Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.08 @ 13:09:27 Player: btmk16 Result: Exoskeleton Destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (196) 980 Value Destroyed (7650) 7650 Prototype IDs (41) 820 Alien Tech Used (9) 1800 Bonus (13906) 13906 TOTAL SCORE: 33356 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 603 Follower Combat Kills 760 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1192 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Integrated Exoskeleton 5000 Friendly Fire -249 Cogmind --------- Core Integrity 0/1450 Matter 425/425 Energy 196/200 System Corruption 3% Temperature Cool (0) Movement Walking (30) Location -2/Section 7 Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (20) --- Terrabomb Microwarp Drive Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- High-capacity Storage Unit > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Terrabomb Microwarp Drive [Rating: 180] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Impulse Thruster Array Utility Advanced Visual Processing Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Improved Utility Shielding Artifact Microwarp Drive Weapon Enhanced Gauss Cannon Energy Gun Improved EM Shotgun Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Slots Evolved 16 | . . . 2 . 2 2 2 . . . . 2 . . . . 2 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . 1 . . . . . . 1 . . . . 1 . . . . Utility 9 | . . . 1 . 1 2 2 . . . . . . . . . . 1 2 . . Weapon 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . Parts Attached 300 | . 15 3 16 13 13 44 20 8 9 18 12 17 4 6 11 4 22 14 33 11 7 Power 31 | . 3 . 2 . . 8 2 . 1 2 . . 1 1 . . 2 1 5 2 1 Engine 16 | . 3 . 2 . . 6 1 . . 2 . . 1 . . . . . 1 . . Core 6 | . . . . . . 2 1 . 1 . . . . 1 . . 1 . . . . Reactor 9 | . . . . . . . . . . . . . . . . . 1 1 4 2 1 Propulsion 72 | . 5 1 6 3 5 7 7 1 2 5 7 4 1 . 2 1 6 3 4 . 2 Treads 3 | . . . . 1 . . 1 . . . . 1 . . . . . . . . . Leg 22 | . . . . . 4 . 1 . . 1 3 3 1 . 2 1 5 1 . . . Wheel 15 | . 5 1 5 2 1 . . . 1 . . . . . . . . . . . . Hover 9 | . . . . . . 6 . . . 2 1 . . . . . . . . . . Flight 23 | . . . 1 . . 1 5 1 1 2 3 . . . . . 1 2 4 . 2 Utility 96 | . 2 2 2 2 3 9 9 2 4 7 2 5 1 3 7 . 10 5 13 6 2 Device 49 | . . 2 1 . 1 5 3 2 3 4 1 4 . 2 4 . 7 5 1 4 . Storage 6 | . 1 . . . . . . . . 2 . . . . . . 1 . . 1 1 Processor 20 | . 1 . . . . 1 3 . 1 1 . . . . 1 . 1 . 11 . . Hackware 5 | . . . . . . . 2 . . . . . . 1 . . . . 1 1 . Protection 15 | . . . 1 2 2 3 1 . . . 1 1 1 . 2 . 1 . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . 1 Weapon 101 | . 5 . 6 8 5 20 2 5 2 4 3 8 1 2 2 3 4 5 11 3 2 Energy Gun 15 | . 1 . 1 . 3 5 . . 1 . . . . . . . 2 . 1 1 . Energy Cannon 4 | . . . . . . . . . . . . . . . . . . 1 3 . . Ballistic Gun 27 | . 3 . 4 4 1 6 . . . 1 1 1 . 1 . . . 2 3 . . Ballistic Cannon 20 | . . . . . . . 1 3 1 . 2 6 . . 1 1 1 . 2 1 1 Launcher 16 | . 1 . 1 4 1 3 . . . . . 1 . 1 . 1 1 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . . . 6 1 2 . 2 . . 1 . . . . . 2 . 1 Piercing Weapon 4 | . . . . . . . . . . 1 . . . . 1 1 . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 1 3 . . 2 . 1 . 1 . 3 . . 7 . 2 1 1 2 1 Corrupted Parts 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . System Corruption 4 | . . . . . . . . . . . 3 . . . 1 . . . . . . Parts Lost 96 | . 3 2 4 2 1 17 6 5 11 . 1 1 3 1 1 3 5 7 7 1 15 Power 16 | . 2 . 1 . . 3 1 . 1 . . . 2 . . . 1 . 2 . 3 Propulsion 32 | . . 1 2 1 . 5 3 3 3 . 1 . . . 1 1 2 3 . . 6 Utility 31 | . . 1 . 1 1 6 2 2 4 . . . 1 1 . 2 1 2 1 1 5 Weapon 17 | . 1 . 1 . . 3 . . 3 . . 1 . . . . 1 2 4 . 1 Highest Loss Streak 12 | . 2 1 2 1 1 12 3 5 6 . 1 1 2 1 1 2 2 3 3 1 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 89 100 93 99 95 82 72 59 23 46 64 83 89 94 97 79 84 85 68 80 59 Engine 3 | . 13 14 8 11 9 5 3 . . 3 6 5 1 . . . . . 1 . . Core 1 | . . . . . . . 1 2 . . . . . 4 5 5 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 4 3 3 6 3 Leg 15 | . 5 . . . 24 18 1 . . . 3 21 29 29 28 28 29 26 . . 2 Wheel 4 | . 22 28 30 25 7 . . . 1 . . . . . . . . . . . . Hover 1 | . . . . . . 6 3 . . 11 . . . . . . . . . . . Flight 3 | . . . . . . 1 16 11 . 7 20 . . . . . . . 17 17 10 Device 12 | . . 9 16 11 8 15 17 7 2 2 1 15 16 18 19 7 14 18 1 15 8 Storage 5 | . 14 14 11 11 9 4 . . . 6 6 5 5 5 5 5 5 3 . . 2 Processor 8 | . 8 4 . . . 3 5 20 14 5 6 5 5 5 7 11 13 13 27 29 15 Hackware 1 | . . . . . . . 10 8 . . . . . 1 4 . . . . 1 3 Protection 5 | . . . 3 10 15 9 2 . . . 5 9 11 8 6 6 4 3 . . . Energy Gun 1 | . 1 . . . 14 5 . . . . . . . . . . 1 3 . . 4 Ballistic Gun 5 | . 22 28 21 18 2 3 . . . . . 4 3 4 4 . . 3 4 . . Ballistic Cannon 4 | . . . . . . . 4 . 3 . . 10 11 11 9 7 7 3 . . . Slashing Weapon 1 | . . . . . . 4 3 5 . 2 10 . 1 . . . . . 2 4 3 Naked Turns 132 | . . . . . . . . . 99 28 . . . . . . . 5 . . . Heaviest Build 112 | 11 51 55 58 60 65 72 27 14 18 21 29 63 58 68 94 94 104 112 44 54 54 Greatest Support 134 | 20 26 20 42 42 80 80 24 18 16 21 60 108 104 104 114 114 134 129 47 56 70 Greatest Overweight (x) 4 | . 