Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.28 @ 11:15:29

Player: Demise

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (81)      405
Value Destroyed (2305)     2305
Prototype IDs (40)         800
Alien Tech Used (1)        200
Bonus (588)                588
              TOTAL SCORE: 8898

 Bonus
-------
Follower Combat Kills      20
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -32

 Cogmind 
---------
Core Integrity             747/850
Matter                     292/300
Energy                     140/140
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -6/Factory

 Parts 
-------
>               --- POWER (3) --------
          Light Deuterium Engine
>               --- PROPULSION (4) ---
          Heavy Treads
>               --- UTILITY (7) ------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
                Hacking Suite
                Hacking Suite
                System Shield
>               --- WEAPON (2) -------
                Gauss Rifle
                Flak Gun
>               --- INVENTORY (24) ---
       Improved Cooling System
      Makeshift Sensor Array
          Heavy Armor Plating
        Layered Light Armor Plating
                Damper Plating
                Damper Plating
                Hardlight Generator
                System Shield
     Long-range Tractor Beam
                Trap Extractor
                Sensor Drone Bay (19/20)
          Heavy Assault Rifle
          Heavy Assault Rifle
                Gauss Rifle
                AWS/Gauss
       Improved Grenade Launcher
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
                Antimatter Reactor
                Antimatter Reactor
>               --- PROPULSION -------
          Heavy Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
      Makeshift Sensor Array
       Advanced Signal Interpreter
                Hacking Suite
                System Shield
>               --- WEAPON -----------
                AWS/Gauss
>               --- INVENTORY --------
          Heavy Treads
       Improved Cooling System
          Heavy Armor Plating
                Damper Plating
                Damper Plating
                Hardlight Generator
     Long-range Tractor Beam
                Trap Extractor
                Recalibrator
                Sensor Drone Bay
          Light EM Pulse Cannon
          Light EM Pulse Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
                Flak Gun
                Proton Missile Launcher
       Improved Grenade Launcher
       Improved Datajack
[Rating: 74]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Makeshift Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Proton Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  5    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             116  | 4   18  1   2   .   23  6   13  12  10  4   .   13  10  
  Power                    9    | .   2   .   .   .   1   1   3   .   .   1   .   .   1   
    Engine                 5    | .   2   .   .   .   1   1   .   .   .   .   .   .   1   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Propulsion               12   | 2   3   1   .   .   1   .   1   .   .   .   .   2   2   
    Treads                 12   | 2   3   1   .   .   1   .   1   .   .   .   .   2   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  43   | .   4   .   2   .   5   4   5   9   9   1   .   2   2   
    Device                 15   | .   .   .   .   .   1   1   1   3   6   1   .   2   .   
    Storage                8    | .   3   .   2   .   1   .   1   1   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Hackware               4    | .   .   .   .   .   .   2   .   1   .   .   .   .   1   
    Protection             14   | .   .   .   .   .   3   1   3   4   2   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   9   .   .   .   16  1   4   3   1   2   .   9   5   
    Energy Gun             6    | 2   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          10   | .   2   .   .   .   4   .   .   1   .   .   .   1   2   
    Ballistic Gun          21   | .   2   .   .   .   4   .   3   2   1   1   .   6   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   .   2   .   1   .   .   1   .   2   1   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   6   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Lost                 14   | .   3   .   .   .   .   .   1   .   .   .   .   2   8   
  Power                    4    | .   1   .   .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   6    | .   2   .   .   .   .   .   1   .   .   .   .   .   3   
  Highest Loss Streak      8    | .   1   .   .   .   .   .   1   .   .   .   .   2   8   
Average Slot Usage (%)     88   | .   95  100 100 100 89  84  75  82  91  82  85  87  76  
  Engine                   6    | .   13  14  14  14  9   10  5   .   .   .   .   .   2   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   2   7   7   3   
  Reactor                  5    | .   .   .   .   .   .   .   8   15  15  14  14  10  3   
  Treads                   16   | .   28  28  28  28  18  15  9   7   7   7   7   10  12  
  Device                   4    | .   .   .   .   .   8   7   .   3   6   7   7   6   5   
  Storage                  22   | .   13  28  28  28  25  23  22  23  23  21  21  21  18  
  Processor                4    | .   12  .   .   .   .   .   .   .   6   7   7   7   6   
  Hackware                 6    | .   .   .   .   .   .   .   9   11  15  14  14  14  12  
  Protection               3    | .   .   .   .   .   10  11  7   5   .   .   .   .   .   
