Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.03 @ 11:29:29 Player: 277 Result: Destroyed self with Backup Power III chain reaction Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (138) 690 Value Destroyed (3752) 3752 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 7507 Bonus ------- High Alert Combat Kills 534 Follower Combat Kills 65 Friendly Fire -274 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 5/100 System Corruption 1% Temperature Cool (9) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Visual Processing Unit Improved Melee Analysis Suite Improved Utility Shielding > --- WEAPON (2) ------- Heavy EM Shotgun > --- INVENTORY (10) --- Advanced Signal Interpreter Gatling Laser Shock Bomb Launcher Grenade Launcher Shock Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Cooling System Large Storage Unit Visual Processing Unit Experimental Targeting Computer Improved Melee Analysis Suite Improved Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Advanced Signal Interpreter Improved Terrain Scanner Gatling Laser Shock Bomb Launcher Grenade Launcher Shock Maul Shock Maul [Rating: 40] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Cooling System Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Shock Maul Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 5 | . . 2 . 2 1 Weapon . | . . . . . . Parts Attached 137 | 7 14 16 45 29 26 Power 15 | 1 2 2 6 2 2 Engine 15 | 1 2 2 6 2 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 32 | 2 5 4 5 8 8 Treads 21 | . . . 5 8 8 Leg 10 | 2 5 3 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 34 | 2 2 6 12 7 5 Device 10 | 1 1 2 4 1 1 Storage 3 | . . . 1 1 1 Processor 6 | 1 1 1 1 1 1 Hackware . | . . . . . . Protection 15 | . . 3 6 4 2 Artifact . | . . . . . . Weapon 56 | 2 5 4 22 12 11 Energy Gun 15 | 2 3 1 3 2 4 Energy Cannon 13 | . . 3 5 3 2 Ballistic Gun . | . . . . . . Ballistic Cannon 4 | . . . 1 2 1 Launcher 12 | . 2 . 5 3 2 Special Weapon . | . . . . . . Impact Weapon 11 | . . . 8 2 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 3 3 . . Parts Lost 30 | . 1 . 8 4 17 Power 3 | . . . 1 . 2 Propulsion 11 | . . . 4 2 5 Utility 8 | . . . 2 2 4 Weapon 8 | . 1 . 1 . 6 Highest Loss Streak 12 | . 1 . 2 2 12 Average Slot Usage (%) 97 | . 96 99 97 98 94 Engine 9 | . 13 11 10 9 6 Treads 13 | . . . 15 17 22 Leg 7 | . 27 22 5 . . Device 7 | . 12 7 3 9 11 Storage 5 | . . . 3 9 7 Processor 20 | . 13 19 22 21 18 Protection 11 | . . 16 12 12 13 Energy Gun 5 | . 24 . 2 3 4 Energy Cannon 5 | . . 15 2 7 2 Ballistic Cannon 1 | . . . . 3 . Launcher 1 | . 2 5 1 1 . Impact Weapon 5 | . . . 15 2 . Naked Turns 2 | . 2 . . . . Heaviest Build 43 | 10 11 20 27 43 42 Greatest Support 63 | 20 20 20 43 43 63 Greatest Overweight (x) 7 | . 1 . 7 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 4 4 4 8 10 10 Average Capacity 6 | 4 4 4 5 9 10 Most Carried 10 | 4 4 4 8 10 10 Average Carried 6 | 3 3 3 4 8 9 Final Capacity 10 | 4 4 4 8 10 10 Final Carried 10 | 4 4 4 8 10 5 Class Distribution -------------------- 60% | Mutant 33% | Scavenger-Mutant 6% | Scavenger-Gladiator Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Gladiator | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 2127 | 270 259 266 524 443 365 Remotely . | . . . . . . Salvage Created 4978 | 254 293 598 1632 1153 1048 Parts 279 | 28 23 36 73 60 59 Haulers Intercepted 9 | . . 3 4 1 1 Recyclers Shooed 3 | 1 . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 91 | . 6 15 27 22 21 Melee 19 | . . . 