Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 12:35:39 Player: Maulwurf Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (1514) 1514 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (928) 928 TOTAL SCORE: 5807 Bonus ------- Follower Combat Kills 349 Met Imprinter 300 Was Imprinted 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 220/300 Energy 6/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Triangulator Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Utility Shielding Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Terrain Scanner Improved Field Recycling Unit > --- WEAPON ----------- Gatling Laser Coil Gun Coil Gun > --- INVENTORY -------- Light Treads Armored Treads Improved Heat Sink Triangulator Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Utility Shielding Improved Utility Shielding Heavy Laser Heavy Assault Rifle Coil Gun [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 . . . 2 Utility 3 | . . 1 . . . 2 Weapon 1 | . . . . . . 1 Parts Attached 53 | 7 2 7 . . 13 24 Power 5 | 1 . . . . 1 3 Engine 3 | 1 . . . . 1 1 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 16 | 2 . 3 . . 3 8 Treads 16 | 2 . 3 . . 3 8 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 2 2 3 . . 4 7 Device 8 | 1 . 2 . . 2 3 Storage 4 | 1 2 1 . . . . Processor 5 | . . . . . 2 3 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 14 | 2 . 1 . . 5 6 Energy Gun 4 | 1 . . . . 1 2 Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 . 1 . . 2 4 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 34 | . . 2 . . 8 24 Power 5 | . . . . . 1 4 Propulsion 11 | . . . . . 3 8 Utility 9 | . . 1 . . 2 6 Weapon 9 | . . 1 . . 2 6 Highest Loss Streak 20 | . . 2 . . 5 20 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 100 85 100 100 97 87 Engine 9 | . 14 11 11 11 10 4 Core 1 | . . . . . . 6 Treads 31 | . 28 26 33 33 32 27 Device 16 | . 14 13 22 22 12 12 Storage 10 | . 14 12 11 11 11 6 Processor 4 | . . . . . 8 12 Energy Gun 8 | . 14 11 11 11 8 1 Ballistic Gun 11 | . 14 11 11 11 11 11 Peak Build Rating 52 | 9 10 15 15 16 22 52 Average Rating 19 | 6 9 12 15 15 19 37 On Entrance 12 | . 9 10 15 15 16 21 Naked Turns . | . . . . . . . Heaviest Build 61 | 13 28 39 31 31 33 61 Greatest Support 115 | 40 40 69 69 69 69 115 Greatest Overweight (x) 9 | . . 9 . . . 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 14 Most Carried 15 | 5 10 15 15 15 15 14 Average Carried 11 | 3 7 12 15 13 13 7 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 4 10 15 15 15 8 2 Class Distribution -------------------- 83% | Mutant 11% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1215 | 160 160 51 . 23 459 362 Remotely . | . . . . . . . Salvage Created 1338 | 73 238 55 . . 606 366 Parts 55 | 7 13 5 . . 19 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 19 | . . . . . 19 . Prevented 10 | . . . . . 10 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 30 | . 5 1 . . 16 8 Guns 16 | . 5 1 . . 4 6 AOE 14 | . . . . . 12 2 Classes Destroyed 8 | 2 2 1 . . 3 . Tunneler 1 | 1 . . . . . . Recycler 1 | 1 . . . . . . Watcher 1 | . 1 . . . . . Saboteur 1 | . . . . . 1 . Grunt 21 | . 5 . . . 10 6 Brawler 2 | . . . . . 2 . Duelist 2 | . . . . . 2 . Sentry 4 | . . 1 . . 1 2 Best Kill Streak 12 | 2 3 1 . . 12 3 Combat Bots Only 12 | . 2 1 . . 12 3 Max Kills in Single Turn 2 | 1 1 1 . . 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 393 | . 28 26 . . 95 244 Missed 113 | . 7 7 . . 30 69 Damage Taken 4489 | . 241 266 . . 1107 2875 Core 1012 | . 46 14 . . 92 860 Absorbed by Shields 88 | . . 20 . . 68 . Regen/Repaired (Parts) 39 | . . . . . . 39 Core Remaining (%) 84 | 100 81 . . . 73 . Volleys Fired 138 | 14 21 12 . . 46 45 Largest 3 | 2 2 2 . . 2 3 Hottest 140 | 60 60 60 . . 90 140 Shots Fired 241 | 26 41 22 . . 64 88 Gun 211 | 26 41 22 . . 34 88 Cannon . | . . . . . . . Launcher 30 | . . . . . 30 . Special . | . . . . . . . Kinetic 141 | 14 21 10 . . 23 73 Thermal 59 | 12 20 12 . . . 15 Explosive 30 | . . . . . 30 . Electromagnetic 11 | . . . . . 11 . Robot Hit Streak 10 | 5 9 10 . . 10 10 Robot Miss Streak 5 | 5 3 1 . . 3 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 154 | 9 30 18 . . 41 56 Core Hits 98 | 3 13 3 . . 56 23 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . . . . 1 1 Critical Strikes 4 | . . . . . 1 3 Destroy 4 | . . . . . 