2 2 2 2 3 2 1 . 2 . 1 2 1 1 . . . . . 4 . Average Overweight (x) . | . 1 2 1 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 5 5 5 10 10 10 10 10 10 10 10 10 5 20 20 Average Capacity 11 | . 17 20 20 20 20 15 5 5 5 8 10 10 10 10 10 10 10 9 5 5 8 Most Carried 20 | . 20 19 20 20 20 20 5 5 4 10 10 10 10 10 10 10 10 10 5 5 5 Average Carried 10 | . 16 18 19 19 19 14 4 4 1 7 8 9 10 9 9 9 9 8 4 4 4 Final Capacity 20 | 8 20 20 20 20 20 5 5 5 5 10 10 10 10 10 10 10 10 5 5 5 20 Final Carried 20 | 6 19 19 20 20 19 5 4 5 . 10 8 10 10 10 10 10 10 4 5 5 3 Class Distribution -------------------- 29% | Mutant 18% | Scavenger-Mutant 13% | Scavenger-Tank 9% | Scavenger-Skirmisher 5% | Sprinter 5% | Derelict-Mutant 5% | Derelict-Skirmisher 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Scout | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Sprinter | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Derelict-Skirmisher | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Sprinter | -2/Research Sprinter | -2/Quarantine Sprinter | -2/Section 7 Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Matter Collected 8010 | 200 240 144 495 271 183 545 254 106 185 383 126 402 439 405 817 413 845 625 618 120 194 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8447 | . 533 165 723 343 697 886 243 95 69 319 52 500 760 292 331 180 753 608 661 148 89 Parts 343 | . 31 10 45 22 27 45 13 7 4 4 5 22 10 7 4 8 38 16 23 2 . Haulers Intercepted 10 | . 2 . 2 . 1 2 1 . . . . . . . . . 1 1 . . . Recyclers Shooed 8 | . 2 1 2 . . 1 . . . . . . . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . 3 3 1 17 . 2 5 . 8 . . . . . Prevented 2 | . . . . . . . . . . . 2 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Combat Hostiles Destroyed 152 | . 11 5 18 10 12 16 3 4 4 . 1 13 5 8 9 7 9 7 9 . 1 Melee 14 | . . . . . . 4 . . . . 1 . . . . 2 . . 7 . . Guns 44 | . 6 5 14 . 5 2 . . 1 . . 2 3 1 1 . . 1 2 . 1 Cannons 41 | . . . . . . . 2 4 3 . . 3 2 3 8 3 7 6 . . . AOE 51 | . 5 . 4 10 6 9 1 . . . . 8 . 4 . 2 2 . . . . Classes Destroyed 23 | . 5 2 2 . 2 6 2 1 1 . . . . . 1 . . 1 . . . Worker 10 | . 3 . 2 . . 1 3 . . . . 1 . . . . . . . . . Builder 8 | . . 1 1 1 2 1 . . . . . . . . . . 1 . 1 . . Tunneler 3 | . . . . . 1 . 1 . . . . . . . . . 1 . . . . Hauler 10 | . 2 . 2 . 1 2 1 . . . . . . . . . 1 1 . . . Recycler 10 | . 2 1 . 1 . 1 . . . . . . . . . . 1 1 2 1 . Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . Operator 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . Watcher 1 | . . . . . . 1 . . . . . . . . . . . . . . . Swarmer 47 | . 6 . 8 4 . . 2 4 4 . . 5 . 4 . 3 . . 7 . . Cutter 2 | . . . . . . 2 . . . . . . . . . . . . . . . Grunt 52 | . 5 2 6 6 8 6 . . . . . 4 2 2 4 3 4 . . . . Brawler 3 | . . . . . 1 . . . . . . . 1 . . . . 1 . . . Duelist 4 | . . . 1 . 1 . . . . . . . 1 1 . . . . . . . Sentry 13 | . . . 3 . 2 1 1 . . . . 1 1 1 . 1 1 1 . . . Demolisher 1 | . . . . . . . . . . . . . . . 1 . . . . . . Specialist 4 | . . . . . . 2 . . . . . . . . 2 . . . . . . Hunter 5 | . . . . . . 1 . . . . 1 2 . . . . . . 1 . . Programmer 15 | . . . . . . 3 . . . . . 1 . . 2 . 4 4 1 . . Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . 1 Z-Courier 1 | . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 1 | . . . . . . . . 1 . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . 1 . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 5 4 5 4 9 7 4 4 4 . 1 10 3 4 4 4 3 2 5 1 1 Combat Bots Only 9 | . 4 3 5 4 5 6 2 4 4 . 1 9 3 4 4 4 2 2 4 . 1 Max Kills in Single Turn 6 | . 3 1 2 3 6 2 3 1 1 . 1 2 1 2 1 1 2 1 2 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 . 2 3 5 2 1 . . . . 2 . 2 . 1 2 . . . . Melee 1 | . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Damage Taken 17518 | . 423 363 612 227 396 2107 702 259 1070 . 98 687 555 496 770 617 1012 1707 1343 448 3626 Core 4006 | . 106 109 137 35 61 295 121 65 488 . 30 14 30 36 88 40 113 780 266 14 1178 Absorbed by Shields 62 | . . . . . . . . . . . . . . . . . . . . 54 8 Redirected to Shielding 140 | . . . . . . . . . . . 3 3 76 . 45 13 . . . . . Regen/Repaired (Parts) 541 | . . . . . . . . . . . . . . . 261 . . . . . 280 Core Remaining (%) 60 | 100 . 14 . 57 88 57 . . . . 17 . . . . 79 90 40 . . . Volleys Fired 543 | . 36 14 59 17 27 28 32 10 25 . 4 21 23 20 49 16 43 57 31 15 16 Largest 3 | . 2 2 2 2 2 2 1 1 1 . 1 3 3 3 3 2 2 3 3 1 2 Hottest 233 | . 60 46 53 43 90 90 60 40 45 . 53 140 144 144 147 147 165 233 180 120 200 Shots Fired 914 | . 54 28 118 20 52 53 32 10 25 . 4 47 56 48 89 24 72 97 45 15 25 Gun 461 | . 52 28 116 6 50 43 . . 1 . . 14 14 14 15 . 19 52 19 . 18 Cannon 410 | . . . . . . . 32 10 24 . 4 28 42 32 74 20 51 45 26 15 7 Launcher 43 | . 2 . 2 14 2 10 . . . . . 5 . 2 . 4 2 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 666 | . 48 28 116 6 6 21 32 10 24 . 4 42 56 46 89 20 51 46 21 . . Thermal 110 | . . . . . . . . . . . . . . . . . 19 51 18 15 7 Explosive 43 | . 2 . 2 14 2 10 . . . . . 5 . 2 . 