7 2 10 Guns 13 | . 4 . 5 4 . Cannons 29 | . . 9 3 10 7 AOE 24 | . 2 6 8 4 4 Classes Destroyed 16 | 3 2 3 5 1 2 Worker 10 | 2 1 . 3 2 2 Builder 2 | . . . 1 1 . Tunneler 8 | 7 . . 1 . . Hauler 9 | . . 3 4 1 1 Recycler 6 | 1 . . 4 1 . Mechanic 2 | . . . 2 . . Operator 2 | . . . 1 1 . Watcher 7 | . 1 1 1 2 2 Swarmer 21 | . . 7 6 5 3 Grunt 40 | . 6 6 8 7 13 Brawler 1 | . . . . . 1 Duelist 4 | . . . 3 . 1 Protector 1 | . . . 1 . . Sentry 21 | . . 2 9 9 1 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Thug 1 | . . . 1 . . Best Kill Streak 8 | 5 4 7 8 5 5 Combat Bots Only 7 | . 3 7 5 5 4 Max Kills in Single Turn 3 | 1 2 3 3 2 2 Gunslinging . | . . . . . . Exploded 3 | . 2 3 3 2 2 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 6031 | 28 250 296 1726 1028 2703 Core 1148 | . 33 26 311 72 706 Absorbed by Shields . | . . . . . . Core Remaining (%) 71 | 100 86 . 15 86 . Volleys Fired 223 | 19 22 36 39 66 41 Largest 2 | 2 2 2 2 2 2 Hottest 124 | 80 80 124 124 113 113 Shots Fired 366 | 38 42 54 51 109 72 Gun 144 | 38 42 . 20 22 22 Cannon 191 | . . 51 19 77 44 Launcher 31 | . . 3 12 10 6 Special . | . . . . . . Kinetic 53 | . . . 1 32 20 Thermal 100 | . . 19 12 45 24 Explosive 16 | . . 3 7 1 5 Electromagnetic 197 | 38 42 32 31 31 23 Robot Hit Streak 61 | 6 8 11 17 24 61 Robot Miss Streak 4 | 2 2 4 2 2 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 431 | 24 29 39 121 119 99 Core Hits 194 | 11 15 22 56 43 47 Critical Hits 14 | . . 6 1 5 2 Critical Kills 4 | . . 3 . . 1 Critical Parts Destroyed 9 | . . 2 1 5 1 Melee Attacks 164 | . . . 93 32 39 Impact 136 | . . . 93 32 11 Slashing 28 | . . . . . 28 Piercing . | . . . . . . Sneak Attacks 14 | . . . 13 1 . Combat Hostiles . | . . . . . . Follow-up Attacks 11 | . . . 7 4 . Damage Inflicted 13863 | 363 664 1216 5184 3117 3319 Guns 1786 | 343 385 . 336 344 378 Cannons 3118 | . . 830 225 1256 807 Explosions 3271 | 20 279 386 1340 627 619 Melee 5670 | . . . 3283 872 1515 Ramming 18 | . . . . 18 . Kinetic 1016 | . . . 22 577 417 Thermal 2749 | 20 279 371 538 842 699 Explosive 1424 | . . 321 685 144 274 Electromagnetic 2986 | 343 385 524 656 664 414 Impact 4495 | . . . 3283 872 340 Slashing 1175 | . . . . . 1175 Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 1 Average Corruption 1 | . . . . 2 1 Corruption Purged . | . . . . . . Effects 12 | . . . . 10 2 Message Errors 4 | . . . . 4 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 2 1 Targeting Errors 3 | . . . . 2 1 Overload Shots . | . . . . . . Overflow Damage 689 | . . 9 483 91 106 Projectiles 29 | . . 7 18 3 1 Explosions 62 | . . 2 17 40 3 Melee 598 | . . . 448 48 102 Knockbacks 9 | . . . 2 3 4 Impact 4 | . . . 2 1 1 Kinetic 4 | . . . . 2 2 Secondary 1 | . . . . . 1 Self-Inflicted Damage 182 | 28 . . 79 25 50 Shots 6 | 1 . . 2 2 1 Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 282 | 84 166 282 42 148 3 Average Temperature 57 | 28 67 74 21 42 3 Received Heat Transfer 1866 | . 141 105 552 324 744 Effects 2 | . . 2 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Fried 19 | 1 2 2 7 6 1 Impact Corruptions 27 | . . . 23 4 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | 1 . 2 1 . . Heat Transferred 4301 | 50 350 655 822 1421 1003 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 16 | 1 4 1 4 3 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 666 | 50 240 408 666 661 626 Initial 300 | . 32 59 153 276 300 Average 408 | 17 98 249 492 514 464 Maximum Alert Level 2 | . 1 2 2 2 2 Low Security (%) 16 | 100 89 27 1 . . Level 1 25 | . 