Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 16:02:26

Player: JackZewap

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (147)     735
Value Destroyed (4674)     4674
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (873)                873
              TOTAL SCORE: 8922

 Bonus
-------
High Alert Combat Kills    622
Follower Combat Kills      413
Friendly Fire              -162

 Cogmind 
---------
Core Integrity             0/700
Matter                     26/300
Energy                     18/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (900) Ox17
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Target Analyzer
       Hardened Medium Armor Plating
>               --- WEAPON (4) -------
                Chainsword
                Chainsword
>               --- INVENTORY (20) ---
          Light Treads
                Coolant Injector
  High-capacity Matter Pod (200)
       Advanced Targeting Computer
                Energy Filter
                Hacking Suite
                System Shield
                System Restoration Module
     Long-range Tractor Beam
          Heavy Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
       Improved Treads
         Medium Treads
>               --- UTILITY ----------
   Experimental Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
                Target Analyzer
         Medium Reactive Plating
>               --- WEAPON -----------
       Improved Assault Rifle
                Gauss Rifle
                Gauss Rifle
          Heavy Missile Launcher
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
          Light Treads
         Medium Treads
        Armored Huge Wheel
  High-capacity Matter Pod
       Advanced Targeting Computer
       Improved Shield Generator
                Hacking Suite
                Component Analysis Suite
                System Restoration Module
                System Restoration Module
     Long-range Tractor Beam
       Improved Assault Rifle
                Power Maul
[Rating: 51]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Advanced Targeting Computer
  Device                   Experimental Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Power Maul
  Slashing Weapon          Chainsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac 
Slots Evolved              6    | .   .   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   2   
  Weapon                   2    | .   .   2   .   .   .   
Parts Attached             134  | 6   6   31  31  12  48  
  Power                    16   | 1   1   4   5   .   5   
    Engine                 10   | 1   1   4   3   .   1   
    Core                   6    | .   .   .   2   .   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               35   | 2   .   8   6   5   14  
    Treads                 33   | .   .   8   6   5   14  
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  31   | 1   1   3   8   4   14  
    Device                 11   | .   1   .   4   3   3   
    Storage                4    | 1   .   2   .   .   1   
    Processor              6    | .   .   .   2   .   4   
    Hackware               1    | .   .   1   .   .   .   
    Protection             9    | .   .   .   2   1   6   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   52   | 2   4   16  12  3   15  
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          42   | 1   4   16  11  2   8   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   
    Slashing Weapon        3    | .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   
  Unidentified Prototypes  3    | .   .   1   .   2   .   
Parts Lost                 25   | .   2   .   3   1   19  
  Power                    3    | .   .   .   1   1   1   
  Propulsion               7    | .   1   .   .   .   6   
  Utility                  9    | .   1   .   1   .   7   
  Weapon                   6    | .   .   .   1   .   5   
  Highest Loss Streak      7    | .   2   .   2   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   87  98  99  99  93  
  Engine                   5    | .   14  11  7   8   1   
  Core                     2    | .   .   .   .   .   5   
  Treads                   16   | .   .   19  18  18  14  
  Device                   5    | .   8   .   7   9   6   
  Storage                  8    | .   14  11  9   9   7   
  Processor                15   | .   .   .   9   9   25  
  Hackware                 2    | .   .   10  1   .   .   
