Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.25 @ 13:20:52 Player: Demo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (11) 55 Value Destroyed (368) 368 Prototype IDs (216) 4320 Alien Tech Used (0) 0 Bonus (4414) 4414 TOTAL SCORE: 13157 Bonus ------- Pacifist 200 Follower Combat Kills 375 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -61 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Makeshift Terrain Scan Processor Experimental Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Makeshift Transmission Jammer Hacking Drone Bay Improved Proton Missile Launcher Axe Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Weight Redist. System Makeshift Terrain Scan Processor Advanced Terrain Scan Processor Experimental Targeting Computer Stasis Canceller > --- WEAPON ----------- Makeshift Hammer > --- INVENTORY -------- Hacking Drone Bay Improved Proton Missile Launcher Grenade Launcher Grenade Launcher Self-destruct Interrupter [Rating: 47] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion VTOL Module Treads Light Treads Leg Armored Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Makeshift Terrain Scan Processor Device Advanced Weight Redist. System Processor Makeshift Terrain Scan Processor Hackware Makeshift System Shield Protection Light Armor Plating Weapon Grenade Launcher Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . . . 6 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . 2 . . . 2 . . . . Utility 3 | . . . . . . 3 . . . . Weapon . | . . . . . . . . . . . Parts Attached 32 | 2 2 2 . 5 . 10 10 1 . . Power 3 | . . . . . . 1 1 1 . . Engine 3 | . . . . . . 1 1 1 . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 14 | 2 . 2 . 1 . 2 7 . . . Treads 4 | 2 . 2 . . . . . . . . Leg 1 | . . . . . . 1 . . . . Wheel 2 | . . . . 1 . 1 . . . . Hover . | . . . . . . . . . . . Flight 7 | . . . . . . . 7 . . . Utility 11 | . 2 . . 3 . 6 . . . . Device 3 | . . . . . . 3 . . . . Storage . | . . . . . . . . . . . Processor 5 | . 1 . . 2 . 2 . . . . Hackware 1 | . . . . 1 . . . . . . Protection 2 | . 1 . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 4 | . . . . 1 . 1 2 . . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . . . 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . Parts Lost 14 | . . . . . . . 1 . 7 6 Power 2 | . . . . . . . . . 1 1 Propulsion 7 | . . . . . . . . . 5 2 Utility 3 | . . . . . . . . . . 3 Weapon 2 | . . . . . . . 1 . 1 . Highest Loss Streak 12 | . . . . . . . 1 . 7 12 To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | . 4 4 5 4 3 3 4 4 4 3 Power . | . . . . . . . . . . . Propulsion . | . 1 . . . . . . 1 1 . Utility 1 | . 1 1 2 1 1 1 1 1 2 2 Weapon 2 | . 1 3 3 2 2 2 2 1 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 11 | . 4 1 . 2 1 . . . . 3 Power . | . . . . . . . . . . . Propulsion 1 | . 1 . . . . . . . . . Utility 7 | . 3 . . 1 1 . . . . 2 Weapon 3 | . . 1 . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 66 | . 45 59 66 58 66 68 81 98 94 33 Engine 3 | . . . . . . 4 6 13 12 . Treads 16 | . 28 37 44 27 22 13 . . . . Wheel 5 | . . . . 8 11 9 . . . . Flight 7 | . . . . . . . 26 40 35 2 Device 5 | . . . . . . 8 13 13 13 5 Processor 16 | . 6 11 11 12 22 20 20 20 20 20 Hackware 2 | . . . . 9 . . . . . . Protection 1 | . 10 11 11 . . 1 . . . . Launcher 2 | . . . . . . . 10 6 5 . Impact Weapon 1 | . . . . 1 11 2 . . . . Slashing Weapon 1 | . . . . . . 3 . 4 6 3 Peak Build Rating 47 | 2 4 7 7 24 25 47 45 43 43 29 Average Rating 26 | 1 3 5 7 15 24 42 34 42 41 20 On Entrance 20 | . 2 4 7 7 24 25 45 40 43 29 Avg Prop Armor Cover (%) 32 | 41 29 33 35 42 40 35 7 6 6 . Naked Turns . | . . . . . . . . . . . Heaviest Build 16 | . 3 3 3 3 3 12 13 16 16 8 Greatest Support 83 | 3 3 83 3 3 3 12 25 16 21 13 Greatest Overweight (x) . | . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 4 4 5 4 4 4 4 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 54% | Mutant 23% | Scavenger-Sprinter 21% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 959 | 220 . . . 168 116 115 202 133 . 5 Remotely . | . . . . . . . . . . . Salvage Created 672 | . . . . . 65 134 134 339 . . Parts 28 | . . . . . 4 7 11 6 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . 4 . 12 1 . . Prevented 2 | . . . . . 2 . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 9 | . . . . . 1 . 8 . . . Melee 2 | . . . . . 1 . 1 . . . AOE 7 | . . . . . . . 7 . . . Classes Destroyed 6 | . . . . . 1 2 2 1 . . Builder 1 | . . . . . . 1 . . . . Recycler 1 | . . . . . . 1 . . . . Swarmer 5 | . . . . . . . 5 . . . Grunt 3 | . . . . . . . 3 . . . Brawler 1 | . . . . . 1 . . . . . Samaritan 1 | . . . . . . . . 1 . . Best Kill Streak 3 | . . . . . 1 1 3 . . . Combat Bots Only 3 | . . . . . 1 . 3 . . . Max Kills in Single Turn 2 | . . . . . 1 1 2 1 . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . Melee 1 | . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 167 | . 17 12 . . 4 30 18 . 10 76 Missed 68 | . 7 4 . . 1 13 9 . 5 29 Hits 99 | . 10 8 . . 3 17 9 . 5 47 Melee 1 | . . . . . 1 . . . . . Projectile 98 | . 10 8 . . 2 17 9 . 5 47 Critical Strikes 2 | . . . . . . 1 1 . . . Part Disruptions 1 | . . . . . . . . . 1 . Damage Taken 1812 | . 111 115 . . 76 235 181 . 229 865 Core 942 | . 25 . . . 56 89 31 . 64 677 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 92 | 100 90 . . . 86 . . . . . Volleys Fired 18 | . . . . . . . 18 . . . Largest 2 | . . . . . . . 2 . . . Hottest 60 | . . . . . . . 60 . . . Shots Fired 22 | . . . . . . . 22 . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher 22 | . . . . . . . 22 . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 22 | . . . . . . . 22 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 3 | . . . . . . . 3 . . . Robot Miss Streak 1 | . . . . . . . 1 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 27 | . . . . . 2 10 5 9 1 . Core Hits 25 | . . . . . 1 . 19 5 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . . . . . . 1 . 1 . . Sever 2 | . . . . . . 1 . 1 . . Melee Attacks 50 | . . . . . 3 22 2 15 5 3 Impact 7 | . . . . . 3 4 . . . . Slashing 43 | . . . . . . 18 2 15 5 3 Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . . . 3 1 2 1 . Combat Hostiles 1 | . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1929 | . . 5 . . 90 482 733 538 81 . Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 669 | . . . . . . . 669 . . . Melee 1234 | . . . . . 90 461 64 538 81 . Ramming 26 | . . 5 . . . 21 . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 669 | . . . . . . . 669 . . . Electromagnetic . | . . . . . . . . . . . Impact 90 | . . . . . 90 . . . . . Slashing 1144 | . . . . . . 461 64 538 81 . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . 1 1 1 . . . . . 1 Average Corruption 1 | . . 1 1 1 . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 166 | . . . . . . 88 . 78 . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 166 | . . . . . . 88 . 78 . . Knockbacks 1 | . . . . . . 1 . . . . Impact 1 | . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 43 | . . 2 . . . 10 31 . . . Shots 1 | . . . . . . . 1 . . . Rammed 3 | . . 2 . . . 1 . . . . Targets Rammed 3 | . . 2 . . . 1 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 12 | . . . . . . . 12 . . . Average Temperature 7 | . . . . . . . 7 . . . Received Heat Transfer 393 | . 63 45 . . 18 87 36 . . 144 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 95 | . 30 8 . . . 95 . . . . Initial 8 | . . 8 . . . 2 . . . . Average 24 | . 7 2 . . . 33 . . . . Influence Increases 899 | . 60 . . . 113 341 340 15 . 30 Destroy 0b10 Robot/C 400 | . . . . . 60 100 240 . . . Destroy 0b10 Robot/NC 30 | . . . . . . 15 . 15 . . Destroy Leader 72 | . . . . . 10 32 30 . . . Allied During Kill 65 | . . . . . 28 27 10 . . . Successful Hack 18 | . . . . . . 