Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 21:26:26 Player: Infomantis Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (65) 325 Value Destroyed (2107) 2107 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (443) 443 TOTAL SCORE: 9875 Bonus ------- Entered DSFs 500 Friendly Fire -57 Cogmind --------- Core Integrity 0/1600 Matter 255/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Light Quantum Reactor Nanoactuators Improved Transmission Jammer Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Optical Array Improved Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Advanced Reaction Control System > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Nanoactuators Improved Transmission Jammer Heavy Gauss Cannon [Rating: 134] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Combat Linear Gravjet Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Protection Makeshift Light Armor Plating Weapon Subdweller Beam Cannon Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Build | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res DSF Res Acc Slots Evolved 18 | . . . 4 2 2 2 2 2 . 2 2 Power 1 | . . . . 1 . . . . . . . Propulsion 6 | . . . 1 . . . 1 1 . 1 2 Utility 10 | . . . 3 . 2 2 1 1 . 1 . Weapon 1 | . . . . 1 . . . . . . . Parts Attached 126 | 7 12 11 11 9 9 3 16 1 10 7 30 Power 23 | 1 2 4 1 1 2 1 2 . 2 1 6 Engine 11 | 1 2 4 1 1 1 1 . . . . . Core 2 | . . . . . 1 . 1 . . . . Reactor 10 | . . . . . . . 1 . 2 1 6 Propulsion 34 | 2 1 2 3 1 1 . 6 . 2 3 13 Treads 10 | 2 1 2 1 . . . . . 1 2 1 Leg 11 | . . . 2 1 1 . 6 . . . 1 Wheel 2 | . . . . . . . . . 1 1 . Hover 11 | . . . . . . . . . . . 11 Flight . | . . . . . . . . . . . . Utility 39 | 2 5 2 4 2 5 1 4 1 3 2 8 Device 21 | 1 2 2 2 2 3 . 4 1 . 1 3 Storage 4 | 1 3 . . . . . . . . . . Processor 9 | . . . . . 2 1 . . . 1 5 Hackware . | . . . . . . . . . . . . Protection 5 | . . . 2 . . . . . 3 . . Artifact . | . . . . . . . . . . . . Weapon 30 | 2 4 3 3 5 1 1 4 . 3 1 3 Energy Gun 9 | 1 1 . . 1 . . 3 . . . 3 Energy Cannon 9 | . . 2 1 2 1 . . . 3 . . Ballistic Gun 5 | 1 2 1 1 . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . Launcher 3 | . . . 1 1 . . 1 . . . . Special Weapon 2 | . 1 . . . . 1 . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 1 1 Corrupted Parts 1 | . . . . . . . . . . 1 . System Corruption 4 | . . . . . . . . . . 4 . Parts Lost 62 | . 1 3 1 1 1 4 9 . 14 3 25 Power 9 | . . 2 . . . 2 . . 1 . 4 Propulsion 23 | . . 1 . . . . 6 . 3 3 10 Utility 21 | . 1 . 1 1 1 1 2 . 7 . 7 Weapon 9 | . . . . . . 1 1 . 3 . 4 Highest Loss Streak 19 | . 1 1 1 1 1 2 9 . 12 1 19 To Critical Strikes 1 | . . . . . . . . . 1 . . Average Slot Usage (%) 80 | . 98 98 69 77 83 81 81 74 79 12 40 Engine 8 | . 14 12 6 12 9 9 2 . . . . Treads 13 | . 28 28 2 . . . . . 1 7 . Leg 6 | . . . 9 16 21 20 21 14 7 . . Hover 1 | . . . . . . . . . . . 12 Device 12 | . 12 14 16 15 18 14 19 21 16 . 2 Storage 8 | . 14 14 7 6 5 5 4 4 4 . . Processor 4 | . . . . . 4 14 13 14 14 . 12 Protection 2 | . . . 11 7 5 5 3 . 7 . . Energy Gun 6 | . 14 2 . 4 5 3 5 9 . . 5 Energy Cannon 5 | . . 18 9 5 5 5 3 . 12 . . Ballistic Gun 4 | . 12 7 5 . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 83 | 13 29 42 52 55 60 59 72 62 83 12 37 Greatest Support 100 | 40 40 40 65 80 100 100 95 70 75 35 76 Greatest Overweight (x) 3 | 1 . 1 1 . . 1 . . 2 3 . Average Overweight (x) . | . . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 12 | 7 11 15 15 15 15 15 15 15 15 5 5 Most Carried 15 | 8 15 15 15 15 15 15 15 13 15 5 5 Average Carried 11 | 5 10 14 13 14 14 14 14 13 14 3 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 8 15 15 15 15 15 14 13 13 5 5 5 Class Distribution -------------------- 54% | Mutant 22% | Scavenger-Mutant 8% | Scavenger-Gunner 5% | Gunner 4% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Tank | -3/DSF Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res DSF Res Acc Matter Collected 1645 | 289 154 127 157 166 284 39 176 . 5 48 200 Remotely . | . . . . . . . . . . . . Salvage Created 2608 | 115 459 273 149 183 328 . 733 . . 48 320 Parts 150 | 17 28 18 12 19 13 . 18 . . 2 23 Haulers Intercepted 2 | . 1 . 1 . . . . . . . . Recyclers Shooed 3 | . . . . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . 7 . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res DSF Res Acc Combat Hostiles Destroyed 42 | . 10 6 6 3 4 . 7 . . 1 5 Guns 18 | . 8 1 1 1 . . 2 . . . 5 Cannons 12 | . 1 4 1 . 4 . 2 . . . . AOE 6 | . . . 4 2 . . . . . . . Classes Destroyed 14 | 2 5 1 2 1 1 . 2 . . . . Worker 2 | 1 1 . . . . . . . . . . Builder 7 | . 3 . . 2 . . 1 . . . 1 Tunneler 5 | 5 . . . . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . . Recycler 4 | . . . . 1 1 . 2 . . . . Mechanic 1 | . . . 1 . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . Swarmer 12 | . 3 . 5 2 2 . . . . . . Grunt 9 | . 7 . . 1 . . 1 . . . . Sentry 4 | . . . 1 . 1 . 2 . . . . Specialist 2 | . . . . . . . 2 . . . . Hunter 2 | . . . . . 1 . 1 . . . . Programmer 7 | . . . . . . . 1 . . 1 5 Subdweller 6 | . . 6 . . . . . . . . . Best Kill Streak 5 | 3 3 2 5 3 2 . 2 . . 1 2 Combat Bots Only 5 | . 3 2 5 2 2 . 2 . . 1 2 Max Kills in Single Turn 3 | 1 1 1 3 3 1 . 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 2 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res DSF Res Acc Hostile Shots Fired 976 | . 63 20 18 21 46 71 183 . 178 130 246 Missed 370 | . 19 6 6 5 20 27 100 . 52 54 81 Damage Taken 11408 | . 473 395 127 272 233 667 1274 . 2484 1571 3912 Core 2652 | . 64 84 . 27 33 56 146 . 165 470 1607 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 112 | . . . 6 . . . . . 106 . . Regen/Repaired (Parts) 46 | . . . . 46 . . . . . . . Core Remaining (%) 85 | 100 . 40 100 96 96 94 87 . 87 67 . Volleys Fired 201 | 19 49 30 11 15 14 4 33 . . . 26 Largest 3 | 2 2 2 2 3 3 3 3 . . . 3 Hottest 236 | 60 150 160 110 170 170 170 236 . . . 195 Shots Fired 407 | 38 95 52 17 40 36 6 71 . . . 52 Gun 273 | 38 89 19 6 14 11 1 43 . . . 52 Cannon 120 | . . 33 9 25 25 2 26 . . . . Launcher 5 | . . . 2 1 . . 2 . . . . Special 9 | . 6 . . . . 3 . . . . . Kinetic 114 | 19 42 16 8 15 11 1 2 . . . . Thermal 264 | 19 53 36 9 11 14 1 69 . . . 52 Explosive . | . . . . . . . . . . . . Electromagnetic 26 | . . . . 14 11 1 . . . . . Robot Hit Streak 10 | 7 10 9 6 6 8 1 7 . . . 7 Robot Miss Streak 4 | 2 3 3 4 2 3 2 3 . . . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 251 | 23 58 27 8 27 21 2 42 . . 7 36 Core Hits 112 | 10 30 9 10 12 10 1 20 . . 1 9 Critical Kills 3 | . . 1 . . . . 2 . . . . Critical Parts Destroyed 2 | . . . . . . . . . . 2 . Critical Strikes 11 | . 4 1 . . 1 . 3 . . 2 . Burn 5 | . 4 . . . . . 1 . . . . Meltdown 3 | . . 1 . . . . 2 . . . . Blast 1 | . . . . . 1 . . . . . . Smash 2 | . . . . . . . . . . 2 . Melee Attacks 17 | . . . . . . . . . . 15 2 Impact 17 | . . . . . . . . . . 15 2 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6488 | 228 664 542 505 808 407 102 1373 . 