Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 12:56:38

Player: Sulley

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (11)      55
Value Destroyed (154)      154
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1309

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             341/400
Matter                     298/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
  Improved Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
   Armored Treads
  Improved Heat Sink
           Pulse Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Improved Sensor Array
  Improved Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON -----------
           Mining Laser
           Mining Claw
>          --- INVENTORY --------
     Light Ion Engine
   Armored Treads
  Improved Heat Sink
           Pulse Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Processor                Terrain Scan Processor
Weapon                     Mining Claw
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             12   | 6   .   4   2   
  Power                    3    | 1   .   1   1   
    Engine                 3    | 1   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   .   1   1   
    Device                 2    | 1   .   .   1   
    Storage                .    | .   .   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   .   2   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   3   2   5   
  Power                    3    | .   1   .   2   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   2   .   2   
  Highest Loss Streak      5    | .   2   1   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     70   | .   79  70  68  
  Engine                   12   | .   12  11  13  
  Leg                      10   | .   28  15  .   
  Device                   17   | .   14  14  21  
  Processor                7    | .   .   6   11  
  Ballistic Gun            3    | .   23  .   .   
  Special Weapon           8    | .   .   9   10  
  Slashing Weapon          9    | .   .   11  10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             11   | 8   8   7   11  
  Greatest Support         20   | 20  20  20  3   
  Greatest Overweight (x)  3    | .   .   2   3   
  Average Overweight (x)   .    | .   .   .   2   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 4   2   5   5   
  Average Carried          2    | .   1   2   3   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 1   2   5   3   