4 2 . . . . Electromagnetic 77 | . 4 . . . 44 22 . . 1 . . . . . . . . . 6 . . Slashing 18 | . . . . . . . . . . . . . . . . . . . . . 18 Robot Hit Streak 15 | . 5 6 12 8 15 12 5 8 13 . 1 6 8 9 6 3 6 7 6 2 3 Robot Miss Streak 5 | . 3 3 2 1 4 5 4 . 4 . 2 2 4 3 5 3 5 4 5 . 3 Penetration Max 1 | . . . . . . . . . . . . . 1 . 1 . . . . . 1 Secondary Targets 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 567 | . 31 18 79 9 44 82 15 10 17 6 2 21 37 23 40 15 29 50 28 3 8 Core Hits 350 | . 28 10 33 21 34 50 11 6 7 4 2 34 17 14 14 13 17 16 13 1 5 Critical Kills 3 | . . . 1 . . 1 . . . . . 1 . . . . . . . . . Critical Parts Destroyed 8 | . . . . . . . . . . . . 1 1 . 3 . . 3 . . . Critical Strikes 51 | . . . 1 . . 2 2 . 1 . . 3 3 . 12 3 9 11 3 . 1 Burn 8 | . . . . . . . . . . . . . . . . . 1 7 . . . Destroy 11 | . . . 1 . . 1 . . . . . 2 1 . 3 . . 3 . . . Blast 27 | . . . . . . . 2 . 1 . . 1 2 . 9 3 8 1 . . . Sever 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Sunder 3 | . . . . . . . . . . . . . . . . . . . 3 . . Melee Attacks 175 | . . . . . . 59 6 6 2 7 4 . 12 . 1 4 . 1 39 16 18 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 137 | . . . . . . 59 6 6 2 . 4 . 12 . . . . . 14 16 18 Piercing 7 | . . . . . . . . . . 7 . . . . . . . . . . . Entropic 31 | . . . . . . . . . . . . . . . 1 4 . 1 25 . . Sneak Attacks 13 | . . . . . . 4 4 2 . . . . . . . . . . 1 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . 3 1 . . . . . . . . . . . . . . Damage Inflicted 24804 | . 811 353 1342 690 1388 3091 1296 441 631 359 107 1651 1618 1160 2172 1262 1532 2246 1444 163 1047 Guns 5989 | . 395 353 1197 55 785 597 . . 20 . . 163 318 234 223 . 236 667 196 . 550 Cannons 8368 | . . . . . . . 569 234 599 . 59 354 516 529 1949 463 1148 1579 285 44 40 Explosions 5496 | . 416 . 145 635 603 1128 373 . . . . 1134 . 397 . 517 148 . . . . Melee 4533 | . . . . . . 1366 354 207 . 359 48 . 784 . . 267 . . 963 119 66 Ramming 418 | . . . . . . . . . 12 . . . . . . 15 . . . . 391 Kinetic 11229 | . 357 353 1197 55 77 262 569 234 599 . 59 517 834 763 2172 463 1148 1374 196 . . Thermal 2340 | . 299 . . . 96 157 283 . . . . 99 . . . . 236 872 214 44 40 Explosive 4425 | . 117 . 145 635 507 971 . . . . . 988 . 397 . 517 148 . . . . Electromagnetic 1309 | . 38 . . . 708 335 90 . 20 . . 47 . . . . . . 71 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 3562 | . . . . . . 1366 354 207 . . 48 . 784 . . . . . 68 119 616 Piercing 359 | . . . . . . . . . . 359 . . . . . . . . . . . Entropic 1162 | . . . . . . . . . . . . . . . . 267 . . 895 . . Highest Corruption 6 | . . 2 . . . 5 1 1 3 3 3 . . . 3 3 4 6 . . 3 Average Corruption 2 | . . 2 . . . 4 1 1 1 3 3 . . . 2 3 2 4 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 24 | . . . . . . . . . . . . . . . 20 . . . 4 . . Effects 55 | . . 1 . . . 16 1 1 4 2 8 . . . 1 13 5 2 . . 1 Message Errors 15 | . . 1 . . . 5 . 1 . . 3 . . . 1 3 1 . . . . Matter Fused 17 | . . . . . . 5 1 . 1 1 1 . . . . 5 2 . . . 1 Heat Flow Errors 3 | . . . . . . . . . . . . . . . . 2 1 . . . . Energy Discharges 7 | . . . . . . 3 . . 2 . 1 . . . . 1 . . . . . Data Loss (minor) 6 | . . . . . . 2 . . . . 2 . . . . 1 . 1 . . . Data Loss (major) 4 | . . . . . . . . . . 1 1 . . . . 1 . 1 . . . Misfires 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1768 | . 42 . . 9 18 96 166 52 60 69 . 104 324 23 205 . 64 182 200 43 111 Projectiles 684 | . . . . . . . 43 . 60 . . 29 39 16 205 . 64 182 10 . 36 Explosions 211 | . 42 . . 9 18 28 32 . . . . 75 . 7 . . . . . . . Melee 873 | . . . . . . 68 91 52 . 69 . . 285 . . . . . 190 43 75 Knockbacks 45 | . . . . . . . . 3 3 . . 2 3 7 14 2 2 6 . . 3 Impact 4 | . . . . . . . . . 1 . . . . . . . . . . . 3 Kinetic 38 | . . . . . . . . 2 2 . . 2 3 7 13 2 2 5 . . . Secondary 3 | . . . . . . . . 1 . . . . . . 1 . . 1 . . . Self-Inflicted Damage 634 | . 142 . 9 32 5 286 12 . 5 . . . . 15 . 56 72 . . . . Shots 20 | . 3 . 1 1 1 8 1 . . . . . . 1 . 2 2 . . . . Rammed 2 | . . . . . . . . . 2 . . . . . . . . . . . . Targets Rammed 16 | . . . . . . . . . 2 . . . . . . 2 . . . . 12 Kicked 14 | . . . . . . . . . . . . . . . . 2 . . . . 12 Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 916 | . 12 15 . . 36 147 2 . 4 . 24 191 322 148 6 241 354 916 396 . 22 Average Temperature 104 | . 8 10 . . 13 47 2 . 2 . 12 61 115 66 3 74 176 159 106 . 8 Received Heat Transfer 2527 | . 117 66 189 72 225 420 66 . 228 . 9 27 162 90 111 115 111 75 54 42 348 Effects 15 | . . . . . . . . . . . . . 2 . . . 1 12 . . . Energy Bleed 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . Interference 4 | . . . . . . . . . . . . . 1 . . . . 3 . . . Matter Decay 3 | . . . . . . . . . . . . . . . . . . 3 . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . 2 . . . Damage (major) 4 | . . . . . . . . . . . . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . 4 1 1 . . . . . . . . . . . 2 . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . 2 Robots Melted 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . Heat Transferred 3553 | . 