  Protection               4    | .   .   .   9   8   4   
  Ballistic Gun            31   | .   18  43  35  34  25  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             84   | 11  12  27  40  43  84  
  Greatest Support         56   | 32  32  40  42  40  56  
  Greatest Overweight (x)  2    | 1   .   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   10  10  10  20  
  Average Capacity         13   | 6   8   9   10  10  17  
  Most Carried             20   | .   8   10  10  10  20  
  Average Carried          12   | .   3   9   9   9   15  
  Final Capacity           20   | 8   8   10  10  10  20  
  Final Carried            10   | .   8   10  10  10  10  

 Class Distribution 
--------------------
 50% | Scavenger-Gunner
 35% | Gunner
 13% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -8/Storage
           Gunner | -7/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  
Matter Collected           4509 | 185  133  1088 1380 385  1338 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            5656 | .    76   1256 1672 450  2202 
  Parts                    346  | .    10   80   110  28   118  
Haulers Intercepted        12   | .    .    2    3    3    4    
Recyclers Shooed           3    | .    .    .    1    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac 
Combat Hostiles Destroyed  106  | .   6   24  33  6   37  
  Guns                     101  | .   6   24  33  6   32  
  AOE                      5    | .   .   .   .   .   5   
Classes Destroyed          16   | .   1   7   4   .   4   
  Worker                   5    | .   .   1   1   1   2   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 2    | .   .   .   .   .   2   
  Hauler                   12   | .   .   2   3   3   4   
  Recycler                 4    | .   .   1   1   .   2   
  Operator                 7    | .   .   3   2   .   2   
  Watcher                  10   | .   .   5   1   .   4   
  Swarmer                  26   | .   6   7   8   1   4   
  Grunt                    41   | .   .   10  16  2   13  
  Brawler                  2    | .   .   .   1   .   1   
  Duelist                  2    | .   .   .   1   .   1   
  Protector                2    | .   .   .   .   .   2   
  Sentry                   17   | .   .   7   6   3   1   
  Specialist               4    | .   .   .   .   .   4   
  Hunter                   6    | .   .   .   1   .   5   
  Programmer               6    | .   .   .   .   .   6   
Best Kill Streak           13   | .   3   5   13  3   9   
  Combat Bots Only         10   | .   3   4   10  2   9   
Max Kills in Single Turn   2    | .   1   2   2   1   2   
  Gunslinging              1    | .   .   1   1   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Fac  
Hostile Shots Fired        608   | .    32   77   84   28   387  
  Missed                   168   | .    6    15   11   8    128  
Damage Taken               7284  | .    221  768  1009 452  4834 
  Core                     1064  | .    43   201  67   47   706  
  Absorbed by Shields      4     | .    .    .    .    .    4    
  Ignored by Resistances   160   | .    .    .    .    .    160  
Core Remaining (%)         77    | 100  82   49   .    79   .    
Volleys Fired              253   | .    12   66   68   21   86   
  Largest                  4     | .    2    4    4    4    4    
  Hottest                  118   | .    70   100  100  105  118  
Shots Fired                937   | .    24   264  265  84   300  
  Gun                      930   | .    24   264  265  83   294  
  Cannon                   .     | .    .    .    .    .    .    
  Launcher                 7     | .    .    .    .    1    6    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  918   | .    12   264  265  83   294  
  Thermal                  12    | .    12   .    .    .    .    
  Explosive                6     | .    .    .    .    .    6    
  Electromagnetic          1     | .    .    .    .    1    .    
  Robot Hit Streak         25    | .    6    15   21   25   25   
  Robot Miss Streak        7     | .    4    4    7    1    2    
  Penetration Max          1     | .    .    .    .    .    1    
  Secondary Targets        15    | .    1    3    7    1    3    
    Max Gunslinging Chain  2     | .    1    2    1    1    1    
Shots Hit Robots           638   | .    12   164  171  58   233  
  Core Hits                278   | .    6    60   76   21   115  
  Critical Kills           5     | .    .    1    .    .    4    
  Critical Parts Destroyed 7     | .    .    1    .    .    6    
  Critical Strikes         15    | .    .    2    .    .    13   
    Destroy                13    | .    .    2    .    .    11   
    Sever                  2     | .    .    .    .    .    2    
Melee Attacks              7     | .    .    .    .    .    7    
  Impact                   2     | .    .    .    .    .    2    
  Slashing                 5     | .    .    .    .    .    5    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    1    
Damage Inflicted           11396 | .    152  1943 2942 998  5361 
  Guns                     9601  | .    152  1943 2942 965  3599 
  Cannons                  .     | .    .    .    .    .    .    
