Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 16:35:43 Player: Findu Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (107) 535 Value Destroyed (3724) 3724 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 9799 Bonus ------- High Alert Combat Kills 216 Follower Combat Kills 157 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -73 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 467/475 System Corruption 2% Temperature Cool (12) Movement Rolling (115) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Fission Core > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (7) ------ Improved Heat Sink Enhanced Optical Array Improved Melee Analysis Suite EM Disruption Field > --- WEAPON (3) ------- Magnetic Acceleration Cannon Katana > --- INVENTORY (5) ---- Fission Core Matter Compressor (250) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Active Sensor Suite Kinecellerator Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- Wheel Compact Wheel Improved Heavy Armor Plating Makeshift Axe [Rating: 68] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Hardened Medium Armor Plating Device Active Sensor Suite Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Missile Launcher Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . 4 2 . . . . . . 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . Utility 5 | . . . . 2 2 . . . . . . 1 Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 188 | 7 6 2 13 30 6 12 46 1 3 3 9 50 Power 31 | 1 1 2 3 3 2 1 5 1 2 1 . 9 Engine 20 | 1 1 2 3 2 2 1 2 . 1 . . 5 Core 11 | . . . . 1 . . 3 1 1 1 . 4 Reactor . | . . . . . . . . . . . . . Propulsion 52 | 3 2 . 1 8 . 3 14 . . . 2 19 Treads 1 | . . . . 1 . . . . . . . . Leg 27 | 2 2 . 1 . . 2 7 . . . 1 12 Wheel 10 | 1 . . . . . . 3 . . . 1 5 Hover 5 | . . . . 4 . 1 . . . . . . Flight 9 | . . . . 3 . . 4 . . . . 2 Utility 47 | 1 2 . 1 8 1 3 14 . 1 2 4 10 Device 14 | . 1 . . 2 1 . 5 . . . . 5 Storage 3 | 1 . . . . . . . . . . . 2 Processor 7 | . 1 . . 1 . 1 1 . . . 1 2 Hackware 2 | . . . . 1 . . . . . . 1 . Protection 21 | . . . 1 4 . 2 8 . 1 2 2 1 Artifact . | . . . . . . . . . . . . . Weapon 58 | 2 1 . 8 11 3 5 13 . . . 3 12 Energy Gun 18 | 1 . . 1 6 2 2 2 . . . . 4 Energy Cannon 6 | . 1 . 1 2 1 . . . . . . 1 Ballistic Gun 13 | 1 . . 3 . . . 5 . . . 1 3 Ballistic Cannon 4 | . . . . . . . 1 . . . 1 2 Launcher 5 | . . . . 1 . 3 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 10 | . . . 3 2 . . 4 . . . . 1 Piercing Weapon 2 | . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 1 . 1 . . . . 1 Parts Lost 77 | . . 1 3 4 . 8 20 1 . 3 6 31 Power 11 | . . 1 . 1 . 1 2 1 . . 2 3 Propulsion 25 | . . . 1 2 . 4 6 . . 1 1 10 Utility 22 | . . . 1 . . 2 8 . . 2 2 7 Weapon 19 | . . . 1 1 . 1 4 . . . 1 11 Highest Loss Streak 10 | . . 1 1 2 . 5 10 1 . 2 5 8 To Critical Strikes 2 | . . . . . . . 1 . . . 1 . Average Slot Usage (%) 74 | . 94 98 91 68 81 72 79 68 62 59 60 53 Engine 8 | . 14 13 12 4 12 8 6 7 12 7 1 4 Core 2 | . . . . 2 . . 2 6 2 7 1 2 Leg 12 | . 28 28 27 3 . 6 15 . . . 4 8 Wheel 4 | . . . . . . . 4 15 15 14 6 3 Hover 2 | . . . . 16 23 8 . . . . . . Device 7 | . 4 . . 9 15 4 9 23 16 7 . 4 Storage 3 | . 14 14 9 . . . . . . . . 2 Processor 6 | . 4 14 9 1 . 6 9 . . . 6 7 Hackware 2 | . . . . . 7 7 5 . . . 6 3 Protection 6 | . . . 3 8 7 12 10 7 7 14 16 . Energy Gun 2 | . 6 . . 6 14 9 2 . . . . 2 Energy Cannon 3 | . 8 14 13 3 . . . . . . . . Ballistic Gun 5 | . 14 14 11 2 . . 6 . . . 5 2 Ballistic Cannon 2 | . . . . . . . 2 7 7 7 6 . Slashing Weapon 1 | . . . 2 4 . . . . . . . 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 73 | 11 15 14 30 23 28 29 42 42 58 73 73 36 Greatest Support 50 | 20 20 20 20 24 24 24 40 38 38 38 28 50 Greatest Overweight (x) 9 | 1 . . 