Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.10 @ 12:50:06

Player: SKYCSTLS

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (53)      265
Value Destroyed (1838)     1838
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (296)                296
              TOTAL SCORE: 5699

 Bonus
-------
Follower Combat Kills      100
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -404

 Cogmind 
---------
Core Integrity             228/700
Matter                     278/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (126)
Location                   -7/Zion

 Parts 
-------
>               --- POWER (1) --------
          Micro Nuclear Core
>               --- PROPULSION (3) ---
       Improved Carbon-fiber Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY (7) ------
          Small Storage Unit
       Improved Sensor Array
       Improved Targeting Computer
                Kinecellerator
                Utility Shielding
       Improved Light Armor Plating
                Field Recycling Unit
>               --- WEAPON (3) -------
                Gauss Cannon
                Proton Missile Launcher
>               --- INVENTORY (6) ----
       Improved Titanium Leg
                Gauss Rifle
       Improved Grenade Launcher
          Heavy Missile Launcher
  Faulty Guided Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Sensor Array
  Improved Targeting Computer
           Utility Shielding
  Improved Light Armor Plating
           Field Recycling Unit
           Phasing AFG
>          --- WEAPON -----------
           Gauss Cannon
           Proton Missile Launcher
           CR-A16's Pointy Stick
>          --- INVENTORY --------
     Micro Nuclear Core
  Improved Titanium Leg
           Kinecellerator
           Gauss Rifle
     Heavy Missile Launcher
[Rating: 55]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Proton Missile Launcher
  Energy Gun               Improved Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Proton Missile Launcher
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Zio 
Slots Evolved              7    | .   1   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   1   2   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             81   | 7   8   7   12  5   2   29  3   8   
  Power                    7    | 1   1   .   3   .   .   1   .   1   
    Engine                 3    | 1   .   .   1   .   .   1   .   .   
    Core                   4    | .   1   .   2   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   3   2   4   1   .   9   .   .   
    Treads                 1    | .   .   .   1   .   .   .   .   .   
    Leg                    16   | 2   3   .   3   1   .   7   .   .   
    Wheel                  3    | .   .   2   .   .   .   1   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  32   | 2   2   5   2   3   1   10  1   6   
    Device                 12   | .   .   1   .   2   1   3   .   5   
    Storage                5    | 1   1   1   1   .   .   1   .   .   
    Processor              5    | .   1   1   .   1   .   2   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             9    | 1   .   2   1   .   .   3   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   2   .   3   1   1   9   2   1   
    Energy Gun             6    | 1   1   .   2   1   .   1   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   3   .   .   
    Ballistic Gun          3    | 1   .   .   1   .   .   1   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   1   1   1   .   
    Launcher               4    | .   1   .   .   .   .   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   1   1   .   2   
Parts Lost                 23   | .   .   4   1   .   6   12  .   .   
  Power                    2    | .   .   1   .   .   1   .   .   .   
  Propulsion               5    | .   .   .   .   .   1   4   .   .   
  Utility                  10   | .   .   3   .   .   3   4   .   .   
  Weapon                   6    | .   .   .   1   .   1   4   .   .   
  Highest Loss Streak      5    | .   .   4   1   .   3   5   .   .   
Average Slot Usage (%)     85   | .   98  95  98  100 90  49  96  93  
  Engine                   4    | .   10  .   4   7   7   2   7   3   
  Core                     2    | .   1   7   3   .   .   .   .   3   
  Leg                      18   | .   24  16  23  21  17  8   21  21  
  Device                   12   | .   .   7   .   14  12  7   14  22  
  Storage                  13   | .   15  22  30  28  26  1   7   7   
  Processor                5    | .   12  14  .   .   .   3   14  7   
  Protection               10   | .   9   4   10  7   7   10  11  11  
  Energy Gun               5    | .   11  10  15  14  11  1   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   5   7   .   
  Ballistic Gun            2    | .   10  .   3   7   .   2   5   .   
  Ballistic Cannon         2    | .   .   .   .   .   5   .   1   7   
  Launcher                 4    | .   1   10  4   .   .   2   1   7   
Naked Turns                2    | .   .   .   .   .   .   2   .   .   
Heaviest Build             74   | 17  26  27  71  73  74  74  42  63  
  Greatest Support         58   | 20  20  20  30  30  30  58  58  58  
  Greatest Overweight (x)  23   | 2   2   1   2   2   18  23  .   1   
  Average Overweight (x)   .    | .   .   1   1   2   2   2   .   .   
Largest Inventory Capacity 20   | 8   12  12  20  20  20  6   6   6   
  Average Capacity         9    | 7   8   12  17  20  19  4   6   6   
  Most Carried             18   | 6   11  10  18  17  18  6   6   6   
  Average Carried          7    | 3   7   7   13  13  15  1   5   5   
  Final Capacity           20   | 8   12  12  20  20  4   6   6   6   
  Final Carried            18   | 5   7   7   18  15  4   6   6   6   