1 342 1516 Guns 3122 | 224 610 87 68 104 66 . 560 . . . 1403 Cannons 1875 | . . 450 168 437 337 20 463 . . . . Explosions 767 | . . . 269 267 . . 231 . . . . Melee 455 | . . . . . . . . . . 342 113 Ramming 221 | 4 6 5 . . 4 82 119 . 1 . . Kinetic 1510 | 78 226 49 337 434 135 20 231 . . . . Thermal 4132 | 146 432 488 168 270 202 . 1023 . . . 1403 Explosive . | . . . . . . . . . . . . Electromagnetic 170 | . . . . 104 66 . . . . . . Impact 455 | . . . . . . . . . . 342 113 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 23 | . . . . 1 . . . . 1 10 23 Average Corruption 10 | . . . . 1 . . . . 1 6 14 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 28 | . . . . 1 . . . . . 5 22 Message Errors 8 | . . . . . . . . . . 3 5 Matter Fused 4 | . . . . . . . . . . 1 3 Heat Flow Errors 3 | . . . . 1 . . . . . . 2 Energy Discharges 3 | . . . . . . . . . . 1 2 Data Loss (minor) 3 | . . . . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 281 | . . . 10 40 . . 31 . . 127 73 Projectiles 11 | . . . 7 4 . . . . . . . Explosions 39 | . . . 3 36 . . . . . . . Melee 231 | . . . . . . . 31 . . 127 73 Knockbacks 9 | . . . . 2 1 2 . . . 3 1 Impact 4 | . . . . . . 1 . . . 2 1 Kinetic 4 | . . . . 2 1 1 . . . . . Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 14 | . . . . 14 . . . . . . . Shots 1 | . . . . 1 . . . . . . . Rammed 6 | 1 3 1 . . . . . . 1 . . Targets Rammed 20 | 1 4 1 . . 1 5 7 . 1 . . Kicked 13 | . . . . . 1 5 7 . . . . Crushed 1 | . 1 . . . . . . . . . . Highest Temperature 330 | 40 240 117 136 330 195 45 188 . 32 . 277 Average Temperature 76 | 19 58 31 46 142 66 25 62 . 21 . 107 Received Heat Transfer 1320 | . 222 84 18 27 42 45 189 . 558 99 36 Effects 4 | . . . . 1 . . . . . . 3 Energy Bleed 1 | . . . . 1 . . . . . . . Interference 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . 3 Impact Corruptions 11 | . . . . . . . 2 . . 5 4 Robots Melted 5 | . 1 1 . . . . 3 . . . . Combat Hostiles 5 | . 1 1 . . . . 3 . . . . Parts Melted 13 | . 3 1 1 . 1 . 7 . . . . Heat Transferred 6797 | 325 1483 703 222 370 400 . 1925 . . . 1369 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res DSF Res Acc Peak Influence 309 | 30 205 . 215 210 118 134 241 120 90 192 309 Initial 120 | . 19 . . 97 7 57 7 120 90 . 110 Average 87 | 9 85 . 114 112 30 72 62 120 70 45 186 Maximum Alert Level 1 | . 1 . 1 1 . . 1 . . . 1 Low Security (%) 92 | 100 92 . 83 96 100 100 97 100 100 100 73 Level 1 7 | . 7 . 16 3 . . 2 . . . 26 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . . . 1 2 3 4 9 . 1 1 7 Investigation 8 | . . . . 2 2 . . . . 1 3 Extermination 2 | . . . . . . . 1 . . . 1 Reinforcement 10 | . . . . . 1 4 2 . 1 . 2 Assault . | . . . . . . . . . . . . Garrison 8 | . . . 1 . . . 6 . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res DSF Res Acc Distress Signals 6 | . 2 . . . . . 1 . . 2 1 Communications Jammed 8 | . . . . . . 8 . . . . . Distress Signals 8 | . . . . . . 8 . . . . . Times Spotted 192 | . 19 12 9 17 13 18 32 . 7 29 36 Peak Tracking Total 20 | . 3 2 5 4 4 8 7 . 6 20 15 Tactical Retreats 11 | . 1 . . . . 2 . . 1 3 4 Traps | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res DSF Res Acc Traps Triggered 6 | . . 1 . 1 . . . . 2 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res DSF Res Acc Machines Disabled 6 | . . . 3 . . . 2 . . . 1 Max in Single Turn 1 | . . . 1 . . . 1 . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res DSF Res Acc Machines Accessed 21 | . 