Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.30 @ 09:06:36 Player: blorx Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (61) 305 Value Destroyed (1668) 1668 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1220) 1220 TOTAL SCORE: 8813 Bonus ------- High Alert Combat Kills 76 Follower Combat Kills 158 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -14 Cogmind --------- Core Integrity 273/1000 Matter 8/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fission Core VTOL Module Advanced Weight Redist. System Heavy Ion Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Gravmag System Improved Gravmag System Improved Gravmag System Gravmag Array > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved Reaction Control System Improved Hacking Suite System Shield > --- WEAPON ----------- High-powered Shock Rifle Improved Heavy Laser Cooled Particle Cannon > --- INVENTORY -------- Light Nuclear Core Advanced Heat Sink High-capacity Battery Advanced Signal Interpreter Improved Terrain Scanner Energy Filter Improved Medium Armor Plating Improved Shield Generator Gauss Rifle Flak Gun [Rating: 70] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Propulsion Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac DSF Gar Slots Evolved 10 | . . 2 . . . 2 2 . . 2 . . 2 . . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 3 | . . 1 . . . 1 . . . 1 . . . . . Utility 5 | . . 1 . . . . 1 . . 1 . . 2 . . Weapon 1 | . . . . . . 1 . . . . . . . . . Parts Attached 83 | 5 5 8 1 1 2 22 5 . 1 16 1 16 . . . Power 12 | 1 1 . . . . 2 1 . 1 3 . 3 . . . Engine 5 | 1 1 . . . . 1 . . 1 1 . . . . . Core 7 | . . . . . . 1 1 . . 2 . 3 . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 25 | 2 1 1 . . 1 8 1 . . 3 . 8 . . . Treads 2 | . . . . . . 2 . . . . . . . . . Leg 8 | 2 1 1 . . . 1 . . . . . 3 . . . Wheel . | . . . . . . . . . . . . . . . . Hover 11 | . . . . . . 5 1 . . 3 . 2 . . . Flight 4 | . . . . . 1 . . . . . . 3 . . . Utility 27 | . 2 4 1 1 1 5 2 . . 6 . 5 . . . Device 16 | . 1 2 . . 1 4 1 . . 2 . 5 . . . Storage 4 | . . 1 . 1 . 1 . . . 1 . . . . . Processor 1 | . . 1 . . . . . . . . . . . . . Hackware 2 | . . . . . . . 1 . . 1 . . . . . Protection 4 | . 1 . 1 . . . . . . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 19 | 2 1 3 . . . 7 1 . . 4 1 . . . . Energy Gun 4 | . . . . . . 2 . . . 1 1 . . . . Energy Cannon 2 | . . . . . . . 1 . . 1 . . . . . Ballistic Gun 4 | 2 . . . . . . . . . 2 . . . . . Ballistic Cannon 2 | . . . . . . 2 . . . . . . . . . Launcher 2 | . 1 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . 1 . . . 2 . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . . . . . . . Parts Lost 25 | . . 2 4 . . 2 . . . . . 17 . . . Power 5 | . . . . . . 1 . . . . . 4 . . . Propulsion 9 | . . 1 2 . . 1 . . . . . 5 . . . Utility 4 | . . . 1 . . . . . . . . 3 . . . Weapon 7 | . . 1 1 . . . . . . . . 5 . . . Highest Loss Streak 9 | . . 1 4 . . 2 . . . . . 9 . . . To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . Average Backups 6 | 2 4 4 4 5 4 7 7 7 7 7 8 6 4 4 5 Power . | . . . . 1 . . . . . 1 1 . 1 1 1 Propulsion . | 1 . . . . . . . . . . . . . . 1 Utility 3 | . 1 2 3 3 2 3 5 6 6 4 5 4 1 1 1 Weapon 1 | . 2 1 . . . 2 1 1 1 1 2 1 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 19 | . 5 1 . . . 3 . . 3 2 . 2 . . 3 Power 4 | . 1 . . . . 1 . . 1 . . . . . 