Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.10 @ 12:50:06 Player: SKYCSTLS Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (53) 265 Value Destroyed (1838) 1838 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (296) 296 TOTAL SCORE: 5699 Bonus ------- Follower Combat Kills 100 Met Imprinter 300 Was Imprinted 300 Friendly Fire -404 Cogmind --------- Core Integrity 228/700 Matter 278/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (126) Location -7/Zion Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (7) ------ Small Storage Unit Improved Sensor Array Improved Targeting Computer Kinecellerator Utility Shielding Improved Light Armor Plating Field Recycling Unit > --- WEAPON (3) ------- Gauss Cannon Proton Missile Launcher > --- INVENTORY (6) ---- Improved Titanium Leg Gauss Rifle Improved Grenade Launcher Heavy Missile Launcher Faulty Guided Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Targeting Computer Utility Shielding Improved Light Armor Plating Field Recycling Unit Phasing AFG > --- WEAPON ----------- Gauss Cannon Proton Missile Launcher CR-A16's Pointy Stick > --- INVENTORY -------- Micro Nuclear Core Improved Titanium Leg Kinecellerator Gauss Rifle Heavy Missile Launcher [Rating: 55] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Proton Missile Launcher Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Slots Evolved 7 | . 1 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . 1 2 . 2 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 81 | 7 8 7 12 5 2 29 3 8 Power 7 | 1 1 . 3 . . 1 . 1 Engine 3 | 1 . . 1 . . 1 . . Core 4 | . 1 . 2 . . . . 1 Reactor . | . . . . . . . . . Propulsion 21 | 2 3 2 4 1 . 9 . . Treads 1 | . . . 1 . . . . . Leg 16 | 2 3 . 3 1 . 7 . . Wheel 3 | . . 2 . . . 1 . . Hover 1 | . . . . . . 1 . . Flight . | . . . . . . . . . Utility 32 | 2 2 5 2 3 1 10 1 6 Device 12 | . . 1 . 2 1 3 . 5 Storage 5 | 1 1 1 1 . . 1 . . Processor 5 | . 1 1 . 1 . 2 . . Hackware 1 | . . . . . . 1 . . Protection 9 | 1 . 2 1 . . 3 1 1 Artifact . | . . . . . . . . . Weapon 21 | 2 2 . 3 1 1 9 2 1 Energy Gun 6 | 1 1 . 2 1 . 1 . . Energy Cannon 3 | . . . . . . 3 . . Ballistic Gun 3 | 1 . . 1 . . 1 . . Ballistic Cannon 3 | . . . . . 1 1 1 . Launcher 4 | . 1 . . . . 2 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 5 | . . . 1 . 1 1 . 2 Parts Lost 23 | . . 4 1 . 6 12 . . Power 2 | . . 1 . . 1 . . . Propulsion 5 | . . . . . 1 4 . . Utility 10 | . . 3 . . 3 4 . . Weapon 6 | . . . 1 . 1 4 . . Highest Loss Streak 5 | . . 4 1 . 3 5 . . Average Slot Usage (%) 85 | . 98 95 98 100 90 49 96 93 Engine 4 | . 10 . 4 7 7 2 7 3 Core 2 | . 1 7 3 . . . . 3 Leg 18 | . 24 16 23 21 17 8 21 21 Device 12 | . . 7 . 14 12 7 14 22 Storage 13 | . 15 22 30 28 26 1 7 7 Processor 5 | . 12 14 . . . 3 14 7 Protection 10 | . 9 4 10 7 7 10 11 11 Energy Gun 5 | . 11 10 15 14 11 1 . . Energy Cannon 1 | . . . . . . 5 7 . Ballistic Gun 2 | . 10 . 3 7 . 2 5 . Ballistic Cannon 2 | . . . . . 5 . 1 7 Launcher 4 | . 1 10 4 . . 2 1 7 Naked Turns 2 | . . . . . . 2 . . Heaviest Build 74 | 17 26 27 71 73 74 74 42 63 Greatest Support 58 | 20 20 20 30 30 30 58 58 58 Greatest Overweight (x) 23 | 2 2 1 2 2 18 23 . 1 Average Overweight (x) . | . . 