Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 17:22:22 Player: DZKane Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (184) 920 Value Destroyed (6702) 6702 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (1739) 1739 TOTAL SCORE: 17601 Bonus ------- High Alert Combat Kills 801 Follower Combat Kills 232 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -94 Cogmind --------- Core Integrity 0/1600 Matter 256/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Biometal Leg Centrium Leg Centrium Leg Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (13) ----- Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Neutron Cannon Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Medium Treads Armored Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Small Battery Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Graphene Brace Component Analysis Suite > --- WEAPON ----------- Railgun Helical Railgun Micro-nuke Launcher > --- INVENTORY -------- Light Quantum Reactor Armored Heavy Treads Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Improved Particle Charger Improved Particle Charger Improved Kinecellerator Advanced Transmission Jammer Layered Heavy Armor Plating Advanced Thermal Shield Improved Dynamic Insulation System Heavy Tesla Rifle Smartbomb Launcher Enhanced Force Lance [Rating: 160] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Armored Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Biomechanical Wings Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved System Shield Protection Light Armor Plating Weapon Mace Energy Gun Heavy Tesla Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Micro-nuke Launcher Impact Weapon Mace Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 . 2 2 2 Power 2 | . . . . . . . . . 1 . . . 1 . . Propulsion 4 | . . . 1 . . . 1 1 . . 1 . . . . Utility 11 | . . . 1 . . . 1 1 1 2 1 . . 2 2 Weapon 1 | . . . . . . . . . . . . . 1 . . Parts Attached 244 | . 20 1 32 2 2 4 10 17 13 2 4 5 55 62 15 Power 29 | . 3 . 4 . . . . . 2 . 2 . 9 9 . Engine 7 | . 1 . 4 . . . . . 2 . . . . . . Core 4 | . 2 . . . . . . . . . . . 2 . . Reactor 18 | . . . . . . . . . . . 2 . 7 9 . Propulsion 78 | . 8 1 13 1 1 2 5 1 4 . 1 3 8 17 13 Treads 17 | . . . . . . . . . . . 1 3 6 6 1 Leg 46 | . 8 1 13 1 1 2 5 1 3 . . . . 2 9 Wheel 3 | . . . . . . . . . . . . . . 3 . Hover 6 | . . . . . . . . . . . . . . 3 3 Flight 6 | . . . . . . . . . 1 . . . 2 3 . Utility 87 | . 2 . 9 1 1 2 3 10 7 2 1 2 24 22 1 Device 46 | . . . 2 . . 1 1 6 4 . 1 . 17 13 1 Storage 7 | . 1 . . . 1 . . . 1 . . . 1 3 . Processor 5 | . . . . . . . . . 1 . . . 1 3 . Hackware 3 | . . . . . . . . . 1 1 . . . 1 . Protection 26 | . 1 . 7 1 . 1 2 4 . 1 . 2 5 2 . Artifact . | . . . . . . . . . . . . . . . . Weapon 50 | . 7 . 6 . . . 2 6 . . . . 14 14 1 Energy Gun 4 | . 1 . . . . . . . . . . . . 3 . Energy Cannon 15 | . . . . . . . 1 4 . . . . 6 4 . Ballistic Gun 8 | . 4 . . . . . . . . . . . 2 2 . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . . Launcher 12 | . . . 2 . . . . 1 . . . . 4 5 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 8 | . 2 . 4 . . . 1 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . 1 . 1 1 . . . 3 4 . Corrupted Parts 3 | . . . . . . . . 1 . . . . . 2 . System Corruption 20 | . . . . . . . . 11 . . . . . 9 . Parts Lost 98 | . 1 . 9 . . 1 5 1 1 . . . 33 36 11 Power 16 | . 1 . 2 . . . . . . . . . 7 6 . Propulsion 34 | . . . 3 . . . 4 . . . . . 6 14 7 Utility 35 | . . . 4 . . 1 . 1 1 . . . 14 10 4 Weapon 13 | . . . . . . . 1 . . . . . 6 6 . Highest Loss Streak 19 | . 1 . 2 . . 1 4 1 1 . . . 19 10 10 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 100 97 100 100 94 98 95 100 100 96 92 76 57 18 Engine 6 | . 4 14 9 11 11 11 9 7 13 11 4 . . . . Reactor 2 | . . . . . . . . . . . 5 10 11 6 . Treads 3 | . . . . . . . . . . . 1 9 13 8 . Leg 22 | . 