Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.27 @ 21:07:49 Player: Sparker Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (2269) 2269 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 7124 Bonus ------- High Alert Combat Kills 45 Cogmind --------- Core Integrity 0/1150 Matter 261/300 Energy 76/100 System Corruption 11% Temperature Cool (12) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Long-range Sensor Array Advanced Signal Interpreter Improved Target Analyzer Advanced Target Analyzer Improved Hacking Suite > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (4) ---- Gyrokinetic Inverter Advanced Transmission Jammer Tesla Rifle Heavy Pick Peak State ------------ > --- POWER ------------ Backup Power III Micro Fission Core > --- PROPULSION ------- Centrium Wheel Antigrav System Nuclear Pulse Array > --- UTILITY ---------- Enhanced Optical Array Experimental Optical Array Improved Target Analyzer Advanced ECM Suite Advanced Thermal Shield > --- WEAPON ----------- Tesla Rifle Backup Laser III Lance > --- INVENTORY -------- Medium Storage Unit Advanced ECM Suite [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Chainsword Energy Gun Electrolaser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . Utility 7 | . . 1 1 2 . 1 2 Weapon 2 | . . . . . 1 1 . Parts Attached 130 | 7 8 17 18 31 6 18 25 Power 25 | 1 1 3 2 7 3 4 4 Engine 10 | 1 1 1 1 5 . 1 . Core 15 | . . 2 1 2 3 3 4 Reactor . | . . . . . . . . Propulsion 33 | 3 2 5 6 6 1 5 5 Treads 5 | . 1 2 . 2 . . . Leg 3 | . . . . 2 1 . . Wheel 16 | 3 1 3 6 2 . . 1 Hover 6 | . . . . . . 3 3 Flight 3 | . . . . . . 2 1 Utility 34 | 1 1 5 3 8 1 4 11 Device 14 | . 1 1 1 3 1 1 6 Storage 2 | 1 . 1 . . . . . Processor 9 | . . . 1 2 . 2 4 Hackware 1 | . . . . . . . 1 Protection 8 | . . 3 1 3 . 1 . Artifact . | . . . . . . . . Weapon 38 | 2 4 4 7 10 1 5 5 Energy Gun 11 | . 1 1 . 6 1 . 2 Energy Cannon 3 | . . . 2 1 . . . Ballistic Gun 11 | 2 3 3 2 . . 1 . Ballistic Cannon . | . . . . . . . . Launcher 6 | . . . 3 2 . 1 . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . 1 . 3 . Piercing Weapon 2 | . . . . . . . 2 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 Parts Lost 60 | . 3 10 12 16 2 5 12 Power 9 | . . 1 2 3 . . 3 Propulsion 22 | . 1 3 6 3 2 3 4 Utility 12 | . . 2 1 5 . . 4 Weapon 17 | . 2 4 3 5 . 2 1 Highest Loss Streak 5 | . 2 4 4 5 2 5 4 Average Slot Usage (%) 77 | . 93 85 77 91 84 70 47 Engine 3 | . 14 5 . 5 . . . Core 4 | . . 4 4 . 13 9 3 Treads 4 | . 4 12 1 6 2 . . Leg 3 | . . . . 9 1 3 . Wheel 11 | . 24 16 24 9 9 3 4 Hover 1 | . . . . . . 1 4 Flight 1 | . . . . . . 3 2 Device 9 | . 8 10 9 15 3 4 7 Storage 6 | . 14 11 9 7 6 3 . Processor 8 | . . . 3 12 13 6 15 Protection 5 | . . 5 6 6 13 7 . Energy Gun 5 | . 1 5 . 8 13 8 1 Ballistic Gun 5 | . 26 13 11 . . 3 . Slashing Weapon 2 | . . . . 3 6 4 . Naked Turns 4 | . . . . . . 4 . Heaviest Build 89 | 12 13 45 47 58 65 89 22 Greatest Support 64 | 32 32 32 64 40 40 48 29 Greatest Overweight (x) 6 | . . 4 1 4 2 4 6 Average Overweight (x) 1 | . . 1 . 2 1 1 . Largest Inventory Capacity 14 | 6 6 14 12 12 12 12 4 Average Capacity 9 | 5 6 11 12 12 12 10 4 Most Carried 12 | 6 6 9 10 12 12 12 4 Average Carried 8 | 4 5 6 8 10 10 9 3 Final Capacity 12 | 6 6 12 12 12 12 4 4 Final Carried 12 | 6 5 8 10 12 12 4 4 Class Distribution -------------------- 52% | Scavenger-Mutant 29% | Mutant 13% | Scavenger-Tank 4% | Scout Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 1913 | 284 183 256 373 313 50 168 286 Remotely . | . . . . . . . . Salvage Created 2813 | 105 233 426 564 799 88 224 374 Parts 163 | 6 25 31 28 43 8 7 15 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 57 | . 9 12 13 16 3 4 . Melee 3 | . . . . 2 . 1 . Guns 40 | . 9 10 5 10 3 3 . Cannons 2 | . . . . 2 . . . AOE 12 | . . 