1 Propulsion 3 | . 3 . . . . . . . . . . . . . . Utility 7 | . . 1 . . . 1 . . 1 2 . 2 . . . Weapon 5 | . 1 . . . . 1 . . 1 . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 94 86 75 11 39 87 86 100 100 90 93 66 35 15 . Engine 5 | . 12 11 10 . 9 4 7 7 7 5 6 3 . . . Core 3 | . . . . . . 4 1 7 7 6 6 4 5 1 . Leg 5 | . 28 23 21 . . 2 . . . . . 4 5 1 . Hover 13 | . . . . . . 18 23 30 30 24 26 13 . . . Flight 2 | . . . . . 9 5 . . . . . 5 11 4 . Device 13 | . 13 18 16 11 10 14 14 15 15 15 13 11 11 5 . Storage 4 | . . . . . 9 9 7 7 7 7 6 3 . . . Processor 1 | . . 11 11 . . . . . . . . . . . . Hackware 3 | . . . . . . . 6 7 7 6 13 6 . . . Protection 1 | . 10 3 5 . . . . . . 2 . . . . . Energy Gun 5 | . . . . . . 7 12 7 7 6 10 7 . . . Energy Cannon 2 | . . . . . . . 4 7 7 4 6 3 . . . Ballistic Gun 3 | . 20 11 10 . . . . . . 3 2 . . . . Ballistic Cannon 4 | . . . . . . 14 4 7 7 4 . . . . . Peak Build Rating 70 | 5 7 10 10 4 7 30 37 37 37 62 64 70 19 19 1 Average Rating 27 | 3 6 8 9 3 6 23 31 35 36 50 63 45 19 6 1 On Entrance 20 | . 5 7 10 3 3 7 27 35 36 37 62 64 19 19 1 Avg Prop Armor Cover (%) 11 | . . . . . . 6 . . . 2 . 18 17 17 . Naked Turns 109 | . . . . . . . . . . . . 9 . 38 62 Heaviest Build 51 | 7 12 20 18 3 10 28 33 33 32 48 45 51 8 8 . Greatest Support 58 | 20 20 30 20 3 11 46 41 41 41 55 55 58 8 8 3 Greatest Overweight (x) 2 | . . . 2 . . 1 . . . 1 . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 8 8 8 8 8 8 10 10 10 5 5 5 Average Capacity 7 | 5 5 5 5 5 7 8 8 8 8 8 10 7 5 5 5 Most Carried 10 | 4 5 5 5 5 5 8 8 8 8 8 8 10 4 5 5 Average Carried 6 | 2 4 4 4 4 3 7 7 7 7 7 8 6 4 4 5 Final Capacity 10 | 5 5 5 5 5 8 8 8 8 8 10 10 5 5 5 5 Final Carried 8 | 4 4 4 5 5 5 7 8 7 8 8 8 4 4 5 5 Class Distribution -------------------- 30% | Mutant 22% | Scout 18% | Skirmisher 10% | Hacker-Skirmisher 10% | Scavenger-Mutant 3% | Scientist-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scout | -7/Waste Scientist-Scout | -7/Factory Skirmisher | -6/Factory Hacker-Skirmisher | -6/Waste Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Mutant | -5/DSF Mutant | -5/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac DSF Gar Matter Collected 1798 | 268 153 59 . 149 64 313 53 175 17 145 . 402 . . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1411 | 61 232 112 . . . 202 133 . . 56 . 615 . . . Parts 87 | 5 17 5 . . . 8 10 . . 4 . 38 . . . Haulers Intercepted 2 | . 1 . . . . 1 . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . Parts Field Recycled 24 | . . 23 1 . . . . . . . . . . . . Retrieved Matter 136 | . . 135 1 . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac DSF Gar Combat Hostiles Destroyed 37 | 1 9 4 . . . 2 4 . . 3 . 14 . . . Guns 18 | 1 3 1 . . . . 1 . . 3 . 9 . . . Cannons 6 | . . . . . . 2 2 . . . . 2 . . . AOE 12 | . 6 2 . . . . 1 . . . . 3 . . . Classes Destroyed 13 | 2 4 1 . . . 2 1 . . 1 . 2 . . . Worker 6 | 1 . . . . . . . . . . . 5 . . . Builder 7 | . 2 . . . . . . . . . . 5 . . . Tunneler 1 | . . . . . . . . . . . . 1 . . . Hauler 2 | . 1 . . . . 1 . . . . . . . . . Recycler 2 | . . . . . . 1 . . . . . 1 . . . Operator 2 | . 1 . . . . . . . . . . 1 . . . Watcher 4 | . . . . . . . 2 . . . . 2 . . . Swarmer 21 | . 5 . . . . . 3 . . 2 . 11 . . . Grunt 7 | 1 4 2 . . . . . . . . . . . . . Brawler 1 | . . . . . . . . . . . . 1 . . . Sentry 3 | . . 2 . . . . . . . . . 