28 28 32 33 33 33 34 33 33 29 26 14 . . 8 Device 9 | . . . 2 11 11 . 6 16 15 17 21 17 16 14 . Storage 8 | . 14 14 11 11 11 11 9 7 6 5 5 5 3 4 . Processor 3 | . . . . . . . . . 6 5 5 5 8 11 6 Hackware 1 | . . . . . . . . . 3 5 5 5 1 1 . Protection 10 | . 12 14 18 11 11 16 19 13 6 11 10 12 5 . . Energy Cannon 2 | . . . . . . . 7 7 6 5 5 5 3 1 . Ballistic Gun 2 | . 18 . . . . . . . . . . . 1 2 . Impact Weapon 10 | . 7 28 21 22 22 22 10 7 6 5 5 5 . . . Peak Build Rating 160 | . 11 11 16 16 17 22 41 53 75 83 103 117 156 160 57 Average Rating 54 | . 9 11 13 15 15 17 29 47 67 82 94 108 133 99 33 On Entrance 38 | 6 6 11 11 16 15 17 18 38 53 75 83 103 117 19 21 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 180 | 14 32 32 40 40 36 42 49 56 89 91 102 121 180 115 1 Greatest Support 205 | 20 20 20 30 30 30 30 80 90 105 105 105 180 205 205 30 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 1 . . . . 2 1 . . Average Overweight (x) . | . . 1 . 1 1 1 . . . . . . . . . Largest Inventory Capacity 25 | . 15 15 15 15 15 15 15 15 20 20 20 20 25 20 5 Average Capacity 16 | . 11 15 15 15 15 15 15 15 18 20 20 20 21 15 5 Most Carried 25 | . 15 15 15 15 15 15 15 15 20 19 20 20 25 18 5 Average Carried 14 | . 10 14 14 15 15 14 14 14 17 17 19 19 20 7 2 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 5 5 5 Final Carried 20 | 6 15 15 15 15 15 14 15 14 19 19 20 20 5 2 2 Class Distribution -------------------- 55% | Mutant 17% | Assassin 14% | Scavenger-Mutant 7% | Infiltrator-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Assassin | -4/Factory Mutant | -4/DSF Infiltrator-Assassin | -3/Research Scavenger-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Matter Collected 3870 | 200 365 10 338 10 30 40 90 50 285 25 . . 1183 1183 61 Remotely 163 | . . . . . . . . . . . . . 163 . . Salvage Created 7711 | . 572 132 1548 48 . 203 342 262 1127 81 . . 1513 1883 . Parts 313 | . 36 14 48 . . . 10 10 17 3 . . 82 93 . Haulers Intercepted 8 | . 2 . 3 . . . . . 2 . . . 1 . . Recyclers Shooed 5 | . . . 2 . . . . . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 128 | . 13 2 33 3 . 3 12 5 3 1 . . 20 33 . Melee 40 | . 2 2 18 . . . 8 2 2 1 . . 5 . . Guns 16 | . 9 . . . . . . . . . . . 1 6 . Cannons 21 | . . . . . . . 2 1 1 . . . 6 11 . AOE 25 | . . . 5 . . . . . . . . . 5 15 . Classes Destroyed 15 | . 4 1 4 . . 1 . 1 . . . . 3 1 . Worker 14 | . . 2 3 . . . . . 3 . . . 3 3 . Builder 12 | . . . 2 1 . 1 1 1 . . . . 4 2 . Tunneler 3 | . . . . . . 1 . . . . . . 2 . . Hauler 8 | . 2 . 3 . . . . . 2 . . . 1 . . Recycler 10 | . . . 4 . . . . . 5 . . . . 1 . Mechanic 3 | . . . 1 . . . . . . . . . 2 . . Operator 1 | . . . . . . . . . . . . . 1 . . Watcher 5 | . 2 . 2 . . . 1 . . . . . . . . Swarmer 35 | . 5 . 12 3 . . 7 . . . . . . 8 . Grunt 49 | . 8 2 13 . . 3 4 3 1 . . . 1 14 . Sentry 13 | . . . 8 . . . 1 . . 1 . . 2 1 . Specialist 2 | . . . . . . . . . . . . . 2 . . Hunter 4 | . . . . . . . . . . . . . 4 . . Programmer 23 | . . . . . . . . 2 2 . . . 11 8 . Heavy 2 | . . . . . . . . . . . . . . 2 . Best Kill Streak 8 | . 3 2 6 2 . 1 5 3 5 1 . . 5 8 . Combat Bots Only 8 | . 3 2 4 2 . 1 3 3 1 1 . . 3 8 . Max Kills in Single Turn 3 | . 1 1 3 1 . 1 1 1 1 1 . . 2 3 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . . . . 1 3 . Melee 1 | . 1 1 1 . . . 1 1 1 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Hostile Shots Fired 1929 | . 58 5 251 26 . 15 93 25 88 5 . 19 553 504 287 Missed 581 | . 18 . 73 5 . 3 31 6 51 2 . 7 123 160 102 Damage Taken 28626 | . 478 75 2051 176 . 209 862 301 411 58 . 318 10513 9021 4153 Core 4754 | . 59 47 208 26 . 28 112 31 24 . . 49 1291 1215 1664 Absorbed by Shields 432 | . . . . . . . . . . . . . 432 . . Reduced by Siege Mode 1457 | . . . . . . . . . . . . . 726 731 . Redirected to Shielding 313 | . 27 8 43 . . . 25 . . . . 40 70 100 . Ignored by Resistances 342 | . . . . . . . . . . . . 