1 3 1 9 4 1 1 2 3 1 Average Overweight (x) . | . . . . . . . . . . 1 1 . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 7 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 7 8 8 5 5 5 5 5 5 5 4 4 Average Carried 3 | 1 3 7 6 3 4 3 3 5 4 4 2 1 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 6 8 3 5 5 2 5 5 5 3 2 2 Class Distribution -------------------- 50% | Mutant 20% | Scavenger-Skirmisher 19% | Scavenger-Mutant 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Zio Pro Fac Matter Collected 3428 | 159 198 30 135 296 37 160 854 165 196 57 355 786 Remotely . | . . . . . . . . . . . . . Salvage Created 4114 | . 302 162 196 618 91 283 885 93 217 109 184 974 Parts 215 | . 16 10 11 44 1 18 45 5 7 5 11 42 Haulers Intercepted 6 | . 1 . . 3 1 . 1 . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . 8 . . . . 4 9 . 11 . Prevented 2 | . . . . . . . . . 1 . 1 . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 88 | . 5 6 7 11 . 11 15 4 5 2 5 17 Melee 21 | . . . . 9 . . 2 . . . . 10 Guns 28 | . 3 2 4 1 . 3 6 . . . 4 5 Cannons 30 | . 2 4 3 1 . . 6 4 5 2 1 2 AOE 9 | . . . . . . 8 1 . . . . . Classes Destroyed 18 | . 3 2 1 3 . 2 4 . 2 1 . . Worker 2 | . . . . . . . 2 . . . . . Builder 1 | . . . . . . . 1 . . . . . Tunneler 1 | . . . . . . . 1 . . . . . Hauler 6 | . 1 . . 3 1 . 1 . . . . . Recycler 5 | . . 1 . 1 . . 1 . . . . 2 Operator 2 | . . . . 1 . . . . . . . 1 Watcher 2 | . 1 . . . 1 . . . . . . . Swarmer 30 | . . 6 4 4 . 4 . 3 . . 2 7 Grunt 30 | . 5 . . 3 . 2 8 . 3 . 2 7 Brawler 2 | . . . . . . . . . 1 . 1 . Duelist 1 | . . . . . . 1 . . . . . . Sentry 8 | . . . . 2 . 3 2 . . . . 1 Specialist 2 | . . . . . . . 2 . . . . . Hunter 4 | . . . . 2 . . . 1 . . . 1 Programmer 5 | . . . . . . 1 3 . . . . 1 Behemoth 1 | . . . . . . . . . 1 . . . Subdweller 3 | . . . 3 . . . . . . . . . Butcher 1 | . . . . . . . . . . 1 . . Martyr 1 | . . . . . . . . . . 1 . . Best Kill Streak 6 | . 2 4 4 6 1 4 5 3 3 1 3 5 Combat Bots Only 4 | . 2 3 4 3 . 4 4 3 3 1 3 4 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 2 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 1 . . . . . Melee 1 | . . . . 1 . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Zio Pro Fac Hostile Shots Fired 1014 | . 32 20 63 80 9 158 145 21 10 84 78 314 Missed 311 | . 5 5 23 24 8 53 48 6 1 37 20 81 Damage Taken 9933 | . 347 121 503 662 17 1076 1697 216 175 541 1120 3458 Core 1886 | . 91 39 105 201 . 229 206 25 30 . 109 851 Absorbed by Shields 8 | . . . . . . . 8 . . . . . Redirected to Shielding 27 | . . . . . . . . . . . . 27 Core Remaining (%) 45 | 100 . . 6 63 . . . . . . 14 . Volleys Fired 290 | . 27 13 28 18 10 23 55 12 14 12 26 52 Largest 2 | . 2 2 2 2 2 2 2 1 1 1 2 2 Hottest 138 | . 80 80 100 122 122 122 126 60 60 60 81 138 Shots Fired 463 | . 54 26 54 33 20 44 85 12 14 12 39 70 Gun 292 | . 43 13 28 21 20 30 63 . . . 19 55 Cannon 155 | . 11 13 26 12 . . 20 12 14 12 20 15 Launcher 16 | . . . . . . 14 2 . . . . . Special . | . . . . . . . . . . . . . Kinetic 252 | . 27 13 21 3 . . 75 12 14 12 39 36 Thermal 160 | . 11 13 26 24 20 30 8 . . . . 28 Explosive 16 | . . . . . . 14 2 . . . . . Electromagnetic 35 | . 16 . 7 6 . . . . . . . 6 Robot Hit Streak 20 | . 9 10 20 7 6 13 9 3 6 2 4 12 Robot Miss Streak 10 | . 3 2 3 3 2 3 10 4 2 3 6 4 Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 2 | . . . . . . 1 . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 . . . . . 1 Shots Hit Robots 392 | . 36 15 35 43 14 32 66 6 10 5 24 106 Core Hits 185 | . 12 9 10 18 3 25 36 3 6 4 19 40 Critical Kills 1 | . . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 24 | . 1 . . 5 3 1 3 . 2 3 . 6 Burn 5 | . . . . . 3 1 . . . . . 1 Destroy 1 | . . . . . . . 1 . . . . . Blast 7 | . . . . . . . 2 . 2 3 . . Corrupt 1 | . 1 . . . . . . . . . . . Sever 8 | . . . . 5 . . . . . . . 3 Impale 2 | . . . . . . . . . . . . 2 Melee Attacks 136 | . . . 7 44 . . 8 . . . . 77 Impact . | . . . . . . . . . . . . . Slashing 107 | . . . 7 44 . . 8 . . . . 48 Piercing 29 | . . . . . . . . . . . . 29 Sneak Attacks 13 | . . . . 4 . . 2 . . . . 7 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10845 | . 419 220 384 1363 245 1262 2340 311 657 256 525 2863 Guns 3298 | . 276 47 143 157 245 409 986 . . . 246 789 Cannons 3045 | . 143 173 241 124 . . 711 311 657 256 279 150 Explosions 1190 | . . . . . . 853 337 . . . . . Melee 3312 | . . . . 1082 . . 306 . . . . 1924 Ramming . | . . . . . . . . . . . . . Kinetic 4166 | . 119 47 98 . . . 1615 311 657 256 525 538 Thermal 1908 | . 143 173 241 253 245 409 82 . . . . 362 Explosive 1190 | . . . . . . 853 337 . . . . . Electromagnetic 269 | . 157 . 45 28 . . . . . . . 39 Impact . | . . . . . . . . . . . . . Slashing 2747 | . . . . 1082 . . 306 . . . . 1359 Piercing 565 | . . . . . . . . . . . . 565 Highest Corruption 7 | . . . . . . . 2 2 2 2 7 2 Average Corruption 3 | . . . . . . . 1 2 2 2 6 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 44 | . . . . . . . 2 6 7 1 19 9 Message Errors 11 | . . . . . . . 2 1 . . 8 . Matter Fused 14 | . . . . . . . . 3 4 1 3 3 Heat Flow Errors 4 | . . . . . . . . 1 . . 2 1 Energy Discharges 7 | . . . . . . . . . 2 . 2 3 Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . . . . . 2 1 Misfires 2 | . . . . . . . . . . . 1 1 Alerts 1 | . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 409 | . . 5 . 60 . . 136 33 11 . 3 161 Projectiles 72 | . . 5 . . . . 20 33 11 . 3 . Explosions 70 | . . . . . . . 70 . . . . . Melee 267 | . . . . 60 . . 46 . . . . 161 Knockbacks 20 | . . . . . . . 1 . 1 1 8 9 Impact . | . . . . . . . . . . . . . Kinetic 19 | . . . . . . . 1 . 1 1 7 9 Secondary 1 | . . . . . . . . . . . 1 . Self-Inflicted Damage 111 | . . . . . . 95 16 . . . . . Shots 5 | . . . . . . 4 1 . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 528 | . 172 99 12 141 144 528 207 280 424 240 449 303 Average Temperature 120 | . 57 51 7 44 56 208 68 88 184 149 200 117 Received Heat Transfer 2559 | . 186 . 120 144 9 336 282 . 24 . 459 999 Effects 26 | . . . . . . 13 . . 6 2 1 4 Shutdowns 2 | . . . . . . 1 . . 1 . . . Energy Bleed 3 | . . . . . . . . . 1 1 1 . Interference 6 | . . . . . . 2 . . . 1 . 3 Matter Decay 1 | . . . . . . 1 . . . . . . Short Circuit 2 | . . . . . . 1 . . . . . 1 Damage (minor) 3 | . . . . . . 3 . . . . . . Damage (major) 9 | . . . . . . 5 . . 4 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 16 | . 1 3 1 1 4 4 . . . . . 2 Heat Transferred 4271 | . 296 370 518 555 740 830 185 . . . . 777 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Zio Pro Fac Peak Influence 615 | . 179 146 . 552 488 615 576 . . . . 195 Initial 351 | . . 11 . 249 189 351 322 . . . . . Average 261 | . 91 103 . 385 250 558 349 . . . . 81 Maximum Alert Level 2 | . . . . 2 2 2 2 . . . . . Low Security (%) 47 | 100 100 100 . . 23 . 21 . . . . 100 Level 1 28 | . . . . 68 65 12 45 . . . . . Level 2 23 | . . . . 31 10 87 33 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . 1 4 . 8 . . . . 6 Investigation 6 | . 1 . . 1 2 . 1 . . . . 1 Extermination 5 | . . . . . 1 . 3 . . . . 1 Reinforcement 8 | . . . . . 1 . 3 . . . . 4 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses 1 | . . . . . . . 1 . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Zio Pro Fac Distress Signals 4 | . 1 . . 2 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 154 | . 8 6 20 16 13 12 23 4 7 7 7 31 Peak Tracking Total 14 | . 3 3 5 5 14 5 6 2 7 4 4 5 Tactical Retreats 22 | . . . 3 1 4 1 2 . . 2 1 8 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Zio Pro Fac Traps Triggered 8 | . . . . 1 1 3 3 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 7 | . . . . . . . 6 . . . . 1 Reprogrammed 2 | . . . . . . . . . . . . 2 Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . 1 . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Zio Pro Fac Machines Disabled 10 | . 1 . . . . . 8 . . 1 . . Max in Single Turn 4 | . 1 . . . . . 4 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Zio Pro Fac Machines Accessed 21 | . 5 . . 6 2 . 3 . 1 . . 4 Terminals 17 | . 5 . . 5 1 . 2 . . . . 4 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 66 | . 20 . . 14 6 . 10 . 1 . . 15 Successful 30 | . 9 . . 6 2 . 5 . 1 . . 7 Failed 36 | . 11 . . 8 4 . 5 . . . . 8 Catastrophic 5 | . . . . 1 2 . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 58 | . 20 . . 12 3 . 8 . . . . 15 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . 2 . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . Terminal Hacks 28 | . 9 . . 5 1 . 5 . 1 . . 7 Record 2 | . 1 . . . . . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . . . Locate Traps 3 | . 2 . . . . . . . . . . 1 Disarm Traps 2 | . . . . . . . 1 . . . . 1 Reprogram Traps 2 | . . . . . . . . . . . . 2 Dispatch Records 2 | . 1 . . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . Investigation Status 2 | . . . . 1 . . 1 . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . Recall Reinforcements 2 | . . . . . 1 . . . . . . 1 Zone Layout 3 | . . . . 1 . . 1 . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used 1 | . . . . 1 . . . . . . . . Hacking Detections 14 | . 4 . . 3 2 . 2 . . . . 3 Full Trace Events 3 | . 1 . . . 1 . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Zio Pro Fac Used RIF Installer 1 | . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Zio Pro Fac Total Allies 3 | . . . . . . . 3 . . . . . Largest Group 3 | . . . . . . . 3 . . . . . Highest-Rated Group 93 | . . . . . . . 93 . . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 37 | . . . . . . . 37 . . . . . Total Damage 551 | . . . . . . . 551 . . . . . Kills 5 | . . . . . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 2 . . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Zio Pro Fac Turns Passed 7877 | 60 426 424 1179 644 313 422 1522 495 534 186 676 996 Spaces Moved 6195 | 44 253 310 800 661 630 306 1009 439 467 141 481 654 Core 176 | 7 . . . 1 . 2 . . . . . 166 Treads . | . . . . . . . . . . . . . Legs 2500 | 34 253 310 800 77 . 99 688 . . . . 239 Wheels 1985 | 3 . . . . . . 272 439 467 141 481 182 Hover 1378 | . . . . 543 630 205 . . . . . . Flight 156 | . . . . 40 . . 49 . . . . 67 Fastest Speed 30 | 50 120 120 120 34 42 42 30 90 90 105 95 39 Average Speed 98 | 107 120 120 131 53 42 99 119 104 104 106 105 90 Slowest Speed 500 | 120 120 120 190 200 102 500 260 105 105 130 130 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 44 68 54 50 19 43 20 63 58 12 61 16 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . Known Exits Taken 7 | . 1 1 . . 1 . 1 1 1 . 1 . Unknown Exits Taken 4 | 1 . . 1 1 . . . . . 1 . . Scrap Searched 11 | . . 3 4 . . . . . 2 . 2 . Spaces Dug 1 | . . . 1 . . . . . . . . . Terrain Destroyed 177 | . . . 2 1 . 96 51 8 5 9 5 . Melee 1 | . . . 1 . . . . . . . . . Projectile 42 | . . . 1 1 . 4 9 8 5 9 5 . AOE 134 | . . . . . . 