2 8 2 . . . Classes Destroyed 9 | 2 2 3 1 1 . . . Worker 8 | . . 1 . 2 . . 5 Builder 3 | . . 1 . 2 . . . Tunneler 2 | 1 . . . 1 . . . Recycler 4 | 1 . . 1 . . . 2 Swarmer 17 | . 6 3 2 3 3 . . Grunt 26 | . 3 5 8 7 . 3 . Sentry 10 | . . 4 2 4 . . . Hunter 2 | . . . 1 1 . . . Programmer 2 | . . . . 1 . 1 . Best Kill Streak 6 | 2 3 5 6 4 3 2 3 Combat Bots Only 5 | . 3 4 5 4 3 2 . Max Kills in Single Turn 2 | 1 2 2 2 1 1 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . 2 2 1 . . . Melee 1 | . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 7904 | . 614 848 1088 1858 243 1114 2139 Core 2233 | . 154 125 227 216 48 297 1166 Absorbed by Shields 63 | . . . . . 63 . . Core Remaining (%) 71 | 100 38 68 58 69 94 70 . Volleys Fired 220 | 6 31 48 54 59 8 9 5 Largest 3 | 2 2 2 2 2 2 3 2 Hottest 166 | 40 60 63 91 118 138 166 105 Shots Fired 385 | 12 62 90 81 92 16 22 10 Gun 360 | 12 62 90 65 83 16 22 10 Cannon 12 | . . . 9 3 . . . Launcher 13 | . . . 7 6 . . . Special . | . . . . . . . . Kinetic 221 | 12 58 69 65 8 . 9 . Thermal 112 | . . 21 9 48 16 13 5 Explosive 13 | . . . 7 6 . . . Electromagnetic 39 | . 4 . . 30 . . 5 Robot Hit Streak 13 | 6 8 13 9 11 4 11 8 Robot Miss Streak 6 | 1 4 4 3 4 6 5 4 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 3 . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 308 | 9 38 72 58 78 9 27 17 Core Hits 173 | 3 14 31 37 47 9 23 9 Critical Hits 4 | . . . . . . . 4 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . . 2 Melee Attacks 144 | . . . . 29 . 38 77 Impact . | . . . . . . . . Slashing 67 | . . . . 29 . 38 . Piercing 77 | . . . . . . . 77 Sneak Attacks 9 | . . . . 1 . 1 7 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6911 | 81 404 1130 1271 2010 131 646 1238 Guns 3473 | 81 404 792 640 1082 131 246 97 Cannons 132 | . . . 62 70 . . . Explosions 1384 | . . 335 569 480 . . . Melee 1886 | . . . . 378 . 400 1108 Ramming 36 | . . 3 . . . . 33 Kinetic 1828 | 81 364 603 640 89 . 51 . Thermal 1537 | . . 524 62 597 131 195 28 Explosive 1049 | . . . 569 480 . . . Electromagnetic 575 | . 40 . . 466 . . 69 Impact . | . . . . . . . . Slashing 778 | . . . . 378 . 400 . Piercing 1108 | . . . . . . . 1108 Highest Corruption 11 | . . 1 . 11 1 10 11 Average Corruption 5 | . . 1 . 5 1 7 6 Corruption Purged . | . . . . . . . . Effects 59 | . . 2 . 27 3 9 18 Message Errors 9 | . . 1 . 4 1 . 3 Matter Fused 12 | . . . . 6 . 3 3 Heat Flow Errors 7 | . . . . 2 . 1 4 Energy Discharges 7 | . . . . 4 . . 3 Parts Rejected 2 | . . . . . . 1 1 Data Loss (minor) 4 | . . 1 . 1 1 1 . Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . . . 1 . . . Misdirections 3 | . . . . 1 . 1 1 Targeting Errors 11 | . . . . 6 1 2 2 Weapon Failures 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 318 | . . 61 15 . . 5 237 Projectiles 8 | . . . 8 . . . . Explosions 68 | . . 61 7 . . . . Melee 242 | . . . . . . 5 237 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 165 | . . 102 . 30 . . 33 Shots 3 | . . 1 . 2 . . . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 527 | . 94 12 60 196 480 527 166 Average Temperature 123 | . 51 5 15 37 252 239 54 Received Heat Transfer 1902 | . 267 231 423 465 . 342 174 Effects 16 | . . . . . 5 11 . Shutdowns 5 | . . . . . 3 2 . Energy Bleed 1 | . . . . . 1 . . Interference 7 | . . . . . 1 6 . Matter Decay 1 | . . . . . . 1 . Short Circuit 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . 4 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 2537 | . . 725 111 1264 132 231 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 468 | 10 264 303 468 459 165 213 222 Initial 207 | . 6 111 96 207 115 80 7 Average 192 | 2 104 200 324 311 138 94 121 Maximum Alert Level 2 | . 1 1 2 2 . 1 1 Low Security (%) 54 | 100 75 47 13 7 100 99 75 Level 1 40 | . 25 52 37 89 . . 