Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.20 @ 14:40:10

Player: LegoMDS

Result: Destroyed by SX-IQV(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (33)      165
Value Destroyed (760)      760
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1000)               1000
              TOTAL SCORE: 3865

 Bonus
-------
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/400
Matter                     83/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -7/Deep Caves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (3) ------
    Signal Interpreter
>   --- WEAPON (2) -------
    Barrage Gun
    CR-A16's Pointy Stick
>   --- INVENTORY (5) ----
    Tactical Coordination Suite
    Sensor Drone Bay (20/20)
    Plasma Cutter
    Self-destruct Interrupter (50)

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
               Flight Unit
      Improved Flight Unit
>              --- UTILITY ----------
               Structural Scanner
  Experimental Sensor Array
               Signal Interpreter
>              --- WEAPON -----------
               RU-N14's Throwing Claymores
               CR-A16's Pointy Stick
>              --- INVENTORY --------
               Tactical Coordination Suite
               Sensor Drone Bay
               Barrage Gun
               Plasma Cutter
     Makeshift Axe
[Rating: 28]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             43   | 6   1   5   16  2   9   4   
  Power                    4    | 1   .   1   2   .   .   .   
    Engine                 3    | 1   .   1   1   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   2   4   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 6    | .   .   2   4   .   .   .   
  Utility                  11   | 1   1   1   3   .   3   2   
    Device                 8    | .   .   .   3   .   3   2   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              2    | .   1   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   1   7   2   6   2   
    Energy Gun             3    | 1   .   1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          9    | 1   .   .   4   .   3   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         3    | .   .   .   1   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   .   .   
    Piercing Weapon        2    | .   .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   1   .   
Parts Lost                 12   | .   .   .   7   1   .   4   
  Power                    2    | .   .   .   1   1   .   .   
  Propulsion               6    | .   .   .   4   .   .   2   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   2   .   .   .   
  Highest Loss Streak      3    | .   .   .   3   1   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   94  100 86  78  74  72  
  Engine                   4    | .   14  14  4   .   .   .   
  Core                     2    | .   .   .   6   3   .   .   
  Leg                      4    | .   28  3   .   .   .   .   
  Flight                   18   | .   .   24  20  22  22  19  
  Device                   11   | .   .   .   11  11  18  19  
  Storage                  2    | .   14  3   .   .   .   .   
  Processor                17   | .   9   24  22  22  14  11  
  Energy Gun               7    | .   14  14  9   11  .   .   
  Ballistic Gun            10   | .   14  14  11  6   10  3   
  Special Weapon           1    | .   .   .   .   .   .   7   
  Piercing Weapon          2    | .   .   .   .   .   7   11  
Peak Build Rating          28   | 6   7   9   18  17  28  28  
  Average Rating           14   | 3   6   7   13  14  21  23  
  On Entrance              11   | .   6   7   9   17  16  24  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             14   | 14  14  14  14  14  13  13  
  Greatest Support         20   | 20  20  20  13  9   9   9   
  Greatest Overweight (x)  3    | .   .   3   2   1   1   2   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   
  Average Capacity         5    | 5   8   5   5   5   5   5   
  Most Carried             8    | 5   7   8   5   5   5   5   
  Average Carried          4    | 2   3   5   4   5   4   4   
  Final Capacity           8    | 8   8   5   5   5   5   5   
  Final Carried            7    | 2   7   5   5   5   5   4   

 Class Distribution 
--------------------
 76% | Mutant
 18% | Scout
  5% | Assassin

