Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.01 @ 19:04:34 Player: cinemabaroque Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (39) 195 Value Destroyed (994) 994 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1321) 1321 TOTAL SCORE: 7750 Bonus ------- Follower Combat Kills 656 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -235 Cogmind --------- Core Integrity 0/1000 Matter 29/300 Energy 100/100 System Corruption 15% Temperature Cool (196) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Gravity Neutralizing Apparatus Experimental Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Mass Driver Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Makeshift Armor Plating > --- WEAPON ----------- Flak Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Chainsword > --- INVENTORY -------- Neutrino Core Neutrino Core Gravity Neutralizing Apparatus Medium Reactive Plating Recalibrator Drone Bay Hacking Drone Bay High-powered Shotgun Hypervelocity Coil Gun Flak Cannon Grenade Launcher Heavy Missile Launcher [Rating: 82] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Myomer Leg Leg Myomer Leg Wheel Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Makeshift Armor Plating Weapon High-powered Shotgun Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Plasma Flamer Slashing Weapon Chainsword Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 Power 2 | . . . . . . . 1 . . . . 1 Propulsion 2 | . . . 1 . . . 1 . . . . . Utility 4 | . . . 1 . . . 2 . . . . 1 Weapon 2 | . . . . . . . 2 . . . . . Parts Attached 59 | 8 1 3 1 3 1 3 13 3 2 . . 21 Power 6 | 1 . 1 . . . . 1 . . . . 3 Engine 3 | 1 . 1 . . . . 1 . . . . . Core 3 | . . . . . . . . . . . . 3 Reactor . | . . . . . . . . . . . . . Propulsion 13 | 3 . 1 . . . 1 1 1 1 . . 5 Treads . | . . . . . . . . . . . . . Leg 11 | 2 . 1 . . . 1 1 1 1 . . 4 Wheel 1 | 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 Utility 14 | 1 1 . . 1 1 . 4 1 . . . 5 Device 5 | . . . . . 1 . 1 1 . . . 2 Storage 2 | 1 1 . . . . . . . . . . . Processor 4 | . . . . 1 . . 2 . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 3 | . . . . . . . 1 . . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 26 | 3 . 1 1 2 . 2 7 1 1 . . 8 Energy Gun 5 | 1 . . 1 1 . . 2 . . . . . Energy Cannon 1 | . . . . . . . 1 . . . . . Ballistic Gun 9 | 2 . 1 . . . 1 2 . . . . 3 Ballistic Cannon 2 | . . . . . . . . . . . . 2 Launcher 5 | . . . . 1 . 1 1 . . . . 2 Special Weapon 1 | . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . Unidentified Prototypes 6 | . . . . . . . 2 1 . . . 3 Parts Lost 25 | . . . . . . . 4 2 . . . 19 Power 4 | . . . . . . . . . . . . 4 Propulsion 7 | . . . . . . . . 1 . . . 6 Utility 6 | . . . . . . . 1 1 . . . 4 Weapon 8 | . . . . . . . 3 . . . . 5 Highest Loss Streak 5 | . . . . . . . 4 2 . . . 5 Average Slot Usage (%) 92 | . 92 100 77 85 88 98 90 96 98 100 100 77 Engine 11 | . 14 14 11 11 11 11 10 13 13 13 13 6 Leg 24 | . 28 28 22 22 22 31 25 25 26 26 26 17 Device 5 | . . . . . 8 11 10 3 6 6 6 6 Storage 12 | . 21 28 22 22 13 11 6 6 6 6 6 4 Processor 9 | . . . . 8 11 11 12 13 13 13 13 10 Protection 2 | . . . . . . . 1 6 6 6 6 5 Energy Gun 8 | . 14 14 11 11 11 11 7 6 6 6 6 2 Ballistic Gun 11 | . 14 14 11 11 11 10 6 13 13 13 13 10 Special Weapon 1 | . . . . . . . . . 4 6 6 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 96 | 13 45 50 51 51 51 48 94 73 73 73 73 96 Greatest Support 82 | 20 20 27 27 27 27 52 67 82 82 81 81 81 Greatest Overweight (x) 4 | . 