143 199 . . Regen/Repaired (Parts) 121 | . . . . . . . . . 55 . . . 66 . . Core Remaining (%) 67 | 100 . 57 . . . 34 79 95 97 100 . 95 . 16 . Volleys Fired 337 | . 44 . 3 . . . 11 27 18 11 . . 94 129 . Largest 3 | . 2 . 1 . . . 1 1 1 1 . . 2 3 . Hottest 240 | . 85 . 33 . . . 75 80 80 80 . . 94 240 . Shots Fired 470 | . 88 . 3 . . . 11 27 18 11 . . 127 185 . Gun 221 | . 88 . . . . . . . . . . . 30 103 . Cannon 216 | . . . . . . . 11 27 18 11 . . 80 69 . Launcher 33 | . . . 3 . . . . . . . . . 17 13 . Special . | . . . . . . . . . . . . . . . . Kinetic 183 | . 74 . . . . . . . . . . . 57 52 . Thermal 167 | . 14 . . . . . 11 27 18 11 . . 17 69 . Explosive 33 | . . . 3 . . . . . . . . . 17 13 . Electromagnetic 87 | . . . . . . . . . . . . . 36 51 . Robot Hit Streak 17 | . 15 . 1 . . . 3 1 10 7 . . 14 17 . Robot Miss Streak 6 | . 2 . 1 . . . 1 3 1 1 . . 4 6 . Penetration Max 1 | . . . . . . . . . . . . . 1 . . Secondary Targets 3 | . . . . . . . . . . . . . . 3 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . Capacitor 68 | . . . . . . . . . . . . . 27 41 . Shots Hit Robots 553 | . 72 7 104 10 . 11 40 16 29 12 . . 122 130 . Core Hits 231 | . 28 4 22 . . . 7 3 8 3 . . 70 85 1 Critical Kills 8 | . . 2 1 . . . 1 . 1 1 . . . 2 . Critical Parts Destroyed 41 | . 2 1 20 1 . 4 3 3 2 . . . 2 3 . Critical Strikes 60 | . 2 3 24 1 . 4 4 3 3 1 . . 10 5 . Meltdown 2 | . . . . . . . . . 1 . . . . 1 . Destroy 6 | . . . . . . . . . . . . . 2 4 . Blast 2 | . . . . . . . . . . . . . 2 . . Corrupt 1 | . . . . . . . . . . . . . 1 . . Smash 44 | . 2 3 24 1 . 4 4 3 2 1 . . . . . Sever 5 | . . . . . . . . . . . . . 5 . . Melee Attacks 429 | . 13 9 149 24 . 13 60 51 37 6 1 1 65 . . Impact 365 | . 13 9 149 24 . 13 60 51 37 6 1 1 1 . . Slashing 64 | . . . . . . . . . . . . . 64 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 58 | . . 3 18 2 . 4 1 3 11 2 . . 14 . . Combat Hostiles 7 | . . . . . . 1 . . . 2 . . 4 . . Follow-up Attacks 26 | . 1 1 18 3 . 1 2 . . . . . . . . Damage Inflicted 23568 | . 945 289 3778 377 . 538 1535 748 1590 417 . . 6194 7070 87 Guns 3210 | . 745 . . . . . . . . . . . 782 1683 . Cannons 4927 | . . . . . . . 75 114 400 232 . . 1848 2258 . Explosions 5214 | . . . 479 . . . . . . . . . 1650 3085 . Melee 10082 | . 200 289 3299 377 . 538 1460 634 1190 185 . . 1910 . . Ramming 135 | . . . . . . . . . . . . . 4 44 87 Kinetic 3434 | . 588 . . . . . . . . . . . 1644 1202 . Thermal 3665 | . 157 . . . . . 75 114 400 232 . . 265 2422 . Explosive 5050 | . . . 479 . . . . . . . . . 1650 2921 . Electromagnetic 1202 | . . . . . . . . . . . . . 721 481 . Impact 8172 | . 200 289 3299 377 . 538 1460 634 1190 185 . . . . . Slashing 1910 | . . . . . . . . . . . . . 1910 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 67 | . . . . . . . . 11 1 . . . 67 36 14 Average Corruption 18 | . . . . . . . . 7 1 . . . 27 17 3 Corruption Purged 10 | . . . . . . . . 10 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 207 | . . . . . . . . 12 2 . . . 107 77 9 Message Errors 38 | . . . . . . . . 2 . . . . 23 10 3 Matter Fused 49 | . . . . . . . . 5 1 . . . 20 21 2 Heat Flow Errors 14 | . . . . . . . . 1 . . . . 4 8 1 Energy Discharges 18 | . . . . . . . . 2 . . . . 7 9 . Parts Rejected 8 | . . . . . . . . . . . . . 4 4 . Parts Fused 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 14 | . . . . . . . . 2 1 . . . 5 6 . Data Loss (major) 8 | . . . . . . . . . . . . . 5 3 . Misfires 9 | . . . . . . . . . . . . . 7 2 . Alerts 6 | . . . . . . . . . . . . . 5 1 . Misdirections 27 | . . . . . . . . . . . . . 18 6 3 Weapon Failures 15 | . . . . . . . . . . . . . 8 7 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 3607 | . 58 40 1235 90 . 305 354 272 624 . . . 414 215 . Projectiles 221 | . . . . . . . . . 34 . . . 57 130 . Explosions 103 | . . . 7 . . . . . . . . . 