3 1 3 5 1 1 . 1 . 3 3 Terminals 13 | . 3 . 2 2 . . . 1 . 3 2 Fabricators 3 | . . . . 1 1 . . . . . 1 Repair Stations 1 | . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . Total Hacks 48 | . 3 2 6 11 2 3 . 1 . 11 9 Successful 21 | . 3 2 3 5 . 1 . 1 . 5 1 Failed 27 | . . . 3 6 2 2 . . . 6 8 Catastrophic 7 | . . . . 2 . 1 . . . 1 3 Database Lockouts . | . . . . . . . . . . . . Manual 14 | . 1 . . 4 2 . . . . 3 4 Terminals 31 | . 3 . 4 5 . . . 1 . 11 7 Fabricators 7 | . . . . 3 2 . . . . . 2 Repair Stations 2 | . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access 4 | . . . . 1 . 3 . . . . . Terminal Hacks 15 | . 3 2 2 3 . . . 1 . 4 . Record 2 | . . 2 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Open DSF 2 | . . . . 1 . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . 1 . Terminal Index 1 | . . . . 1 . . . . . . . Locate Traps 3 | . 1 . . 1 . . . . . 1 . Maintenance Status 1 | . 1 . . . . . . . . . . Zone Layout 4 | . 1 . 1 . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . Repair 1 | . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 2 | . . . . . . . . . . 1 1 Terminals 2 | . . . . . . . . . . 1 1 Botnet 2 | . . . . . . . . . . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . . . 1 4 1 1 . . . 3 3 Full Trace Events 6 | . . . . 1 1 . . . . 1 3 Feedback Events 1 | . . . . 1 . . . . . . . Corruption 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . Time 44 | . . . . 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . parse_system 1 | . . . . . . 1 . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res DSF Res Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res DSF Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res DSF Res Acc Turns Passed 6511 | 300 1628 1248 250 499 397 407 638 43 130 304 667 Spaces Moved 4578 | 147 732 634 190 387 285 338 382 32 84 377 990 Core 765 | 11 . . . . . . . . 1 370 383 Treads 1522 | 136 732 634 10 . . . . . 6 4 . Legs 1611 | . . . 180 387 285 338 382 32 7 . . Wheels 73 | . . . . . . . . . 70 3 . Hover 607 | . . . . . . . . . . . 607 Flight . | . . . . . . . . . . . . Fastest Speed 38 | 50 160 160 90 105 110 105 105 120 50 50 38 Average Speed 111 | 153 160 177 98 108 111 110 108 120 130 55 50 Slowest Speed 240 | 160 160 240 180 110 112 180 120 120 190 200 60 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 8 88 31 27 18 11 13 7 1 91 15 33 Regions Visited 11 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 . . 1 . Scrap Searched 10 | . . 10 . . . . . . . . . Spaces Dug 3 | . 1 . . . . . . . . 2 . Terrain Destroyed 76 | . 4 6 22 14 . . 26 . . 2 2 Melee 2 | . . . . . . . . . . 2 . Projectile 16 | . 4 6 2 1 . . 1 . . . 2 AOE 58 | . . . 20 13 . . 25 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res DSF Res Acc Total 5579 | 183 1087 706 237 433 336 369 546 36 102 449 1095 Wait 535 | . 279 17 10 11 19 15 98 4 . 47 35 Move 4568 | 147 731 633 189 386 284 337 381 31 83 376 990 Hop . | . . . . . . . . . . . . Pick Up 49 | 9 5 4 9 6 2 2 5 . 2 2 3 Fast Attach 73 | 7 2 5 3 3 6 1 7 1 7 4 27 Attach 22 | . 1 1 6 3 . 2 3 . 1 3 2 Detach 9 | . 1 1 1 1 . 1 . . 2 2 . Swap 31 | . 9 5 2 3 3 . 6 . 2 . 1 Drop 50 | 1 6 9 6 5 7 2 6 . 4 . 4 Fire 201 | 19 49 30 11 15 14 4 33 . . . 26 Melee 17 | . . . . . . . . . . 15 2 Ram 1 | . . . . . . . . . . . 1 Kick 13 | . . . . . 1 5 7 . . . . Crush 6 | . 4 1 . . . . . . 1 . . Escape Stasis 4 | . . . . . . . . . . . 