Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 14:21:28 Player: Bardic Entropy Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (2956) 2956 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (679) 679 TOTAL SCORE: 6090 Bonus ------- High Alert Combat Kills 479 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 131/300 Energy 100/100 System Corruption 20% Temperature Hot (267) Movement Treading (305) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads Advanced Treads > --- UTILITY (3) ------ High-capacity Storage Unit Melee Analysis Suite Layered Light Armor Plating > --- WEAPON (4) ------- Assault Rifle Heavy Assault Rifle Minigun Improved Light Cannon > --- INVENTORY (20) --- Micro Nuclear Core Light Treads High-capacity Battery (250) High-capacity Matter Pod (200) Improved Signal Interpreter Seismic Detector Heavy Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Relay Coupler [NC] (28) Relay Coupler [Grunt] (26) Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Heavy Assault Rifle Minigun Improved Light Cannon > --- INVENTORY -------- Light Treads High-capacity Battery High-capacity Matter Pod Signal Interpreter Seismic Detector Melee Analysis Suite Heavy Armor Plating Layered Light Armor Plating Layered Light Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Shock Rifle Assault Rifle Rocket Launcher Katana [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Autogun Energy Gun Shock Rifle Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon 2 | . . 2 . . . Parts Attached 66 | 7 12 14 2 19 12 Power 11 | 1 2 3 . 4 1 Engine 9 | 1 2 3 . 2 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 13 | 2 4 2 1 2 2 Treads 10 | 1 2 2 1 2 2 Leg . | . . . . . . Wheel 3 | 1 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 2 2 1 2 4 Device 4 | 1 1 1 . 1 . Storage 3 | 1 1 . . 1 . Processor 2 | . . . 1 . 1 Hackware 1 | . . 1 . . . Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 29 | 2 4 7 . 11 5 Energy Gun 4 | 1 . . . 1 2 Energy Cannon . | . . . . . . Ballistic Gun 17 | 1 4 5 . 5 2 Ballistic Cannon 4 | . . 1 . 2 1 Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon 2 | . . 1 . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 18 | . . 3 . 12 3 Power 4 | . . . . 3 1 Propulsion 3 | . . 1 . 1 1 Utility 3 | . . . . 3 . Weapon 8 | . . 2 . 5 1 Highest Loss Streak 5 | . . 2 . 5 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 94 97 100 87 95 Engine 7 | . 13 11 9 4 1 Core 2 | . . . . 3 6 Treads 18 | . 13 12 27 23 26 Wheel 5 | . 13 9 . . . Device 5 | . 13 6 . 3 . Storage 10 | . 14 11 9 9 9 Processor 1 | . . . 9 2 2 Hackware 4 | . . 4 9 6 . Protection 2 | . . . . . 15 Energy Gun 2 | . 4 . . 2 7 Ballistic Gun 27 | . 21 38 27 18 19 Ballistic Cannon 3 | . . 2 9 4 5 Impact Weapon 3 | . . . . 8 . Peak Build Rating 36 | 7 12 23 27 29 36 Average Rating 21 | 5 9 18 26 24 31 On Entrance 15 | . 7 11 23 27 22 Naked Turns . | . . . . . . Heaviest Build 67 | 15 32 40 40 58 67 Greatest Support 62 | 10 23 40 60 60 62 Greatest Overweight (x) 4 | 1 4 3 . 2 2 Average Overweight (x) 1 | . 1 2 . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 16 | 7 10 15 15 18 20 Most Carried 16 | 1 14 15 14 15 16 Average Carried 12 | . 7 14 13 12 13 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 15 | 1 13 15 13 11 15 Class Distribution -------------------- 58% | Gunner 16% | Mutant 12% | Tank 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Tank | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 3148 | 288 193 1395 80 799 393 Remotely . | . . . . . . Salvage Created 3161 | 142 107 1234 122 910 646 Parts 186 | 6 10 77 5 47 41 Haulers Intercepted 5 | . . 3 . . 2 Recyclers Shooed 4 | 2 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 60 | . . 24 3 27 6 Melee 3 | . . . . 3 . Guns 43 | . . 23 3 13 4 Cannons 9 | . . 1 . 7 1 Classes Destroyed 14 | 2 2 6 . 4 . Worker 3 | . 1 2 . . . Builder 4 | . . 1 . . 3 Tunneler 2 | 2 . . . . . Hauler 5 | . . 3 . . 2 Recycler 6 | 1 1 2 . . 2 Operator 2 | . . 2 . . . Watcher 5 | . 2 1 . . 2 Swarmer 14 | . . 7 . 7 . Cutter 2 | . . . . 2 . Grunt 26 | . . 11 3 7 5 Brawler 5 | . . . . 5 . Duelist 3 | . . . . 3 . Sentry 8 | . . 6 . 1 1 Programmer 2 | . . . . 2 . Best Kill Streak 7 | 3 1 4 2 5 7 Combat Bots Only 5 | . . 3 2 5 2 Max Kills in Single Turn 2 | 1 1 2 1 2 2 Gunslinging 1 | . . 1 . 1 . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 306 | . . 94 17 141 54 Missed 77 | . . 33 4 26 14 Damage Taken 3659 | . . 