11 85 . Melee 3283 | . 58 40 1228 90 . 305 354 272 590 . . . 346 . . Knockbacks 39 | . 2 . 6 2 . 3 9 1 5 . . . 11 . . Impact 25 | . 2 . 5 2 . 3 8 1 4 . . . . . . Kinetic 10 | . . . . . . . . . . . . . 10 . . Secondary 4 | . . . 1 . . . 1 . 1 . . . 1 . . Self-Inflicted Damage 201 | . . . . . . . . . . . . . 102 60 39 Shots 5 | . . . . . . . . . . . . . 3 2 . Rammed 26 | . . . . . . . . . . . . . 1 5 20 Targets Rammed 28 | . . . . . . . . . . . . . 1 6 21 Kicked 1 | . . . . . . . . . . . . . . . 1 Crushed 1 | . . . . . . . . . . . . . . 1 . Highest Temperature 488 | . 123 . 8 . . 10 12 171 220 228 . . 488 342 125 Average Temperature 107 | . 26 . 4 . . 10 5 26 71 109 . . 128 99 73 Received Heat Transfer 2479 | . 198 42 606 . . 126 324 126 66 9 . . 340 513 129 Effects 25 | . . . . . . . . . . . . . 25 . . Shutdowns 7 | . . . . . . . . . . . . . 7 . . Energy Bleed 5 | . . . . . . . . . . . . . 5 . . Interference 9 | . . . . . . . . . . . . . 9 . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . Short Circuit 2 | . . . . . . . . . . . . . 2 . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . Siege Activations 16 | . . . . . . . . . . . . . 7 9 . Total Turns 384 | . . . . . . . . . . . . . 183 201 . Longest Duration 73 | . . . . . . . . . . . . . 62 73 . Robots Corrupted 38 | . 2 . 15 4 . 5 4 2 3 . . . 3 . . Combat Hostiles 25 | . 2 . 10 3 . 3 2 2 . . . . 3 . . Parts Fried 69 | . 4 . 27 2 . 6 8 4 10 . . . 6 2 . Impact Corruptions 121 | . 3 2 50 8 . 13 19 10 16 . . . . . . Robots Melted 2 | . . . . . . . . . 1 . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Melted 8 | . 1 . . . . . . 1 3 . . . 1 2 . Heat Transferred 4318 | . 444 . . . . . 111 200 750 450 . . 450 1913 . Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Peak Influence 1145 | . 226 100 501 194 . 95 198 126 131 77 58 42 302 1145 885 Initial 680 | . . 39 39 124 . . 5 11 17 63 37 40 8 164 680 Average 183 | . 84 71 294 64 . 47 52 54 44 66 50 34 119 653 718 Maximum Alert Level 4 | . 1 . 2 . . . . . . . . . 1 4 3 Low Security (%) 71 | . 97 100 9 100 . 100 100 100 100 100 100 100 89 6 . Level 1 16 | . 2 . 77 . . . . . . . . . 10 19 . Level 2 5 | . . . 12 . . . . . . . . . . 17 54 Level 3 6 | . . . . . . . . . . . . . . 55 45 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 4 . 2 . . . . 1 5 . 1 1 11 12 4 Investigation 10 | . 2 . 1 . . . . . 1 . . . 1 3 2 Extermination 12 | . . . . . . . . 1 1 . 1 . 6 3 . Reinforcement 18 | . 2 . 1 . . . . . 3 . . 1 4 5 2 Assault 1 | . . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 1 . Haulers Reinforced 3 | . . . . . . . . . 2 . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Distress Signals 22 | . 2 . 6 . . . 3 . . . . . 4 4 3 Communications Jammed 21 | . . . . . . . . . . . . . 21 . . Distress Signals 21 | . . . . . . . . . . . . . 21 . . Times Spotted 305 | . 24 2 54 5 . 4 23 8 10 5 . 5 64 77 24 Peak Tracking Total 14 | . 4 2 5 3 . 2 6 2 5 3 1 3 10 11 14 Tactical Retreats 40 | . 1 . 4 . . 2 3 . 2 . . 1 4 14 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Traps Triggered 7 | . 1 . 1 . . . . . . . . . 2 3 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Machines Disabled 10 | . . . . . . . . 4 1 . . . 3 2 . Max in Single Turn 1 | . . . . . . . . 1 1 . . . 1 1 . Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Machines Accessed 52 | . 4 . 10 2 2 . 5 2 9 . 3 . 6 7 2 Terminals 36 | . 3 . 9 1 . . 3 . 7 . 1 . 4 6 2 Fabricators 3 | . . . . . . . . 1 . . 1 . 1 . . Repair Stations 3 | . . . . . . . . . 1 . . . 1 1 . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . . . . Garrison Access 4 | . . . . . . . 1 1 1 . 1 . . . . Total Hacks 148 | . 6 . 31 3 2 . 19 6 29 . 7 . 18 22 5 Successful 61 | . 2 . 16 1 2 . 12 3 10 . 2 . 5 8 . Failed 87 | . 4 . 15 2 . . 7 3 19 . 5 . 13 14 5 Catastrophic 18 | . . . 2 . . . . 1 3 . 2 . 