 Class Distribution 
--------------------
 60% | Mutant
 39% | Assassin

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
 Assassin | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           382  | 229 88  65  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            214  | 57  111 46  .   
  Parts                    29   | 7   12  10  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  6    | .   5   1   .   
  Melee                    1    | .   .   1   .   
  Guns                     5    | .   5   .   .   
Classes Destroyed          4    | 1   2   1   .   
  Builder                  1    | .   .   1   .   
  Tunneler                 4    | 3   .   1   .   
  Swarmer                  4    | .   3   1   .   
  Grunt                    2    | .   2   .   .   
Best Kill Streak           3    | 3   3   1   .   
  Combat Bots Only         3    | .   3   1   .   
Max Kills in Single Turn   1    | 1   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        93   | .   53  26  14  
  Missed                   26   | .   19  5   2   
Damage Taken               822  | .   438 209 175 
  Core                     201  | .   52  90  59  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         71   | 100 .   43  .   
Volleys Fired              30   | 6   21  3   .   
  Largest                  2    | 2   2   1   .   
  Hottest                  100  | 40  40  100 .   
Shots Fired                57   | 12  42  3   .   
  Gun                      54   | 12  42  .   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  3    | .   .   3   .   
  Kinetic                  54   | 12  42  .   .   
  Thermal                  3    | .   .   3   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         12   | 2   12  1   .   
  Robot Miss Streak        2    | 2   2   1   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           43   | 6   30  7   .   
  Core Hits                17   | 3   10  4   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              9    | .   .   9   .   
  Impact                   .    | .   .   .   .   
  Slashing                 9    | .   .   9   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            3    | .   .   3   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           738  | 88  395 255 .   
  Guns                     472  | 88  384 .   .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    218  | .   .   218 .   
  Ramming                  24   | .   11  13  .   
  Kinetic                  472  | 88  384 .   .   
  Thermal                  24   | .   .   24  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 218  | .   .   218 .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            22   | .   .   22  .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    22   | .   .   22  .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             14   | .   6   8   .   
  Kicked                   14   | .   6   8   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        20   | .   11  20  .   
  Average Temperature      7    | .   4   10  .   
  Received Heat Transfer   264  | .   210 .   54  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         50   | .   .   50  .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             159  | 15  159 81  22  
  Initial                  54   | .   9   54  .   
  Average                  25   | 8   111 22  1   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              16   | .   11  3   2   
  Peak Tracking Total      4    | .   4   3   2   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          3    | .   1   1   1   
  Terminals                2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   5   1   1   
  Successful               4    | .   2   1   1   
  Failed                   3    | .   3   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                6    | .   5   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   2   1   1   
  Open Door                1    | .   .   1   .   
  Assault Status           1    | .   .   .   1   
  Recall Reinforcements    2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   .   1   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               2817 | 135  368  1183 1131 
Spaces Moved               955  | 94   207  449  205  
  Core                     233  | 12   .    16   205  
  Treads                   .    | .    .    .    .    
  Legs                     722  | 82   207  433  .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  50   
  Average Speed            129  | 111  120  121  166  
  Slowest Speed            200  | 120  120  150  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       32   | 4    30   80   15   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 1    | .    .    1    .    
Terrain Destroyed          2    | .    .    2    .    
  Melee                    .    | .    .    .    .    
  Projectile               2    | .    .    2    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      2449 | 112  283  1060 994  
  Wait                     1415 | .    49   581  785  
  Move                     952  | 93   206  448  205  
  Hop                      .    | .    .    .    .    
  Pick Up                  16   | 7    1    7    1    
  Fast Attach              .    | .    .    .    .    
  Attach                   12   | 6    .    4    2    
  Detach                   .    | .    .    .    .    
  Swap                     .    | .    .    .    .    
  Drop                     1    | .    .    .    1    
  Fire                     30   | 6    21   3    .    
  Melee                    9    | .    .    9    .    
  Ram                      .    | .    .    .    .    
  Kick                     14   | .    6    8    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min / [Sub])
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
  136 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  414 | -10/Materials | Discovered new exit (range 16)
  480 | -10/Materials | Discovered new exit (range 13)
  504 | -10/Materials | Entered Mines
  505 | -10/Mines     | Learned location of Storage (-7)
  524 | -10/Mines     | Met a Derelict bent on vengeance
  702 | -10/Mines     | Core integrity fell below 50%
 1362 | -10/Mines     | Discovered new exit (range 14)
 1498 | -10/Mines     | Learned Materials trap positions
 1661 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1687 | -10/Mines     | Entered Materials
 1687 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1688 | -9/Materials  | Loaded intel: 12 trap records
 1993 | -9/Materials  | Build established: Assassin
 2818 | -9/Materials  | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
K-01 Serf cleans the Fusion Modulator.
K-01 Serf collects debris.
K-01 Serf cleans the Scanalyzer.
K-01 Serf cleans the Matter Filter. <x6>
Connecting with Terminal...
Current location identified: Materials
>>Enumerate(Assaults)
Retrieving latest reported positions...
  No active assault squads found.
Acquired Lgt. Ion Engine.
Dropped Lgt. Ion Engine.
R-06 Scavenger collects Lgt. Ion Engine.
K-01 Serf cleans the Terminal.
R-06 Scavenger collects Flight Unit.
K-01 Serf collects debris.
Mining Laser destroyed.
Mining Claw destroyed.
Imp. Sensor Array destroyed.
Lgt. Ion Engine destroyed. <x2>

 Map 
-----
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|            ?############# #     ###     ]!         |
|            ############## #  !  ###     ]          |
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|            ##         #   ######## """ """  Y" +   |
|            ##         #   ######## """ """  "" #   |
|            ## """"""" #   ######## """ """     #   |
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|            ?# """"""" #   ######################?? |
|            ## """"""" #   #############?#??#???#?  |
|            ## """"""" #   ####     ####???##???#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       85
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HybridCommFilter
  Manual?         0
Play Time         00:15:15
  Cumulative      7.0 hours
  Start           2024.04.02 @ 12:43:14
  End             2024.04.02 @ 12:56:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          15
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b0d3e8b-2dc0-4ad6-9e06-0651b69700f4