200 . . . 100 150 200 . . . . 50 . . . . 600 1994 185 37 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 2 . . . 2 2 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Peak Influence 1690 | . 272 94 416 500 571 475 696 . . . . 995 . . . . 169 216 665 768 1690 Initial 432 | . . 49 34 116 164 176 232 . . . . 286 . . . . . 88 121 382 432 Average 278 | . 54 87 243 359 346 230 430 . . . . 457 . . . . 57 65 382 518 821 Maximum Alert Level 5 | . 1 . 2 2 2 2 2 . . . . 3 . . . . . 1 2 3 5 Low Security (%) 42 | . 88 100 21 . 11 52 . . . . . 16 . . . . 100 97 10 . . Level 1 34 | . 11 . 71 77 72 34 52 . . . . 50 . . . . . 2 44 8 . Level 2 18 | . . . 6 22 15 13 47 . . . . 8 . . . . . . 44 84 59 Level 3 3 | . . . . . . . . . . . . 24 . . . . . . . 6 20 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . 19 Squads Dispatched 39 | . 2 . . . 2 7 3 . . . . 3 . . . . 2 3 2 2 13 Investigation 7 | . . . . . 2 . 2 . . . . . . . . . . . . 1 2 Extermination 8 | . . . . . . 2 . . . . . 1 . . . . 2 2 1 . . Reinforcement 12 | . 2 . . . . 5 1 . . . . 1 . . . . . . 1 . 2 Assault 8 | . . . . . . . . . . . . 1 . . . . . . . 1 6 Garrison 1 | . . . . . . . . . . . . . . . . . . 1 . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses 1 | . . . . . . . 1 . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Distress Signals 17 | . 1 . 3 . 1 . 1 . . . . 1 . . . . . 1 5 1 3 Communications Jammed 47 | . . . . . . . . . . . . . . . . . 1 20 . 13 13 Distress Signals 44 | . . . . . . . . . . . . . . . . . 1 17 . 13 13 Times Spotted 457 | . 14 23 25 10 19 35 26 4 10 . 14 20 9 9 42 9 11 20 38 22 97 Peak Tracking Total 41 | . 5 22 8 4 6 7 11 4 5 . 4 6 5 5 8 4 2 6 8 15 41 Tactical Retreats 48 | . . . . . . 7 10 . 3 . 2 2 . . 2 1 1 1 6 3 10 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Traps Triggered 12 | . . . 1 . 1 1 4 . . . . . . . . . . 2 . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . 9 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Machines Disabled 46 | . 2 . 3 1 . 1 6 . . . . 16 . . 1 . 5 . . 3 8 Max in Single Turn 11 | . 2 . 1 1 . 1 3 . . . . 11 . . 1 . 3 . . 1 1 Garrison Access 3 | . . . . . 1 1 . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Machines Accessed 30 | . 2 . 8 . 4 2 3 . . . . . 1 . 2 . . 1 1 4 2 Terminals 21 | . 2 . 8 . 3 1 3 . . . . . . . . . . . . 2 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . 2 . Garrison Access 4 | . . . . . 1 1 . . . . . . . . . . . 1 1 . . Total Hacks 78 | . 5 . 25 . 11 7 7 . . . . . 1 . 6 . . 1 1 7 7 Successful 45 | . 4 . 14 . 7 1 3 . . . . . 1 . 6 . . . . 3 6 Failed 32 | . 1 . 10 . 4 6 4 . . . . . . . . . . 1 1 4 1 Catastrophic 5 | . . . . . 1 . 1 . . . . . . . . . . 1 1 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . Manual 92 | . 1 . 7 . 2 . 6 . . 1 . 17 . . . . 4 8 16 14 16 Terminals 59 | . 5 . 25 . 10 2 7 . . . . . . . . . . . . 3 7 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . 4 . Garrison Access 8 | . . . . . 1 5 . . . . . . . . . . . 1 1 . . Terminal Hacks 35 | . 4 . 10 . 4 . 2 . . . . . 1 . 6 . . . . 2 6 Record 1 | . . . . . . . . . . . . . . . . . . . . 1 . Robot Analysis 2 | . . . 2 . . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . . . 3 . 2 . . . . . . . . . 5 . . . . . . Open Door 4 | . . . . . . . . . . . . . 1 . 1 . . . . 1 1 Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Activate Exoskeleton 5 | . . . . . . . . . . . . . . . . . . . . . 5 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . 4 . 2 . 1 . . . . . . . . . . . . . . Terminals 7 | . . . 4 . 2 . 1 . . . . . . . . . . . . . . Track 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Botnet 4 | . . . 3 . 1 . . . . . . . . . . . . . . . . Sabotage 1 | . . . . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 1 . 8 . 2 2 3 . . . . . . . . . . 1 1 4 1 Full Trace Events 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 15 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . 2 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Total Allies 18 | . . . . . . . . . . 6 . 2 . . . . 1 . 9 . . Largest Group 6 | . . . . . . . . . . 6 6 6 . . . . 1 . 4 . . Highest-Rated Group 377 | . . . . . . . . . . 346 346 346 . . . . 29 . 377 . . Highest-Rated Ally 115 | . . . . . . . . . . 96 96 96 . . . . 29 . 115 . . Zionite Dispatches 10 | . . . . . . . . . . . . 3 . . . . 1 1 5 . . Light 2 | . . . . . . . . . . . . . . . . . . . 2 . . Recon 3 | . . . . . . . . . . . . 1 . . . . . 1 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 15 | . . . 2 . . . . 2 . . . 4 3 . . . 2 . . 2 . STAY 1 | . . . . . . . . . . . . . . . . . 1 . . . . DROP 4 | . . . . . . . . . . . . 3 . . . . 1 . . . . EXPLORE 5 | . . . . . . . . 1 . . . 1 2 . . . . . . 1 . RETURN 5 | . . . 2 . . . . 1 . . . . 1 . . . . . . 1 . Ally Attacks 135 | . . . 17 . . 22 . 2 . . 33 34 . . . . . . 27 . . Total Damage 3505 | . . . 91 . . 117 . 14 . . 952 670 . . . . . . 1661 . . Kills 24 | . . . 1 . . 2 . . . . 9 5 . . . . . . 7 . . Allies Corrupted 3 | . . . . . . 1 . . . . . . . . . . . . 