Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.29 @ 17:27:06 // Halloween2020/ForbiddenLore

Player: PhenomPhear

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (46)      230
Value Destroyed (856)      856
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2186

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             166/400
Matter                     46/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (110) Ox1
Location                   -9/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (3) ---
  Compact Wheel
>         --- UTILITY (3) ------
    Large Storage Unit
    Large Storage Unit
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (16) ---
    Light Ion Engine
    Light Ion Engine
          Aluminum Leg
  Compact Wheel

 Peak State 
------------
>         --- POWER ------------
    Light Deuterium Engine
>         --- PROPULSION -------
    Light Treads
    Light Treads
          Aluminum Leg
>         --- UTILITY ----------
    Large Storage Unit
    Large Storage Unit
          Shock Absorption System
>         --- WEAPON -----------
          Assault Rifle
     Mini Grenade Launcher
>         --- INVENTORY --------
    Light Ion Engine
    Light Ion Engine
    Light Nuclear Core
  Compact Wheel
  Compact Wheel
          Rocket Launcher
          Mining Laser
[Rating: 16]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Shock Absorption System
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             28   | 8   7   1   12  
  Power                    2    | 1   .   .   1   
    Engine                 1    | 1   .   .   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   4   .   5   
    Treads                 6    | 2   2   .   2   
    Leg                    1    | .   .   .   1   
    Wheel                  4    | .   2   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 2   2   1   3   
    Device                 2    | 1   .   1   .   
    Storage                6    | 1   2   .   3   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 3   1   .   3   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | 2   .   1   10  
  Power                    2    | .   .   .   2   
  Propulsion               4    | 1   .   .   3   
  Utility                  1    | .   .   .   1   
  Weapon                   6    | 1   .   1   4   
  Highest Loss Streak      9    | 2   .   1   9   
Average Slot Usage (%)     89   | .   96  85  90  
  Engine                   12   | .   14  14  6   
  Treads                   21   | .   5   28  22  
  Leg                      1    | .   .   .   6   
  Wheel                    4    | .   19  .   .   
  Device                   9    | .   9   10  8   
  Storage                  18   | .   18  17  22  
  Energy Gun               3    | .   14  .   .   
  Ballistic Gun            2    | .   2   .   10  
  Launcher                 12   | .   11  14  10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             43   | 15  39  39  43  
  Greatest Support         63   | 40  40  40  63  
  Greatest Overweight (x)  3    | .   3   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  
  Average Capacity         8    | 5   10  11  15  
  Most Carried             11   | 6   10  11  9   
  Average Carried          6    | 5   7   9   6   
  Final Capacity           16   | 6   16  10  16  
  Final Carried            10   | 6   10  10  4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           600  | 312 103 102 83  
  Remotely                 .    | .   .   .   .   
Salvage Created            759  | 64  281 198 216 
  Parts                    40   | 3   11  11  15  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  38   | 2   5   24  7   
  Guns                     3    | 2   .   .   1   
  Cannons                  1    | .   .   .   1   
  AOE                      34   | .   5   24  5   
Classes Destroyed          11   | 1   5   1   4   
  Worker                   3    | .   1   1   1   
  Builder                  1    | .   .   .   1   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | .   2   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  3    | .   .   .   3   
  Grunt                    11   | .   5   5   1   
  Brawler                  1    | .   .   .   1   
  Sentry                   2    | .   .   .   2   
  Demolisher               2    | 2   .   .   .   
  Assembled                19   | .   .   19  .   
Best Kill Streak           20   | 1   8   20  7   
  Combat Bots Only         20   | 1   3   20  6   
Max Kills in Single Turn   4    | 1   2   4   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   1   4   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1818 | 524  12   402  880  
  Core                     467  | 135  .    98   234  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         26   | 46   .    6    .    
Volleys Fired              60   | 14   11   21   14   
  Largest                  2    | 2    1    1    2    
  Hottest                  100  | 60   30   30   100  
Shots Fired                74   | 26   11   21   16   
  Gun                      34   | 26   .    .    8    
  Cannon                   .    | .    .    .    .    
  Launcher                 39   | .    11   21   7    
  Special                  1    | .    .    .    1    
  Kinetic                  22   | 14   .    .    8    
  Thermal                  6    | 5    .    .    1    
  Explosive                39   | .    11   21   7    
  Electromagnetic          7    | 7    .    .    .    
  Robot Hit Streak         7    | 5    .    6    7    
  Robot Miss Streak        2    | 2    .    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | 1    .    .    .    
    Max Gunslinging Chain  1    | 1    .    .    .    
Shots Hit Robots           40   | 18   .    10   12   
  Core Hits                92   | 7    14   56   15   
  Critical Hits            2    | 1    .    .    1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3378 | 234  622  1897 625  
  Guns                     321  | 234  .    .    87   
  Cannons                  .    | .    .    .    .    
  Explosions               3019 | .    622  1896 501  
  Melee                    .    | .    .    .    .    
  Ramming                  14   | .    .    1    13   
  Kinetic                  234  | 147  .    .    87   
  Thermal                  137  | 44   .    69   24   
  Explosive                2950 | .    622  1827 501  
  Electromagnetic          43   | 43   .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    2    .    
  Average Corruption       1    | .    1    2    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  8    | .    3    5    .    
    Message Errors         3    | .    1    2    .    
    Heat Flow Errors       1    | .    .    1    .    
    Data Loss (minor)      4    | .    2    2    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            101  | .    9    92   .    
  Projectiles              .    | .    .    .    .    
  Explosions               101  | .    9    92   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      224  | .    .    156  68   
  Shots                    8    | .    .    6    2    
  Rammed                   6    | .    .    1    5    
Targets Rammed             6    | .    .    1    5    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        207  | .    11   207  6    
  Average Temperature      35   | .    9    45   2    
  Received Heat Transfer   316  | .    6    88   222  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         250  | 100  .    100  50   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             307  | 40  250 307 235 
  Initial                  97   | .   26  97  61  
  Average                  55   | 2   124 192 100 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         91   | 100 82  62  92  
  Level 1                  8    | .   17  37  7   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              46   | 2   7   27  10  
  Peak Tracking Total      11   | 2   4   11  5   
  Tactical Retreats        3    | .   .   3   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          13   | .   4   7   2   
  Max in Single Turn       7    | .   2   7   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          2    | .   1   .   1   
  Terminals                2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   1   .   1   
  Successful               2    | .   1   .   1   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   .   1   
  Record                   1    | .   1   .   .   
  Dispatch Records         1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               3508 | 2292 294  648  274  
Spaces Moved               922  | 199  250  354  119  
  Core                     10   | 10   .    .    .    
  Treads                   716  | 189  54   354  119  
  Legs                     .    | .    .    .    .    
  Wheels                   196  | .    196  .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   160  160  
  Average Speed            145  | 154  102  160  175  
  Slowest Speed            180  | 160  160  160  180  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       41   | 28   48   74   14   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          302  | .    53   199  50   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      302  | .    53   199  50   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      3004 | 2154 275  414  161  
  Wait                     1971 | 1927 .    35   9    
  Move                     919  | 198  249  353  119  
  Hop                      .    | .    .    .    .    
  Pick Up                  14   | 7    5    2    .    
  Fast Attach              9    | 7    2    .    .    
  Attach                   9    | 1    1    .    7    
  Detach                   .    | .    .    .    .    
  Swap                     10   | .    4    1    5    
  Drop                     6    | .    3    1    2    
  Fire                     60   | 14   11   21   14   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    6    | .    .    1    5    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
 1991 | -11/Scrapyard | Assembled infested the area
 2176 | -11/Scrapyard | Core integrity fell below 50%
 2293 | -11/Scrapyard | Entered Materials
 2293 | -10/Materials | Discovered new exit (range 8)
 2294 | -10/Materials | Build established: Mutant
 2471 | -10/Materials | Discovered new exit (range 9)
 2520 | -10/Materials | Discovered new exit (range 16)
 2587 | -10/Materials | Entered Mines
 2636 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2708 | -10/Mines     | Assembled infested the area
 2725 | -10/Mines     | Core integrity fell below 20%
 2768 | -10/Mines     | Destroyed 20 combat bots
 2897 | -10/Mines     | Learned Materials terminal intel
 3211 | -10/Mines     | Discovered new exit (range 16)
 3230 | -10/Mines     | Discovered new exit (range 7)
 3235 | -10/Mines     | Entered Materials
 3235 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3236 | -9/Materials  | Loaded intel: 12 terminal locations
 3507 | -9/Materials  | Core integrity fell below 50%
 3509 | -9/Materials  | Self-destructed