  Energy Gun               1    | .   10  .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            7    | .   7   28  28  28  9   .   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   7   .   .   .   6   14  5   14  14  6   7   8   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             147  | 3   25  25  45  45  86  91  127 147 118 125 125 125 109 
  Greatest Support         130  | 3   40  40  40  40  42  42  70  70  70  70  70  70  130 
  Greatest Overweight (x)  2    | .   1   .   1   1   2   2   2   2   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   1   1   1   1   .   
Largest Inventory Capacity 24   | 4   10  10  16  16  20  20  20  24  24  24  24  24  24  
  Average Capacity         18   | 4   7   10  14  16  19  20  19  23  24  24  24  24  24  
  Most Carried             24   | 4   10  10  14  16  20  20  20  24  24  24  24  24  24  
  Average Carried          18   | 2   7   9   12  15  19  19  19  22  23  23  24  23  21  
  Final Capacity           24   | 4   10  10  16  16  20  20  20  24  24  24  24  24  24  
  Final Carried            24   | 4   10  10  14  16  20  20  20  24  24  24  24  24  23  

 Class Distribution 
--------------------
 33% | Hauler-Mutant
 32% | Mutant
 16% | Scavenger-Mutant
  7% | Generator-Mutant
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
        Hauler-Mutant | -8/Materials
        Hauler-Mutant | -7/Factory
     Scavenger-Mutant | -7/Waste
        Hauler-Mutant | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
        Hauler-Mutant | -7/Lower Caves
     Generator-Mutant | -7/Data Miner
     Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           2228 | 240  210  10   20   10   408  61   262  222  258  134  .    223  170  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4769 | 159  1008 41   .    47   942  61   1650 269  79   41   .    234  238  
  Parts                    213  | 10   64   3    .    3    53   3    24   17   7    1    .    18   10   
Haulers Intercepted        5    | .    1    .    .    .    3    .    .    1    .    .    .    .    .    
Recyclers Shooed           4    | 1    2    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20   | .    .    .    .    .    .    .    .    .    7    1    .    12   .    
  Prevented                8    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  50   | .   15  1   .   1   13  1   6   3   2   1   .   5   2   
  Guns                     30   | .   12  .   .   .   3   1   4   3   2   1   .   3   1   
  Cannons                  11   | .   2   1   .   1   6   .   .   .   .   .   .   1   .   
  AOE                      7    | .   1   .   .   .   4   .   2   .   .   .   .   .   .   
Classes Destroyed          14   | 2   7   .   .   .   2   .   1   1   .   .   .   1   .   
  Worker                   5    | .   1   .   .   .   3   .   .   1   .   .   .   .   .   
  Builder                  3    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   3   .   .   1   .   .   .   .   .   
  Recycler                 5    | 1   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   2   .   .   .   1   .   .   .   .   .   .   .   1   
  Watcher                  6    | .   3   .   .   .   3   .   .   .   .   .   .   .   .   
  Swarmer                  11   | .   6   .   .   .   3   .   .   .   .   .   .   2   .   
  Grunt                    15   | .   9   1   .   1   3   .   .   .   .   1   .   .   .   
  Sentry                   8    | .   .   .   .   .   5   1   .   2   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   2   .   .   .   .   .   .   1   2   
  Programmer               4    | .   .   .   .   .   .   .   .   1   2   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Compactor                6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   
Best Kill Streak           7    | 4   7   1   .   1   4   1   2   1   1   1   .   1   1   
  Combat Bots Only         7    | .   7   1   .   1   3   1   2   1   1   1   .   1   1   
Max Kills in Single Turn   3    | 1   1   1   .   1   3   1   1   1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   2   .   1   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               3765 | .    589  77   .    .    545  161  301  552  44   .    .    647  849  
  Core                     398  | .    146  .    .    .    38   13   .    44   .    .    .    54   103  
  Absorbed by Shields      78   | .    .    .    .    .    .    78   .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    .    .    41   93   .    .    .    .    .    .    84   .    
