Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.02 @ 17:06:34 Player: Steeredaxe Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (987) 987 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 3993 Bonus ------- Follower Combat Kills 311 Cogmind --------- Core Integrity 523/700 Matter 23/300 Energy 100/100 System Corruption 0% Temperature Warm (122) Movement Core (650) Ox12 Location -7/Factory Parts ------- > --- POWER (3) -------- Reinforced Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Terrain Scan Processor Salvage Targeting Computer > --- WEAPON (3) ------- Cooled Particle Cannon > --- INVENTORY (15) --- Light Treads Improved Hover Unit Heat Sink Large Storage Unit Medium Matter Pod (100) Kinecellerator Hardlight Generator Improved Shield Generator Improved Field Recycling Unit (0) Signal Generator Peak State ------------ > --- POWER ------------ Light Ion Engine Reinforced Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Terrain Scanner Advanced Terrain Scan Processor Salvage Targeting Computer > --- WEAPON ----------- Beam Rifle Cooled Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Treads Improved Hover Unit Heat Sink Large Storage Unit Medium Matter Pod Kinecellerator Heavy Armor Plating Hardlight Generator Improved Shield Generator Improved Field Recycling Unit Heavy Assault Rifle Minigun Signal Generator [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 2 | . . . 1 . 1 Propulsion . | . . . . . . Utility 3 | . . . 1 2 . Weapon 1 | . . . . . 1 Parts Attached 50 | 6 3 . 11 20 10 Power 9 | 1 . . 3 2 3 Engine 9 | 1 . . 3 2 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . . 2 6 1 Treads 7 | 2 . . 2 2 1 Leg . | . . . . . . Wheel . | . . . . . . Hover 2 | . . . . 2 . Flight 2 | . . . . 2 . Utility 15 | 1 2 . 3 6 3 Device 4 | . . . 1 2 1 Storage 3 | 1 1 . . 1 . Processor 5 | . . . 1 3 1 Hackware . | . . . . . . Protection 3 | . 1 . 1 . 1 Artifact . | . . . . . . Weapon 15 | 2 1 . 3 6 3 Energy Gun 4 | . . . 2 2 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 9 | 2 . . 1 4 2 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 19 | . . . 2 8 9 Power 5 | . . . 1 2 2 Propulsion 3 | . . . . 3 . Utility 4 | . . . . 1 3 Weapon 7 | . . . 1 2 4 Highest Loss Streak 9 | . . . 1 5 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 97 100 99 87 88 Engine 16 | . 14 14 21 13 15 Treads 20 | . 28 28 22 10 14 Device 4 | . . . 3 8 11 Storage 10 | . 14 14 11 9 7 Processor 9 | . . . 11 17 15 Protection 9 | . 11 14 7 9 2 Energy Gun 4 | . . . 8 5 6 Ballistic Gun 11 | . 14 14 11 9 6 Launcher 5 | . 13 14 2 . . Peak Build Rating 33 | 6 8 9 18 22 33 Average Rating 14 | 4 7 8 15 18 26 On Entrance 9 | . 6 8 9 17 18 Naked Turns . | . . . . . . Heaviest Build 58 | 12 32 32 43 42 58 Greatest Support 48 | 40 40 40 40 40 48 Greatest Overweight (x) 9 | 1 . . 1 9 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 Most Carried 15 | 2 13 14 15 15 14 Average Carried 11 | . 8 12 13 10 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 1 11 14 14 11 10 Class Distribution -------------------- 77% | Mutant 12% | Scavenger-Mutant 6% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 874 | 144 20 278 171 261 . Remotely . | . . . . . . Salvage Created 1166 | . 30 65 380 632 59 Parts 80 | . 12 3 28 32 5 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 24 | . 5 2 6 10 1 Guns 21 | . 3 1 6 10 1 AOE 3 | . 2 1 . . . Classes Destroyed 8 | . 2 1 2 2 1 Worker 1 | . . . 1 . . Builder 1 | . . . . 1 . Mechanic 1 | . . . . 1 . Watcher 4 | . 1 . 2 1 . Swarmer 5 | . 5 . . . . Grunt 12 | . . 2 2 8 . Duelist 1 | . . . . . 1 Sentry 6 | . . . 4 2 . Best Kill Streak 3 | . 3 2 3 3 1 Combat Bots Only 3 | . 3 2 2 3 1 Max Kills in Single Turn 2 | . 2 1 1 2 1 Gunslinging 1 | . . . . 1 . Exploded 1 | . 1 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 218 | . 15 5 34 100 64 Missed 45 | . 5 1 7 28 4 Damage Taken 2963 | . 124 64 353 1258 1164 Core 550 | . 33 . 17 323 177 Absorbed by Shields 16 | . . . 16 . . Redirected to Shielding 48 | . . . 4 44 . Core Remaining (%) 80 | 100 . 86 95 41 . Volleys Fired 95 | . 10 5 21 46 13 Largest 3 | . 2 2 2 2 3 Hottest 109 | . 50 50 68 79 109 Shots Fired 178 | . 15 6 41 89 27 Gun 164 | . 10 5 41 89 19 Cannon 8 | . . . . . 8 Launcher 6 | . 5 1 . . . Special . | . . . . . . Kinetic 115 | . 10 5 21 67 12 Thermal 37 | . . . . 22 15 Explosive 6 | . 5 1 . . . Electromagnetic 20 | . . . 20 . . Robot Hit Streak 12 | . 2 7 8 12 5 Robot Miss Streak 4 | . 1 . 2 4 4 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 1 3 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 106 | . 7 5 24 58 12 Core Hits 53 | . 8 3 13 25 4 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . 4 . Burn 2 | . . . . 2 . Destroy 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2016 | . 221 72 442 1051 230 Guns 1688 | . 40 31 442 1051 124 Cannons 106 | . . . . . 106 Explosions 222 | . 181 41 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1096 | . 40 31 197 749 79 Thermal 453 | . . . . 302 151 Explosive 222 | . 181 41 . . . Electromagnetic 245 | . . . 245 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 . Average Corruption 3 | . . . . 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . . 11 . Message Errors 1 | . . . . 1 . Matter Fused 1 | . . . . 