Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 17:10:58 Player: SHADOWELITE7 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1300) 1300 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3160 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Improved Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Cooling System Disposable Heat Sink Advanced Weight Redist. System Transport Network Coupler High-powered Tractor Beam Welding Torch Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Reaction Control System > --- WEAPON ----------- Shock Rifle Particle Gun Gauss Rifle > --- INVENTORY -------- Cooling System Disposable Heat Sink Advanced Weight Redist. System Transport Network Coupler High-powered Tractor Beam Welding Torch [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Reaction Control System Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 3 | . . 2 1 Parts Attached 41 | 7 3 14 17 Power 5 | 1 1 2 1 Engine 5 | 1 1 2 1 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 3 3 Treads 2 | 2 . . . Leg 3 | . . . 3 Wheel 3 | . . 3 . Hover . | . . . . Flight . | . . . . Utility 10 | 1 1 3 5 Device 2 | . . . 2 Storage 4 | 1 . 2 1 Processor 3 | . 1 1 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 18 | 3 1 6 8 Energy Gun 10 | 1 . 4 5 Energy Cannon 1 | . . . 1 Ballistic Gun 4 | 2 . 1 1 Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . . 1 System Corruption 3 | . . . 3 Parts Lost 20 | . . 3 17 Power 2 | . . . 2 Propulsion 3 | . . 1 2 Utility 2 | . . . 2 Weapon 13 | . . 2 11 Highest Loss Streak 6 | . . 2 6 To Critical Strikes . | . . . . Average Slot Usage (%) 73 | . 86 94 62 Engine 8 | . 14 11 5 Treads 5 | . 28 1 . Leg 5 | . . . 8 Wheel 3 | . . 15 . Storage 10 | . 14 11 9 Processor 8 | . 1 11 9 Protection 2 | . . . 3 Energy Gun 17 | . 8 24 17 Energy Cannon 2 | . . . 3 Ballistic Gun 5 | . 14 14 . Launcher 3 | . 5 3 3 Naked Turns . | . . . . Heaviest Build 100 | 10 12 39 100 Greatest Support 40 | 40 40 40 32 Greatest Overweight (x) 27 | 2 . 3 27 Average Overweight (x) 1 | . . . 3 Largest Inventory Capacity 25 | 8 8 15 25 Average Capacity 15 | 7 8 11 19 Most Carried 10 | 3 4 8 10 Average Carried 4 | 1 1 4 6 Final Capacity 25 | 8 8 15 25 Final Carried 6 | 2 4 3 6 Class Distribution -------------------- 54% | Mutant 25% | Tank 11% | Skirmisher 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 994 | 242 76 306 370 Remotely . | . . . . Salvage Created 1174 | . 214 330 630 Parts 84 | . 19 22 43 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 33 | . 12 9 12 Guns 17 | . 5 4 8 Cannons 2 | . . . 2 AOE 13 | . 7 5 1 Classes Destroyed 10 | . 4 2 4 Worker 2 | . . 1 1 Builder 4 | . . . 4 Mechanic 1 | . . . 1 Operator 1 | . 1 . . Watcher 3 | . 2 1 . Swarmer 9 | . 9 . . Grunt 14 | . 3 6 5 Sentry 7 | . . 3 4 Specialist 2 | . . . 2 Hunter 1 | . . . 1 Best Kill Streak 5 | . 5 4 3 Combat Bots Only 5 | . 5 3 2 Max Kills in Single Turn 3 | . 3 3 2 Gunslinging . | . . . . Exploded 2 | . 2 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 259 | . 43 54 162 Missed 80 | . 14 18 48 Damage Taken 2754 | . 311 531 1912 Core 691 | . 37 102 552 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 21 | . . 21 . Core Remaining (%) 86 | 100 85 74 . Volleys Fired 107 | . 22 25 60 Largest 5 | . 2 4 5 Hottest 261 | . 60 155 261 Shots Fired 220 | . 44 63 113 Gun 185 | . 36 57 92 Cannon 11 | . . . 11 Launcher 20 | . 8 6 6 Special 4 | . . . 4 Kinetic 61 | . 22 31 8 Thermal 117 | . 14 26 77 Explosive 20 | . 8 6 6 Electromagnetic 22 | . . . 22 Robot Hit Streak 9 | . 5 9 8 Robot Miss Streak 7 | . 4 7 7 Penetration Max 1 | . . . 1 Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 127 | . 20 32 75 Core Hits 112 | . 24 32 56 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . . 4 Burn 4 | . . . 4 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2703 | . 740 743 1220 Guns 1526 | . 195 378 953 Cannons 108 | . . . 108 Explosions 1044 | . 545 365 134 Melee . | . . . . Ramming 25 | . . . 25 Kinetic 338 | . 89 156 93 Thermal 1110 | . 106 222 782 Explosive 1016 | . 545 365 106 Electromagnetic 214 | . . . 214 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 9 | . . . 9 Matter Fused 4 | . . . 4 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Parts Fused 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 29 | . . 1 28 Projectiles . | . . . . Explosions 29 | . . 1 28 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 243 | . 40 46 157 Shots 7 | . 1 2 4 Rammed 2 | . . . 2 Targets Rammed 5 | . . . 5 Kicked 3 | . . . 3 Crushed . | . . . . Highest Temperature 796 | . 