845 239 1981 594 Core 712 | . . 154 68 408 82 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 108 | . . 108 . . . Core Remaining (%) 87 | 100 100 61 . . . Volleys Fired 186 | 6 12 73 12 45 38 Largest 4 | 2 2 4 4 3 4 Hottest 137 | 70 70 108 108 85 137 Shots Fired 600 | 12 21 282 48 108 129 Gun 519 | 12 21 270 36 76 104 Cannon 77 | . . 12 12 28 25 Launcher 4 | . . . . 4 . Special . | . . . . . . Kinetic 562 | 6 17 282 48 104 105 Thermal 10 | 6 4 . . . . Explosive 4 | . . . . 4 . Electromagnetic 24 | . . . . . 24 Robot Hit Streak 20 | 10 5 12 7 20 10 Robot Miss Streak 7 | . 4 7 3 3 7 Penetration Max . | . . . . . . Secondary Targets 8 | . . 4 . 4 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 348 | 10 10 143 32 98 55 Core Hits 137 | 4 4 51 7 47 24 Critical Kills . | . . . . . . Critical Parts Destroyed 6 | . . 3 . 3 . Critical Strikes 9 | . 1 3 . 3 2 Burn 1 | . 1 . . . . Destroy 3 | . . 3 . . . Blast 1 | . . . . . 1 Corrupt 1 | . . . . . 1 Smash 3 | . . . . 3 . Melee Attacks 37 | . . 2 . 35 . Impact 37 | . . 2 . 35 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6222 | 128 161 2294 554 2047 1038 Guns 4642 | 128 161 2205 443 824 881 Cannons 834 | . . 89 111 477 157 Explosions 134 | . . . . 134 . Melee 612 | . . . . 612 . Ramming . | . . . . . . Kinetic 5120 | 52 147 2294 554 1301 772 Thermal 90 | 76 14 . . . . Explosive 134 | . . . . 134 . Electromagnetic 266 | . . . . . 266 Impact 612 | . . . . 612 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . 1 . 20 20 Average Corruption 9 | . . 1 . 12 20 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 83 | . . 12 . 39 32 Message Errors 18 | . . 2 . 11 5 Matter Fused 18 | . . 5 . 8 5 Heat Flow Errors 15 | . . 1 . 9 5 Energy Discharges 7 | . . . . 4 3 Parts Rejected 2 | . . . . . 2 Parts Fused 2 | . . . . 2 . Data Loss (minor) 9 | . . 2 . 4 3 Misfires 5 | . . 2 . 1 2 Misdirections 1 | . . . . . 1 Weapon Failures 6 | . . . . . 6 Overload Shots . | . . . . . . Overflow Damage 190 | . . . 25 165 . Projectiles 26 | . . . 25 1 . Explosions . | . . . . . . Melee 164 | . . . . 164 . Knockbacks 12 | . . . 3 8 1 Impact . | . . . . . . Kinetic 10 | . . . 3 6 1 Secondary 2 | . . . . 2 . Self-Inflicted Damage 63 | . . . 37 26 . Shots 3 | . . . 1 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 565 | 18 36 395 354 267 565 Average Temperature 135 | 9 13 113 145 68 212 Received Heat Transfer 1152 | . . 297 117 432 306 Effects 20 | . . 3 . 1 16 Shutdowns 3 | . . . . . 3 Energy Bleed 3 | . . . . . 3 Interference 5 | . . 3 . 1 1 Matter Decay 2 | . . . . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted 5 | . . . . 4 1 Combat Hostiles 5 | . . . . 4 1 Parts Fried 4 | . . . . 3 1 Impact Corruptions 7 | . . . . 7 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | 1 . . . . . Heat Transferred 333 | 222 111 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 1094 | 15 102 597 388 1094 596 Initial 533 | . 9 . 231 252 533 Average 470 | 6 51 378 301 726 536 Maximum Alert Level 3 | . . 2 1 3 2 Low Security (%) 23 | 100 100 28 . . . Level 1 11 | . . 12 100 11 3 Level 2 47 | . . 59 . 32 96 Level 3 17 | . . . . 55 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 2 2 . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 . 1 Assault 1 | . . 1 . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 3 | . . 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 6 47 6 28 12 Peak Tracking Total 6 | . 2 5 2 6 3 Tactical Retreats 9 | . . 7 1 1 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 8 | . 6 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 10 | . . 2 2 6 . Max in Single Turn 1 | . . 1 1 1 . Garrison Relay 3 | . . . . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 20 | . 4 10 2 2 2 Terminals 17 | . 3 9 1 2 2 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 54 | . 13 28 5 4 4 Successful 36 | . 9 18 5 3 1 Failed 18 | . 4 10 . 1 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 51 | . 12 29 3 4 3 Terminals 49 | . 12 26 3 4 4 Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 6 | . 3 2 1 . . Robot Analysis 4 | . 2 1 1 . . Terminal Index 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 2 . . Unlock Access 1 | . . . 1 . . Coupler Status 1 | . . . 1 . . Unauthorized Hacks 25 | . 5 14 2 3 1 Terminals 25 | . 5 14 2 3 1 Botnet 16 | . 3 9 1 2 1 Operators 1 | . 1 . . . . Skim 8 | . 1 5 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 18 | . 3 10 1 2 2 Full Trace Events 1 | . . 