  Explosions               1634  | .    .    .    .    33   1601 
  Melee                    148   | .    .    .    .    .    148  
  Ramming                  13    | .    .    .    .    .    13   
  Kinetic                  9525  | .    76   1943 2942 965  3599 
  Thermal                  76    | .    76   .    .    .    .    
  Explosive                1601  | .    .    .    .    .    1601 
  Electromagnetic          33    | .    .    .    .    33   .    
  Impact                   34    | .    .    .    .    .    34   
  Slashing                 114   | .    .    .    .    .    114  
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         7     | .    1    .    2    2    7    
  Average Corruption       3     | .    1    .    2    2    4    
  Corruption Purged        4     | .    .    .    .    .    4    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  64    | .    1    .    6    18   39   
    Message Errors         20    | .    .    .    1    7    12   
    Matter Fused           12    | .    .    .    1    4    7    
    Heat Flow Errors       6     | .    1    .    .    .    5    
    Energy Discharges      12    | .    .    .    2    4    6    
    Data Loss (minor)      8     | .    .    .    1    2    5    
    Data Loss (major)      2     | .    .    .    .    1    1    
    Weapon Failures        4     | .    .    .    1    .    3    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            .     | .    .    .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      108   | .    .    .    .    100  8    
  Shots                    3     | .    .    .    .    2    1    
  Rammed                   3     | .    .    .    .    .    3    
Targets Rammed             3     | .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        349   | .    241  220  349  24   246  
  Average Temperature      63    | .    70   52   92   9    68   
  Received Heat Transfer   2154  | .    .    255  459  198  1242 
  Effects                  1     | .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    
  Heat Transferred         222   | .    222  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac 
Peak Influence             993  | .   150 524 993 781 760 
  Initial                  371  | .   .   63  185 371 354 
  Average                  411  | .   80  266 474 544 435 
Maximum Alert Level        3    | .   .   2   3   3   3   
  Low Security (%)         13   | 100 100 33  10  .   5   
  Level 1                  44   | .   .   46  30  25  55  
  Level 2                  29   | .   .   20  41  40  29  
  Level 3                  12   | .   .   .   17  34  10  
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          24   | .   1   3   5   3   12  
  Investigation            7    | .   .   1   3   1   2   
  Extermination            4    | .   .   .   .   .   4   
  Reinforcement            8    | .   1   2   1   1   3   
  Assault                  5    | .   .   .   1   1   3   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac 
Distress Signals           8    | .   2   1   3   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              173  | .   6   34  51  22  60  
  Peak Tracking Total      12   | .   6   4   10  7   12  
  Tactical Retreats        15   | .   2   1   5   3   4   

 Traps                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac 
Traps Triggered            10   | .   1   1   2   2   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Sto Fac 
Machines Disabled          17   | .   .   7   3   3   4   
  Max in Single Turn       3    | .   .   1   1   3   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac 
Machines Accessed          19   | .   1   4   4   4   6   
  Terminals                17   | .   1   4   4   4   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                59   | .   4   17  16  9   13  
  Successful               26   | .   .   12  5   4   5   
  Failed                   33   | .   4   5   11  5   8   
    Catastrophic           8    | .   1   .   4   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   36   | .   .   11  12  5   8   
  Terminals                56   | .   4   17  16  9   10  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             18   | .   .   9   4   3   2   
  Record                   1    | .   .   1   .   .   .   
  Robot Analysis           7    | .   .   5   1   .   1   
  Prototype ID Bank        2    | .   .   .   1   .   1   
  Open Door                2    | .   .   .   .   2   .   
  Alert Level              2    | .   .   1   1   .   .   
  Locate Traps             3    | .   .   1   1   1   .   
