Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 20:26:52 Player: LFMAC Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (2633) 2633 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1462) 1462 TOTAL SCORE: 8065 Bonus ------- Follower Combat Kills 878 Met Imprinter 300 Was Imprinted 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/850 Matter 137/300 Energy 81/100 System Corruption 4% Temperature Cool (0) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (6) ------ Triangulator > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (5) ---- Drone Bay (2/2) Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Transport Network Coupler Core Shielding Power Shielding Medium Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Makeshift Laser Improved Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Medium Treads Improved Cooling System Improved Cooling System Huge Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Layered Medium Armor Plating Shield Generator Relay Coupler [Programmer] High-powered Tractor Beam Drone Bay Bomb Factory No. 2 Light EM Pulse Cannon Plasma Cannon Autogun Improved Light Cannon Shock Bomb Launcher Shock Bomb Launcher Datajack [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Hover Unit Gravmag System Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . 1 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 82 | 6 9 5 22 3 3 7 27 Power 11 | 1 2 1 2 . . 1 4 Engine 9 | 1 2 1 2 . . 1 2 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 16 | 2 2 . 6 . . 3 3 Treads 14 | 2 2 . 6 . . 3 1 Leg 1 | . . . . . . . 1 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 29 | 1 1 2 7 . 2 2 14 Device 12 | . . . 1 . 2 1 8 Storage 4 | 1 . 1 2 . . . . Processor 2 | . . 1 . . . . 1 Hackware 1 | . 1 . . . . . . Protection 10 | . . . 4 . . 1 5 Artifact . | . . . . . . . . Weapon 26 | 2 4 2 7 3 1 1 6 Energy Gun 7 | 1 1 . 2 . . 1 2 Energy Cannon 2 | . 1 . 1 . . . . Ballistic Gun 10 | 1 2 1 2 2 . . 2 Ballistic Cannon 2 | . . . 1 . 1 . . Launcher 3 | . . . 1 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon 1 | . . 1 . . . . . Unidentified Prototypes 6 | . . . 3 . 1 1 1 Corrupted Parts 1 | . . . . . . 1 . System Corruption 1 | . . . . . . 1 . Parts Lost 36 | . . . 6 1 . 2 27 Power 4 | . . . . . . . 4 Propulsion 7 | . . . 1 . . . 6 Utility 13 | . . . 3 . . 1 9 Weapon 12 | . . . 2 1 . 1 8 Highest Loss Streak 10 | . . . 4 1 . 1 10 To Critical Strikes . | . . . . . . . . Average Backups 19 | 5 7 9 16 24 23 23 15 Power 1 | . . . 1 2 2 2 . Propulsion 1 | 3 2 1 1 2 2 2 . Utility 8 | . 1 4 6 10 11 11 9 Weapon 6 | 1 1 . 5 8 8 6 4 Tool/Special . | . . . . . . . . Unused Backups 31 | . 7 . 11 3 2 2 6 Power 1 | . . . 1 . . . . Propulsion 5 | . 4 . 1 . . . . Utility 17 | . 2 . 5 2 2 1 5 Weapon 8 | . 1 . 4 1 . 1 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 93 100 99 100 99 99 74 Engine 11 | . 13 14 11 11 11 10 7 Treads 31 | . 27 28 32 33 33 33 15 Device 3 | . . . 2 . 3 7 7 Storage 11 | . 14 14 11 11 11 11 5 Hackware 2 | . 8 14 1 . . . . Protection 15 | . . . 17 22 18 14 14 Energy Gun 3 | . 2 . 8 1 . 3 5 Energy Cannon 3 | . 11 14 2 . . 6 . Ballistic Gun 6 | . 14 13 7 10 . 7 4 Ballistic Cannon 3 | . . . 3 . 10 . . Launcher 2 | . . . . 10 . 3 3 Special Melee Weapon 2 | . . . . . 10 . . Peak Build Rating 52 | 6 12 12 26 26 32 37 52 Average Rating 23 | 5 10 11 20 24 24 30 39 On Entrance 17 | . 6 12 12 26 24 26 33 Naked Turns 58 | . . . . . . . 58 Heaviest Build 123 | 13 14 20 103 100 123 102 122 Greatest Support 88 | 40 46 46 69 63 63 68 88 Greatest Overweight (x) 40 | . 3 . 