92 42 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Zio Pro Fac Total 7296 | 54 326 337 867 873 657 376 1213 454 492 158 609 880 Wait 349 | . 35 12 10 89 4 16 62 3 . 2 87 29 Move 6182 | 43 252 309 799 660 629 304 1008 438 466 140 480 654 Hop . | . . . . . . . . . . . . . Pick Up 39 | 2 2 1 . 12 1 2 12 . 2 . 3 2 Fast Attach 99 | 7 3 1 2 15 5 3 25 1 2 1 5 29 Attach 47 | . . . 2 7 1 5 14 . . 1 4 13 Detach 39 | 1 2 . 3 6 2 2 11 . . . 2 10 Swap 42 | . 3 1 9 8 . 4 7 . 1 1 . 8 Drop 58 | 1 2 . 7 14 5 2 11 . 7 1 2 6 Fire 290 | . 27 13 28 18 10 23 55 12 14 12 26 52 Melee 136 | . . . 7 44 . . 8 . . . . 77 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 15) 375 | -10/Materials | Discovered new exit (range 5) 379 | -10/Materials | Identified exit to Materials 484 | -10/Materials | Identified exit to Mines 487 | -10/Materials | Entered Mines 617 | -10/Mines | Learned location of Storage (-9) 620 | -10/Mines | Discovered exit to Materials (range 9) 627 | -10/Mines | Discovered exit to Materials (range 12) 630 | -10/Mines | Core integrity fell below 50% 710 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 887 | -10/Mines | Build established: Scavenger-Mutant 903 | -10/Mines | Discovered new exit (range 6) 908 | -10/Mines | Identified exit to Subcaves 911 | -10/Mines | Entered Subcaves 1154 | -10/Subcaves | Learned 4 Materials zone layouts 1260 | -10/Subcaves | Disturbed a concealed Subdweller 1292 | -10/Subcaves | Core integrity fell below 20% 1341 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1393 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1399 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1535 | -10/Subcaves | Build established: Mutant 1767 | -10/Subcaves | Discovered new exit (range 14) 2083 | -10/Subcaves | Discovered new exit (range 6) 2090 | -10/Subcaves | Entered Materials 2090 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2456 | -8/Materials | Discovered new exit (range 16) 2721 | -8/Materials | Discovered new exit (range 15) 2734 | -8/Materials | Entered Factory 2734 | -7/Factory | Evolved 2 slots: Utility x2 2817 | -7/Factory | Discovered new exit (range 6) 3047 | -7/Factory | Identified exit to Garrison 3047 | -7/Factory | Entered Garrison 3115 | -7/Garrison | Triggered checkpoint 3181 | -7/Garrison | Lost 3 parts (1p1n1u) 3187 | -7/Garrison | Triggered checkpoint 3255 | -7/Garrison | Lost 5 parts (3n1u1w) 3365 | -7/Garrison | Triggered checkpoint 3385 | -7/Garrison | Installed Relay Interface Framework 3446 | -7/Garrison | Discovered new exit (range 12) 3469 | -7/Garrison | Entered Factory 4015 | -7/Factory | Discovered new exit (range 5) 4222 | -7/Factory | Discovered new exit (range 6) 4456 | -7/Factory | Core integrity fell below 50% 4457 | -7/Factory | Lost 5 parts (1p1n2u1w) 4473 | -7/Factory | Allied Derelicts emerged from ambush trap array 4491 | -7/Factory | Found Prototype Device 4491 | -7/Factory | Identified Active Sensor Suite 4519 | -7/Factory | Lost 10 parts (1p4n3u2w) 4597 | -7/Factory | Lost 3 allies 4710 | -7/Factory | Identified exit to Factory 4761 | -7/Factory | Build established: Scavenger-Skirmisher 4770 | -7/Factory | Garrison activated, responded to threat 4873 | -7/Factory | Identified exit to Lower Caves 4991 | -7/Factory | Entered Lower Caves 5137 | -7/Lower Caves | Encountered a Warlord checkpoint 5394 | -7/Lower Caves | Learned Factory interactive machine intel 5450 | -7/Lower Caves | Discovered new exit (range 5) 5483 | -7/Lower Caves | Identified exit to Lower Caves 5486 | -7/Lower Caves | Entered another Lower Caves area 5486 | -7/Lower Caves | Discovered exit to Factory (range 7) 5633 | -7/Lower Caves | Encountered a Warlord checkpoint 5720 | -7/Lower Caves | Spotted B-75 Beast 5778 | -7/Lower Caves | Destroyed B-75 Beast 5802 | -7/Lower Caves | Lost 5 allies 6013 | -7/Lower Caves | Discovered new exit (range 8) 6019 | -7/Lower Caves | Identified exit to Zion 6020 | -7/Lower Caves | Entered Zion 6086 | -7/Zion | System corruption cleaned by Quarantine Array 6090 | -7/Zion | RIF detected upon attempting to enter Zion 6090 | -7/Zion | Attacked by Zionites 6090 | -7/Zion | Spotted 4C-R5L(B) 6090 | -7/Zion | Spotted CB-VNP(B) 6171 | -7/Zion | Discovered new exit (range 9) 6206 | -7/Zion | Entered Proximity Caves 6354 | -6/Proximity Caves | Core integrity fell below 20% 6403 | -6/Proximity Caves | Lost 5 parts (2p1n1u1w) 6624 | -6/Proximity Caves | Build established: Derelict-Mutant 6660 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6791 | -6/Proximity Caves | Discovered exit to Factory (range 9) 6830 | -6/Proximity Caves | Learned Factory garrison access intel 6882 | -6/Proximity Caves | Entered Factory 6882 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6883 | -6/Factory | Loaded intel: 51 interactive machine locations 6884 | -6/Factory | Loaded intel: 4 garrison access locations 7002 | -6/Factory | Lost 7 parts (2n2u3w) 7302 | -6/Factory | Lost 5 parts (2n2u1w) 7400 | -6/Factory | Lost 4 parts (1p2n1w) 7527 | -6/Factory | Core integrity fell below 50% 7560 | -6/Factory | Lost 8 parts (2p2n1u3w) 7624 | -6/Factory | Discovered new exit (range 21) 7670 | -6/Factory | Core integrity fell below 20% 7827 | -6/Factory | Build established: Mutant 7873 | -6/Factory | Lost 3 parts (1n2w) 7878 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 07786_ R-10 Processor collects Com. Wheel. 07802_ Acquired Minigun. 07806_ Acquired EM Disruption Field. 07816_ G-50 Soldier destroyed. 07816_ Switching to secondary target: Y-54 Guardian. 07817_ K-01 Serf collects debris. 07821_ Com. Wheel destroyed. 07826_ Hvy. Laser destroyed. 07829_ Y-54 Guardian Flak Gun severed. 07830_ R-10 Processor collects Carbon-fiber Leg. 07835_ R-10 Processor collects Flak Gun. 07842_ Minigun destroyed. 07852_ Y-54 Guardian destroyed. 07855_ Acquired 43 matter. 07857_ Acquired Imp. Heat Sink. 07859_ Acquired 10 matter. 07860_ Sneak attack on R-10 Processor. 07860_ Destroyed Imp. Ion Engine. 07862_ R-10 Processor collects Lgt. Treads. 07872_ Acquired Magnetic Acceleration Cannon. Map ----- +----------------------------------------------------+ | #????????? 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""" # #?????????? | | #???????????????????# m # +?????????? | | #???????????????????# """ # #?????????? | | #??????????????????# """ "" # #?????????? | | #??????????????????## """ """ # ?????????? | | ] #???????????????????# R" # ?????????? | | ###???????????????????# """ # """"???????? | | ??????????????????????# # "F "???????? | | ??????????????????????############## ????????? | | ???????????????????????????????????# ???????? | | ???????????????????????????????????# ???????? | | ???????????????????????????????????+^ ###???????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# +?????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 32 Energy Capacity 475 Matter Stores 300 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 1425 Resistance: EM 25 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 1 Kinecelleration 30 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonThermicMembrane Manual? 0 Play Time 01:53:11 Cumulative 32.3 hours Start 2024.06.04 @ 22:55:44 End 2024.06.05 @ 16:35:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 13 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67591ebb-bb71-461b-b35b-fc76e175df01