2 2 1 1 1 1 1 1 . . . 4 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . Largest Inventory Capacity 14 | 6 14 14 14 14 14 12 12 12 12 12 12 12 Average Capacity 12 | 5 10 14 14 14 12 12 12 12 12 12 12 11 Most Carried 14 | 5 10 14 14 14 14 12 11 12 12 12 12 12 Average Carried 11 | 3 6 11 13 13 12 11 8 11 11 12 12 10 Final Capacity 14 | 6 14 14 14 14 12 12 12 12 12 12 12 4 Final Carried 14 | 3 10 13 14 14 12 12 9 12 12 12 12 2 Class Distribution -------------------- 56% | Mutant 25% | Scavenger-Mutant 9% | Scavenger-Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Matter Collected 1404 | 223 26 98 22 60 10 50 161 306 226 . 70 152 Remotely . | . . . . . . . . . . . . . Salvage Created 946 | . . 72 76 225 . 44 188 59 62 . . 220 Parts 74 | . . 8 6 16 . 4 18 5 2 . . 15 Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . 1 3 . 7 . . . . Prevented 9 | . . . . . . 9 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 32 | . . 5 1 6 . 3 5 3 . . . 9 Guns 17 | . . 5 1 2 . . 2 3 . . . 4 Cannons 2 | . . . . . . . . . . . . 2 AOE 13 | . . . . 4 . 3 3 . . . . 3 Classes Destroyed 10 | . . 1 2 2 . . 3 . 1 . . 1 Builder 1 | . . . . . . . 1 . . . . . Tunneler 1 | . . . . . . . 1 . . . . . Hauler 1 | . . . 1 . . . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . Operator 2 | . . . 1 . . . 1 . . . . . Swarmer 24 | . . 5 1 4 . 3 3 3 . . . 5 Duelist 2 | . . . . . . . . . . . . 2 Sentry 3 | . . . . 2 . . 1 . . . . . Hunter 2 | . . . . . . . 1 . . . . 1 Programmer 1 | . . . . . . . . . . . . 1 Butcher 1 | . . . . . . . . . 1 . . . Best Kill Streak 5 | . . 3 2 4 . 3 4 3 . . . 5 Combat Bots Only 5 | . . 3 1 4 . 3 3 3 . . . 5 Max Kills in Single Turn 4 | . . 2 1 4 . 2 3 2 1 . . 3 Gunslinging 1 | . . 1 . . . . . 1 . . . . Exploded 4 | . . . . 4 . 2 2 . . . . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Damage Taken 4365 | . 85 102 24 108 . 109 764 362 . . 29 2782 Core 1329 | . . 24 9 . . 12 229 46 . . . 1009 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 87 | 100 . 90 . . . 94 . . . . 67 . Volleys Fired 64 | . . 9 3 6 . 9 17 5 . . . 15 Largest 4 | . . 2 2 2 . 1 4 3 . . . 4 Hottest 233 | . . 60 70 70 . 45 215 133 . . . 233 Shots Fired 164 | . . 18 6 11 . 9 41 19 6 . 2 52 Gun 136 | . . 18 6 10 . 7 29 19 6 . 2 39 Cannon 12 | . . . . . . . 7 . . . . 5 Launcher 11 | . . . . 1 . 2 5 . . . . 3 Special 5 | . . . . . . . . . . . . 5 Kinetic 84 | . . 9 3 5 . . 12 13 6 . 2 34 Thermal 28 | . . . . . . . 7 6 . . . 15 Explosive 11 | . . . . 1 . 2 5 . . . . 3 Electromagnetic 41 | . . 9 3 5 . 7 17 . . . . . Robot Hit Streak 25 | . . 9 3 16 . 25 7 10 11 . . 21 Robot Miss Streak 7 | . . 3 2 . . . 4 7 2 . . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . . 1 . 2 . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 . . . . Shots Hit Robots 130 | . . 12 3 11 . 9 28 19 5 . . 43 Core Hits 79 | . . 5 3 8 . 5 17 8 5 . . 28 Critical Hits 3 | . . . . . . . . . . . . 3 Critical Kills 1 | . . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . . . 2 Melee Attacks 14 | . . . . . . . 1 3 . . . 10 Impact . | . . . . . . . . . . . . . Slashing 11 | . . . . . . . 1 . . . . 10 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2586 | . . 107 64 329 . 270 642 140 124 . . 910 Guns 1534 | . . 107 64 204 . 65 266 140 124 . . 564 Cannons 127 | . . . . . . . 32 . . . . 95 Explosions 832 | . . . . 125 . 205 304 . . . . 198 Melee 40 | . . . . . . . 40 . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 1108 | . . 76 43 140 . . 160 119 124 . . 446 Thermal 417 | . . . . . . 44 86 21 . . . 266 Explosive 734 | . . . . 125 . 161 250 . . . . 198 Electromagnetic 287 | . . 31 21 64 . 65 106 . . . . . Impact . | . . . . . . . . . . . . . Slashing 40 | . . . . . . . 40 . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . 9 9 9 9 9 15 Average Corruption 9 | . . . . . . . 7 9 9 9 9 14 Corruption Purged . | . . . . . . . . . . . . . Effects 123 | . . . . . . . 6 38 28 1 31 19 Message Errors 25 | . . . . . . . 2 10 4 . 6 3 Matter Fused 21 | . . . . . . . 1 9 4 . 4 3 Heat Flow Errors 15 | . . . . . . . . 3 4 . 5 3 Energy Discharges 14 | . . . . . . . 1 1 5 . 5 2 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 18 | . . . . . . . 1 5 4 . 6 2 Data Loss (major) 5 | . . . . . . . . 2 . 1 2 . Misfires 12 | . . . . . . . . 4 6 . 2 . Misdirections 2 | . . . . . . . . . . . . 2 Targeting Errors 10 | . . . . . . . 1 4 1 . 1 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 23 | . . . . . . 3 18 . . . . 2 Projectiles . | . . . . . . . . . . . . . Explosions 23 | . . . . . . 3 18 . . . . 2 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 95 | . . . . . . . 36 . . . . 59 Shots 4 | . . . . . . . 2 . . . . 2 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 716 | . . . 3 36 . . 525 354 245 . 223 716 Average Temperature 151 | . . . 2 19 . . 206 114 99 . 90 241 Received Heat Transfer 429 | . 63 6 6 36 . 9 66 81 . . 18 144 Effects 29 | . . . . . . . 4 2 . . . 23 Shutdowns 11 | . . . . . . . 3 . . . . 8 Energy Bleed 1 | . . . . . . . . 1 . . . . Interference 3 | . . . . . . . . . . . . 3 Matter Decay 3 | . . . . . . . . 1 . . . 2 Damage (minor) 3 | . . . . . . . . . . . . 3 Damage (major) 5 | . . . . . . . . . . . . 5 Damage (core) 3 | . . . . . . . 1 . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 1 . . . 1 Heat Transferred 995 | . . . . . . 50 100 50 . . . 795 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Peak Influence 290 | . 36 167 261 172 . . 290 . . . . 175 Initial 42 | . . 11 19 42 . . . . . . . . Average 61 | . 19 26 109 92 . . 155 . . . . 44 Maximum Alert Level 1 | . . . 1 . . . 1 . . . . . Low Security (%) 93 | 100 100 100 90 100 . . 53 . . . . 100 Level 1 6 | . . . 9 . . . 46 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . . 1 2 . . . 2 . . . . 3 Investigation 2 | . . 1 1 . . . . . . . . . Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 5 | . . . 1 . . . 2 . . . . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Distress Signals 2 | . . . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 85 | . 5 10 9 6 1 4 12 9 4 . 3 22 Peak Tracking Total 5 | . 2 3 3 4 1 3 5 4 4 . 3 5 Tactical Retreats 12 | . . 1 1 . . . 1 3 . . 1 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 1 | . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 2 | . . . 1 1 . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 18 | . 3 1 1 1 1 . . 3 2 4 . 2 Terminals 5 | . 3 . 1 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . Total Hacks 59 | . 9 1 5 3 6 . . 3 4 23 . 5 Successful 51 | . 3 1 5 2 6 . . 3 4 23 . 4 Failed 8 | . 6 . . 1 . . . . . . . 1 Catastrophic 1 | . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 14 | . . . 1 1 3 . 3 . . . . 6 Terminals 17 | . 9 . 5 3 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . 4 Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 47 | . 3 1 5 2 6 . . 3 4 23 . . Record 16 | . . . . 