Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.17 @ 13:22:38 Player: Fello5lav Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (3806) 3806 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 8395 Bonus ------- High Alert Combat Kills 104 Cogmind --------- Core Integrity 0/1000 Matter 165/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Medium Reactive Plating > --- WEAPON ----------- Plasma Rifle Compact Ion Cannon Coil Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Signal Interpreter Hardened Light Armor Plating Precision Shock Rifle Minigun Gauss Rifle Coil Gun Coil Gun Remote Datajack [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Leg Leg Armored Leg Hover Unit Aerolev Unit Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Targeting Computer Protection Medium Reactive Plating Weapon Magnetic Acceleration Cannon Energy Gun Precision Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . Utility 4 | . . 1 1 . 1 1 . Weapon 3 | . . 1 . 1 . 1 . Parts Attached 107 | 6 10 14 28 16 22 5 6 Power 10 | 2 1 1 . 4 2 . . Engine 7 | 2 1 1 . 3 . . . Core 3 | . . . . 1 2 . . Reactor . | . . . . . . . . Propulsion 18 | 2 2 2 7 1 4 . . Treads . | . . . . . . . . Leg 9 | 2 2 . . 1 4 . . Wheel . | . . . . . . . . Hover 9 | . . 2 7 . . . . Flight . | . . . . . . . . Utility 22 | . 5 2 4 2 5 3 1 Device 9 | . 3 1 3 2 . . . Storage 3 | . 2 1 . . . . . Processor 6 | . . . 1 . 3 1 1 Hackware . | . . . . . . . . Protection 4 | . . . . . 2 2 . Artifact . | . . . . . . . . Weapon 57 | 2 2 9 17 9 11 2 5 Energy Gun 12 | 1 . 4 2 3 . 1 1 Energy Cannon 13 | . . 4 5 2 1 1 . Ballistic Gun 13 | 1 . . 3 1 5 . 3 Ballistic Cannon 5 | . . . . 3 2 . . Launcher 11 | . 1 1 7 . 2 . . Special Weapon 2 | . . . . . 1 . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 6 | . . 1 3 1 1 . . Parts Lost 11 | . . . . . 1 . 10 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 3 | . . . . . 1 . 2 Weapon 6 | . . . . . . . 6 Highest Loss Streak 10 | . . . . . 1 . 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 88 79 99 97 96 100 59 Engine 9 | . 14 11 9 13 6 5 3 Core 2 | . . . . 1 6 5 3 Leg 11 | . 26 8 . . 20 23 12 Hover 10 | . . 4 26 20 2 . . Device 6 | . 14 . 9 7 6 5 3 Storage 12 | . 3 21 18 15 8 5 3 Processor 7 | . . . 9 7 10 14 7 Protection 2 | . . . . . 6 7 5 Energy Gun 8 | . 14 10 5 8 9 4 3 Energy Cannon 8 | . . 21 14 7 4 5 2 Ballistic Gun 5 | . 9 . 4 5 7 5 3 Ballistic Cannon 4 | . . . . 7 4 11 6 Naked Turns 39 | . . . . . . . 39 Heaviest Build 92 | 8 92 29 33 49 69 77 64 Greatest Support 64 | 20 20 14 24 24 64 64 48 Greatest Overweight (x) 4 | . 4 2 2 3 3 1 4 Average Overweight (x) 1 | . . 1 1 1 . 1 . Largest Inventory Capacity 25 | 5 25 8 8 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 8 8 6 Most Carried 8 | 5 6 8 8 8 8 8 7 Average Carried 6 | 3 4 5 7 7 7 6 4 Final Capacity 8 | 5 8 8 8 8 8 8 5 Final Carried 8 | 5 6 8 8 8 8 7 . Class Distribution -------------------- 85% | Gunner 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Waste Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Matter Collected 2322 | 265 106 190 343 391 494 533 . Remotely . | . . . . . . . . Salvage Created 3718 | 42 160 179 821 532 1260 724 . Parts 174 | 2 12 8 47 27 44 34 . Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 2 | . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Combat Hostiles Destroyed 74 | 1 4 3 23 12 20 11 . Guns 22 | 1 2 . 4 6 7 2 . Cannons 35 | . . 3 9 6 8 9 . AOE 16 | . 2 . 9 . 5 . . Classes Destroyed 11 | 1 1 1 3 1 3 1 . Worker 2 | . . . . . . 2 . Hauler 1 | . . . . . 1 . . Recycler 1 | . . . . . 1 . . Watcher 15 | . 1 1 3 2 3 5 . Swarmer 17 | . . . 8 4 5 . . Grunt 28 | 1 4 2 8 1 9 3 . Brawler 1 | . . . . . 1 . . Duelist 2 | . . . 1 . 1 . . Sentry 12 | . . 1 5 4 . 2 . Hunter 4 | . . . 1 . 1 2 . Programmer 10 | . . . . 3 3 4 . Best Kill Streak 10 | 1 2 1 6 3 10 5 . Combat Bots Only 8 | 1 2 1 6 3 8 4 . Max Kills in Single Turn 3 | 1 2 1 2 2 3 2 . Gunslinging . | . . . . . . . . Exploded 3 | . 