1 . . . Hunter 3 | . . . . . . 2 1 . . . . . . . . Programmer 2 | . . . . . . . . . . 1 . 1 . . . Best Kill Streak 19 | 1 5 2 . . . 1 4 . . 2 . 19 . . . Combat Bots Only 7 | 1 4 2 . . . 1 3 . . 2 . 7 . . . Max Kills in Single Turn 10 | 1 3 1 . . . 1 2 . . 1 . 10 . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . 1 1 . . . . 1 . . . . 2 . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac DSF Gar Hostile Shots Fired 517 | 2 26 36 19 . . 27 34 . . 9 . 308 . 30 26 Missed 198 | . 6 5 5 . . 7 18 . . 3 . 135 . 9 10 Hits 319 | 2 20 31 14 . . 20 16 . . 6 . 173 . 21 16 Melee 23 | . . . 3 . . . . . . . . . . 20 . Projectile 296 | 2 20 31 11 . . 20 16 . . 6 . 173 . 1 16 AOE 4 | . . . . . . . . . 2 . . . . 2 . Critical Strikes 16 | . 1 . . . . 1 . . . 1 . 2 . 11 . Part Disruptions 1 | . . . 1 . . . . . . . . . . . . Damage Taken 5169 | 23 198 459 234 . . 444 237 . 203 90 . 2432 . 552 297 Core 1847 | . 71 112 45 . . 81 27 . 31 14 . 739 . 430 297 Absorbed by Shields 97 | . . . . . . 35 . . . . . 10 . 47 5 Redirected to Shielding 46 | . 11 35 . . . . . . . . . . . . . Regen/Repaired (Parts) 164 | . 39 . . . . . 24 11 90 . . . . . . Core Remaining (%) 69 | 100 71 . . . 60 85 . . 91 . . 11 . . . Volleys Fired 130 | 3 19 17 . . . 13 17 . 3 8 3 47 . . . Largest 3 | 2 2 2 . . . 3 3 . 3 3 3 3 . . . Hottest 180 | 40 50 53 . . . 148 180 . 161 124 155 155 . . . Shots Fired 261 | 6 30 27 . . . 28 47 . 9 22 10 82 . . . Gun 162 | 6 19 17 . . . 12 24 . 3 13 7 61 . . . Cannon 78 | . . . . . . 16 23 . 6 9 3 21 . . . Launcher 21 | . 11 10 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 120 | 6 19 17 . . . 16 12 . 3 12 . 35 . . . Thermal 93 | . . . . . . 12 24 . 3 8 7 39 . . . Explosive 20 | . 11 9 . . . . . . . . . . . . . Electromagnetic 28 | . . 1 . . . . 11 . 3 2 3 8 . . . Robot Hit Streak 7 | 1 4 6 . . . 3 7 . 3 3 4 5 . . . Robot Miss Streak 12 | 1 3 2 . . . 6 5 . 5 8 2 12 . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 138 | 3 11 26 . . . 14 25 . 5 8 7 39 . . . Core Hits 117 | 3 22 11 . . . 8 13 . 4 5 1 50 . . . Critical Kills 1 | . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . Critical Strikes 4 | . . 1 . . . 2 . . . . . 1 . . . Burn 2 | . . . . . . 1 . . . . . 1 . . . Smash 2 | . . 1 . . . 1 . . . . . . . . . Melee Attacks 15 | . . 12 . . . 3 . . . . . . . . . Impact 12 | . . 9 . . . 3 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5083 | 37 645 500 . . . 393 684 . 122 97 186 2419 . . . Guns 1421 | 37 114 138 . . . 71 200 . 20 64 104 673 . . . Cannons 914 | . . . . . . 146 299 . 102 33 82 252 . . . Explosions 2410 | . 531 200 . . . . 185 . . . . 1494 . . . Melee 314 | . . 162 . . . 152 . . . . . . . . . Ramming 24 | . . . . . . 24 . . . . . . . . . Kinetic 1008 | 37 114 138 . . . 146 166 . 54 68 . 285 . . . Thermal 1340 | . . . . . . 71 287 . 20 23 182 757 . . . Explosive 2026 | . 531 181 . . . . 98 . . . . 1216 . . . Electromagnetic 371 | . . 19 . . . . 133 . 48 6 4 161 . . . Impact 314 | . . 162 . . . 152 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . 10 10 10 . 1 1 3 5 5 7 . . . Average Corruption 5 | . . . 7 10 10 . 1 1 2 3 5 6 . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 68 | . . . 1 14 6 . . . 4 8 4 31 . . . Message Errors 19 | . . . 1 4 2 . . . . 3 2 7 . . . Matter Fused 17 | . . . . 3 1 . . . 1 2 . 10 . . . Heat Flow Errors 3 | . . . . 1 . . . . 