1 1 1 1 40 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 8 10 25 25 25 25 25 Average Capacity 20 | 7 8 9 19 25 25 25 21 Most Carried 25 | 7 8 10 25 25 25 25 23 Average Carried 19 | 5 7 9 16 24 24 24 17 Final Capacity 25 | 8 8 10 25 25 25 25 5 Final Carried 25 | 7 8 9 25 25 25 24 3 Class Distribution -------------------- 95% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2293 | 263 139 215 669 96 53 317 541 Remotely 399 | . . . 285 . . . 114 Salvage Created 2574 | 51 288 87 1097 26 . 236 789 Parts 126 | 1 23 3 71 6 . 3 19 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 28 | . . . . . 4 24 . Prevented 6 | . . . . . . 6 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 76 | . 12 2 33 7 . 10 12 Guns 31 | . 9 . 15 . . . 7 Cannons 24 | . 3 2 17 . . . 2 AOE 21 | . . . 1 7 . 10 3 Classes Destroyed 12 | 1 4 . 1 . . 3 3 Builder 2 | . . . . . . . 2 Recycler 2 | 1 . . . . . . 1 Mechanic 1 | . . . . . . . 1 Operator 3 | . 1 . 2 . . . . Watcher 6 | . 1 . 5 . . . . Swarmer 30 | . 9 . 14 7 . . . Grunt 26 | . 3 2 9 . . 4 8 Brawler 2 | . . . . . . 2 . Duelist 4 | . . . . . . 3 1 Protector 1 | . . . . . . 1 . Sentry 11 | . . . 10 . . . 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 6 | 1 5 1 6 4 . 5 5 Combat Bots Only 6 | . 5 1 6 4 . 5 3 Max Kills in Single Turn 3 | 1 1 1 1 3 . 2 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . 1 3 . 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 614 | . 46 5 182 8 . 45 328 Missed 175 | . 13 2 40 4 . 24 92 Hits 439 | . 33 3 142 4 . 21 236 Melee 2 | . . . . . . 2 . Projectile 437 | . 33 3 142 4 . 19 236 AOE 1 | . . . . . . . 1 Critical Strikes 17 | . . . 3 . . 1 13 Actively Blocked 2 | . . . . . . . 2 Damage Taken 6904 | . 324 34 1600 128 . 952 3866 Core 1191 | . 56 . 182 8 . 82 863 Absorbed by Shields 24 | . . . . . . . 24 Redirected to Shielding 94 | . . . 4 . . 7 83 Ignored by Resistances 36 | . . . . . . . 36 Regen/Repaired (Parts) 578 | . . . 170 . 408 . . Core Remaining (%) 69 | 100 . 77 . . . 32 . Volleys Fired 242 | 3 42 3 108 6 . 17 63 Largest 3 | 2 2 2 2 2 . 2 3 Hottest 131 | 70 80 80 98 75 . 53 131 Shots Fired 463 | 6 81 8 210 8 . 24 126 Gun 295 | 6 61 3 114 3 . 7 101 Cannon 129 | . 20 5 93 . . 1 10 Launcher 39 | . . . 3 5 . 16 15 Special . | . . . . . . . . Kinetic 248 | 3 42 3 107 2 . 7 84 Thermal 168 | 3 39 5 94 . . 1 26 Explosive 28 | . . . . 5 . 16 7 Electromagnetic 19 | . . . 9 1 . . 9 Robot Hit Streak 16 | 3 16 2 14 1 . 11 8 Robot Miss Streak 7 | 1 7 1 4 1 . 2 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 294 | 4 43 4 143 3 . 17 80 Core Hits 158 | 2 20 2 55 7 . 26 46 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | 1 1 . 6 . . 1 3 Burn 9 | 1 1 . 4 . . . 3 Blast 3 | . . . 2 . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7674 | 54 532 64 2484 552 . 1831 2157 Guns 2859 | 54 357 11 1220 9 . 65 1143 Cannons 1597 | . 175 53 1203 . . 21 145 Explosions 3210 | . . . 53 543 . 1745 869 Melee . | . . . . . . . . Ramming 8 | . . . 8 . . . . Kinetic 2539 | 30 174 11 1303 . . 86 935 Thermal 1922 | 24 358 53 1040 30 . . 417 Explosive 2644 | . . . . 513 . 1745 386 Electromagnetic 561 | . . . 133 9 . . 419 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 2 2 . . . 1 4 Average Corruption 1 | . 2 2 . . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 43 | . 7 20 . . . 14 2 Message Errors 9 | . 2 5 . . . 2 . Matter Fused 11 | . 2 4 . . . 3 2 Heat Flow Errors 7 | . 2 2 . . . 3 . Energy Discharges 4 | . . 3 . . . 1 . Parts Fused 2 | . . . . . . 2 . Data Loss (minor) 3 | . 1 2 . . . . . Data Loss (major) 1 | . . 1 . . . . . Misfires 4 | . . 2 . . . 2 . Alerts 2 | . . 1 . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 79 | . . . 12 31 . 30 6 Projectiles 12 | . . . 12 . . . . Explosions 67 | . . . . 31 . 30 6 Melee . | . . . . . . . . Knockbacks 8 | . . . 5 . . 1 2 Impact . | . . . . . . . . Kinetic 8 | . . . 5 . . 1 2 Secondary . | . . . . . . . . Self-Inflicted Damage 541 | . . . . 