2 . 2 . 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Damage Taken 3727 | 41 231 72 348 494 864 522 1155 Core 1462 | 24 58 42 57 122 118 32 1009 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 80 | . 28 . 52 . . . . Core Remaining (%) 83 | 90 67 89 89 82 86 . . Volleys Fired 162 | 5 18 9 38 27 31 27 7 Largest 5 | 2 2 3 3 4 4 5 5 Hottest 301 | 70 80 192 184 214 230 301 301 Shots Fired 550 | 10 33 27 114 107 124 119 16 Gun 277 | 10 29 13 32 53 81 50 9 Cannon 249 | . . 13 74 54 33 69 6 Launcher 23 | . 4 1 8 . 10 . . Special 1 | . . . . . . . 1 Kinetic 197 | 5 11 . 6 54 45 69 7 Thermal 262 | 5 18 17 92 53 20 50 7 Explosive 23 | . 4 1 8 . 10 . . Electromagnetic 67 | . . 9 8 . 49 . 1 Robot Hit Streak 35 | 6 11 6 26 13 20 35 14 Robot Miss Streak 3 | 1 2 2 3 2 1 3 1 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 380 | 8 23 17 74 77 75 91 15 Core Hits 174 | 3 12 6 40 28 49 34 2 Critical Kills 3 | . . . . . 2 1 . Critical Parts Destroyed 3 | . . . . . 2 1 . Critical Strikes 14 | . . . 1 1 4 6 2 Burn 6 | . . . 1 1 . 2 2 Destroy 6 | . . . . . 4 2 . Blast 2 | . . . . . . 2 . Melee Attacks 4 | . 4 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9709 | 87 365 425 2144 1698 2170 2436 384 Guns 3991 | 87 211 135 493 804 1120 928 213 Cannons 4284 | . . 213 938 894 560 1508 171 Explosions 1423 | . 154 77 702 . 490 . . Melee . | . . . . . . . . Ramming 11 | . . . 11 . . . . Kinetic 3196 | 38 62 . 70 709 674 1424 219 Thermal 4291 | 49 149 173 1354 989 401 1012 164 Explosive 1318 | . 154 77 597 . 490 . . Electromagnetic 893 | . . 175 112 . 605 . 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . 2 . 11 Average Corruption 2 | . . . . . 1 . 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . . . . . 11 . 4 Message Errors 3 | . . . . . 2 . 1 Matter Fused 3 | . . . . . 3 . . Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . 1 . 1 Data Loss (minor) 2 | . . . . . 2 . . Data Loss (major) 3 | . . . . . 2 . 1 Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 198 | . 3 10 26 48 68 43 . Projectiles 104 | . . 10 3 48 . 43 . Explosions 94 | . 3 . 23 . 68 . . Melee . | . . . . . . . . Knockbacks 7 | . . . . 1 . 6 . Impact . | . . . . . . . . Kinetic 7 | . . . . 1 . 6 . Secondary . | . . . . . . . . Self-Inflicted Damage 183 | . . 19 5 . 159 . . Shots 5 | . . 1 . . 4 . . Rammed 1 | . . . 1 . . . . Targets Rammed 2 | . 1 . 1 . . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 601 | 100 72 207 187 330 222 601 141 Average Temperature 103 | 53 24 82 49 122 58 210 53 Received Heat Transfer 726 | 30 186 24 162 162 90 72 . Effects 22 | . . . . . . 22 . Shutdowns 6 | . . . . . . 6 . Energy Bleed 5 | . . . . . . 5 . Interference 5 | . . . . . . 5 . Matter Decay 2 | . . . . . . 2 . Short Circuit 3 | . . . . . . 3 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . 1 . . 2 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 16 | . . . 6 2 1 7 . Heat Transferred 8009 | 148 444 407 2394 1671 518 1903 524 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Peak Influence 620 | 20 157 168 620 448 390 310 27 Initial 181 | . 11 56 16 181 3 100 27 Average 172 | 4 59 45 399 213 157 149 10 Maximum Alert Level 2 | . . . 2 2 1 1 . Low Security (%) 64 | 100 100 100 21 46 58 74 100 Level 1 25 | . . . 16 48 41 25 . Level 2 10 | . . . 62 5 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . 2 3 2 5 1 . Investigation 2 | . . 1 . . 1 . . Extermination 4 | . . . . 1 2 1 . Reinforcement 7 | . . 1 3 1 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Distress Signals 7 | . 1 . 3 1 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 111 | 1 12 6 31 17 24 15 5 Peak Tracking Total 7 | 1 5 2 6 4 7 4 5 Tactical Retreats 3 | . 1 . 2 . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Traps Triggered 13 | . 1 . 3 3 3 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Machines Disabled 16 | . 2 . 4 1 8 1 . Max in Single Turn 4 | . 2 . 