1 . . 1 . . . Energy Discharges 12 | . . . . 3 1 . . . 2 . . 6 . . . Parts Fused 1 | . . . . 1 . . . . . . . . . . . Data Loss (minor) 11 | . . . . 2 2 . . . . 1 1 5 . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . Misfires 3 | . . . . . . . . . . 1 1 1 . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 179 | . 4 13 . . . 42 . . 13 . . 107 . . . Projectiles 45 | . . . . . . 16 . . 13 . . 16 . . . Explosions 95 | . 4 . . . . . . . . . . 91 . . . Melee 39 | . . 13 . . . 26 . . . . . . . . . Knockbacks 6 | . . . . . . 1 . . 4 1 . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . Kinetic 5 | . . . . . . . . . 4 1 . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 78 | . 19 11 . . . 8 . . . . . 40 . . . Shots 4 | . 1 1 . . . . . . . . . 2 . . . Rammed 1 | . . . . . . 1 . . . . . . . . . Targets Rammed 4 | . . . . . . 4 . . . . . . . . . Kicked 3 | . . . . . . 3 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 441 | . 2 2 4 135 . 336 339 . 216 365 206 441 . . . Average Temperature 126 | . 2 2 3 79 . 125 145 . 113 119 114 128 . . . Received Heat Transfer 573 | 12 54 144 60 . . 18 . . 24 . . 120 . . 141 Effects 9 | . . . . . . . 3 . 1 4 . 1 . . . Shutdowns 2 | . . . . . . . 1 . . 1 . . . . . Energy Bleed 3 | . . . . . . . . . 1 1 . 1 . . . Interference 4 | . . . . . . . 2 . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . 1 . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . 3 . . . . . 1 . . . Heat Transferred 2052 | . . . . . . 222 507 . 37 37 259 990 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . . 1 . . . . 2 . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac DSF Gar Maximum Alert Level 2 | . 1 . . . . . . . . . . 2 1 1 . Low Security (%) 85 | 100 78 100 100 . 100 100 100 100 100 100 100 41 . 75 100 Level 1 1 | . 21 . . . . . . . . . . . 100 25 . Level 2 12 | . . . . . . . . . . . . 58 . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 638 | 10 250 146 5 . . 72 144 46 73 107 . 638 285 229 171 Initial 280 | . 6 88 5 . . . 16 46 . 4 . . 280 199 171 Average 97 | 1 83 82 . . . 15 36 10 33 23 . 334 280 206 171 Influence Increases 2463 | 25 320 168 . . . 246 219 . 227 197 . 1026 5 30 . Destroy 0b10 Robot/C 840 | 20 180 80 . . . 40 80 . 60 100 . 280 . . . Destroy 0b10 Robot/NC 130 | 5 20 . . . . 10 10 . 10 . . 75 . . . Destroy Leader 204 | . 42 30 . . . 22 14 . 22 20 . 54 . . . Allied During Kill 89 | . . . . . . . . . 85 4 . . . . . Successful Hack 70 | . . 2 . . . 19 . . . 21 . 23 5 . . Disable Machine 375 | . 15 . . . . . 15 . . 45 . 300 . . . Destroy Structure 245 | . 63 41 . . . 5 25 . 50 7 . 54 . . . Partial Spotted 90 | . . . . . . 15 15 . . . . 60 . . . Lose Combat Pursuer 420 | . . 15 . . . 135 60 . . . . 180 . 30 . Influence Decreases 2292 | 15 120 364 14 . . 210 122 133 218 206 . 452 294 86 58 Entered New Map 685 | . 4 122 9 . . . 20 87 . 5 . . 294 86 58 Time Decay 1214 | 15 116 222 5 . . 155 102 46 90 181 . 282 . . . Lost Part 210 | . . 20 . . . 20 . . . . . 170 . . . Lost Ally 148 | . . . . . . . . . 128 20 . . . . . Purge Threat 35 | . . . . . . 35 . . . . . . . . . Squads Dispatched 19 | . 2 1 . . . 2 1 . 2 2 . 7 1 1 . Investigation 4 | . . 1 . . . 1 . . . . . 1 1 . . Extermination 5 | . . . . . . . 1 . 1 2 . 1 . . . Reinforcement 8 | . 2 . . . . 1 . . 1 . . 3 . 1 . Assault 2 | . . . . . . . . . . . . 2 . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac DSF Gar Distress Signals 5 | . . 1 . . . 3 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 145 | 1 15 9 7 . . 15 13 . 5 5 6 58 . 6 5 Peak Tracking Total 12 | 1 3 3 7 . . 5 5 . 3 4 6 12 . 4 5 Tactical Retreats 22 | . . 1 . . . 5 3 . . . . 12 . 1 . ECM-based Alert Blocks 16 | . . . . . . . 1 . . . . 15 . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac DSF Gar Traps Triggered 12 | . . . . . . . 2 . 2 4 . 2 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac DSF Gar Machines Disabled 25 | . 1 . . . . . 1 . . 3 . 20 . . . Max in Single Turn 9 | . 1 . . . . . 1 . . . . 9 . . . Garrison Access 2 | . . . . . . . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac DSF Gar Machines Accessed 50 | . 3 2 . 4 . 5 7 . 6 8 . 13 2 . . Terminals 25 | . 2 1 . . . 3 4 . 2 4 . 8 1 . . Fabricators 5 | . . . . . . . . . 1 . . 3 1 . . Repair Stations 3 | . 1 . . . . . 2 . . . . . . . . Recycling Units 4 | . . . . . . . . . 1 2 . 1 . . . Scanalyzers 8 | . . 1 . . . 2 1 . 2 2 . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . Total Hacks 210 | . 9 5 . 49 . 18 24 . 15 44 . 42 4 . . Successful 147 | . 3 3 . 49 . 13 10 . 8 31 . 27 3 . . Failed 59 | . 6 2 . . . 5 13 . 6 12 . 14 1 . . Catastrophic 11 | . 1 . . . . 1 2 . 1 2 . 4 . . . Database Lockouts 4 | . . . . . . . 1 . 1 1 . 1 . . . Manual 31 | . . 2 . 2 . 12 5 . . 4 . 6 . . . Terminals 83 | . 6 2 . . . 10 10 . 4 17 . 33 1 . . Fabricators 11 | . . . . . . . . . 3 . . 5 3 . . Repair Stations 9 | . 3 . . . . . 6 . . . . . . . . Recycling Units 8 | . . . . . . . . . 1 4 . 3 . . . Scanalyzers 49 | . . 3 . . . 8 8 . 7 23 . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . Terminal Hacks 95 | . 1 1 . 49 . 9 2 . 1 11 . 20 1 . . Record 72 | . 1 . . 49 . 2 1 . . 6 . 13 . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . . Open DSF 3 | . . . . . . . 1 . 1 . . . 1 . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . Alert Level 4 | . . . . . . 1 . . . 1 . 2 . . . Unreport Threat 3 | . . . . . . 2 . . . . . 1 . . . Locate Traps 5 | . . 1 . . . 1 . . . 2 . 1 . . . Transport Status 1 | . . . . . . . . . . . . 1 . . . Investigation Status 2 | . . . . . . . . . . 1 . 1 . . . Assault Status 1 | . . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . 1 . . 4 2 . . Load Schematic 4 | . . . . . . . . . 1 . . 2 1 . . Build 3 | . . . . . . . . . . . . 2 1 . . Repair Station Hacks 4 | . 2 . . . . . 2 . . . . . . . . Scan Component 2 | . 1 . . . . . 1 . . . . . . . . Repair 2 | . 1 . . . . . 1 . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . . 1 2 . 2 . . . Process 1 | . . . . . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . . 1 . . . . . Retrieve Matter 2 | . . . . . . . . . . 1 . 1 . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . Scanalyzer 35 | . . 2 . . . 4 6 . 5 18 . . . . . Insert Component 16 | . . 1 . . . 1 3 . 1 10 . . . . . Analyze 15 | . . 1 . . . 1 2 . 3 8 . . . . . Retrieve Study 4 | . . . . . . 2 1 . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 36 | . 3 2 . . . 2 6 . 4 8 . 10 1 . . Full Trace Events 4 | . . 1 . . . 1 . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . 152 . . . Total Robot Build Rating 10 | . . . . . . . . . . . . 10 . . . Part Schematics Acquired 13 | . . 1 . . . 1 2 . 1 8 . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 268 | . . . . . . . . . . . . 134 134 . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . 2 1 . 1 . . . . . . Parts Repaired 2 | . 1 . . . . . 1 . . . . . . . . Time 58 | . 26 . . . . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 31 | . . . . . . . . . . . . 31 . . . Retrieved Matter 31 | . . . . . . . . . . . . 31 . . . Retrieved Components 2 | . . . . . . . . . 2 . . . . . . Parts Scanalyzed 13 | . . 1 . . . 1 2 . 1 8 . . . . . Part Schematics Acquired 13 | . . 1 . . . 1 2 . 1 8 . . . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat 1 | . . 1 . . . . . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . . . . . . . parse_system 1 | . . 1 . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 . . . Machine Destruction 4 | . . . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac DSF Gar Total Allies 23 | . . . . . . . . 21 . . . 2 . . . Largest Group 21 | . . . . . . . . 21 21 1 . 2 . . . Highest-Rated Group 621 | . . . . . . . . 621 621 35 . 82 . . . Highest-Rated Ally 41 | . . . . . . . . 35 35 35 . 41 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 34 | . . . . . . . . . 30 4 . . . . . Total Damage 876 | . . . . . . . . . 572 304 . . . . . Kills 7 | . . . . . . . . . 5 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac DSF Gar Active Infowar (turns) 2403 | . 381 462 234 . . 328 158 248 207 160 . 192 7 26 . Sensors 802 | . 381 421 . . . . . . . . . . . . . Terrain 1086 | . . . . . . 249 133 244 207 160 . 93 . . . T.N.C. 696 | . . 462 234 . . . . . . . . . . . . ECM 240 | . . . . . . 79 25 4 . . . 99 7 26 . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac DSF Gar Turns Passed 5862 | 89 387 462 238 357 236 1087 437 248 207 752 87 1142 7 64 62 Spaces Moved 6824 | 65 241 287 196 707 496 851 544 149 349 1103 152 1455 16 107 106 Core 1000 | 15 . . 7 707 45 . . . . . . 41 . 79 106 Treads 26 | . . . . . . 26 . . . . . . . . . Legs 1016 | 50 241 287 189 . . 211 . . . . . 38 . . . Wheels . | . . . . . . . . . . . . . . . . Hover 3560 | . . . . . . 561 544 149 349 1103 152 702 . . . Flight 1222 | . . . . . 451 53 . . . . . 674 16 28 . Fastest Speed 32 | 50 120 120 50 50 35 35 48 48 48 48 48 32 42 42 50 Average Speed 59 | 103 120 120 119 50 36 73 51 48 48 50 48 49 42 47 50 Slowest Speed 190 | 120 120 120 190 50 50 165 56 48 48 111 48 120 42 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 7 46 26 35 92 81 63 14 88 14 23 82 36 1 88 22 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . 1 . . 1 . . . Scrap Searched 2 | . . . . . 2 . . . . . . . . . . Spaces Dug 12 | . . 11 . . . 1 . . . . . . . . . Terrain Destroyed 197 | . 65 54 . . . 5 23 . . . . 50 . . . Melee . | . . . . . . . . . . . . . . . . Projectile 8 | . . . . . . 5 . . . . . 3 . . . AOE 189 | . 65 54 . . . . 23 . . . . 47 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac DSF Gar Total 8351 | 79 311 358 200 710 549 1282 663 324 383 1281 158 1804 15 120 114 Wait 1107 | 1 31 19 2 . 47 351 83 174 23 121 3 239 . 5 8 Move 6811 | 64 240 286 195 706 495 850 544 148 348 1103 151 1454 15 106 106 Hop . | . . . . . . . . . . . . . . . . Pick Up 60 | 6 8 5 . 1 3 16 4 . 4 7 . 6 . . . Fast Attach 37 | 3 1 3 . . 1 6 4 . . 7 . 12 . . . Attach 31 | 2 2 2 . 1 2 10 2 . . 2 . 8 . . . Detach 14 | . . . 1 1 . 3 1 . . 3 . 4 . 1 . Swap 56 | . 3 8 1 . 1 12 6 1 1 13 1 9 . . . Drop 66 | . 7 6 1 1 . 14 2 1 4 17 . 12 . 1 . Fire 130 | 3 19 17 . . . 