Volleys Fired              217  | 14   83   3    .    2    61   6    4    13   4    1    .    9    17   
  Largest                  2    | 2    2    2    .    2    2    2    1    2    2    1    .    2    2    
  Hottest                  112  | 80   112  112  .    112  112  46   30   51   51   36   .    95   112  
Shots Fired                462  | 18   122  6    .    4    110  12   88   28   14   2    .    34   24   
  Gun                      316  | 18   88   .    .    .    38   12   83   28   14   1    .    19   15   
  Cannon                   109  | .    28   6    .    4    62   .    .    .    .    .    .    5    4    
  Launcher                 31   | .    .    .    .    .    10   .    5    .    .    1    .    10   5    
  Special                  6    | .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  260  | .    50   .    .    .    38   12   83   28   14   1    .    19   15   
  Thermal                  21   | 4    17   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                11   | .    .    .    .    .    5    .    5    .    .    1    .    .    .    
  Electromagnetic          170  | 14   55   6    .    4    67   .    .    .    .    .    .    15   9    
  Robot Hit Streak         40   | 7    13   3    .    1    20   5    40   9    10   4    .    7    2    
  Robot Miss Streak        9    | 2    2    2    .    1    5    1    1    6    1    .    .    3    9    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               103  | .    .    .    .    .    .    .    84   .    .    1    .    18   .    
Shots Hit Robots           303  | 13   77   3    .    2    70   10   83   13   3    1    .    19   9    
  Core Hits                147  | 4    41   1    .    2    35   4    19   14   5    1    .    8    13   
  Critical Hits            2    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              17   | .    .    .    .    .    15   2    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 17   | .    .    .    .    .    15   2    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7615 | 185  1107 72   .    48   1818 141  2709 338  166  27   .    629  375  
  Guns                     4618 | 185  612  .    .    .    386  133  2251 329  166  27   .    345  184  
  Cannons                  1685 | .    426  72   .    45   1000 .    .    .    .    .    .    72   70   
  Explosions               1289 | .    66   .    .    .    432  .    458  .    .    .    .    212  121  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  23   | .    3    .    .    3    .    8    .    9    .    .    .    .    .    
  Kinetic                  4077 | .    256  .    .    .    386  133  2251 329  166  27   .    345  184  
  Thermal                  284  | 24   153  .    .    .    107  .    .    .    .    .    .    .    .    
  Explosive                573  | .    .    .    .    .    115  .    458  .    .    .    .    .    .    
  Electromagnetic          2658 | 161  695  72   .    45   1210 .    .    .    .    .    .    284  191  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         20   | .    .    .    .    .    3    2    16   19   20   20   20   20   1    
  Average Corruption       15   | .    .    .    .    .    2    2    14   17   19   20   20   20   1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  252  | .    .    .    .    .    20   .    27   44   54   60   5    42   .    
    Message Errors         55   | .    .    .    .    .    2    .    9    7    8    18   2    9    .    
    Matter Fused           43   | .    .    .    .    .    6    .    6    9    5    13   .    4    .    
    Heat Flow Errors       20   | .    .    .    .    .    4    .    .    3    2    6    1    4    .    
    Energy Discharges      33   | .    .    .    .    .    3    .    4    3    8    9    .    6    .    
    Data Loss (minor)      24   | .    .    .    .    .    3    .    2    8    5    3    2    1    .    
    Data Loss (major)      8    | .    .    .    .    .    .    .    1    .    5    1    .    1    .    
    Misfires               13   | .    .    .    .    .    .    .    1    2    7    .    .    3    .    
    Alerts                 4    | .    .    .    .    .    .    .    .    1    .    1    .    2    .    
    Misdirections          34   | .    .    .    .    .    .    .    1    4    12   9    .    8    .    
    Targeting Errors       17   | .    .    .    .    .    2    .    3    7    1    .    .    4    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            53   | .    6    2    .    .    45   .    .    .    .    .    .    .    .    
  Projectiles              41   | .    6    2    .    .    33   .    .    .    .    .    .    .    .    
  Explosions               12   | .    .    .    .    .    12   .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      198  | .    16   .    .    .    .    .    181  .    .    .    .    1    .    
  Shots                    7    | .    1    .    .    .    .    .    5    .    .    .    .    1    .    
  Rammed                   5    | .    2    .    .    1    .    1    .    1    .    .    .    .    .    