4 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -3/DSF -2/Research -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 301 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 12) 687 | -10/Materials | Discovered new exit (range 7) 1351 | -10/Materials | Discovered new exit (range 13) 1508 | -10/Materials | Discovered new exit (range 12) 1907 | -10/Materials | Discovered new exit (range 7) 1929 | -10/Materials | Entered Subcaves 2045 | -10/Subcaves | Shifting Twisted Machinery released Mak. Thermal Plating 2154 | -10/Subcaves | Learned location of Mines (-8) 2409 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2478 | -10/Subcaves | A Subdweller sparked back to life 2478 | -10/Subcaves | A Subdweller sparked back to life 2490 | -10/Subcaves | Discovered new exit (range 11) 2504 | -10/Subcaves | Found Prototype Leg 2532 | -10/Subcaves | Identified exit to Materials 2623 | -10/Subcaves | Disturbed a concealed Subdweller 2661 | -10/Subcaves | Build established: Scavenger-Mutant 2785 | -10/Subcaves | Core integrity fell below 50% 2831 | -10/Subcaves | Visited Clippyterm 2838 | -10/Subcaves | Identified exit to Recycling 3177 | -10/Subcaves | Entered Materials 3177 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3188 | -8/Materials | Garrison activated, responded to threat 3197 | -8/Materials | Identified Arachnoskeleton 3200 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 3326 | -8/Materials | Met 7R-MNS 3396 | -8/Materials | Discovered new exit (range 11) 3427 | -8/Materials | Entered Factory 3427 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3428 | -7/Factory | Caught up to 7R-MNS 3527 | -7/Factory | Repaired Broken Sub. Machine Gun? 3890 | -7/Factory | Discovered new exit (range 14) 3926 | -7/Factory | Entered another Factory area 3926 | -6/Factory | Evolved 2 slots: Utility x2 3927 | -6/Factory | Caught up to 7R-MNS 4292 | -6/Factory | Discovered new exit (range 9) 4323 | -6/Factory | Entered another Factory area 4323 | -5/Factory | Evolved 2 slots: Utility x2 4324 | -5/Factory | Caught up to 7R-MNS 4712 | -5/Factory | Discovered new exit (range 16) 4730 | -5/Factory | Entered another Factory area 4730 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4731 | -4/Factory | Caught up to 7R-MNS 4781 | -4/Factory | Discovered new exit (range 5) 4897 | -4/Factory | Garrison activated, responded to threat 5176 | -4/Factory | Discovered new exit (range 9) 5368 | -4/Factory | 7R-MNS lamented failing the tripod run 5368 | -4/Factory | Entered Research 5368 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5399 | -3/Research | Lost 9 parts (6n2u1w) 5411 | -3/Research | Identified exit to DSF 5411 | -3/Research | Entered DSF 5453 | -3/DSF | Additional patrols routed to DSF 5522 | -3/DSF | Discovered new exit (range 15) 5541 | -3/DSF | Released all parts (7) 5541 | -3/DSF | Entered Research 5541 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5572 | -2/Research | Lost 12 parts (1p2n6u3w) 5801 | -2/Research | Spotted B-90 Cyclops 5830 | -2/Research | Discovered new exit (range 22) 5832 | -2/Research | System corruption reached 10% 5835 | -2/Research | Build established: Mutant 5845 | -2/Research | Entered Access 5845 | -1/Access | Evolved 2 slots: Propulsion x2 5978 | -1/Access | Garrison activated, responded to threat 6117 | -1/Access | System corruption reached 10% 6174 | -1/Access | Lost 4 parts (1p3u) 6441 | -1/Access | Core integrity fell below 50% 6501 | -1/Access | Spotted B-99 Colossus 6502 | -1/Access | Spotted B-99 Colossus 6507 | -1/Access | Core integrity fell below 20% 6512 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 06503_ Slug penetrates Wall. 06503_ Penetrated by Slug. 06503_ Slug penetrates Wall. 06505_ Slug penetrates Reinforced Barrier. 