1 . . . 1 3 11 . . Part Schematic 11 | . . . . . 6 . . . . 5 . . Robot Schematic 4 | . . . . . . . . . . 4 . . Prototype ID Bank 4 | . 1 . . . . . . . . 3 . . Open Door 4 | . . 1 . . . . . 2 1 . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . 4 Insert Component 2 | . . . . . . . . . . . . 2 Analyze 2 | . . . . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . 2 . . 1 . . . . . . . 2 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . 6 . . . . 5 . 2 Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total Allies 15 | . . 5 . . 6 . . . 3 . 1 . Largest Group 7 | . . 5 3 2 7 7 5 . 3 . 1 . Highest-Rated Group 215 | . . 82 63 32 215 215 146 . 75 . 94 . Highest-Rated Ally 94 | . . 31 31 16 38 38 37 . 25 . 94 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 119 | . . 13 31 8 5 25 16 . 18 . 3 . Total Damage 2780 | . . 214 439 89 31 404 1053 . 453 . 97 . Kills 21 | . . 4 6 . . 1 6 . 4 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 1 1 . 1 2 . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 17 | . . . . . . . 9 . . . . 8 Traps 5 | . . . . . . . 3 . . . . 2 Emergency Access 12 | . . . . . . . 6 . . . . 6 Zionite Intel Received 1 | . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Turns Passed 8140 | 56 349 1046 264 432 1399 651 434 1027 847 96 844 695 Spaces Moved 5267 | 41 234 550 126 264 878 484 231 782 662 81 556 378 Core 8 | 8 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 5230 | 24 234 550 126 264 878 484 231 782 662 81 556 358 Wheels 9 | 9 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 20 | . . . . . . . . . . . . 20 Fastest Speed 35 | 50 120 155 155 155 155 123 122 122 120 120 120 35 Average Speed 139 | 97 145 179 155 155 155 126 145 127 120 120 120 132 Slowest Speed 240 | 120 180 180 155 155 155 155 152 153 122 120 120 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . 1 . . . . 2 Exploration Rate (%) 53 | 3 40 84 18 76 88 73 10 81 73 70 70 14 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 10 | . . 1 . . 3 . . . . 1 . 5 Known Exits Taken 10 | . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . Scrap Searched 17 | . . 1 . 2 5 1 . 3 4 . 1 . Spaces Dug 11 | . . . . . . . 1 . . . . 10 Terrain Destroyed 72 | . . . . 10 . 9 28 . . . . 25 Melee 10 | . . . . . . . . . . . . 10 Projectile 6 | . . . . . . . 6 . . . . . AOE 56 | . . . . 10 . 9 22 . . . . 15 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total 5940 | 55 242 594 189 275 922 513 297 803 714 80 733 523 Wait 449 | . . 24 57 . 22 15 28 4 49 . 178 72 Move 5254 | 40 233 549 125 263 877 483 230 781 661 80 555 377 Hop . | . . . . . . . . . . . . . Pick Up 59 | 6 8 6 2 2 10 2 7 5 1 . . 10 Fast Attach 6 | 3 . . . . . . . 1 . . . 2 Attach 35 | 4 1 . . 1 . 1 11 1 1 . . 15 Detach 4 | 1 . . . . . . 1 . . . . 2 Swap 18 | 1 . 3 1 2 1 2 2 1 1 . . 4 Drop 36 | . . 3 1 1 12 1 . 2 1 . . 15 Fire 64 | . . 9 3 6 . 9 17 5 . . . 15 Melee 14 | . . . . . . . 1 3 . . . 10 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 406 | -10/Materials | Entered Mines 500 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 504 | -10/Mines | Found Prototype Device 1088 | -10/Mines | Learned location of Zion (-7) 1347 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1363 | -10/Mines | Discovered new exit (range 10) 1395 | -10/Mines | Met a Derelict shopkeep closing up shop 1452 | -10/Mines | Entered Materials 1452 | -9/Materials | Accompanied by 3 allies 1452 