 Last Messages 
---------------
03461_ U-05 Engineer lays Concrete.
03462_ Lgt. Treads destroyed.
03462_ U-05 Engineer lays Concrete.
03463_ G-34 Mercenary destroyed.
03463_ B-36 Bruiser destroyed.
03463_ U-05 Engineer destroyed.
03469_ Mni. Grenade Launcher destroyed.
03472_ The unstable cave ceiling collapses.
03472_ Acquired 60 matter.
03477_ Y-45 Defender destroyed.
03478_ Lgt. Nuclear Core destroyed.
03480_ Assault Rifle destroyed.
03481_ Acquired 23 matter.
03482_ The unstable cave ceiling collapses.
03482_ Beam Rifle crushed.
03482_ Mining Laser destroyed.
03489_ S-10 Pest destroyed. <x3>
03491_ The unstable cave ceiling collapses.
03503_ Imp. Treads destroyed.
03506_ Rocket Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: EX             25
Evasion (%)                44
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActuatorTitaniumInitializer
  Manual?         0
Play Time         00:14:22
  Cumulative      1067.1 hours
  Start           2020.10.29 @ 17:15:09
  End             2020.10.29 @ 17:27:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          659
  Rogue           659
  Adventurer      0
  Explorer        0
Win Type          -
  Total           18
  Types           10/1/4/3/0/0/0/0/0
Lore%             90
Gallery%          93
Achievement%      81
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 515c3019-09d1-43ed-b4fe-5e34aaaba8cf