18 . . . . Select Force Hacks 30 | . 30 . . . . . . . . . Disable Machine 30 | . . . . . . 30 . . . . Destroy Structure 29 | . . . . . . 29 . . . . Partial Spotted 45 | . . . . . . 45 . . . . Lose Combat Pursuer 180 | . 30 . . . 15 45 60 . . 30 Influence Decreases 889 | . 40 20 . . 108 297 239 99 66 20 Entered New Map 129 | . . 12 . . . 3 19 29 66 . Time Decay 622 | . 40 8 . . 108 196 190 70 . 10 Lost Part 20 | . . . . . . . 10 . . 10 Lost Ally 118 | . . . . . . 98 20 . . . Squads Dispatched 4 | . 2 1 . . . 1 . . . . Investigation 1 | . 1 . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 2 | . 1 1 . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 1 | . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 55 | . 8 5 . . 8 10 12 . 4 8 Peak Tracking Total 7 | . 6 4 . . 4 3 7 . 4 7 Tactical Retreats 8 | . 1 . . . 1 2 2 . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 2 | . . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 4 | . . . . . . 2 1 1 . . Max in Single Turn 1 | . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 11 | . 1 . . . . 4 . 2 4 . Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 40 | . 1 . . . . 7 . 3 29 . Successful 35 | . 1 . . . . 2 . 3 29 . Failed 4 | . . . . . . 4 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts 1 | . . . . . . 1 . . . . Manual 45 | . 1 . . . . 44 . . . . Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 . . . . 2 . . . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 32 | . . . . . . . . 3 29 . Record 13 | . . . . . . . . 2 11 . Part Schematic 12 | . . . . . . . . . 12 . Robot Schematic 3 | . . . . . . . . . 3 . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 1 | . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . Retrieve Study 1 | . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . 1 . . . . Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Fabnet 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . . . . . . 3 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 4 . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . 12 . . 12 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 8 | . . . . 4 . 4 . . . . Largest Group 5 | . . . . 4 4 5 1 . . . Highest-Rated Group 375 | . . . . 153 150 375 85 . . . Highest-Rated Ally 85 | . . . . 39 39 85 85 . . . Zionite Dispatches 2 | . . . . . . 2 . . . . Heavy 2 | . . . . . . 2 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 28 | . . . . . 11 12 5 . . . Total Damage 1227 | . . . . . 275 763 189 . . . Kills 12 | . . . . . 2 6 4 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Active Infowar (turns) 875 | . . . . . . 264 381 143 63 24 Terrain 875 | . . . . . . 264 381 143 63 24 Robot Analysis Total 151 | . . . . . . . . . 151 . Derelict Logs Recovered 6 | . . . 1 2 1 . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . 8 . . . . Main Access 1 | . . . . . . 1 . . . . Branch Access 1 | . . . . . . 1 . . . . Emergency Access 1 | . . . . . . 1 . . . . Component Schematics 1 | . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . 1 . . . . Trap Installations 1 | . . . . . . 1 . . . . Active Terminals 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 2418 | 13 142 64 5 731 251 516 381 143 63 109 Spaces Moved 4189 | 21 253 107 10 1126 278 844 828 378 126 218 Core 2771 | 21 253 105 10 1126 278 844 6 . . 128 Treads 2 | . . 2 . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1416 | . . . . . . . 822 378 126 90 Fastest Speed 20 | 50 50 50 50 50 50 50 20 26 26 35 Average Speed 42 | 50 50 52 50 50 50 50 26 26 27 43 Slowest Speed 160 | 50 50 160 50 50 50 50 50 26 35 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 3 45 20 5 88 42 28 76 49 77 36 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 32 | . 1 . 1 3 . . . . 27 . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 17 | . . . . 4 5 . 1 6 . 1 Spaces Dug 28 | . . . . . . 11 9 5 . 3 Terrain Destroyed 134 | . . . . . . 