 Class Distribution 
--------------------
 65% | Hacker-Mutant
 12% | Hacker-Skirmisher
  9% | Hacker-Gunner
  7% | Hacker-Bomber
  5% | Hacker-Tank

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -9/Materials
     Hacker-Bomber | -8/Materials
 Hacker-Skirmisher | -7/Factory
 Hacker-Skirmisher | -7/Waste
     Hacker-Mutant | -7/Factory
     Hacker-Mutant | -7/Lower Caves
     Hacker-Mutant | -7/Zion

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Was Fac Low Zio 
Matter Collected           1481 | 200 182 128 358 98  28  267 140 80  
  Remotely                 99   | .   .   99  .   .   .   .   .   .   
Salvage Created            1764 | .   150 162 407 209 .   683 153 .   
  Parts                    88   | .   3   13  23  11  .   31  7   .   
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Zio 
Combat Hostiles Destroyed  34   | .   3   6   6   5   .   11  3   .   
  Guns                     17   | .   3   4   3   5   .   1   1   .   
  Cannons                  5    | .   .   .   .   .   .   4   1   .   
  AOE                      10   | .   .   2   3   .   .   4   1   .   
Classes Destroyed          10   | .   1   4   3   .   .   1   1   .   
  Worker                   5    | .   .   3   1   .   .   1   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   
  Operator                 3    | .   .   .   1   .   .   2   .   .   
  Watcher                  7    | .   .   2   3   .   .   2   .   .   
  Swarmer                  3    | .   .   2   .   .   .   1   .   .   
  Grunt                    24   | .   3   4   2   5   .   8   2   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   
  Sentry                   4    | .   .   .   4   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   
  Thug                     2    | .   .   .   .   .   .   2   .   .   
Best Kill Streak           5    | .   2   5   2   3   .   4   2   .   
  Combat Bots Only         4    | .   2   3   2   3   .   4   2   .   
Max Kills in Single Turn   4    | .   1   2   2   1   .   4   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   1   .   .   2   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  Zio  
Damage Taken               3281 | .    19   533  289  144  171  2042 37   46   
  Core                     551  | .    3    48   28   9    150  298  9    6    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         95   | 100  98   88   94   .    .    .    .    .    
Volleys Fired              109  | .    5    20   27   14   .    34   7    2    
  Largest                  3    | .    2    2    3    3    .    3    3    2    
  Hottest                  165  | .    60   70   131  146  .    165  155  87   
Shots Fired                236  | .    10   36   62   40   .    69   15   4    
  Gun                      150  | .    10   20   52   40   .    22   6    .    
  Cannon                   54   | .    .    .    .    .    .    44   8    2    
  Launcher                 32   | .    .    16   10   .    .    3    1    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  52   | .    5    .    1    14   .    23   7    2    
  Thermal                  67   | .    .    .    27   16   .    17   7    .    
  Explosive                26   | .    .    16   10   .    .    .    .    .    
  Electromagnetic          91   | .    5    20   24   10   .    29   1    2    
  Robot Hit Streak         26   | .    9    12   26   14   .    18   16   .    
  Robot Miss Streak        3    | .    .    1    2    3    .    2    .    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    
Shots Hit Robots           193  | .    9    25   55   37   .    48   19   .    
  Core Hits                106  | .    7    19   28   15   .    30   6    1    
  Critical Hits            2    | .    .    .    .    .    .    1    1    .    
  Critical Kills           2    | .    .    .    .    .    .    1    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    .    .    5    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    .    5    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5358 | .    103  1140 1089 594  .    2083 336  13   
  Guns                     2094 | .    97   187  790  594  .    299  127  .    
  Cannons                  951  | .    .    .    .    .    .    778  173  .    
  Explosions               2272 | .    .    945  290  .    .    988  36   13   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  41   | .    6    8    9    .    .    18   .    .    
  Kinetic                  668  | .    33   .    .    228  .    249  158  .    
  Thermal                  1553 | .    .    50   390  212  .    759  142  .    
  Explosive                1565 | .    .    895  276  .    .    394  .    .    
  Electromagnetic          1531 | .    64   187  414  154  .    663  36   13   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    1    4    1    .    .    1    1    1    
  Average Corruption       1    | .    1    4    1    .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  8    | .    2    3    .    .    .    1    2    .    
    Message Errors         2    | .    .    .    .    .    .    .    2    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    .    .    
    Energy Discharges      2    | .    .    2    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    2    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            204  | .    .    79   18   .    .    107  .    .    
  Projectiles              4    | .    .    .    .    .    .    4    .    .    
  Explosions               200  | .    .    79   18   .    .    103  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      288  | .    3    73   39   .    .    173  .    .    
  Shots                    15   | .    .    5    3    .    .    7    .    .    
  Rammed                   11   | .    1    2    1    .    .    7    .    .    
Targets Rammed             12   | .    1    2    2    .    .    7    .    .    
  Kicked                   1    | .    .    .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        402  | .    29   254  402  363  .    266  84   32   
  Average Temperature      88   | .    16   40   124  160  .    68   30   11   
  Received Heat Transfer   1660 | .    15   48   126  135  .    1260 36   40   
  Effects                  10   | .    .    .    2    8    .    .    .    .    
    Energy Bleed           4    | .    .    .    1    3    .    .    .    .    
    Interference           6    | .    .    .    1    5    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    
  Parts Fried              4    | .    .    .    1    .    .    3    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    2    .    .    4    .    .    