  Assault Status           1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         6    | .   .   3   1   1   1   
  Terminals                6    | .   .   3   1   1   1   
    Botnet                 6    | .   .   3   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   1   3   4   3   6   
  Full Trace Events        4    | .   .   1   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  
------------               Run  | Yrd Mat Mat Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Sto Fac 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   1   
  Highest-Rated Group      116  | .   .   .   .   116 86  
  Highest-Rated Ally       100  | .   .   .   .   100 86  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   .   27  .   
  Total Damage             940  | .   .   .   .   940 .   
  Kills                    15   | .   .   .   .   15  .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac 
Robot Analysis Total       7    | .   .   5   1   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  
Turns Passed               8628 | 41   207  1712 1258 1120 4290 
Spaces Moved               4092 | 34   158  897  619  593  1791 
  Core                     6    | 6    .    .    .    .    .    
  Treads                   3791 | .    .    788  619  593  1791 
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   295  | 28   158  109  .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  152  160  152  
  Average Speed            178  | 94   100  152  154  167  211  
  Slowest Speed            305  | 100  100  160  160  240  305  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    32   59   50   68   36   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    1    
Terrain Destroyed          63   | .    .    .    .    37   26   
  Melee                    1    | .    .    .    .    .    1    
  Projectile               4    | .    .    .    .    .    4    
  AOE                      57   | .    .    .    .    37   20   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  
Total                      4911 | 39   182  1127 794  675  2094 
  Wait                     249  | .    3    74   34   32   106  
  Move                     4087 | 33   157  896  618  592  1791 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  62   | .    4    19   12   4    23   
  Fast Attach              34   | 6    1    5    8    4    10   
  Attach                   27   | .    .    4    4    .    19   
  Detach                   9    | .    .    2    1    .    6    
  Swap                     73   | .    5    22   19   8    19   
  Drop                     106  | .    .    39   30   14   23   
  Fire                     253  | .    12   66   68   21   86   
  Melee                    6    | .    .    .    .    .    6    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    3    
  Escape Stasis            2    | .    .    .    .    .    2    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   42 | -11/Scrapyard | Entered Materials
  209 | -10/Materials | Discovered new exit (range 12)
  249 | -10/Materials | Entered another Materials area
  249 | -9/Materials  | Evolved 2 slots: Weapon x2
  737 | -9/Materials  | Build established: Scavenger-Gunner
  790 | -9/Materials  | Discovered new exit (range 7)
 1106 | -9/Materials  | Discovered new exit (range 10)
 1561 | -9/Materials  | Core integrity fell below 50%
 1589 | -9/Materials  | Discovered new exit (range 15)
 1961 | -9/Materials  | Entered another Materials area
 1961 | -8/Materials  | Evolved 2 slots: Utility x2
 2182 | -8/Materials  | Destroyed 8 combat bots
 2264 | -8/Materials  | Discovered new exit (range 10)
 2823 | -8/Materials  | Destroyed 7 combat bots
 3076 | -8/Materials  | Destroyed 10 combat bots
 3161 | -8/Materials  | First assault squad dispatched
 3219 | -8/Materials  | Entered Storage
 3335 | -8/Storage    | Met 01-MTF
 3684 | -8/Storage    | Discovered new exit (range 8)
 4019 | -8/Storage    | First assault squad dispatched
 4230 | -8/Storage    | Discovered new exit (range 15)
 4339 | -8/Storage    | Entered Factory
 4339 | -7/Factory    | Accompanied by 1 ally (01-MTF)
 4339 | -7/Factory    | Evolved 2 slots: Utility x2
 4344 | -7/Factory    | 01-MTF left
 4918 | -7/Factory    | Discovered new exit (range 12)
 5444 | -7/Factory    | Build established: Gunner
 5914 | -7/Factory    | Cargo convoy interrupted
 5965 | -7/Factory    | Destroyed 9 combat bots
 7754 | -7/Factory    | Lost 3 parts (2u1w)
 7939 | -7/Factory    | First assault squad dispatched
 8009 | -7/Factory    | Build established: Mutant
 8532 | -7/Factory    | Core integrity fell below 50%
 8577 | -7/Factory    | Core integrity fell below 20%
 8582 | -7/Factory    | Lost 7 parts (3n2u2w)
 8629 | -7/Factory    | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
08544_ Slammed into I-36 Angel.