1 1 2 2 2 . . Largest Inventory Capacity 20 | 8 12 12 20 20 20 6 6 6 Average Capacity 9 | 7 8 12 17 20 19 4 6 6 Most Carried 18 | 6 11 10 18 17 18 6 6 6 Average Carried 7 | 3 7 7 13 13 15 1 5 5 Final Capacity 20 | 8 12 12 20 20 4 6 6 6 Final Carried 18 | 5 7 7 18 15 4 6 6 6 Class Distribution -------------------- 65% | Hacker-Mutant 12% | Hacker-Skirmisher 9% | Hacker-Gunner 7% | Hacker-Bomber 5% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Bomber | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Matter Collected 1481 | 200 182 128 358 98 28 267 140 80 Remotely 99 | . . 99 . . . . . . Salvage Created 1764 | . 150 162 407 209 . 683 153 . Parts 88 | . 3 13 23 11 . 31 7 . Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Combat Hostiles Destroyed 34 | . 3 6 6 5 . 11 3 . Guns 17 | . 3 4 3 5 . 1 1 . Cannons 5 | . . . . . . 4 1 . AOE 10 | . . 2 3 . . 4 1 . Classes Destroyed 10 | . 1 4 3 . . 1 1 . Worker 5 | . . 3 1 . . 1 . . Builder 1 | . . . 1 . . . . . Hauler 1 | . . 1 . . . . . . Operator 3 | . . . 1 . . 2 . . Watcher 7 | . . 2 3 . . 2 . . Swarmer 3 | . . 2 . . . 1 . . Grunt 24 | . 3 4 2 5 . 8 2 . Brawler 1 | . . . . . . . 1 . Sentry 4 | . . . 4 . . . . . Programmer 2 | . . . . . . 2 . . Thug 2 | . . . . . . 2 . . Best Kill Streak 5 | . 2 5 2 3 . 4 2 . Combat Bots Only 4 | . 2 3 2 3 . 4 2 . Max Kills in Single Turn 4 | . 1 2 2 1 . 4 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 1 . . 2 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Damage Taken 3281 | . 19 533 289 144 171 2042 37 46 Core 551 | . 3 48 28 9 150 298 9 6 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 95 | 100 98 88 94 . . . . . Volleys Fired 109 | . 5 20 27 14 . 34 7 2 Largest 3 | . 2 2 3 3 . 3 3 2 Hottest 165 | . 60 70 131 146 . 165 155 87 Shots Fired 236 | . 10 36 62 40 . 69 15 4 Gun 150 | . 10 20 52 40 . 22 6 . Cannon 54 | . . . . . . 44 8 2 Launcher 32 | . . 16 10 . . 3 1 2 Special . | . . . . . . . . . Kinetic 52 | . 5 . 1 14 . 23 7 2 Thermal 67 | . . . 27 16 . 17 7 . Explosive 26 | . . 16 10 . . . . . Electromagnetic 91 | . 5 20 24 10 . 29 1 2 Robot Hit Streak 26 | . 9 12 26 14 . 18 16 . Robot Miss Streak 3 | . . 1 2 3 . 2 . . Penetration Max 1 | . . . . . . 1 . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 193 | . 9 25 55 37 . 48 19 . Core Hits 106 | . 7 19 28 15 . 30 6 1 Critical Hits 2 | . . . . . . 1 1 . Critical Kills 2 | . . . . . . 1 1 . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 5 | . . . . . . . 5 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5358 | . 103 1140 1089 594 . 2083 336 13 Guns 2094 | . 97 187 790 594 . 299 127 . Cannons 951 | . . . . . . 778 173 . Explosions 2272 | . . 945 290 . . 988 36 13 Melee . | . . . . . . . . . Ramming 41 | . 6 8 9 . . 18 . . Kinetic 668 | . 33 . . 228 . 249 158 . Thermal 1553 | . . 50 390 212 . 759 142 . Explosive 1565 | . . 895 276 . . 394 . . Electromagnetic 1531 | . 64 187 414 154 . 663 36 13 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 1 4 1 . . 1 1 1 Average Corruption 1 | . 1 4 1 . . 1 1 1 Corruption Purged . | . . . . . . . . . Effects 8 | . 2 3 . . . 1 2 . Message Errors 2 | . . . . . . . 2 . Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 2 | . . 2 . . . . . . Data Loss (minor) 3 | . 2 . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 204 | . . 79 18 . . 107 . . Projectiles 4 | . . . . . . 4 . . Explosions 200 | . . 79 18 . . 103 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 288 | . 3 73 39 . . 173 . . Shots 15 | . . 5 3 . . 7 . . Rammed 11 | . 1 2 1 . . 7 . . Targets Rammed 12 | . 1 2 2 . . 7 . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 402 | . 29 254 402 363 . 266 84 32 Average Temperature 88 | . 16 40 124 160 . 68 30 11 Received Heat Transfer 1660 | . 15 48 126 135 . 