1 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4070 | 50 298 174 . . 2036 1512 Guns 1957 | 50 282 174 . . 359 1092 Cannons . | . . . . . . . Explosions 2097 | . . . . . 1677 420 Melee . | . . . . . . . Ramming 16 | . 16 . . . . . Kinetic 1234 | 16 120 56 . . 235 807 Thermal 1126 | 34 162 118 . . 107 705 Explosive 1474 | . . . . . 1474 . Electromagnetic 220 | . . . . . 220 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . . . . . 15 Message Errors 4 | . . . . . . 4 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 140 | . . . . . . 140 Projectiles . | . . . . . . . Explosions 140 | . . . . . . 140 Melee . | . . . . . . . Knockbacks 1 | . 1 . . . . . Impact 1 | . 1 . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 179 | . . . . . 71 108 Shots 5 | . . . . . 3 2 Rammed 2 | . 2 . . . . . Targets Rammed 2 | . 2 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 607 | 60 64 29 . . 277 607 Average Temperature 143 | 25 29 15 . . 140 206 Received Heat Transfer 1322 | . 123 108 . . 395 696 Effects 20 | . . . . . . 20 Shutdowns 2 | . . . . . . 2 Energy Bleed 2 | . . . . . . 2 Interference 3 | . . . . . . 3 Matter Decay 2 | . . . . . . 2 Damage (minor) 3 | . . . . . . 3 Damage (major) 7 | . . . . . . 7 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1749 | 75 375 275 . . 150 874 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 267 | 10 267 152 58 . . 250 Initial 112 | . 6 112 58 . . 102 Average 99 | 4 109 126 58 . . 105 Maximum Alert Level 1 | . 1 . . . . 1 Low Security (%) 92 | 100 69 100 100 . . 96 Level 1 7 | . 30 . . . . 3 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 . . . 1 4 Investigation 2 | . . . . . . 2 Extermination 1 | . . . . . . 1 Reinforcement 4 | . 3 . . . . 1 Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 3 | . 3 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | . 11 4 . . 29 11 Peak Tracking Total 8 | . 4 2 . . 8 5 Tactical Retreats 4 | . 1 . . . 3 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 3 | . . . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 4 | . . . . . . 4 Max in Single Turn 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 3 | . 2 . . . . 1 Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . 2 . . . . 6 Successful 8 | . 2 . . . . 6 Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . 1 . . 2 . 2 Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations 6 | . . . . . . 6 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . . . 6 Scan Component 4 | . . . . . . 4 Repair 2 | . . . . . . 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Track 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . . 2 Time 82 | . . . . . . 82 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 8 | . . . . 8 . . Largest Group 8 | . . . . 8 8 . Highest-Rated Group 276 | . . . . 276 276 . Highest-Rated Ally 40 | . . . . 40 40 . Total Orders . | . . . . . . . Ally Attacks 47 | . . . . . 47 . Total Damage 1143 | . . . . . 1143 . Kills 11 | . . . . . 11 . Allies Corrupted 2 | . . . . . 2 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5336 | 194 369 334 9 2053 1454 923 Spaces Moved 2790 | 51 154 148 5 1204 790 438 Core 25 | 12 . 9 . . . 4 Treads 2765 | 39 154 139 5 1204 790 434 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 161 | 134 160 180 160 160 160 162 Slowest Speed 500 | 160 160 500 160 160 165 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 5 39 11 4 91 93 10 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . 2 2 . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 9 | . . . . 4 5 . Spaces Dug . | . . . . . . . Terrain Destroyed 156 | . . . . . 88 68 Melee . | . . . . . . . Projectile 5 | . . . . . . 5 AOE 150 | . . . . . 88 62 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3418 | 154 238 199 6 1332 918 571 Wait 343 | 72 52 9 2 123 41 44 Move 2784 | 50 153 147 4 1203 789 438 Hop . | . . . . . . . Pick Up 66 | 11 7 15 . 3 10 20 Fast Attach . | . . . . . . . Attach 51 | 7 . 7 . . 13 24 Detach 6 | . . 3 . . 3 . Swap 2 | . 2 . . . . . Drop 19 | . 1 6 . 3 9 . Fire 138 | 14 21 12 . . 46 45 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . 2 . . . . . Escape Stasis . | . . . . . . . Rewire 7 | . . . . . 