Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.14 @ 18:47:13 Player: Fulminus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (2314) 2314 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 5671 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 562/850 Matter 268/300 Energy 380/380 System Corruption 4% Temperature Cool (0) Movement Core (950) Ox18 Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Visual Processing Unit Long-range Terrain Scanner Improved Terrain Scan Processor > --- WEAPON (4) ------- Shock Rifle Shock Rifle High-powered Shock Rifle Rocket Launcher > --- INVENTORY (10) --- Structural Scanner Terrain Scanner Terrain Scan Processor Plasma Cannon Phase Cannon Gauss Rifle Gauss Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit Visual Processing Unit Long-range Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Heavy Laser Proton Cannon Heavy Ion Cannon Autogun > --- INVENTORY -------- Angular Momentum Engine Fission Core Aluminum Leg Advanced Heat Sink Target Analyzer Shock Rifle Plasma Cannon Phase Cannon Grenade Launcher Rocket Launcher [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Long-range Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . 1 . Utility 3 | . . . 2 . 1 Weapon 2 | . . 1 . . 1 Parts Attached 82 | . 8 14 24 14 22 Power 11 | . . 1 3 2 5 Engine 8 | . . 1 3 2 2 Core 2 | . . . . . 2 Reactor 1 | . . . . . 1 Propulsion 18 | . 2 5 4 3 4 Treads 1 | . . 1 . . . Leg 17 | . 2 4 4 3 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 2 . 6 1 3 Device 4 | . . . 1 . 3 Storage 1 | . 1 . . . . Processor 3 | . 1 . 1 1 . Hackware . | . . . . . . Protection 4 | . . . 4 . . Artifact . | . . . . . . Weapon 41 | . 4 8 11 8 10 Energy Gun 21 | . 4 7 6 1 3 Energy Cannon 5 | . . . . 1 4 Ballistic Gun 10 | . . 1 4 4 1 Ballistic Cannon . | . . . . . . Launcher 5 | . . . 1 2 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 35 | . 1 4 11 6 13 Power 6 | . . . 3 1 2 Propulsion 10 | . . 1 1 2 6 Utility 1 | . . . . . 1 Weapon 18 | . 1 3 7 3 4 Highest Loss Streak 8 | . 1 3 6 4 8 Average Slot Usage (%) 97 | . 98 99 96 95 96 Engine 10 | . 14 11 8 14 8 Leg 26 | . 28 29 27 27 22 Device 4 | . . . 2 . 13 Storage 9 | . 16 11 9 7 6 Processor 13 | . 10 11 12 21 13 Protection 3 | . . . 11 1 . Energy Gun 13 | . 28 24 7 7 8 Energy Cannon 2 | . . . . . 9 Ballistic Gun 9 | . . 8 17 13 7 Naked Turns . | . . . . . . Heaviest Build 64 | 12 28 32 42 43 64 Greatest Support 59 | 20 20 44 44 54 59 Greatest Overweight (x) 3 | . 2 1 1 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 Average Carried 8 | 6 8 9 9 8 8 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 8 Class Distribution -------------------- 35% | Scavenger-Skirmisher 19% | Mutant 14% | Scavenger-Tank 14% | Scavenger-Mutant 6% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1499 | 200 80 140 617 107 355 Remotely . | . . . . . . Salvage Created 2703 | . 305 519 855 274 750 Parts 150 | . 15 35 46 21 33 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 48 | . 4 11 14 8 11 Guns 34 | . 4 11 13 3 3 Cannons 5 | . . . . . 5 AOE 9 | . . . 1 5 3 Classes Destroyed 11 | . 3 3 3 1 1 Worker 2 | . . . 1 . 1 Builder 3 | . . 1 . . 2 Tunneler 1 | . . . . 1 . Recycler 3 | . 1 . 1 . 1 Operator 1 | . . . 1 . . Watcher 2 | . 1 . 1 . . Swarmer 6 | . . 3 . 3 . Grunt 24 | . 4 2 6 5 7 Sentry 12 | . . 6 6 . . Hunter 3 | . . . 2 . 1 Programmer 3 | . . . . . 3 Best Kill Streak 5 | . 5 5 4 4 4 Combat Bots Only 5 | . 3 5 3 4 3 Max Kills in Single Turn 3 | . 1 2 1 3 2 Gunslinging . | . . . . . . Exploded 3 | . . . 1 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4971 | . 201 488 1855 588 1839 Core 666 | . 22 38 220 98 288 Absorbed by Shields 59 | . . . . . 59 Core Remaining (%) 85 | 100 91 90 60 86 . Volleys Fired 178 | . 18 27 79 17 37 Largest 4 | . 2 3 3 3 4 Hottest 280 | . 85 135 113 138 280 Shots Fired 426 | . 32 79 168 34 113 Gun 373 | . 32 79 166 28 68 Cannon 44 | . . . . 4 40 Launcher 9 | . . . 2 2 5 Special . | . . . . . . Kinetic 177 | . . 16 129 11 21 Thermal 100 | . 14 24 17 6 39 Explosive 9 | . . . 2 2 5 Electromagnetic 140 | . 18 39 20 15 48 Robot Hit Streak 16 | . 14 13 16 7 14 Robot Miss Streak 7 | . 2 3 4 7 6 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 287 | . 28 61 116 19 63 Core Hits 132 | . 14 24 39 15 40 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5191 | . 263 744 1582 678 1924 Guns 3366 | . 263 744 1528 178 653 Cannons 563 | . . . . . 563 Explosions 1262 | . . . 54 500 708 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1573 | . . 144 1218 64 147 Thermal 1552 | . 55 171 144 349 833 Explosive 687 | . . . 54 189 444 Electromagnetic 1379 | . 208 429 166 76 500 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Targeting Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 84 | . . . . 