Targets Rammed             5    | .    2    .    .    1    .    1    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        409  | 37   204  165  .    102  409  32   146  290  168  229  193  223  .    
  Average Temperature      87   | 22   42   88   .    53   87   18   65   151  57   93   180  91   .    
  Received Heat Transfer   621  | .    183  42   .    .    162  60   .    138  .    .    .    36   .    
  Effects                  4    | .    .    .    .    .    2    .    .    2    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    1    .    .    1    .    .    .    .    .    
    Interference           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6    | 1    .    .    .    .    3    .    .    .    .    .    .    1    1    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Parts Fried              21   | 2    4    .    .    .    11   .    .    .    .    .    .    1    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         500  | 50   250  .    .    .    200  .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    2    .    .    .    2    .    .    .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac 
Peak Influence             316  | 20  316 70  .   23  272 93  53  114 .   .   .   .   48  
  Initial                  70   | .   13  70  .   .   .   33  32  .   .   .   .   .   18  
  Average                  71   | 6   172 38  .   13  70  62  34  38  .   .   .   .   17  
Maximum Alert Level        1    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Low Security (%)         94   | 100 74  100 .   100 97  100 100 100 .   .   .   .   100 
  Level 1                  5    | .   25  .   .   .   2   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   3   1   .   .   8   2   .   1   .   .   .   .   3   
  Investigation            7    | .   1   1   .   .   3   1   .   .   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   
  Reinforcement            5    | .   2   .   .   .   2   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac 
Distress Signals           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              90   | .   26  3   .   4   31  1   6   4   2   1   .   5   7   
  Peak Tracking Total      5    | .   5   3   .   3   4   1   3   1   1   .   .   1   4   
  Tactical Retreats        5    | .   4   .   .   1   .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac 
Traps Triggered            6    | .   1   .   .   .   2   2   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac 
Machines Disabled          7    | .   .   .   .   .   3   .   .   .   .   .   .   1   3   
  Max in Single Turn       2    | .   .   .   .   .   1   .   .   .   .   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac 
Machines Accessed          37   | .   8   2   2   .   12  3   .   2   1   .   4   .   3   
  Terminals                18   | .   6   .   .   .   8   3   .   .   .   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          3    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Total Hacks                125  | .   25  2   2   .   39  10  .   3   1   .   30  .   13  
  Successful               82   | .   11  2   2   .   23  3   .   2   1   .   30  .   8   
  Failed                   42   | .   13  .   .   .   16  7   .   1   .   .   .   .   5   
    Catastrophic           10   | .   2   .   .   .   5   2   .   1   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   15  .   1   .   21  4   .   .   .   .   .   .   5   
  Terminals                58   | .   20  .   .   .   24  10  .   .   .   .   .   .   4   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Repair Stations          9    | .   3   .   .   .   4   .   .   2   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   4   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   
Terminal Hacks             51   | .   6   2   2   .   5   3   .   .   1   .   30  .   2   
  Record                   13   | .   .   .   1   .   .   .   .   .   1   .   11  .   .   
  Part Schematic           12   | .   1   .   .   .   .   1   .   .   .   .   8   .   2   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   1   .   .   .   .   .   3   .   .   
  Open Door                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       6    | .   2   .   .   .   3   .   .   1   .   .   .   .   .   
  Scan Component           4    | .   1   .   .   .   2   .   .   1   .   .   .   .   .   
  Repair                   2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Unauthorized Hacks         13   | .   3   .   .   .   8   .   .   .   .   .   .   .   2   
  Terminals                9    | .   2   .   .   .   6   .   .   .   .   .   .   .   1   
    Track                  2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   .   .   4   .   .   .   .   .   .   .   1   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Mask                   2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   7   .   .   .   11  3   .   2   .   .   .   .   1   
  Full Trace Events        7    | .   2   .   .   .   3   1   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   1   .   .   .   2   1   .   .   .   .   8   .   2   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Matter                 285  | .   .   .   .   .   .   .   .   .   .   .   .   .   285 
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   .   .   76  
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Parts Repaired             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     51   | .   13  .   .   .   38  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac 
Total Allies               5    | .   .   4   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            3    | .   .   3   3   3   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      94   | .   .   40  40  40  .   .   .   .   .   .   .   94  .   