11 115 5 . 3 Melee 19 | . . . . . . 11 . 5 . 3 Projectile . | . . . . . . . . . . . AOE 115 | . . . . . . . 115 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Total 4723 | 22 268 114 9 1293 386 899 965 396 145 226 Wait 393 | . 1 1 . 155 104 14 100 . 15 3 Move 4177 | 20 252 106 9 1123 277 843 827 377 125 218 Hop 1 | . . . . 1 . . . . . . Pick Up 19 | . 9 2 . 2 1 2 2 1 . . Fast Attach 27 | 2 2 1 . 5 . 10 7 . . . Attach 6 | . . 1 . . . 2 1 1 . 1 Detach 1 | . . . . . . . . . . 1 Swap 3 | . . . . . . . 2 1 . . Drop 25 | . 4 1 . 7 1 5 6 1 . . Fire 18 | . . . . . . . 18 . . . Melee 50 | . . . . . 3 22 2 15 5 3 Ram 2 | . . 1 . . . 1 . . . . Kick . | . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 14 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 5) 156 | -10/Materials | Entered another Materials area 156 | -9/Materials | Evolved 2 slots: Propulsion x2 212 | -9/Materials | Discovered new exit (range 11) 220 | -9/Materials | Entered Mines 221 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 223 | -9/Mines | Learned location of Zion (-7) 225 | -9/Mines | Met a Derelict bent on vengeance 225 | -9/Mines | Entered Zion 254 | -7/Zion | System corruption cleaned by Quarantine Array 275 | -7/Zion | Learned location of Armory (-3) 290 | -7/Zion | Learned location of Warlord (-5) 307 | -7/Zion | Learned location of 1 exit from Factory 317 | -7/Zion | Build established: Mutant 369 | -7/Zion | Learned location of Quarantine (-3) 478 | -7/Zion | Given the Hacking Drone Bay 481 | -7/Zion | Found Prototype Device 648 | -7/Zion | Met Imprinter 657 | -7/Zion | Imprinted 659 | -7/Zion | Declared Zion's savior 752 | -7/Zion | Discovered new exit (range 11) 956 | -7/Zion | Entered Proximity Caves 956 | -6/Proximity Caves | Accompanied by 4 allies 980 | -6/Proximity Caves | Learned 4 Factory zone layouts 1151 | -6/Proximity Caves | Discovered new exit (range 6) 1192 | -6/Proximity Caves | Build established: Derelict-Mutant 1207 | -6/Proximity Caves | Entered Factory 1207 | -6/Factory | Accompanied by 3 allies 1207 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 1208 | -6/Factory | Identified exit to Lower Caves 1279 | -6/Factory | Found Prototype Processor 1279 | -6/Factory | Identified Exp. Targeting Computer 1285 | -6/Factory | Retrieved Zion intel report: Branch Access 1286 | -6/Factory | Zion Heavy squad teleported in 1326 | -6/Factory | Retrieved Zion intel report: Main Access 1326 | -6/Factory | Identified exit to Factory 1327 | -6/Factory | Zion Heavy squad teleported in 1445 | -6/Factory | Retrieved Zion intel report: Trap Installations 1464 | -6/Factory | Retrieved Zion intel report: Component Schematics 1494 | -6/Factory | Retrieved Zion intel report: Active Terminals 1572 | -6/Factory | Retrieved Zion intel report: Emergency Access 1631 | -6/Factory | Central database locked down 1645 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 1664 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 1699 | -6/Factory | Build established: Mutant 1723 | -6/Factory | Entered Lower Caves 1723 | -6/Lower Caves | Accompanied by 1 ally 1867 | -6/Lower Caves | Entered a destroyed Warlord outpost 1953 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 1974 | -6/Lower Caves | Encountered a Warlord checkpoint 1992 | -6/Lower Caves | Discovered new exit (range 8) 2034 | -6/Lower Caves | Build established: Scavenger-Sprinter 2083 | -6/Lower Caves | Learned Factory terminal intel 2104 | -6/Lower Caves | Entered another Lower Caves area 2123 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 2212 | -6/Lower Caves | Discovered new exit (range 11) 2238 | -6/Lower Caves | Entered a destroyed Warlord outpost 2247 | -6/Lower Caves | Entered Data Miner 2247 | -6/Data Miner | Discovered new exit (range 6) 2252 | -6/Data Miner | Met Data Miner 2259 | -6/Data Miner | Learned location of Section 7 (-2) 2259 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2262 | -6/Data Miner | Received God Mode back door access code from Data Miner 2275 | -6/Data Miner | Interfaced with the Data Conduit 2310 | -6/Data Miner | Entered Proximity Caves 2361 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2367 | -5/Proximity Caves | Core integrity fell below 50% 2397 | -5/Proximity Caves | Lost 12 parts (2p7n2u1w) 2412 | -5/Proximity Caves | Core integrity fell below 20% 2419 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02314_ Mak. Power Source destroyed. 