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -9/Materials
   Mutant | -9/Mines
    Scout | -7/Zion
 Assassin | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Zio Dee 
Matter Collected           741  | 260 22  68  360 31  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1203 | .   43  70  949 93  .   48  
  Parts                    76   | .   3   9   62  1   .   1   
Haulers Intercepted        3    | .   .   .   3   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Combat Hostiles Destroyed  25   | .   1   4   16  2   .   2   
  Guns                     23   | .   1   4   15  2   .   1   
  Cannons                  1    | .   .   .   1   .   .   .   
  AOE                      1    | .   .   .   .   .   .   1   
Classes Destroyed          10   | .   1   1   7   .   .   1   
  Builder                  1    | .   .   .   1   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   
  Hauler                   3    | .   .   .   3   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   
  Swarmer                  7    | .   .   4   3   .   .   .   
  Grunt                    12   | .   1   .   9   2   .   .   
  Brawler                  2    | .   .   .   2   .   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   1   
Best Kill Streak           8    | .   1   4   8   2   .   1   
  Combat Bots Only         5    | .   1   4   5   2   .   1   
Max Kills in Single Turn   2    | .   1   2   2   1   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -10  -9   -9   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Hostile Shots Fired        159  | .    7    13   85   29   .    25   
  Missed                   44   | .    3    3    24   9    .    5    
Damage Taken               1299 | .    42   62   530  185  .    480  
  Core                     430  | .    .    12   141  47   .    230  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   382  | .    12   20   164  61   .    125  
  Regen/Repaired (Parts)   1    | .    .    .    .    .    1    .    
Core Remaining (%)         97   | 100  .    95   .    .    .    .    
Volleys Fired              91   | .    4    6    49   9    .    23   
  Largest                  2    | .    2    2    2    2    .    1    
  Hottest                  79   | .    60   60   79   79   .    28   
Shots Fired                155  | .    8    12   94   18   .    23   
  Gun                      149  | .    8    12   93   18   .    18   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  6    | .    .    .    1    .    .    5    
  Kinetic                  93   | .    4    6    56   9    .    18   
  Thermal                  35   | .    .    .    26   9    .    .    
  Explosive                5    | .    .    .    .    .    .    5    
  Electromagnetic          22   | .    4    6    12   .    .    .    
  Robot Hit Streak         18   | .    7    12   18   10   .    6    
  Robot Miss Streak        2    | .    1    2    2    1    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    1    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           120  | .    7    8    73   15   .    17   
  Core Hits                50   | .    2    4    31   4    .    9    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    2    1    .    1    
    Burn                   3    | .    .    .    2    1    .    .    
    Sever                  1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2471 | .    95   92   1117 241  .    926  
  Guns                     1774 | .    95   92   1107 241  .    239  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               527  | .    .    .    .    .    .    527  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1058 | .    54   48   612  105  .    239  
  Thermal                  522  | .    .    .    386  136  .    .    
  Explosive                527  | .    .    .    .    .    .    527  
  Electromagnetic          204  | .    41   44   119  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 160  | .    .    .    .    .    .    160  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    3    3    .    
  Average Corruption       3    | .    .    .    3    3    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    9    1    2    .    
    Message Errors         4    | .    .    .    4    .    .    .    
    Matter Fused           2    | .    .    .    .    1    1    .    
    Energy Discharges      3    | .    .    .    2    .    1    .    
    Data Loss (minor)      2    | .    .    .    2    .    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            56   | .    .    .    .    .    .    56   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               56   | .    .    .    .    .    .    56   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        85   | .    12   .    56   85   .    11   
  Average Temperature      20   | .    9    .    19   36   .    5    
  Received Heat Transfer   624  | .    30   .    279  135  .    180  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1369 | .    .    .    999  370  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Peak Influence             335  | .   24  116 335 81  .   .   
  Initial                  41   | .   .   7   37  41  .   .   
  Average                  94   | .   7   111 130 68  .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         79   | 100 100 100 65  100 .   .   