  Heat Transferred         2461 | .    .    100  851  481  .    770  259  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    1    .    .    .    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Zio 
Peak Influence             337  | .   130 200 337 86  3   263 .   .   
  Initial                  4    | .   .   4   .   .   3   .   .   .   
  Average                  42   | .   24  61  81  34  2   26  .   .   
Maximum Alert Level        1    | .   .   1   1   .   .   1   .   .   
  Low Security (%)         94   | 100 100 98  81  100 100 97  .   .   
  Level 1                  5    | .   .   1   18  .   .   2   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   2   .   3   .   .   
  Investigation            1    | .   .   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   
  Reinforcement            3    | .   .   .   .   1   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Low Zio 
Distress Signals           4    | .   1   1   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              73   | .   8   13  15  6   1   21  3   6   
  Peak Tracking Total      5    | .   3   4   5   2   1   3   2   5   
  Tactical Retreats        6    | .   .   1   4   .   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Zio 
Traps Triggered            7    | .   4   .   1   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Low Zio 
Machines Disabled          16   | .   .   3   3   .   .   10  .   .   
  Max in Single Turn       4    | .   .   1   1   .   .   4   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Low Zio 
Machines Accessed          16   | .   3   1   5   1   .   4   1   1   
  Terminals                12   | .   3   1   5   1   .   1   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   
Total Hacks                36   | .   7   1   11  3   .   7   1   6   
  Successful               26   | .   5   .   9   2   .   3   1   6   
  Failed                   10   | .   2   1   2   1   .   4   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   .   .   .   .   .   .   .   13  
  Terminals                24   | .   7   1   11  3   .   1   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   5   .   .   
Terminal Hacks             23   | .   5   .   9   2   .   .   1   6   
  Record                   4    | .   .   .   3   .   .   .   1   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   6   
  Prototype ID Bank        2    | .   .   .   1   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   2   .   .   
  Seal Access              2    | .   .   .   .   .   .   2   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   1   2   1   .   2   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   .   6   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   
    Matter                 234  | .   .   .   .   .   .   234 .   .   
    Time                   117  | .   .   .   .   .   .   117 .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   7   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   2   .   
  Non-combat               2    | .   .   .   .   .   .   .   2   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   3   .   
  parse_system             2    | .   .   .   .   .   .   .   2   .   
  no_distress              1    | .   .   .   .   .   .   .   1   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   4   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Low Zio 
Total Allies               10   | .   .   .   .   .   1   3   .   6   
  Largest Group            6    | .   .   .   .   .   1   3   .   6   
  Highest-Rated Group      346  | .   .   .   .   .   31  93  .   346 
  Highest-Rated Ally       94   | .   .   .   .   .   31  31  .   94  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   .   .   13  17  .   7   
  Total Damage             735  | .   .   .   .   .   185 268 .   282 
  Kills                    3    | .   .   .   .   .   .   2   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   1   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  Zio  
Turns Passed               8457 | 69   552  499  1234 805  247  1796 273  2982 
Spaces Moved               4911 | 47   402  309  657  226  115  725  183  2247 
  Core                     176  | 14   .    .    .    .    5    157  .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     4536 | 33   402  209  594  226  110  532  183  2247 
  Wheels                   173  | .    .    100  63   .    .    10   .    .    
  Hover                    26   | .    .    .    .    .    .    26   .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  90   90   180  50   50   126  126  
  Average Speed            147  | 107  125  130  165  180  206  204  126  126  
  Slowest Speed            1200 | 150  180  150  180  180  950  1200 126  156  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       40   | 3    60   30   43   4    78   23   27   93   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    
  Known Exits Taken        5    | 1    1    1    1    .    .    1    .    .    
  Unknown Exits Taken      1    | .    .    .    .    .    .    .    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          193  | .    .    67   60   .    .    66   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    2    .    .    
  AOE                      191  | .    .    67   60   .    .    64   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  Zio  
Total                      5928 | 65   442  369  754  597  127  969  208  2397 
  Wait                     681  | .    8    21   17   347  .    156  9    123  
  Move                     4904 | 46   401  308  656  226  114  724  182  2247 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  81   | 12   14   7    23   1    4    13   1    6    
  Fast Attach              22   | .    .    .    2    .    .    19   1    .    
  Attach                   52   | 7    7    7    9    4    2    9    1    6    
  Detach                   18   | .    .    2    6    2    2    2    .    4    
  Swap                     7    | .    1    .    1    1    .    1    1    2    
  Drop                     37   | .    5    2    11   2    5    4    1    7    
  Fire                     109  | .    5    20   27   14   .    34   7    2    
  Melee                    5    | .    .    .    .    .    .    .    5    .    
  Ram                      5    | .    .    .    .    .    .    5    .    .    
  Kick                     7    | .    1    2    2    .    .    2    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Zion (discovered 1 exit: *Pro)