1 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 3 . Data Loss (major) 2 | . . . . 2 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 1 | . . . . . 1 Projectiles 1 | . . . . . 1 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 21 | . 13 8 . . . Shots 2 | . 1 1 . . . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 513 | . 16 22 99 264 513 Average Temperature 87 | . 8 10 36 57 329 Received Heat Transfer 954 | . . 30 123 594 207 Effects 14 | . . . . 1 13 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . 1 . Interference 1 | . . . . . 1 Matter Decay 3 | . . . . . 3 Short Circuit 3 | . . . . . 3 Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1073 | . . . . 814 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 265 | . 93 116 265 203 30 Initial 57 | . . . 44 57 30 Average 68 | . 49 15 122 99 18 Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 95 | 100 100 100 87 95 100 Level 1 4 | . . . 12 4 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 1 2 4 . Investigation 3 | . 1 . 1 1 . Extermination . | . . . . . . Reinforcement 4 | . . . 1 3 . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 5 | . . 2 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 8 5 19 23 3 Peak Tracking Total 6 | . 3 1 3 6 3 Tactical Retreats 2 | . . . . 2 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 4 | . 2 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 8 | . 2 . 5 1 . Terminals 4 | . 1 . 2 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 21 | . 8 . 12 1 . Successful 14 | . 3 . 10 1 . Failed 7 | . 5 . 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 13 | . 6 . 6 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 5 | . 2 . 3 . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 2 . 5 1 . Record 8 | . 2 . 5 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Scan Component 1 | . . . 1 . . Recycling Unit Hacks 3 | . 1 . 2 . . Recycle Component 1 | . . . 1 . . Process 1 | . . . 1 . . Report Inventory 1 | . 1 . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . 2 . . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . 1 . . Recycled Matter 157 | . . . 157 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 1 . Highest-Rated Group 31 | . . 31 31 31 . Highest-Rated Ally 31 | . . 31 31 31 . Total Orders . | . . . . . . Ally Attacks 79 | . . 24 34 21 . Total Damage 1051 | . . 357 462 232 . Kills 15 | . . 5 8 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4594 | 83 828 785 1098 1150 650 Spaces Moved 2214 | 55 482 478 492 409 298 Core 21 | 19 . . . 2 . Treads 2059 | 36 482 478 492 273 298 Legs . | . . . . . . Wheels . | . . . . . . Hover 132 | . . . . 132 . Flight 2 | . . . . 2 . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 188 | 129 160 160 203 241 197 Slowest Speed 760 | 160 160 160 240 760 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 3 40 71 43 33 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 48 | . 35 11 . . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 46 | . 35 11 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2464 | 67 526 493 550 489 339 Wait 31 | . 15 8 . . 8 Move 2209 | 54 481 477 491 408 298 Hop . | . . . . . . Pick Up 56 | 7 14 3 15 9 8 Fast Attach . | . . . . . . Attach 33 | 6 1 . 5 13 8 Detach 3 | . . . 1 2 . Swap 17 | . 2 . 6 7 2 Drop 19 | . 3 . 11 3 2 Fire 95 | . 10 5 21 46 13 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Build established: Mutant 593 | -10/Materials | Discovered new exit (range 13) 912 | -10/Materials | Entered Mines 1060 | -10/Mines | Excavation squad dispatched 1060 | -10/Mines | A large section of the Mines collapsed 1268 | -10/Mines | Met a Derelict testing a Signal Generator 1281 | -10/Mines | Found Signal Generator 1310 | -10/Mines | Excavation squad dispatched 1560 | -10/Mines | Excavation squad dispatched 1681 | -10/Mines | Discovered new exit (range 8) 1697 | -10/Mines | Entered Materials 1697 | -9/Materials | Accompanied by 1 ally 1697 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1745 | -9/Materials | Discovered new exit (range 17) 2086 | -9/Materials | Discovered new exit (range 8) 2690 | -9/Materials | Discovered new exit (range 18) 2795 | -9/Materials | Entered another Materials area 2795 | -8/Materials | Accompanied by 1 ally 2795 | -8/Materials | Evolved 2 slots: Utility x2 3408 | -8/Materials | Core integrity fell below 50% 3436 | -8/Materials | Lost 5 parts (2p1n1u1w) 3765 | -8/Materials | Discovered new exit (range 4) 3945 | -8/Materials | Entered Factory 3945 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4408 | -7/Factory | Build established: Scavenger-Skirmisher 4595 | -7/Factory | Self-destructed Last Messages --------------- Overheating: Matter decay (-7). Hvy. Armor Plating destroyed. Overheating: Lrg. Storage Unit damaged (-79). Overheating: Rnf. Ion Engine damaged (-60). Overheating: Salvage Targeting Computer damaged (-12). Cld. Particle Cannon broken. Overheating: Short circuit. Hvy. Assault Rifle destroyed. Rnf. Ion Engine broken. Overheating: Short circuit. Overheating: Matter decay (-7). Rnf. Ion Engine broken. Overheating: Short circuit. L-41 Fighter destroyed. Overheating: Broken Rnf. Ion Engine damaged (-12). Broken Rnf. Ion Engine destroyed. Minigun destroyed. Overheating: Matter decay (-6). 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