  Level 1                  20   | .   .   .   34  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio Dee 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              38   | .   2   3   27  3   .   3   
  Peak Tracking Total      7    | .   1   4   7   3   .   2   
  Tactical Retreats        4    | .   .   1   3   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Traps Triggered            3    | .   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Zio Dee 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio Dee 
Machines Accessed          13   | .   1   2   10  .   .   .   
  Terminals                10   | .   1   1   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                25   | .   2   2   21  .   .   .   
  Successful               14   | .   2   2   10  .   .   .   
  Failed                   11   | .   .   .   11  .   .   .   
    Catastrophic           2    | .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   .   4   .   
  Terminals                20   | .   2   1   17  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             12   | .   2   2   8   .   .   .   
  Prototype ID Bank        4    | .   1   .   3   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   6   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Zio Dee 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Turns Passed               2117 | 58   278  174  833  99   462  213  
Spaces Moved               2395 | 40   205  350  443  153  1013 191  
  Core                     8    | 8    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     239  | 32   205  2    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   2148 | .    .    348  443  153  1013 191  
  Fastest Speed            34   | 50   120  37   34   37   37   37   
  Average Speed            66   | 106  120  40   126  43   39   69   
  Slowest Speed            290  | 120  120  290  200  112  112  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    2    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    36   87   43   30   86   30   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          21   | .    .    .    .    .    .    21   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      21   | .    .    .    .    .    .    21   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Total                      2779 | 55   229  374  629  167  1075 250  
  Wait                     197  | 3    14   .    100  3    45   32   
  Move                     2385 | 39   204  349  442  148  1012 191  
  Hop                      2    | .    .    .    .    2    .    .    
  Pick Up                  33   | 7    6    6    11   1    2    .    
  Fast Attach              9    | 1    .    .    5    1    2    .    
  Attach                   23   | 5    1    3    10   .    3    1    
  Detach                   4    | .    .    .    2    .    2    .    
  Swap                     12   | .    .    2    2    1    4    3    
  Drop                     23   | .    .    8    8    2    5    .    
  Fire                     91   | .    4    6    49   9    .    23   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  224 | -10/Materials | Discovered new exit (range 15)
  311 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Identified exit to Mines
  337 | -10/Materials | Entered Mines
  376 | -10/Mines     | Discovered new exit (range 9)
  386 | -10/Mines     | Identified exit to Materials
  402 | -10/Mines     | Learned location of Storage (-8)
  431 | -10/Mines     | Found the Drone Emporium
  432 | -10/Mines     | Found Prototype Device
  472 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  473 | -10/Mines     | Found Prototype Device
  499 | -10/Mines     | Discovered exit to Materials (range 9)
  511 | -10/Mines     | Entered Materials
  511 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  512 | -9/Materials  | Identified Exp. Sensor Array
  514 | -9/Materials  | Identified Sensor Drone Bay
  731 | -9/Materials  | Identified exit to Mines
  801 | -9/Materials  | Lost 3 parts (1p1n1w)
  916 | -9/Materials  | Discovered new exit (range 11)
 1344 | -9/Materials  | Entered Mines
 1344 | -9/Mines      | Discovered new exit (range 13)
 1349 | -9/Mines      | Learned location of 1 exit from Proximity Caves
 1392 | -9/Mines      | Learned Materials security intel
 1404 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1436 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1440 | -9/Mines      | Identified exit to Zion
 1443 | -9/Mines      | Entered Zion
 1452 | -7/Zion       | Found CR-A16's Pointy Stick
 1468 | -7/Zion       | Discovered new exit (range 16)
 1541 | -7/Zion       | System corruption cleaned by Quarantine Array
 1579 | -7/Zion       | Found Prototype Special Weapon
 1579 | -7/Zion       | Identified RU-N14's Throwing Claymores
 1799 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 1867 | -7/Zion       | Build established: Scout
 1898 | -7/Zion       | Opened final containment barrier to the Deep Caves
 1903 | -7/Zion       | Discovered new exit (range 3)
 1903 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 1904 | -7/Zion       | Identified exit to Deep Caves
 1905 | -7/Zion       | Entered Deep Caves
 2069 | -7/Deep Caves | Attacked by Z-Imprinter
 2070 | -7/Deep Caves | Core integrity fell below 50%
 2075 | -7/Deep Caves | Destroyed Z-Imprinter
 2094 | -7/Deep Caves | Core integrity fell below 20%
 2118 | -7/Deep Caves | Destroyed by SX-IQV(z) with Zionite Laser-S