10 74 Projectiles 24 | . . . . . 24 Explosions 60 | . . . . 10 50 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 123 | . . . . 87 36 Shots 3 | . . . . 2 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 591 | . 347 355 343 307 591 Average Temperature 147 | . 162 145 148 132 147 Received Heat Transfer 1143 | . 111 129 612 99 192 Effects 20 | . 1 1 4 1 13 Shutdowns 3 | . . . . . 3 Energy Bleed 4 | . . . 1 . 3 Interference 11 | . . 1 3 1 6 Short Circuit 1 | . 1 . . . . Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . . 3 1 . 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 . 1 . Heat Transferred 2467 | . 125 482 370 374 1116 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 1 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 458 | . 142 360 413 458 304 Initial 224 | . . 59 67 150 224 Average 215 | . 45 219 248 351 207 Maximum Alert Level 2 | . . 1 2 2 1 Low Security (%) 41 | 100 100 54 27 13 32 Level 1 51 | . . 45 67 46 67 Level 2 6 | . . . 4 40 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 1 3 . 4 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 7 | . 1 1 3 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . . . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 7 12 27 11 17 Peak Tracking Total 6 | . 2 3 6 4 5 Tactical Retreats 3 | . . . 2 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 9 | . . . . 5 4 Max in Single Turn 5 | . . . . 5 4 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 10 | . 2 1 3 2 2 Terminals 10 | . 2 1 3 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 4 2 5 3 2 Successful 7 | . 4 1 1 1 . Failed 9 | . . 1 4 2 2 Catastrophic 4 | . . . 2 1 1 Database Lockouts . | . . . . . . Manual 11 | . 2 2 5 2 . Terminals 16 | . 4 2 5 3 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 4 1 1 1 . Locate Traps 2 | . 1 . . 1 . Disarm Traps 1 | . 1 . . . . Zone Layout 4 | . 2 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . . 2 2 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2901 | 15 393 503 774 368 848 Spaces Moved 1401 | 1 177 221 311 235 456 Core . | . . . . . . Treads . | . . . . . . Legs 1401 | 1 177 221 311 235 456 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 123 125 125 Average Speed 138 | 120 146 141 133 125 142 Slowest Speed 220 | 120 180 150 155 126 220 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 2 27 23 30 7 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 143 | . . . 23 59 61 Melee . | . . . . . . Projectile 7 | . . . . . 7 AOE 136 | . . . 23 59 54 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2023 | 14 280 353 521 279 576 Wait 263 | 14 63 69 82 3 32 Move 1396 | . 176 220 310 234 456 Hop . | . . . . . . Pick Up 59 | . 8 13 13 9 16 Fast Attach 13 | . 3 1 7 . 2 Attach 40 | . 2 7 10 9 12 Detach 3 | . . . 1 1 1 Swap 30 | . 3 6 8 5 8 Drop 39 | . 7 10 11 1 10 Fire 178 | . 18 27 79 17 37 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 0) 16 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 6) 401 | -10/Materials | Identified exit to Materials 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 770 | -9/Materials | Lost 3 parts (1n2w) 854 | -9/Materials | Discovered new exit (range 15) 911 | -9/Materials | Identified exit to Materials 912 | -9/Materials | Entered another Materials area 912 | -8/Materials | Evolved 2 slots: Utility x2 1112 | -8/Materials | Lost 6 parts (2p4w) 1672 | -8/Materials | Discovered new exit (range 9) 1684 | -8/Materials | Identified exit to Factory 1686 | -8/Materials | Entered Factory 1686 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1937 | -7/Factory | Lost 4 parts (1p1n2w) 2033 | -7/Factory | Discovered new exit (range 13) 2047 | -7/Factory | Identified exit to Factory 2054 | -7/Factory | Entered another Factory area 2054 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2320 | -6/Factory | Build established: Scavenger-Skirmisher 2695 | -6/Factory | Lost 3 parts (1n2w) 2767 | -6/Factory | Lost 8 parts (2p3n1u2w) 2902 | -6/Factory | Self-destructed Last Messages --------------- R-10 Processor collects Wheel. U-05 Engineer lays Concrete. R-10 Processor collects Shock Rifle. Titanium Leg destroyed. R-10 Processor suffers critical hit. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-10 Processor collects Imp. Heat Sink. P-60 Hacker resets G-50 Soldier, system corruption cleaned. R-10 Processor collects Shock Rifle. U-05 Engineer builds a Wall. P-60 Hacker resets R-10 Processor, system corruption cleaned. G-50 Soldier destroyed. K-01 Serf collects debris. R-10 Processor collects Remote Datajack. Stasis field depleted. U-05 Engineer lays Concrete. R-10 Processor collects Target Analyzer. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????? ??# """ # ###?## ""F # ### | | ????? ?## ? 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