Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.27 @ 10:31:33 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1653) 1653 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 4335 Bonus ------- High Alert Combat Kills 57 Cogmind --------- Core Integrity 684/700 Matter 206/300 Energy 158/240 System Corruption 3% Temperature Cool (0) Movement Walking (112) Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY (5) ------ Improved Cooling System Medium Storage Unit Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (3) ------- Heavy EM Shotgun Improved EM Pulse Cannon Improved Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Aluminum Leg Improved Carbon-fiber Leg High-capacity Battery (250) Target Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Lightning Gun Improved Spread Laser Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Aluminum Leg High-capacity Battery Target Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield Heavy EM Shotgun Improved EM Pulse Cannon Heavy Assault Rifle [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 3 | . . . 1 2 Weapon 1 | . . . 1 . Parts Attached 59 | 6 9 11 27 6 Power 7 | 1 . 2 4 . Engine 6 | 1 . 2 3 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 17 | 2 3 4 8 . Treads 1 | . . . 1 . Leg 16 | 2 3 4 7 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 3 2 8 3 Device 7 | . 2 1 2 2 Storage 3 | 1 1 . 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 6 | . . 1 5 . Artifact . | . . . . . Weapon 18 | 2 3 3 7 3 Energy Gun 14 | . 3 2 7 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | 2 . 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 12 | . 1 . 10 1 Power 2 | . . . 2 . Propulsion 4 | . . . 4 . Utility 2 | . . . 2 . Weapon 4 | . 1 . 2 1 Highest Loss Streak 5 | . 1 . 5 1 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 96 | . 92 100 97 100 Engine 8 | . 14 11 5 . Core 1 | . . . 3 7 Leg 33 | . 28 44 32 30 Device 8 | . 7 9 8 15 Storage 11 | . 14 11 10 7 Protection 4 | . . 1 8 7 Energy Gun 16 | . 13 20 17 8 Ballistic Gun 8 | . 14 1 9 7 Naked Turns . | . . . . . Heaviest Build 42 | 11 18 29 40 42 Greatest Support 50 | 20 20 43 50 47 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 Most Carried 10 | 5 10 10 10 10 Average Carried 8 | 2 6 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 2 10 10 10 9 Class Distribution -------------------- 56% | Mutant 16% | Scavenger-Tank 15% | Tank 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1016 | 189 262 113 452 . Remotely . | . . . . . Salvage Created 2412 | . 504 516 1278 114 Parts 141 | . 30 35 72 4 Haulers Intercepted 6 | . 2 3 1 . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 42 | . 11 9 19 3 Guns 38 | . 11 7 17 3 AOE 4 | . . 2 2 . Classes Destroyed 12 | . 5 1 5 1 Worker 1 | . . . 1 . Hauler 6 | . 2 3 1 . Recycler 2 | . 1 . 1 . Operator 1 | . . . . 1 Watcher 1 | . 1 . . . Swarmer 12 | . 6 3 . 3 Grunt 16 | . 5 4 7 . Brawler 1 | . . . 1 . Sentry 6 | . . 2 4 . Specialist 2 | . . . 2 . Hunter 3 | . . . 3 . Heavy 2 | . . . 2 . Best Kill Streak 7 | . 4 3 7 3 Combat Bots Only 7 | . 4 3 7 3 Max Kills in Single Turn 2 | . 2 2 2 1 Gunslinging 1 | . 1 1 . . Exploded 2 | . . 1 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2458 | . 401 222 1511 324 Core 249 | . 84 7 142 16 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 66 98 74 . Volleys Fired 144 | . 43 25 64 12 Largest 3 | . 2 2 3 3 Hottest 147 | . 70 100 133 147 Shots Fired 337 | . 86 50 174 27 Gun 334 | . 86 50 174 24 Cannon 3 | . . . . 3 Launcher . | . . . . . Special . | . . . . . Kinetic 126 | . 43 7 64 12 Thermal 79 | . 43 . 36 . Explosive . | . . . . . Electromagnetic 132 | . . 43 74 15 Robot Hit Streak 11 | . 7 8 11 3 Robot Miss Streak 5 | . 3 5 4 5 Penetration Max . | . . . . . Secondary Targets 7 | . 1 2 4 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 234 | . 53 42 128 11 Core Hits 103 | . 23 19 54 7 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 . 1 . Critical Strikes 3 | . 1 . 2 . Burn 1 | . . . 1 . Destroy 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3990 | . 646 857 2260 227 Guns 3618 | . 646 649 2133 190 Cannons 37 | . . . . 37 Explosions 335 | . . 208 127 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1098 | . 349 69 640 40 Thermal 969 | . 297 208 464 . Explosive . | . . . . . Electromagnetic 1923 | . . 580 1156 187 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Message Errors 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 5 | . . 