  Highest-Rated Ally       94   | .   .   31  16  16  .   .   .   .   .   .   .   94  .   
Total Orders               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   .   15  .   .   .   .   .   .   .   12  .   
  Total Damage             556  | .   .   .   .   169 .   .   .   .   .   .   .   387 .   
  Kills                    2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Allies Corrupted           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   3   .   1   .   .   .   .   2   2   .   .   .   
Drone Launches             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               11376 | 73   1556 893  532  270  2467 331  515  767  971  1184 137  698  982  
Spaces Moved               5706  | 59   712  543  294  126  1108 156  259  379  506  620  77   359  508  
  Core                     84    | 59   25   .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   5622  | .    687  543  294  126  1108 156  259  379  506  620  77   359  508  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   50   160  165  185  177  177  177  180  180  180  180  180  160  
  Average Speed            172   | 50   156  161  179  185  178  185  179  181  180  180  180  180  169  
  Slowest Speed            205   | 50   160  165  185  185  205  197  197  200  180  180  180  180  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 4    96   99   70   31   61   8    97   12   81   90   68   60   8    
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     5     | .    .    .    1    1    .    .    .    .    .    2    1    .    .    
  Known Exits Taken        6     | .    1    .    .    .    1    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    .    1    1    1    .    .    .    1    .    .    .    .    .    
Scrap Searched             6     | .    .    1    .    1    .    .    .    .    2    1    .    1    .    
Spaces Dug                 22    | .    6    .    .    .    14   2    .    .    .    .    .    .    .    
Terrain Destroyed          104   | .    13   .    .    .    52   2    18   .    .    15   .    4    .    
  Melee                    16    | .    .    .    .    .    14   2    .    .    .    .    .    .    .    
  Projectile               16    | .    6    .    .    .    .    .    6    .    .    .    .    4    .    
  AOE                      72    | .    7    .    .    .    38   .    12   .    .    15   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Total                      6851 | 82   1032 556  299  158  1476 182  308  434  562  687  76   398  601  
  Wait                     629  | .    186  2    1    28   232  6    10   17   27   59   .    1    60   
  Move                     5694 | 58   711  542  293  125  1107 156  258  378  505  619  76   358  508  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  81   | 5    16   3    2    2    22   3    8    3    6    .    .    7    4    
  Fast Attach              35   | 4    7    .    .    .    1    1    8    2    4    3    .    2    3    
  Attach                   33   | .    3    .    .    .    3    1    5    5    4    2    .    5    5    
  Detach                   14   | .    4    .    .    .    .    .    1    5    .    2    .    .    2    
  Swap                     49   | .    8    1    2    .    19   4    .    5    2    .    .    6    2    
  Drop                     75   | 1    12   5    1    .    16   2    14   3    10   1    .    10   .    
  Fire                     217  | 14   83   3    .    2    61   6    4    13   4    1    .    9    17   
  Melee                    17   | .    .    .    .    .    15   2    .    .    .    .    .    .    .    
  Ram                      1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    1    .    .    1    .    1    .    1    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Low / Gar)
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 1 exit: Ext)

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 14)
    74 | -11/Scrapyard      | Entered Materials
   169 | -10/Materials      | Destroyed 7 combat bots
   311 | -10/Materials      | Build established: Mutant
   333 | -10/Materials      | Core integrity fell below 50%
   413 | -10/Materials      | Discovered new exit (range 5)
   588 | -10/Materials      | Discovered new exit (range 9)
   599 | -10/Materials      | Identified exit to Materials
   602 | -10/Materials      | Repaired Lgt. Treads
   646 | -10/Materials      | Central database locked down
   822 | -10/Materials      | Identified exit to Mines
   985 | -10/Materials      | Discovered exit to Materials (range 15)
  1630 | -10/Materials      | Entered Mines