24 Level 2 4 | . . . 49 3 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 1 4 2 . 3 3 Investigation . | . . . . . . . . Extermination 3 | . . . . 1 . . 2 Reinforcement 7 | . 1 1 1 1 . 2 1 Assault . | . . . . . . . . Garrison 4 | . . . 3 . . 1 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 12 | . 1 . 3 2 . 4 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 18 17 18 22 3 17 30 Peak Tracking Total 14 | . 4 5 5 4 3 7 14 Tactical Retreats 9 | . 2 . . . . 2 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . . . 1 4 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 4 | . . 1 1 2 . . . Max in Single Turn 2 | . . 1 1 2 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 20 | . 3 4 1 5 1 2 4 Terminals 10 | . 2 1 1 2 1 2 1 Fabricators 2 | . . . . 1 . . 1 Repair Stations 3 | . . 1 . . . . 2 Recycling Units 4 | . 1 2 . 1 . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 36 | . 6 9 2 8 1 4 6 Successful 20 | . 5 8 2 2 . 2 1 Failed 16 | . 1 1 . 6 1 2 5 Catastrophic 2 | . . . . 1 1 . . Database Lockouts . | . . . . . . . . Manual 36 | . 5 6 3 9 2 4 7 Terminals 20 | . 5 2 2 3 1 4 3 Fabricators 3 | . . . . 2 . . 1 Repair Stations 6 | . . 4 . . . . 2 Recycling Units 6 | . 1 3 . 2 . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . 4 . . . . 1 Scan Component 2 | . . 2 . . . . . Repair 2 | . . 2 . . . . . Refit 1 | . . . . . . . 1 Recycling Unit Hacks 2 | . 1 1 . . . . . Report Inventory 2 | . 1 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 13 | . 4 3 2 2 . 2 . Terminals 10 | . 4 1 2 1 . 2 . Track 4 | . 2 . 1 . . 1 . Botnet 6 | . 2 1 1 1 . 1 . Fabricators 1 | . . . . 1 . . . Report 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . 2 . . . . . Mask 2 | . . 2 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 2 2 1 5 2 2 4 Full Trace Events 2 | . . 1 1 . . . . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 2 . . . . . Time 64 | . . 64 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 4 | . . . . . . 4 . EXPLORE 2 | . . . . . . 2 . RETURN 2 | . . . . . . 2 . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 4 | . . . . . . 4 . Drone Recoveries 4 | . . . . . . 4 . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 4592 | 95 352 696 380 1216 273 812 768 Spaces Moved 3154 | 66 220 389 180 706 208 535 850 Core 242 | 2 . . . . . 81 159 Treads 51 | . 42 9 . . . . . Legs 7 | . . . . 5 . 2 . Wheels 2076 | 64 178 380 180 701 208 300 65 Hover 284 | . . . . . . 152 132 Flight 494 | . . . . . . . 494 Fastest Speed 40 | 50 100 100 96 95 105 50 40 Average Speed 94 | 91 111 110 104 120 111 97 52 Slowest Speed 350 | 100 160 200 110 240 120 250 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 5 | . . . . 1 . . 4 Exploration Rate (%) 23 | 3 52 36 19 23 5 21 28 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 104 | . . . . 20 . 25 59 Terrain Destroyed 231 | . . 24 70 52 . 25 60 Melee 104 | . . . . 20 . 25 59 Projectile 2 | . . . 2 . . . . AOE 124 | . . 24 68 32 . . . Terrain Rammed 1 | . . . . . . . 1 Walls Destroyed 1 | . . . . . . . 1 Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4141 | 87 271 570 289 930 233 750 1011 Wait 363 | . 8 105 32 49 7 129 33 Move 3145 | 65 219 388 179 705 207 534 848 Hop . | . . . . . . . . Pick Up 55 | 7 2 8 5 19 3 6 5 Fast Attach 70 | 7 2 9 8 11 1 13 19 Attach 41 | . 3 7 5 13 3 4 6 Detach 18 | . . 2 1 3 . 6 6 Swap 19 | . 3 1 5 7 2 1 . Drop 38 | 2 3 1 . 11 2 10 9 Fire 220 | 6 31 48 54 59 8 9 5 Melee 144 | . . . . 29 . 38 77 Ram 2 | . . 1 . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 26 | . . . . 24 . . 