13 17 . 3 8 3 47 . . . Melee 15 | . . 12 . . . 3 . . . . . . . . . Ram 1 | . . . . . . 1 . . . . . . . . . Kick 3 | . . . . . . 3 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . 13 . 7 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/DSF -5/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 90 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 15) 324 | -10/Materials | Build established: Mutant 445 | -10/Materials | Repaired Ion Engine 477 | -10/Materials | Entered another Materials area 477 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 852 | -9/Materials | Build established: Scavenger-Mutant 892 | -9/Materials | Discovered new exit (range 15) 939 | -9/Materials | Entered Mines 950 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1081 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1081 | -9/Mines | Discovered new exit (range 5) 1111 | -9/Mines | Assembled infested the area 1174 | -9/Mines | System corruption reached 10% 1177 | -9/Mines | Entered Exiles 1184 | -9/Exiles | Discovered new exit (range 15) 1198 | -9/Exiles | Met 8R-AWN 1204 | -9/Exiles | Lost 4 parts (2n1u1w) 1207 | -9/Exiles | Met EX-HEX 1226 | -9/Exiles | Met EX-DEC 1235 | -9/Exiles | Learned location of Zion (-7) 1272 | -9/Exiles | Discovered new exit (range 10) 1310 | -9/Exiles | Visited The Gauntlet 1393 | -9/Exiles | Met EX-BIN 1400 | -9/Exiles | Aligned with FarCom system 1400 | -9/Exiles | Given EX-Vault access code 1455 | -9/Exiles | Build established: Mutant 1534 | -9/Exiles | Entered Mines 1682 | -8/Mines | Discovered new exit (range 5) 1753 | -8/Mines | Discovered new exit (range 9) 1770 | -8/Mines | Entered Materials 1770 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2614 | -8/Materials | Build established: Skirmisher 2833 | -8/Materials | Discovered new exit (range 8) 2857 | -8/Materials | Entered Factory 2857 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2962 | -7/Factory | Central database locked down 3115 | -7/Factory | Repaired Imp. Hover Unit+? 3294 | -7/Factory | Sucked down chute 3294 | -7/Factory | Entered Waste 3295 | -7/Waste | Met a frightened Derelict 3295 | -7/Waste | Joined by Warlord forces that had cleared the area 3354 | -7/Waste | Discovered new exit (range 10) 3542 | -7/Waste | Entered Factory 3542 | -7/Factory | Accompanied by 21 allies 3606 | -7/Factory | Build established: Scout 3628 | -7/Factory | Lost 8 allies 3652 | -7/Factory | Central database locked down 3724 | -7/Factory | Discovered new exit (range 16) 3749 | -7/Factory | Entered another Factory area 3749 | -6/Factory | Accompanied by 1 ally 3749 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4105 | -6/Factory | Central database locked down 4247 | -6/Factory | Discovered new exit (range 5) 4501 | -6/Factory | Sucked down chute 4501 | -6/Factory | Entered Waste 4512 | -6/Waste | Spotted C-40 Crusher 4521 | -6/Waste | Spotted C-40 Crusher 4524 | -6/Waste | Spotted C-40 Crusher 4526 | -6/Waste | Spotted C-40 Crusher 4534 | -6/Waste | Spotted C-40 Crusher 4562 | -6/Waste | Spotted C-40 Crusher 4581 | -6/Waste | Discovered new exit (range 12) 4588 | -6/Waste | Entered Factory 4786 | -6/Factory | Build established: Hacker-Skirmisher 4920 | -6/Factory | Central database locked down 4920 | -6/Factory | Identified exit to Lower Caves 5101 | -6/Factory | Spotted B-75 Beast 5116 | -6/Factory | Destroyed 7 combat bots 5221 | -6/Factory | Lost 9 parts (2p3n1u3w) 5243 | -6/Factory | Core integrity fell below 50% 5269 | -6/Factory | Lost 4 parts (1p1n1u1w) 5281 | -6/Factory | Core integrity fell below 20% 5361 | -6/Factory | Fabricated H-66 Slayer? 