102 . 395 44 Shots 24 | . . . . 4 . 13 7 Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 447 | 40 316 159 276 15 . 283 447 Average Temperature 105 | 19 77 49 83 9 . 110 191 Received Heat Transfer 2170 | . 81 18 441 . . 168 1462 Effects 22 | . 1 . 2 . . . 19 Shutdowns 6 | . . . . . . . 6 Energy Bleed 5 | . 1 . 2 . . . 2 Interference 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Damage (minor) 2 | . . . . . . . 2 Damage (major) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 1 . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . 4 . 5 . . . 1 Heat Transferred 5036 | 148 999 111 2664 50 . . 1064 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 2 | . 1 . 2 . . . . Low Security (%) 78 | 100 94 100 47 100 . . 100 Level 1 20 | . 5 . 49 . . . . Level 2 1 | . . . 2 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 411 | 5 225 81 411 160 . . 125 Initial 160 | . . . . 160 . . 125 Average 87 | . 60 12 180 18 . . 28 Influence Increases 3365 | 5 407 203 1041 218 . 1083 408 Destroy 0b10 Robot/C 2020 | . 240 140 660 140 . 600 240 Destroy 0b10 Robot/NC 75 | 5 10 . 35 . . 5 20 Destroy Leader 402 | . 52 30 190 20 . 50 60 Allied During Kill 416 | . . 18 . . . 398 . Successful Hack 16 | . . . 16 . . . . Select Force Hacks 60 | . . . 60 . . . . Disable Machine 45 | . . . . 15 . . 30 Destroy Structure 61 | . . . 5 43 . . 13 Lose Combat Pursuer 270 | . 105 15 75 . . 30 45 Influence Decreases 3365 | 5 407 203 630 629 . 884 607 Entered New Map 325 | . . . . 251 . . 74 Time Decay 2589 | 5 407 183 570 378 . 684 362 Lost Part 251 | . . . 60 . . 20 171 Lost Ally 200 | . . 20 . . . 180 . Squads Dispatched 11 | . 1 . 4 . . 1 5 Investigation 3 | . . . 2 . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 5 | . 1 . 2 . . . 2 Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 5 | . 1 . 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 153 | . 25 5 61 6 . 33 23 Peak Tracking Total 9 | . 8 3 8 4 . 9 5 Tactical Retreats 11 | . 3 1 4 . . 1 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 6 | . 5 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . . 1 . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . . . 1 1 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 3 | . . . . 1 . . 2 Max in Single Turn 1 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 9 | . 2 . 7 . . . . Terminals 4 | . . . 4 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 2 . 12 . . . . Successful 10 | . 2 . 8 . . . . Failed 4 | . . . 4 . . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 13 | . . . 8 . 2 . 3 Terminals 7 | . . . 7 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . Record 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 2 | . 2 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . . . 5 . . . . Terminals 3 | . . . 3 . . . . Operators 3 | . . . 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 2 . . . . Extract 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . 2 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 23 | . . . 8 . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 14 | . . 3 . . 11 . . Largest Group 11 | . . 3 . . 11 11 . Highest-Rated Group 467 | . . 40 . . 467 467 . Highest-Rated Ally 96 | . . 16 . . 96 96 . Total Orders 8 | . . 6 . . . . 2 FOLLOW 1 | . . 1 . . . . . GUARD 3 | . . 3 . . . . . AID 2 | . . 2 . . . . . EXPLORE 1 | . . . . . . . 1 RETURN 1 | . . . . . . . 1 Ally Attacks 129 | . . 26 . . . 103 . Total Damage 4535 | . . 303 . . . 4232 . Kills 28 | . . 5 . . . 23 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 4249 | . . . . . 1612 1881 756 Terrain 3493 | . . . . . 1612 1881 . T.N.C. 754 | . . . . . . . 754 Triangulation 2 | . . . . . . . 2 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 2 1 2 . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 19440 | 192 1486 1283 4736 3125 4505 2864 1249 Spaces Moved 8308 | 111 794 714 2012 1255 1798 1122 502 Core 250 | 11 2 . . . . . 237 Treads 8026 | 100 792 714 2012 1255 1798 1122 233 Legs 23 | . . . . . . . 23 Wheels . | . . . . . . . . Hover 9 | . . . . . . . 9 Flight . | . . . . . . . . Fastest Speed 50 | 50 150 160 160 246 246 246 50 Average Speed 214 | 149 160 160 199 246 246 248 190 Slowest Speed 2050 | 160 200 160 250 246 246 250 2050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 75 | 8 99 98 98 100 92 97 15 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 6 | . . 2 . 2 1 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 155 | . . . . 66 . 72 17 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 155 | . . . . 66 . 72 17 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 9503 | 132 941 849 2534 1288 1883 1182 694 Wait 636 | . 50 114 321 12 70 13 56 Move 8301 | 110 793 713 2011 1254 1797 1121 502 Hop . | . . . . . . . . Pick Up 118 | 13 19 7 44 5 5 9 16 Fast Attach 11 | . 3 1 . 1 . 2 4 Attach 56 | 6 7 . 10 1 4 2 26 Detach 1 | . . . . 1 . . . Swap 49 | . 11 6 17 2 1 8 4 Drop 76 | . 16 5 22 5 6 10 12 Fire 242 | 3 42 3 108 6 . 17 63 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis 11 | . . . . . . . 11 Rewire . | . . . . . . . . Trap 1 | . . . . 1 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 193 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 16) 916 | -10/Materials | Discovered new exit (range 12) 1163 | -10/Materials | Discovered new exit (range 14) 1486 | -10/Materials | Discovered new exit (range 8) 1542 | -10/Materials | Discovered new exit (range 9) 1596 | -10/Materials | Discovered new exit (range 15) 1679 | -10/Materials | Entered Mines 1683 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2570 | -10/Mines | Discovered new exit (range 9) 2743 | -10/Mines | Learned Materials trap positions 2759 | -10/Mines | Discovered new exit (range 5) 2962 | -10/Mines | Entered Materials 2962 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2963 | -9/Materials | Identified exit to Mines 2964 | -9/Materials | Loaded intel: 16 trap records 3768 | -9/Materials | Lost 4 parts (1n2u1w) 3790 | -9/Materials | Discovered new exit (range 8) 6234 | -9/Materials | Repaired Arm. Treads 6319 | -9/Materials | Discovered new exit (range 10) 6836 | -9/Materials | Discovered new exit (range 16) 7698 | -9/Materials | Entered Mines 7699 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7809 | -9/Mines | Assembled infested the area 7829 | -9/Mines | Found a hidden stash of uninstalled traps 7877 | -9/Mines | Discovered new exit (range 5) 7899 | -9/Mines | Met 8R-AWN 8020 | -9/Mines | Learned location of 1 exit from Materials 8247 | -9/Mines | Discovered new exit (range 6) 8962 | -9/Mines | Discovered new exit (range 15) 9597 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 10823 | -9/Mines | Entered Zion 10873 | -7/Zion | Given A8's code to call for help 11056 | -7/Zion | Found Relay Coupler [Programmer] 11207 | -7/Zion | Visited the Megawrench Repair Shop 11207 | -7/Zion | Megawrench repaired 8 parts 12550 | -7/Zion | Discovered new exit (range 11) 13226 | -7/Zion | Met Imprinter 13490 | -7/Zion | Learned Factory emergency access door positions 13687 | -7/Zion | Found Prototype Device 13709 | -7/Zion | Identified Bomb Factory No. 2 13831 | -7/Zion | Gained Derelict followers 14122 | -7/Zion | Enhanced Grunt warped into view, answering call for help 14125 | -7/Zion | Enhanced Grunt warped into view, answering call for help 14351 | -7/Zion | Imprinted 14353 | -7/Zion | Declared Zion's savior 15328 | -7/Zion | Entered Proximity Caves 15328 | -6/Proximity