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   14 | -11/Scrapyard  | Identified exit to Materials
   14 | -11/Scrapyard  | Discovered exit to Materials (range 16)
   70 | -11/Scrapyard  | Entered Materials
   70 | -10/Materials  | Evolved 1 slot: Utility x1
  158 | -10/Materials  | Identified exit to Materials
  158 | -10/Materials  | Discovered exit to Materials (range 14)
  308 | -10/Materials  | Build established: Hacker-Mutant
  369 | -10/Materials  | Identified exit to Mines
  369 | -10/Materials  | Discovered exit to Mines (range 8)
  471 | -10/Materials  | Discovered exit to Materials (range 16)
  622 | -10/Materials  | Entered another Materials area
  622 | -9/Materials   | Evolved 2 slots: Utility x2
  703 | -9/Materials   | Identified exit to Mines
  703 | -9/Materials   | Discovered exit to Mines (range 13)
  969 | -9/Materials   | Identified exit to Materials
  969 | -9/Materials   | Discovered exit to Materials (range 14)
  999 | -9/Materials   | Crushed by falling debris
 1030 | -9/Materials   | Lost 4 parts (1p3u)
 1121 | -9/Materials   | Entered another Materials area
 1121 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1671 | -8/Materials   | Build established: Hacker-Tank
 2021 | -8/Materials   | Build established: Hacker-Bomber
 2314 | -8/Materials   | Identified exit to Factory
 2314 | -8/Materials   | Discovered exit to Factory (range 15)
 2355 | -8/Materials   | Entered Factory
 2355 | -7/Factory     | Evolved 2 slots: Utility x2
 2646 | -7/Factory     | Build established: Hacker-Skirmisher
 3160 | -7/Factory     | Sucked down chute
 3160 | -7/Factory     | Entered Waste
 3160 | -7/Waste       | The area was eerily silent
 3161 | -7/Waste       | Met a frightened Derelict
 3227 | -7/Waste       | Found Damper Plating
 3346 | -7/Waste       | Identified exit to Factory
 3346 | -7/Waste       | Discovered exit to Factory (range 13)
 3360 | -7/Waste       | A Compactor rumbled back to life
 3361 | -7/Waste       | Spotted C-40 Crusher
 3362 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3365 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3368 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3399 | -7/Waste       | Lost 3 parts (1n1u1w)
 3401 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3404 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3407 | -7/Waste       | Crushed by Compactor (1 part destroyed)
 3407 | -7/Waste       | Entered Factory
 3438 | -7/Factory     | Lost 3 parts (1p2u)
 3670 | -7/Factory     | Build established: Hacker-Mutant
 3989 | -7/Factory     | Fabricated HERF Cannon (x1)
 4393 | -7/Factory     | Lost 3 parts (1u2w)
 4439 | -7/Factory     | Core integrity fell below 50%
 4475 | -7/Factory     | Lost 5 parts (3n1u1w)
 4560 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 5037 | -7/Factory     | Build established: Hacker-Gunner
 5182 | -7/Factory     | Identified exit to Lower Caves
 5182 | -7/Factory     | Discovered exit to Lower Caves (range 15)
 5203 | -7/Factory     | Entered Lower Caves
 5376 | -7/Lower Caves | Build established: Hacker-Mutant
 5387 | -7/Lower Caves | Learned location of Zion (-7)
 5465 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 5476 | -7/Lower Caves | Entered Zion
 5501 | -7/Zion        | Given A8's code to call for help
 5527 | -7/Zion        | System corruption cleaned by Quarantine Array
 5584 | -7/Zion        | Learned 12 Factory zone layouts
 5720 | -7/Zion        | Build established: Hacker-Gunner
 5723 | -7/Zion        | Learned location of 1 exit from Factory
 5873 | -7/Zion        | Found Prototype Device
 5875 | -7/Zion        | Identified Mobile Refinery Mk. CCLXVII
 6096 | -7/Zion        | Found CR-A16's Pointy Stick
 6163 | -7/Zion        | Build established: Hacker-Mutant
 6195 | -7/Zion        | Found Prototype Device
 6456 | -7/Zion        | Imprinted
 6458 | -7/Zion        | Declared Zion's savior
 6578 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 6595 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 6760 | -7/Zion        | Identified Phasing AFG
 6770 | -7/Zion        | Found Prototype Launcher
 6909 | -7/Zion        | Identified exit to Proximity Caves
 6909 | -7/Zion        | Discovered exit to Proximity Caves (range 16)
 7042 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 7231 | -7/Zion        | Visited the Megawrench Repair Shop
 7231 | -7/Zion        | Megawrench repaired 3 parts
 8451 | -7/Zion        | Attacked by Zionites
 8458 | -7/Zion        | Self-destructed