5646 | -6/Factory | Discovered new exit (range 9) 5730 | -6/Factory | Entered another Factory area 5730 | -5/Factory | Evolved 2 slots: Utility x2 5736 | -5/Factory | Identified exit to DSF 5737 | -5/Factory | Entered DSF 5738 | -5/DSF | Build established: Scout 5748 | -5/DSF | Lost 3 parts (1n1u1w) 5755 | -5/DSF | Additional patrols routed to DSF 5794 | -5/DSF | Discovered new exit (range 15) 5801 | -5/DSF | Entered Garrison 5813 | -5/Garrison | Core integrity fell below 50% 5851 | -5/Garrison | Triggered checkpoint 5863 | -5/Garrison | Self-destructed Last Messages --------------- Field strength at 39. Arm. Leg severed. Hostiles detected in DSF, routing additional patrols. Fusion Compressor severed. Dropped VTOL Module. Imp. Terrain Scanner severed. Field strength at 5. Stasis field depleted. ECM Suite severed. EXIT=FOUND [Achievement: Window Shopping] LOCATION=UNKNOWN GOAL=ESCAPE Receiving FarCom transmissions... G-50 Soldier springs to life. Beams of light sweep through the air. An alarm sounds. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????#"# #?????????????????????? | | ??????????????????????#" @ #?????????????????????? | | ??????????????????????#" ^#?????????????????????? | | ??????????????????????#" #?????????????????????? | | ??????????????????????#"# #?????????????????????? | | ??????????????????????### g####################### | | ????????????????????????# g | | ????????????????????????# | | ????????????????????????##### ############ #### | | ????????????????????????????# #??????????# #??? | | ????????????????????????????#####?########## #### | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ?????????????????????????????????## | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????## | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 75 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Imp. Hover Unit | -8/Materials | Scanalyzed Flak Cannon | -7/Factory | Scanalyzed ECM Suite | -7/Factory | Scanalyzed Cld. Particle Cannon | -7/Factory | Scanalyzed Gravmag Array | -6/Factory | Scanalyzed Gravmag System | -6/Factory | Scanalyzed Imp. Shield Generator | -6/Factory | Scanalyzed Imp. Medium Armor Plating | -6/Factory | Scanalyzed Imp. Heavy Laser | -6/Factory | Scanalyzed Energy Filter | -6/Factory | Scanalyzed Imp. Terrain Scanner | -6/Factory | Scanalyzed Gauss Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Preloaded Repaired ---------- Ion Engine | 35% | -10/Materials Imp. Hover Unit | 31% | -7/Factory Studied --------- Imp. Hover Unit | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Flak Cannon | -7/Factory | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Below Dodgeball, But With Guns Hydra Loot Pinata My Command Is Your Wish Safety First Sixth Sense The More The Merrier Throw Away The Key We Are Legion Window Shopping root@ Challenges ------------ None Game ------ Seed MicrowarpSmartMagmablaster Manual? 0 Play Time 03:35:20 Cumulative 7.1 hours Start 2026.06.28 @ 17:36:14 End 2026.06.30 @ 09:06:36 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 63eb4fcb-11b0-4f28-a4e0-fd053d08bbd2