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 9 | . . . . 9 . Machine Destruction 9 | . . . . 9 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total 4 | . 2 1 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 4004 | 67 445 1521 93 1306 572 Spaces Moved 1939 | 42 342 803 31 547 174 Core 20 | 4 16 . . . . Treads 985 | . 11 222 31 547 174 Legs . | . . . . . . Wheels 934 | 38 315 581 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 125 170 170 161 Average Speed 160 | 89 108 148 170 191 241 Slowest Speed 330 | 95 250 250 170 330 305 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 5 53 61 7 64 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 7 | . . 2 . 5 . Terrain Destroyed 35 | . . 2 15 16 2 Melee 7 | . . 2 . 5 . Projectile 2 | . . . . . 2 AOE 26 | . . . 15 11 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2398 | 55 397 1008 46 654 238 Wait 105 | . 11 85 2 6 1 Move 1934 | 41 341 802 30 546 174 Hop . | . . . . . . Pick Up 44 | 1 14 17 . 2 10 Fast Attach 25 | 7 7 1 . 7 3 Attach 17 | . . 5 2 6 4 Detach 1 | . . . . 1 . Swap 24 | . 5 8 . 6 5 Drop 25 | . 7 15 . . 3 Fire 186 | 6 12 73 12 45 38 Melee 37 | . . 2 . 35 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 14) 513 | -10/Materials | Entered another Materials area 513 | -9/Materials | Evolved 2 slots: Weapon x2 816 | -9/Materials | Build established: Gunner 1099 | -9/Materials | Discovered new exit (range 16) 1680 | -9/Materials | Repaired Autogun 1713 | -9/Materials | First assault squad dispatched 1964 | -9/Materials | Learned location of 1 exit from Storage 2011 | -9/Materials | Discovered new exit (range 6) 2013 | -9/Materials | Learned location of 1 exit from Storage 2034 | -9/Materials | Entered another Materials area 2034 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2088 | -8/Materials | Garrison activated, responded to threat 2125 | -8/Materials | Identified exit to Garrison 2127 | -8/Materials | Entered Garrison 2186 | -8/Garrison | Triggered checkpoint 2341 | -8/Garrison | Triggered checkpoint 2393 | -8/Garrison | Discovered new exit (range 8) 2425 | -8/Garrison | Triggered checkpoint 2461 | -8/Garrison | Garrison Relay disabled 2498 | -8/Garrison | Lost 3 parts (1p1u1w) 2661 | -8/Garrison | Triggered checkpoint 2839 | -8/Garrison | Triggered checkpoint 2856 | -8/Garrison | Core integrity fell below 50% 2905 | -8/Garrison | Discovered new exit (range 8) 2935 | -8/Garrison | Triggered checkpoint 2973 | -8/Garrison | Triggered checkpoint 3012 | -8/Garrison | System corruption reached 10% 3013 | -8/Garrison | Garrison Relay disabled 3017 | -8/Garrison | Garrison Relay disabled 3056 | -8/Garrison | Core integrity fell below 20% 3080 | -8/Garrison | Lost 5 parts (1p1n2u1w) 3433 | -8/Garrison | Entered Materials 3725 | -8/Materials | Build established: Tank 4005 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 03981_ Acquired 59 matter. 03983_ K-01 Serf collects debris. 03984_ Acquired 5 matter. 03987_ K-01 Serf collects debris. 03987_ System corrupted: Hvy. Assault Rifle jammed. 03989_ Penetrated by Slug. 03989_ Lgt. Deuterium Engine destroyed. 03989_ Critical hit (Burn: +37). 03991_ K-01 Serf collects debris. 03992_ Broken Arm. Treads destroyed. 03994_ K-01 Serf collects debris. 03995_ Slug penetrates Wall. 03997_ U-05 Engineer destroyed. 03997_ Y-45 Defender destroyed. 03997_ K-01 Serf collects debris. 03998_ Penetrated by Slug. 03999_ System corrupted: Matter fused (-9). 04000_ K-01 Serf collects debris. 04002_ Penetrated by Slug. 04004_ K-01 Serf collects debris. 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""" ## ## # | | ???????????????????????????# """ ## ## # | | ???????????????????????????# """ ## """ # | | ???????????????????????????# ## """ # | | ???????????????????????????#########?# """ # T | | ?????????????????????????????????????# #* | | ?????????????????????????????????????# ##### | | ?????????????????????????????????????# ? ????? | | ??????????????????????????????????????????###????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 44 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 7 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingShockDoublenader Manual? 0 Play Time 00:56:40 Cumulative 40.3 hours Start 2024.09.06 @ 13:25:00 End 2024.09.06 @ 14:21:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/TerminusTall Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50007f0d-7803-434f-a88d-79e39d836a93