Caves | Accompanied by 11 allies 15350 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15694 | -6/Proximity Caves | Lost 3 allies 16429 | -6/Proximity Caves | Discovered new exit (range 10) 16983 | -6/Proximity Caves | Spotted B-75 Beast 17011 | -6/Proximity Caves | Learned location of Extension (-5) 17026 | -6/Proximity Caves | Found Prototype Device 17027 | -6/Proximity Caves | Identified Exp. Thermal Shield 17167 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 17167 | -6/Proximity Caves | Core integrity fell below 50% 17215 | -6/Proximity Caves | Lost 4 allies 17614 | -6/Proximity Caves | Learned Factory terminal intel 18192 | -6/Proximity Caves | Entered Factory 18192 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 18194 | -6/Factory | Loaded intel: 26 terminal locations 18488 | -6/Factory | Build established: Tank 18976 | -6/Factory | Lost 7 parts (4n2u1w) 19116 | -6/Factory | Lost 10 parts (2p2n3u3w) 19303 | -6/Factory | Lost 4 parts (1p2u1w) 19316 | -6/Factory | Core integrity fell below 50% 19354 | -6/Factory | Build established: Mutant 19417 | -6/Factory | Core integrity fell below 20% 19441 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 19357_ Subcomponent Replicator disabled. 19360_ Acquired Prototype Power Core. 19360_ Identified Enh. Nuclear Core. 19360_ Faulty integration triggers heat surge (+314). 19362_ Dropped Faulty Enh. Nuclear Core. 19374_ Penetrated by Slug. 19379_ Slug penetrates Wall. 19385_ Acquired Imp. Titanium Leg. 19387_ System corrupted: Matter fused (-10). 19391_ Acquired Triangulator. 19399_ Slug penetrates Wall. 19414_ Critical hit (Burn: +37). 19416_ Minigun destroyed. 19429_ Slug penetrates Wall. 19429_ Imp. Cooling System destroyed. 19433_ Connecting with Garrison Access... 19433_ Hpw. Shock Rifle destroyed. 19434_ Slug penetrates Wall. 19438_ Acquired Hvy. Pick. 19441_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????# %#??? | | ????????????????????????# ##"/#########??? | | ?????????????????????????????? ?# #?????? | | ??????????????????????????????##??# #?????? | | ??????????????????????????????????# """" #?????? | | ??????????????????????????????????#! 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""# ! #???????? | | ???????????????????????# ""# #???????? | | ???????????????????????+ G###########???????? | | ???????????????????????# ""#?????????????????? | | ???????????????????????# ""#?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# """ #?????????????????? | | ???????????????????????# @ """ #?????????????????? | | ???????????????????????# """ #?????????????????? | | ???????????????????????+ ! #?????????????????? | | ???????????????????????#########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 30 Core Shielding 20 Power Shielding 33 Evasion (%) 58 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Extracted Lgt. Ion Engine | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Hvy. Hammer | -9/Materials | Extracted Welding Torch | -9/Materials | Extracted Med. Laser | -9/Materials | Extracted Med. Armor Plating | -9/Materials | Extracted Lgt. EM Pulse Cannon | -9/Materials | Extracted Imp. Transmission Jammer | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Fission Core | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Point Defense System | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 43% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Brute Force Help From High Places Robot Respite The One True Hacker Challenges ------------ None Game ------ Seed DispersionDecoderRay Manual? 0 Play Time 02:33:32 Cumulative 32.6 hours Start 2025.05.08 @ 16:10:07 End 2025.05.08 @ 20:26:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fc95b13-aaef-46f7-8c50-39c4e2b9cc8c