02314_ Slug penetrates Wall. 02320_ Searching scrap... 02320_ Found Phase Cannon. 02320_ Found Mak. Salvage Targeting Computer. 02320_ Found Mak. Transmission Jammer. 02320_ Found 31 Matter. 02329_ Slug penetrates Wall. 02331_ Acquired 5 matter. 02341_ Slug penetrates Wall. 02341_ Penetrated by Slug. 02341_ Terrain Scanner destroyed. 02354_ VTOL Module destroyed. 02360_ Penetrated by Slug. 02361_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 02363_ Penetrated by Slug. 02366_ Adv. Weight Redist. System destroyed. 02366_ Penetrated by Slug. 02415_ Adv. Terrain Scan Processor destroyed. Map ----- +----------------------------------------------------+ | ??# #?# ###?## ####??????## ##### #??? | | ??#########?# #????# #???????## ##???# #??? | | ????????????##?????# #### #????????# #????# #??? | | ???????????????????##???####????????# #???## ###? | | ??????????????????????????????????### ##### ## | | ?????????????????????????????????# # | | ?????????????????????????????????? ##### # | | ??????????????????????????????????? #????# # | | ?????????????????????????????????? ??##### ### | | ?????????????????????????????????? ?## #### ##?? | | ????????????????????????????????? #### ### #??? | | ?????????????????????# ?????????? ?### #??? | | ?????????????????????# ??????????## ##??? | | ???????????????? #??# ?????????## ##???? | | ???????????????? ### ??#??##### ##????? | | ????????????????? # ??# ## ##?????? | | ?????????????????# ### # #??????? | | ??????????????????# ##?????? | | ??????????????????# #?????? | | ??????????????????# ### % #?????? | | ??????????????? ### #?# ######? | | ???????????????? #### ## ## | | ??????????????????# #?## p ######?# # | | ??????????????????# #### p##?????# # | | ????????????????????# g ####?## # | | ?????????????????????# @ g ### # | | ?????????????????????##### #### g # | | ?????????????????????????####??# ## # | | ???????????????????????????????## ##### # | | ????????????????????????????????#####???###### ## | | ?????????????????????????????????????????????####? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 24 Energy Capacity 210 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 335 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 12 Salvage Targeting 4 Defensive Hacking 11 Item Schematics ----------------- Imp. Signal Interpreter | -6/Factory | Z-intel Katana | -6/Factory | Z-intel Arm. Leg | -6/Factory | Z-intel Adv. Terrain Scan Processor | -6/Factory | Z-intel Nuclear Pulse Thruster | -6/Factory | Z-intel Falx | -6/Factory | Z-intel Machine Analyzer | -6/Factory | Z-intel Imp. Particle Charger | -6/Factory | Z-intel Spear | -6/Factory | Z-intel Coil Gun | -6/Factory | Z-intel Plasma Rifle | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Imp. Weapon Cycler | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel M-14 Sweeper | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Axe | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerRelayAutobeam Manual? 0 Play Time 00:25:10 Cumulative 423.8 hours Start 2025.11.20 @ 15:57:44 End 2025.11.25 @ 13:20:52 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 392 Rogue 392 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/1/0/0/0/0/0/0/0/0 Lore% 85 Gallery% 84 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb6e2d2f-b5d1-43bc-9f3c-6ce422208fc1