10 70 26 15 25 Level 2 58 | . . 2 71 84 75 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 1 2 9 5 4 Investigation 1 | . . . . 1 . Extermination 1 | . . . . . 1 Reinforcement 7 | . 1 2 2 1 1 Assault 5 | . . . 3 . 2 Garrison 7 | . . . 4 3 . Intercept . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 8 | . 1 2 2 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 151 | . 14 21 47 31 38 Peak Tracking Total 7 | . 5 4 7 4 6 Tactical Retreats 17 | . 5 1 4 4 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 7 | . 3 . 2 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 10 | . 1 2 4 1 2 Max in Single Turn 2 | . 1 1 2 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 24 | . 2 4 12 5 1 Terminals 17 | . 1 3 9 4 . Fabricators 1 | . . . . . 1 Repair Stations 3 | . 1 . 1 1 . Recycling Units 3 | . . 1 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 68 | . 8 16 30 13 1 Successful 43 | . 4 11 20 7 1 Failed 25 | . 4 5 10 6 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 39 | . 5 14 11 9 . Terminals 49 | . 5 15 18 11 . Fabricators 1 | . . . . . 1 Repair Stations 10 | . 3 . 5 2 . Recycling Units 8 | . . 1 7 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . . 6 6 3 . Prototype ID Bank 4 | . . 1 1 2 . Open Door 5 | . . . 5 . . Terminal Index 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 3 | . . 2 . 1 . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 7 | . 2 . 4 1 . Scan Component 4 | . 1 . 2 1 . Repair 3 | . 1 . 2 . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 19 | . 2 5 9 3 . Terminals 15 | . 2 4 6 3 . Track 5 | . 1 1 1 2 . Botnet 7 | . 1 2 3 1 . Disrupt 1 | . . . 1 . . Operators 2 | . . 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . 1 3 . . Monitor 1 | . . . 1 . . Mask 3 | . . 1 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 1 3 7 5 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . . 2 Matter 168 | . . . . . 168 Time 84 | . . . . . 84 Total Part Build Rating 8 | . . . . . 8 Parts Repaired 3 | . 1 . 2 . . Time 102 | . 32 . 70 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired 1 | . . . 1 . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies 3 | . . . 3 . . Largest Group 2 | . . . 2 . . Highest-Rated Group 62 | . . . 62 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders 2 | . . . 2 . . EXPLORE 2 | . . . 2 . . Ally Attacks 35 | . . . 35 . . Total Damage 483 | . . . 483 . . Kills 3 | . . . 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 4 | . . . 4 . . Drone Recoveries 2 | . . . 2 . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 5750 | 225 610 588 1876 1527 924 Spaces Moved 2737 | 120 347 343 839 720 368 Core 8 | 4 1 . 3 . . Treads 1787 | . . . 699 720 368 Legs 942 | 116 346 343 137 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 120 120 160 160 Average Speed 148 | 117 119 120 155 166 160 Slowest Speed 400 | 120 120 120 400 180 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 5 52 45 93 58 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 14 | . . . 1 9 4 Terrain Destroyed 133 | 3 12 21 54 24 19 Melee 5 | . . . 1 . 4 Projectile . | . . . . . . AOE 128 | 3 12 21 53 24 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 3793 | 162 498 467 1216 891 559 Wait 450 | 13 104 52 176 35 70 Move 2732 | 119 346 342 838 719 368 Hop . | . . . . . . Pick Up 42 | 4 5 8 16 3 6 Fast Attach 35 | 7 7 2 10 6 3 Attach 21 | . 2 2 3 2 12 Detach 1 | . . . . . 1 Swap 81 | . 5 12 32 21 11 Drop 53 | . 