5 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 264 | . 81 108 264 75 Average Temperature 56 | . 29 43 70 44 Received Heat Transfer 552 | . 147 81 324 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 11 | . . 4 6 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1973 | . 698 250 1025 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . 5 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 528 | . 287 376 528 273 Initial 178 | . . 62 100 178 Average 207 | . 106 194 313 200 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 51 | 100 89 37 19 67 Level 1 39 | . 10 62 54 32 Level 2 9 | . . . 25 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 1 7 2 Investigation 3 | . 1 1 1 . Extermination 1 | . . . . 1 Reinforcement 8 | . 1 . 6 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 15 12 30 5 Peak Tracking Total 5 | . 5 3 5 3 Tactical Retreats 4 | . 1 . 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 7 | . . 3 2 2 Max in Single Turn 2 | . . 2 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 12 | . 5 2 5 . Terminals 10 | . 4 1 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 38 | . 12 10 16 . Successful 17 | . 6 6 5 . Failed 21 | . 6 4 11 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 21 | . 9 2 10 . Terminals 32 | . 11 5 16 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks 8 | . 3 1 4 . Robot Analysis 1 | . . . 1 . Level Access Points 1 | . . 1 . . Terminal Index 2 | . 1 . 1 . Locate Traps 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 4 | . . 4 . . Insert Component 1 | . . 1 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 2 1 1 . Terminals 4 | . 2 1 1 . Botnet 4 | . 2 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 4 2 5 . Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2256 | 42 678 474 808 254 Spaces Moved 1377 | 36 416 288 453 184 Core 18 | 18 . . . . Treads . | . . . . . Legs 1359 | 18 416 288 453 184 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 112 112 Average Speed 117 | 85 120 120 118 112 Slowest Speed 190 | 120 120 120 190 112 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 5 48 33 45 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 23 | . . 16 7 . Melee . | . . . . . Projectile . | . . . . . AOE 23 | . . 16 7 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1721 | 46 513 368 587 207 Wait 72 | . 25 29 18 . Move 1373 | 35 415 287 452 184 Hop . | . . . . . Pick Up 40 | 5 12 7 13 3 Fast Attach 15 | 3 2 1 9 . Attach 18 | 3 . 2 9 4 Detach 1 | . . . 1 . Swap 26 | . 7 8 9 2 Drop 32 | . 9 9 12 2 Fire 144 | . 43 25 64 12 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 657 | -10/Materials | Discovered new exit (range 13) 721 | -10/Materials | Entered another Materials area 721 | -9/Materials | Evolved 2 slots: Propulsion x2 931 | -9/Materials | Identified exit to Materials 1122 | -9/Materials | Discovered new exit (range 16) 1195 | -9/Materials | Entered another Materials area 1195 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1560 | -8/Materials | Lost 3 parts (1p2n) 1576 | -8/Materials | Destroyed 7 combat bots 1708 | -8/Materials | Lost 5 parts (1p1n1u2w) 1957 | -8/Materials | Discovered new exit (range 8) 2003 | -8/Materials | Entered Factory 2003 | -7/Factory | Evolved 2 slots: Utility x2 2257 | -7/Factory | Self-destructed Last Messages --------------- F003. 02152_ O-16 Technician locks terminal. 02166_ Dropped Imp. Heat Sink. 02170_ R-06 Scavenger collects Imp. Heat Sink. 02172_ Pressure Siphon disabled. 02175_ Hacking Suite fried. 02175_ O-16 Technician destroyed. 02184_ System corrupted: IFF burst signal emitted. 02184_ C-30 ARC bursts open, deploying its payload. 02184_ S-27 Virus unfolds itself. 02184_ ALERT: All DSF locations entering lockdown mode. 02191_ Lightning Gun destroyed. 02202_ S-27 Virus destroyed. 02206_ S-27 Virus misfires. 02209_ Destroyed VTOL Module. 02213_ System corrupted: Component data lost. 02215_ S-27 Virus misfires. 02215_ S-27 Virus destroyed. 02253_ ALERT: Rogue bot located, Programmers report to Factory Zone 6Y. 02257_ Connecting with Terminal... 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EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcBiomechanicalReactor Manual? 0 Play Time 00:38:32 Cumulative 144.1 hours Start 2022.08.25 @ 21:54:19 End 2022.08.27 @ 10:31:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 195 Rogue 195 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09a5673b-7c88-40af-bb21-b6b505d1ea69