1260 36 40 Effects 10 | . . . 2 8 . . . . Energy Bleed 4 | . . . 1 3 . . . . Interference 6 | . . . 1 5 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 4 | . . . 1 . . 3 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 2 . . 4 . . Heat Transferred 2461 | . . 100 851 481 . 770 259 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . 2 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Peak Influence 337 | . 130 200 337 86 3 263 . . Initial 4 | . . 4 . . 3 . . . Average 42 | . 24 61 81 34 2 26 . . Maximum Alert Level 1 | . . 1 1 . . 1 . . Low Security (%) 94 | 100 100 98 81 100 100 97 . . Level 1 5 | . . 1 18 . . 2 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . . . 2 . 3 . . Investigation 1 | . . . . 1 . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . . . . 1 . 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Distress Signals 4 | . 1 1 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 73 | . 8 13 15 6 1 21 3 6 Peak Tracking Total 5 | . 3 4 5 2 1 3 2 5 Tactical Retreats 6 | . . 1 4 . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Traps Triggered 7 | . 4 . 1 1 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Machines Disabled 16 | . . 3 3 . . 10 . . Max in Single Turn 4 | . . 1 1 . . 4 . . Garrison Access 2 | . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Machines Accessed 16 | . 3 1 5 1 . 4 1 1 Terminals 12 | . 3 1 5 1 . 1 1 . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . Total Hacks 36 | . 7 1 11 3 . 7 1 6 Successful 26 | . 5 . 9 2 . 3 1 6 Failed 10 | . 2 1 2 1 . 4 . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . . . . . . . . 13 Terminals 24 | . 7 1 11 3 . 1 1 . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . . 5 . . Terminal Hacks 23 | . 5 . 9 2 . . 1 6 Record 4 | . . . 3 . . . 1 . Part Schematic 6 | . . . . . . . . 6 Prototype ID Bank 2 | . . . 1 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 2 | . 1 . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 2 | . 1 . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . Seal Access 2 | . . . . . . 2 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 1 2 1 . 2 1 . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 6 Parts Built 1 | . . . . . . 1 . . Matter 234 | . . . . . . 234 . . Time 117 | . . . . . . 117 . . Total Part Build Rating 7 | . . . . . . 7 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . 2 . Non-combat 2 | . . . . . . . 2 . Combat . | . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 3 . parse_system 2 | . . . . . . . 2 . no_distress 1 | . . . . . . . 1 . Relay Couplers Released 4 | . . . . . . 4 . . Machine Destruction 4 | . . . . . . 4 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Total Allies 10 | . . . . . 1 3 . 6 Largest Group 6 | . . . . . 1 3 . 6 Highest-Rated Group 346 | . . . . . 31 93 . 346 Highest-Rated Ally 94 | . . . . . 31 31 . 94 Total Orders . | . . . . . . . . . Ally Attacks 37 | . . . . . 13 17 . 7 Total Damage 735 | . . . . . 185 268 . 282 Kills 3 | . . . . . . 2 . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Turns Passed 8457 | 69 552 499 1234 805 247 1796 273 2982 Spaces Moved 4911 | 47 402 309 657 226 115 725 183 2247 Core 176 | 14 . . . . 5 157 . . Treads . | . . . . . . . . . Legs 4536 | 33 402 209 594 226 110 532 183 2247 Wheels 173 | . . 100 63 . . 10 . . Hover 26 | . . . . . . 26 . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 90 90 180 50 50 126 126 Average Speed 147 | 107 125 130 165 180 206 204 126 126 Slowest Speed 1200 | 150 180 150 180 180 950 1200 126 156 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . Exploration Rate (%) 40 | 3 60 30 43 4 78 23 27 93 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 5 | 1 1 1 1 . . 1 . . Unknown Exits Taken 1 | . . . . . . . 1 . Scrap Searched 1 | . . . . . . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 193 | . . 67 60 . . 66 . . Melee . | . . . . . . . . . Projectile 2 | . . . . . . 2 . . AOE 191 | . . 67 60 . . 64 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Total 5928 | 65 442 369 754 597 127 969 208 2397 Wait 681 | . 8 21 17 347 . 156 9 123 Move 4904 | 46 401 308 656 226 114 724 182 2247 Hop . | . . . . . . . . . Pick Up 81 | 12 14 7 23 1 4 13 1 6 Fast Attach 22 | . . . 2 . . 19 1 . Attach 52 | 7 7 7 9 4 2 9 1 6 Detach 18 | . . 2 6 2 2 2 . 4 Swap 7 | . 1 . 1 1 . 1 1 2 Drop 37 | . 5 2 11 2 5 4 1 7 Fire 109 | . 5 20 27 14 . 34 7 2 Melee 5 | . . . . . . . 5 . Ram 5 | . . . . . . 5 . . Kick 7 | . 1 2 2 . . 2 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 16) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Utility x1 158 | -10/Materials | Identified exit to Materials 158 | -10/Materials | Discovered exit to Materials (range 14) 308 | -10/Materials | Build established: Hacker-Mutant 369 | -10/Materials | Identified exit to Mines 369 | -10/Materials | Discovered exit to Mines (range 8) 471 | -10/Materials | Discovered exit to Materials (range 16) 622 | -10/Materials | Entered another Materials area 622 | -9/Materials | Evolved 2 slots: Utility x2 703 | -9/Materials | Identified exit to Mines 703 | -9/Materials | Discovered exit to Mines (range 13) 969 | -9/Materials | Identified exit to Materials 969 | -9/Materials | Discovered exit to Materials (range 14) 999 | -9/Materials | Crushed by falling debris 1030 | -9/Materials | Lost 4 parts (1p3u) 1121 | -9/Materials | Entered another Materials area 1121 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1671 | -8/Materials | Build established: Hacker-Tank 2021 | -8/Materials | Build established: Hacker-Bomber 2314 | -8/Materials | Identified exit to Factory 2314 | -8/Materials | Discovered exit to Factory (range 15) 2355 | -8/Materials | Entered Factory 2355 | -7/Factory | Evolved 2 slots: Utility x2 2646 | -7/Factory | Build established: Hacker-Skirmisher 3160 | -7/Factory | Sucked down chute 3160 | -7/Factory | Entered Waste 3160 | -7/Waste | The area was eerily silent 3161 | -7/Waste | Met a frightened Derelict 3227 | -7/Waste | Found Damper Plating 3346 | -7/Waste | Identified exit to Factory 3346 | -7/Waste | Discovered exit to Factory (range 13) 3360 | -7/Waste | A Compactor rumbled back to life 3361 | -7/Waste | Spotted C-40 Crusher 3362 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3365 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3368 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3399 | -7/Waste | Lost 3 parts (1n1u1w) 3401 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3404 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3407 | -7/Waste | Crushed by Compactor (1 part destroyed) 3407 | -7/Waste | Entered Factory 3438 | -7/Factory | Lost 3 parts (1p2u) 3670 | -7/Factory | Build established: Hacker-Mutant 3989 | -7/Factory | Fabricated HERF Cannon (x1) 4393 | -7/Factory | Lost 3 parts (1u2w) 4439 | -7/Factory | Core integrity fell below 50% 4475 | -7/Factory | Lost 5 parts (3n1u1w) 4560 | -7/Factory | Allied Derelicts emerged from ambush trap array 5037 | -7/Factory | Build established: Hacker-Gunner 5182 | -7/Factory | Identified exit to Lower Caves 5182 | -7/Factory | Discovered exit to Lower Caves (range 15) 5203 | -7/Factory | Entered Lower Caves 5376 | -7/Lower Caves | Build established: Hacker-Mutant 5387 | -7/Lower Caves | Learned location of Zion (-7) 5465 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5476 | -7/Lower Caves | Entered Zion 5501 | -7/Zion | Given A8's code to call for help 5527 | -7/Zion | System corruption cleaned by Quarantine Array 5584 | -7/Zion | Learned 12 Factory zone layouts 5720 | -7/Zion | Build established: Hacker-Gunner 5723 | -7/Zion | Learned location of 1 exit from Factory 5873 | -7/Zion | Found Prototype Device 5875 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6096 | -7/Zion | Found CR-A16's Pointy Stick 6163 | -7/Zion | Build established: Hacker-Mutant 6195 | -7/Zion | Found Prototype Device 6456 | -7/Zion | Imprinted 6458 | -7/Zion | Declared Zion's savior 6578 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6595 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6760 | -7/Zion | Identified Phasing AFG 6770 | -7/Zion | Found Prototype Launcher 6909 | -7/Zion | Identified exit to Proximity Caves 6909 | -7/Zion | Discovered exit to Proximity Caves (range 16) 7042 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7231 | -7/Zion | Visited the Megawrench Repair Shop 7231 | -7/Zion | Megawrench repaired 3 parts 8451 | -7/Zion | Attacked by Zionites 8458 | -7/Zion | Self-destructed Last Messages --------------- 08164_ Found 17 Matter. 08165_ Acquired 15 matter. 0K-3DG(z): There might be a lot of remodeling going on out there, but I never get lost in the caves! Lower caves, upper caves, they're all the same to me. All it takes is one simple rule: Heading west takes you away from Complex 0b10 and deeper into the caves. And that's exactly where you want to be! L7-507(z): The Assembled are scary. No one's ever heard them communicate. Not once. 08232_ FK-PXA(z) shifts around the Twisted Machinery. 08349_ LC-75U(z) toys with the Twisted Machinery. 08371_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 08405_ Connecting with Deep Containment System... 08451_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 08456_ AG-6US(M) suffers critical hit. 08456_ N1-AOS(M) destroyed. 5G-9V5(z) bursts out of the Twisted Machinery. 08458_ Enhanced Grunt suffers critical hit. 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" "" " | | ???????????????????????####"##"#"#"#"" " """ "" | | ?????????????????????###""""""""""""" " """"# | | ?????????????????????#"""""" ""#"" "" ""## | | ?????????????????????#""" """""" "" "#"# | | ?????????????????????#"" """"" ""#? | | ??????????????????????#" """ ""## | | ??????????????????????#" "" """# | | ??????????????????????#"""" ""## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 1350 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 12 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ HERF Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab Help From High Places Just What I Needed Robot Respite Superinsulated The More The Merrier The One Challenges ------------ None Game ------ Seed LightpackExplosiveMace Manual? 0 Play Time 02:07:42 Cumulative 24.5 hours Start 2021.08.08 @ 09:46:45 End 2021.08.10 @ 12:50:06 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 54 Rogue 48 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ae18f67-adb3-4220-9f45-2081e3d97e24