2 1 4 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Machines Accessed 12 | . 5 1 2 2 2 . . Terminals 4 | . 3 . . 1 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 3 | . 1 . 1 . 1 . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 32 | . 13 4 10 2 3 . . Successful 27 | . 11 4 10 2 . . . Failed 5 | . 2 . . . 3 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . 2 . . . . Terminals 8 | . 7 . . 1 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 10 | . 3 . 6 . 1 . . Recycling Units 5 | . 3 . . . 2 . . Scanalyzers 8 | . . 4 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 6 . . 1 . . . Record 4 | . 4 . . . . . . Open DSF 1 | . . . . 1 . . . Alert Level 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks 8 | . 2 . 6 . . . . Scan Component 4 | . 1 . 3 . . . . Repair 4 | . 1 . 3 . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 8 | . . 4 4 . . . . Insert Component 4 | . . 2 2 . . . . Analyze 4 | . . 2 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 4 1 2 . 2 . . Full Trace Events 4 | . 2 1 . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 2 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 . 3 . . . . Time 178 | . 26 . 152 . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 21 | . 21 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . 2 2 . . . . Part Schematics Acquired 4 | . . 2 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . 1 . . . . . . Non-combat 1 | . 1 . . . . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . parse_system 1 | . 1 . . . . . . Relay Couplers Released 4 | . . . . . 4 . . Programmers 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . 1 . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Total Allies 2 | . . 1 . . . . 1 Largest Group 1 | . . 1 . . . . 1 Highest-Rated Group 31 | . . 15 . . . . 31 Highest-Rated Ally 31 | . . 15 . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 12 | . . 3 . . . . 9 Total Damage 262 | . . 72 . . . . 190 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Turns Passed 6332 | 117 570 935 923 1459 1197 980 151 Spaces Moved 3738 | 84 376 414 626 1014 689 458 77 Core 54 | 19 . . . . . . 35 Treads . | . . . . . . . . Legs 1809 | 65 376 277 . . 591 458 42 Wheels . | . . . . . . . . Hover 1875 | . . 137 626 1014 98 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 116 102 102 120 190 50 Average Speed 144 | 104 124 209 104 128 150 190 128 Slowest Speed 400 | 120 400 260 176 226 330 190 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 5 63 31 57 27 25 13 29 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 152 | . 22 8 66 2 42 12 . Melee . | . . . . . . . . Projectile 17 | . . . . 2 3 12 . AOE 135 | . 22 8 66 . 39 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Total 4320 | 104 450 463 807 1111 768 500 117 Wait 165 | . 19 . 82 38 . . 26 Move 3732 | 83 375 413 625 1013 688 458 77 Hop . | . . . . . . . . Pick Up 75 | 10 13 13 16 5 14 3 1 Fast Attach 21 | . . . 5 13 3 . . Attach 40 | 5 6 6 5 2 7 3 6 Detach 8 | . 1 4 2 1 . . . Swap 46 | 1 4 8 18 1 12 2 . Drop 59 | . 9 9 15 11 13 2 . Fire 162 | 5 18 9 38 27 31 27 7 Melee 4 | . 4 . . . . . . Ram 1 | . . . 1 . . . . Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire 1 | . . 1 . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -5/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 118 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 10) 338 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 15) 619 | -10/Materials | Discovered new exit (range 16) 671 | -10/Materials | Repaired Aluminum Leg 688 | -10/Materials | Entered another Materials area 688 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 995 | -9/Materials | Build established: Gunner 1244 | -9/Materials | Discovered new exit (range 16) 1623 | -9/Materials | Entered another Materials area 1623 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2294 | -8/Materials | Repaired Aerolev Unit 2295 | -8/Materials | Repaired Particle Cannon 2355 | -8/Materials | Repaired Aerolev Unit 2525 | -8/Materials | Discovered new exit (range 16) 2546 | -8/Materials | Entered Factory 2546 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3999 | -7/Factory | Discovered new exit (range 5) 4005 | -7/Factory | Entered another Factory area 4005 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4401 | -6/Factory | Destroyed 8 combat bots 5036 | -6/Factory | Discovered new exit (range 16) 5202 | -6/Factory | Entered another Factory area 5202 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5241 | -5/Factory | Discovered new exit (range 8) 6159 | -5/Factory | Discovered new exit (range 16) 6182 | -5/Factory | Sucked down chute 6182 | -5/Factory | Entered Waste 6183 | -5/Waste | Met a frightened Derelict 6197 | -5/Waste | EMP discharged 6217 | -5/Waste | Spotted C-40 Crusher 6219 | -5/Waste | Spotted C-40 Crusher 6228 | -5/Waste | Spotted C-40 Crusher 6260 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6260 | -5/Waste | Spotted C-40 Crusher 6266 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6269 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6272 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6275 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6277 | -5/Waste | Spotted C-40 Crusher 6278 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6281 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6284 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6294 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6296 | -5/Waste | Crushed by Compactor (1 part destroyed) 6297 | -5/Waste | EMP discharged 6297 | -5/Waste | System corruption reached 10% 6310 | -5/Waste | Core integrity fell below 50% 6325 | -5/Waste | Core integrity fell below 20% 6327 | -5/Waste | Lost 10 parts (1p1n2u6w) 6333 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- ALERT: Foreign system detected. Charging EMP. Magnetic Acceleration Cannon crushed. Mic. Nuclear Core crushed. Arm. Leg crushed. Broken Impulse Thruster Array crushed. Jacked C-40 Crusher... Remote Datajack crushed. Imp. Signal Interpreter crushed. Acquired Coil Gun. Sml. Storage Unit crushed. Coil Gun crushed. Coil Gun fried beyond repair. System corrupted (+4). [Achievement: System Compromised] System corrupted: Substantial component data lost. [Achievement: First Step to Greatness] [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ??????????????????????### #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# CCCC#???????????????????? | | ??????????????????????# CCCC#???????????????????? | | ??????????????????????###@CC #???????????????????? | | ??????????############??# CC #???????????????????? | | ??????????# #??#CCCC#???????????????????? | | ??????????# #??#CCCC#???????????????????? | | ??????????# #### #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# [ #???????????????????? | | ??????????# #???????????????????? | | ??????????# #### #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# = #??# #???????????????????? | | ??????????############??# #????????? #???????? | | ??????????????????????### ######## ##??????? | | ??????????????????????# % ???? | | ??????????????????????# " ???? | | ??????????????????????# ???? | | ??????????????????????# ???? | | ??????????????????????### ######## ####????? | | ????????????????????????# #????????? #???????? | | ????????????????????????# #???????????#???????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 26 Energy Capacity 720 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club A New Friend Crack Shot First Step to Greatness It's Just You Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Risk Taker Serviceable Loadout System Compromised Uninvited Guest Challenges ------------ None Game ------ Seed ImpulseStructuralMapper Manual? 0 Play Time 01:38:12 Cumulative 3.2 hours Start 2022.09.17 @ 11:40:54 End 2022.09.17 @ 13:22:38 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4b7a1b95-24b3-45e9-8067-11838a3bf87d