2 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 2 . . . 2 . 2 1 . . 1 . 1 . . . . . Drone Launches 11 | . . . 3 . . 3 . 1 . . . 1 2 . . . . . . 1 . Drone Recoveries 7 | . . . 3 . . 1 . . . . . . 2 . . . . . . 1 . Zionite Intel Received 12 | . . . . . . . . . . . . 3 . . . . . 1 1 3 4 Main Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . Guard Positions 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Turns Passed 13565 | . 686 193 695 760 606 984 559 266 270 737 374 841 903 806 1053 525 942 1060 544 359 402 Spaces Moved 12376 | 1 489 133 450 605 348 646 897 582 286 1059 623 598 497 487 667 400 634 542 966 716 750 Core 346 | . . . . . . . . 3 221 55 . . . . . . . 30 . . 37 Treads 11 | . . . . . . . 10 . . . . 1 . . . . . . . . . Legs 4733 | 1 107 . . . 250 358 28 . . . 48 597 497 487 667 400 634 510 . . 149 Wheels 1731 | . 382 133 450 605 98 . . . 63 . . . . . . . . . . . . Hover 1259 | . . . . . . 288 192 . . 773 6 . . . . . . . . . . Flight 4291 | . . . . . . . 667 579 2 231 569 . . . . . . 2 966 716 559 Fastest Speed 25 | 120 105 110 101 108 108 48 31 34 32 35 26 120 120 120 114 114 114 45 31 31 25 Average Speed 81 | 120 110 110 103 115 125 98 44 34 70 54 38 120 140 147 119 114 114 110 31 31 31 Slowest Speed 340 | 120 120 110 120 120 340 270 240 50 150 61 120 320 190 190 120 114 115 115 34 32 50 Overloaded Moves 44 | . . . . . . . . . . . . . . . . . . . . . 44 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 38 | . . . . . . . 6 . . . . . . . . . . . 19 5 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 Microwarps 2 | . . . . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 47 | 2 70 23 42 98 27 17 29 70 52 89 79 24 79 56 70 47 8 17 28 69 54 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 3 | . . . . 1 . . . . . 2 . . . . . . . . . . . Known Exits Taken 8 | . . . 1 . . 1 1 1 . . 1 1 . . . 1 1 . . . . Unknown Exits Taken 13 | 1 1 1 . 1 1 . . . 1 1 . . 1 1 1 . . 1 1 1 . Scrap Searched 14 | . . . . 2 . . . . 3 4 . . 3 1 . 1 . . . . . Spaces Dug 104 | . . . . 8 . 1 9 3 . . 1 3 2 2 2 . 7 4 27 20 15 Terrain Destroyed 692 | . 56 . 7 111 25 35 46 6 7 . 2 39 42 74 17 64 62 25 32 25 17 Melee 45 | . . . . . . 1 . 2 . . 1 . 1 . 1 . . . 17 12 10 Projectile 244 | . . . . . . . 22 4 7 . 1 14 41 35 16 12 32 25 15 13 7 AOE 403 | . 56 . 7 111 25 34 24 . . . . 25 . 39 . 52 30 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Total 14734 | . 586 151 563 641 465 850 993 627 324 1204 752 680 644 532 841 438 774 913 1094 808 854 Wait 1067 | . 7 . 20 1 57 60 22 13 1 106 96 28 106 19 90 12 64 293 29 14 29 Move 12285 | . 488 132 449 604 347 645 884 581 285 1058 622 597 496 486 666 399 633 541 934 705 733 Hop 29 | . . . . . . . 6 . . . . . . . . . . . 12 5 6 Pick Up 90 | . 24 1 8 2 7 4 3 . . 6 4 5 . 1 6 1 3 4 6 3 2 Fast Attach 154 | . 4 1 6 . 7 14 15 4 4 17 5 10 2 3 7 . 10 6 24 8 7 Attach 67 | . 3 2 5 2 2 13 3 4 5 1 3 1 . 1 1 1 4 6 3 2 5 Detach 34 | . 1 1 . . 2 1 2 5 . 4 3 . . . 4 . 2 . 2 5 2 Swap 86 | . 8 . 5 11 4 17 2 . . . 4 7 2 2 3 3 8 2 6 2 . Drop 134 | . 15 . 11 3 12 12 9 4 . 5 8 11 2 . 14 . 7 3 9 6 3 Fire 543 | . 36 14 59 17 27 28 32 10 25 . 4 21 23 20 49 16 43 57 31 15 16 Melee 168 | . . . . . . 56 5 6 2 7 3 . 12 . 1 4 . 1 38 16 17 Ram 2 | . . . . . . . . . 2 . . . . . . . . . . . . Kick 14 | . . . . . . . . . . . . . . . . 2 . . . . 12 Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 56 | . . . . . . . 10 . . . . . . . . . . . . 27 19 Rewire 5 | . . . . 1 . . . . . . . . 1 . . . . . . . 3 Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research -2/Research -2/Quarantine -2/Section 7 (discovered 1 exit: *Acc) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 16) 456 | -10/Materials | Discovered new exit (range 4) 661 | -10/Materials | Discovered new exit (range 11) 687 | -10/Materials | Entered Mines 704 | -10/Mines | Met a Derelict bent on vengeance 728 | -10/Mines | Discovered new exit (range 9) 736 | -10/Mines | Assembled infested the area 746 | -10/Mines | Core integrity fell below 50% 757 | -10/Mines | Found the Drone Emporium 774 | -10/Mines | Core integrity fell below 20% 785 | -10/Mines | Found Prototype Device 785 | -10/Mines | Identified Thief Drone Bay 880 | -10/Mines | Entered Materials 880 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 939 | -9/Materials | Identified exit to Mines 939 | -9/Materials | Identified exit to Storage 1469 | -9/Materials | Build established: Scavenger-Mutant 1503 | -9/Materials | Discovered new exit (range 8) 1568 | -9/Materials | Central database locked down 1575 | -9/Materials | Entered Mines 1704 | -9/Mines | Learned 2 Materials zone layouts 1734 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1734 | -9/Mines | Discovered new exit (range 5) 1810 | -9/Mines | Learned location of Storage (-9) 1811 | -9/Mines | Discovered new exit (range 4) 1880 | -9/Mines | Build established: Mutant 2017 | -9/Mines | Discovered new exit (range 12) 2035 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2335 | -9/Mines | Entered Materials 2335 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2903 | -8/Materials | Discovered new exit (range 11) 2941 | -8/Materials | Entered Factory 2941 | -7/Factory | Evolved 2 slots: Utility x2 3618 | -7/Factory | Lost 12 parts (2p3n4u3w) 3663 | -7/Factory | Lost 3 parts (1p1n1u) 3765 | -7/Factory | Found Prototype Device 3765 | -7/Factory | Identified Active Sensor Suite 3904 | -7/Factory | Discovered new exit (range 14) 3911 | -7/Factory | Identified exit to Factory 3925 | -7/Factory | Entered another Factory area 3925 | -6/Factory | Evolved 2 slots: Utility x2 4047 | -6/Factory | Build established: Scavenger-Scout 4275 | -6/Factory | Search patrols dispatched 4302 | -6/Factory | Identified exit to Lower Caves 4353 | -6/Factory | Lost 3 parts (1p2u) 4484 | -6/Factory | Entered Lower Caves 4524 | -6/Lower Caves | Learned location of 1 exit from Factory 4631 | -6/Lower Caves | Lost 5 parts (3n2u) 4642 | -6/Lower Caves | Spotted B-75 Beast 4653 | -6/Lower Caves | Learned Factory terminal intel 4698 | -6/Lower Caves | Discovered new exit (range 7) 4700 | -6/Lower Caves | Encountered a Warlord checkpoint 4750 | -6/Lower Caves | Identified exit to Lower Caves 4750 | -6/Lower Caves | Entered another Lower Caves area 4798 | -6/Lower Caves | Lost 5 parts (2n1u2w) 4853 | -6/Lower Caves | Discovered new exit (range 8) 4860 | -6/Lower Caves | Identified exit to Factory 4921 | -6/Lower Caves | Released all parts (4) 4922 | -6/Lower Caves | Core integrity fell below 50% 4924 | -6/Lower Caves | Build established: Mutant 4938 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4950 | -6/Lower Caves | Lost 6 parts (1p1n3u1w) 4967 | -6/Lower Caves | Spotted B-75 Beast 5011 | -6/Lower Caves | Discovered new exit (range 8) 5020 | -6/Lower Caves | Entered Zion 5060 | -6/Zion | Found Prototype Device 5060 | -6/Zion | Identified Bomb Factory No. 2 5100 | -6/Zion | System corruption cleaned by Quarantine Array 5109 | -6/Zion | Discovered new exit (range 16) 5146 | -6/Zion | Learned location of Armory (-3) 5177 | -6/Zion | Learned Factory fabricator intel 5180 | -6/Zion | Given A8's code to call for help 5283 | -6/Zion | Learned location of Warlord (-5) 5307 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5388 | -6/Zion | Received a hallucinogenic algorithm 5393 | -6/Zion | Build established: Derelict-Mutant 5443 | -6/Zion | Learned Factory terminal intel 5477 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5478 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5520 | -6/Zion | Imprinted 5522 | -6/Zion | Declared Zion's savior 5757 | -6/Zion | Entered Proximity Caves 5757 | -5/Proximity Caves | Accompanied by 6 allies 5759 | -5/Proximity Caves | Core integrity fell below 20% 5797 | -5/Proximity Caves | Learned Factory trap positions 5881 | -5/Proximity Caves | Spotted B-75 Beast 5936 | -5/Proximity Caves | Discovered exit to Factory (range 11) 6131 | -5/Proximity Caves | Entered Factory 6131 | -5/Factory | Accompanied by 6 allies 6131 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6132 | -5/Factory | Identified exit to Extension 6133 | -5/Factory | Identified exit to Factory 6134 | -5/Factory | Loaded intel: 88 trap records 6135 | -5/Factory | Loaded intel: 28 terminal locations 6136 | -5/Factory | Loaded intel: 6 fabricator locations 6222 | -5/Factory | Zion Recon squad teleported in 6329 | -5/Factory | Retrieved Zion intel report: Branch Access 6329 | -5/Factory | Identified exit to Upper Caves 6330 | -5/Factory | Zion Explosive Resupply teleported in 6541 | -5/Factory | Retrieved Zion intel report: Guard Positions 6673 | -5/Factory | Build established: Scavenger-Tank 6700 | -5/Factory | Spotted B-75 Beast 6830 | -5/Factory | Destroyed 9 combat bots 6854 | -5/Factory | Retrieved Zion intel report: Emergency Access 6863 | -5/Factory | Zion Kinetic Resupply teleported in 6972 | -5/Factory | Entered Upper Caves 6974 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7771 | -5/Upper Caves | Discovered new exit (range 14) 7774 | -5/Upper Caves | Build established: Scavenger-Mutant 7836 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7875 | -5/Upper Caves | Entered another Upper Caves area 7900 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8037 | -5/Upper Caves | Discovered exit to Factory (range 12) 8224 | -5/Upper Caves | Build established: Scavenger-Tank 8423 | -5/Upper Caves | Learned Factory interactive machine intel 8678 | -5/Upper Caves | Discovered new exit (range 3) 8681 | -5/Upper Caves | Entered Warlord 8700 | -5/Warlord | Build established: Derelict-Skirmisher 8716 | -5/Warlord | Discovered new exit (range 8) 8788 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 8966 | -5/Warlord | Warlord's base attacked by MAIN.C 8978 | -5/Warlord | Found Prototype Piercing Weapon 8981 | -5/Warlord | Found Prototype Piercing Weapon 9233 | -5/Warlord | Rebuked by Warlord 9250 | -5/Warlord | Identified Vortex Lance (x2) 9271 | -5/Warlord | Found Prototype Reactor 9275 | -5/Warlord | Found Prototype Device 9275 | -5/Warlord | Identified Exp. Phase Shifter 9283 | -5/Warlord | Found Prototype Device 9283 | -5/Warlord | Identified System Purifier 9286 | -5/Warlord | Found Prototype Processor 9286 | -5/Warlord | Identified Exp. Target Analyzer 9316 | -5/Warlord | Warlord forces counterattacked 9554 | -5/Warlord | Found Corrupted Prototype Ballistic Cannon 9554 | -5/Warlord | Identified Hvy. Autocannon 9554 | -5/Warlord | Spotted Executioner 9612 | -5/Warlord | Spotted Striker 9618 | -5/Warlord | P-80 Master assimilated allied 1I-N43(Y) 9628 | -5/Warlord | Spotted Striker 9641 | -5/Warlord | Warlord base infiltrated, sounded retreat 9668 | -5/Warlord | Spotted Executioner 9703 | -5/Warlord | Spotted Striker 9734 | -5/Warlord | Entered Proximity Caves 9826 | -4/Proximity Caves | Build established: Scavenger-Tank 9862 | -4/Proximity Caves | Learned 12 Research zone layouts 9991 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10073 | -4/Proximity Caves | Discovered exit to Factory (range 12) 10204 | -4/Proximity Caves | Build established: Scavenger-Mutant 10259 | -4/Proximity Caves | Entered Factory 10259 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 10260 | -4/Factory | Loaded intel: 52 interactive machine locations 10261 | -4/Factory | Loaded intel: 26 terminal locations 10431 | -4/Factory | Identified Vortex Chain Reactor 10583 | -4/Factory | Zion Infowar Resupply teleported in 10595 | -4/Factory | Discovered new exit (range 5) 10652 | -4/Factory | Identified exit to Research 10729 | -4/Factory | Build established: Scavenger-Skirmisher 11201 | -4/Factory | Entered Research 11201 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12018 | -3/Research | Spotted B-86 Titan 12031 | -3/Research | Destroyed B-86 Titan 12191 | -3/Research | Retrieved Zion intel report: Active Terminals 12192 | -3/Research | Zion Recon squad teleported in 12208 | -3/Research | Garrison activated, responded to threat 12235 | -3/Research | Released all parts (16) 12252 | -3/Research | Discovered new exit (range 8) 12253 | -3/Research | Core integrity fell below 50% 12261 | -3/Research | Entered another Research area 12261 | -2/Research | Evolved 2 slots: Utility x2 12264 | -2/Research | Lost 3 parts (2n1w) 12357 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 12358 | -2/Research | Zion Hacker squad teleported in 12522 | -2/Research | Found Prototype Processor 12522 | -2/Research | Identified Exp. Core Analyzer 12602 | -2/Research | Zion Light squad teleported in 12617 | -2/Research | Spotted B-90 Cyclops 12619 | -2/Research | Lost 3 parts (1p2w) 12732 | -2/Research | Zion Recon squad teleported in 12742 | -2/Research | Zion Light squad teleported in 12762 | -2/Research | Zion Zionite Resupply teleported in 12803 | -2/Research | Discovered new exit (range 7) 12805 | -2/Research | Entered Quarantine 12845 | -2/Quarantine | Found Alien Artifact 12863 | -2/Quarantine | Identified Terrabomb 12879 | -2/Quarantine | Spotted Alpha 7 12884 | -2/Quarantine | Found Alien Launcher 12884 | -2/Quarantine | Identified Sigix Terminator 12916 | -2/Quarantine | Found Alien Artifact 12938 | -2/Quarantine | Retrieved Zion intel report: Main Access 12938 | -2/Quarantine | Identified exit to Access 12956 | -2/Quarantine | Build established: Sprinter 12959 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 12987 | -2/Quarantine | Identified Core Reset Matrix 12987 | -2/Quarantine | Used Core Reset Matrix 12991 | -2/Quarantine | Detected hypermatrix surge 12991 | -2/Quarantine | Sensed 12 artifacts in vicinity 13034 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 13055 | -2/Quarantine | First assault squad dispatched 13073 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 13126 | -2/Quarantine | Cryocooling Duct disabled 13141 | -2/Quarantine | Ambient heat levels rising (+20) 13141 | -2/Quarantine | Non-combat units ordered to evacuate 13141 | -2/Quarantine | Spotted Fortress 13163 | -2/Quarantine | Discovered new exit (range 5) 13164 | -2/Quarantine | Entered Section 7 13165 | -2/Section 7 | Sensed 21 artifacts in vicinity 13172 | -2/Section 7 | Found Microwarp Drive 13198 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 13226 | -2/Section 7 | Retrieved Zion intel report: Branch Access 13237 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 13272 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 13343 | -2/Section 7 | Lost 3 parts (2p1n) 13357 | -2/Section 7 | Spotted B-90 Cyclops 13361 | -2/Section 7 | Discovered exit to Access (range 6) 13399 | -2/Section 7 | Spotted Alpha 7 13405 | -2/Section 7 | Scanned by Researcher 13409 | -2/Section 7 | Found Integrity Redistributor 13409 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-50) 13410 | -2/Section 7 | Core integrity fell below 50% 13414 | -2/Section 7 | Search patrols dispatched 13417 | -2/Section 7 | Spotted Alpha 7 13424 | -2/Section 7 | Spotted B-99 Colossus 13450 | -2/Section 7 | Found LRC Matter Compressor 13450 