5 4 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 73 | . 6 . 19 . 1 . 10 1 14 . . . 8 14 . Terminals 109 | . 5 . 30 2 . . 12 . 24 . 2 . 10 19 5 Fabricators 10 | . . . . . . . . 5 . . 3 . 2 . . Repair Stations 10 | . . . . . . . . . 1 . . . 6 3 . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . . . 5 . . . . . . . . Garrison Access 9 | . . . . . . . 2 1 4 . 2 . . . . Terminal Hacks 18 | . . . 7 1 2 . 2 . 2 . 1 . . 3 . Record 1 | . . . . . 1 . . . . . . . . . . Prototype ID Bank 4 | . . . 4 . . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . Level Access Points 2 | . . . . . . . . . 1 . . . . 1 . Branch Access Points 1 | . . . . . . . . . . . . . . 1 . Terminal Index 2 | . . . . . . . 1 . . . . . . 1 . Unreport Threat 3 | . . . 2 . . . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 2 . . 1 . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . Build 2 | . . . . . . . . 1 . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 1 . . . 4 . . . . . . . . Insert Component 3 | . . . 1 . . . 2 . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . . . . . Seal Access 2 | . . . . . . . 1 . 1 . . . . . . Unauthorized Hacks 31 | . 2 . 8 . . . 5 1 7 . . . 3 5 . Terminals 28 | . 1 . 8 . . . 5 . 6 . . . 3 5 . Assimilate 1 | . . . . . . . . . 1 . . . . . . Botnet 10 | . . . 1 . . . 2 . . . . . 2 5 . Operators 1 | . . . 1 . . . . . . . . . . . . Skim 16 | . 1 . 6 . . . 3 . 5 . . . 1 . . Fabricators 1 | . . . . . . . . 1 . . . . . . . Liberate 1 | . . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . Patch 1 | . . . . . . . . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 42 | . 2 . 9 1 . . 4 1 7 . 3 . 6 7 2 Full Trace Events 5 | . . . . . . . . . . . . . 1 2 2 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . 116 . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . 69 . . . . Total Part Build Rating 18 | . . . . . . . . . . . 18 . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . Time 37 | . . . . . . . . . . . . . 37 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . Programmers 3 | . . . . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Total Allies 10 | . . . . 3 . . . 1 1 . . 2 3 . . Largest Group 3 | . . . . 3 3 3 . 1 1 . . 1 2 . . Highest-Rated Group 172 | . . . . 40 39 39 . 32 10 . . 137 172 . . Highest-Rated Ally 137 | . . . . 16 16 16 . 32 10 . . 137 116 . . Total Orders 3 | . . . . . . . . . . 3 . . . . . RETURN 3 | . . . . . . . . . . 3 . . . . . Ally Attacks 68 | . . . . 24 . 8 . 1 . 4 . 13 18 . . Total Damage 734 | . . . . 221 . 87 . 4 . 27 . 120 275 . . Kills 7 | . . . . 3 . . . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . Drone Launches 35 | . . . . . . . . 1 . 7 . 11 16 . . Drone Recoveries 30 | . . . . . . . . 1 . 6 . 8 15 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Turns Passed 14771 | . 1468 263 2287 1049 651 696 943 974 1548 224 289 137 2477 1446 319 Spaces Moved 8273 | 1 798 123 988 513 342 347 433 559 1072 84 121 71 1228 1060 533 Core 858 | . . . . . . . . . . . . . 3 323 532 Treads 1383 | . . . . . . . . . . . . 29 967 387 . Legs 5424 | 1 798 123 988 513 342 347 433 559 1072 84 121 42 . . 1 Wheels . | . . . . . . . . . . . . . . . . Hover 178 | . . . . . . . . . . . . . . 178 . Flight 430 | . . . . . . . . . . . . . 258 172 . Fastest Speed 37 | 120 120 190 120 190 190 190 90 105 105 108 108 108 37 37 50 Average Speed 135 | 120 146 190 182 190 190 190 148 106 107 108 108 170 145 89 50 Slowest Speed 330 | 120 190 190 190 190 190 190 190 108 108 108 108 330 260 161 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . 1 4 . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . Exploration Rate (%) 45 | 2 98 26 83 99 70 77 37 24 26 2 5 86 40 36 18 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 7 | . 1 1 1 1 1 . . . 2 . . . . . . Known Exits Taken 6 | . . . . . . 1 . . 1 1 1 . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . Spaces Dug 115 | . 