7 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 195 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 531 | -10/Materials | Discovered new exit (range 15) 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 889 | -9/Materials | Discovered new exit (range 7) 898 | -9/Materials | Entered Mines 899 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 907 | -9/Mines | Entered Zion 983 | -7/Zion | Gained Derelict followers 1019 | -7/Zion | Discovered new exit (range 13) 1114 | -7/Zion | Learned location of Quarantine (-3) 1119 | -7/Zion | Received a visual enhancement algorithm 1853 | -7/Zion | Learned location of Data Miner (-6) 2242 | -7/Zion | Met Imprinter 2290 | -7/Zion | Imprinted 2292 | -7/Zion | Declared Zion's savior 2960 | -7/Zion | Entered Proximity Caves 2960 | -6/Proximity Caves | Accompanied by 8 allies 3457 | -6/Proximity Caves | Lost 5 allies 4111 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4181 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 4194 | -6/Proximity Caves | Destroyed 12 combat bots 4270 | -6/Proximity Caves | Spotted B-75 Beast 4378 | -6/Proximity Caves | Discovered new exit (range 7) 4386 | -6/Proximity Caves | Identified exit to Factory 4414 | -6/Proximity Caves | Entered Factory 4414 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4804 | -6/Factory | Build established: Derelict-Mutant 4992 | -6/Factory | Spotted B-75 Beast 5134 | -6/Factory | Repaired Hvy. Assault Rifle 5184 | -6/Factory | Repaired Coil Gun 5321 | -6/Factory | Core integrity fell below 50% 5335 | -6/Factory | Core integrity fell below 20% 5337 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05312_ Hvy. Laser destroyed. 05312_ Coil Gun destroyed. 05315_ Imp. Signal Interpreter destroyed. 05316_ Imp. Terrain Scanner destroyed. 05318_ Lgt. Treads destroyed. 05318_ Acquired Prototype Reactor. 05320_ K-01 Serf collects debris. 05320_ Critical hit (Burn: +37). 05326_ Imp. Heat Sink destroyed. 05327_ Enh. Optical Array destroyed. 05327_ Critical hit (Blast). 05333_ U-05 Engineer builds a Wall. 05334_ Lrg. Storage Unit destroyed. 05334_ Nuclear Reactor explodes. 05334_ U-05 Engineer destroyed. 05334_ G-50 Soldier destroyed. 05334_ K-01 Serf destroyed. 05335_ U-05 Engineer lays Concrete. 05336_ K-01 Serf collects debris. 05336_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????? ??#???????????????????????? | | ?????????????????????????????? ??????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? #???????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ??? ????????????????????????? | | ?????????????????????????? ?????????????#????????? | | ?????????????? ?????????????????????????#????????? | | ?????????????????????????????????????????????????? | | ????????????#########?######????#????? ??????????? | | ????????????# ## ####???????? #????????? | | ????????????# # ##### ???????#??#?? | | ????????????# # ???####?????? | | ????????????# #??????????????? | | ????????????+ %[ ! #?# # ??? ????#? | | ????????????# @g**!u #?#????????????? | | ????????????# * u ### # "???????? | | ????????????# !! BB #? #? ????????? | | ????????????# #BB#### ##+#???#???? | | ????????????######## [ u u +?? | | ?????????????????# # * ###"#;############?? | | ??????????????#### # % #??# #?? | | ?????????????? k ##?##= "" #??? | | ????????????? ##??#[%R" #??? | | ?????????????" u ![ #####= [" #??? | | ?????????????? ![ #=[[ ##?? | | ?????????????????"""""" [! " ###? | | ???????????????????"""" /*% #?? | | ?????????????????"""""" # ##?# | | ?????????????????"""""" # ###? | | ????????????????? # ##?# | | ???????????????" """""" # #### | | ??????????????????""""" # # | | ??????????????????""""" ##"############## | | ??????????????"" """""" # # | | ??????? ## ""#####" | | ??????# ! ####### | | ??????# #?############### !!! #####" | | ??????# #?????? ????????# !!! # | | ??????# #???????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 5 Item Schematics ----------------- Phase Shifter | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Mass Driver | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Energy Well | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Force Field | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Oh No You Don't! Challenges ------------ None Game ------ Seed AblativeNuclearDetector Manual? 0 Play Time 00:54:58 Cumulative 11.9 hours Start 2024.09.13 @ 11:11:38 End 2024.09.13 @ 12:35:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 11 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54b9839a-11b6-48f7-bc35-7f52d81e6593