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Discovered new exit (range 16) 339 | -10/Materials | Core integrity fell below 50% 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 666 | -9/Materials | Build established: Scavenger-Mutant 907 | -9/Materials | Lost 4 parts (1n1u2w) 976 | -9/Materials | Repaired Lgt. Nuclear Core 1023 | -9/Materials | Repaired Com. Wheel 1134 | -9/Materials | Discovered new exit (range 3) 1144 | -9/Materials | Entered another Materials area 1144 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1203 | -8/Materials | Garrison activated, responded to threat 1260 | -8/Materials | Lost 4 parts (1p2n1w) 1488 | -8/Materials | Lost 4 parts (1p2n1u) 1502 | -8/Materials | Discovered new exit (range 7) 1524 | -8/Materials | Entered Factory 1524 | -7/Factory | Evolved 2 slots: Utility x2 1557 | -7/Factory | Discovered new exit (range 10) 1633 | -7/Factory | Lost 5 parts (1p2n1u1w) 2295 | -7/Factory | Crushed by falling debris 2295 | -7/Factory | System corruption reached 10% 2326 | -7/Factory | Lost 3 parts (1p1u1w) 2707 | -7/Factory | Discovered new exit (range 3) 2710 | -7/Factory | Identified exit to Factory 2740 | -7/Factory | Entered another Factory area 2740 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2748 | -6/Factory | Lost 4 parts (1p2u1w) 2917 | -6/Factory | Discovered new exit (range 13) 2932 | -6/Factory | Identified exit to Factory 3013 | -6/Factory | Entered another Factory area 3013 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3126 | -5/Factory | Discovered new exit (range 16) 3143 | -5/Factory | Identified exit to Upper Caves 3294 | -5/Factory | Build established: Scavenger-Tank 3626 | -5/Factory | Released all parts (14) 3732 | -5/Factory | System corruption reached 10% 3783 | -5/Factory | Garrison activated, responded to threat 3818 | -5/Factory | Discovered new exit (range 15) 3825 | -5/Factory | Entered another Factory area 3825 | -4/Factory | Evolved 2 slots: Utility x2 3844 | -4/Factory | Lost 5 parts (3n2w) 3908 | -4/Factory | Discovered new exit (range 19) 3937 | -4/Factory | Build established: Mutant 4106 | -4/Factory | Spotted B-86 Titan 4221 | -4/Factory | Lost 3 parts (1p1u1w) 4420 | -4/Factory | Crushed by falling debris 4422 | -4/Factory | Crushed by falling debris 4453 | -4/Factory | Crushed by falling debris 4457 | -4/Factory | Crushed by falling debris 4516 | -4/Factory | System corruption reached 10% 4532 | -4/Factory | Core integrity fell below 50% 4562 | -4/Factory | Core integrity fell below 20% 4572 | -4/Factory | Lost 4 parts (1p2n1u) 4593 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04551_ Nuclear Reactor explodes. 04551_ P-70 Sage destroyed. 04551_ Nuclear Reactor explodes. 04551_ H-77 Assassin destroyed. 04553_ Nuclear Reactor explodes. 04558_ C-30 ARC bursts open, deploying its payload. 04558_ H-77 Assassin unfolds itself. 04558_ Slug penetrates H-77 Assassin. 04558_ Slug penetrates Wall. 04563_ Assembly Bed disabled. 04570_ System corrupted: Matter fused (-10). 04573_ Slug penetrates Wall. 04573_ Slug penetrates Subcomponent Replicator. 04573_ Subcomponent Replicator disabled. 04575_ ALERT: Rogue bot located, Programmers report to Factory Zone 8R. 04584_ Acquired Imp. Hacking Suite. 04586_ Penetrated by Slug. 04588_ Acquired Lrn. Sensor Array. 04590_ System corrupted: Matter fused (-7). 04590_ Penetrated by Slug. 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"""" # ""T"" #?????#*########????? | | ???# ?? # """"" #????# ## #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 80 Energy Generation 31 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 6 Armor Coverage 750 Resistance: TH 30 Evasion (%) 61 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Slippery One Universal Adapter Challenges ------------ None Game ------ Seed GuidedBombardmentTerminator Manual? 0 Play Time 03:12:30 Cumulative 74.1 hours Start 2021.08.26 @ 20:56:19 End 2021.08.27 @ 21:07:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29850b17-2568-4b6d-bb6e-05343fca83ac