 Last Messages 
---------------
NEW_ZION: Z-Facility proximity alert.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have
  you ruin everything!
Destroyed Prototype Hover Unit.
Flight Unit destroyed.
Exp. Sensor Array destroyed.
Destroyed Prototype Hover Unit.
32-RV1(o) is busy at the terminal.
Z-Imprinter Prototype Protection severed.
Z-Imprinter: "You cannot stop us! Another will
  take my place! Derelicts will one day ru..."
Z-Imprinter destroyed.
RU-N14's Throwing Claymores expended.
Destroyed Prototype Hover Unit.
Destroyed Prototype Protection.
Destroyed Prototype Storage.
1M-3MN(z) destroyed.
Structural Scanner destroyed.
Imp. Flight Unit destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????##########??????????????????????????? |
| ????????????           #?????????????????????????? |
| ????????????            #????###?????????????????? |
| ???????????             ###### ##?????######?????? |
| ???????????               ## #  #???###    ##????? |
| ???????????                     #####       #????? |
| ???????????                                 #????? |
| ??????????                                  #????? |
| ????????????                               #?????? |
| ??????????????                             #?????? |
| ????????????????""""                       ####### |
| ???????????????"""""                        ###### |
| ???????????????"""""                               |
| ???????????????"""""     @                         |
| ?????????????""""                    % z!          |
| ?????????????"""""""                          #### |
| ?????????????"""""""                        ###### |
| ????????????????""""                       ####??? |
| ????????????????""""                       #?????? |
| ????????????????" "                        ##????? |
| ????????????????  o                         #????? |
| ????????????????                            #????? |
| ???????????????"o                           #????? |
| ???????????????"                           ##????? |
| ???????????????"""                         ##????? |
| ????????????????""""o                       #????? |
| ??????????????????                          #????? |
| ???????????????????                        ##????? |
| ????????????????????                      ##?????? |
| ????????????????????????                  ##?????? |
| ????????????????????????                   ##????# |
| ????????????????????????                    #????# |
| ????????????????????????                    #????# |
| ????????????????????????                   ##????# |
| ????????????????????????                   #?????# |
| ????????????????????????                   #?????# |
| ????????????????????????                    #????# |
| ?????????????????????????                   #????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                63
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
              Energy Filter | -7/Zion | Archive
         Imp. Hacking Suite | -7/Zion | Archive
            Remote Datajack | -7/Zion | Archive
    Adv. Signal Interpreter | -7/Zion | Archive
 Xenon Bombardment Thruster | -7/Zion | Archive
        Transmission Jammer | -7/Zion | Archive
           Hyp. Gauss Rifle | -7/Zion | Archive
          Imp. Recalibrator | -7/Zion | Archive
          Adv. Sensor Array | -7/Zion | Archive
      Imp. Coolant Injector | -7/Zion | Archive
  System Restoration Module | -7/Zion | Archive
              Thermic Laser | -7/Zion | Archive
            Hvy. Ion Cannon | -7/Zion | Archive
            Cloaking Device | -7/Zion | Archive
   Lyr. Light Armor Plating | -7/Zion | Archive

 Robot Schematics 
------------------
          K-01 Serf | -7/Zion | Archive
 O-24 Administrator | -7/Zion | Archive
     T-07 Excavator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpliceTripodCore
  Manual?         0
Play Time         00:23:19
  Cumulative      67.1 hours
  Start           2024.09.20 @ 14:18:51
  End             2024.09.20 @ 14:40:10
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          83
  Rogue           13
  Adventurer      70
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          54
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c4a3bf6-f771-41c4-8e00-6d46a25b9d83