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 13453 | -2/Section 7 | Found LRC Boosters 13453 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 13454 | -2/Section 7 | Warped through subspace 13481 | -2/Section 7 | Integrated with Sigix Exoskeleton 13485 | -2/Section 7 | Intercept squad dispatched 13497 | -2/Section 7 | Core integrity fell below 20% 13498 | -2/Section 7 | Lost 11 parts (1p4n5u1w) 13501 | -2/Section 7 | Spotted Tracker 13501 | -2/Section 7 | Spotted Tracker 13510 | -2/Section 7 | Spotted Combat Programmer 13522 | -2/Section 7 | Found Integrity Redistributor 13522 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+553) 13523 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 13524 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 13525 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 40% 13532 | -2/Section 7 | Destroyed Combat Programmer 13533 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 20% 13534 | -2/Section 7 | Spotted Combat Programmer 13566 | -2/Section 7 | Exoskeleton Destroyed Last Messages --------------- 13558_ I-47 Archangel system corrupted by crushing effect. 13558_ I-47 Archangel knocked back. 13558_ Penetrated by Slug. 13559_ Kicked I-47 Archangel. 13560_ B-99 Colossus springs to life. 13560_ Combat Programmer resets L-61 Swordsman, system corruption cleaned. 13561_ P-80 Master resets I-47 Archangel, system corruption cleaned. 13562_ P-80 Master resets M-36 Artificer, system corruption cleaned. 13563_ Combat Programmer resets P-80 Master, system corruption cleaned. 13563_ Critical hit (Burn: +37). 13563_ Slug penetrates Reinforced Barrier. 13563_ Slug penetrates P-80 Master. 13563_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 13564_ Kicked Alpha 7 out of the way. 13565_ Penetrated by Slug. 13565_ Slug penetrates Reinforced Barrier. 13565_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 13566_ Penetrated by Slug. 13566_ Sigix Exoskeleton destroyed. [Achievement: I Was Wrong!] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#???????????????????????#?#?? ????????????????? | | ???# ?????????????????########" ???????????? | | ???# ?????????????###########" ????????? | | ???# ???????????############" ???????? | | ???? ??####################" ?????? | | ?????"" ?# ###########" ????? | | ??????? # ###########" "" ??? | | ????????? + ###########" """" | | ?????"" ??# * ########### """" "" | | ???# "" #=% """" ###########" """" "" "" | | ???# + " """ ###########"" "" | | ????####### " " ###########""" " " | | ??????????# "" ###########""" """" | | ??????????# ###########""" """ """ | | ????###########+############7# """""" | | ????# ; | | ????# ss / | | ????# s 7 """" | | ????# s X /% """" | | "???# ######+############ # gi "" | | """?# # ###########""" "%bl"" """" | | """ # # ""G"" ###########""" " gl%""%" | | """ + #! Y"p"Y ###########""" b s gg" " | | """ # # YY ###########"" ggp | | "" ?# # """"""" ###########" i%% | | ??# #?""""""" ########### """""" " " | | ???# #?""""""" ########### """""""""""" | | ????# #?? ############################### | | ????# #???#####Y############################### | | ??### #???##################################### | | ??#"" #????#################################### | | ??#T ######################################### | | ??### # ################################ | | ????# # """ ################################ | | ????# # " " ################################ | | ????# [# """ #???############################ | | ????# *%/ #?????#################### "%" | | ????+ # ] #?????#################### " " | | ????# # *= #?????############### ####" #### | | ????# # = #?????#################### "#### | | ????# # #???################# !# #### | | ????# #############?##############" """ """" | | ????# # / " #?##############" """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 55 Energy Capacity 700 Matter Stores 425 Matter Capacity 450 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Power Amplification 20 Additional Mass Support 9 Corruption Block 29 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 20 Utility Shielding 66 Phase Shifting 20 Evasion (%) 69 Targeting Accuracy 16 Target Analysis 10 Core Analysis 8 Recoil Reduction 4 Salvage Targeting 24 Offensive Hacking 10 Defensive Hacking 12 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Terminator Core Reset Matrix Microwarp Drive Integrity Redistributor LRC Matter Compressor LRC Boosters High-powered Transdimensional Reconstructor Sigix Exoskeleton Sigix Sheargun Achievements -------------- Freeware Friend Of Zion I Was Wrong! Signature Confirmed Challenges ------------ None Game ------ Seed ScanUtilityFalx Manual? 0 Play Time 02:56:04 Cumulative 389.8 hours Start 2022.07.07 @ 16:30:55 End 2022.07.08 @ 13:09:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 455 Rogue 454 Adventurer 0 Explorer 1 Win Type - Total 9 Types 6/0/1/2/0/0/0/0/0 Lore% 75 Gallery% 86 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec1878b3-9fce-48ae-9ddd-ec4be461dda0