  1659 | -10/Mines          | Found the Drone Emporium
  1668 | -10/Mines          | Found Prototype Device
  1757 | -10/Mines          | Learned Materials interactive machine intel
  1853 | -10/Mines          | Learned Materials stockpile data
  1939 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  2008 | -10/Mines          | Learned 2 Materials zone layouts
  2022 | -10/Mines          | Discovered exit to Materials (range 14)
  2201 | -10/Mines          | Discovered exit to Materials (range 6)
  2213 | -10/Mines          | Met a Derelict shopkeep closing up shop
  2320 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2513 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2514 | -10/Mines          | Discovered new exit (range 5)
  2523 | -10/Mines          | Entered Exiles
  2523 | -10/Exiles         | Accompanied by 3 allies
  2568 | -10/Exiles         | Met 8R-AWN
  2591 | -10/Exiles         | Met EX-HEX
  2698 | -10/Exiles         | Met EX-DEC
  2731 | -10/Exiles         | Learned location of Zion (-6)
  2766 | -10/Exiles         | Met EX-BIN
  2792 | -10/Exiles         | Aligned with FarCom system
  2794 | -10/Exiles         | Given EX-Vault access code
  2837 | -10/Exiles         | Opened EX-Vault
  2850 | -10/Exiles         | Found AWS/Gauss
  2893 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2913 | -10/Exiles         | Exiles lab attacked by MAIN.C
  3039 | -10/Exiles         | Discovered new exit (range 10)
  3055 | -10/Exiles         | Left Exiles lab with AWS/Gauss
  3055 | -10/Exiles         | Entered Mines
  3055 | -9/Mines           | Accompanied by 3 allies
  3101 | -9/Mines           | Assembled infested the area
  3264 | -9/Mines           | Discovered new exit (range 10)
  3325 | -9/Mines           | Entered Materials
  3325 | -8/Materials       | Evolved 4 slots: Utility x4
  3328 | -8/Materials       | Loaded intel: 19 interactive machine locations
  3406 | -8/Materials       | Identified Sensor Drone Bay
  3990 | -8/Materials       | Build established: Hauler-Mutant
  4381 | -8/Materials       | Identified exit to Garrison
  4675 | -8/Materials       | Garrison activated, responded to threat
  5391 | -8/Materials       | Identified exit to Factory
  5518 | -8/Materials       | Repaired Hvy. Armor Plating
  5792 | -8/Materials       | Entered Factory
  5792 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  6123 | -7/Factory         | Sucked down chute
  6123 | -7/Factory         | Entered Waste
  6138 | -7/Waste           | EMP discharged
  6221 | -7/Waste           | Spotted C-40 Crusher
  6230 | -7/Waste           | Destroyed C-40 Crusher
  6238 | -7/Waste           | EMP discharged
  6238 | -7/Waste           | System corruption reached 10%
  6257 | -7/Waste           | Spotted C-40 Crusher
  6266 | -7/Waste           | Destroyed C-40 Crusher
  6274 | -7/Waste           | Spotted C-40 Crusher
  6276 | -7/Waste           | Found Unknown Protection
  6276 | -7/Waste           | Identified Damper Plating
  6293 | -7/Waste           | Destroyed C-40 Crusher
  6294 | -7/Waste           | Spotted C-40 Crusher
  6299 | -7/Waste           | Destroyed C-40 Crusher
  6308 | -7/Waste           | Spotted C-40 Crusher
  6309 | -7/Waste           | Spotted C-40 Crusher
  6338 | -7/Waste           | EMP discharged
  6342 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  6343 | -7/Waste           | Destroyed C-40 Crusher
  6348 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  6349 | -7/Waste           | Destroyed C-40 Crusher
  6418 | -7/Waste           | Found Damper Plating
  6438 | -7/Waste           | EMP discharged
  6538 | -7/Waste           | EMP discharged
  6540 | -7/Waste           | Discovered new exit (range 16)
  6638 | -7/Waste           | EMP discharged
  6638 | -7/Waste           | Entered Factory
  6746 | -7/Factory         | Build established: Scavenger-Mutant
  7074 | -7/Factory         | Build established: Hauler-Mutant
  7328 | -7/Factory         | Discovered new exit (range 15)
  7334 | -7/Factory         | Identified exit to Garrison
  7405 | -7/Factory         | Entered Lower Caves
  7450 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7484 | -7/Lower Caves     | Build established: Scavenger-Mutant
  7642 | -7/Lower Caves     | Learned Factory terminal intel
  8341 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  8351 | -7/Lower Caves     | Discovered new exit (range 10)
  8360 | -7/Lower Caves     | Identified exit to Zion
  8367 | -7/Lower Caves     | Identified exit to Lower Caves
  8376 | -7/Lower Caves     | Entered another Lower Caves area