7 13 15 10 8 Fire 223 | 19 22 36 39 66 41 Melee 152 | . . . 85 28 39 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire 2 | . . . 2 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 226 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 8) 574 | -10/Materials | Discovered new exit (range 13) 658 | -10/Materials | Build established: Scavenger-Mutant 731 | -10/Materials | Discovered new exit (range 15) 759 | -10/Materials | Repaired Imp. Terrain Scanner? 836 | -10/Materials | Entered another Materials area 836 | -9/Materials | Evolved 2 slots: Utility x2 1020 | -9/Materials | Destroyed 7 combat bots 1050 | -9/Materials | Discovered new exit (range 15) 1376 | -9/Materials | Discovered new exit (range 17) 1424 | -9/Materials | Entered Storage 1582 | -9/Storage | Garrison activated, responded to threat 1820 | -9/Storage | Repaired Imp. Light Armor Plating 1855 | -9/Storage | Repaired Cooling System 2025 | -9/Storage | Build established: Mutant 2094 | -9/Storage | Met a pair of Derelict thieves 2440 | -9/Storage | Discovered new exit (range 18) 2529 | -9/Storage | Core integrity fell below 50% 3024 | -9/Storage | First assault squad dispatched 3042 | -9/Storage | Garrison activated, responded to threat 3048 | -9/Storage | Core integrity fell below 20% 3138 | -9/Storage | Found Prototype Processor 3139 | -9/Storage | Identified Exp. Targeting Computer 3300 | -9/Storage | Entered Materials 3300 | -8/Materials | Evolved 2 slots: Utility x2 3483 | -8/Materials | Garrison activated, responded to threat 4379 | -8/Materials | Discovered new exit (range 9) 4827 | -8/Materials | Entered Factory 4827 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4985 | -7/Factory | Fabricated Greatsword (x2) 5227 | -7/Factory | First assault squad dispatched 5326 | -7/Factory | Build established: Scavenger-Mutant 5626 | -7/Factory | Build established: Scavenger-Gladiator 5738 | -7/Factory | Core integrity fell below 50% 5748 | -7/Factory | Core integrity fell below 20% 5751 | -7/Factory | Destroyed self with Backup Power III chain reaction Last Messages --------------- 05725_ I-36 Angel knocked back. 05725_ R-06 Scavenger collects Lgt. Nuclear Core. 05727_ K-01 Serf cleans the Nuclear Reactor. 05728_ Lgt. Treads destroyed. 05730_ K-01 Serf cleans the Nuclear Reactor. 05732_ Lgt. Treads destroyed. 05732_ Cooling System destroyed. 05740_ Deuterium Engine destroyed. 05743_ K-01 Serf cleans the Nuclear Reactor. 05743_ Shock Maul destroyed. 05743_ Exp. Targeting Computer destroyed. 05745_ K-01 Serf cleans the Nuclear Reactor. 05746_ K-01 Serf collects debris. 05747_ K-01 Serf cleans the Nuclear Reactor. 05747_ K-01 Serf collects debris. 05749_ K-01 Serf cleans the Nuclear Reactor. 05751_ Chain reaction triggered in Backup Power III. 05751_ Matter Pump disabled. 05751_ Nuclear Reactor explodes. 05751_ K-01 Serf destroyed. 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"?????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 300 Resistance: TH 10 Core Shielding 20 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 22 Melee Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Greatsword | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissilePointyNukerbomber Manual? 0 Play Time 01:33:50 Cumulative 246.0 hours Start 2022.01.03 @ 01:03:17 End 2022.01.03 @ 11:29:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 175 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 71 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94b0a65a-c31a-4c62-b997-f08d737471ad