08549_ |E%WV7PYBSBH L2VAMRLJG%SJT#KJJ4X>
08551_ Med. Treads destroyed.
08564_ Critical hit (Burn: +37).
08565_ DJVYLFZ=BRKR&Q,AG<S< G
08582_ Critical hit (Burn: +37). <x2>
08590_ Discarded Adv. Targeting Computer.
08604_ Imp. Treads destroyed.
08605_ Acquired Chainsword. <x3>
08616_ Hrd. Heavy Armor Plating destroyed.
08617_ Chainsword severed.
08620_ Adv. Treads destroyed.
08623_ L-41 Fighter Carbon-fiber Leg severed.
08623_ Chainsword follow-up attack on L-41 Fighter.
08623_ L-41 Fighter Carbon-fiber Leg severed.
08624_ Imp. Shield Generator destroyed.
08625_ Core Analyzer destroyed.
08626_ Adv. Treads severed.
08626_ Critical hit (Burn: +37).
08628_ Med. Reactive Plating severed.

 Map 
-----
+----------------------------------------------------+
|                 #        #    /    #         #*    |
|                 #        #+##/######         #   ! |
|                 #        #                   #     |
|                 #        #                   #     |
|                 #        +                   #     |
|                 #        #                   #     |
|                 #        #                   #     |
|                 #        #####+#####+###     #!    |
|                 #        ##            #     ##### |
|                 #        ##            #           |
|                 #        ##            #           |
|                 #        ##       !    #           |
|                 #        ?#            #           |
|                 #        ?#            #           |
|                 #########?#            #     ##### |
|                 ??????????#            #     #???? |
|                 ??????????#            ########### |
|                 ??????????#            #        !  |
|                 ??????????#            #           |
|                 ??????????#            +  """""??? |
|                 ??????????####/#######+#  """""??? |
|                 ?????????????# #?????# #  """""??? |
|                 ?????######### #?????# #? """"???? |
|                 ?????#      ## #?????# #?     ???? |
|                 ?????#  =lg ## ####### ##+##+##### |
|                 ?????#  i@rg#                      |
|                 ?????#   =l g    r                 |
|                 ?????#   !g #  """o !!!    """     |
|                 ?????#     *#  """  !!!    """   [ |
|                 ??###########  """  !!     """   [ |
|                 ??#            """         """   ! |
|                 ??#                                |
|                 ??#                                |
|                 ??#              ########+#???#    |
|                 ??#              #?????????????    |
|                 ??#              +??????????????#  |
|                 ??#         ######??????????????#  |
|                 ??#         #    #??????????????#  |
|                 ??#         # ! "#??????????????#  |
|                 ??#     ### +   T#??????#########+ |
|                 ??#     #?###   "#??????# """      |
|                 ??#     #???#    #??????# "T"      |
|                 ??#     #???######??????#          |
|                 ??#     #??##############          |
|                 ??#     ####          !^+          |
|                 ??#                     #          |
|                 ??#                  ! ^/=         |
|                 ??#                   !%# """"""   |
|                 ?########+##          *^# """"""   |
|                 #          #     ######## """"""   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             30
Evasion (%)                40
Targeting Accuracy         24
Target Analysis            5
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OmegaDisposableNeutralizer
  Manual?         0
Play Time         00:56:35
  Cumulative      62.7 hours
  Start           2024.05.23 @ 14:54:20
  End             2024.05.23 @ 16:02:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           64
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          42
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              12/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 283bdc80-ff50-4adc-8b07-8341d5081d4d