factory
 Hacker-Mutant | -3/Research
        Mutant | -3/Testing

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -3  -3  
-----------                Run  | Jun Mat Min Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Tes 
Matter Collected           261  | 100 .   .   .   .   .   .   .   .   .   .   .   161 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -3  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Tes 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   -3   -3   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  DSF  Fac  Was  Fac  Fac  DSF  Fac  Res  Tes  
Damage Taken               3329 | .    .    7    43   347  .    403  203  78   42   .    81   691  1209 225  
  Core                     3029 | .    .    2    43   330  .    403  203  78   42   .    71   536  1096 225  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  .    99   89   40   .    42   .    .    62   .    92   53   .    .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           61   | .    .    16   .    .    .    .    10   .    6    .    .    .    29   .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  61   | .    .    16   .    .    .    .    10   .    6    .    .    .    29   .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      29   | .    .    7    .    .    .    .    5    .    3    .    .    .    14   .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   9    | .    .    3    1    .    .    .    1    .    1    .    .    .    3    .    
Targets Rammed             9    | .    .    3    1    .    .    .    1    .    1    .    .    .    3    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Average Temperature      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Received Heat Transfer   294  | .    .    .    24   .    .    .    72   .    18   .    .    45   135  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -3  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Tes 
Peak Influence             137  | .   .   .   15  20  9   9   19  36  48  23  24  45  137 76  
  Initial                  76   | .   .   .   .   5   9   9   4   6   18  23  19  12  7   76  
  Average                  22   | .   .   .   6   10  9   9   7   24  19  23  16  21  47  76  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   1   1   1   1   1   1   .   .   1   1   .   3   .   
  Investigation            4    | .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   2   .   .   1   .   1   1   .   .   .   1   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -3  -3  
---------                  Run  | Jun Mat Min Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Tes 
Distress Signals           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              80   | .   2   .   8   9   1   7   5   6   6   .   1   8   24  3   
  Peak Tracking Total      22   | .   2   .   10  10  1   7   3   6   7   .   3   7   22  3   
  Tactical Retreats        5    | .   .   .   .   .   .   .   1   .   1   .   1   1   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -3  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Tes 
Traps Triggered            5    | .   .   .   1   .   .   .   2   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -3  -3  
----------                 Run  | Jun Mat Min Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Tes 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -3  -3  
---------                  Run  | Jun Mat Min Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Tes 
Machines Accessed          9    | .   .   1   .   .   1   .   1   .   .   1   .   1   4   .   
  Terminals                8    | .   .   .   .   .   1   .   1   .   .   1   .   1   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                30   | .   .   1   .   .   3   .   1   .   .   3   .   5   17  .   
  Successful               12   | .   .   1   .   .   1   .   .   .   .   1   .   1   8   .   
  Failed                   18   | .   .   .   .   .   2   .   1   .   .   2   .   4   9   .   
    Catastrophic           4    | .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   .   .   .   .   .   .   1   .   .   .   .   5   9   .   
  Terminals                29   | .   .   .   .   .   3   .   1   .   .   3   .   5   17  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   1   .   .   1   .   .   .   .   1   .   1   4   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Terminals                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Botnet                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   .   .   1   .   1   .   .   1   .   1   3   .   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -3  -3  
------------               Run  | Jun Mat Min Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -3  -3  
--------                   Run  | Jun Mat Min Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Tes 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -3  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -3  -3  
-------------              Run  | Jun Mat Min Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Tes 
Turns Passed               765  | 11  22  61  43  39  6   41  83  45  65  21  52  98  143 35  
Spaces Moved               1435 | 21  43  107 74  77  12  78  163 90  128 33  77  184 280 68  
  Core                     1435 | 21  43  107 74  77  12  78  163 90  128 33  77  184 280 68  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 3   23  40  14  15  .   88  4   72  4   1   70  9   17  16  
  Regions Visited          14
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   .   .   1   .   .   .   .   1   .   1   1   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   .   .   .   .   1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -3  -3  
---------                  Run  | Jun Mat Min Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Tes 
Total                      1461 | 20  42  113 79  76  11  79  164 89  128 35  85  189 282 69  
  Wait                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Move                     1424 | 20  42  106 74  76  11  77  163 89  127 32  76  183 280 68  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  10   | .   .   2   5   .   .   1   .   .   .   .   .   1   .   1   
  Fast Attach              12   | .   .   .   .   .   .   .   .   .   .   3   9   .   .   .   
  Attach                   6    | .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      7    | .   .   3   .   .   .   .   1   .   1   .   .   .   2   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-5/DSF
-4/Factory (discovered 5 exits: *Res x4 / *Upp)
-3/Research (discovered 3 exits: Arm / *Tes x2)
-3/Testing