 Last Messages 
---------------
08164_ Found 17 Matter.
08165_ Acquired 15 matter.
0K-3DG(z): There might be a lot of remodeling going on out there, but I
  never get lost in the caves! Lower caves, upper caves, they're all the
  same to me.
All it takes is one simple rule: Heading west takes you away from Complex
  0b10 and deeper into the caves.
And that's exactly where you want to be!
L7-507(z): The Assembled are scary. No one's ever heard them communicate.
  Not once.
08232_ FK-PXA(z) shifts around the Twisted Machinery.
08349_ LC-75U(z) toys with the Twisted Machinery.
08371_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system,
  cleaned 0.
08405_ Connecting with Deep Containment System...
08451_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home!
08456_ AG-6US(M) suffers critical hit.
08456_ N1-AOS(M) destroyed.
5G-9V5(z) bursts out of the Twisted Machinery.
08458_ Enhanced Grunt suffers critical hit.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????#"" " "#??????##" "? |
| ??????????????????????????????#"    "#?????##"  "" |
| ??????????????????????????????#"    "#?????#""%]!! |
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| ??????????????????????????##""""     #????#"""#    |
| ?????????????????????????##"""""     ###???#"""    |
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| ?????????????????####"#??##"   "##"   ##???#""     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            290
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             1350
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             100
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            66
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         12
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
        Beamcaster | -7/Zion | Free
          Riot Gun | -7/Zion | Free
       Arc Thrower | -7/Zion | Free
       Barrage Gun | -7/Zion | Free
 Hvy. Battle Rifle | -7/Zion | Free
       Bore Cannon | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 HERF Cannon | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Help From High Places
Just What I Needed
Robot Respite
Superinsulated
The More The Merrier
The One

 Challenges 
------------
None

 Game 
------
Seed              LightpackExplosiveMace
  Manual?         0
Play Time         02:07:42
  Cumulative      24.5 hours
  Start           2021.08.08 @ 09:46:45
  End             2021.08.10 @ 12:50:06
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          54
  Rogue           48
  Adventurer      0
  Explorer        6
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          20
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5ae18f67-adb3-4220-9f45-2081e3d97e24