100 304 796 Average Temperature 187 | . 37 85 250 Received Heat Transfer 966 | . 102 216 648 Effects 33 | . . 2 31 Shutdowns 7 | . . . 7 Energy Bleed 4 | . . . 4 Interference 8 | . . 2 6 Matter Decay 5 | . . . 5 Short Circuit 2 | . . . 2 Damage (minor) 2 | . . . 2 Damage (major) 4 | . . . 4 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 4 | . . . 4 Heat Transferred 2508 | . 250 390 1868 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 397 | . 359 397 232 Initial 87 | . . 66 87 Average 131 | . 180 163 113 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 83 | 100 62 60 96 Level 1 16 | . 37 39 3 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 1 . 7 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 4 | . 1 . 3 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 17 11 29 Peak Tracking Total 5 | . 5 5 4 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . 2 3 Max in Single Turn 2 | . . 2 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 3 6 2 Terminals 9 | . 3 4 2 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 39 | . 6 25 8 Successful 16 | . 2 13 1 Failed 23 | . 4 12 7 Catastrophic 4 | . . 2 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 33 | . 6 19 8 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 10 | . 2 7 1 Record 4 | . . 4 . Prototype ID Bank 1 | . . 1 . Locate Traps 3 | . 2 1 . Recall Reinforcements 1 | . . 1 . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 3 4 2 Full Trace Events 5 | . 1 2 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 52 | . . 52 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2455 | 75 409 496 1475 Spaces Moved 1045 | 47 213 376 409 Core 46 | 17 . . 29 Treads 267 | 30 213 24 . Legs 325 | . . . 325 Wheels 407 | . . 352 55 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 80 125 Average Speed 192 | 129 160 98 304 Slowest Speed 1400 | 160 160 160 1400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 4 31 38 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 145 | . 36 34 75 Melee . | . . . . Projectile . | . . . . AOE 145 | . 36 34 75 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1289 | 62 243 458 526 Wait 31 | . . 22 9 Move 1042 | 46 212 375 409 Hop . | . . . . Pick Up 45 | 8 4 14 19 Fast Attach . | . . . . Attach 38 | 7 3 12 16 Detach 5 | 1 1 1 2 Swap 3 | . . 2 1 Drop 13 | . 1 7 5 Fire 107 | . 22 25 60 Melee . | . . . . Ram 2 | . . . 2 Kick 3 | . . . 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 3) 485 | -10/Materials | Entered another Materials area 485 | -9/Materials | Evolved 2 slots: Weapon x2 784 | -9/Materials | Repaired Lgt. Assault Rifle 810 | -9/Materials | Repaired Grenade Launcher 921 | -9/Materials | Discovered new exit (range 15) 980 | -9/Materials | Identified exit to Materials 981 | -9/Materials | Entered another Materials area 981 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1277 | -8/Materials | Build established: Tank 1558 | -8/Materials | Garrison activated, responded to threat 1605 | -8/Materials | Lost 3 parts (3w) 1749 | -8/Materials | Core integrity fell below 50% 1979 | -8/Materials | Build established: Mutant 2010 | -8/Materials | Core integrity fell below 20% 2063 | -8/Materials | Lost 6 parts (1p2n1u2w) 2456 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02113_ System corrupted: Matter fused (-8). 02113_ Acquired 8 matter. 02136_ System corrupted: Beam Rifle fused. 02153_ R-06 Scavenger collects Imp. Deuterium Engine. 02156_ R-06 Scavenger collects Imp. Cooling System. 02160_ R-06 Scavenger collects Armor Integrity Analyzer. 02163_ R-06 Scavenger collects Targeting Computer. 02201_ System corrupted: Matter fused (-9). 02243_ System corrupted: Heat flow error (+190). 02281_ K-01 Serf cleans the Fusion Modulator. 02316_ Slammed into W-25 Informer. 02316_ Beam Rifle broken. 02316_ Destabilizing: Short circuit. 02324_ System corrupted: Component data lost. 02341_ K-01 Serf cleans the Fusion Modulator. 02344_ Slammed into K-01 Serf. 02344_ Destabilizing: System interference. 02344_ Imp. Signal Interpreter temporarily disabled. 02411_ System corrupted: IFF burst signal emitted. 02439_ Broken Beam Rifle destroyed. 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Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DrainedDynamicFrame Manual? 0 Play Time 00:25:41 Cumulative 24.2 hours Start 2024.07.06 @ 16:47:49 End 2024.07.06 @ 17:10:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 93 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6820ebde-4edb-4aee-8408-187768c965ab