  8488 | -7/Lower Caves     | Discovered new exit (range 10)
  8519 | -7/Lower Caves     | Identified exit to Factory
  8676 | -7/Lower Caves     | Build established: Hauler-Mutant
  8744 | -7/Lower Caves     | Found Alien Artifact
  8744 | -7/Lower Caves     | Identified Core Expander
  8744 | -7/Lower Caves     | Installed Core Expander, added new Power slot
  9455 | -7/Lower Caves     | Discovered new exit (range 10)
  9460 | -7/Lower Caves     | Build established: Generator-Mutant
  9470 | -7/Lower Caves     | Identified exit to Data Miner
  9560 | -7/Lower Caves     | Entered Data Miner
  9560 | -7/Data Miner      | Discovered new exit (range 6)
  9595 | -7/Data Miner      | Met Data Miner
  9625 | -7/Data Miner      | Learned location of Section 7 (-2)
  9625 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9656 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9695 | -7/Data Miner      | Identified exit to Proximity Caves
  9697 | -7/Data Miner      | Entered Proximity Caves
  9960 | -6/Proximity Caves | Escorted by Enhanced Grunt
 10026 | -6/Proximity Caves | Spotted B-75 Beast
 10045 | -6/Proximity Caves | Destroyed B-75 Beast
 10370 | -6/Proximity Caves | Build established: Scavenger-Mutant
 10371 | -6/Proximity Caves | Discovered exit to Factory (range 13)
 10395 | -6/Proximity Caves | Entered Factory
 10395 | -6/Factory         | Evolved 2 slots: Propulsion x2
 10396 | -6/Factory         | Identified exit to Extension
 10397 | -6/Factory         | Loaded intel: 21 terminal locations
 10706 | -6/Factory         | Build established: Scavenger-Skirmisher
 10996 | -6/Factory         | Lost 8 parts (2p3n3w)
 11323 | -6/Factory         | Fabricated Exp. Sensor Array?
 11377 | -6/Factory         | Self-destructed

 Last Messages 
---------------
>>Load(Imp. Hacking Suite)
Uploading Imp. Hacking Suite schematic...
  Loaded successfully:
    Imp. Hacking Suite
    Rating: 5
    Time: 47
    Matter: 190
  Initiate build sequence.
11289_ ALERT: Suspicious activity at Fabricator F005. Dispatching Investigation
  squad.
11319_ Acquired 3 matter. <x2>
11323_ >> FABRICATOR: Completed Exp. Sensor Array?
11323_ Acquired 1 matter.
11325_ Acquired 3 matter.
11327_ Acquired 1 matter.
11328_ Acquired 5 matter.
11330_ Acquired 4 matter.
11359_ Slug penetrates Wall.
11363_ K-01 Serf collects debris. <x2>
11370_ K-01 Serf cleans the Fabricator. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????     ???????????????##### |
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| ????????????????????????+     #?#"F"   """"  #     |
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| ????????????????????????#     #?#            +     |
| ????????????????????????#     #?#            #     |
| ????????????????????????#     #?#            #     |
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| ###   #       ######+####   %"          """        |
|       ##############g#??#     %                    |
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| ???????????????????????####+#+#?????#!  """" # ### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          51
Energy Capacity            765
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           22
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             1200
Resistance: EM             90
Evasion (%)                50
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
         Lrg. Storage Unit | -10/Materials | Hacked
             Hacking Suite | -8/Materials  | Scanalyzed
          Imp. Flight Unit | -8/Materials  | Scanalyzed
       Nuclear Pulse Array | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
     Exp. Flexi-carbon Leg | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
         Exp. Sensor Array | -7/Data Miner | Free
      Exp. Terrain Scanner | -7/Data Miner | Free
            Exp. ECM Suite | -7/Data Miner | Free
              Plasma Sword | -7/Data Miner | Free
        Imp. Hacking Suite | -6/Factory    | Hacked
        Imp. System Shield | -6/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 Exp. Sensor Array | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeldingMiningNukerbomber
  Manual?         0
Play Time         01:11:24
  Cumulative      251.5 hours
  Start           2021.01.28 @ 09:51:50
  End             2021.01.28 @ 11:15:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          220
  Rogue           220
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             63
Gallery%          73
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0ca69395-efd1-4ead-9fb8-4909a08d940a