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1457 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1616 | -9/Materials | Identified exit to Mines 1716 | -9/Materials | Entered Mines 1716 | -9/Mines | Accompanied by 2 allies 1751 | -9/Mines | Discovered new exit (range 9) 1855 | -9/Mines | Learned 2 Materials zone layouts 1970 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2141 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2143 | -9/Mines | Identified exit to Zion 2148 | -9/Mines | Entered Zion 2148 | -7/Zion | Accompanied by 1 ally 2206 | -7/Zion | Learned Factory terminal intel 2314 | -7/Zion | Learned location of Recycling (-7) 2347 | -7/Zion | Learned location of Data Miner (-6) 2751 | -7/Zion | Received a hallucinogenic algorithm 2871 | -7/Zion | Given the Hacking Drone Bay 2875 | -7/Zion | Found Prototype Device 3063 | -7/Zion | Imprinted 3065 | -7/Zion | Declared Zion's savior 3302 | -7/Zion | Found Prototype Device 3390 | -7/Zion | Gained Derelict followers 3520 | -7/Zion | Discovered new exit (range 9) 3531 | -7/Zion | Identified exit to Proximity Caves 3547 | -7/Zion | Entered Proximity Caves 3547 | -6/Proximity Caves | Accompanied by 7 allies 3601 | -6/Proximity Caves | Spotted B-75 Beast 3643 | -6/Proximity Caves | Allies destroyed B-75 Beast 3690 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3838 | -6/Proximity Caves | Learned Factory interactive machine intel 4162 | -6/Proximity Caves | Discovered new exit (range 15) 4190 | -6/Proximity Caves | Identified exit to Factory 4198 | -6/Proximity Caves | Entered Factory 4198 | -6/Factory | Accompanied by 5 allies 4198 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4199 | -6/Factory | Loaded intel: 48 interactive machine locations 4199 | -6/Factory | Identified Phasing AFG 4200 | -6/Factory | Loaded intel: 22 terminal locations 4444 | -6/Factory | Crushed by falling debris 4475 | -6/Factory | Lost 4 parts (1u3w) 4484 | -6/Factory | Found Prototype Processor 4485 | -6/Factory | Identified Exp. Signal Interpreter 4619 | -6/Factory | Discovered new exit (range 7) 4630 | -6/Factory | Identified exit to Lower Caves 4632 | -6/Factory | Entered Lower Caves 5056 | -6/Lower Caves | Encountered a Warlord checkpoint 5095 | -6/Lower Caves | Build established: Scavenger-Tank 5163 | -6/Lower Caves | Discovered new exit (range 8) 5168 | -6/Lower Caves | Identified exit to Lower Caves 5206 | -6/Lower Caves | Identified Exp. Sensor Array 5493 | -6/Lower Caves | Build established: Scavenger-Skirmisher 5502 | -6/Lower Caves | Learned Factory security intel 5659 | -6/Lower Caves | Entered another Lower Caves area 5682 | -6/Lower Caves | Learned location of 1 exit from Factory 5706 | -6/Lower Caves | Learned 4 Factory zone layouts 5796 | -6/Lower Caves | Build established: Scavenger-Mutant 5871 | -6/Lower Caves | A Commander dispatched an escort 5879 | -6/Lower Caves | Learned Armory garrison access intel 6020 | -6/Lower Caves | Ambushed by wild Derelicts 6485 | -6/Lower Caves | Discovered new exit (range 13) 6498 | -6/Lower Caves | Identified exit to Data Miner 6506 | -6/Lower Caves | Entered Data Miner 6506 | -6/Data Miner | Accompanied by 1 ally 6506 | -6/Data Miner | Discovered new exit (range 6) 6507 | -6/Data Miner | Commander's escort returned to base 6529 | -6/Data Miner | Met Data Miner 6554 | -6/Data Miner | Learned location of Section 7 (-2) 6554 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6576 | -6/Data