06505_ Penetrated by Slug. 06505_ Slug penetrates Reinforced Barrier. 06506_ Penetrated by Slug. 06508_ Slug penetrates Sealed Heavy Doors. 06508_ Penetrated by Slug. 06508_ Slug penetrates Sealed Heavy Doors. 06508_ Penetrated by Slug. 06508_ Slug penetrates Reinforced Barrier. 06510_ Penetrated by Slug. 06510_ Slug penetrates Sealed Heavy Doors. 06510_ Penetrated by Slug. 06510_ Slug penetrates Sealed Heavy Doors. 06512_ Exp. Optical Array destroyed. 06512_ Critical hit (Blast). 06512_ Knocked back. 06512_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??# #?????????????????????????? ?????????????? | | ?# #???????????????#######??? ???????????? | | ]?# #?????????????# #?? #??????????? | | # #?????????????# ??? #?? ??????? | | # #?????????????# ??? #?? ??????? | | / #?????????????# ??? #? ??????? | | # #?????????????# ???? # [???????? | | # #?????????????# ???? # ????????? | | = ?# #?????????????# ???# / ?????????? | | ?# #?????????????? ????# #??????????? | | ??# #???????????????? ????# #??????????? | | ??# #??????????########+###### #??????????? | | ##???# #??????????# #??????????? | | ?????# #??????????# % #??????????? | | ##???# #??????????# % #??????????? | | ##### #??????????# %* #??????????? | | #??????????# % ########## #??????????? | | #??????????# #????????# #??????????? | | ########???????#### pg####?????# #??????????? | | ##?????########?# %#?????# #??????????? | | #??????# [[ #?# #?????# #??????????? | | #??????# [ #?# % #?????# #######????? | | #??????# #?# #?????# ###### | | #??????# #?# BB %BB #?????# | | #??????# = #?# BB BB%#?????# | | ######## #?# @%#?????# | | # #?#""""""""""#???### ####### | | + #????????????????#"" #?????? | | ###### # #????????????????#"" #?????? | | ????# # #????????????????#"" #?????? | | ??# # #????????????????#T #?????? | | # # #????????????????#"" #?????? | | # # #????????????????#"" #?????? | | # # #????????????????#"" #?????? | | # ##+#####????????????????### #?????? | | # #??????????????????????# #?????? | | ###### #??????????????????????# #?????? | | ##### #??????????????????##### #?????? | | ## #??????????????????# "" #?????? | | ?# #?????""""""""""""?#""" #?????? | | ### #?????#"" #?#""* #""???? | | ## #?????#"" #?#""F" + ????? | | ## #?????#"" #?#"""" #?????? | | #######?????# | #?# """ #?????? | | #???????????#"[%! #?##### #####?# | | #???????????#"*!! #?????# | | ################" ####### | | | | ! | | ####"###########################+########+######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 43 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 375 Power Shielding 66 Weapon Shielding 66 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 67 Targeting Accuracy 5 Melee Accuracy 18 Target Analysis 12 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonMachineGun Manual? 0 Play Time 01:09:45 Cumulative 391.3 hours Start 2024.03.22 @ 17:27:14 End 2024.03.22 @ 21:26:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 258 Rogue 235 Adventurer 6 Explorer 17 Win Type - Total 30 Types 21/0/5/1/0/1/1/1/0 Lore% 92 Gallery% 95 Achievement% 79 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/TamsynBold Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d706833-615c-44e4-a6a5-934a0f04bacc