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 13)
   12 | -11/Junkyard  | Entered Materials
   32 | -10/Materials | Discovered new exit (range 5)
   34 | -10/Materials | Entered Mines
   40 | -10/Mines     | Met a Derelict shopkeep closing up shop
   72 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   91 | -10/Mines     | Discovered new exit (range 9)
   95 | -10/Mines     | Entered Materials
   95 | -9/Materials  | Evolved 2 slots: Utility x2
  134 | -9/Materials  | Discovered new exit (range 6)
  138 | -9/Materials  | Entered another Materials area
  138 | -8/Materials  | Evolved 2 slots: Utility x2
  167 | -8/Materials  | Core integrity fell below 50%
  167 | -8/Materials  | Discovered new exit (range 19)
  177 | -8/Materials  | Entered Factory
  177 | -7/Factory    | Evolved 2 slots: Utility x2
  183 | -7/Factory    | Identified exit to DSF
  183 | -7/Factory    | Entered DSF
  199 | -7/DSF        | Additional patrols routed to DSF
  217 | -7/DSF        | Discovered new exit (range 15)
  222 | -7/DSF        | Core integrity fell below 50%
  224 | -7/DSF        | Entered Factory
  224 | -6/Factory    | Evolved 2 slots: Utility x2
  307 | -6/Factory    | Sucked down chute
  307 | -6/Factory    | Entered Waste
  317 | -6/Waste      | Spotted C-40 Crusher
  318 | -6/Waste      | Build established: Mutant
  321 | -6/Waste      | Spotted C-40 Crusher
  323 | -6/Waste      | Spotted C-40 Crusher
  330 | -6/Waste      | Spotted C-40 Crusher
  330 | -6/Waste      | Spotted C-40 Crusher
  342 | -6/Waste      | Crushed by Compactor (1 part destroyed)
  343 | -6/Waste      | Spotted C-40 Crusher
  346 | -6/Waste      | Discovered new exit (range 13)
  352 | -6/Waste      | Entered Factory
  412 | -6/Factory    | Discovered new exit (range 8)
  417 | -6/Factory    | Entered another Factory area
  417 | -5/Factory    | Evolved 2 slots: Utility x2
  438 | -5/Factory    | Identified exit to DSF
  438 | -5/Factory    | Entered DSF
  459 | -5/DSF        | Additional patrols routed to DSF
  483 | -5/DSF        | Discovered new exit (range 16)
  490 | -5/DSF        | Identified exit to Factory
  490 | -5/DSF        | Entered Factory
  490 | -4/Factory    | Evolved 2 slots: Utility x2
  509 | -4/Factory    | Discovered new exit (range 16)
  516 | -4/Factory    | Identified exit to Upper Caves
  548 | -4/Factory    | Identified exit to Research
  553 | -4/Factory    | Lost 3 parts (3u)
  588 | -4/Factory    | Entered Research
  588 | -3/Research   | Evolved 2 slots: Utility x2
  597 | -3/Research   | Identified exit to Armory
  597 | -3/Research   | Identified exit to Testing
  618 | -3/Research   | Lost 5 parts (5u)
  717 | -3/Research   | Core integrity fell below 50%
  730 | -3/Research   | Core integrity fell below 20%
  731 | -3/Research   | Entered Testing
  749 | -3/Testing    | Lost 4 parts (4u)
  763 | -3/Testing    | Found Prototype Processor
  766 | -3/Testing    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
00711_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
00712_ K-01 Serf collects debris.
00718_ Imp. System Shield destroyed.
00718_ Penetrated by Slug.
00720_ Triggered Segregator Trap.
00720_ Arcs of energy rise from the floor.
00720_ Adv. Signal Interpreter blown off.
00720_ Knocked back.
00722_ Slug penetrates X-77 Beamer.
00722_ X-77 Beamer knocked back.
00731_ Slammed into Y-72 Warden.
LOCATION=TESTING
GOAL=ESCAPE
00733_ Triggered Tesla Bomb Trap.
00733_ A bubble of electromagnetic force engulfs the area.
00733_ Tesla Bomb Trap short circuited.
00733_ Door malfunctions.
00733_ A bubble of electromagnetic force engulfs the area.
00763_ Acquired Prototype Processor.

 Map 
-----
+----------------------------------------------------+
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| ?#    # ??? #????????????????????????????????????? |
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| ?#    #     ?#####################???????????????? |
| ##    ###+####    [      @           #???????????? |
|              # !      ]  ########    #???????????? |
|             kp           #???????????????????????? |
| ######      p#          *#???????????????????????? |
| ?????#       # """ """   #???????????????????????? |
| ?????#       # """S"""   #???????????????????????? |
| ?????# #######           #???????????????????????? |
| ????   #?????#############???????????????????????? |
| ???#   #?????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          5
Energy Capacity            100
Matter Stores              286
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Propulsion Shielding       66
Evasion (%)                50
Offensive Hacking          70
Defensive Hacking          60

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SegregatorLinkedTriangulator
  Manual?         0
Play Time         00:12:28
  Cumulative      93.8 hours
  Start           2023.04.11 @ 08:58:49
  End             2023.04.11 @ 09:10:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          169
  Rogue           169
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          57
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1225dd4f-acb3-49af-905b-448b82b5e1c5