Miner | Received God Mode back door access code from Data Miner 6601 | -6/Data Miner | Identified exit to Proximity Caves 6602 | -6/Data Miner | Entered Proximity Caves 6640 | -5/Proximity Caves | Learned Factory terminal intel 6733 | -5/Proximity Caves | Escorted by Enhanced Grunt 7056 | -5/Proximity Caves | Discovered new exit (range 14) 7445 | -5/Proximity Caves | Identified exit to Factory 7446 | -5/Proximity Caves | Entered Factory 7446 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7446 | -5/Factory | Identified Hacking Drone Bay 7447 | -5/Factory | Identified exit to Factory 7450 | -5/Factory | Loaded intel: 20 terminal locations 7720 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7813 | -5/Factory | Lost 3 parts (2n1w) 7871 | -5/Factory | Crushed by falling debris 7883 | -5/Factory | Crushed by falling debris 7883 | -5/Factory | System corruption reached 10% 7914 | -5/Factory | Lost 5 parts (1p1n2u1w) 8054 | -5/Factory | Core integrity fell below 50% 8112 | -5/Factory | Lost 5 parts (2p1n2w) 8127 | -5/Factory | Core integrity fell below 20% 8141 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08113_ Penetrated by Slug. 08115_ Slug penetrates Wall. 08116_ U-05 Engineer builds a Door. 08116_ Penetrated by Slug. 08116_ Exp. Sensor Array destroyed. 08118_ Slug penetrates Wall. 08120_ Penetrated by Slug. 08123_ Slug penetrates Wall. 08126_ System corrupted: Matter fused (-5). 08129_ Cld. Nuclear Pulse Thruster destroyed. 08129_ Penetrated by Slug. 08129_ Slug penetrates Wall. 08133_ Penetrated by Slug. 08133_ Slug penetrates Wall. 08136_ Penetrated by Slug. 08139_ U-05 Engineer builds a Wall. 08141_ System corrupted: Heat flow error (+196). 08141_ Penetrated by Slug. [Achievement: 5k Club] [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????""??????? | | ?????????????????????????????????????????T???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????""????????????????????????????????????????? | | ???????""?????????????? ?????????????????????????? | | ???????"T?????????????" ?????????????????????????? | | ???????""?????????????" ?????????????????????????? | | ???????""?????????????? ?????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ??#?????????????????????? | | ??????????????##+#######+###?????????????????????? | | ??????????????#t u#?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????? #?????????????????????? | | ???????????????? 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""" #?????# #???# ## | | " """" ### """ !! #??####/##### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 37 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 210 Additional Mass Support 12 Armor Coverage 325 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Arm. Leg | -5/Factory | Scanalyzed Myomer Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Adventurer Backstab I'm Back, Baby! Knowing Is Half The Battle Let's See Who's Tougher More Dakka Please Part-time Excavator Storm Trooper System Compromised The More The Merrier The One The Oracle This Is Interesting... Unlikely Earthworm Challenges ------------ None Game ------ Seed MiniStealthArray Manual? 0 Play Time 01:58:03 Cumulative 38.5 hours Start 2021.07.01 @ 16:55:54 End 2021.07.01 @ 19:04:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 26 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 30 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7151a8b6-1570-4eb0-89fa-d338dd70cd71