2 1 14 1 . . 17 37 20 2 1 1 14 5 . Terrain Destroyed 378 | . 2 1 32 1 . . 18 37 20 2 1 1 110 153 . Melee 89 | . 2 1 9 1 . . 10 28 20 2 1 1 14 . . Projectile 40 | . . . . . . . 8 9 . . . . 6 17 . AOE 249 | . . . 23 . . . . . . . . . 90 136 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Total 10760 | . 1005 139 1240 553 349 366 617 822 1396 197 278 89 1716 1413 580 Wait 1225 | . 85 5 55 15 . . 95 150 229 93 146 . 228 118 6 Move 8250 | . 797 122 987 512 341 346 432 558 1071 83 120 70 1226 1052 533 Hop 5 | . . . . . . . . . . . . . 1 4 . Pick Up 125 | . 21 1 13 1 2 1 6 8 15 2 3 3 23 22 4 Fast Attach 102 | . 6 . 7 . . . 5 5 2 . 1 3 20 43 10 Attach 61 | . . . 7 . . 2 3 6 4 2 1 . 15 16 5 Detach 10 | . . . . . . 1 . 1 . . . . 1 6 1 Swap 82 | . 14 1 18 2 2 2 2 6 7 . 2 2 21 3 . Drop 140 | . 28 2 22 3 4 3 5 10 13 . 4 10 22 14 . Fire 337 | . 44 . 3 . . . 11 27 18 11 . . 94 129 . Melee 395 | . 10 8 128 20 . 11 58 51 37 6 1 1 64 . . Ram 26 | . . . . . . . . . . . . . 1 5 20 Kick 1 | . . . . . . . . . . . . . . . 1 Crush 1 | . . . . . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / *Ext x2) -5/Factory (discovered 3 exits: *Fac x2 / [Upp]) -4/Factory -4/DSF -3/Research (discovered 4 exits: *Res / *Arm / *Tes x2) -2/Research (discovered 5 exits: *Acc x3 / *Qua x2) -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 33 | -10/Materials | Discovered new exit (range 12) 281 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 723 | -10/Materials | Discovered new exit (range 15) 883 | -10/Materials | Discovered new exit (range 13) 1323 | -10/Materials | Discovered new exit (range 16) 1469 | -10/Materials | Entered Mines 1480 | -10/Mines | Met a Derelict bent on vengeance 1551 | -10/Mines | Learned location of Storage (-7) 1556 | -10/Mines | Discovered new exit (range 10) 1690 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1699 | -10/Mines | Assembled infested the area 1704 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1732 | -10/Mines | Entered Materials 1732 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2395 | -9/Materials | Discovered new exit (range 3) 2565 | -9/Materials | Discovered new exit (range 16) 2640 | -9/Materials | Identified exit to Materials 2737 | -9/Materials | Learned Storage stockpile data 2755 | -9/Materials | Learned Materials stockpile data 2771 | -9/Materials | Learned Materials stockpile data 2799 | -9/Materials | Learned location of Zion (-7) 3452 | -9/Materials | Core integrity fell below 50% 3704 | -9/Materials | Build established: Scavenger-Mutant 4019 | -9/Materials | Entered Mines 4059 | -9/Mines | Discovered exit to Materials (range 15) 4195 | -9/Mines | Build established: Mutant 4341 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4821 | -9/Mines | Learned 2 Materials zone layouts 4860 | -9/Mines | Discovered exit to Materials (range 10) 4865 | -9/Mines | Found the Drone Emporium 4872 | -9/Mines | Found Prototype Device 5051 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5053 | -9/Mines | Discovered new exit (range 5) 5068 | -9/Mines | Entered Exiles 5068 | -9/Exiles | Accompanied by 3 allies 5114 | -9/Exiles | Met 8R-AWN 5148 | -9/Exiles | Met EX-HEX 5203 | -9/Exiles | Met EX-BIN 5311 | -9/Exiles | Met EX-DEC 5411 | -9/Exiles | Aligned with FarCom system 5413 | -9/Exiles | Given EX-Vault access code 5459 | -9/Exiles | Opened EX-Vault 5468 | -9/Exiles | Found Potential Leg 5470 | -9/Exiles | Found Potential Leg 5523 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5704 | -9/Exiles | Discovered new exit (range 10) 5719 | -9/Exiles | Left Exiles lab with Potential Leg 5719 | -9/Exiles | Entered Mines 5719 | -8/Mines | Accompanied by 3 allies 5763 | -8/Mines | Lost 3 allies 6045 | -8/Mines | Identified Splice Drone Bay 6192 | -8/Mines | Discovered exit to Materials (range 11) 6396 | -8/Mines | Discovered exit to Materials (range 10) 6415 | -8/Mines | Entered Materials 6415 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6846 | -8/Materials | Build established: Scavenger-Mutant 7099 | -8/Materials | Lost 4 parts (4n) 7325 | -8/Materials | Discovered new exit (range 13) 7329 | -8/Materials | Build established: Mutant 7358 | -8/Materials | Entered Factory 7358 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7874 | -7/Factory | System corruption reached 10% 8308 | -7/Factory | Discovered new exit (range 14) 8332 | -7/Factory | Entered another Factory area 8332 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8630 | -6/Factory | Build established: Assassin 9056 | -6/Factory | Identified exit to Factory 9144 | -6/Factory | Discovered new exit (range 19) 9168 | -6/Factory | Discovered new exit (range 16) 9363 | -6/Factory | Discovered new exit (range 15) 9593 | -6/Factory | Identified exit to Lower Caves 9658 | -6/Factory | Learned location of Warlord (-5) 9752 | -6/Factory | Identified exit to Extension 9785 | -6/Factory | Learned Hub_04(d) emergency access door positions 9826 | -6/Factory | Learned location of Proximity Caves (-5) 9877 | -6/Factory | Learned location of 2 exits from Proximity Caves 9880 | -6/Factory | Entered another Factory area 9880 | -5/Factory | Evolved 2 slots: Utility x2 9881 | -5/Factory | Identified exit to Factory 9932 | -5/Factory | Discovered new exit (range 16) 10104 | -5/Factory | Entered another Factory area 10104 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10224 | -4/Factory | Fabricated Lgt. Quantum Reactor (x2) 10385 | -4/Factory | Identified exit to DSF 10393 | -4/Factory | Entered DSF 10461 | -4/DSF | Additional patrols routed to DSF 10508 | -4/DSF | Discovered new exit (range 14) 10530 | -4/DSF | Entered Research 10530 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 10548 | -3/Research | Lost 4 allies 10602 | -3/Research | Repaired Lgt. Quantum Reactor 10867 | -3/Research | Build established: Gladiator 10894 | -3/Research | Discovered new exit (range 18) 10990 | -3/Research | Identified exit to Testing 11223 | -3/Research | Build established: Infiltrator-Assassin 11335 | -3/Research | Lost 3 parts (3u) 11363 | -3/Research | Discovered new exit (range 14) 11445 | -3/Research | Identified exit to Armory 11542 | -3/Research | Spotted B-86 Titan 11627 | -3/Research | System corruption reached 10% 11772 | -3/Research | Crushed by falling debris 11890 | -3/Research | Found Quantum Capacitor 12179 | -3/Research | Discovered exit to Testing (range 18) 12376 | -3/Research | System corruption reached 30% 12465 | -3/Research | Lost 6 parts (2p4u) 12496 | -3/Research | Found Quantum Capacitor 12578 | -3/Research | Found Prototype Device 12578 | -3/Research | Identified Exp. Thermal Defense Suite 12784 | -3/Research | Cargo convoy interrupted 12848 | -3/Research | Spotted Striker 12853 | -3/Research | Spotted Striker 12871 | -3/Research | Build established: Assassin 12876 | -3/Research | Core integrity fell below 50% 12935 | -3/Research | Lost 19 parts (3p5n5u6w) 12965 | -3/Research | Core integrity fell below 20% 13003 | -3/Research | Discovered new exit (range 5) 13005 | -3/Research | Identified exit to Research 13007 | -3/Research | Entered another Research area 13007 | -2/Research | Evolved 2 slots: Utility x2 13107 | -2/Research | Identified exit to Quarantine 13194 | -2/Research | Build established: Mutant 13308 | -2/Research | System corruption reached 10% 13620 | -2/Research | Lost 5 parts (2p2u1w) 13672 | -2/Research | Destroyed 8 combat bots 13704 | -2/Research | Build established: Scavenger-Mutant 13904 | -2/Research | Lost 5 parts (1p2n1u1w) 14111 | -2/Research | Lost 3 parts (1p1n1u) 14257 | -2/Research | First assault squad dispatched 14296 | -2/Research | Lost 10 parts (1p4n1u4w) 14309 | -2/Research | Identified exit to Access 14344 | -2/Research | Spotted B-90 Cyclops 14347 | -2/Research | Spotted B-90 Cyclops 14362 | -2/Research | Core integrity fell below 50% 14421 | -2/Research | System corruption reached 30% 14453 | -2/Research | Core integrity fell below 20% 14453 | -2/Research | Entered Access 14453 | -1/Access | Evolved 2 slots: Utility x2 14530 | -1/Access | Lost 10 parts (6n4u) 14572 | -1/Access | Lost 3 parts (1n2u) 14608 | -1/Access | Spotted B-99 Colossus 14630 | -1/Access | Core integrity fell below 50% 14705 | -1/Access | Spotted B-99 Colossus 14717 | -1/Access | Energy Cycler disabled 14730 | -1/Access | System corruption reached 10% 14731 | -1/Access | Core integrity fell below 20% 14769 | -1/Access | Lost 5 parts (5n) 14772 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 14728_ P-80 Master suffers critical hit (Burn). 14729_ B-99 Colossus exits siege mode. 14731_ K-01 Serf collects debris. 14731_ P-80 Master knocked back. 14731_ Penetrated by Slug. 14732_ System corrupted: Matter fused (-5). 14732_ P-80 Master resets B-99 Colossus, system corruption cleaned. 14736_ Door malfunctions. 14738_ Centrium Leg destroyed. 14741_ K-01 Serf destroyed. 14748_ OO4= :V&AYB7NB,LCDIQCJ5 14751_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 14752_ W-44 Eye sends out distress signal. 14757_ Knocked back. 14763_ Acquired Centrium Leg. 14764_ ZB#NMA9#WWO5%MCPDUEE>%H MXFK7BL 14767_ Wave Collapse Detector explodes. 14771_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###########???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????######### | | ???????????????????????# #???????# ^ | | ??????????????########## #???????? | | ??????????????# # * #????????? | | ??????????????# #?????????# =! | | ?????????????## % ???????????# ! | | ?????????????# ####+####?????????# | | ?????????????# ########### | | ?????????????# | | ?????????????# p ##### ######### | | ?????????????# p #???# #???????# | | ?????????????## # #???# #???????####+### | | ??????????????# % #???# #??????????????# | | ??????????????### # ## #???# #??????????????# | | ????????????????########H@#???# g#??????????????#= | | ???????????????????????# #???# #??????????????#% | | ???????????????????????# #???#w #??????????????#= | | ???????????????????????# #???# #??????????????# | | ???????????????????????# #???# #??????????????# | | ???????????????????????# #???# #??????????????# | | ???????????????????????# #???# #??????????????# | | ??????????????????????? ???? #??????????????# | | ??????????????????????? ???? ???????????????# | | ??????????????????????? ???? ???????????????# | | ??????????????????????? ???? ???????????????# | | ??????????????????????#####?????????#########???# | | ????????????????????????????????????# ??# | | ????????????????????????????????????# ??# | | ????????????????????????????????????/ ?# | | ????????????????????????????????????# ?# | | ????????????????????????????????????# # | | ????????????????????????????????????? " # | | ??????????????????????????????????????? """ " | | ??????????????????????????????????????? """ # | | ??????????????????????????????????????? " # | | ?????????????????????????????????????? ?# | | ????????????????????????????????????? ?# | | ????????????????????????????????????? """ """??# | | ????????????????????????????????????? """T"""??#% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Energy Generation 63 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 63 Target Analysis 12 Recoil Reduction 6 Particle Charging 15 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointDamperArchive Manual? 0 Play Time 02:36:05 Cumulative 212.9 hours Start 2025.02.04 @ 11:43:07 End 2025.02.04 @ 17:22:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 71 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b00ca55-c4bf-41f3-a9b4-3a299fe324c7